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-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp114
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp506
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp89
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp385
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp66
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp1144
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp228
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h44
8 files changed, 1345 insertions, 1231 deletions
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index e605b050b7e..ce60df4fdc0 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -187,7 +187,7 @@ public:
{
if (pWho->GetTypeId() == TYPEID_PLAYER)
{
- DoScriptText(urand(0,1) ? SAY_KILL1 : SAY_KILL2,me);
+ DoScriptText(urand(0, 1) ? SAY_KILL1 : SAY_KILL2, me);
if (m_pInstance)
m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
@@ -197,7 +197,7 @@ public:
{
if (!m_bIntro)
{
- DoScriptText(SAY_INTRO,me);
+ DoScriptText(SAY_INTRO, me);
m_bIntro = false;
}
}
@@ -208,14 +208,14 @@ public:
m_pInstance->SetData(TYPE_ANUBARAK, FAIL);
//Summon Scarab Swarms neutral at random places
for (int i=0; i < 10; i++)
- if (Creature* pTemp = me->SummonCreature(NPC_SCARAB,AnubarakLoc[1].GetPositionX()+urand(0,50)-25,AnubarakLoc[1].GetPositionY()+urand(0,50)-25,AnubarakLoc[1].GetPositionZ()))
+ if (Creature* pTemp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
pTemp->setFaction(31);
}
void JustDied(Unit* /*pKiller*/)
{
Summons.DespawnAll();
- DoScriptText(SAY_DEATH,me);
+ DoScriptText(SAY_DEATH, me);
if (m_pInstance)
m_pInstance->SetData(TYPE_ANUBARAK, DONE);
}
@@ -223,16 +223,16 @@ public:
void JustSummoned(Creature* pSummoned)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM);
- switch(pSummoned->GetEntry())
+ switch (pSummoned->GetEntry())
{
case NPC_BURROW:
m_vBurrowGUID.push_back(pSummoned->GetGUID());
pSummoned->SetReactState(REACT_PASSIVE);
- pSummoned->CastSpell(pSummoned,SPELL_CHURNING_GROUND,false);
+ pSummoned->CastSpell(pSummoned, SPELL_CHURNING_GROUND, false);
break;
case NPC_SPIKE:
pSummoned->CombatStart(pTarget);
- DoScriptText(EMOTE_SPIKE,me,pTarget);
+ DoScriptText(EMOTE_SPIKE, me, pTarget);
break;
}
Summons.Summon(pSummoned);
@@ -240,7 +240,7 @@ public:
void SummonedCreatureDespawn(Creature* pSummoned)
{
- switch(pSummoned->GetEntry())
+ switch (pSummoned->GetEntry())
{
case NPC_SPIKE:
m_uiPursuingSpikeTimer = 2*IN_MILLISECONDS;
@@ -250,19 +250,19 @@ public:
void EnterCombat(Unit* /*pWho*/)
{
- DoScriptText(SAY_AGGRO,me);
+ DoScriptText(SAY_AGGRO, me);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
if (m_pInstance)
m_pInstance->SetData(TYPE_ANUBARAK, IN_PROGRESS);
//Despawn Scarab Swarms neutral
- Summons.DoAction(NPC_SCARAB,ACTION_SCARAB_SUBMERGE);
+ Summons.DoAction(NPC_SCARAB, ACTION_SCARAB_SUBMERGE);
//Spawn Burrow
for (int i=0; i < 4; i++)
- me->SummonCreature(NPC_BURROW,AnubarakLoc[i+2]);
+ me->SummonCreature(NPC_BURROW, AnubarakLoc[i+2]);
//Spawn Frost Spheres
for (int i=0; i < 6; i++)
- if (Unit *pSummoned = me->SummonCreature(NPC_FROST_SPHERE,SphereSpawn[i]))
+ if (Unit *pSummoned = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
m_aSphereGUID[i] = pSummoned->GetGUID();
}
@@ -271,7 +271,7 @@ public:
if (!UpdateVictim())
return;
- switch(m_uiStage)
+ switch (m_uiStage)
{
case 0:
if (m_uiFreezeSlashTimer <= uiDiff)
@@ -282,19 +282,19 @@ public:
if (m_uiPenetratingColdTimer <= uiDiff)
{
- me->CastCustomSpell(SPELL_PENETRATING_COLD, SPELLVALUE_MAX_TARGETS, RAID_MODE(2,5));
+ me->CastCustomSpell(SPELL_PENETRATING_COLD, SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5));
m_uiPenetratingColdTimer = 20*IN_MILLISECONDS;
} else m_uiPenetratingColdTimer -= uiDiff;
if (m_uiSummonNerubianTimer <= uiDiff && (IsHeroic() || !m_bReachedPhase3))
{
- me->CastCustomSpell(SPELL_SUMMON_BURROWER, SPELLVALUE_MAX_TARGETS, RAID_MODE(1,2,2,4));
+ me->CastCustomSpell(SPELL_SUMMON_BURROWER, SPELLVALUE_MAX_TARGETS, RAID_MODE(1, 2, 2, 4));
m_uiSummonNerubianTimer = 45*IN_MILLISECONDS;
} else m_uiSummonNerubianTimer -= uiDiff;
if (IsHeroic() && m_uiNerubianShadowStrikeTimer <= uiDiff)
{
- Summons.DoAction(NPC_BURROWER,ACTION_SHADOW_STRIKE);
+ Summons.DoAction(NPC_BURROWER, ACTION_SHADOW_STRIKE);
m_uiNerubianShadowStrikeTimer = 30*IN_MILLISECONDS;
} else m_uiNerubianShadowStrikeTimer -= uiDiff;
@@ -305,10 +305,10 @@ public:
} else m_uiSubmergeTimer -= uiDiff;
break;
case 1:
- DoCast(me,SPELL_SUBMERGE_ANUBARAK);
- DoCast(me,SPELL_CLEAR_ALL_DEBUFFS);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- DoScriptText(SAY_BURROWER,me);
+ DoCast(me, SPELL_SUBMERGE_ANUBARAK);
+ DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ DoScriptText(SAY_BURROWER, me);
m_uiScarabSummoned = 0;
m_uiSummonScarabTimer = 4*IN_MILLISECONDS;
m_uiStage = 2;
@@ -327,14 +327,14 @@ public:
* - The correct implementation is more likely the comment below but it needs spell knowledge
*/
std::list<uint64>::iterator i = m_vBurrowGUID.begin();
- uint32 at = urand(0,m_vBurrowGUID.size()-1);
+ uint32 at = urand(0, m_vBurrowGUID.size()-1);
for (uint32 k = 0; k < at; k++)
++i;
if (Creature *pBurrow = Unit::GetCreature(*me, *i))
- pBurrow->CastSpell(pBurrow,66340,false);
+ pBurrow->CastSpell(pBurrow, 66340, false);
m_uiScarabSummoned++;
m_uiSummonScarabTimer = 4*IN_MILLISECONDS;
- if (m_uiScarabSummoned == 4) m_uiSummonScarabTimer = RAID_MODE(4,20)*IN_MILLISECONDS;
+ if (m_uiScarabSummoned == 4) m_uiSummonScarabTimer = RAID_MODE(4, 20)*IN_MILLISECONDS;
/*It seems that this spell have something more that needs to be taken into account
//Need more sniff info
@@ -354,8 +354,8 @@ public:
DoCast(SPELL_SPIKE_TELE);
Summons.DespawnEntry(NPC_SPIKE);
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- DoCast(me,SPELL_EMERGE_ANUBARAK);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_EMERGE_ANUBARAK);
me->GetMotionMaster()->MoveChase(me->getVictim());
m_uiSummonNerubianTimer = 10*IN_MILLISECONDS;
m_uiNerubianShadowStrikeTimer = 30*IN_MILLISECONDS;
@@ -367,22 +367,22 @@ public:
{
if (m_uiSummonFrostSphereTimer <= uiDiff)
{
- uint8 startAt = urand(0,5);
+ uint8 startAt = urand(0, 5);
uint8 i = startAt;
do
{
- if (Unit *pSphere = Unit::GetCreature(*me,m_aSphereGUID[i]))
+ if (Unit *pSphere = Unit::GetCreature(*me, m_aSphereGUID[i]))
{
if (!pSphere->HasAura(SPELL_FROST_SPHERE))
{
- if (Creature *pSummon = me->SummonCreature(NPC_FROST_SPHERE,SphereSpawn[i]))
+ if (Creature *pSummon = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
m_aSphereGUID[i] = pSummon->GetGUID();
break;
}
}
i = (i+1)%6;
} while (i != startAt);
- m_uiSummonFrostSphereTimer = urand(20,30)*IN_MILLISECONDS;
+ m_uiSummonFrostSphereTimer = urand(20, 30)*IN_MILLISECONDS;
} else m_uiSummonFrostSphereTimer -= uiDiff;
}
@@ -390,13 +390,13 @@ public:
{
m_bReachedPhase3 = true;
DoCastAOE(SPELL_LEECHING_SWARM);
- DoScriptText(EMOTE_LEECHING_SWARM,me);
- DoScriptText(SAY_LEECHING_SWARM,me);
+ DoScriptText(EMOTE_LEECHING_SWARM, me);
+ DoScriptText(SAY_LEECHING_SWARM, me);
}
if (m_uiBerserkTimer <= uiDiff && !me->HasAura(SPELL_BERSERK))
{
- DoCast(me,SPELL_BERSERK);
+ DoCast(me, SPELL_BERSERK);
} else m_uiBerserkTimer -= uiDiff;
DoMeleeAttackIfReady();
@@ -430,18 +430,18 @@ public:
void Reset()
{
me->SetCorpseDelay(0);
- m_uiDeterminationTimer = urand(5*IN_MILLISECONDS,60*IN_MILLISECONDS);
- DoCast(me,SPELL_ACID_MANDIBLE);
+ m_uiDeterminationTimer = urand(5*IN_MILLISECONDS, 60*IN_MILLISECONDS);
+ DoCast(me, SPELL_ACID_MANDIBLE);
me->SetInCombatWithZone();
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- me->AddThreat(pTarget,20000.0f);
+ me->AddThreat(pTarget, 20000.0f);
if (!me->isInCombat())
me->DisappearAndDie();
}
void DoAction(const int32 actionId)
{
- switch(actionId)
+ switch (actionId)
{
case ACTION_SCARAB_SUBMERGE:
DoCast(SPELL_SUBMERGE_EFFECT);
@@ -452,7 +452,7 @@ public:
void JustDied(Unit* pKiller)
{
- DoCast(pKiller,RAID_MODE(SPELL_TRAITOR_KING_10,SPELL_TRAITOR_KING_25));
+ DoCast(pKiller, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25));
}
void UpdateAI(const uint32 uiDiff)
@@ -463,8 +463,8 @@ public:
/* Bosskillers don't recognize */
if (m_uiDeterminationTimer <= uiDiff)
{
- DoCast(me,SPELL_DETERMINATION);
- m_uiDeterminationTimer = urand(10*IN_MILLISECONDS,60*IN_MILLISECONDS);
+ DoCast(me, SPELL_DETERMINATION);
+ m_uiDeterminationTimer = urand(10*IN_MILLISECONDS, 60*IN_MILLISECONDS);
} else m_uiDeterminationTimer -= uiDiff;
DoMeleeAttackIfReady();
@@ -499,10 +499,10 @@ public:
void Reset()
{
me->SetCorpseDelay(0);
- m_uiSpiderFrenzyTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ m_uiSpiderFrenzyTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
m_uiSubmergeTimer = 30*IN_MILLISECONDS;
- DoCast(me,SPELL_EXPOSE_WEAKNESS);
- DoCast(me,SPELL_SPIDER_FRENZY);
+ DoCast(me, SPELL_EXPOSE_WEAKNESS);
+ DoCast(me, SPELL_SPIDER_FRENZY);
me->SetInCombatWithZone();
if (!me->isInCombat())
me->DisappearAndDie();
@@ -510,11 +510,11 @@ public:
void DoAction(const int32 actionId)
{
- switch(actionId)
+ switch (actionId)
{
case ACTION_SHADOW_STRIKE:
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_SHADOW_STRIKE);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_SHADOW_STRIKE);
break;
}
}
@@ -529,16 +529,16 @@ public:
if (me->HasAura(SPELL_SUBMERGE_EFFECT))
{
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT);
- DoCast(me,SPELL_EMERGE_EFFECT);
- me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_EMERGE_EFFECT);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->CombatStart(me->SelectNearestTarget());
}
else
{
if (!me->HasAura(SPELL_PERMAFROST))
{
- DoCast(me,SPELL_SUBMERGE_EFFECT);
- me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_SUBMERGE_EFFECT);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->CombatStop();
}
}
@@ -593,7 +593,7 @@ public:
m_bFall = true;
me->SetFlying(false);
me->GetMotionMaster()->MoveIdle();
- me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//At hit the ground
me->GetMotionMaster()->MoveFall(142.2f, 0);
//me->FallGround(); //need correct vmap use (i believe it isn't working properly right now)
@@ -665,7 +665,7 @@ public:
void EnterCombat(Unit *pWho)
{
m_uiTargetGUID = pWho->GetGUID();
- DoCast(pWho,SPELL_MARK);
+ DoCast(pWho, SPELL_MARK);
me->SetSpeed(MOVE_RUN, 0.5f);
m_uiSpeed = 0;
m_uiIncreaseSpeedTimer = 1*IN_MILLISECONDS;
@@ -682,8 +682,8 @@ public:
Unit* pTarget = Unit::GetPlayer(*me, m_uiTargetGUID);
if (!pTarget || !pTarget->isAlive() || !pTarget->HasAura(SPELL_MARK))
{
- if (Creature* pAnubarak = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_ANUBARAK)))
- pAnubarak->CastSpell(pAnubarak,SPELL_SPIKE_TELE,false);
+ if (Creature* pAnubarak = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ANUBARAK)))
+ pAnubarak->CastSpell(pAnubarak, SPELL_SPIKE_TELE, false);
me->DisappearAndDie();
return;
}
@@ -695,18 +695,18 @@ public:
switch (m_uiSpeed)
{
case 0:
- DoCast(me,SPELL_SPIKE_SPEED1);
- DoCast(me,SPELL_SPIKE_TRAIL);
+ DoCast(me, SPELL_SPIKE_SPEED1);
+ DoCast(me, SPELL_SPIKE_TRAIL);
m_uiSpeed = 1;
m_uiIncreaseSpeedTimer = 7*IN_MILLISECONDS;
break;
case 1:
- DoCast(me,SPELL_SPIKE_SPEED2);
+ DoCast(me, SPELL_SPIKE_SPEED2);
m_uiSpeed = 2;
m_uiIncreaseSpeedTimer = 7*IN_MILLISECONDS;
break;
case 2:
- DoCast(me,SPELL_SPIKE_SPEED3);
+ DoCast(me, SPELL_SPIKE_SPEED3);
m_uiIncreaseSpeedTimer = 0;
break;
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 3822265b2f6..5b73b399106 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -108,14 +108,30 @@ public:
uint8 pos = urand(0, vHealersEntries.size()-1);
switch (vHealersEntries[pos])
{
- case NPC_ALLIANCE_DRUID_RESTORATION: vOtherEntries.push_back(NPC_ALLIANCE_DRUID_BALANCE); break;
- case NPC_HORDE_DRUID_RESTORATION: vOtherEntries.push_back(NPC_HORDE_DRUID_BALANCE); break;
- case NPC_ALLIANCE_PALADIN_HOLY: vOtherEntries.push_back(NPC_ALLIANCE_PALADIN_RETRIBUTION); break;
- case NPC_HORDE_PALADIN_HOLY: vOtherEntries.push_back(NPC_HORDE_PALADIN_RETRIBUTION); break;
- case NPC_ALLIANCE_PRIEST_DISCIPLINE: vOtherEntries.push_back(NPC_ALLIANCE_PRIEST_SHADOW); break;
- case NPC_HORDE_PRIEST_DISCIPLINE: vOtherEntries.push_back(NPC_HORDE_PRIEST_SHADOW); break;
- case NPC_ALLIANCE_SHAMAN_RESTORATION: vOtherEntries.push_back(NPC_ALLIANCE_SHAMAN_ENHANCEMENT); break;
- case NPC_HORDE_SHAMAN_RESTORATION: vOtherEntries.push_back(NPC_HORDE_SHAMAN_ENHANCEMENT); break;
+ case NPC_ALLIANCE_DRUID_RESTORATION:
+ vOtherEntries.push_back(NPC_ALLIANCE_DRUID_BALANCE);
+ break;
+ case NPC_HORDE_DRUID_RESTORATION:
+ vOtherEntries.push_back(NPC_HORDE_DRUID_BALANCE);
+ break;
+ case NPC_ALLIANCE_PALADIN_HOLY:
+ vOtherEntries.push_back(NPC_ALLIANCE_PALADIN_RETRIBUTION);
+ break;
+ case NPC_HORDE_PALADIN_HOLY:
+ vOtherEntries.push_back(NPC_HORDE_PALADIN_RETRIBUTION);
+ break;
+ case NPC_ALLIANCE_PRIEST_DISCIPLINE:
+ vOtherEntries.push_back(NPC_ALLIANCE_PRIEST_SHADOW);
+ break;
+ case NPC_HORDE_PRIEST_DISCIPLINE:
+ vOtherEntries.push_back(NPC_HORDE_PRIEST_SHADOW);
+ break;
+ case NPC_ALLIANCE_SHAMAN_RESTORATION:
+ vOtherEntries.push_back(NPC_ALLIANCE_SHAMAN_ENHANCEMENT);
+ break;
+ case NPC_HORDE_SHAMAN_RESTORATION:
+ vOtherEntries.push_back(NPC_HORDE_SHAMAN_ENHANCEMENT);
+ break;
}
vHealersEntries.erase(vHealersEntries.begin()+pos);
}
@@ -152,20 +168,20 @@ public:
for (uint8 i = 0; i < vChampionEntries.size(); ++i)
{
uint8 pos = urand(0, vChampionJumpTarget.size()-1);
- if (Creature* pTemp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0,vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
+ if (Creature* pTemp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
{
Summons.Summon(pTemp);
pTemp->SetReactState(REACT_PASSIVE);
- pTemp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
if (playerTeam == ALLIANCE)
{
- pTemp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(),0);
+ pTemp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
pTemp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
pTemp->SetOrientation(0);
}
else
{
- pTemp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(),3);
+ pTemp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
pTemp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
pTemp->SetOrientation(3);
}
@@ -176,7 +192,7 @@ public:
void SetData(uint32 uiType, uint32 uiData)
{
- switch(uiType)
+ switch (uiType)
{
case 0:
SummonChampions((Team)uiData);
@@ -187,12 +203,12 @@ public:
if (Creature* pTemp = Unit::GetCreature(*me, *i))
{
pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
}
break;
case 2:
- switch(uiData)
+ switch (uiData)
{
case FAIL:
m_uiChampionsFailed++;
@@ -259,7 +275,7 @@ struct boss_faction_championsAI : public ScriptedAI
void JustReachedHome()
{
if (m_pInstance)
- if (Creature* pChampionController = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, FAIL);
me->ForcedDespawn();
}
@@ -312,7 +328,7 @@ struct boss_faction_championsAI : public ScriptedAI
{
if (mAIType != AI_PET)
if (m_pInstance)
- if (Creature* pChampionController = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, DONE);
}
@@ -321,7 +337,7 @@ struct boss_faction_championsAI : public ScriptedAI
DoCast(me, SPELL_ANTI_AOE, true);
me->SetInCombatWithZone();
if (m_pInstance)
- if (Creature* pChampionController = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, IN_PROGRESS);
}
@@ -340,12 +356,12 @@ struct boss_faction_championsAI : public ScriptedAI
{
if (TeamInInstance == ALLIANCE)
{
- if (Creature* pTemp = Unit::GetCreature(*me,m_pInstance->GetData64(NPC_VARIAN)))
- DoScriptText(SAY_VARIAN_KILL_HORDE_PLAYER4+urand(0,3), pTemp); // + cause we are on negative
+ if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_VARIAN)))
+ DoScriptText(SAY_VARIAN_KILL_HORDE_PLAYER4+urand(0, 3), pTemp); // + cause we are on negative
}
else
if (Creature* pTemp = me->FindNearestCreature(NPC_GARROSH, 300.f))
- DoScriptText(SAY_GARROSH_KILL_ALLIANCE_PLAYER4+urand(0,3), pTemp); // + cause we are on negative
+ DoScriptText(SAY_GARROSH_KILL_ALLIANCE_PLAYER4+urand(0, 3), pTemp); // + cause we are on negative
m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
@@ -369,7 +385,7 @@ struct boss_faction_championsAI : public ScriptedAI
Unit *target;
for (iter = tList.begin(); iter!=tList.end(); ++iter)
{
- target = Unit::GetUnit((*me),(*iter)->getUnitGuid());
+ target = Unit::GetUnit((*me), (*iter)->getUnitGuid());
if (target && target->getPowerType() == POWER_MANA)
return target;
}
@@ -384,7 +400,7 @@ struct boss_faction_championsAI : public ScriptedAI
Unit *target;
for (iter = tList.begin(); iter!=tList.end(); ++iter)
{
- target = Unit::GetUnit((*me),(*iter)->getUnitGuid());
+ target = Unit::GetUnit((*me), (*iter)->getUnitGuid());
if (target && me->GetDistance2d(target) < distance)
++count;
}
@@ -483,45 +499,45 @@ public:
if (m_uiNatureGraspTimer <= uiDiff)
{
- DoCast(me,SPELL_NATURE_GRASP);
- m_uiNatureGraspTimer = urand(40*IN_MILLISECONDS,80*IN_MILLISECONDS);
+ DoCast(me, SPELL_NATURE_GRASP);
+ m_uiNatureGraspTimer = urand(40*IN_MILLISECONDS, 80*IN_MILLISECONDS);
} else m_uiNatureGraspTimer -= uiDiff;
if (m_uiTranquilityTimer <= uiDiff)
{
DoCastAOE(SPELL_TRANQUILITY);
- m_uiTranquilityTimer = urand(40*IN_MILLISECONDS,90*IN_MILLISECONDS);
+ m_uiTranquilityTimer = urand(40*IN_MILLISECONDS, 90*IN_MILLISECONDS);
} else m_uiTranquilityTimer -= uiDiff;
if (m_uiBarkskinTimer <= uiDiff)
{
if (HealthBelowPct(50))
- DoCast(me,SPELL_BARKSKIN);
- m_uiBarkskinTimer = urand(45*IN_MILLISECONDS,90*IN_MILLISECONDS);
+ DoCast(me, SPELL_BARKSKIN);
+ m_uiBarkskinTimer = urand(45*IN_MILLISECONDS, 90*IN_MILLISECONDS);
} else m_uiBarkskinTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,4))
+ switch (urand(0, 4))
{
case 0:
- DoCast(me,SPELL_LIFEBLOOM);
+ DoCast(me, SPELL_LIFEBLOOM);
break;
case 1:
- DoCast(me,SPELL_NOURISH);
+ DoCast(me, SPELL_NOURISH);
break;
case 2:
- DoCast(me,SPELL_REGROWTH);
+ DoCast(me, SPELL_REGROWTH);
break;
case 3:
- DoCast(me,SPELL_REJUVENATION);
+ DoCast(me, SPELL_REJUVENATION);
break;
case 4:
if (Creature* pTarget = SelectRandomFriendlyMissingBuff(SPELL_THORNS))
- DoCast(pTarget,SPELL_THORNS);
+ DoCast(pTarget, SPELL_THORNS);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -585,38 +601,38 @@ public:
else
if (!me->HasAura(AURA_SATED))
DoCastAOE(SPELL_BLOODLUST);
- m_uiHeroismOrBloodlustTimer = urand(30*IN_MILLISECONDS,60*IN_MILLISECONDS);
+ m_uiHeroismOrBloodlustTimer = urand(30*IN_MILLISECONDS, 60*IN_MILLISECONDS);
} else m_uiHeroismOrBloodlustTimer -= uiDiff;
if (m_uiHexTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_HEX);
- m_uiHexTimer = urand(10*IN_MILLISECONDS,40*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_HEX);
+ m_uiHexTimer = urand(10*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiHexTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,5))
+ switch (urand(0, 5))
{
case 0: case 1:
- DoCast(me,SPELL_HEALING_WAVE);
+ DoCast(me, SPELL_HEALING_WAVE);
break;
case 2:
- DoCast(me,SPELL_RIPTIDE);
