diff options
| -rw-r--r-- | sql/updates/world/2011_11_20_world_command.sql | 1 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_tele.cpp | 23 |
2 files changed, 24 insertions, 0 deletions
diff --git a/sql/updates/world/2011_11_20_world_command.sql b/sql/updates/world/2011_11_20_world_command.sql new file mode 100644 index 00000000000..ad276641f9b --- /dev/null +++ b/sql/updates/world/2011_11_20_world_command.sql @@ -0,0 +1 @@ +UPDATE `commands` SET `help`='Syntax: .tele name [#playername] #location\n\nTeleport the given character to a given location. Character can be offline.\n\nTo teleport to homebind, set #location to "$home" (without quotes).' WHERE `name` = 'tele name`; diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp index 85e0ff2390b..9ee05361953 100644 --- a/src/server/scripts/Commands/cs_tele.cpp +++ b/src/server/scripts/Commands/cs_tele.cpp @@ -125,6 +125,29 @@ public: if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name)) return false; + if (strcmp(teleStr, "$home") == 0) // References target's homebind + { + if (target) + target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation()); + else + { + QueryResult resultDB = CharacterDatabase.PQuery("SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = %u", target_guid); + if (resultDB) + { + Field* fieldsDB = resultDB->Fetch(); + uint32 mapId = fieldsDB[0].GetUInt32(); + uint32 zoneId = fieldsDB[1].GetUInt32(); + float posX = fieldsDB[2].GetFloat(); + float posY = fieldsDB[3].GetFloat(); + float posZ = fieldsDB[4].GetFloat(); + + Player::SavePositionInDB(mapId, posX, posY, posZ, 0, zoneId, target_guid); + } + } + + return true; + } + // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = handler->extractGameTeleFromLink(teleStr); if (!tele) |
