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-rw-r--r--src/game/Level3.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 6c616522a1e..0d9e185f2dc 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -777,7 +777,7 @@ bool ChatHandler::HandleReloadGossipMenuCommand(const char*)
{
sLog.outString("Re-Loading `gossip_menu` Table!");
objmgr.LoadGossipMenu();
- SendGlobalSysMessage("DB table `gossip_menu` reloaded.");
+ SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
return true;
}
@@ -785,7 +785,7 @@ bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*)
{
sLog.outString("Re-Loading `gossip_menu_option` Table!");
objmgr.LoadGossipMenuItems();
- SendGlobalSysMessage("DB table `gossip_menu_option` reloaded.");
+ SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
return true;
}
@@ -903,7 +903,7 @@ bool ChatHandler::HandleReloadLootTemplatesMailCommand(const char*)
sLog.outString("Re-Loading Loot Tables... (`mail_loot_template`)");
LoadLootTemplates_Mail();
LootTemplates_Mail.CheckLootRefs();
- SendGlobalSysMessage("DB table `mail_loot_template` reloaded.");
+ SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
return true;
}
@@ -1387,7 +1387,7 @@ bool ChatHandler::HandleReloadMailLevelRewardCommand(const char* /*arg*/)
{
sLog.outString("Re-Loading Player level dependent mail rewards...");
objmgr.LoadMailLevelRewards();
- SendGlobalSysMessage("DB table `mail_level_reward` reloaded.");
+ SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
return true;
}