+ DoCast(me, SPELL_RIPTIDE);
break;
case 3:
- DoCast(me,SPELL_EARTH_SHOCK);
+ DoCast(me, SPELL_EARTH_SHOCK);
break;
case 4:
- DoCast(me,SPELL_SPIRIT_CLEANSE);
+ DoCast(me, SPELL_SPIRIT_CLEANSE);
break;
case 5:
if (Unit *pTarget = SelectRandomFriendlyMissingBuff(SPELL_EARTH_SHIELD))
- DoCast(pTarget,SPELL_EARTH_SHIELD);
+ DoCast(pTarget, SPELL_EARTH_SHIELD);
break;
}
- m_uiCommonTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -661,12 +677,12 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiBubbleTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
- m_uiHandOfProtectionTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
- m_uiHolyShockTimer = urand(6*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiHandOfFreedomTimer = urand(25*IN_MILLISECONDS,40*IN_MILLISECONDS);
- m_uiHammerOfJusticeTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiBubbleTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
+ m_uiHandOfProtectionTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
+ m_uiHolyShockTimer = urand(6*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiHandOfFreedomTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
+ m_uiHammerOfJusticeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
SetEquipmentSlots(false, 50771, 47079, EQUIP_NO_CHANGE);
}
@@ -678,54 +694,54 @@ public:
{
//cast bubble at 20% hp
if (HealthBelowPct(20))
- DoCast(me,SPELL_BUBBLE);
- m_uiBubbleTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
+ DoCast(me, SPELL_BUBBLE);
+ m_uiBubbleTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
} else m_uiBubbleTimer -= uiDiff;
if (m_uiHandOfProtectionTimer <= uiDiff)
{
if (Unit *pTarget = DoSelectLowestHpFriendly(40.0f))
if (pTarget->HealthBelowPct(15))
- DoCast(pTarget,SPELL_HAND_OF_PROTECTION);
- m_uiHandOfProtectionTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
+ DoCast(pTarget, SPELL_HAND_OF_PROTECTION);
+ m_uiHandOfProtectionTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
} else m_uiHandOfProtectionTimer -= uiDiff;
if (m_uiHolyShockTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_HOLY_SHOCK);
- m_uiHolyShockTimer = urand(6*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_HOLY_SHOCK);
+ m_uiHolyShockTimer = urand(6*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiHolyShockTimer -= uiDiff;
if (m_uiHandOfFreedomTimer <= uiDiff)
{
if (Unit *pTarget = SelectRandomFriendlyMissingBuff(SPELL_HAND_OF_FREEDOM))
- DoCast(pTarget,SPELL_HAND_OF_FREEDOM);
- m_uiHandOfFreedomTimer = urand(25*IN_MILLISECONDS,40*IN_MILLISECONDS);
+ DoCast(pTarget, SPELL_HAND_OF_FREEDOM);
+ m_uiHandOfFreedomTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiHandOfFreedomTimer -= uiDiff;
if (m_uiHammerOfJusticeTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_HAMMER_OF_JUSTICE);
- m_uiHammerOfJusticeTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_HAMMER_OF_JUSTICE);
+ m_uiHammerOfJusticeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiHammerOfJusticeTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,4))
+ switch (urand(0, 4))
{
case 0: case 1:
- DoCast(me,SPELL_FLASH_OF_LIGHT);
+ DoCast(me, SPELL_FLASH_OF_LIGHT);
break;
case 2: case 3:
- DoCast(me,SPELL_HOLY_LIGHT);
+ DoCast(me, SPELL_HOLY_LIGHT);
break;
case 4:
- DoCast(me,SPELL_CLEANSE);
+ DoCast(me, SPELL_CLEANSE);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -765,7 +781,7 @@ public:
{
boss_faction_championsAI::Reset();
m_uiPsychicScreamTimer = IN_MILLISECONDS;
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
}
@@ -777,31 +793,31 @@ public:
{
if (EnemiesInRange(10.0f) > 2)
DoCastAOE(SPELL_PSYCHIC_SCREAM);
- m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiPsychicScreamTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,5))
+ switch (urand(0, 5))
{
case 0:
- DoCast(me,SPELL_RENEW);
+ DoCast(me, SPELL_RENEW);
break;
case 1:
- DoCast(me,SPELL_SHIELD);
+ DoCast(me, SPELL_SHIELD);
break;
case 2: case 3:
- DoCast(me,SPELL_FLASH_HEAL);
+ DoCast(me, SPELL_FLASH_HEAL);
break;
case 4:
- if (Unit *pTarget = urand(0,1) ? SelectUnit(SELECT_TARGET_RANDOM,0) : DoSelectLowestHpFriendly(40.0f))
+ if (Unit *pTarget = urand(0, 1) ? SelectUnit(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
DoCast(pTarget, SPELL_DISPEL);
break;
case 5:
- DoCast(me,SPELL_MANA_BURN);
+ DoCast(me, SPELL_MANA_BURN);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -848,13 +864,13 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS,25*IN_MILLISECONDS);
- m_uiDispersionTimer = urand(1*IN_MILLISECONDS,180*IN_MILLISECONDS);
- m_uiSilenceTimer = urand(8*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiMindBlastTimer = urand(3*IN_MILLISECONDS,8*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
+ m_uiDispersionTimer = urand(1*IN_MILLISECONDS, 180*IN_MILLISECONDS);
+ m_uiSilenceTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiMindBlastTimer = urand(3*IN_MILLISECONDS, 8*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
SetEquipmentSlots(false, 50040, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- DoCast(me,SPELL_SHADOWFORM);
+ DoCast(me, SPELL_SHADOWFORM);
}
void EnterCombat(Unit *pWho)
@@ -870,52 +886,52 @@ public:
{
if (EnemiesInRange(10.0f) > 2)
DoCastAOE(SPELL_PSYCHIC_SCREAM);
- m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiPsychicScreamTimer -= uiDiff;
if (m_uiDispersionTimer <= uiDiff)
{
if (HealthBelowPct(20))
- DoCast(me,SPELL_DISPERSION);
- m_uiDispersionTimer = urand(1*IN_MILLISECONDS,180*IN_MILLISECONDS);
+ DoCast(me, SPELL_DISPERSION);
+ m_uiDispersionTimer = urand(1*IN_MILLISECONDS, 180*IN_MILLISECONDS);
} else m_uiDispersionTimer -= uiDiff;
if (m_uiSilenceTimer <= uiDiff)
{
if (Unit *pTarget = SelectEnemyCaster(false))
- DoCast(pTarget,SPELL_SILENCE);
- m_uiSilenceTimer = urand(8*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ DoCast(pTarget, SPELL_SILENCE);
+ m_uiSilenceTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiSilenceTimer -= uiDiff;
if (m_uiMindBlastTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_MIND_BLAST);
- m_uiMindBlastTimer = urand(3*IN_MILLISECONDS,8*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_MIND_BLAST);
+ m_uiMindBlastTimer = urand(3*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiMindBlastTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,4))
+ switch (urand(0, 4))
{
case 0: case 1:
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_MIND_FLAY);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_MIND_FLAY);
break;
case 2:
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_VAMPIRIC_TOUCH);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_VAMPIRIC_TOUCH);
break;
case 3:
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_SW_PAIN);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_SW_PAIN);
break;
case 4:
- if (Unit *pTarget = urand(0,1) ? SelectUnit(SELECT_TARGET_RANDOM,0) : DoSelectLowestHpFriendly(40.0f))
+ if (Unit *pTarget = urand(0, 1) ? SelectUnit(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
DoCast(pTarget, SPELL_DISPEL);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -963,13 +979,13 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiFearTimer = urand(4*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiHellfireTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiUnstableAfflictionTimer = urand(2*IN_MILLISECONDS,10*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiFearTimer = urand(4*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiHellfireTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ m_uiUnstableAfflictionTimer = urand(2*IN_MILLISECONDS, 10*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
DoCast(SPELL_SUMMON_FELHUNTER);
}
@@ -979,33 +995,33 @@ public:
if (m_uiFearTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_FEAR);
- m_uiFearTimer = urand(4*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_FEAR);
+ m_uiFearTimer = urand(4*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiFearTimer -= uiDiff;
if (m_uiHellfireTimer <= uiDiff)
{
if (EnemiesInRange(10.0f) > 2)
DoCastAOE(SPELL_HELLFIRE);
- m_uiHellfireTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiHellfireTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiHellfireTimer -= uiDiff;
if (m_uiUnstableAfflictionTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_UNSTABLE_AFFLICTION);
- m_uiUnstableAfflictionTimer = urand(2*IN_MILLISECONDS,10*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_UNSTABLE_AFFLICTION);
+ m_uiUnstableAfflictionTimer = urand(2*IN_MILLISECONDS, 10*IN_MILLISECONDS);
} else m_uiUnstableAfflictionTimer -= uiDiff;
if (m_uiSummonPetTimer <= uiDiff)
{
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiSummonPetTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,5))
+ switch (urand(0, 5))
{
case 0: case 1:
DoCastVictim(SPELL_SHADOW_BOLT);
@@ -1020,11 +1036,11 @@ public:
DoCastVictim(SPELL_CURSE_OF_AGONY);
break;
case 5:
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_CURSE_OF_EXHAUSTION);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_CURSE_OF_EXHAUSTION);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
}
@@ -1068,11 +1084,11 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiCounterspellTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiBlinkTimer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS);
- m_uiIceBlockTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
- m_uiPolymorphTimer = urand(15*IN_MILLISECONDS,40*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCounterspellTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiBlinkTimer = urand(7*IN_MILLISECONDS, 25*IN_MILLISECONDS);
+ m_uiIceBlockTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
+ m_uiPolymorphTimer = urand(15*IN_MILLISECONDS, 40*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
SetEquipmentSlots(false, 47524, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
}
@@ -1083,8 +1099,8 @@ public:
if (m_uiCounterspellTimer <= uiDiff)
{
if (Unit *pTarget = SelectEnemyCaster(false))
- DoCast(pTarget,SPELL_COUNTERSPELL);
- m_uiCounterspellTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ DoCast(pTarget, SPELL_COUNTERSPELL);
+ m_uiCounterspellTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiCounterspellTimer -= uiDiff;
if (m_uiBlinkTimer <= uiDiff)
@@ -1094,29 +1110,29 @@ public:
DoCastAOE(SPELL_FROST_NOVA);
DoCast(SPELL_BLINK);
}
- m_uiBlinkTimer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiBlinkTimer = urand(7*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiBlinkTimer -= uiDiff;
if (m_uiIceBlockTimer <= uiDiff)
{
if (HealthBelowPct(20))
- DoCast(me,SPELL_ICE_BLOCK);
- m_uiIceBlockTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
+ DoCast(me, SPELL_ICE_BLOCK);
+ m_uiIceBlockTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
} else m_uiIceBlockTimer -= uiDiff;
if (m_uiPolymorphTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_POLYMORPH);
- m_uiPolymorphTimer = urand(15*IN_MILLISECONDS,40*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_POLYMORPH);
+ m_uiPolymorphTimer = urand(15*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiPolymorphTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,2))
+ switch (urand(0, 2))
{
case 0:
- DoCast(me,SPELL_ARCANE_BARRAGE);
+ DoCast(me, SPELL_ARCANE_BARRAGE);
break;
case 1:
DoCastVictim(SPELL_ARCANE_BLAST);
@@ -1125,7 +1141,7 @@ public:
DoCastVictim(SPELL_FROSTBOLT);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1175,15 +1191,15 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiDisengageTimer = urand(12*IN_MILLISECONDS,20*IN_MILLISECONDS);
- m_uiDeterrenceTimer = urand(20*IN_MILLISECONDS,120*IN_MILLISECONDS);
- m_uiWyvernStingTimer = urand(7*IN_MILLISECONDS,60*IN_MILLISECONDS);
- m_uiFrostTrapTimer = urand(12*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiWingClipTimer = urand(4*IN_MILLISECONDS,8*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiDisengageTimer = urand(12*IN_MILLISECONDS, 20*IN_MILLISECONDS);
+ m_uiDeterrenceTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
+ m_uiWyvernStingTimer = urand(7*IN_MILLISECONDS, 60*IN_MILLISECONDS);
+ m_uiFrostTrapTimer = urand(12*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ m_uiWingClipTimer = urand(4*IN_MILLISECONDS, 8*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
SetEquipmentSlots(false, 47156, EQUIP_NO_CHANGE, 48711);
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
DoCast(SPELL_CALL_PET);
}
@@ -1195,43 +1211,43 @@ public:
{
if (EnemiesInRange(10.0f) > 3)
DoCast(SPELL_DISENGAGE);
- m_uiDisengageTimer = urand(12*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ m_uiDisengageTimer = urand(12*IN_MILLISECONDS, 20*IN_MILLISECONDS);
} else m_uiDisengageTimer -= uiDiff;
if (m_uiDeterrenceTimer <= uiDiff)
{
if (HealthBelowPct(20))
DoCast(SPELL_DETERRENCE);
- m_uiDeterrenceTimer = urand(20*IN_MILLISECONDS,120*IN_MILLISECONDS);
+ m_uiDeterrenceTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
} else m_uiDeterrenceTimer -= uiDiff;
if (m_uiWyvernStingTimer <= uiDiff)
{
DoCastVictim(SPELL_WYVERN_STING);
- m_uiWyvernStingTimer = urand(7*IN_MILLISECONDS,60*IN_MILLISECONDS);
+ m_uiWyvernStingTimer = urand(7*IN_MILLISECONDS, 60*IN_MILLISECONDS);
} else m_uiWyvernStingTimer -= uiDiff;
if (m_uiFrostTrapTimer <= uiDiff)
{
DoCast(SPELL_FROST_TRAP);
- m_uiFrostTrapTimer = urand(12*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiFrostTrapTimer = urand(12*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiFrostTrapTimer -= uiDiff;
if (m_uiWingClipTimer <= uiDiff)
{
if (me->GetDistance2d(me->getVictim()) < 5.0f)
DoCastVictim(SPELL_WING_CLIP);
- m_uiWingClipTimer = urand(4*IN_MILLISECONDS,8*IN_MILLISECONDS);
+ m_uiWingClipTimer = urand(4*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiWingClipTimer -= uiDiff;
if (m_uiSummonPetTimer <= uiDiff)
{
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiSummonPetTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,3))
+ switch (urand(0, 3))
{
case 0: case 1:
DoCastVictim(SPELL_SHOOT);
@@ -1243,7 +1259,7 @@ public:
DoCastVictim(SPELL_AIMED_SHOT);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1287,11 +1303,11 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiBarkskinTimer = urand(5*IN_MILLISECONDS,120*IN_MILLISECONDS);
- m_uiCycloneTimer = urand(5*IN_MILLISECONDS,40*IN_MILLISECONDS);
- m_uiEntanglingRootsTimer = urand(5*IN_MILLISECONDS,40*IN_MILLISECONDS);
- m_uiFaerieFireTimer = urand(10*IN_MILLISECONDS,40*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiBarkskinTimer = urand(5*IN_MILLISECONDS, 120*IN_MILLISECONDS);
+ m_uiCycloneTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
+ m_uiEntanglingRootsTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
+ m_uiFaerieFireTimer = urand(10*IN_MILLISECONDS, 40*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
SetEquipmentSlots(false, 50966, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
}
@@ -1302,33 +1318,33 @@ public:
if (m_uiBarkskinTimer <= uiDiff)
{
if (HealthBelowPct(50))
- DoCast(me,SPELL_BARKSKIN);
- m_uiBarkskinTimer = urand(5*IN_MILLISECONDS,120*IN_MILLISECONDS);
+ DoCast(me, SPELL_BARKSKIN);
+ m_uiBarkskinTimer = urand(5*IN_MILLISECONDS, 120*IN_MILLISECONDS);
} else m_uiBarkskinTimer -= uiDiff;
if (m_uiCycloneTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_CYCLONE);
- m_uiCycloneTimer = urand(5*IN_MILLISECONDS,40*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_CYCLONE);
+ m_uiCycloneTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiCycloneTimer -= uiDiff;
if (m_uiEntanglingRootsTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_ENTANGLING_ROOTS);
- m_uiEntanglingRootsTimer = urand(5*IN_MILLISECONDS,40*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_ENTANGLING_ROOTS);
+ m_uiEntanglingRootsTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiEntanglingRootsTimer -= uiDiff;
if (m_uiFaerieFireTimer <= uiDiff)
{
DoCastVictim(SPELL_FAERIE_FIRE);
- m_uiFaerieFireTimer = urand(10*IN_MILLISECONDS,40*IN_MILLISECONDS);
+ m_uiFaerieFireTimer = urand(10*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiFaerieFireTimer -= uiDiff;
if (m_uiCommonTimer <= uiDiff)
{
- switch(urand(0,6))
+ switch (urand(0, 6))
{
case 0: case 1:
DoCastVictim(SPELL_MOONFIRE);
@@ -1343,7 +1359,7 @@ public:
DoCastVictim(SPELL_WRATH);
break;
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiCommonTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1395,15 +1411,15 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiBladestormTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiIntimidatingShoutTimer = urand(10*IN_MILLISECONDS,60*IN_MILLISECONDS);
- m_uiMortalStrikeTimer = urand(6*IN_MILLISECONDS,25*IN_MILLISECONDS);
- m_uiSunderArmorTimer = urand(5*IN_MILLISECONDS,25*IN_MILLISECONDS);
- m_uiChargeTimer = urand(3*IN_MILLISECONDS,25*IN_MILLISECONDS);
- m_uiRetaliationTimer = urand(30*IN_MILLISECONDS,60*IN_MILLISECONDS);
- m_uiOverpowerTimer = urand(30*IN_MILLISECONDS,90*IN_MILLISECONDS);
- m_uiShatteringThrowTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
- m_uiDisarmTimer = urand(20*IN_MILLISECONDS,80*IN_MILLISECONDS);
+ m_uiBladestormTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ m_uiIntimidatingShoutTimer = urand(10*IN_MILLISECONDS, 60*IN_MILLISECONDS);
+ m_uiMortalStrikeTimer = urand(6*IN_MILLISECONDS, 25*IN_MILLISECONDS);
+ m_uiSunderArmorTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
+ m_uiChargeTimer = urand(3*IN_MILLISECONDS, 25*IN_MILLISECONDS);
+ m_uiRetaliationTimer = urand(30*IN_MILLISECONDS, 60*IN_MILLISECONDS);
+ m_uiOverpowerTimer = urand(30*IN_MILLISECONDS, 90*IN_MILLISECONDS);
+ m_uiShatteringThrowTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
+ m_uiDisarmTimer = urand(20*IN_MILLISECONDS, 80*IN_MILLISECONDS);
SetEquipmentSlots(false, 47427, 46964, EQUIP_NO_CHANGE);
}
@@ -1414,55 +1430,55 @@ public:
if (m_uiBladestormTimer <= uiDiff)
{
DoCastVictim(SPELL_BLADESTORM);
- m_uiBladestormTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiBladestormTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiBladestormTimer -= uiDiff;
if (m_uiIntimidatingShoutTimer <= uiDiff)
{
- DoCast(me,SPELL_INTIMIDATING_SHOUT);
- m_uiIntimidatingShoutTimer = urand(10*IN_MILLISECONDS,60*IN_MILLISECONDS);
+ DoCast(me, SPELL_INTIMIDATING_SHOUT);
+ m_uiIntimidatingShoutTimer = urand(10*IN_MILLISECONDS, 60*IN_MILLISECONDS);
} else m_uiIntimidatingShoutTimer -= uiDiff;
if (m_uiMortalStrikeTimer <= uiDiff)
{
DoCastVictim(SPELL_MORTAL_STRIKE);
- m_uiMortalStrikeTimer = urand(6*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiMortalStrikeTimer = urand(6*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiMortalStrikeTimer -= uiDiff;
if (m_uiSunderArmorTimer <= uiDiff)
{
DoCastVictim(SPELL_SUNDER_ARMOR);
- m_uiSunderArmorTimer = urand(5*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiSunderArmorTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiSunderArmorTimer -= uiDiff;
