diff options
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Maps/Map.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Maps/Map.h | 8 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 26 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.h | 6 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 14 |
7 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index faf164b77f7..0aa47b38412 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16794,7 +16794,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) RelocateToHomebind(); } - // fix crash (because of if (Map* map = _FindMap(instanceId)) in Mainstanced::CreateInstance) + // fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance) if (instanceId) if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid())) if (save->GetInstanceId() != instanceId) diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index b25efa89171..bc2648ed02b 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr) void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) { sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId); - Map* map = (Mainstanced*)sMapMgr->CreateBaseMap(mapid); + Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid); if (!map->Instanceable()) return; @@ -521,7 +521,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) DeleteInstanceFromDB(instanceId); // even if save not loaded - Map* iMap = ((Mainstanced*)map)->FindMap(instanceId); + Map* iMap = ((MapInstanced*)map)->FindMap(instanceId); if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); @@ -584,8 +584,8 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b // note: this isn't fast but it's meant to be executed very rarely Map const* map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty - Mainstanced::InstancedMaps &instMaps = ((Mainstanced*)map)->GetInstancedMaps(); - Mainstanced::InstancedMaps::iterator mitr; + MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); + MapInstanced::InstancedMaps::iterator mitr; uint32 timeLeft; for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index fb535cff747..26e058a32f3 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -143,7 +143,7 @@ void Map::LoadMap(int gx, int gy, bool reload) if (!m_parentMap->GridMaps[gx][gy]) m_parentMap->EnsureGridCreated(GridPair(63-gx, 63-gy)); - ((Mainstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy)); + ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy)); GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy]; return; } @@ -992,7 +992,7 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll) VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy); } else - ((Mainstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy)); + ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy)); GridMaps[gx][gy] = NULL; } diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index c47ae6ac614..bbd3b20ecfb 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -48,7 +48,7 @@ struct ScriptInfo; struct ScriptAction; struct Position; class Battleground; -class Mainstanced; +class MapInstanced; class InstanceMap; namespace Trinity { struct ObjectUpdater; } @@ -429,8 +429,8 @@ class Map : public GridRefManager<NGridType> GameObject* GetGameObject(uint64 guid); DynamicObject* GetDynamicObject(uint64 guid); - Mainstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<Mainstanced*>(this); else return NULL; } - const Mainstanced* ToMainstanced() const { if (Instanceable()) return (const Mainstanced*)((Mainstanced*)this); else return NULL; } + MapInstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; } + const MapInstanced* ToMainstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; } InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; } const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; } @@ -508,7 +508,7 @@ class Map : public GridRefManager<NGridType> time_t i_gridExpiry; - //used for fast base_map (e.g. Mainstanced class object) search for + //used for fast base_map (e.g. MapInstanced class object) search for //InstanceMaps and BattlegroundMaps... Map* m_parentMap; diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index aab2f469514..418218a52b3 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -25,7 +25,7 @@ #include "World.h" #include "Group.h" -Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL) +MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL) { // initialize instanced maps list m_InstancedMaps.clear(); @@ -33,7 +33,7 @@ Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_ memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16)); } -void Mainstanced::InitVisibilityDistance() +void MapInstanced::InitVisibilityDistance() { if (m_InstancedMaps.empty()) return; @@ -44,7 +44,7 @@ void Mainstanced::InitVisibilityDistance() } } -void Mainstanced::Update(const uint32 t) +void MapInstanced::Update(const uint32 t) { // take care of loaded GridMaps (when unused, unload it!) Map::Update(t); @@ -73,7 +73,7 @@ void Mainstanced::Update(const uint32 t) } } -void Mainstanced::DelayedUpdate(const uint32 diff) +void MapInstanced::DelayedUpdate(const uint32 diff) { for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->DelayedUpdate(diff); @@ -82,14 +82,14 @@ void Mainstanced::DelayedUpdate(const uint32 diff) } /* -void Mainstanced::RelocationNotify() +void MapInstanced::RelocationNotify() { for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->RelocationNotify(); } */ -void Mainstanced::UnloadAll() +void MapInstanced::UnloadAll() { // Unload instanced maps for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) @@ -110,7 +110,7 @@ void Mainstanced::UnloadAll() - create the instance if it's not created already - the player is not actually added to the instance (only in InstanceMap::Add) */ -Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player) +Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player) { if (GetId() != mapId || !player) return NULL; @@ -170,7 +170,7 @@ Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player) return map; } -InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty) +InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty) { // load/create a map ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); @@ -192,7 +192,7 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, // some instances only have one difficulty GetDownscaledMapDifficultyData(GetId(), difficulty); - sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); + sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); @@ -204,12 +204,12 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, return map; } -BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground* bg) +BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg) { // load/create a map ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); - sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); + sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel()); @@ -230,7 +230,7 @@ BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground } // increments the iterator after erase -bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr) +bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) { itr->second->RemoveAllPlayers(); if (itr->second->HavePlayers()) @@ -260,7 +260,7 @@ bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr) return true; } -bool Mainstanced::CanEnter(Player* /*player*/) +bool MapInstanced::CanEnter(Player* /*player*/) { //ASSERT(false); return true; diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 2949a8ecb67..1913f0add51 100755 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -23,14 +23,14 @@ #include "InstanceSaveMgr.h" #include "DBCEnums.h" -class Mainstanced : public Map +class MapInstanced : public Map { friend class MapManager; public: typedef UNORDERED_MAP< uint32, Map*> InstancedMaps; - Mainstanced(uint32 id, time_t expiry); - ~Mainstanced() {} + MapInstanced(uint32 id, time_t expiry); + ~MapInstanced() {} // functions overwrite Map versions void Update(const uint32); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 53159acc55d..0b7abacad28 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -106,7 +106,7 @@ Map* MapManager::_createBaseMap(uint32 id) const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) { - m = new Mainstanced(id, i_gridCleanUpDelay); + m = new MapInstanced(id, i_gridCleanUpDelay); } else { @@ -125,7 +125,7 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceI //if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId()); Map* m = _createBaseMap(id); - if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((Mainstanced*)m)->CreateInstance(id, (Player*)obj); + if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj); return m; } @@ -139,7 +139,7 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const if (!map->Instanceable()) return instanceId == 0 ? map : NULL; - return ((Mainstanced*)map)->FindMap(instanceId); + return ((MapInstanced*)map)->FindMap(instanceId); } bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) @@ -343,8 +343,8 @@ uint32 MapManager::GetNumInstances() Map* map = itr->second; if (!map->Instanceable()) continue; - Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps(); - for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) + MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); + for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret++; } return ret; @@ -360,8 +360,8 @@ uint32 MapManager::GetNumPlayersInInstances() Map* map = itr->second; if (!map->Instanceable()) continue; - Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps(); - for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) + MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps(); + for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if (mitr->second->IsDungeon()) ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize(); } |
