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-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 81fcf8aa784..ea90562b469 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2579,8 +2579,9 @@ void Spell::TargetInfo::PreprocessTarget(Spell* spell)
unit->SetInCombatWith(spell->m_caster->ToPlayer());
// if target is flagged for pvp also flag caster if a player
+ // but respect current pvp rules (buffing/healing npcs flagged for pvp only flags you if they are in combat)
_enablePVP = (MissCondition == SPELL_MISS_NONE || spell->m_spellInfo->HasAttribute(SPELL_ATTR3_PVP_ENABLING))
- && unit->IsPvP() && spell->m_caster->GetTypeId() == TYPEID_PLAYER; // need to check PvP state before spell effects, but act on it afterwards
+ && unit->IsPvP() && (unit->IsInCombat() || unit->IsCharmedOwnedByPlayerOrPlayer()) && spell->m_caster->GetTypeId() == TYPEID_PLAYER; // need to check PvP state before spell effects, but act on it afterwards
if (_spellHitTarget)
{