diff options
-rw-r--r-- | src/server/game/Achievements/AchievementMgr.cpp | 547 | ||||
-rw-r--r-- | src/server/game/Achievements/AchievementMgr.h | 10 | ||||
-rw-r--r-- | src/server/game/DataStores/DBCEnums.h | 2 | ||||
-rw-r--r-- | src/server/game/Guilds/Guild.cpp | 17 | ||||
-rw-r--r-- | src/server/game/Guilds/Guild.h | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4246 | ||||
-rw-r--r-- | src/server/game/Server/Packets/AchievementPackets.cpp | 144 | ||||
-rw-r--r-- | src/server/game/Server/Packets/AchievementPackets.h | 134 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MiscPackets.cpp | 420 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MiscPackets.h | 544 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 22 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.h | 8 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 7 |
13 files changed, 3044 insertions, 3059 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index c244370d8c7..5f9f63e34d1 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -422,9 +422,9 @@ void AchievementMgr<T>::RemoveCriteriaProgress(AchievementCriteria const* entry) if (criteriaProgress == m_criteriaProgress.end()) return; - WorldPacket data(SMSG_CRITERIA_DELETED, 4); - data << uint32(entry->ID); - SendPacket(&data); + WorldPackets::Achievement::CriteriaDeleted criteriaDeleted; + criteriaDeleted.CriteriaID = entry->ID; + SendPacket(criteriaDeleted.Write()); m_criteriaProgress.erase(criteriaProgress); } @@ -439,29 +439,10 @@ void AchievementMgr<Guild>::RemoveCriteriaProgress(AchievementCriteria const* en if (criteriaProgress == m_criteriaProgress.end()) return; - ObjectGuid guid = GetOwner()->GetGUID(); - - WorldPacket data(SMSG_GUILD_CRITERIA_DELETED, 4 + 8); - data.WriteBit(guid[6]); - data.WriteBit(guid[5]); - data.WriteBit(guid[7]); - data.WriteBit(guid[0]); - data.WriteBit(guid[1]); - data.WriteBit(guid[3]); - data.WriteBit(guid[2]); - data.WriteBit(guid[4]); - - data.WriteByteSeq(guid[2]); - data.WriteByteSeq(guid[3]); - data.WriteByteSeq(guid[4]); - data.WriteByteSeq(guid[1]); - data.WriteByteSeq(guid[7]); - data << uint32(entry->ID); - data.WriteByteSeq(guid[5]); - data.WriteByteSeq(guid[0]); - data.WriteByteSeq(guid[6]); - - SendPacket(&data); + WorldPackets::Achievement::GuildCriteriaDeleted guildCriteriaDeleted; + guildCriteriaDeleted.GuildGUID = GetOwner()->GetGUID(); + guildCriteriaDeleted.CriteriaID = entry->ID; + SendPacket(guildCriteriaDeleted.Write()); m_criteriaProgress.erase(criteriaProgress); } @@ -790,16 +771,16 @@ void AchievementMgr<Player>::Reset() { for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { - WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); - data << uint32(iter->first); - SendPacket(&data); + WorldPackets::Achievement::AchievementDeleted achievementDeleted; + achievementDeleted.AchievementID = iter->first; + SendPacket(achievementDeleted.Write()); } for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) { - WorldPacket data(SMSG_CRITERIA_DELETED, 4); - data << uint32(iter->first); - SendPacket(&data); + WorldPackets::Achievement::CriteriaDeleted criteriaDeleted; + criteriaDeleted.CriteriaID = iter->first; + SendPacket(criteriaDeleted.Write()); } m_completedAchievements.clear(); @@ -817,26 +798,11 @@ void AchievementMgr<Guild>::Reset() ObjectGuid guid = GetOwner()->GetGUID(); for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) { - WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DELETED, 4); - data.WriteBit(guid[4]); - data.WriteBit(guid[1]); - data.WriteBit(guid[2]); - data.WriteBit(guid[3]); - data.WriteBit(guid[0]); - data.WriteBit(guid[7]); - data.WriteBit(guid[5]); - data.WriteBit(guid[6]); - data << uint32(iter->first); - data.WriteByteSeq(guid[5]); - data.WriteByteSeq(guid[1]); - data.WriteByteSeq(guid[3]); - data.WriteByteSeq(guid[6]); - data.WriteByteSeq(guid[0]); - data.WriteByteSeq(guid[7]); - data.AppendPackedTime(iter->second.date); - data.WriteByteSeq(guid[4]); - data.WriteByteSeq(guid[2]); - SendPacket(&data); + WorldPackets::Achievement::GuildAchievementDeleted guildAchievementDeleted; + guildAchievementDeleted.AchievementID = iter->first; + guildAchievementDeleted.GuildGUID = guid; + guildAchievementDeleted.TimeDeleted = time(NULL); + SendPacket(guildAchievementDeleted.Write()); } while (!m_criteriaProgress.empty()) @@ -867,12 +833,11 @@ void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievemen if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { // broadcast realm first reached - WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetOwner()->GetName().size() + 1 + 8 + 4 + 4); - data << GetOwner()->GetName(); - data << GetOwner()->GetGUID(); - data << uint32(achievement->ID); - data << uint32(0); // 1=link supplied string as player name, 0=display plain string - sWorld->SendGlobalMessage(&data); + WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement; + serverFirstAchievement.Name = GetOwner()->GetName(); + serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID(); + serverFirstAchievement.AchievementID = achievement->ID; + sWorld->SendGlobalMessage(serverFirstAchievement.Write()); } // if player is in world he can tell his friends about new achievement else if (GetOwner()->IsInWorld()) @@ -895,30 +860,22 @@ void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievemen template<> void