aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--sql/updates/world/2012_07_05_00_world_item_template.sql1
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h1
-rwxr-xr-xsrc/server/game/Groups/Group.cpp118
-rwxr-xr-xsrc/server/game/Handlers/LootHandler.cpp6
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp67
-rwxr-xr-xsrc/server/game/Loot/LootMgr.h3
6 files changed, 173 insertions, 23 deletions
diff --git a/sql/updates/world/2012_07_05_00_world_item_template.sql b/sql/updates/world/2012_07_05_00_world_item_template.sql
new file mode 100644
index 00000000000..be6dc1979c1
--- /dev/null
+++ b/sql/updates/world/2012_07_05_00_world_item_template.sql
@@ -0,0 +1 @@
+UPDATE `item_template` SET `flagsCustom` = `flagsCustom` | 3 WHERE `entry` IN (50226,50231,50274);
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 5dbf1cad5bb..17a9e82db7d 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -196,6 +196,7 @@ enum ItemFlagsCustom
{
ITEM_FLAGS_CU_DURATION_REAL_TIME = 0x0001, // Item duration will tick even if player is offline
ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002, // No quest status will be checked when this item drops
+ ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0003, // Item will always follow group/master/need before greed looting rules
};
enum BAG_FAMILY_MASK
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 3a6390cd83a..26faa7e6ae8 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -949,6 +949,64 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
else
i->is_underthreshold = true;
}
+
+ for (i = loot->quest_items.begin(); i != loot->quest_items.end(); ++i, ++itemSlot)
+ {
+ if (!i->follow_loot_rules)
+ continue;
+
+ item = sObjectMgr->GetItemTemplate(i->itemid);
+ if (!item)
+ {
+ //sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ continue;
+ }
+
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ Roll* r = new Roll(newitemGUID, *i);
+
+ //a vector is filled with only near party members
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* member = itr->getSource();
+ if (!member || !member->GetSession())
+ continue;
+
+ if (i->AllowedForPlayer(member))
+ {
+ if (member->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
+ {
+ r->totalPlayersRolling++;
+ r->playerVote[member->GetGUID()] = NOT_EMITED_YET;
+ }
+ }
+ }
+
+ if (r->totalPlayersRolling > 0)
+ {
+ r->setLoot(loot);
+ r->itemSlot = itemSlot;
+
+ loot->quest_items[itemSlot - loot->items.size()].is_blocked = true;
+
+ SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
+
+ RollId.push_back(r);
+
+ if (Creature* creature = pLootedObject->ToCreature())
+ {
+ creature->m_groupLootTimer = 60000;
+ creature->lootingGroupLowGUID = GetLowGUID();
+ }
+ else if (GameObject* go = pLootedObject->ToGameObject())
+ {
+ go->m_groupLootTimer = 60000;
+ go->lootingGroupLowGUID = GetLowGUID();
+ }
+ }
+ else
+ delete r;
+ }
}
void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
@@ -1033,6 +1091,66 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
else
i->is_underthreshold = true;
}
+
+ for (std::vector<LootItem>::iterator i = loot->quest_items.begin(); i != loot->quest_items.end(); ++i, ++itemSlot)
+ {
+ if (!i->follow_loot_rules)
+ continue;
+
+ item = sObjectMgr->GetItemTemplate(i->itemid);
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ Roll* r = new Roll(newitemGUID, *i);
+
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* playerToRoll = itr->getSource();
+ if (!playerToRoll || !playerToRoll->GetSession())
+ continue;
+
+ bool allowedForPlayer = i->AllowedForPlayer(playerToRoll);
+ if (allowedForPlayer && playerToRoll->IsWithinDistInMap(lootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
+ {
+ r->totalPlayersRolling++;
+ r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;
+ }
+ }
+
+ if (r->totalPlayersRolling > 0)
+ {
+ r->setLoot(loot);
+ r->itemSlot = itemSlot;
+
+ loot->quest_items[itemSlot - loot->items.size()].is_blocked = true;
+
+ //Broadcast Pass and Send Rollstart
+ for (Roll::PlayerVote::const_iterator itr = r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
+ {
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
+ if (!p || !p->GetSession())
+ continue;
+
+ if (itr->second == PASS)
+ SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
+ else
+ SendLootStartRollToPlayer(60000, lootedObject->GetMapId(), p, p->CanRollForItemInLFG(item, lootedObject) == EQUIP_ERR_OK, *r);
+ }
+
+ RollId.push_back(r);
+
+ if (Creature* creature = lootedObject->ToCreature())
+ {
+ creature->m_groupLootTimer = 60000;
+ creature->lootingGroupLowGUID = GetLowGUID();
+ }
+ else if (GameObject* go = lootedObject->ToGameObject())
+ {
+ go->m_groupLootTimer = 60000;
+ go->lootingGroupLowGUID = GetLowGUID();
+ }
+ }
+ else
+ delete r;
+ }
}
void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 339c7a44d9f..72e0b63f5b6 100755
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -472,16 +472,18 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
if (!loot)
return;
- if (slotid > loot->items.size())
+ if (slotid > loot->items.size() + loot->quest_items.size())
{
sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size());
