diff options
-rw-r--r-- | src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp | 10 | ||||
-rw-r--r-- | src/server/game/BattleGrounds/Zones/BattleGroundWS.h | 4 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp b/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp index b70df220e5e..2521e93ebcf 100644 --- a/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp +++ b/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp @@ -83,8 +83,8 @@ void BattleGroundWS::Update(uint32 diff) else if (GetTeamScore(HORDE) == 0) EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins - else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag - EndBattleGround(m_FirstFlagCaptureTeam); + else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the last flag + EndBattleGround(m_LastFlagCaptureTeam); else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score EndBattleGround(HORDE); @@ -325,8 +325,8 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures - if (!m_FirstFlagCaptureTeam) - SetFirstFlagCapture(Source->GetTeam()); + // update last flag capture to be used if teamscore is equal + SetLastFlagCapture(Source->GetTeam()); if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; @@ -720,7 +720,7 @@ void BattleGroundWS::Reset() m_HonorEndKills = (isBGWeekend) ? 4 : 2; // For WorldState m_minutesElapsed = 0; - m_FirstFlagCaptureTeam = 0; + m_LastFlagCaptureTeam = 0; /* Spirit nodes is static at this BG and then not required deleting at BG reset. if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) diff --git a/src/server/game/BattleGrounds/Zones/BattleGroundWS.h b/src/server/game/BattleGrounds/Zones/BattleGroundWS.h index 1a733c14570..ff3a3c893ff 100644 --- a/src/server/game/BattleGrounds/Zones/BattleGroundWS.h +++ b/src/server/game/BattleGrounds/Zones/BattleGroundWS.h @@ -191,7 +191,7 @@ class BattleGroundWS : public BattleGround virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); void UpdateFlagState(uint32 team, uint32 value); - void SetFirstFlagCapture(uint32 team) { m_FirstFlagCaptureTeam = team; } + void SetLastFlagCapture(uint32 team) { m_LastFlagCaptureTeam = team; } void UpdateTeamScore(uint32 team); void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true); void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;} @@ -209,7 +209,7 @@ class BattleGroundWS : public BattleGround uint8 m_FlagState[2]; // for checking flag state int32 m_FlagsTimer[2]; int32 m_FlagsDropTimer[2]; - uint32 m_FirstFlagCaptureTeam; // Winner is based on this if score is equal + uint32 m_LastFlagCaptureTeam; // Winner is based on this if score is equal uint32 m_ReputationCapture; uint32 m_HonorWinKills; |