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-rw-r--r--src/server/game/Entities/Player/Player.cpp11
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 13 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f4761931c42..a8f015a8749 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2149,6 +2149,17 @@ void Player::RemoveFromWorld()
}
}
+bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
+{
+ // players are immune to taunt (the aura and the spell effect)
+ if (spellInfo->Effects[index].IsAura(SPELL_AURA_MOD_TAUNT))
+ return true;
+ if (spellInfo->Effects[index].IsEffect(SPELL_EFFECT_ATTACK_ME))
+ return true;
+
+ return Unit::IsImmunedToSpellEffect(spellInfo, index);
+}
+
void Player::RegenerateAll()
{
//if (m_regenTimer <= 500)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 7f72bff5211..26944de9770 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1034,6 +1034,8 @@ class Player : public Unit, public GridObject<Player>
static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
+ bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override;
+
void SetInWater(bool apply);
bool IsInWater() const override { return m_isInWater; }