AchievementMgr<Guild>::SendAchievementEarned(AchievementEntry const* achievement) const { - ObjectGuid guid = GetOwner()->GetGUID(); + if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) + { + // broadcast realm first reached + WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement; + serverFirstAchievement.Name = GetOwner()->GetName(); + serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID(); + serverFirstAchievement.AchievementID = achievement->ID; + serverFirstAchievement.GuildAchievement = true; + sWorld->SendGlobalMessage(serverFirstAchievement.Write()); + } - WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8); - data.WriteBit(guid[3]); - data.WriteBit(guid[1]); - data.WriteBit(guid[0]); - data.WriteBit(guid[7]); - data.WriteBit(guid[4]); - data.WriteBit(guid[6]); - data.WriteBit(guid[2]); - data.WriteBit(guid[5]); - - data.WriteByteSeq(guid[2]); - data.AppendPackedTime(time(NULL)); - data.WriteByteSeq(guid[0]); - data.WriteByteSeq(guid[4]); - data.WriteByteSeq(guid[1]); - data.WriteByteSeq(guid[3]); - data << uint32(achievement->ID); - data.WriteByteSeq(guid[7]); - data.WriteByteSeq(guid[5]); - data.WriteByteSeq(guid[6]); - - SendPacket(&data); + WorldPackets::Achievement::GuildAchievementEarned guildAchievementEarned; + guildAchievementEarned.AchievementID = achievement->ID; + guildAchievementEarned.GuildGUID = GetOwner()->GetGUID(); + guildAchievementEarned.TimeEarned = time(NULL); + SendPacket(guildAchievementEarned.Write()); } template<class T> @@ -948,57 +905,19 @@ void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteria const* crite template<> void AchievementMgr<Guild>::SendCriteriaUpdate(AchievementCriteria const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const { - /* - //will send response to criteria progress request - WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + 1 + 1 + 8 + 8 + 4 + 4 + 4 + 4 + 4); - - ObjectGuid counter(0, progress->counter); // for accessing every byte individually - ObjectGuid guid = progress->PlayerGUID; - - data.WriteBits(1, 21); - data.WriteBit(counter[4]); - data.WriteBit(counter[1]); - data.WriteBit(guid[2]); - data.WriteBit(counter[3]); - data.WriteBit(guid[1]); - data.WriteBit(counter[5]); - data.WriteBit(counter[0]); - data.WriteBit(guid[3]); - data.WriteBit(counter[2]); - data.WriteBit(guid[7]); - data.WriteBit(guid[5]); - data.WriteBit(guid[0]); - data.WriteBit(counter[6]); - data.WriteBit(guid[6]); - data.WriteBit(counter[7]); - data.WriteBit(guid[4]); - - data.FlushBits(); - - data.WriteByteSeq(guid[5]); - data << uint32(progress->date); // unknown date - data.WriteByteSeq(counter[3]); - data.WriteByteSeq(counter[7]); - data << uint32(progress->date); // unknown date - data.WriteByteSeq(counter[6]); - data.WriteByteSeq(guid[4]); - data.WriteByteSeq(guid[1]); - data.WriteByteSeq(counter[4]); - data.WriteByteSeq(guid[3]); - data.WriteByteSeq(counter[0]); - data.WriteByteSeq(guid[2]); - data.WriteByteSeq(counter[1]); - data.WriteByteSeq(guid[6]); - data << uint32(progress->date); // last update time (not packed!) - data << uint32(entry->ID); - data.WriteByteSeq(counter[5]); - data << uint32(0); - data.WriteByteSeq(guid[7]); - data.WriteByteSeq(counter[2]); - data.WriteByteSeq(guid[0]); - - GetOwner()->BroadcastPacketIfTrackingAchievement(&data, entry->ID); - */ + WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate; + guildCriteriaUpdate.Progress.resize(1); + + WorldPackets::Achievement::GuildCriteriaProgress& guildCriteriaProgress = guildCriteriaUpdate.Progress[0]; + guildCriteriaProgress.CriteriaID = entry->ID; + guildCriteriaProgress.DateCreated = 0; + guildCriteriaProgress.DateStarted = 0; + guildCriteriaProgress.DateUpdated = progress->date; + guildCriteriaProgress.Quantity = progress->counter; + guildCriteriaProgress.PlayerGUID = progress->PlayerGUID; + guildCriteriaProgress.Flags = 0; + + GetOwner()->BroadcastPacketIfTrackingAchievement(guildCriteriaUpdate.Write(), entry->ID); } template<class T> @@ -1009,86 +928,28 @@ void AchievementMgr<T>::SendAllTrackedCriterias(Player* /*receiver*/, std::set<u template<> void AchievementMgr<Guild>::SendAllTrackedCriterias(Player* receiver, std::set<uint32> const& trackedCriterias) const { - /* - ObjectGuid counter; - ObjectGuid guid; - uint32 trackedCriteriasCount = 0; + WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate; + guildCriteriaUpdate.Progress.reserve(trackedCriterias.size()); - for (std::set<uint32>::iterator itr = trackedCriterias.begin(); itr != trackedCriterias.end(); ++itr) + for (uint32 criteriaId : trackedCriterias) { - AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteriaTree(*itr); - - CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(entry->ID); + auto progress = m_criteriaProgress.find(criteriaId); if (progress == m_criteriaProgress.end()) continue; - ++trackedCriteriasCount; - } + WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress; + guildCriteriaProgress.CriteriaID = criteriaId; + guildCriteriaProgress.DateCreated = 0; + guildCriteriaProgress.DateStarted = 0; + guildCriteriaProgress.DateUpdated = progress->second.date; + guildCriteriaProgress.Quantity = progress->second.counter; + guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID; + guildCriteriaProgress.Flags = 0; - ByteBuffer criteriaBits(21 + (trackedCriteriasCount * (8 + 8))); - ByteBuffer criteriaData(trackedCriteriasCount * (8 + 8 + 4 + 4 + 4 + 4 + 4)); - - criteriaBits.WriteBits(trackedCriteriasCount, 21); - - for (std::set<uint32>::iterator itr = trackedCriterias.begin(); itr != trackedCriterias.end(); ++itr) - { - AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteriaTree(*itr); - - CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(entry->ID); - if (progress == m_criteriaProgress.end()) - continue; + guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress); + } - counter.SetRawValue(progress->second.counter); - guid = progress->second.PlayerGUID; - - criteriaBits.WriteBit(counter[4]); - criteriaBits.WriteBit(counter[1]); - criteriaBits.WriteBit(guid[2]); - criteriaBits.WriteBit(counter[3]); - criteriaBits.WriteBit(guid[1]); - criteriaBits.WriteBit(counter[5]); - criteriaBits.WriteBit(counter[0]); - criteriaBits.WriteBit(guid[3]); - criteriaBits.WriteBit(counter[2]); - criteriaBits.WriteBit(guid[7]); - criteriaBits.WriteBit(guid[5]); - criteriaBits.WriteBit(guid[0]); - criteriaBits.WriteBit(counter[6]); - criteriaBits.WriteBit(guid[6]); - criteriaBits.WriteBit(counter[7]); - criteriaBits.WriteBit(guid[4]); - - criteriaData.WriteByteSeq(guid[5]); - criteriaData << uint32(progress->second.date); // unknown date - criteriaData.WriteByteSeq(counter[3]); - criteriaData.WriteByteSeq(counter[7]); - criteriaData << uint32(progress->second.date); // unknown date - criteriaData.WriteByteSeq(counter[6]); - criteriaData.WriteByteSeq(guid[4]); - criteriaData.WriteByteSeq(guid[1]); - criteriaData.WriteByteSeq(counter[4]); - criteriaData.WriteByteSeq(guid[3]); - criteriaData.WriteByteSeq(counter[0]); - criteriaData.WriteByteSeq(guid[2]); - criteriaData.WriteByteSeq(counter[1]); - criteriaData.WriteByteSeq(guid[6]); - criteriaData << uint32(progress->second.date); // last update time (not packed!) - criteriaData << uint32(entry->ID); - criteriaData.WriteByteSeq(counter[5]); - criteriaData << uint32(0); - criteriaData.WriteByteSeq(guid[7]); - criteriaData.WriteByteSeq(counter[2]); - criteriaData.WriteByteSeq(guid[0]); - } - - WorldPacket data(SMSG_GUILD_CRITERIA_DATA, criteriaBits.size() + criteriaData.size()); - data.append(criteriaBits); - - if (trackedCriteriasCount) - data.append(criteriaData); - - receiver->GetSession()->SendPacket(&data); - */ + receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write()); } /** @@ -1645,20 +1506,6 @@ void AchievementMgr<T>::CompletedCriteriaFor(AchievementEntry const* achievement } template<class T> -uint64 AchievementMgr<T>::GetTotalCriteriaTreeProgress(AchievementCriteriaTree const* criteriaTree) -{ - uint64 progress = 0; - if (criteriaTree->Criteria) - if (CriteriaProgress const* criteriaProgress = GetCriteriaProgress(criteriaTree->Criteria)) - progress += criteriaProgress->counter; - - for (AchievementCriteriaTree const* node : criteriaTree->Children) - progress += GetTotalCriteriaTreeProgress(node); - - return progress; -} - -template<class T> bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry) { // counter can never complete @@ -1672,7 +1519,16 @@ bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry) // For SUMM achievements, we have to count the progress of each criteria of the achievement. // Oddly, the target count is NOT contained in the achievement, but in each individual criteria if (entry->Flags & ACHIEVEMENT_FLAG_SUMM) - return GetTotalCriteriaTreeProgress(tree) >= tree->Entry->Amount; + { + uint64 progress = 0; + sAchievementMgr->WalkCriteriaTree(tree, [this, &progress](AchievementCriteriaTree const* criteriaTree) + { + if (criteriaTree->Criteria) + if (CriteriaProgress const* criteriaProgress = this->GetCriteriaProgress(criteriaTree->Criteria)) + progress += criteriaProgress->counter; + }); + return progress >= tree->Entry->Amount; + } return IsCompletedCriteriaTree(tree); } @@ -2005,9 +1861,9 @@ template<class T> void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const { VisibleAchievementCheck filterInvisible; - WorldPackets::Achievement::AllAchievements achievementData; - achievementData.Earned.reserve(m_completedAchievements.size()); - achievementData.Progress.reserve(m_criteriaProgress.size()); + WorldPackets::Achievement::AllAchievementData achievementData; + achievementData.Data.Earned.reserve(m_completedAchievements.size()); + achievementData.Data.Progress.reserve(m_criteriaProgress.size()); for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { @@ -2023,7 +1879,7 @@ void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const earned.Owner = GetOwner()->GetGUID(); earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress(); } - achievementData.Earned.push_back(earned); + achievementData.Data.Earned.push_back(earned); } for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) @@ -2036,7 +1892,7 @@ void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const progress.Date = itr->second.date; progress.TimeFromStart = 0; progress.TimeFromCreate = 0; - achievementData.Progress.push_back(progress); + achievementData.Data.Progress.push_back(progress); } SendPacket(achievementData.Write()); @@ -2045,208 +1901,99 @@ void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const template<> void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const { - VisibleAchievementCheck isVisible; - - auto count = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible); - - WorldPacket