if (m_uiChargeTimer <= uiDiff)
{
DoCastVictim(SPELL_CHARGE);
- m_uiChargeTimer = urand(3*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiChargeTimer = urand(3*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiChargeTimer -= uiDiff;
if (m_uiRetaliationTimer <= uiDiff)
{
DoCastVictim(SPELL_RETALIATION);
- m_uiRetaliationTimer = urand(30*IN_MILLISECONDS,60*IN_MILLISECONDS);
+ m_uiRetaliationTimer = urand(30*IN_MILLISECONDS, 60*IN_MILLISECONDS);
} else m_uiRetaliationTimer -= uiDiff;
if (m_uiOverpowerTimer <= uiDiff)
{
DoCastVictim(SPELL_OVERPOWER);
- m_uiOverpowerTimer = urand(30*IN_MILLISECONDS,90*IN_MILLISECONDS);
+ m_uiOverpowerTimer = urand(30*IN_MILLISECONDS, 90*IN_MILLISECONDS);
} else m_uiOverpowerTimer -= uiDiff;
if (m_uiShatteringThrowTimer <= uiDiff)
{
DoCastVictim(SPELL_SHATTERING_THROW);
- m_uiShatteringThrowTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiShatteringThrowTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiShatteringThrowTimer -= uiDiff;
if (m_uiDisarmTimer <= uiDiff)
{
DoCastVictim(SPELL_DISARM);
- m_uiDisarmTimer = urand(20*IN_MILLISECONDS,80*IN_MILLISECONDS);
+ m_uiDisarmTimer = urand(20*IN_MILLISECONDS, 80*IN_MILLISECONDS);
} else m_uiDisarmTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1507,13 +1523,13 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiIceboundFortitudeTimer = urand(5*IN_MILLISECONDS,90*IN_MILLISECONDS);
- m_uiChainsOfIceTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiDeathCoilTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiStrangulateTimer = urand(10*IN_MILLISECONDS,90*IN_MILLISECONDS);
- m_uiFrostStrikeTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiIcyTouchTimer = urand(8*IN_MILLISECONDS,12*IN_MILLISECONDS);
- m_uiDeathGripTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiIceboundFortitudeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
+ m_uiChainsOfIceTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiDeathCoilTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiStrangulateTimer = urand(10*IN_MILLISECONDS, 90*IN_MILLISECONDS);
+ m_uiFrostStrikeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiIcyTouchTimer = urand(8*IN_MILLISECONDS, 12*IN_MILLISECONDS);
+ m_uiDeathGripTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
SetEquipmentSlots(false, 47518, 51021, EQUIP_NO_CHANGE);
}
@@ -1524,47 +1540,47 @@ public:
if (m_uiIceboundFortitudeTimer <= uiDiff)
{
if (HealthBelowPct(50))
- DoCast(me,SPELL_ICEBOUND_FORTITUDE);
- m_uiIceboundFortitudeTimer = urand(5*IN_MILLISECONDS,90*IN_MILLISECONDS);
+ DoCast(me, SPELL_ICEBOUND_FORTITUDE);
+ m_uiIceboundFortitudeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
} else m_uiIceboundFortitudeTimer -= uiDiff;
if (m_uiChainsOfIceTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_CHAINS_OF_ICE);
- m_uiChainsOfIceTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_CHAINS_OF_ICE);
+ m_uiChainsOfIceTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiChainsOfIceTimer -= uiDiff;
if (m_uiDeathCoilTimer <= uiDiff)
{
DoCastVictim(SPELL_DEATH_COIL);
- m_uiDeathCoilTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiDeathCoilTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiDeathCoilTimer -= uiDiff;
if (m_uiStrangulateTimer <= uiDiff)
{
if (Unit *pTarget = SelectEnemyCaster(false))
- DoCast(pTarget,SPELL_STRANGULATE);
- m_uiStrangulateTimer = urand(10*IN_MILLISECONDS,90*IN_MILLISECONDS);
+ DoCast(pTarget, SPELL_STRANGULATE);
+ m_uiStrangulateTimer = urand(10*IN_MILLISECONDS, 90*IN_MILLISECONDS);
} else m_uiStrangulateTimer -= uiDiff;
if (m_uiFrostStrikeTimer <= uiDiff)
{
DoCastVictim(SPELL_FROST_STRIKE);
- m_uiFrostStrikeTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiFrostStrikeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiFrostStrikeTimer -= uiDiff;
if (m_uiIcyTouchTimer <= uiDiff)
{
DoCastVictim(SPELL_ICY_TOUCH);
- m_uiIcyTouchTimer = urand(8*IN_MILLISECONDS,12*IN_MILLISECONDS);
+ m_uiIcyTouchTimer = urand(8*IN_MILLISECONDS, 12*IN_MILLISECONDS);
} else m_uiIcyTouchTimer -= uiDiff;
if (m_uiDeathGripTimer <= uiDiff)
{
if (me->IsInRange(me->getVictim(), 10.0f, 30.0f, false))
DoCastVictim(SPELL_DEATH_GRIP);
- m_uiDeathGripTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiDeathGripTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiDeathGripTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1609,13 +1625,13 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiFanOfKnivesTimer = urand(8*IN_MILLISECONDS,10*IN_MILLISECONDS);
- m_uiHemorrhageTimer = urand(5*IN_MILLISECONDS,8*IN_MILLISECONDS);
- m_uiEviscerateTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS);
- m_uiShadowstepTimer = urand(10*IN_MILLISECONDS,80*IN_MILLISECONDS);
- m_uiBlindTimer = urand(7*IN_MILLISECONDS,8*IN_MILLISECONDS);
- m_uiCloakTimer = urand(20*IN_MILLISECONDS,120*IN_MILLISECONDS);
- m_uiBladeFlurryTimer = urand(12*IN_MILLISECONDS,120*IN_MILLISECONDS);
+ m_uiFanOfKnivesTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
+ m_uiHemorrhageTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
+ m_uiEviscerateTimer = urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS);
+ m_uiShadowstepTimer = urand(10*IN_MILLISECONDS, 80*IN_MILLISECONDS);
+ m_uiBlindTimer = urand(7*IN_MILLISECONDS, 8*IN_MILLISECONDS);
+ m_uiCloakTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
+ m_uiBladeFlurryTimer = urand(12*IN_MILLISECONDS, 120*IN_MILLISECONDS);
SetEquipmentSlots(false, 47422, 49982, EQUIP_NO_CHANGE);
}
@@ -1627,47 +1643,47 @@ public:
{
if (EnemiesInRange(15.0f) > 2)
DoCastAOE(SPELL_FAN_OF_KNIVES);
- m_uiFanOfKnivesTimer = urand(8*IN_MILLISECONDS,10*IN_MILLISECONDS);
+ m_uiFanOfKnivesTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
} else m_uiFanOfKnivesTimer -= uiDiff;
if (m_uiHemorrhageTimer <= uiDiff)
{
DoCastVictim(SPELL_HEMORRHAGE);
- m_uiHemorrhageTimer = urand(5*IN_MILLISECONDS,8*IN_MILLISECONDS);
+ m_uiHemorrhageTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiHemorrhageTimer -= uiDiff;
if (m_uiEviscerateTimer <= uiDiff)
{
DoCastVictim(SPELL_EVISCERATE);
- m_uiEviscerateTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS);
+ m_uiEviscerateTimer = urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS);
} else m_uiEviscerateTimer -= uiDiff;
if (m_uiShadowstepTimer <= uiDiff)
{
if (me->IsInRange(me->getVictim(), 10.0f, 40.0f))
DoCastVictim(SPELL_SHADOWSTEP);
- m_uiShadowstepTimer = urand(10*IN_MILLISECONDS,80*IN_MILLISECONDS);
+ m_uiShadowstepTimer = urand(10*IN_MILLISECONDS, 80*IN_MILLISECONDS);
} else m_uiShadowstepTimer -= uiDiff;
if (m_uiBlindTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
if (me->IsInRange(pTarget, 0.0f, 15.0f, false))
- DoCast(pTarget,SPELL_BLIND);
- m_uiBlindTimer = urand(7*IN_MILLISECONDS,8*IN_MILLISECONDS);
+ DoCast(pTarget, SPELL_BLIND);
+ m_uiBlindTimer = urand(7*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiBlindTimer -= uiDiff;
if (m_uiCloakTimer <= uiDiff)
{
if (HealthBelowPct(50))
- DoCast(me,SPELL_CLOAK);
- m_uiCloakTimer = urand(20*IN_MILLISECONDS,120*IN_MILLISECONDS);
+ DoCast(me, SPELL_CLOAK);
+ m_uiCloakTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
} else m_uiCloakTimer -= uiDiff;
if (m_uiBladeFlurryTimer <= uiDiff)
{
DoCastVictim(SPELL_BLADE_FLURRY);
- m_uiBladeFlurryTimer = urand(12*IN_MILLISECONDS,120*IN_MILLISECONDS);
+ m_uiBladeFlurryTimer = urand(12*IN_MILLISECONDS, 120*IN_MILLISECONDS);
} else m_uiBladeFlurryTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1710,11 +1726,11 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiHeroismOrBloodlustTimer = urand(25*IN_MILLISECONDS,60*IN_MILLISECONDS);
- m_uiEarthShockTimer = urand(5*IN_MILLISECONDS,8*IN_MILLISECONDS);
- m_uiStormstrikeTimer = urand(5*IN_MILLISECONDS,90*IN_MILLISECONDS);
- m_uiLavaLashTimer = urand(5*IN_MILLISECONDS,8*IN_MILLISECONDS);
- m_uiDeployTotemTimer = urand(1*IN_MILLISECONDS,3*IN_MILLISECONDS);
+ m_uiHeroismOrBloodlustTimer = urand(25*IN_MILLISECONDS, 60*IN_MILLISECONDS);
+ m_uiEarthShockTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
+ m_uiStormstrikeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
+ m_uiLavaLashTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
+ m_uiDeployTotemTimer = urand(1*IN_MILLISECONDS, 3*IN_MILLISECONDS);
m_uiTotemCount = 0;
m_fTotemOldCenterX = me->GetPositionX();
m_fTotemOldCenterY = me->GetPositionY();
@@ -1770,32 +1786,32 @@ public:
else
if (!me->HasAura(AURA_SATED))
DoCastAOE(SPELL_BLOODLUST);
- m_uiHeroismOrBloodlustTimer = urand(25*IN_MILLISECONDS,60*IN_MILLISECONDS);
+ m_uiHeroismOrBloodlustTimer = urand(25*IN_MILLISECONDS, 60*IN_MILLISECONDS);
} else m_uiHeroismOrBloodlustTimer -= uiDiff;
if (m_uiEarthShockTimer <= uiDiff)
{
DoCastVictim(SPELL_EARTH_SHOCK_ENH);
- m_uiEarthShockTimer = urand(5*IN_MILLISECONDS,8*IN_MILLISECONDS);
+ m_uiEarthShockTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiEarthShockTimer -= uiDiff;
if (m_uiStormstrikeTimer <= uiDiff)
{
DoCastVictim(SPELL_STORMSTRIKE);
- m_uiStormstrikeTimer = urand(5*IN_MILLISECONDS,90*IN_MILLISECONDS);
+ m_uiStormstrikeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
} else m_uiStormstrikeTimer -= uiDiff;
if (m_uiLavaLashTimer <= uiDiff)
{
DoCastVictim(SPELL_LAVA_LASH);
- m_uiLavaLashTimer = urand(5*IN_MILLISECONDS,8*IN_MILLISECONDS);
+ m_uiLavaLashTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiLavaLashTimer -= uiDiff;
if (m_uiDeployTotemTimer <= uiDiff)
{
- if (m_uiTotemCount < 4 || me->GetDistance2d(m_fTotemOldCenterX,m_fTotemOldCenterY) > 20.0f)
+ if (m_uiTotemCount < 4 || me->GetDistance2d(m_fTotemOldCenterX, m_fTotemOldCenterY) > 20.0f)
DeployTotem();
- m_uiDeployTotemTimer = urand(1*IN_MILLISECONDS,3*IN_MILLISECONDS);
+ m_uiDeployTotemTimer = urand(1*IN_MILLISECONDS, 3*IN_MILLISECONDS);
} else m_uiDeployTotemTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1842,11 +1858,11 @@ public:
{
boss_faction_championsAI::Reset();
m_uiRepeteanceTimer = 60*IN_MILLISECONDS;
- m_uiCrusaderStrikeTimer = urand(6*IN_MILLISECONDS,18*IN_MILLISECONDS);
+ m_uiCrusaderStrikeTimer = urand(6*IN_MILLISECONDS, 18*IN_MILLISECONDS);
m_uiAvengingWrathTimer = 180*IN_MILLISECONDS;
- m_uiDivineShieldTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
+ m_uiDivineShieldTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
m_uiDivineStormTimer = 10*IN_MILLISECONDS;
- m_uiJudgementOfCommandTimer = urand(8*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiJudgementOfCommandTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
SetEquipmentSlots(false, 47519, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
}
@@ -1862,15 +1878,15 @@ public:
if (m_uiRepeteanceTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_REPENTANCE);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_REPENTANCE);
m_uiRepeteanceTimer = 60*IN_MILLISECONDS;
} else m_uiRepeteanceTimer -= uiDiff;
if (m_uiCrusaderStrikeTimer <= uiDiff)
{
DoCastVictim(SPELL_CRUSADER_STRIKE);
- m_uiCrusaderStrikeTimer = urand(6*IN_MILLISECONDS,18*IN_MILLISECONDS);
+ m_uiCrusaderStrikeTimer = urand(6*IN_MILLISECONDS, 18*IN_MILLISECONDS);
} else m_uiCrusaderStrikeTimer -= uiDiff;
if (m_uiAvengingWrathTimer <= uiDiff)
@@ -1882,8 +1898,8 @@ public:
if (m_uiDivineShieldTimer <= uiDiff)
{
if (HealthBelowPct(20))
- DoCast(me,SPELL_DIVINE_SHIELD);
- m_uiDivineShieldTimer = urand(0*IN_MILLISECONDS,360*IN_MILLISECONDS);
+ DoCast(me, SPELL_DIVINE_SHIELD);
+ m_uiDivineShieldTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
} else m_uiDivineShieldTimer -= uiDiff;
if (m_uiDivineStormTimer <= uiDiff)
@@ -1895,7 +1911,7 @@ public:
if (m_uiJudgementOfCommandTimer <= uiDiff)
{
DoCastVictim(SPELL_JUDGEMENT_OF_COMMAND);
- m_uiJudgementOfCommandTimer = urand(8*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiJudgementOfCommandTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiJudgementOfCommandTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1930,8 +1946,8 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiDevourMagicTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiSpellLockTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiDevourMagicTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ m_uiSpellLockTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
}
void UpdateAI(const uint32 uiDiff)
@@ -1941,13 +1957,13 @@ public:
if (m_uiDevourMagicTimer <= uiDiff)
{
DoCastVictim(SPELL_DEVOUR_MAGIC);
- m_uiDevourMagicTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiDevourMagicTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiDevourMagicTimer -= uiDiff;
if (m_uiSpellLockTimer <= uiDiff)
{
DoCastVictim(SPELL_SPELL_LOCK);
- m_uiSpellLockTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiSpellLockTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiSpellLockTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
@@ -1980,7 +1996,7 @@ public:
void Reset()
{
boss_faction_championsAI::Reset();
- m_uiClawTimer = urand(5*IN_MILLISECONDS,10*IN_MILLISECONDS);
+ m_uiClawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
}
void UpdateAI(const uint32 uiDiff)
@@ -1990,7 +2006,7 @@ public:
if (m_uiClawTimer <= uiDiff)
{
DoCastVictim(SPELL_CLAW);
- m_uiClawTimer = urand(5*IN_MILLISECONDS,10*IN_MILLISECONDS);
+ m_uiClawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
} else m_uiClawTimer -= uiDiff;
boss_faction_championsAI::UpdateAI(uiDiff);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 701b4739924..085cbe025d1 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -101,7 +101,7 @@ public:
{
boss_jaraxxusAI(Creature* pCreature) : ScriptedAI(pCreature), Summons(me)
{
- m_pInstance = (InstanceScript*)pCreature->GetInstanceScript();
+ m_pInstance = pCreature->GetInstanceScript();
Reset();
}
@@ -124,11 +124,11 @@ public:
m_pInstance->SetData(TYPE_JARAXXUS, NOT_STARTED);
SetEquipmentSlots(false, EQUIP_MAIN, EQUIP_OFFHAND, EQUIP_RANGED);
m_uiFelFireballTimer = 5*IN_MILLISECONDS;
- m_uiFelLightningTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
- m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiFelLightningTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
m_uiNetherPowerTimer = 40*IN_MILLISECONDS;
m_uiLegionFlameTimer = 30*IN_MILLISECONDS;
- m_uiTouchOfJaraxxusTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiTouchOfJaraxxusTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
m_uiSummonNetherPortalTimer = 1*MINUTE*IN_MILLISECONDS;
m_uiSummonInfernalEruptionTimer = 2*MINUTE*IN_MILLISECONDS;
Summons.DespawnAll();
@@ -138,7 +138,7 @@ public:
{
if (m_pInstance)
m_pInstance->SetData(TYPE_JARAXXUS, FAIL);
- DoCast(me,SPELL_JARAXXUS_CHAINS);
+ DoCast(me, SPELL_JARAXXUS_CHAINS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}
@@ -155,7 +155,7 @@ public:
void JustDied(Unit* /*pKiller*/)
{
Summons.DespawnAll();
- DoScriptText(SAY_DEATH,me);
+ DoScriptText(SAY_DEATH, me);
if (m_pInstance)
m_pInstance->SetData(TYPE_JARAXXUS, DONE);
}
@@ -170,7 +170,7 @@ public:
me->SetInCombatWithZone();
if (m_pInstance)
m_pInstance->SetData(TYPE_JARAXXUS, IN_PROGRESS);
- DoScriptText(SAY_AGGRO,me);
+ DoScriptText(SAY_AGGRO, me);
}
void UpdateAI(const uint32 uiDiff)
@@ -180,67 +180,67 @@ public:
if (m_uiSummonInfernalEruptionTimer <= uiDiff)
{
- DoScriptText(EMOTE_INFERNAL_ERUPTION,me);
- DoScriptText(SAY_INFERNAL_ERUPTION,me);
- uint8 i = urand(2,3);
- me->SummonCreature(NPC_INFERNAL_VOLCANO,JaraxxusLoc[i].GetPositionX(),JaraxxusLoc[i].GetPositionY(),JaraxxusLoc[i].GetPositionZ(),TEMPSUMMON_CORPSE_DESPAWN);
+ DoScriptText(EMOTE_INFERNAL_ERUPTION, me);
+ DoScriptText(SAY_INFERNAL_ERUPTION, me);
+ uint8 i = urand(2, 3);
+ me->SummonCreature(NPC_INFERNAL_VOLCANO, JaraxxusLoc[i].GetPositionX(), JaraxxusLoc[i].GetPositionY(), JaraxxusLoc[i].GetPositionZ(), TEMPSUMMON_CORPSE_DESPAWN);
m_uiSummonInfernalEruptionTimer = 2*MINUTE*IN_MILLISECONDS;
} else m_uiSummonInfernalEruptionTimer -= uiDiff;
if (m_uiSummonNetherPortalTimer <= uiDiff)
{
- DoScriptText(EMOTE_NETHER_PORTAL,me);
- DoScriptText(SAY_NETHER_PORTAL,me);
- uint8 i = urand(2,3);
- me->SummonCreature(NPC_NETHER_PORTAL,JaraxxusLoc[i].GetPositionX(),JaraxxusLoc[i].GetPositionY(),JaraxxusLoc[i].GetPositionZ(),TEMPSUMMON_CORPSE_DESPAWN);
+ DoScriptText(EMOTE_NETHER_PORTAL, me);
+ DoScriptText(SAY_NETHER_PORTAL, me);
+ uint8 i = urand(2, 3);
+ me->SummonCreature(NPC_NETHER_PORTAL, JaraxxusLoc[i].GetPositionX(), JaraxxusLoc[i].GetPositionY(), JaraxxusLoc[i].GetPositionZ(), TEMPSUMMON_CORPSE_DESPAWN);
m_uiSummonNetherPortalTimer = 2*MINUTE*IN_MILLISECONDS;
} else m_uiSummonNetherPortalTimer -= uiDiff;
if (m_uiFelFireballTimer <= uiDiff)
{
DoCastVictim(SPELL_FEL_FIREBALL);
- m_uiFelFireballTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ m_uiFelFireballTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiFelFireballTimer -= uiDiff;
if (m_uiFelLightningTimer <= uiDiff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget,SPELL_FEL_LIGHTING);
- m_uiFelLightningTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ DoCast(pTarget, SPELL_FEL_LIGHTING);
+ m_uiFelLightningTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiFelLightningTimer -= uiDiff;
if (m_uiIncinerateFleshTimer <= uiDiff)
{
- if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
+ if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- DoScriptText(EMOTE_INCINERATE,me,pTarget);
- DoScriptText(SAY_INCINERATE,me);
- DoCast(pTarget,SPELL_INCINERATE_FLESH);
+ DoScriptText(EMOTE_INCINERATE, me, pTarget);
+ DoScriptText(SAY_INCINERATE, me);
+ DoCast(pTarget, SPELL_INCINERATE_FLESH);
}
- m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiIncinerateFleshTimer -= uiDiff;
if (m_uiNetherPowerTimer <= uiDiff)
{
- DoCast(me,SPELL_NETHER_POWER);
+ DoCast(me, SPELL_NETHER_POWER);
m_uiNetherPowerTimer = 40*IN_MILLISECONDS;
} else m_uiNetherPowerTimer -= uiDiff;
if (m_uiLegionFlameTimer <= uiDiff)
{
- if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
+ if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- DoScriptText(EMOTE_LEGION_FLAME,me,pTarget);
- DoCast(pTarget,SPELL_LEGION_FLAME);
+ DoScriptText(EMOTE_LEGION_FLAME, me, pTarget);
+ DoCast(pTarget, SPELL_LEGION_FLAME);
}
m_uiLegionFlameTimer = 30*IN_MILLISECONDS;
} else m_uiLegionFlameTimer -= uiDiff;
if (getDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC && m_uiTouchOfJaraxxusTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_TOUCH_OF_JARAXXUS);
- m_uiTouchOfJaraxxusTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_TOUCH_OF_JARAXXUS);
+ m_uiTouchOfJaraxxusTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiTouchOfJaraxxusTimer -= uiDiff;
DoMeleeAttackIfReady();
@@ -249,7 +249,6 @@ public:
};
-
class mob_legion_flame : public CreatureScript
{
public:
@@ -269,21 +268,19 @@ public:
void Reset()
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
DoCast(SPELL_LEGION_FLAME_EFFECT);
}
void UpdateAI(const uint32 /*uiDiff*/)
{
- if (!UpdateVictim())
- return;
+ UpdateVictim();
}
};
};
-
