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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp8
-rwxr-xr-xsrc/server/game/Maps/Map.cpp4
-rwxr-xr-xsrc/server/game/Maps/Map.h8
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp26
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.h6
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp14
7 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index faf164b77f7..0aa47b38412 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16794,7 +16794,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
RelocateToHomebind();
}
- // fix crash (because of if (Map* map = _FindMap(instanceId)) in Mainstanced::CreateInstance)
+ // fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
if (instanceId)
if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid()))
if (save->GetInstanceId() != instanceId)
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index b25efa89171..bc2648ed02b 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
- Map* map = (Mainstanced*)sMapMgr->CreateBaseMap(mapid);
+ Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -521,7 +521,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
DeleteInstanceFromDB(instanceId); // even if save not loaded
- Map* iMap = ((Mainstanced*)map)->FindMap(instanceId);
+ Map* iMap = ((MapInstanced*)map)->FindMap(instanceId);
if (iMap && iMap->IsDungeon())
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
@@ -584,8 +584,8 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// note: this isn't fast but it's meant to be executed very rarely
Map const* map = sMapMgr->CreateBaseMap(mapid); // _not_ include difficulty
- Mainstanced::InstancedMaps &instMaps = ((Mainstanced*)map)->GetInstancedMaps();
- Mainstanced::InstancedMaps::iterator mitr;
+ MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
+ MapInstanced::InstancedMaps::iterator mitr;
uint32 timeLeft;
for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index fb535cff747..26e058a32f3 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -143,7 +143,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
if (!m_parentMap->GridMaps[gx][gy])
m_parentMap->EnsureGridCreated(GridPair(63-gx, 63-gy));
- ((Mainstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy));
+ ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
return;
}
@@ -992,7 +992,7 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
}
else
- ((Mainstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
+ ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
GridMaps[gx][gy] = NULL;
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index c47ae6ac614..bbd3b20ecfb 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -48,7 +48,7 @@ struct ScriptInfo;
struct ScriptAction;
struct Position;
class Battleground;
-class Mainstanced;
+class MapInstanced;
class InstanceMap;
namespace Trinity { struct ObjectUpdater; }
@@ -429,8 +429,8 @@ class Map : public GridRefManager<NGridType>
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);
- Mainstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<Mainstanced*>(this); else return NULL; }
- const Mainstanced* ToMainstanced() const { if (Instanceable()) return (const Mainstanced*)((Mainstanced*)this); else return NULL; }
+ MapInstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; }
+ const MapInstanced* ToMainstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; }
InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; }
const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; }
@@ -508,7 +508,7 @@ class Map : public GridRefManager<NGridType>
time_t i_gridExpiry;
- //used for fast base_map (e.g. Mainstanced class object) search for
+ //used for fast base_map (e.g. MapInstanced class object) search for
//InstanceMaps and BattlegroundMaps...
Map* m_parentMap;
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index aab2f469514..418218a52b3 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -25,7 +25,7 @@
#include "World.h"
#include "Group.h"
-Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
+MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
{
// initialize instanced maps list
m_InstancedMaps.clear();
@@ -33,7 +33,7 @@ Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
}
-void Mainstanced::InitVisibilityDistance()
+void MapInstanced::InitVisibilityDistance()
{
if (m_InstancedMaps.empty())
return;
@@ -44,7 +44,7 @@ void Mainstanced::InitVisibilityDistance()
}
}
-void Mainstanced::Update(const uint32 t)
+void MapInstanced::Update(const uint32 t)
{
// take care of loaded GridMaps (when unused, unload it!)
Map::Update(t);
@@ -73,7 +73,7 @@ void Mainstanced::Update(const uint32 t)
}
}
-void Mainstanced::DelayedUpdate(const uint32 diff)
+void MapInstanced::DelayedUpdate(const uint32 diff)
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->DelayedUpdate(diff);
@@ -82,14 +82,14 @@ void Mainstanced::DelayedUpdate(const uint32 diff)
}
/*
-void Mainstanced::RelocationNotify()
+void MapInstanced::RelocationNotify()
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->RelocationNotify();
}
*/
-void Mainstanced::UnloadAll()
+void MapInstanced::UnloadAll()
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
@@ -110,7 +110,7 @@ void Mainstanced::UnloadAll()
- create the instance if it's not created already
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
-Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player)
+Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
{
if (GetId() != mapId || !player)
return NULL;
@@ -170,7 +170,7 @@ Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player)
return map;
}
-InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
+InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
@@ -192,7 +192,7 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(), difficulty);
- sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -204,12 +204,12 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
return map;
}
-BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
+BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
- sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());
@@ -230,7 +230,7 @@ BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground
}
// increments the iterator after erase
-bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr)
+bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
{
itr->second->RemoveAllPlayers();
if (itr->second->HavePlayers())
@@ -260,7 +260,7 @@ bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr)
return true;
}
-bool Mainstanced::CanEnter(Player* /*player*/)
+bool MapInstanced::CanEnter(Player* /*player*/)
{
//ASSERT(false);
return true;
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 2949a8ecb67..1913f0add51 100755
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -23,14 +23,14 @@
#include "InstanceSaveMgr.h"
#include "DBCEnums.h"
-class Mainstanced : public Map
+class MapInstanced : public Map
{
friend class MapManager;
public:
typedef UNORDERED_MAP< uint32, Map*> InstancedMaps;
- Mainstanced(uint32 id, time_t expiry);
- ~Mainstanced() {}
+ MapInstanced(uint32 id, time_t expiry);
+ ~MapInstanced() {}
// functions overwrite Map versions
void Update(const uint32);
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 53159acc55d..0b7abacad28 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -106,7 +106,7 @@ Map* MapManager::_createBaseMap(uint32 id)
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
- m = new Mainstanced(id, i_gridCleanUpDelay);
+ m = new MapInstanced(id, i_gridCleanUpDelay);
}
else
{
@@ -125,7 +125,7 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceI
//if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Map* m = _createBaseMap(id);
- if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((Mainstanced*)m)->CreateInstance(id, (Player*)obj);
+ if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
return m;
}
@@ -139,7 +139,7 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
if (!map->Instanceable())
return instanceId == 0 ? map : NULL;
- return ((Mainstanced*)map)->FindMap(instanceId);
+ return ((MapInstanced*)map)->FindMap(instanceId);
}
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
@@ -343,8 +343,8 @@ uint32 MapManager::GetNumInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
- Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps();
- for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon()) ret++;
}
return ret;
@@ -360,8 +360,8 @@ uint32 MapManager::GetNumPlayersInInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
- Mainstanced::InstancedMaps &maps = ((Mainstanced*)map)->GetInstancedMaps();
- for (Mainstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}