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-rw-r--r--src/server/game/Movement/MotionMaster.cpp36
-rw-r--r--src/server/game/Movement/MotionMaster.h4
-rw-r--r--src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp26
-rw-r--r--src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h12
4 files changed, 56 insertions, 22 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 00ec6f25de0..e305c584c99 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -865,7 +865,8 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
arrivalSpellTargetGuid = arrivalCast->Target;
}
- GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
+ GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id,
+ { .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid });
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
Add(movement);
@@ -899,14 +900,17 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float
arrivalSpellTargetGuid = arrivalCast->Target;
}
- GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
+ GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id,
+ { .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid });
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
Add(movement);
}
-void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
+void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount,
+ Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/,
+ MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/)
{
std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init)
{
@@ -915,11 +919,11 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
// add the owner's current position as starting point as it gets removed after entering the cycle
- init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
+ init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
for (uint8 i = 0; i < stepCount; angle += step, ++i)
{
- G3D::Vector3 point;
+ G3D::Vector3& point = init.Path().emplace_back();
point.x = x + radius * cosf(angle);
point.y = y + radius * sinf(angle);
@@ -927,24 +931,34 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
point.z = z;
else
point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();
-
- init.Path().push_back(point);
}
+ init.SetCyclic();
if (_owner->IsFlying())
{
init.SetFly();
- init.SetCyclic();
init.SetAnimation(AnimTier::Hover);
}
else
- {
init.SetWalk(true);
- init.SetCyclic();
+
+ switch (speedSelectionMode)
+ {
+ case MovementWalkRunSpeedSelectionMode::ForceRun:
+ init.SetWalk(false);
+ break;
+ case MovementWalkRunSpeedSelectionMode::ForceWalk:
+ init.SetWalk(true);
+ break;
+ case MovementWalkRunSpeedSelectionMode::Default:
+ default:
+ break;
}
+ if (speed)
+ init.SetVelocity(*speed);
};
- Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0));
+ Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0, { .Duration = duration }));
}
void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk, bool fly)
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index f991071c63c..9ecabd77b76 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -185,7 +185,9 @@ class TC_GAME_API MotionMaster
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
- void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
+ void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount,
+ Optional<Milliseconds> duration = {}, Optional<float> speed = {},
+ MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default);
void MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk = false, bool fly = false);
// Walk along spline chain stored in DB (script_spline_chain_meta and script_spline_chain_waypoints)
void MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk);
diff --git a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
index ba61e180432..7bd9d084bc4 100644
--- a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
@@ -18,20 +18,28 @@
#include "GenericMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
-#include "MovementDefines.h"
#include "MoveSpline.h"
+#include "MovementDefines.h"
#include "ObjectAccessor.h"
#include "Unit.h"
GenericMovementGenerator::GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id,
- uint32 arrivalSpellId /*= 0*/, ObjectGuid const& arrivalSpellTargetGuid /*= ObjectGuid::Empty*/)
- : _splineInit(std::move(initializer)), _type(type), _pointId(id), _duration(0),
- _arrivalSpellId(arrivalSpellId), _arrivalSpellTargetGuid(arrivalSpellTargetGuid)
+ GenericMovementGeneratorArgs&& args)
+ : _splineInit(std::move(initializer)), _type(type), _pointId(id), _durationTracksSpline(true), _arrivalSpellId(0)
{
Mode = MOTION_MODE_DEFAULT;
Priority = MOTION_PRIORITY_NORMAL;
Flags = MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING;
BaseUnitState = UNIT_STATE_ROAMING;
+ if (args.ArrivalSpellId)
+ _arrivalSpellId = *args.ArrivalSpellId;
+ if (args.ArrivalSpellTarget)
+ _arrivalSpellTargetGuid = *args.ArrivalSpellTarget;
+ if (args.Duration)
+ {
+ _duration.emplace(*args.Duration);
+ _durationTracksSpline = false;
+ }
}
void GenericMovementGenerator::Initialize(Unit* owner)
@@ -48,7 +56,9 @@ void GenericMovementGenerator::Initialize(Unit* owner)
Movement::MoveSplineInit init(owner);
_splineInit(init);
- _duration.Reset(init.Launch());
+ int32 duration = init.Launch();
+ if (_durationTracksSpline)
+ _duration.emplace(duration);
}
void GenericMovementGenerator::Reset(Unit* owner)
@@ -62,10 +72,10 @@ bool GenericMovementGenerator::Update(Unit* owner, uint32 diff)
return false;
// Cyclic splines never expire, so update the duration only if it's not cyclic
- if (!owner->movespline->isCyclic())
- _duration.Update(diff);
+ if (_duration)
+ _duration->Update(diff);
- if (_duration.Passed() || owner->movespline->Finalized())
+ if ((_duration && _duration->Passed()) || owner->movespline->Finalized())
{
AddFlag(MOVEMENTGENERATOR_FLAG_INFORM_ENABLED);
return false;
diff --git a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h
index 6b3b984c468..f9c46515e6b 100644
--- a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h
@@ -27,11 +27,18 @@ class Unit;
enum MovementGeneratorType : uint8;
+struct GenericMovementGeneratorArgs
+{
+ Optional<uint32> ArrivalSpellId;
+ Optional<ObjectGuid> ArrivalSpellTarget;
+ Optional<Milliseconds> Duration;
+};
+
class GenericMovementGenerator : public MovementGenerator
{
public:
explicit GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id,
- uint32 arrivalSpellId = 0, ObjectGuid const& arrivalSpellTargetGuid = ObjectGuid::Empty);
+ GenericMovementGeneratorArgs&& args = {});
void Initialize(Unit*) override;
void Reset(Unit*) override;
@@ -46,7 +53,8 @@ class GenericMovementGenerator : public MovementGenerator
std::function<void(Movement::MoveSplineInit& init)> _splineInit;
MovementGeneratorType _type;
uint32 _pointId;
- TimeTracker _duration;
+ Optional<TimeTracker> _duration;
+ bool _durationTracksSpline;
uint32 _arrivalSpellId;
ObjectGuid _arrivalSpellTargetGuid;