diff options
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 81fcf8aa784..ea90562b469 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2579,8 +2579,9 @@ void Spell::TargetInfo::PreprocessTarget(Spell* spell) unit->SetInCombatWith(spell->m_caster->ToPlayer()); // if target is flagged for pvp also flag caster if a player + // but respect current pvp rules (buffing/healing npcs flagged for pvp only flags you if they are in combat) _enablePVP = (MissCondition == SPELL_MISS_NONE || spell->m_spellInfo->HasAttribute(SPELL_ATTR3_PVP_ENABLING)) - && unit->IsPvP() && spell->m_caster->GetTypeId() == TYPEID_PLAYER; // need to check PvP state before spell effects, but act on it afterwards + && unit->IsPvP() && (unit->IsInCombat() || unit->IsCharmedOwnedByPlayerOrPlayer()) && spell->m_caster->GetTypeId() == TYPEID_PLAYER; // need to check PvP state before spell effects, but act on it afterwards if (_spellHitTarget) { |