class mob_infernal_volcano : public CreatureScript
{
public:
@@ -354,14 +351,12 @@ public:
m_Timer = 5*IN_MILLISECONDS;
} else m_Timer -= uiDiff;
- if (!UpdateVictim())
- return;
+ UpdateVictim();
}
};
};
-
class mob_fel_infernal : public CreatureScript
{
public:
@@ -405,8 +400,8 @@ public:
if (m_uiFelStreakTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_FEL_STREAK);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_FEL_STREAK);
m_uiFelStreakTimer = 30*IN_MILLISECONDS;
} else m_uiFelStreakTimer -= uiDiff;
@@ -416,7 +411,6 @@ public:
};
-
class mob_nether_portal : public CreatureScript
{
public:
@@ -481,14 +475,12 @@ public:
m_Timer = 15*IN_MILLISECONDS;
} else m_Timer -= uiDiff;
- if (!UpdateVictim())
- return;
+ UpdateVictim();
}
};
};
-
class mob_mistress_of_pain : public CreatureScript
{
public:
@@ -544,15 +536,15 @@ public:
if (m_uiSpinningStrikeTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_SPINNING_STRIKE);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_SPINNING_STRIKE);
m_uiSpinningStrikeTimer = 30*IN_MILLISECONDS;
} else m_uiSpinningStrikeTimer -= uiDiff;
if (IsHeroic() && m_uiMistressKissTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_MISTRESS_KISS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_MISTRESS_KISS);
m_uiMistressKissTimer = 30*IN_MILLISECONDS;
} else m_uiMistressKissTimer -= uiDiff;
@@ -562,7 +554,6 @@ public:
};
-
void AddSC_boss_jaraxxus()
{
new boss_jaraxxus();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 34bee4908d8..8b5d1b2c841 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -136,9 +136,9 @@ public:
void Reset()
{
- m_uiImpaleTimer = urand(8*IN_MILLISECONDS,10*IN_MILLISECONDS);
+ m_uiImpaleTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
m_uiStaggeringStompTimer = 15*IN_MILLISECONDS;
- m_uiSummonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);;
+ m_uiSummonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);;
if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL ||
getDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC)
@@ -152,20 +152,20 @@ public:
void JustDied(Unit* /*pKiller*/)
{
if (m_pInstance)
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS,GORMOK_DONE);
+ m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
}
void JustReachedHome()
{
if (m_pInstance)
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS,FAIL);
+ m_pInstance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
me->ForcedDespawn();
}
void EnterCombat(Unit* /*pWho*/)
{
me->SetInCombatWithZone();
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS,GORMOK_IN_PROGRESS);
+ m_pInstance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_IN_PROGRESS);
}
void JustSummoned(Creature* summon)
@@ -197,24 +197,24 @@ public:
if (m_uiImpaleTimer <= uiDiff)
{
- DoCast(me->getVictim(),SPELL_IMPALE);
- m_uiImpaleTimer = urand(8*IN_MILLISECONDS,10*IN_MILLISECONDS);
+ DoCast(me->getVictim(), SPELL_IMPALE);
+ m_uiImpaleTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
} else m_uiImpaleTimer -= uiDiff;
if (m_uiStaggeringStompTimer <= uiDiff)
{
- DoCast(me->getVictim(),SPELL_STAGGERING_STOMP);
- m_uiStaggeringStompTimer = urand(20*IN_MILLISECONDS,25*IN_MILLISECONDS);
+ DoCast(me->getVictim(), SPELL_STAGGERING_STOMP);
+ m_uiStaggeringStompTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiStaggeringStompTimer -= uiDiff;
if (m_uiSummonTimer <= uiDiff)
{
if (m_uiSummonCount > 0)
{
- me->SummonCreature(NPC_SNOBOLD_VASSAL,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN);
- DoScriptText(SAY_SNOBOLLED,me);
+ me->SummonCreature(NPC_SNOBOLD_VASSAL, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN);
+ DoScriptText(SAY_SNOBOLLED, me);
}
- m_uiSummonTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiSummonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiSummonTimer -= uiDiff;
DoMeleeAttackIfReady();
@@ -262,7 +262,7 @@ public:
if (m_pInstance)
m_uiBossGUID = m_pInstance->GetData64(NPC_GORMOK);
//Workaround for Snobold
- me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit *pWho)
@@ -293,7 +293,7 @@ public:
void JustDied(Unit* /*pKiller*/)
{
- if (Unit *pTarget = Unit::GetPlayer(*me,m_uiTargetGUID))
+ if (Unit *pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
if (pTarget->isAlive())
pTarget->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
if (m_pInstance)
@@ -305,23 +305,23 @@ public:
if (m_bTargetDied || !UpdateVictim())
return;
- if (Unit* pTarget = Unit::GetPlayer(*me,m_uiTargetGUID))
+ if (Unit* pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
if (!pTarget->isAlive())
if (m_pInstance)
- if (Unit* pGormok = Unit::GetCreature(*me,m_pInstance->GetData64(NPC_GORMOK)))
+ if (Unit* pGormok = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_GORMOK)))
{
if (pGormok->isAlive())
{
SetCombatMovement(false);
m_bTargetDied = true;
- me->GetMotionMaster()->MoveJump(pGormok->GetPositionX(),pGormok->GetPositionY(),pGormok->GetPositionZ(),15.0f,15.0f);
+ me->GetMotionMaster()->MoveJump(pGormok->GetPositionX(), pGormok->GetPositionY(), pGormok->GetPositionZ(), 15.0f, 15.0f);
}
else
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
m_uiTargetGUID = pTarget->GetGUID();
- me->GetMotionMaster()->MoveJump(pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),15.0f,15.0f);
+ me->GetMotionMaster()->MoveJump(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 15.0f, 15.0f);
}
}
}
@@ -336,7 +336,7 @@ public:
if (m_uiBatterTimer < uiDiff)
{
- if (Unit *pTarget = Unit::GetPlayer(*me,m_uiTargetGUID))
+ if (Unit *pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
DoCast(pTarget, SPELL_BATTER);
m_uiBatterTimer = 10000;
}
@@ -344,7 +344,7 @@ public:
if (m_uiHeadCrackTimer < uiDiff)
{
- if (Unit *pTarget = Unit::GetPlayer(*me,m_uiTargetGUID))
+ if (Unit *pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
DoCast(pTarget, SPELL_HEAD_CRACK);
m_uiHeadCrackTimer = 35000;
}
@@ -359,208 +359,225 @@ public:
struct boss_jormungarAI : public ScriptedAI
{
- boss_jormungarAI(Creature* pCreature) : ScriptedAI(pCreature)
+ boss_jormungarAI(Creature* creature) : ScriptedAI(creature)
{
- m_pInstance = (InstanceScript*)pCreature->GetInstanceScript();
+ instanceScript = creature->GetInstanceScript();
}
- InstanceScript* m_pInstance;
-
- uint32 m_uiSisterID;
-
- uint32 m_uiModelStationary;
- uint32 m_uiModelMobile;
-
- uint32 m_uiBiteSpell;
- uint32 m_uiSpewSpell;
- uint32 m_uiSpitSpell;
- uint32 m_uiSpraySpell;
-
- uint32 m_uiBiteTimer;
- uint32 m_uiSpewTimer;
- uint32 m_uiSlimePoolTimer;
- uint32 m_uiSpitTimer;
- uint32 m_uiSprayTimer;
- uint32 m_uiSweepTimer;
- uint32 m_uiSubmergeTimer;
- uint8 m_uiStage;
- bool m_bEnraged;
-
void Reset()
{
- m_bEnraged = false;
- m_uiBiteTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiSpewTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiSlimePoolTimer = 15*IN_MILLISECONDS;
- m_uiSpitTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiSprayTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiSweepTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ enraged = false;
+ biteTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ spewTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ slimePoolTimer = 15*IN_MILLISECONDS;
+ spitTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ sprayTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ sweepTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
}
void JustDied(Unit* /*pKiller*/)
{
- if (m_pInstance)
+ if (instanceScript)
{
- if (Creature* pSister = Unit::GetCreature((*me),m_pInstance->GetData64(m_uiSisterID)))
+ if (Creature* otherWorm = Unit::GetCreature(*me, instanceScript->GetData64(otherWormEntry)))
{
- if (!pSister->isAlive())
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_DONE);
+ if (!otherWorm->isAlive())
+ {
+ instanceScript->SetData(TYPE_NORTHREND_BEASTS, SNAKES_DONE);
+
+ if (TempSummon* summ = me->ToTempSummon())
+ summ->UnSummon();
+ else
+ me->ForcedDespawn();
+
+ if (TempSummon* summ = otherWorm->ToTempSummon())
+ summ->UnSummon();
+ else
+ otherWorm->ForcedDespawn();
+ }
else
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_SPECIAL);
+ instanceScript->SetData(TYPE_NORTHREND_BEASTS, SNAKES_SPECIAL);
}
}
}
void JustReachedHome()
{
- if (m_pInstance && m_pInstance->GetData(TYPE_NORTHREND_BEASTS) != FAIL)
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
- me->ForcedDespawn();
+ if (instanceScript && instanceScript->GetData(TYPE_NORTHREND_BEASTS) != FAIL)
+ instanceScript->SetData(TYPE_NORTHREND_BEASTS, FAIL);
+
+ if (TempSummon* summ = me->ToTempSummon())
+ summ->UnSummon();
+ else
+ me->ForcedDespawn();
}
void KilledUnit(Unit *pWho)
{
if (pWho->GetTypeId() == TYPEID_PLAYER)
{
- if (m_pInstance)
- m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ if (instanceScript)
+ instanceScript->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
}
void EnterCombat(Unit* /*pWho*/)
{
me->SetInCombatWithZone();
- if (m_pInstance)
- m_pInstance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS);
+ if (instanceScript)
+ instanceScript->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
- if (m_pInstance && m_pInstance->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && !m_bEnraged)
+ if (instanceScript && instanceScript->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && !enraged)
{
- DoScriptText(SAY_EMERGE,me);
+ DoScriptText(SAY_EMERGE, me);
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
- me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoCast(SPELL_ENRAGE);
- m_bEnraged = true;
- DoScriptText(SAY_BERSERK,me);
- switch (m_uiStage)
+ enraged = true;
+ DoScriptText(SAY_BERSERK, me);
+ switch (stage)
{
- case 0: break;
+ case 0:
+ break;
case 4:
- m_uiStage = 5;
- m_uiSubmergeTimer = 5*IN_MILLISECONDS;
+ stage = 5;
+ submergeTimer = 5*IN_MILLISECONDS;
break;
default:
- m_uiStage = 7;
+ stage = 7;
}
}
- switch (m_uiStage)
+ switch (stage)
{
case 0: // Mobile
- if (m_uiBiteTimer <= uiDiff)
+ if (biteTimer <= uiDiff)
{
- DoCastVictim(m_uiBiteSpell);
- m_uiBiteTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- } else m_uiBiteTimer -= uiDiff;
+ DoCastVictim(biteSpell);
+ biteTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ } else biteTimer -= uiDiff;
- if (m_uiSpewTimer <= uiDiff)
+ if (spewTimer <= uiDiff)
{
- DoCastAOE(m_uiSpewSpell);
- m_uiSpewTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- } else m_uiSpewTimer -= uiDiff;
+ DoCastAOE(spewSpell);
+ spewTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ } else spewTimer -= uiDiff;
- if (m_uiSlimePoolTimer <= uiDiff)
+ if (slimePoolTimer <= uiDiff)
{
/* Spell summon has only 30s duration */
//DoCast(SUMMON_SLIME_POOL);
- me->SummonCreature(NPC_SLIME_POOL,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),0);
- m_uiSlimePoolTimer = 30*IN_MILLISECONDS;
- } else m_uiSlimePoolTimer -= uiDiff;
+ me->SummonCreature(NPC_SLIME_POOL, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0);
+ slimePoolTimer = 30*IN_MILLISECONDS;
+ } else slimePoolTimer -= uiDiff;
- if (m_uiSubmergeTimer <= uiDiff && !m_bEnraged)
+ if (submergeTimer <= uiDiff && !enraged)
{
- m_uiStage = 1;
- m_uiSubmergeTimer = 5*IN_MILLISECONDS;
- } else m_uiSubmergeTimer -= uiDiff;
+ stage = 1;
+ submergeTimer = 5*IN_MILLISECONDS;
+ } else submergeTimer -= uiDiff;
DoMeleeAttackIfReady();
break;
case 1: // Submerge
- me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- DoCast(me,SPELL_SUBMERGE_0);
- DoScriptText(SAY_SUBMERGE,me);
- me->GetMotionMaster()->MovePoint(0,ToCCommonLoc[1].GetPositionX()+urand(0,80)-40,ToCCommonLoc[1].GetPositionY()+urand(0,80)-40,ToCCommonLoc[1].GetPositionZ());
- m_uiStage = 2;
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_SUBMERGE_0);
+ DoScriptText(SAY_SUBMERGE, me);
+ me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionY()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionZ());
+ stage = 2;
case 2: // Wait til emerge
- if (m_uiSubmergeTimer <= uiDiff)
+ if (submergeTimer <= uiDiff)
{
- m_uiStage = 3;
- m_uiSubmergeTimer = 50*IN_MILLISECONDS;
- } else m_uiSubmergeTimer -= uiDiff;
+ stage = 3;
+ submergeTimer = 50*IN_MILLISECONDS;
+ } else submergeTimer -= uiDiff;
break;
case 3: // Emerge
- me->SetDisplayId(m_uiModelStationary);
- DoScriptText(SAY_EMERGE,me);
+ me->SetDisplayId(modelStationary);
+ DoScriptText(SAY_EMERGE, me);
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
- DoCast(me,SPELL_EMERGE_0);
- me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE);
+ DoCast(me, SPELL_EMERGE_0);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
SetCombatMovement(false);
me->GetMotionMaster()->MoveIdle();
- m_uiStage = 4;
+ stage = 4;
break;
case 4: // Stationary
- if (m_uiSprayTimer <= uiDiff)
+ if (sprayTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,m_uiSpraySpell);
- m_uiSprayTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- } else m_uiSprayTimer -= uiDiff;
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, spraySpell);
+ sprayTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ } else sprayTimer -= uiDiff;
- if (m_uiSweepTimer <= uiDiff)
+ if (sweepTimer <= uiDiff)
{
DoCastAOE(SPELL_SWEEP_0);
- m_uiSweepTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- } else m_uiSweepTimer -= uiDiff;
+ sweepTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ } else sweepTimer -= uiDiff;
- if (m_uiSubmergeTimer <= uiDiff)
+ if (submergeTimer <= uiDiff)
{
- m_uiStage = 5;
- m_uiSubmergeTimer = 10*IN_MILLISECONDS;
- } else m_uiSubmergeTimer -= uiDiff;
+ stage = 5;
+ submergeTimer = 10*IN_MILLISECONDS;
+ } else submergeTimer -= uiDiff;
- DoSpellAttackIfReady(m_uiSpitSpell);
+ DoSpellAttackIfReady(spitSpell);
break;
case 5: // Submerge
- me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- DoCast(me,SPELL_SUBMERGE_0);
- DoScriptText(SAY_SUBMERGE,me);
- me->GetMotionMaster()->MovePoint(0,ToCCommonLoc[1].GetPositionX()+urand(0,80)-40,ToCCommonLoc[1].GetPositionY()+urand(0,80)-40,ToCCommonLoc[1].GetPositionZ());
- m_uiStage = 6;
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_SUBMERGE_0);
+ DoScriptText(SAY_SUBMERGE, me);
+ me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionY()+urand(0, 80)-40, ToCCommonLoc[1].GetPositionZ());
+ stage = 6;
case 6: // Wait til emerge
- if (m_uiSubmergeTimer <= uiDiff)
+ if (submergeTimer <= uiDiff)
{
- m_uiStage = 7;
- m_uiSubmergeTimer = 45*IN_MILLISECONDS;
- } else m_uiSubmergeTimer -= uiDiff;
+ stage = 7;
+ submergeTimer = 45*IN_MILLISECONDS;
+ } else submergeTimer -= uiDiff;
break;
case 7: // Emerge
- me->SetDisplayId(m_uiModelMobile);
- DoScriptText(SAY_EMERGE,me);
+ me->SetDisplayId(modelMobile);
+ DoScriptText(SAY_EMERGE, me);
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
- DoCast(me,SPELL_EMERGE_0);
- me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE);
+ DoCast(me, SPELL_EMERGE_0);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
SetCombatMovement(true);
me->GetMotionMaster()->MoveChase(me->getVictim());
- m_uiStage = 0;
+ stage = 0;
break;
}
}
+
+ InstanceScript* instanceScript;
+
+ uint32 otherWormEntry;
+
+ uint32 modelStationary;
+ uint32 modelMobile;
+
+ uint32 biteSpell;
+ uint32 spewSpell;
+ uint32 spitSpell;
+ uint32 spraySpell;
+
+ uint32 biteTimer;
+ uint32 spewTimer;
+ uint32 slimePoolTimer;
+ uint32 spitTimer;
+ uint32 sprayTimer;
+ uint32 sweepTimer;
+ uint32 submergeTimer;
+ uint8 stage;
+ bool enraged;
};
@@ -569,11 +586,6 @@ class boss_acidmaw : public CreatureScript
public:
boss_acidmaw() : CreatureScript("boss_acidmaw") { }
- CreatureAI* GetAI(Creature* pCreature) const
- {
- return new boss_acidmawAI(pCreature);
- }
-
struct boss_acidmawAI : public boss_jormungarAI
{
boss_acidmawAI(Creature* pCreature) : boss_jormungarAI(pCreature) { }
@@ -581,20 +593,24 @@ class boss_acidmaw : public CreatureScript
void Reset()
{
boss_jormungarAI::Reset();
- m_uiBiteSpell = SPELL_PARALYTIC_BITE;
- m_uiSpewSpell = SPELL_ACID_SPEW;
- m_uiSpitSpell = SPELL_ACID_SPIT;
- m_uiSpraySpell = SPELL_PARALYTIC_SPRAY;
- m_uiModelStationary = MODEL_ACIDMAW_STATIONARY;
- m_uiModelMobile = MODEL_ACIDMAW_MOBILE;
- m_uiSisterID = NPC_DREADSCALE;
-
- m_uiSubmergeTimer = 500;
- DoCast(me,SPELL_SUBMERGE_0);
- m_uiStage = 2;
+ biteSpell = SPELL_PARALYTIC_BITE;
+ spewSpell = SPELL_ACID_SPEW;
+ spitSpell = SPELL_ACID_SPIT;
+ spraySpell = SPELL_PARALYTIC_SPRAY;
+ modelStationary = MODEL_ACIDMAW_STATIONARY;
+ modelMobile = MODEL_ACIDMAW_MOBILE;
+ otherWormEntry = NPC_DREADSCALE;
+
+ submergeTimer = 500;
+ DoCast(me, SPELL_SUBMERGE_0);
+ stage = 2;
}
};
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_acidmawAI(creature);
+ }
};
@@ -603,11 +619,6 @@ class boss_dreadscale : public CreatureScript
public:
boss_dreadscale() : CreatureScript("boss_dreadscale") { }
- CreatureAI* GetAI(Creature* pCreature) const
- {
- return new boss_dreadscaleAI(pCreature);
- }
-
struct boss_dreadscaleAI : public boss_jormungarAI
{
boss_dreadscaleAI(Creature* pCreature) : boss_jormungarAI(pCreature) { }
@@ -615,19 +626,23 @@ public:
void Reset()
{
boss_jormungarAI::Reset();
- m_uiBiteSpell = SPELL_BURNING_BITE;
- m_uiSpewSpell = SPELL_MOLTEN_SPEW;
- m_uiSpitSpell = SPELL_FIRE_SPIT;
- m_uiSpraySpell = SPELL_BURNING_SPRAY;
- m_uiModelStationary = MODEL_DREADSCALE_STATIONARY;
- m_uiModelMobile = MODEL_DREADSCALE_MOBILE;
- m_uiSisterID = NPC_ACIDMAW;
-
- m_uiSubmergeTimer = 45*IN_MILLISECONDS;
- m_uiStage = 0;
+ biteSpell = SPELL_BURNING_BITE;
+ spewSpell = SPELL_MOLTEN_SPEW;
+ spitSpell = SPELL_FIRE_SPIT;
+ spraySpell = SPELL_BURNING_SPRAY;
+ modelStationary = MODEL_DREADSCALE_STATIONARY;
+ modelMobile = MODEL_DREADSCALE_MOBILE;
+ otherWormEntry = NPC_ACIDMAW;
+
+ submergeTimer = 45 * IN_MILLISECONDS;
+ stage = 0;
}
};
+ CreatureAI* GetAI(Creature* pCreature) const
+ {
+ return new boss_dreadscaleAI(pCreature);
+ }
};
@@ -660,7 +675,7 @@ public:
if (!casted)
{
casted = true;
- DoCast(me,SPELL_SLIME_POOL_EFFECT);
+ DoCast(me, SPELL_SLIME_POOL_EFFECT);
}
}
};
@@ -691,7 +706,7 @@ public:
uint32 m_uiWhirlTimer;
uint32 m_uiMassiveCrashTimer;
uint32 m_uiTrampleTimer;
- float m_fTrampleTargetX,m_fTrampleTargetY,m_fTrampleTargetZ;
+ float m_fTrampleTargetX, m_fTrampleTargetY, m_fTrampleTargetZ;
uint64 m_uiTrampleTargetGUID;
bool m_bMovementStarted;
bool m_bMovementFinish;
@@ -701,9 +716,9 @@ public:
void Reset()
{
- m_uiFerociousButtTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
- m_uiArticBreathTimer = urand(25*IN_MILLISECONDS,40*IN_MILLISECONDS);
- m_uiWhirlTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiFerociousButtTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ m_uiArticBreathTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
+ m_uiWhirlTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
m_uiMassiveCrashTimer = 30*IN_MILLISECONDS;
m_uiTrampleTimer = IN_MILLISECONDS;
m_bMovementStarted = false;
@@ -729,7 +744,7 @@ public:
switch (uiId)
{
case 0: // JUMP!? Fuck! THAT'S BEEZARR! Would someone PLEASE make MotionMaster->Move* work better?