data(SMSG_ALL_GUILD_ACHIEVEMENTS, count * (4 + 4) + 3); - data.WriteBits(count, 23); - data.FlushBits(); + VisibleAchievementCheck filterInvisible; + WorldPackets::Achievement::AllGuildAchievements allGuildAchievements; + allGuildAchievements.Earned.reserve(m_completedAchievements.size()); - for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { - if (!isVisible(*itr)) + AchievementEntry const* achievement = filterInvisible(*itr); + if (!achievement) continue; - data.AppendPackedTime(itr->second.date); - data << uint32(itr->first); + WorldPackets::Achievement::EarnedAchievement earned; + earned.Id = itr->first; + earned.Date = itr->second.date; + allGuildAchievements.Earned.push_back(earned); } - receiver->GetSession()->SendPacket(&data); + receiver->GetSession()->SendPacket(allGuildAchievements.Write()); } template<> void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const { - /* - ObjectGuid guid = GetOwner()->GetGUID(); - ObjectGuid counter; - VisibleAchievementCheck filterInvisible; - size_t numCriteria = m_criteriaProgress.size(); - size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), filterInvisible); - ByteBuffer criteriaData(numCriteria * 16); - - WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 1 + 8 + 3 + 3 + numAchievements * (4 + 4) + numCriteria * (0)); - data.WriteBit(guid[7]); - data.WriteBit(guid[4]); - data.WriteBit(guid[1]); - data.WriteBits(numAchievements, 23); - data.WriteBit(guid[0]); - data.WriteBit(guid[3]); - data.WriteBits(numCriteria, 21); - data.WriteBit(guid[2]); - for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) - { - counter.SetRawValue(itr->second.counter); - - data.WriteBit(counter[5]); - data.WriteBit(counter[3]); - data.WriteBit(guid[1]); - data.WriteBit(guid[4]); - data.WriteBit(guid[2]); - data.WriteBit(counter[6]); - data.WriteBit(guid[0]); - data.WriteBit(counter[4]); - data.WriteBit(counter[1]); - data.WriteBit(counter[2]); - data.WriteBit(guid[3]); - data.WriteBit(guid[7]); - data.WriteBits(0, 2); // criteria progress flags - data.WriteBit(counter[0]); - data.WriteBit(guid[5]); - data.WriteBit(guid[6]); - data.WriteBit(counter[7]); - - criteriaData.WriteByteSeq(guid[3]); - criteriaData.WriteByteSeq(counter[4]); - criteriaData << uint32(0); // timer 1 - criteriaData.WriteByteSeq(guid[1]); - criteriaData.AppendPackedTime(itr->second.date); - criteriaData.WriteByteSeq(counter[3]); - criteriaData.WriteByteSeq(counter[7]); - criteriaData.WriteByteSeq(guid[5]); - criteriaData.WriteByteSeq(counter[0]); - criteriaData.WriteByteSeq(guid[4]); - criteriaData.WriteByteSeq(guid[2]); - criteriaData.WriteByteSeq(guid[6]); - criteriaData.WriteByteSeq(guid[7]); - criteriaData.WriteByteSeq(counter[6]); - criteriaData << uint32(itr->first); - criteriaData << uint32(0); // timer 2 - criteriaData.WriteByteSeq(counter[1]); - criteriaData.WriteByteSeq(counter[5]); - criteriaData.WriteByteSeq(guid[0]); - criteriaData.WriteByteSeq(counter[2]); - } - - data.WriteBit(guid[6]); - data.WriteBit(guid[5]); - data.FlushBits(); - data.append(criteriaData); - data.WriteByteSeq(guid[1]); - data.WriteByteSeq(guid[6]); - data.WriteByteSeq(guid[3]); - data.WriteByteSeq(guid[0]); - data.WriteByteSeq(guid[2]); + WorldPackets::Achievement::RespondInspectAchievements inspectedAchievements; + inspectedAchievements.Player = GetOwner()->GetGUID(); + inspectedAchievements.Data.Earned.reserve(m_completedAchievements.size()); + inspectedAchievements.Data.Progress.reserve(m_criteriaProgress.size()); - for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { - if (!filterInvisible(*itr)) + AchievementEntry const* achievement = filterInvisible(*itr); + if (!achievement) continue; - data << uint32(itr->first); - data.AppendPackedTime(itr->second.date); + WorldPackets::Achievement::EarnedAchievement earned; + earned.Id = itr->first; + earned.Date = itr->second.date; + if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)) + { + earned.Owner = GetOwner()->GetGUID(); + earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress(); + } + inspectedAchievements.Data.Earned.push_back(earned); } - data.WriteByteSeq(guid[7]); - data.WriteByteSeq(guid[4]); - data.WriteByteSeq(guid[5]); + for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + { + WorldPackets::Achievement::CriteriaProgress progress; + progress.Id = itr->first; + progress.Quantity = itr->second.counter; + progress.Player = itr->second.PlayerGUID; + progress.Flags = 0; + progress.Date = itr->second.date; + progress.TimeFromStart = 0; + progress.TimeFromCreate = 0; + inspectedAchievements.Data.Progress.push_back(progress); + } - receiver->GetSession()->SendPacket(&data); - */ + receiver->GetSession()->SendPacket(inspectedAchievements.Write()); } template<> void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const { - /* - //will send response to criteria progress request - AchievementCriteriaTreeList const* criteria = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementId); - if (!criteria) - { - // send empty packet - WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3); - data.WriteBits(0, 21); - data.FlushBits(); - receiver->GetSession()->SendPacket(&data); - return; - } - - ObjectGuid counter; - ObjectGuid guid; - uint32 numCriteria = 0; - ByteBuffer criteriaData(criteria->size() * (8 + 8 + 4 + 4 + 4)); - ByteBuffer criteriaBits(criteria->size() * (8 + 8) / 