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-rw-r--r--src/server/game/Entities/Player/Player.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d7a9fb130f2..0edc84a9796 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5884,16 +5884,16 @@ float Player::OCTRegenMPPerSpirit()
return regen;
}
-void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
+void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply)
{
- float oldRating = m_baseRatingValue[cr];
- m_baseRatingValue[cr] += (apply ? value : -value);
+ float oldRating = m_baseRatingValue[combatRating];
+ m_baseRatingValue[combatRating] += (apply ? value : -value);
// explicit affected values
- float const mult = GetRatingMultiplier(cr);
- float const oldVal = oldRating * mult;
- float const newVal = m_baseRatingValue[cr] * mult;
- switch (cr)
+ float const multiplier = GetRatingMultiplier(combatRating);
+ float const oldVal = oldRating * multiplier;
+ float const newVal = m_baseRatingValue[combatRating] * multiplier;
+ switch (combatRating)
{
case CR_HASTE_MELEE:
ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
@@ -5913,7 +5913,7 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
break;
}
- UpdateRating(cr);
+ UpdateRating(combatRating);
}
void Player::UpdateRating(CombatRating cr)