- if (me->GetDistance2d(ToCCommonLoc[1].GetPositionX(),ToCCommonLoc[1].GetPositionY()) < 6.0f)
+ if (me->GetDistance2d(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()) < 6.0f)
{
// Middle of the room
m_uiStage = 1;
@@ -737,7 +752,7 @@ public:
else
{
// Landed from Hop backwards (start trample)
- if (Unit::GetPlayer(*me,m_uiTrampleTargetGUID))
+ if (Unit::GetPlayer(*me, m_uiTrampleTargetGUID))
{
m_uiStage = 4;
} else m_uiStage = 6;
@@ -795,25 +810,25 @@ public:
if (m_uiFerociousButtTimer <= uiDiff)
{
DoCastVictim(SPELL_FEROCIOUS_BUTT);
- m_uiFerociousButtTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiFerociousButtTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiFerociousButtTimer -= uiDiff;
if (m_uiArticBreathTimer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
- DoCast(pTarget,SPELL_ARCTIC_BREATH);
- m_uiArticBreathTimer = urand(25*IN_MILLISECONDS,40*IN_MILLISECONDS);
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_ARCTIC_BREATH);
+ m_uiArticBreathTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiArticBreathTimer -= uiDiff;
if (m_uiWhirlTimer <= uiDiff)
{
DoCastAOE(SPELL_WHIRL);
- m_uiWhirlTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS);
+ m_uiWhirlTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else m_uiWhirlTimer -= uiDiff;
if (m_uiMassiveCrashTimer <= uiDiff)
{
- me->GetMotionMaster()->MoveJump(ToCCommonLoc[1].GetPositionX(),ToCCommonLoc[1].GetPositionY(),ToCCommonLoc[1].GetPositionZ(),10.0f,20.0f); // 1: Middle of the room
+ me->GetMotionMaster()->MoveJump(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 10.0f, 20.0f); // 1: Middle of the room
m_uiStage = 7; //Invalid (Do nothing more than move)
m_uiMassiveCrashTimer = 30*IN_MILLISECONDS;
} else m_uiMassiveCrashTimer -= uiDiff;
@@ -825,11 +840,11 @@ public:
m_uiStage = 2;
break;
case 2:
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
+ if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
m_uiTrampleTargetGUID = pTarget->GetGUID();
me->SetUInt64Value(UNIT_FIELD_TARGET, m_uiTrampleTargetGUID);
- DoScriptText(SAY_TRAMPLE_STARE,me,pTarget);
+ DoScriptText(SAY_TRAMPLE_STARE, me, pTarget);
m_bTrampleCasted = false;
SetCombatMovement(false);
me->GetMotionMaster()->MoveIdle();
@@ -841,7 +856,7 @@ public:
case 3:
if (m_uiTrampleTimer <= uiDiff)
{
- if (Unit* pTarget = Unit::GetPlayer(*me,m_uiTrampleTargetGUID))
+ if (Unit* pTarget = Unit::GetPlayer(*me, m_uiTrampleTargetGUID))
{
m_bTrampleCasted = false;
m_bMovementStarted = true;
@@ -851,14 +866,14 @@ public:
me->GetMotionMaster()->MoveJump(2*me->GetPositionX()-m_fTrampleTargetX,
2*me->GetPositionY()-m_fTrampleTargetY,
me->GetPositionZ(),
- 10.0f,20.0f); // 2: Hop Backwards
+ 10.0f, 20.0f); // 2: Hop Backwards
m_uiStage = 7; //Invalid (Do nothing more than move)
} else m_uiStage = 6;
} else m_uiTrampleTimer -= uiDiff;
break;
case 4:
- DoScriptText(SAY_TRAMPLE_START,me);
- me->GetMotionMaster()->MoveCharge(m_fTrampleTargetX,m_fTrampleTargetY,m_fTrampleTargetZ+2, 42, 1);
+ DoScriptText(SAY_TRAMPLE_START, me);
+ me->GetMotionMaster()->MoveCharge(m_fTrampleTargetX, m_fTrampleTargetY, m_fTrampleTargetZ+2, 42, 1);
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
m_uiStage = 5;
break;
@@ -888,8 +903,8 @@ public:
case 6:
if (!m_bTrampleCasted)
{
- DoCast(me,SPELL_STAGGERED_DAZE);
- DoScriptText(SAY_TRAMPLE_FAIL,me);
+ DoCast(me, SPELL_STAGGERED_DAZE);
+ DoScriptText(SAY_TRAMPLE_FAIL, me);
}
m_bMovementStarted = false;
me->GetMotionMaster()->MovementExpired();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index 875bc94d3e3..4e14a2208fa 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -145,7 +145,7 @@ struct boss_twin_baseAI : public ScriptedAI
Position EssenceLocation[2];
void Reset() {
- me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
/* Uncomment this once that they are flying above the ground
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
@@ -156,7 +156,7 @@ struct boss_twin_baseAI : public ScriptedAI
m_uiColorballsTimer = 15*IN_MILLISECONDS;
m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;
m_uiSpikeTimer = 20*IN_MILLISECONDS;
- m_uiTouchTimer = urand(10,15)*IN_MILLISECONDS;
+ m_uiTouchTimer = urand(10, 15)*IN_MILLISECONDS;
m_uiBerserkTimer = IsHeroic() ? 6*MINUTE*IN_MILLISECONDS : 10*MINUTE*IN_MILLISECONDS;
Summons.DespawnAll();
@@ -183,7 +183,7 @@ struct boss_twin_baseAI : public ScriptedAI
me->SetHomePosition(HomeLocation);
break;
case 1:
- me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
break;
@@ -194,7 +194,7 @@ struct boss_twin_baseAI : public ScriptedAI
{
if (pWho->GetTypeId() == TYPEID_PLAYER)
{
- DoScriptText(urand(0,1) ? SAY_KILL1 : SAY_KILL2,me);
+ DoScriptText(urand(0, 1) ? SAY_KILL1 : SAY_KILL2, me);
if (m_pInstance)
m_pInstance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
@@ -202,7 +202,7 @@ struct boss_twin_baseAI : public ScriptedAI
void JustSummoned(Creature* pSummoned)
{
- switch(pSummoned->GetEntry())
+ switch (pSummoned->GetEntry())
{
case NPC_UNLEASHED_DARK:
case NPC_UNLEASHED_LIGHT:
@@ -214,7 +214,7 @@ struct boss_twin_baseAI : public ScriptedAI
void SummonedCreatureDespawn(Creature* pSummoned)
{
- switch(pSummoned->GetEntry())
+ switch (pSummoned->GetEntry())
{
case NPC_LIGHT_ESSENCE:
case NPC_DARK_ESSENCE:
@@ -273,17 +273,17 @@ struct boss_twin_baseAI : public ScriptedAI
for (uint8 i = 0; i < quantity; i++)
{
float x = float(urand(uint32(x0 - r), uint32(x0 + r)));
- if (urand(0,1))
- y = y0 + sqrt(pow(r,2) - pow((x-x0),2));
+ if (urand(0, 1))
+ y = y0 + sqrt(pow(r, 2) - pow((x-x0), 2));
else
- y = y0 - sqrt(pow(r,2) - pow((x-x0),2));
- me->SummonCreature(m_uiColorballNpcId,x,y,me->GetPositionZ(),TEMPSUMMON_CORPSE_DESPAWN);
+ y = y0 - sqrt(pow(r, 2) - pow((x-x0), 2));
+ me->SummonCreature(m_uiColorballNpcId, x, y, me->GetPositionZ(), TEMPSUMMON_CORPSE_DESPAWN);
}
}
void JustDied(Unit* /*pKiller*/)
{
- DoScriptText(SAY_DEATH,me);
+ DoScriptText(SAY_DEATH, me);
if (m_pInstance)
{
m_pInstance->SetData(DATA_HEALTH_TWIN_SHARED, 0);
@@ -303,7 +303,7 @@ struct boss_twin_baseAI : public ScriptedAI
// Called when sister pointer needed
Creature* GetSister()
{
- return Unit::GetCreature((*me),m_pInstance->GetData64(m_uiSisterNpcId));
+ return Unit::GetCreature((*me), m_pInstance->GetData64(m_uiSisterNpcId));
}
void EnterCombat(Unit* /*pWho*/)
@@ -319,20 +319,20 @@ struct boss_twin_baseAI : public ScriptedAI
me->SummonCreature(m_uiEssenceNpcId, EssenceLocation[0].GetPositionX(), EssenceLocation[0].GetPositionY(), EssenceLocation[0].GetPositionZ());
me->SummonCreature(m_uiEssenceNpcId, EssenceLocation[1].GetPositionX(), EssenceLocation[1].GetPositionY(), EssenceLocation[1].GetPositionZ());
}
- DoScriptText(SAY_AGGRO,me);
- DoCast(me,m_uiSurgeSpellId);
+ DoScriptText(SAY_AGGRO, me);
+ DoCast(me, m_uiSurgeSpellId);
}
void DoAction(const int32 action)
{
- switch(action)
+ switch (action)
{
case ACTION_VORTEX:
m_uiStage = me->GetEntry() == NPC_LIGHTBANE ? 2 : 1;
break;
case ACTION_PACT:
m_uiStage = me->GetEntry() == NPC_LIGHTBANE ? 1 : 2;
- DoCast(me,SPELL_TWIN_POWER);
+ DoCast(me, SPELL_TWIN_POWER);
break;
}
}
@@ -356,8 +356,8 @@ struct boss_twin_baseAI : public ScriptedAI
{
if (Creature* pSister = GetSister())
pSister->AI()->DoAction(ACTION_VORTEX);
- DoScriptText(m_uiVortexEmote,me);
- DoScriptText(m_uiVortexSay,me);
+ DoScriptText(m_uiVortexEmote, me);
+ DoScriptText(m_uiVortexSay, me);
DoCastAOE(m_uiVortexSpellId);
m_uiStage = 0;
m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;
@@ -368,10 +368,10 @@ struct boss_twin_baseAI : public ScriptedAI
{
if (Creature* pSister = GetSister())
pSister->AI()->DoAction(ACTION_PACT);
- DoScriptText(EMOTE_SHIELD,me);
- DoScriptText(SAY_SHIELD,me);
- DoCast(me,m_uiShieldSpellId);
- DoCast(me,m_uiTwinPactSpellId);
+ DoScriptText(EMOTE_SHIELD, me);
+ DoScriptText(SAY_SHIELD, me);
+ DoCast(me, m_uiShieldSpellId);
+ DoCast(me, m_uiTwinPactSpellId);
m_uiStage = 0;
m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;
} m_uiSpecialAbilityTimer -= uiDiff;
@@ -388,9 +388,9 @@ struct boss_twin_baseAI : public ScriptedAI
if (IsHeroic() && m_uiTouchTimer <= uiDiff)
{
- if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0,200,true,m_uiOtherEssenceSpellId))
- DoCast(pTarget,m_uiTouchSpellId);
- m_uiTouchTimer = urand(10,15)*IN_MILLISECONDS;
+ if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true, m_uiOtherEssenceSpellId))
+ DoCast(pTarget, m_uiTouchSpellId);
+ m_uiTouchTimer = urand(10, 15)*IN_MILLISECONDS;
} m_uiTouchTimer -= uiDiff;
if (m_uiColorballsTimer <= uiDiff)
@@ -410,8 +410,8 @@ struct boss_twin_baseAI : public ScriptedAI
if (!m_bIsBerserk && m_uiBerserkTimer <= uiDiff)
{
- DoCast(me,SPELL_BERSERK);
- DoScriptText(SAY_BERSERK,me);
+ DoCast(me, SPELL_BERSERK);
+ DoScriptText(SAY_BERSERK, me);
m_bIsBerserk = true;
} else m_uiBerserkTimer -= uiDiff;
@@ -566,16 +566,16 @@ struct mob_unleashed_ballAI : public ScriptedAI
float x0 = ToCCommonLoc[1].GetPositionX(), y0 = ToCCommonLoc[1].GetPositionY(), r = 47.0f;
float y = y0;
float x = float(urand(uint32(x0 - r), uint32(x0 + r)));
- if (urand(0,1))
- y = y0 + sqrt(pow(r,2) - pow((x-x0),2));
+ if (urand(0, 1))
+ y = y0 + sqrt(pow(r, 2) - pow((x-x0), 2));
else
- y = y0 - sqrt(pow(r,2) - pow((x-x0),2));
- me->GetMotionMaster()->MovePoint(0,x,y,me->GetPositionZ());
+ y = y0 - sqrt(pow(r, 2) - pow((x-x0), 2));
+ me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
}
void Reset()
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetFlying(true);
@@ -591,7 +591,7 @@ struct mob_unleashed_ballAI : public ScriptedAI
switch (uiId)
{
case 0:
- if (urand(0,3) == 0)
+ if (urand(0, 3) == 0)
MoveToNextPoint();
else
me->DisappearAndDie();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
index 3234dfd39f0..1fe5a0498c6 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
@@ -28,602 +28,694 @@ EndScriptData */
class instance_trial_of_the_crusader : public InstanceMapScript
{
-public:
- instance_trial_of_the_crusader() : InstanceMapScript("instance_trial_of_the_crusader", 649) { }
-
- InstanceScript* GetInstanceScript(InstanceMap* pMap) const
- {
- return new instance_trial_of_the_crusader_InstanceMapScript(pMap);
- }
-
- struct instance_trial_of_the_crusader_InstanceMapScript : public InstanceScript
- {
- instance_trial_of_the_crusader_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {Initialize();};
-
- uint32 m_auiEncounter[MAX_ENCOUNTERS];
- uint32 m_uiTrialCounter;
- uint32 m_uiEvent;
- uint32 m_uiEventTimer;
- uint32 m_uiEventNPCId;
- uint32 m_uiNorthrendBeasts;
- std::string m_strInstData;
- bool m_bNeedSave;
-
- uint32 m_uiDataDamageTwin;
- uint32 m_uiFjolaCasting;
- uint32 m_uiEydisCasting;
-
- uint64 m_uiBarrentGUID;
- uint64 m_uiTirionGUID;
- uint64 m_uiFizzlebangGUID;
- uint64 m_uiGarroshGUID;
- uint64 m_uiVarianGUID;
-
- uint64 m_uiGormokGUID;
- uint64 m_uiAcidmawGUID;
- uint64 m_uiDreadscaleGUID;
- uint64 m_uiIcehowlGUID;
- uint64 m_uiJaraxxusGUID;
- uint64 m_uiChampionsControllerGUID;
- uint64 m_uiDarkbaneGUID;
- uint64 m_uiLightbaneGUID;
- uint64 m_uiAnubarakGUID;
-
- uint64 m_uiCrusadersCacheGUID;
- uint64 m_uiFloorGUID;
-
- uint64 m_uiTributeChestGUID;
-
- uint64 m_uiMainGateDoorGUID;
- uint64 m_uiEastPortcullisGUID;
- uint64 m_uiWebDoorGUID;
-
- // Achievement stuff
- uint32 m_uiNotOneButTwoJormungarsTimer;
- uint32 m_uiResilienceWillFixItTimer;
- uint8 m_uiSnoboldCount;
- uint8 m_uiMistressOfPainCount;
- bool m_bTributeToImmortalityElegible;
- std::list<uint32> m_vScarabTimeOfDeath;
-
- void Initialize()
- {
- for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
- m_auiEncounter[i] = NOT_STARTED;
+ public:
+ instance_trial_of_the_crusader() : InstanceMapScript("instance_trial_of_the_crusader", 649) { }
- m_uiTrialCounter = 50;
- m_uiEvent = 0;
+ struct instance_trial_of_the_crusader_InstanceMapScript : public InstanceScript
+ {
+ instance_trial_of_the_crusader_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {Initialize();};
+
+ uint32 EncounterStatus[MAX_ENCOUNTERS];
+ uint32 TrialCounter;
+ uint32 EventStage;
+ uint32 EventTimer;
+ uint32 EventNPCId;
+ uint32 NorthrendBeasts;
+ std::string SaveDataBuffer;
+ bool NeedSave;
+
+ uint32 DataDamageTwin;
+ uint32 FjolaCasting;
+ uint32 EydisCasting;
+
+ uint64 BarrentGUID;
+ uint64 TirionGUID;
+ uint64 FizzlebangGUID;
+ uint64 GarroshGUID;
+ uint64 VarianGUID;
+
+ uint64 GormokGUID;
+ uint64 AcidmawGUID;
+ uint64 DreadscaleGUID;
+ uint64 IcehowlGUID;
+ uint64 JaraxxusGUID;
+ uint64 ChampionsControllerGUID;
+ uint64 DarkbaneGUID;
+ uint64 LightbaneGUID;
+ uint64 AnubarakGUID;
+
+ uint64 CrusadersCacheGUID;
+ uint64 FloorGUID;
+
+ uint64 TributeChestGUID;
+
+ uint64 MainGateDoorGUID;
+ uint64 EastPortcullisGUID;
+ uint64 WebDoorGUID;
+
+ // Achievement stuff
+ uint32 NotOneButTwoJormungarsTimer;
+ uint32 ResilienceWillFixItTimer;
+ uint8 SnoboldCount;
+ uint8 MistressOfPainCount;
+ bool TributeToImmortalityElegible;
+
+ void Initialize()
+ {
+ for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
+ EncounterStatus[i] = NOT_STARTED;
- m_uiTributeChestGUID = 0;
- m_uiDataDamageTwin = 0;
+ TrialCounter = 50;
+ EventStage = 0;
- m_uiMainGateDoorGUID = 0;
- m_uiEastPortcullisGUID = 0;
- m_uiWebDoorGUID = 0;
+ TributeChestGUID = 0;
+ DataDamageTwin = 0;
- m_uiNorthrendBeasts = NOT_STARTED;
+ MainGateDoorGUID = 0;
+ EastPortcullisGUID = 0;
+ WebDoorGUID = 0;
- m_uiEventTimer = 1000;
+ NorthrendBeasts = NOT_STARTED;
- m_uiNotOneButTwoJormungarsTimer = 0;
- m_uiResilienceWillFixItTimer = 0;
- m_uiSnoboldCount = 0;
- m_uiMistressOfPainCount = 0;
- m_bTributeToImmortalityElegible = true;
+ EventTimer = 1000;
- m_bNeedSave = false;
- }
+ NotOneButTwoJormungarsTimer = 0;
+ ResilienceWillFixItTimer = 0;
+ SnoboldCount = 0;
+ MistressOfPainCount = 0;
+ TributeToImmortalityElegible = true;
- bool IsEncounterInProgress() const
- {
- for (uint8 i = 0; i < MAX_ENCOUNTERS ; ++i)
- if (m_auiEncounter[i] == IN_PROGRESS)
- return true;
- return false;
- }
+ NeedSave = false;
+ }
- void OnPlayerEnter(Player *m_player)
- {
- if (instance->IsHeroic())
+ bool IsEncounterInProgress() const
{
- m_player->SendUpdateWorldState(UPDATE_STATE_UI_SHOW,1);
- m_player->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, GetData(TYPE_COUNTER));
+ for (uint8 i = 0; i < MAX_ENCOUNTERS ; ++i)
+ if (EncounterStatus[i] == IN_PROGRESS)
+ return true;
+ return false;
}
- }
-
- bool IsRaidWiped()
- {
- Map::PlayerList const &players = instance->GetPlayers();
- for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
+ void OnPlayerEnter(Player* player)
{
- if (Player* pPlayer = i->getSource())
+ if (instance->IsHeroic())
{
- if (pPlayer->isAlive())
- return false;
+ player->SendUpdateWorldState(UPDATE_STATE_UI_SHOW, 1);
+ player->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, GetData(TYPE_COUNTER));
}
}
- return true;
- }
- void OpenDoor(uint64 guid)
- {
- if (!guid) return;
- GameObject* go = instance->GetGameObject(guid);
- if (go) go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
- }
+ bool IsRaidWiped()
+ {
+ Map::PlayerList const &players = instance->GetPlayers();
+ for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
+ if (Player* player = i->getSource())
+ if (player->isAlive())
+ return false;
- void CloseDoor(uint64 guid)
- {
- if (!guid) return;
- GameObject* go = instance->GetGameObject(guid);
- if (go) go->SetGoState(GO_STATE_READY);
- }
+ return true;
+ }
- void OnCreatureCreate(Creature* creature)
- {
- switch(creature->GetEntry())
+ void OpenDoor(uint64 guid)
{
- case NPC_BARRENT: m_uiBarrentGUID = creature->GetGUID(); break;
- case NPC_TIRION: m_uiTirionGUID = creature->GetGUID(); break;