8); - for (AchievementCriteriaTreeList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr) + WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate; + if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId)) { - uint32 criteriaId = (*itr)->ID; - CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId); - if (progress == m_criteriaProgress.end()) - continue; - - ++numCriteria; + if (AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(achievement->CriteriaTree)) + { + sAchievementMgr->WalkCriteriaTree(tree, [this, &guildCriteriaUpdate](AchievementCriteriaTree const* node) + { + if (node->Criteria) + { + auto progress = this->m_criteriaProgress.find(node->Criteria->ID); + if (progress != this->m_criteriaProgress.end()) + { + WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress; + guildCriteriaProgress.CriteriaID = node->Criteria->ID; + guildCriteriaProgress.DateCreated = 0; + guildCriteriaProgress.DateStarted = 0; + guildCriteriaProgress.DateUpdated = progress->second.date; + guildCriteriaProgress.Quantity = progress->second.counter; + guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID; + guildCriteriaProgress.Flags = 0; + + guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress); + } + } + }); + } } - criteriaBits.WriteBits(numCriteria, 21); - - for (AchievementCriteriaTreeList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr) - { - uint32 criteriaId = (*itr)->ID; - CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId); - if (progress == m_criteriaProgress.end()) - continue; - - counter.SetRawValue(progress->second.counter); - guid = progress->second.PlayerGUID; - - criteriaBits.WriteBit(counter[4]); - criteriaBits.WriteBit(counter[1]); - criteriaBits.WriteBit(guid[2]); - criteriaBits.WriteBit(counter[3]); - criteriaBits.WriteBit(guid[1]); - criteriaBits.WriteBit(counter[5]); - criteriaBits.WriteBit(counter[0]); - criteriaBits.WriteBit(guid[3]); - criteriaBits.WriteBit(counter[2]); - criteriaBits.WriteBit(guid[7]); - criteriaBits.WriteBit(guid[5]); - criteriaBits.WriteBit(guid[0]); - criteriaBits.WriteBit(counter[6]); - criteriaBits.WriteBit(guid[6]); - criteriaBits.WriteBit(counter[7]); - criteriaBits.WriteBit(guid[4]); - - criteriaData.WriteByteSeq(guid[5]); - criteriaData << uint32(progress->second.date); // unknown date - criteriaData.WriteByteSeq(counter[3]); - criteriaData.WriteByteSeq(counter[7]); - criteriaData << uint32(progress->second.date); // unknown date - criteriaData.WriteByteSeq(counter[6]); - criteriaData.WriteByteSeq(guid[4]); - criteriaData.WriteByteSeq(guid[1]); - criteriaData.WriteByteSeq(counter[4]); - criteriaData.WriteByteSeq(guid[3]); - criteriaData.WriteByteSeq(counter[0]); - criteriaData.WriteByteSeq(guid[2]); - criteriaData.WriteByteSeq(counter[1]); - criteriaData.WriteByteSeq(guid[6]); - criteriaData << uint32(progress->second.date); // last update time (not packed!) - criteriaData << uint32(criteriaId); - criteriaData.WriteByteSeq(counter[5]); - criteriaData << uint32(0); - criteriaData.WriteByteSeq(guid[7]); - criteriaData.WriteByteSeq(counter[2]); - criteriaData.WriteByteSeq(guid[0]); - } - - WorldPacket data(SMSG_GUILD_CRITERIA_DATA, criteriaBits.size() + criteriaData.size()); - data.append(criteriaBits); - if (numCriteria) - data.append(criteriaData); - - receiver->GetSession()->SendPacket(&data); - */ + receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write()); } template<class T> diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h index 755e86eeec8..a33d16f45b7 100644 --- a/src/server/game/Achievements/AchievementMgr.h +++ b/src/server/game/Achievements/AchievementMgr.h @@ -319,7 +319,6 @@ class AchievementMgr void CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer); bool IsCompletedCriteriaTree(AchievementCriteriaTree const* tree); bool IsCompletedCriteria(AchievementCriteria const* achievementCriteria, uint64 requiredAmount); - uint64 GetTotalCriteriaTreeProgress(AchievementCriteriaTree const* criteriaTree); bool IsCompletedAchievement(AchievementEntry const* entry); bool CanUpdateCriteria(AchievementCriteria const* criteria, AchievementCriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer); void SendPacket(WorldPacket const* data) const; @@ -429,6 +428,15 @@ class AchievementGlobalMgr return false; } + template<typename Func> + void WalkCriteriaTree(AchievementCriteriaTree const* tree, Func const& func) const + { + for (AchievementCriteriaTree const* node : tree->Children) + WalkCriteriaTree(node, func); + + func(tree); + } + // Removes instanceId as valid id to complete realm first kill achievements void OnInstanceDestroyed(uint32 instanceId); diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 8c82a3c051e..72994461add 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -85,7 +85,7 @@ enum AchievementFlags ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, // ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, // ACHIEVEMENT_FLAG_UNK3 = 0x00000400, // ACHIEVEMENT_FLAG_HIDE_NAME_IN_TIE - ACHIEVEMENT_FLAG_REALM_FIRST_GUILD = 0x00000800, // first guild on realm done something + ACHIEVEMENT_FLAG_UNK4 = 0x00000800, // first guild on realm done something ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS = 0x00001000, // Shows in guild news ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER = 0x00002000, // Shows in guild news header