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-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 6ecf241dfa2..7de1cb5da4e 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1587,7 +1587,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
{
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
- Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, 0);
+ Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration);
if(!summon)
return NULL;