- case NPC_FIZZLEBANG: m_uiFizzlebangGUID = creature->GetGUID(); break;
- case NPC_GARROSH: m_uiGarroshGUID = creature->GetGUID(); break;
- case NPC_VARIAN: m_uiVarianGUID = creature->GetGUID(); break;
-
- case NPC_GORMOK: m_uiGormokGUID = creature->GetGUID(); break;
- case NPC_ACIDMAW: m_uiAcidmawGUID = creature->GetGUID(); break;
- case NPC_DREADSCALE: m_uiDreadscaleGUID = creature->GetGUID(); break;
- case NPC_ICEHOWL: m_uiIcehowlGUID = creature->GetGUID(); break;
- case NPC_JARAXXUS: m_uiJaraxxusGUID = creature->GetGUID(); break;
- case NPC_CHAMPIONS_CONTROLLER: m_uiChampionsControllerGUID = creature->GetGUID(); break;
- case NPC_DARKBANE: m_uiDarkbaneGUID = creature->GetGUID(); break;
- case NPC_LIGHTBANE: m_uiLightbaneGUID = creature->GetGUID(); break;
- case NPC_ANUBARAK: m_uiAnubarakGUID = creature->GetGUID(); break;
+ if (!guid)
+ return;
+ if (GameObject* go = instance->GetGameObject(guid))
+ go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
}
- }
- void OnGameObjectCreate(GameObject* go)
- {
- switch(go->GetEntry())
+ void CloseDoor(uint64 guid)
{
- case GO_CRUSADERS_CACHE_10:
- if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL)
- m_uiCrusadersCacheGUID = go->GetGUID();
- break;
- case GO_CRUSADERS_CACHE_25:
- if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL)
- m_uiCrusadersCacheGUID = go->GetGUID();
- break;
- case GO_CRUSADERS_CACHE_10_H:
- if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
- m_uiCrusadersCacheGUID = go->GetGUID();
- break;
- case GO_CRUSADERS_CACHE_25_H:
- if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
- m_uiCrusadersCacheGUID = go->GetGUID();
- break;
- case GO_ARGENT_COLISEUM_FLOOR: m_uiFloorGUID = go->GetGUID(); break;
- case GO_MAIN_GATE_DOOR: m_uiMainGateDoorGUID = go->GetGUID(); break;
- case GO_EAST_PORTCULLIS: m_uiEastPortcullisGUID = go->GetGUID(); break;
- case GO_WEB_DOOR: m_uiWebDoorGUID = go->GetGUID(); break;
-
- case GO_TRIBUTE_CHEST_10H_25:
- case GO_TRIBUTE_CHEST_10H_45:
- case GO_TRIBUTE_CHEST_10H_50:
- case GO_TRIBUTE_CHEST_10H_99:
- case GO_TRIBUTE_CHEST_25H_25:
- case GO_TRIBUTE_CHEST_25H_45:
- case GO_TRIBUTE_CHEST_25H_50:
- case GO_TRIBUTE_CHEST_25H_99:
- m_uiTributeChestGUID = go->GetGUID(); break;
+ if (!guid)
+ return;
+ if (GameObject* go = instance->GetGameObject(guid))
+ go->SetGoState(GO_STATE_READY);
}
- }
- void SetData(uint32 uiType, uint32 uiData)
- {
- switch(uiType)
+ void OnCreatureCreate(Creature* creature)
{
- case TYPE_JARAXXUS:
- if (uiData == DONE) m_uiEvent = 2000;
- break;
- case TYPE_CRUSADERS:
- switch (uiData)
- {
- case IN_PROGRESS: m_uiResilienceWillFixItTimer = 0; break;
- case SPECIAL: //Means the first blood
- m_uiResilienceWillFixItTimer = 60*IN_MILLISECONDS;
- uiData = IN_PROGRESS;
- break;
- case DONE:
- DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_DEFEAT_FACTION_CHAMPIONS);
- if (m_uiResilienceWillFixItTimer > 0)
- DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_CHAMPIONS_KILLED_IN_MINUTE);
- if (GameObject* pChest = instance->GetGameObject(m_uiCrusadersCacheGUID))
- if (pChest && !pChest->isSpawned())
- pChest->SetRespawnTime(7*DAY);
- m_uiEvent = 3100;
- break;
- }
- break;
- case TYPE_VALKIRIES:
- switch (uiData)
- {
- case FAIL:
- if (m_auiEncounter[TYPE_VALKIRIES] == NOT_STARTED) uiData = NOT_STARTED;
- break;
- case SPECIAL:
- if (m_auiEncounter[TYPE_VALKIRIES] == SPECIAL) uiData = DONE;
- break;
- case DONE:
- if (instance->GetPlayers().getFirst()->getSource()->GetTeam() == ALLIANCE)
- m_uiEvent = 4020;
- else
- m_uiEvent = 4030;
- break;
- }
- break;
- case TYPE_ANUBARAK:
- switch (uiData)
- {
- case DONE:
- m_uiEvent = 6000;
- break;
- case SPECIAL:
- uint32 tributeChest = 0;
- if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
- {
- if (m_uiTrialCounter >= 50)
- tributeChest = GO_TRIBUTE_CHEST_10H_99;
+ switch (creature->GetEntry())
+ {
+ case NPC_BARRENT:
+ BarrentGUID = creature->GetGUID();
+ break;
+ case NPC_TIRION:
+ TirionGUID = creature->GetGUID();
+ break;
+ case NPC_FIZZLEBANG:
+ FizzlebangGUID = creature->GetGUID();
+ break;
+ case NPC_GARROSH:
+ GarroshGUID = creature->GetGUID();
+ break;
+ case NPC_VARIAN:
+ VarianGUID = creature->GetGUID();
+ break;
+
+ case NPC_GORMOK:
+ GormokGUID = creature->GetGUID();
+ break;
+ case NPC_ACIDMAW:
+ AcidmawGUID = creature->GetGUID();
+ break;
+ case NPC_DREADSCALE:
+ DreadscaleGUID = creature->GetGUID();
+ break;
+ case NPC_ICEHOWL:
+ IcehowlGUID = creature->GetGUID();
+ break;
+ case NPC_JARAXXUS:
+ JaraxxusGUID = creature->GetGUID();
+ break;
+ case NPC_CHAMPIONS_CONTROLLER:
+ ChampionsControllerGUID = creature->GetGUID();
+ break;
+ case NPC_DARKBANE:
+ DarkbaneGUID = creature->GetGUID();
+ break;
+ case NPC_LIGHTBANE:
+ LightbaneGUID = creature->GetGUID();
+ break;
+ case NPC_ANUBARAK:
+ AnubarakGUID = creature->GetGUID();
+ break;
+ }
+ }
+
+ void OnGameObjectCreate(GameObject* go)
+ {
+ switch (go->GetEntry())
+ {
+ case GO_CRUSADERS_CACHE_10:
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL)
+ CrusadersCacheGUID = go->GetGUID();
+ break;
+ case GO_CRUSADERS_CACHE_25:
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL)
+ CrusadersCacheGUID = go->GetGUID();
+ break;
+ case GO_CRUSADERS_CACHE_10_H:
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
+ CrusadersCacheGUID = go->GetGUID();
+ break;
+ case GO_CRUSADERS_CACHE_25_H:
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
+ CrusadersCacheGUID = go->GetGUID();
+ break;
+ case GO_ARGENT_COLISEUM_FLOOR:
+ FloorGUID = go->GetGUID();
+ break;
+ case GO_MAIN_GATE_DOOR:
+ MainGateDoorGUID = go->GetGUID();
+ break;
+ case GO_EAST_PORTCULLIS:
+ EastPortcullisGUID = go->GetGUID();
+ break;
+ case GO_WEB_DOOR:
+ WebDoorGUID = go->GetGUID();
+ break;
+
+ case GO_TRIBUTE_CHEST_10H_25:
+ case GO_TRIBUTE_CHEST_10H_45:
+ case GO_TRIBUTE_CHEST_10H_50:
+ case GO_TRIBUTE_CHEST_10H_99:
+ case GO_TRIBUTE_CHEST_25H_25:
+ case GO_TRIBUTE_CHEST_25H_45:
+ case GO_TRIBUTE_CHEST_25H_50:
+ case GO_TRIBUTE_CHEST_25H_99:
+ TributeChestGUID = go->GetGUID();
+ break;
+ }
+ }
+
+ void SetData(uint32 type, uint32 data)
+ {
+ switch (type)
+ {
+ case TYPE_JARAXXUS:
+ if (data == DONE)
+ EventStage = 2000;
+ break;
+ case TYPE_CRUSADERS:
+ switch (data)
+ {
+ case IN_PROGRESS:
+ ResilienceWillFixItTimer = 0;
+ break;
+ case SPECIAL: //Means the first blood
+ ResilienceWillFixItTimer = 60*IN_MILLISECONDS;
+ data = IN_PROGRESS;
+ break;
+ case DONE:
+ DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_DEFEAT_FACTION_CHAMPIONS);
+ if (ResilienceWillFixItTimer > 0)
+ DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_CHAMPIONS_KILLED_IN_MINUTE);
+ DoRespawnGameObject(CrusadersCacheGUID, 7*DAY);
+ EventStage = 3100;
+ break;
+ }
+ break;
+ case TYPE_VALKIRIES:
+ switch (data)
+ {
+ case FAIL:
+ if (EncounterStatus[TYPE_VALKIRIES] == NOT_STARTED)
+ data = NOT_STARTED;
+ break;
+ case SPECIAL:
+ if (EncounterStatus[TYPE_VALKIRIES] == SPECIAL)
+ data = DONE;
+ break;
+ case DONE:
+ if (instance->GetPlayers().getFirst()->getSource()->GetTeam() == ALLIANCE)
+ EventStage = 4020;
else
- if (m_uiTrialCounter >= 45)
- tributeChest = GO_TRIBUTE_CHEST_10H_50;
+ EventStage = 4030;
+ break;
+ }
+ break;
+ case TYPE_ANUBARAK:
+ switch (data)
+ {
+ case DONE:
+ EventStage = 6000;
+ break;
+ case SPECIAL:
+ uint32 tributeChest = 0;
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
+ {
+ if (TrialCounter >= 50)
+ tributeChest = GO_TRIBUTE_CHEST_10H_99;
else
- if (m_uiTrialCounter >= 25)
- tributeChest = GO_TRIBUTE_CHEST_10H_45;
+ if (TrialCounter >= 45)
+ tributeChest = GO_TRIBUTE_CHEST_10H_50;
else
- tributeChest = GO_TRIBUTE_CHEST_10H_25;
- }
- else if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
- {
- if (m_uiTrialCounter >= 50)
- tributeChest = GO_TRIBUTE_CHEST_25H_99;
- else
- if (m_uiTrialCounter >= 45)
- tributeChest = GO_TRIBUTE_CHEST_25H_50;
+ if (TrialCounter >= 25)
+ tributeChest = GO_TRIBUTE_CHEST_10H_45;
+ else
+ tributeChest = GO_TRIBUTE_CHEST_10H_25;
+ }
+ else if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
+ {
+ if (TrialCounter >= 50)
+ tributeChest = GO_TRIBUTE_CHEST_25H_99;
else
- if (m_uiTrialCounter >= 25)
- tributeChest = GO_TRIBUTE_CHEST_25H_45;
+ if (TrialCounter >= 45)
+ tributeChest = GO_TRIBUTE_CHEST_25H_50;
else
- tributeChest = GO_TRIBUTE_CHEST_25H_25;
- }
- if (tributeChest)
- if (Creature* pTirion = instance->GetCreature(m_uiTirionGUID))
- if (GameObject* pChest = pTirion->SummonGameObject(tributeChest,805.62f,134.87f,142.16f,3.27f,0,0,0,0,90000000))
- pChest->SetRespawnTime(pChest->GetRespawnDelay());
- break;
- }
- break;
- case TYPE_COUNTER: m_uiTrialCounter = uiData; uiData = DONE; break;
- case TYPE_EVENT: m_uiEvent = uiData; uiData = NOT_STARTED; break;
- case TYPE_EVENT_TIMER: m_uiEventTimer = uiData; uiData = NOT_STARTED; break;
- case TYPE_NORTHREND_BEASTS:
- m_uiNorthrendBeasts = uiData;
- switch (uiData)
+ if (TrialCounter >= 25)
+ tributeChest = GO_TRIBUTE_CHEST_25H_45;
+ else
+ tributeChest = GO_TRIBUTE_CHEST_25H_25;
+ }
+ if (tributeChest)
+ if (Creature* tirion = instance->GetCreature(TirionGUID))
+ if (GameObject* chest = tirion->SummonGameObject(tributeChest, 805.62f, 134.87f, 142.16f, 3.27f, 0, 0, 0, 0, 90000000))
+ chest->SetRespawnTime(chest->GetRespawnDelay());
+ break;
+ }
+ break;
+ case TYPE_COUNTER:
+ TrialCounter = data;
+ data = DONE;
+ break;
+ case TYPE_EVENT:
+ EventStage = data;
+ data = NOT_STARTED;
+ break;
+ case TYPE_EVENT_TIMER:
+ EventTimer = data;
+ data = NOT_STARTED;
+ break;
+ case TYPE_NORTHREND_BEASTS:
+ NorthrendBeasts = data;
+ switch (data)
+ {
+ case GORMOK_DONE:
+ EventStage = 200;
+ SetData(TYPE_NORTHREND_BEASTS, IN_PROGRESS);
+ SetData(TYPE_BEASTS, IN_PROGRESS);
+ break;
+ case SNAKES_IN_PROGRESS:
+ NotOneButTwoJormungarsTimer = 0;
+ break;
+ case SNAKES_SPECIAL:
+ NotOneButTwoJormungarsTimer = 10*IN_MILLISECONDS;
+ break;
+ case SNAKES_DONE:
+ if (NotOneButTwoJormungarsTimer > 0)
+ DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_WORMS_KILLED_IN_10_SECONDS);
+ EventStage = 300;
+ SetData(TYPE_NORTHREND_BEASTS, IN_PROGRESS);
+ SetData(TYPE_BEASTS, IN_PROGRESS);
+ break;
+ case ICEHOWL_DONE:
+ EventStage = 400;
+ SetData(TYPE_NORTHREND_BEASTS, DONE);
+ SetData(TYPE_BEASTS, DONE);
+ break;
+ case FAIL:
+ SetData(TYPE_BEASTS, FAIL);
+ break;
+ }
+ break;
+ case DATA_HEALTH_TWIN_SHARED:
+ DataDamageTwin = data;
+ data = NOT_STARTED;
+ break;
+
+ //Achievements
+ case DATA_SNOBOLD_COUNT:
+ if (data == INCREASE)
+ ++SnoboldCount;
+ else if (data == DECREASE)
+ --SnoboldCount;
+ break;
+ case DATA_MISTRESS_OF_PAIN_COUNT:
+ if (data == INCREASE)
+ ++MistressOfPainCount;
+ else if (data == DECREASE)
+ --MistressOfPainCount;
+ break;
+ case DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE:
+ TributeToImmortalityElegible = false;
+ break;
+ }
+ if (IsEncounterInProgress())
+ {
+ CloseDoor(GetData64(GO_EAST_PORTCULLIS));
+ CloseDoor(GetData64(GO_WEB_DOOR));
+ }
+ else
+ {
+ OpenDoor(GetData64(GO_EAST_PORTCULLIS));
+ OpenDoor(GetData64(GO_WEB_DOOR));
+ }
+
+ if (type < MAX_ENCOUNTERS)
+ {
+ sLog->outDetail("[ToCr] EncounterStatus[type %u] %u = data %u;", type, EncounterStatus[type], data);
+ if (data == FAIL)
{
- case GORMOK_DONE:
- m_uiEvent = 200;
- SetData(TYPE_NORTHREND_BEASTS,IN_PROGRESS);
- SetData(TYPE_BEASTS,IN_PROGRESS);
- break;
- case SNAKES_IN_PROGRESS: m_uiNotOneButTwoJormungarsTimer = 0; break;
- case SNAKES_SPECIAL: m_uiNotOneButTwoJormungarsTimer = 10*IN_MILLISECONDS; break;
- case SNAKES_DONE:
- if (m_uiNotOneButTwoJormungarsTimer > 0)
- DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_WORMS_KILLED_IN_10_SECONDS);
- m_uiEvent = 300;
- SetData(TYPE_NORTHREND_BEASTS,IN_PROGRESS);
- SetData(TYPE_BEASTS,IN_PROGRESS);
- break;
- case ICEHOWL_DONE:
- m_uiEvent = 400;
- SetData(TYPE_NORTHREND_BEASTS,DONE);
- SetData(TYPE_BEASTS,DONE);
- break;
- case FAIL:
- SetData(TYPE_BEASTS,FAIL);
- break;
+ if (IsRaidWiped())
+ {
+ --TrialCounter;
+ NeedSave = true;
+ EventStage = (type == TYPE_BEASTS ? 666 : 0);
+ }
+ data = NOT_STARTED;
}
- break;
- case DATA_HEALTH_TWIN_SHARED: m_uiDataDamageTwin = uiData; uiData = NOT_STARTED; break;
-
- //Achievements
- case DATA_SNOBOLD_COUNT:
- if (uiData == INCREASE)
- ++m_uiSnoboldCount;
- else if (uiData == DECREASE)
- --m_uiSnoboldCount;
- break;
- case DATA_MISTRESS_OF_PAIN_COUNT:
- if (uiData == INCREASE)
- ++m_uiMistressOfPainCount;
- else if (uiData == DECREASE)
- --m_uiMistressOfPainCount;
- break;
- case DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE:
- m_bTributeToImmortalityElegible = false;
- break;
- }
- if (IsEncounterInProgress())
- {
- CloseDoor(GetData64(GO_EAST_PORTCULLIS));
- CloseDoor(GetData64(GO_WEB_DOOR));
- } else {
- OpenDoor(GetData64(GO_EAST_PORTCULLIS));
- OpenDoor(GetData64(GO_WEB_DOOR));
- }
- if (uiType < MAX_ENCOUNTERS)
- {
- sLog->outBasic("[ToCr] m_auiEncounter[uiType %u] %u = uiData %u;",uiType,m_auiEncounter[uiType],uiData);
- if (uiData == FAIL)
- {
- if (IsRaidWiped())
+ EncounterStatus[type] = data;
+
+ if (data == DONE || NeedSave == true)
{
- --m_uiTrialCounter;
- m_bNeedSave = true;
- m_uiEvent = (uiType == TYPE_BEASTS? 666 : 0);
+ if (Unit* announcer = instance->GetCreature(GetData64(NPC_BARRENT)))
+ announcer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ Save();
}
- uiData = NOT_STARTED;
}
- m_auiEncounter[uiType] = uiData;
+ }
- if (uiData == DONE || m_bNeedSave == true)
+ uint64 GetData64(uint32 type)
+ {
+ switch (type)
{
- if (Unit* pAnnouncer = instance->GetCreature(GetData64(NPC_BARRENT)))
- pAnnouncer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- Save();
+ case NPC_BARRENT:
+ return BarrentGUID;
+ case NPC_TIRION:
+ return TirionGUID;
+ case NPC_FIZZLEBANG:
+ return FizzlebangGUID;
+ case NPC_GARROSH:
+ return GarroshGUID;
+ case NPC_VARIAN:
+ return VarianGUID;
+
+ case NPC_GORMOK:
+ return GormokGUID;
+ case NPC_ACIDMAW:
+ return AcidmawGUID;
+ case NPC_DREADSCALE:
+ return DreadscaleGUID;
+ case NPC_ICEHOWL:
+ return IcehowlGUID;
+ case NPC_JARAXXUS:
+ return JaraxxusGUID;
+ case NPC_CHAMPIONS_CONTROLLER:
+ return ChampionsControllerGUID;
+ case NPC_DARKBANE:
+ return DarkbaneGUID;
+ case NPC_LIGHTBANE:
+ return LightbaneGUID;
+ case NPC_ANUBARAK:
+ return AnubarakGUID;
+
+ case GO_ARGENT_COLISEUM_FLOOR:
+ return FloorGUID;
+ case GO_MAIN_GATE_DOOR:
+ return MainGateDoorGUID;
+ case GO_EAST_PORTCULLIS:
+ return EastPortcullisGUID;
+ case GO_WEB_DOOR:
+ return WebDoorGUID;
+ default:
+ break;
}
+
+ return 0;
}
- }
- uint64 GetData64(uint32 uiData)
- {
- switch(uiData)
+ uint32 GetData(uint32 type)
{
- case NPC_BARRENT: return m_uiBarrentGUID;
- case NPC_TIRION: return m_uiTirionGUID;
- case NPC_FIZZLEBANG: return m_uiFizzlebangGUID;
- case NPC_GARROSH: return m_uiGarroshGUID;
- case NPC_VARIAN: return m_uiVarianGUID;
-
- case NPC_GORMOK: return m_uiGormokGUID;
- case NPC_ACIDMAW: return m_uiAcidmawGUID;
- case NPC_DREADSCALE: return m_uiDreadscaleGUID;
- case NPC_ICEHOWL: return m_uiIcehowlGUID;
- case NPC_JARAXXUS: return m_uiJaraxxusGUID;
- case NPC_CHAMPIONS_CONTROLLER: return m_uiChampionsControllerGUID;
- case NPC_DARKBANE: return m_uiDarkbaneGUID;
- case NPC_LIGHTBANE: return m_uiLightbaneGUID;
- case NPC_ANUBARAK: return m_uiAnubarakGUID;
-
- case GO_ARGENT_COLISEUM_FLOOR: return m_uiFloorGUID;
- case GO_MAIN_GATE_DOOR: return m_uiMainGateDoorGUID;
- case GO_EAST_PORTCULLIS: return m_uiEastPortcullisGUID;
- case GO_WEB_DOOR: return m_uiWebDoorGUID;
+ switch (type)
+ {
+ case TYPE_BEASTS:
+ return EncounterStatus[TYPE_BEASTS];
+ case TYPE_JARAXXUS:
+ return EncounterStatus[TYPE_JARAXXUS];
+ case TYPE_CRUSADERS:
+ return EncounterStatus[TYPE_CRUSADERS];