ACHIEVEMENT_FLAG_GUILD = 0x00004000, // diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index a0ba2d407fe..9aa87448ceb 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1550,19 +1550,20 @@ void Guild::HandleSetAchievementTracking(WorldSession* session, std::set<uint32> { std::set<uint32> criteriaIds; - /* - for (std::set<uint32>::iterator achievementId = achievementIds.begin(); achievementId != achievementIds.end(); ++achievementId) + for (uint32 achievementId : achievementIds) { - if (AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(*achievementId)) + if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId)) { - for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) + if (AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(achievement->CriteriaTree)) { - AchievementCriteriaTree const* criteria = *itr; - criteriaIds.insert(criteria->ID); + sAchievementMgr->WalkCriteriaTree(tree, [&criteriaIds](AchievementCriteriaTree const* node) + { + if (node->Criteria) + criteriaIds.insert(node->Criteria->ID); + }); } } } - */ member->SetTrackedCriteriaIds(criteriaIds); m_achievementMgr.SendAllTrackedCriterias(player, member->GetTrackedCriteriaIds()); @@ -2641,7 +2642,7 @@ void Guild::BroadcastPacket(WorldPacket const* packet) const player->GetSession()->SendPacket(packet); } -void Guild::BroadcastPacketIfTrackingAchievement(WorldPacket* packet, uint32 criteriaId) const +void Guild::BroadcastPacketIfTrackingAchievement(WorldPacket const* packet, uint32 criteriaId) const { for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) if (itr->second->IsTrackingCriteriaId(criteriaId)) diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 971ead81c3a..c20146d7bd1 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -847,7 +847,7 @@ public: void BroadcastAddonToGuild(WorldSession* session, bool officerOnly, std::string const& msg, std::string const& prefix) const; void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const; void BroadcastPacket(WorldPacket const* packet) const; - void BroadcastPacketIfTrackingAchievement(WorldPacket* packet, uint32 criteriaId) const; + void BroadcastPacketIfTrackingAchievement(WorldPacket const* packet, uint32 criteriaId) const; void MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank); diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index f67b9d00244..b5e7b57e5c7 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1,532 +1,533 @@ -/* - * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Common.h" -#include "Language.h" -#include "DatabaseEnv.h" -#include "WorldPacket.h" -#include "Opcodes.h" -#include "Log.h" -#include "Player.h" -#include "GossipDef.h" -#include "World.h" -#include "ObjectMgr.h" -#include "GuildMgr.h" -#include "WorldSession.h" -#include "BigNumber.h" -#include "SHA1.h" -#include "UpdateData.h" -#include "LootMgr.h" -#include "Chat.h" -#include "zlib.h" -#include "ObjectAccessor.h" -#include "Object.h" -#include "Battleground.h" -#include "OutdoorPvP.h" -#include "Pet.h" -#include "SocialMgr.h" -#include "CellImpl.h" -#include "AccountMgr.h" -#include "Vehicle.h" -#include "CreatureAI.h" -#include "DBCEnums.h" -#include "ScriptMgr.h" -#include "MapManager.h" -#include "InstanceScript.h" -#include "GameObjectAI.h" -#include "Group.h" -#include "AccountMgr.h" -#include "Spell.h" -#include "SpellPackets.h" -#include "BattlegroundMgr.h" -#include "Battlefield.h" -#include "BattlefieldMgr.h" -#include "DB2Stores.h" -#include "CharacterPackets.h" -#include "ClientConfigPackets.h" -#include "MiscPackets.h" - -void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet) -{ - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message"); - - if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - return; - - if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) - return; // silently return, client should display the error by itself - - // the world update order is sessions, players, creatures - // the netcode runs in parallel with all of these - // creatures can kill players - // so if the server is lagging enough the player can - // release spirit after he's killed but before he is updated - if (GetPlayer()->getDeathState() == JUST_DIED) - { - TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated", - GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); - GetPlayer()->KillPlayer(); - } - - //this is spirit release confirm? - GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); - GetPlayer()->BuildPlayerRepop(); - GetPlayer()->RepopAtGraveyard(); -} - -void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION"); - - uint32 gossipListId; - uint32 menuId; - ObjectGuid guid; - std::string code = ""; - - recvData >> guid >> menuId >> gossipListId; - - if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId)) - { - recvData.rfinish(); - return; - } - - if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId)) - recvData >> code; - - // Prevent cheating on C++ scripted menus - if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid) - return; - - Creature* unit = NULL; - GameObject* go = NULL; - if (guid.IsCreatureOrVehicle()) - { - unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); - if (!unit) - { - TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str()); - return; - } - } - else if (guid.IsGameObject()) - { - go = _player->GetMap()->GetGameObject(guid); - if (!go) - { - TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str()); - return; - } - } - else - { - TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str()); - return; - } - - // remove fake death - if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) - { - TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); - if (unit) - unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID; - if (go) - go->LastUsedScriptID = go->GetGOInfo()->ScriptId; - _player->PlayerTalkClass->SendCloseGossip(); - return; - } - if (!code.empty()) - { - if (unit) - { - unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str()); - if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str())) - _player->OnGossipSelect(unit, gossipListId, menuId); - } - else - { - go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str()); - if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str())) - _player->OnGossipSelect(go, gossipListId, menuId); - } - } - else - { - if (unit) - { - unit->AI()->sGossipSelect(_player, menuId, gossipListId); - if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) - _player->OnGossipSelect(unit, gossipListId, menuId); - } - else - { - go->AI()->GossipSelect(_player, menuId, gossipListId); - if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) - _player->OnGossipSelect(go, gossipListId, menuId); - } - } -} - -void WorldSession::HandleWhoOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message"); - - uint32 matchcount = 0; - - uint32 level_min, level_max, racemask, classmask, zones_count, str_count; - uint32 zoneids[10]; // 10 is client limit - std::string player_name, guild_name; - - recvData >> level_min; // maximal player level, default 0 - recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL) - recvData >> player_name; // player name, case sensitive... - - recvData >> guild_name; // guild name, case sensitive... - - recvData >> racemask; // race mask - recvData >> classmask; // class mask - recvData >> zones_count; // zones count, client limit = 10 (2.0.10) - - if (zones_count > 10) - return; // can't be received from real client or broken packet - - for (uint32 i = 0; i < zones_count; ++i) - { - uint32 temp; - recvData >> temp; // zone id, 0 if zone is unknown... - zoneids[i] = temp; - TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]); - } - - recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) - - if (str_count > 4) - return; // can't be received from real client or broken packet - - TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); - - std::wstring str[4]; // 4 is client limit - for (uint32 i = 0; i < str_count; ++i) - { - std::string temp; - recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)? - - if (!Utf8toWStr(temp, str[i])) - continue; - - wstrToLower(str[i]); - - TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str()); - } - - std::wstring wplayer_name; - std::wstring wguild_name; - if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) - return; - wstrToLower(wplayer_name); - wstrToLower(wguild_name); - - // client send in case not set max level value 100 but Trinity supports 255 max level, - // update it to show GMs with characters after 100 level - if (level_max >= MAX_LEVEL) - level_max = STRONG_MAX_LEVEL; - - uint32 team = _player->GetTeam(); - - uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); - uint32 displaycount = 0; - - WorldPacket data(SMSG_WHO, 50); // guess size - data << uint32(matchcount); // placeholder, count of players matching criteria - data << uint32(displaycount); // placeholder, count of players displayed - - boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock()); - - HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers(); - for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) - { - Player* target = itr->second; - // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST - if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST)) - continue; - - // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST - if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)) - continue; - - // do not process players which are not in world - if (!target->IsInWorld()) - continue; - - // check if target is globally visible for player - if (!target->IsVisibleGloballyFor(_player)) - continue; - - // check if target's level is in level range - uint8 lvl = target->getLevel(); - if (lvl < level_min || lvl > level_max) - continue; - - // check if class matches classmask - uint8 class_ = target->getClass(); - if (!(classmask & (1 << class_))) - continue; - - // check if race matches racemask - uint32 race = target->getRace(); - if (!