return;
}
- LootItem& item = loot->items[slotid];
+ LootItem& item = slotid > loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid];
ItemPosCountVec dest;
InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
+ if (item.follow_loot_rules && !item.AllowedForPlayer(target))
+ msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if (msg != EQUIP_ERR_OK)
{
target->SendEquipError(msg, NULL, NULL, item.itemid);
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index b4433906674..8d80c145026 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -322,6 +322,7 @@ LootItem::LootItem(LootStoreItem const& li)
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid);
freeforall = proto && (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT);
+ follow_loot_rules = proto && (proto->FlagsCu & ITEM_FLAGS_CU_FOLLOW_LOOT_RULES);
needs_quest = li.needs_quest;
@@ -358,12 +359,7 @@ bool LootItem::AllowedForPlayer(Player const* player) const
// check quest requirements
if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid)))
- if (Group const* group = player->GetGroup())
- {
- if (pProto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT || ((pProto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT) == 0 && (group->GetLootMethod() != MASTER_LOOT || group->GetLooterGuid() != player->GetGUID())))
- return false;
- }
- else return false;
+ return false;
return true;
}
@@ -517,18 +513,20 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
for (uint8 i = 0; i < quest_items.size(); ++i)
{
LootItem &item = quest_items[i];
- if (!item.is_looted && item.AllowedForPlayer(player))
+
+ if ((!item.is_looted && item.AllowedForPlayer(player)) || (item.follow_loot_rules && player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()))
{
ql->push_back(QuestItem(i));
- // questitems get blocked when they first appear in a
+ // quest items get blocked when they first appear in a
// player's quest vector
//
// increase once if one looter only, looter-times if free for all
- if (item.freeforall || !item.is_blocked)
+ if (item.freeforall && !item.is_blocked)
+ {
++unlootedCount;
-
- item.is_blocked = true;
+ item.is_blocked = true;
+ }
if (items.size() + ql->size() == MAX_NR_LOOT_ITEMS)
break;
@@ -551,7 +549,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres
for (uint8 i = 0; i < items.size(); ++i)
{
LootItem &item = items[i];
- if (!item.is_looted && !item.freeforall && item.AllowedForPlayer(player))
+ if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player)) || (item.follow_loot_rules && player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()))
{
if (presentAtLooting)
item.AddAllowedLooter(player);
@@ -907,8 +905,24 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
b << uint8(l.items.size() + (qi - q_list->begin()));
b << item;
- if (!item.freeforall)
- b << uint8(partySlotType);
+ if (item.follow_loot_rules)
+ {
+ switch (lv.permission)
+ {
+ case MASTER_PERMISSION:
+ b << uint8(LOOT_SLOT_TYPE_MASTER);
+ break;
+ case GROUP_PERMISSION:
+ if (!item.is_blocked)
+ b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT);
+ else
+ b << uint8(LOOT_SLOT_TYPE_ROLL_ONGOING);
+ break;
+ default:
+ b << uint8(slotType);
+ break;
+ }
+ }
else
b << uint8(slotType);
++itemsShown;
@@ -928,10 +942,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
b << uint8(fi->index);
b << item;
- if (!item.freeforall)
- b << uint8(partySlotType);
- else
- b << uint8(slotType);
+ b << uint8(slotType);
++itemsShown;
}
}
@@ -949,8 +960,24 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
b << uint8(ci->index);
b << item;
- if (!item.freeforall)
- b << uint8(partySlotType);
+ if (item.follow_loot_rules)
+ {
+ switch (lv.permission)
+ {
+ case MASTER_PERMISSION:
+ b << uint8(LOOT_SLOT_TYPE_MASTER);
+ break;
+ case GROUP_PERMISSION:
+ if (!item.is_blocked)
+ b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT);
+ else
+ b << uint8(LOOT_SLOT_TYPE_ROLL_ONGOING);
+ break;
+ default:
+ b << uint8(slotType);
+ break;
+ }
+ }
else
b << uint8(slotType);
++itemsShown;
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 4a6becc7eff..1af5bd1ea62 100755
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -140,6 +140,7 @@ struct LootItem
bool is_underthreshold : 1;
bool is_counted : 1;
bool needs_quest : 1; // quest drop
+ bool follow_loot_rules : 1;
// Constructor, copies most fields from LootStoreItem, generates random count and random suffixes/properties
// Should be called for non-reference LootStoreItem entries only (mincountOrRef > 0)
@@ -280,6 +281,7 @@ struct Loot
QuestItemMap const& GetPlayerNonQuestNonFFAConditionalItems() const { return PlayerNonQuestNonFFAConditionalItems; }
std::vector<LootItem> items;
+ std::vector<LootItem> quest_items;
uint32 gold;
uint8 unlootedCount;
uint64 roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released.
@@ -344,7 +346,6 @@ struct Loot
QuestItemList* FillQuestLoot(Player* player);
QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player, bool presentAtLooting);
- std::vector<LootItem> quest_items;
std::set<uint64> PlayersLooting;
QuestItemMap PlayerQuestItems;
QuestItemMap PlayerFFAItems;