+ case TYPE_VALKIRIES:
+ return EncounterStatus[TYPE_VALKIRIES];
+ case TYPE_LICH_KING:
+ return EncounterStatus[TYPE_LICH_KING];
+ case TYPE_ANUBARAK:
+ return EncounterStatus[TYPE_ANUBARAK];
+ case TYPE_COUNTER:
+ return TrialCounter;
+ case TYPE_EVENT:
+ return EventStage;
+ case TYPE_NORTHREND_BEASTS:
+ return NorthrendBeasts;
+ case TYPE_EVENT_TIMER:
+ return EventTimer;
+ case TYPE_EVENT_NPC:
+ switch (EventStage)
+ {
+ case 110:
+ case 140:
+ case 150:
+ case 155:
+ case 200:
+ case 205:
+ case 210:
+ case 220:
+ case 300:
+ case 305:
+ case 310:
+ case 315:
+ case 400:
+ case 666:
+ case 1010:
+ case 1180:
+ case 2000:
+ case 2030:
+ case 3000:
+ case 3001:
+ case 3060:
+ case 3061:
+ case 3090:
+ case 3091:
+ case 3092:
+ case 3100:
+ case 3110:
+ case 4000:
+ case 4010:
+ case 4015:
+ case 4016:
+ case 4040:
+ case 4050:
+ case 5000:
+ case 5005:
+ case 5020:
+ case 6000:
+ case 6005:
+ case 6010:
+ EventNPCId = NPC_TIRION;
+ break;
+ case 5010:
+ case 5030:
+ case 5040:
+ case 5050:
+ case 5060:
+ case 5070:
+ case 5080:
+ EventNPCId = NPC_LICH_KING_1;
+ break;
+ case 120:
+ case 122:
+ case 2020:
+ case 3080:
+ case 3051:
+ case 3071:
+ case 4020:
+ EventNPCId = NPC_VARIAN;
+ break;
+ case 130:
+ case 132:
+ case 2010:
+ case 3050:
+ case 3070:
+ case 3081:
+ case 4030:
+ EventNPCId = NPC_GARROSH;
+ break;
+ case 1110:
+ case 1120:
+ case 1130:
+ case 1132:
+ case 1134:
+ case 1135:
+ case 1140:
+ case 1142:
+ case 1144:
+ case 1150:
+ EventNPCId = NPC_FIZZLEBANG;
+ break;
+ default:
+ EventNPCId = NPC_TIRION;
+ break;
+ };
+ return EventNPCId;
+ case DATA_HEALTH_TWIN_SHARED:
+ return DataDamageTwin;
+ default:
+ break;
+ }
+
+ return 0;
}
- return 0;
- }
- uint32 GetData(uint32 uiType)
- {
- switch(uiType)
+ void Update(uint32 diff)
{
- case TYPE_BEASTS: return m_auiEncounter[TYPE_BEASTS];
- case TYPE_JARAXXUS: return m_auiEncounter[TYPE_JARAXXUS];
- case TYPE_CRUSADERS: return m_auiEncounter[TYPE_CRUSADERS];
- case TYPE_VALKIRIES: return m_auiEncounter[TYPE_VALKIRIES];
- case TYPE_LICH_KING: return m_auiEncounter[TYPE_LICH_KING];
- case TYPE_ANUBARAK: return m_auiEncounter[TYPE_ANUBARAK];
- case TYPE_COUNTER: return m_uiTrialCounter;
- case TYPE_EVENT: return m_uiEvent;
- case TYPE_NORTHREND_BEASTS: return m_uiNorthrendBeasts;
- case TYPE_EVENT_TIMER: return m_uiEventTimer;
- case TYPE_EVENT_NPC:
- switch (m_uiEvent)
- {
- case 110:
- case 140:
- case 150:
- case 155:
- case 200:
- case 205:
- case 210:
- case 220:
- case 300:
- case 305:
- case 310:
- case 315:
- case 400:
- case 666:
- case 1010:
- case 1180:
- case 2000:
- case 2030:
- case 3000:
- case 3001:
- case 3060:
- case 3061:
- case 3090:
- case 3091:
- case 3092:
- case 3100:
- case 3110:
- case 4000:
- case 4010:
- case 4015:
- case 4016:
- case 4040:
- case 4050:
- case 5000:
- case 5005:
- case 5020:
- case 6000:
- case 6005:
- case 6010:
- m_uiEventNPCId = NPC_TIRION;
- break;
- case 5010:
- case 5030:
- case 5040:
- case 5050:
- case 5060:
- case 5070:
- case 5080:
- m_uiEventNPCId = NPC_LICH_KING_1;
- break;
- case 120:
- case 122:
- case 2020:
- case 3080:
- case 3051:
- case 3071:
- case 4020:
- m_uiEventNPCId = NPC_VARIAN;
- break;
- case 130:
- case 132:
- case 2010:
- case 3050:
- case 3070:
- case 3081:
- case 4030:
- m_uiEventNPCId = NPC_GARROSH;
- break;
- case 1110:
- case 1120:
- case 1130:
- case 1132:
- case 1134:
- case 1135:
- case 1140:
- case 1142:
- case 1144:
- case 1150:
- m_uiEventNPCId = NPC_FIZZLEBANG;
- break;
- default:
- m_uiEventNPCId = NPC_TIRION;
- break;
- };
- return m_uiEventNPCId;
- case DATA_HEALTH_TWIN_SHARED: return m_uiDataDamageTwin;
+ if (GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && NotOneButTwoJormungarsTimer)
+ {
+ if (NotOneButTwoJormungarsTimer <= diff)
+ NotOneButTwoJormungarsTimer = 0;
+ else
+ NotOneButTwoJormungarsTimer -= diff;
+ }
+
+ if (GetData(TYPE_CRUSADERS) == IN_PROGRESS && ResilienceWillFixItTimer)
+ {
+ if (ResilienceWillFixItTimer <= diff)
+ ResilienceWillFixItTimer = 0;
+ else
+ ResilienceWillFixItTimer -= diff;
+ }
}
- return 0;
- }
- void Update(uint32 uiDiff)
- {
- if (GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && m_uiNotOneButTwoJormungarsTimer)
+ void Save()
{
- if (m_uiNotOneButTwoJormungarsTimer <= uiDiff)
- m_uiNotOneButTwoJormungarsTimer = 0;
- else m_uiNotOneButTwoJormungarsTimer -= uiDiff;
+ OUT_SAVE_INST_DATA;
+
+ std::ostringstream saveStream;
+
+ for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
+ saveStream << EncounterStatus[i] << " ";
+
+ saveStream << TrialCounter;
+ SaveDataBuffer = saveStream.str();
+
+ SaveToDB();
+ OUT_SAVE_INST_DATA_COMPLETE;
+ NeedSave = false;
}
- if (GetData(TYPE_CRUSADERS) == IN_PROGRESS && m_uiResilienceWillFixItTimer)
+ std::string GetSaveData()
{
- if (m_uiResilienceWillFixItTimer <= uiDiff)
- m_uiResilienceWillFixItTimer = 0;
- else m_uiResilienceWillFixItTimer -= uiDiff;
+ return SaveDataBuffer;
}
- }
- void Save()
- {
- OUT_SAVE_INST_DATA;
+ void Load(const char* strIn)
+ {
+ if (!strIn)
+ {
+ OUT_LOAD_INST_DATA_FAIL;
+ return;
+ }
- std::ostringstream saveStream;
+ OUT_LOAD_INST_DATA(strIn);
- for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
- saveStream << m_auiEncounter[i] << " ";
+ std::istringstream loadStream(strIn);
- saveStream << m_uiTrialCounter;
- m_strInstData = saveStream.str();
+ for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
+ {
+ loadStream >> EncounterStatus[i];
- SaveToDB();
- OUT_SAVE_INST_DATA_COMPLETE;
- m_bNeedSave = false;
- }
+ if (EncounterStatus[i] == IN_PROGRESS)
+ EncounterStatus[i] = NOT_STARTED;
+ }
- std::string GetSaveData()
- {
- return m_strInstData;
- }
+ loadStream >> TrialCounter;
+ EventStage = 0;
- void Load(const char* strIn)
- {
- if (!strIn)
- {
- OUT_LOAD_INST_DATA_FAIL;
- return;
+ OUT_LOAD_INST_DATA_COMPLETE;
}
- OUT_LOAD_INST_DATA(strIn);
-
- std::istringstream loadStream(strIn);
-
- for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
+ bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/)
{
- loadStream >> m_auiEncounter[i];
+ switch (criteria_id)
+ {
+ case UPPER_BACK_PAIN_10_PLAYER:
+ case UPPER_BACK_PAIN_10_PLAYER_HEROIC:
+ return SnoboldCount >= 2;
+ case UPPER_BACK_PAIN_25_PLAYER:
+ case UPPER_BACK_PAIN_25_PLAYER_HEROIC:
+ return SnoboldCount >= 4;
+ case THREE_SIXTY_PAIN_SPIKE_10_PLAYER:
+ case THREE_SIXTY_PAIN_SPIKE_10_PLAYER_HEROIC:
+ case THREE_SIXTY_PAIN_SPIKE_25_PLAYER:
+ case THREE_SIXTY_PAIN_SPIKE_25_PLAYER_HEROIC:
+ return MistressOfPainCount >= 2;
+ case A_TRIBUTE_TO_SKILL_10_PLAYER:
+ case A_TRIBUTE_TO_SKILL_25_PLAYER:
+ return TrialCounter >= 25;
+ case A_TRIBUTE_TO_MAD_SKILL_10_PLAYER:
+ case A_TRIBUTE_TO_MAD_SKILL_25_PLAYER:
+ return TrialCounter >= 45;
+ case A_TRIBUTE_TO_INSANITY_10_PLAYER:
+ case A_TRIBUTE_TO_INSANITY_25_PLAYER:
+ case REALM_FIRST_GRAND_CRUSADER:
+ return TrialCounter == 50;
+ case A_TRIBUTE_TO_IMMORTALITY_HORDE:
+ case A_TRIBUTE_TO_IMMORTALITY_ALLIANCE:
+ return TrialCounter == 50 && TributeToImmortalityElegible;
+ case A_TRIBUTE_TO_DEDICATED_INSANITY:
+ return false/*uiGrandCrusaderAttemptsLeft == 50 && !bHasAtAnyStagePlayerEquippedTooGoodItem*/;
+ }
- if (m_auiEncounter[i] == IN_PROGRESS)
- m_auiEncounter[i] = NOT_STARTED;
+ return false;
}
- loadStream >> m_uiTrialCounter;
- m_uiEvent = 0;
-
- OUT_LOAD_INST_DATA_COMPLETE;
- }
+ };
- bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/)
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
{
- switch (criteria_id)
- {
- case UPPER_BACK_PAIN_10_PLAYER:
- case UPPER_BACK_PAIN_10_PLAYER_HEROIC:
- return m_uiSnoboldCount >= 2;
- case UPPER_BACK_PAIN_25_PLAYER:
- case UPPER_BACK_PAIN_25_PLAYER_HEROIC:
- return m_uiSnoboldCount >= 4;
- case THREE_SIXTY_PAIN_SPIKE_10_PLAYER:
- case THREE_SIXTY_PAIN_SPIKE_10_PLAYER_HEROIC:
- case THREE_SIXTY_PAIN_SPIKE_25_PLAYER:
- case THREE_SIXTY_PAIN_SPIKE_25_PLAYER_HEROIC:
- return m_uiMistressOfPainCount >= 2;
- case A_TRIBUTE_TO_SKILL_10_PLAYER:
- case A_TRIBUTE_TO_SKILL_25_PLAYER:
- return m_uiTrialCounter >= 25;
- case A_TRIBUTE_TO_MAD_SKILL_10_PLAYER:
- case A_TRIBUTE_TO_MAD_SKILL_25_PLAYER:
- return m_uiTrialCounter >= 45;
- case A_TRIBUTE_TO_INSANITY_10_PLAYER:
- case A_TRIBUTE_TO_INSANITY_25_PLAYER:
- case REALM_FIRST_GRAND_CRUSADER:
- return m_uiTrialCounter == 50;
- case A_TRIBUTE_TO_IMMORTALITY_HORDE:
- case A_TRIBUTE_TO_IMMORTALITY_ALLIANCE:
- return m_uiTrialCounter == 50 && m_bTributeToImmortalityElegible;
- case A_TRIBUTE_TO_DEDICATED_INSANITY:
- return false/*uiGrandCrusaderAttemptsLeft == 50 && !bHasAtAnyStagePlayerEquippedTooGoodItem*/;
- }
-
- return false;
+ return new instance_trial_of_the_crusader_InstanceMapScript(map);
}
- };
-
};
-
void AddSC_instance_trial_of_the_crusader()
{
new instance_trial_of_the_crusader();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 026e202f243..23aaa3f6bdd 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -83,12 +83,12 @@ struct _Messages
static _Messages _GossipMessage[]=
{
- {MSG_BEASTS,GOSSIP_ACTION_INFO_DEF+1,false,TYPE_BEASTS},
- {MSG_JARAXXUS,GOSSIP_ACTION_INFO_DEF+2,false,TYPE_JARAXXUS},
- {MSG_CRUSADERS,GOSSIP_ACTION_INFO_DEF+3,false,TYPE_CRUSADERS},
- {MSG_VALKIRIES,GOSSIP_ACTION_INFO_DEF+4,false,TYPE_VALKIRIES},
- {MSG_LICH_KING,GOSSIP_ACTION_INFO_DEF+5,false,TYPE_ANUBARAK},
- {MSG_ANUBARAK,GOSSIP_ACTION_INFO_DEF+6,true,TYPE_ANUBARAK}
+ {MSG_BEASTS, GOSSIP_ACTION_INFO_DEF+1, false, TYPE_BEASTS},
+ {MSG_JARAXXUS, GOSSIP_ACTION_INFO_DEF+2, false, TYPE_JARAXXUS},
+ {MSG_CRUSADERS, GOSSIP_ACTION_INFO_DEF+3, false, TYPE_CRUSADERS},
+ {MSG_VALKIRIES, GOSSIP_ACTION_INFO_DEF+4, false, TYPE_VALKIRIES},
+ {MSG_LICH_KING, GOSSIP_ACTION_INFO_DEF+5, false, TYPE_ANUBARAK},
+ {MSG_ANUBARAK, GOSSIP_ACTION_INFO_DEF+6, true, TYPE_ANUBARAK}
};
enum
@@ -254,7 +254,7 @@ class boss_lich_king_toc : public CreatureScript
pSummoned->CastSpell(pSummoned, 51807, false);
pSummoned->SetDisplayId(11686);
}
- if (m_pInstance) m_pInstance->SetData(TYPE_LICH_KING,IN_PROGRESS);
+ if (m_pInstance) m_pInstance->SetData(TYPE_LICH_KING, IN_PROGRESS);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
}
@@ -265,10 +265,10 @@ class boss_lich_king_toc : public CreatureScript
switch (uiId)
{
case 0:
- m_pInstance->SetData(TYPE_EVENT,5030);
+ m_pInstance->SetData(TYPE_EVENT, 5030);
break;
case 1:
- m_pInstance->SetData(TYPE_EVENT,5050);
+ m_pInstance->SetData(TYPE_EVENT, 5050);
break;
}
}
@@ -284,49 +284,49 @@ class boss_lich_king_toc : public CreatureScript
switch (m_pInstance->GetData(TYPE_EVENT))
{
case 5010:
- DoScriptText(SAY_STAGE_4_02,me);
+ DoScriptText(SAY_STAGE_4_02, me);
m_uiUpdateTimer = 3000;
- me->GetMotionMaster()->MovePoint(0,LichKingLoc[0]);
- m_pInstance->SetData(TYPE_EVENT,5020);
+ me->GetMotionMaster()->MovePoint(0, LichKingLoc[0]);
+ m_pInstance->SetData(TYPE_EVENT, 5020);
break;
case 5030:
- DoScriptText(SAY_STAGE_4_04,me);
+ DoScriptText(SAY_STAGE_4_04, me);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
m_uiUpdateTimer = 10000;
- m_pInstance->SetData(TYPE_EVENT,5040);
+ m_pInstance->SetData(TYPE_EVENT, 5040);
break;
case 5040:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- me->GetMotionMaster()->MovePoint(1,LichKingLoc[1]);
+ me->GetMotionMaster()->MovePoint(1, LichKingLoc[1]);
m_uiUpdateTimer = 1000;
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 5050:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,5060);
+ m_pInstance->SetData(TYPE_EVENT, 5060);
break;
case 5060:
- DoScriptText(SAY_STAGE_4_05,me);
+ DoScriptText(SAY_STAGE_4_05, me);
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
m_uiUpdateTimer = 2500;
- m_pInstance->SetData(TYPE_EVENT,5070);
+ m_pInstance->SetData(TYPE_EVENT, 5070);
break;
case 5070:
- me->CastSpell(me,68198,false);
+ me->CastSpell(me, 68198, false);
m_uiUpdateTimer = 1500;
- m_pInstance->SetData(TYPE_EVENT,5080);
+ m_pInstance->SetData(TYPE_EVENT, 5080);
break;
case 5080:
if (GameObject* pGoFloor = m_pInstance->instance->GetGameObject(m_pInstance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
pGoFloor->TakenDamage(1000000);
- me->CastSpell(me,69016,false);
- if (m_pInstance) m_pInstance->SetData(TYPE_LICH_KING,DONE);
- Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_ANUBARAK));
+ me->CastSpell(me, 69016, false);
+ if (m_pInstance) m_pInstance->SetData(TYPE_LICH_KING, DONE);
+ Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ANUBARAK));
if (!pTemp || !pTemp->isAlive())
pTemp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
me->ForcedDespawn();
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
m_uiUpdateTimer = 20000;
break;
}
@@ -364,7 +364,7 @@ class npc_fizzlebang_toc : public CreatureScript
{
DoScriptText(SAY_STAGE_1_06, me, pKiller);
m_pInstance->SetData(TYPE_EVENT, 1180);
- if (Creature* pTemp = Unit::GetCreature(*me,m_pInstance->GetData64(NPC_JARAXXUS)))
+ if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
{
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
@@ -447,7 +447,7 @@ class npc_fizzlebang_toc : public CreatureScript
{
pPortal->SetReactState(REACT_PASSIVE);
pPortal->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f);
- pPortal->CastSpell(pPortal,SPELL_WILFRED_PORTAL,false);
+ pPortal->CastSpell(pPortal, SPELL_WILFRED_PORTAL, false);
m_uiPortalGUID = pPortal->GetGUID();
}
m_uiUpdateTimer = 4000;
@@ -463,32 +463,32 @@ class npc_fizzlebang_toc : public CreatureScript
{
pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pTemp->SetReactState(REACT_PASSIVE);
- pTemp->GetMotionMaster()->MovePoint(0,ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
+ pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
}
m_pInstance->SetData(TYPE_EVENT, 1142);
m_uiUpdateTimer = 5000;
break;
case 1142:
- if (Creature* pTemp = Unit::GetCreature(*me,m_pInstance->GetData64(NPC_JARAXXUS)))
+ if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
pTemp->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
- if (Creature* pTrigger = Unit::GetCreature(*me,m_uiTriggerGUID))
+ if (Creature* pTrigger = Unit::GetCreature(*me, m_uiTriggerGUID))
pTrigger->ForcedDespawn();
- if (Creature* pPortal = Unit::GetCreature(*me,m_uiPortalGUID))
+ if (Creature* pPortal = Unit::GetCreature(*me, m_uiPortalGUID))
pPortal->ForcedDespawn();
m_pInstance->SetData(TYPE_EVENT, 1144);
m_uiUpdateTimer = 10000;
break;
case 1144:
- if (Creature* pTemp = Unit::GetCreature(*me,m_pInstance->GetData64(NPC_JARAXXUS)))
- DoScriptText(SAY_STAGE_1_05,pTemp);
+ if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
+ DoScriptText(SAY_STAGE_1_05, pTemp);
m_pInstance->SetData(TYPE_EVENT, 1150);
m_uiUpdateTimer = 5000;
break;
case 1150:
- if (Creature* pTemp = Unit::GetCreature(*me,m_pInstance->GetData64(NPC_JARAXXUS)))
+ if (Creature* pTemp = Unit::GetCreature(*me, m_pInstance->GetData64(NPC_JARAXXUS)))
{
//1-shot Fizzlebang
- pTemp->CastSpell(me,67888,false);
+ pTemp->CastSpell(me, 67888, false);
me->SetInCombatWith(pTemp);
pTemp->AddThreat(me, 1000.0f);
pTemp->AI()->AttackStart(me);
@@ -542,13 +542,13 @@ class npc_tirion_toc : public CreatureScript
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_01, me);
m_uiUpdateTimer = 22000;
- m_pInstance->SetData(TYPE_EVENT,120);
+ m_pInstance->SetData(TYPE_EVENT, 120);
break;
case 140:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_02, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,150);
+ m_pInstance->SetData(TYPE_EVENT, 150);
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
break;
case 150:
@@ -556,259 +556,259 @@ class npc_tirion_toc : public CreatureScript
if (m_pInstance->GetData(TYPE_BEASTS) != DONE)
{
