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-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index d57c6abcb99..63606ddb307 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -342,7 +342,9 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell
if (!redirInfo.empty())
{
float const origAmount = amount;
- for (auto const& pair : redirInfo) // (victim,pct)
+ // intentional copy - there's a nested AddThreat call further down that might cause AI calls which cast spells
+ auto const redirects = redirInfo;
+ for (auto const& pair : redirects) // (victim,pct)
{
Unit* redirTarget = nullptr;
auto it = _myThreatListEntries.find(pair.first); // try to look it up in our threat list first (faster)