me->SummonCreature(NPC_GORMOK, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY(), ToCCommonLoc[10].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS);
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_GORMOK)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_GORMOK)))
{
pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
pTemp->SetReactState(REACT_PASSIVE);
}
}
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,155);
+ m_pInstance->SetData(TYPE_EVENT, 155);
break;
case 155:
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_GORMOK)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_GORMOK)))
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
pTemp->SetInCombatWithZone();
}
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- m_pInstance->SetData(TYPE_BEASTS,IN_PROGRESS);
+ m_pInstance->SetData(TYPE_BEASTS, IN_PROGRESS);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,160);
+ m_pInstance->SetData(TYPE_EVENT, 160);
break;
case 200:
DoScriptText(SAY_STAGE_0_04, me);
m_uiUpdateTimer = 8000;
- m_pInstance->SetData(TYPE_EVENT,205);
+ m_pInstance->SetData(TYPE_EVENT, 205);
break;
case 205:
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,210);
+ m_pInstance->SetData(TYPE_EVENT, 210);
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
break;
case 210:
if (m_pInstance->GetData(TYPE_BEASTS) != DONE)
{
- me->SummonCreature(NPC_DREADSCALE, ToCCommonLoc[3].GetPositionX(), ToCCommonLoc[3].GetPositionY(), ToCCommonLoc[3].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS);
- me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[4].GetPositionX(), ToCCommonLoc[4].GetPositionY(), ToCCommonLoc[4].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS);
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_DREADSCALE)))
+ me->SummonCreature(NPC_DREADSCALE, ToCCommonLoc[3].GetPositionX(), ToCCommonLoc[3].GetPositionY(), ToCCommonLoc[3].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN);
+ me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[4].GetPositionX(), ToCCommonLoc[4].GetPositionY(), ToCCommonLoc[4].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN);
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_DREADSCALE)))
{
pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
pTemp->SetReactState(REACT_PASSIVE);
}
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_ACIDMAW)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ACIDMAW)))
{
pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ());
pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pTemp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
pTemp->SetReactState(REACT_PASSIVE);
}
}
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,220);
+ m_pInstance->SetData(TYPE_EVENT, 220);
break;
case 220:
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_DREADSCALE)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_DREADSCALE)))
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
pTemp->SetInCombatWithZone();
}
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_ACIDMAW)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ACIDMAW)))
{
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
+ pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
pTemp->SetInCombatWithZone();
}
- m_pInstance->SetData(TYPE_EVENT,230);
+ m_pInstance->SetData(TYPE_EVENT, 230);
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
break;
case 300:
DoScriptText(SAY_STAGE_0_05, me);
m_uiUpdateTimer = 8000;
- m_pInstance->SetData(TYPE_EVENT,305);
+ m_pInstance->SetData(TYPE_EVENT, 305);
break;
case 305:
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,310);
+ m_pInstance->SetData(TYPE_EVENT, 310);
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
break;
case 310:
if (m_pInstance->GetData(TYPE_BEASTS) != DONE)
{
me->SummonCreature(NPC_ICEHOWL, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY(), ToCCommonLoc[10].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN);
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_ICEHOWL)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ICEHOWL)))
{
pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
pTemp->SetInCombatWithZone();
}
}
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,315);
+ m_pInstance->SetData(TYPE_EVENT, 315);
break;
case 315:
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
- m_pInstance->SetData(TYPE_EVENT,320);
+ m_pInstance->SetData(TYPE_EVENT, 320);
break;
case 400:
DoScriptText(SAY_STAGE_0_06, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 666:
DoScriptText(SAY_STAGE_0_WIPE, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 1010:
DoScriptText(SAY_STAGE_1_01, me);
m_uiUpdateTimer = 7000;
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
me->SummonCreature(NPC_FIZZLEBANG, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY(), ToCCommonLoc[10].GetPositionZ(), 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 1180:
DoScriptText(SAY_STAGE_1_07, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 2000:
DoScriptText(SAY_STAGE_1_08, me);
m_uiUpdateTimer = 18000;
- m_pInstance->SetData(TYPE_EVENT,2010);
+ m_pInstance->SetData(TYPE_EVENT, 2010);
break;
case 2030:
DoScriptText(SAY_STAGE_1_11, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 3000:
DoScriptText(SAY_STAGE_2_01, me);
m_uiUpdateTimer = 12000;
- m_pInstance->SetData(TYPE_EVENT,3050);
+ m_pInstance->SetData(TYPE_EVENT, 3050);
break;
case 3001:
DoScriptText(SAY_STAGE_2_01, me);
m_uiUpdateTimer = 12000;
- m_pInstance->SetData(TYPE_EVENT,3051);
+ m_pInstance->SetData(TYPE_EVENT, 3051);
break;
case 3060:
DoScriptText(SAY_STAGE_2_03, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,3070);
+ m_pInstance->SetData(TYPE_EVENT, 3070);
break;
case 3061:
DoScriptText(SAY_STAGE_2_03, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,3071);
+ m_pInstance->SetData(TYPE_EVENT, 3071);
break;
//Summoning crusaders
case 3091:
me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]);
- if (Creature* pChampionController = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
- pChampionController->AI()->SetData(0,HORDE);
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ pChampionController->AI()->SetData(0, HORDE);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,3092);
+ m_pInstance->SetData(TYPE_EVENT, 3092);
break;
//Summoning crusaders
case 3090:
me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]);
- if (Creature* pChampionController = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
- pChampionController->AI()->SetData(0,ALLIANCE);
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ pChampionController->AI()->SetData(0, ALLIANCE);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,3092);
+ m_pInstance->SetData(TYPE_EVENT, 3092);
break;
case 3092:
- if (Creature* pChampionController = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
- pChampionController->AI()->SetData(1,NOT_STARTED);
- m_pInstance->SetData(TYPE_EVENT,3095);
+ if (Creature* pChampionController = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ pChampionController->AI()->SetData(1, NOT_STARTED);
+ m_pInstance->SetData(TYPE_EVENT, 3095);
break;
//Crusaders battle end
case 3100:
DoScriptText(SAY_STAGE_2_06, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 4000:
DoScriptText(SAY_STAGE_3_01, me);
m_uiUpdateTimer = 13000;
- m_pInstance->SetData(TYPE_EVENT,4010);
+ m_pInstance->SetData(TYPE_EVENT, 4010);
break;
case 4010:
DoScriptText(SAY_STAGE_3_02, me);
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,4015);
+ m_pInstance->SetData(TYPE_EVENT, 4015);
break;
case 4015:
me->SummonCreature(NPC_LIGHTBANE, ToCCommonLoc[3].GetPositionX(), ToCCommonLoc[3].GetPositionY(), ToCCommonLoc[3].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_LIGHTBANE)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_LIGHTBANE)))
{
pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[6].GetPositionX(), ToCCommonLoc[6].GetPositionY(), ToCCommonLoc[6].GetPositionZ());
pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetReactState(REACT_PASSIVE);
}
me->SummonCreature(NPC_DARKBANE, ToCCommonLoc[4].GetPositionX(), ToCCommonLoc[4].GetPositionY(), ToCCommonLoc[4].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- if (Creature* pTemp = Unit::GetCreature((*me),m_pInstance->GetData64(NPC_DARKBANE)))
+ if (Creature* pTemp = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_DARKBANE)))
{
pTemp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[7].GetPositionX(), ToCCommonLoc[7].GetPositionY(), ToCCommonLoc[7].GetPositionZ());
pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetReactState(REACT_PASSIVE);
}
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,4016);
+ m_pInstance->SetData(TYPE_EVENT, 4016);
break;
case 4016:
- m_pInstance->SetData(TYPE_EVENT,4017);
+ m_pInstance->SetData(TYPE_EVENT, 4017);
m_pInstance->DoUseDoorOrButton(m_pInstance->GetData64(GO_MAIN_GATE_DOOR));
break;
case 4040:
m_uiUpdateTimer = 60000;
- m_pInstance->SetData(TYPE_EVENT,5000);
+ m_pInstance->SetData(TYPE_EVENT, 5000);
break;
case 5000:
DoScriptText(SAY_STAGE_4_01, me);
m_uiUpdateTimer = 10000;
- m_pInstance->SetData(TYPE_EVENT,5005);
+ m_pInstance->SetData(TYPE_EVENT, 5005);
break;
case 5005:
m_uiUpdateTimer = 8000;
- m_pInstance->SetData(TYPE_EVENT,5010);
+ m_pInstance->SetData(TYPE_EVENT, 5010);
me->SummonCreature(NPC_LICH_KING_1, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5);
break;
case 5020:
DoScriptText(SAY_STAGE_4_03, me);
m_uiUpdateTimer = 1000;
- m_pInstance->SetData(TYPE_EVENT,0);
+ m_pInstance->SetData(TYPE_EVENT, 0);
break;
case 6000:
me->NearTeleportTo(AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 4.0f);
m_uiUpdateTimer = 20000;
- m_pInstance->SetData(TYPE_EVENT,6005);
+ m_pInstance->SetData(TYPE_EVENT, 6005);
break;
case 6005:
DoScriptText(SAY_STAGE_4_06, me);
m_uiUpdateTimer = 20000;
- m_pInstance->SetData(TYPE_EVENT,6010);
+ m_pInstance->SetData(TYPE_EVENT, 6010);
break;
case 6010:
if (IsHeroic())
{
DoScriptText(SAY_STAGE_4_07, me);
m_uiUpdateTimer = 60000;
- m_pInstance->SetData(TYPE_ANUBARAK,SPECIAL);
- m_pInstance->SetData(TYPE_EVENT,6020);
- } else m_pInstance->SetData(TYPE_EVENT,6030);
+ m_pInstance->SetData(TYPE_ANUBARAK, SPECIAL);
+ m_pInstance->SetData(TYPE_EVENT, 6020);
+ } else m_pInstance->SetData(TYPE_EVENT, 6030);
break;
case 6020:
me->ForcedDespawn();
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,6030);
+ m_pInstance->SetData(TYPE_EVENT, 6030);
break;
}
} else m_uiUpdateTimer -= uiDiff;
@@ -856,37 +856,37 @@ class npc_garrosh_toc : public CreatureScript
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_03h, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,132);
+ m_pInstance->SetData(TYPE_EVENT, 132);
break;
case 132:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,140);
+ m_pInstance->SetData(TYPE_EVENT, 140);
break;
case 2010:
DoScriptText(SAY_STAGE_1_09, me);
m_uiUpdateTimer = 9000;
- m_pInstance->SetData(TYPE_EVENT,2020);
+ m_pInstance->SetData(TYPE_EVENT, 2020);
break;
case 3050:
DoScriptText(SAY_STAGE_2_02h, me);
m_uiUpdateTimer = 15000;
- m_pInstance->SetData(TYPE_EVENT,3060);
+ m_pInstance->SetData(TYPE_EVENT, 3060);
break;
case 3070:
DoScriptText(SAY_STAGE_2_04h, me);
m_uiUpdateTimer = 6000;
- m_pInstance->SetData(TYPE_EVENT,3080);
+ m_pInstance->SetData(TYPE_EVENT, 3080);
break;
case 3081:
DoScriptText(SAY_STAGE_2_05h, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,3091);
+ m_pInstance->SetData(TYPE_EVENT, 3091);
break;
case 4030:
DoScriptText(SAY_STAGE_3_03h, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,4040);
+ m_pInstance->SetData(TYPE_EVENT, 4040);
break;
}
} else m_uiUpdateTimer -= uiDiff;
@@ -934,41 +934,41 @@ class npc_varian_toc : public CreatureScript
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
DoScriptText(SAY_STAGE_0_03a, me);
m_uiUpdateTimer = 2000;
- m_pInstance->SetData(TYPE_EVENT,122);
+ m_pInstance->SetData(TYPE_EVENT, 122);
break;
case 122:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,130);
+ m_pInstance->SetData(TYPE_EVENT, 130);
break;
case 2020:
DoScriptText(SAY_STAGE_1_10, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,2030);
+ m_pInstance->SetData(TYPE_EVENT, 2030);
break;
case 3051:
DoScriptText(SAY_STAGE_2_02a, me);
m_uiUpdateTimer = 10000;
- m_pInstance->SetData(TYPE_EVENT,3061);
+ m_pInstance->SetData(TYPE_EVENT, 3061);
break;
case 3071:
DoScriptText(SAY_STAGE_2_04a, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,3081);
+ m_pInstance->SetData(TYPE_EVENT, 3081);
break;
case 3080:
DoScriptText(SAY_STAGE_2_05a, me);
m_uiUpdateTimer = 3000;
- m_pInstance->SetData(TYPE_EVENT,3090);
+ m_pInstance->SetData(TYPE_EVENT, 3090);
break;
case 4020:
DoScriptText(SAY_STAGE_3_03a, me);
m_uiUpdateTimer = 5000;
- m_pInstance->SetData(TYPE_EVENT,4040);
+ m_pInstance->SetData(TYPE_EVENT, 4040);
break;
}
} else m_uiUpdateTimer -= uiDiff;
- m_pInstance->SetData(TYPE_EVENT_TIMER,m_uiUpdateTimer);
+ m_pInstance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h
index 3a0a43773cb..ab9087c0ca8 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h
@@ -76,28 +76,28 @@ const Position JaraxxusLoc[]=
const Position FactionChampionLoc[]=
{
- {514.231f,105.569f,418.234f, 0}, // 0 - Horde Initial Pos 0
- {508.334f,115.377f,418.234f, 0}, // 1 - Horde Initial Pos 1
- {506.454f,126.291f,418.234f, 0}, // 2 - Horde Initial Pos 2
- {506.243f,106.596f,421.592f, 0}, // 3 - Horde Initial Pos 3
- {499.885f,117.717f,421.557f, 0}, // 4 - Horde Initial Pos 4
-
- {613.127f,100.443f,419.74f, 0}, // 5 - Ally Initial Pos 0
- {621.126f,128.042f,418.231f, 0}, // 6 - Ally Initial Pos 1
- {618.829f,113.606f,418.232f, 0}, // 7 - Ally Initial Pos 2
- {625.845f,112.914f,421.575f, 0}, // 8 - Ally Initial Pos 3
- {615.566f,109.653f,418.234f, 0}, // 9 - Ally Initial Pos 4
-
- {535.469f,113.012f,394.66f, 0}, // 10 - Horde Final Pos 0
- {526.417f,137.465f,394.749f, 0}, // 11 - Horde Final Pos 1
- {528.108f,111.057f,395.289f, 0}, // 12 - Horde Final Pos 2
- {519.92f,134.285f,395.289f, 0}, // 13 - Horde Final Pos 3
- {533.648f,119.148f,394.646f, 0}, // 14 - Horde Final Pos 4
- {531.399f,125.63f,394.708f, 0}, // 15 - Horde Final Pos 5
- {528.958f,131.47f,394.73f, 0}, // 16 - Horde Final Pos 6
- {526.309f,116.667f,394.833f, 0}, // 17 - Horde Final Pos 7
- {524.238f,122.411f,394.819f, 0}, // 18 - Horde Final Pos 8
- {521.901f,128.488f,394.832f, 0}, // 19 - Horde Final Pos 9
+ {514.231f, 105.569f, 418.234f, 0}, // 0 - Horde Initial Pos 0
+ {508.334f, 115.377f, 418.234f, 0}, // 1 - Horde Initial Pos 1
+ {506.454f, 126.291f, 418.234f, 0}, // 2 - Horde Initial Pos 2
+ {506.243f, 106.596f, 421.592f, 0}, // 3 - Horde Initial Pos 3
+ {499.885f, 117.717f, 421.557f, 0}, // 4 - Horde Initial Pos 4
+
+ {613.127f, 100.443f, 419.74f, 0}, // 5 - Ally Initial Pos 0
+ {621.126f, 128.042f, 418.231f, 0}, // 6 - Ally Initial Pos 1
+ {618.829f, 113.606f, 418.232f, 0}, // 7 - Ally Initial Pos 2
+ {625.845f, 112.914f, 421.575f, 0}, // 8 - Ally Initial Pos 3
+ {615.566f, 109.653f, 418.234f, 0}, // 9 - Ally Initial Pos 4
+
+ {535.469f, 113.012f, 394.66f, 0}, // 10 - Horde Final Pos 0
+ {526.417f, 137.465f, 394.749f, 0}, // 11 - Horde Final Pos 1
+ {528.108f, 111.057f, 395.289f, 0}, // 12 - Horde Final Pos 2
+ {519.92f, 134.285f, 395.289f, 0}, // 13 - Horde Final Pos 3
+ {533.648f, 119.148f, 394.646f, 0}, // 14 - Horde Final Pos 4
+ {531.399f, 125.63f, 394.708f, 0}, // 15 - Horde Final Pos 5
+ {528.958f, 131.47f, 394.73f, 0}, // 16 - Horde Final Pos 6
+ {526.309f, 116.667f, 394.833f, 0}, // 17 - Horde Final Pos 7
+ {524.238f, 122.411f, 394.819f, 0}, // 18 - Horde Final Pos 8
+ {521.901f, 128.488f, 394.832f, 0}, // 19 - Horde Final Pos 9
};
const Position TwinValkyrsLoc[]=