(racemask & (1 << race))) - continue; - - uint32 pzoneid = target->GetZoneId(); - uint8 gender = target->getGender(); - - bool z_show = true; - for (uint32 i = 0; i < zones_count; ++i) - { - if (zoneids[i] == pzoneid) - { - z_show = true; - break; - } - - z_show = false; - } - if (!z_show) - continue; - - std::string pname = target->GetName(); - std::wstring wpname; - if (!Utf8toWStr(pname, wpname)) - continue; - wstrToLower(wpname); - - if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) - continue; - - std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId()); - std::wstring wgname; - if (!Utf8toWStr(gname, wgname)) - continue; - wstrToLower(wgname); - - if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) - continue; - - std::string aname; - if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid)) - aname = areaEntry->ZoneName; - - bool s_show = true; - for (uint32 i = 0; i < str_count; ++i) - { - if (!str[i].empty()) - { - if (wgname.find(str[i]) != std::wstring::npos || - wpname.find(str[i]) != std::wstring::npos || - Utf8FitTo(aname, str[i])) - { - s_show = true; - break; - } - s_show = false; - } - } - if (!s_show) - continue; - - // 49 is maximum player count sent to client - can be overridden - // through config, but is unstable - if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO)) - continue; - - data << pname; // player name - data << gname; // guild name - data << uint32(lvl); // player level - data << uint32(class_); // player class - data << uint32(race); // player race - data << uint8(gender); // player gender - data << uint32(pzoneid); // player zone id - - ++displaycount; - } - - data.put(0, displaycount); // insert right count, count displayed - data.put(4, matchcount); // insert right count, count of matches - - SendPacket(&data); - TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message"); -} - -void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/) -{ - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); - - ObjectGuid lguid = GetPlayer()->GetLootGUID(); - if (!lguid.IsEmpty()) - DoLootRelease(lguid); - - bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || - GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT); - - /// TODO: Possibly add RBAC permission to log out in combat - bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - - uint32 reason = 0; - if (GetPlayer()->IsInCombat() && !canLogoutInCombat) - reason = 1; - else if (GetPlayer()->IsFalling()) - reason = 3; // is jumping or falling - else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command - reason = 2; // FIXME - Need the correct value - - WorldPackets::Character::LogoutResponse logoutResponse; - logoutResponse.LogoutResult = reason; - logoutResponse.Instant = instantLogout; - SendPacket(logoutResponse.Write()); - - if (reason) - { - SetLogoutStartTime(0); - return; - } - - // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf - if (instantLogout) - { - LogoutPlayer(true); - return; - } - - // not set flags if player can't free move to prevent lost state at logout cancel - if (GetPlayer()->CanFreeMove()) - { - if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND) - GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); - GetPlayer()->SetRooted(true); - GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - } - - SetLogoutStartTime(time(NULL)); -} - -void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/) -{ - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); - - // Player have already logged out serverside, too late to cancel - if (!GetPlayer()) - return; - - SetLogoutStartTime(0); - - SendPacket(WorldPackets::Character::LogoutCancelAck().Write()); - - // not remove flags if can't free move - its not set in Logout request code. - if (GetPlayer()->CanFreeMove()) - { - //!we can move again - GetPlayer()->SetRooted(false); - - //! Stand Up - GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); - - //! DISABLE_ROTATE - GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - } - - TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message"); -} - -void WorldSession::HandleTogglePvP(WorldPacket& recvData) -{ - // this opcode can be used in two ways: Either set explicit new status or toggle old status - if (recvData.size() == 1) - { - bool newPvPStatus; - recvData >> newPvPStatus; - GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); - GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus); - } - else - { - GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); - GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); - } - - if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) - { - if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer) - GetPlayer()->UpdatePvP(true, true); - } - else - { - if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) - GetPlayer()->pvpInfo.EndTimer = time(NULL); // start toggle-off - } - - //if (OutdoorPvP* pvp = _player->GetOutdoorPvP()) - // pvp->HandlePlayerActivityChanged(_player); -} - -void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) -{ - uint32 newZone; - recvData >> newZone; - - TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone); - - // use server side data, but only after update the player position. See Player::UpdatePosition(). - GetPlayer()->SetNeedsZoneUpdate(true); - - //GetPlayer()->SendInitWorldStates(true, newZone); -} - -void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/) -{ - if (GetPlayer()->IsAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - return; - GetPlayer()->RepopAtGraveyard(); -} - -void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/) -{ - uint32 zoneId = _player->GetZoneId(); - uint32 team = _player->GetTeam(); - - std::vector<uint32> graveyardIds; - auto range = sObjectMgr->GraveYardStore.equal_range(zoneId); - - for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max - { - if (it->second.team == 0 || it->second.team == team) - graveyardIds.push_back(it->first); - } - - if (graveyardIds.empty()) - { - TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST", - zoneId, _player->GetGUID().ToString().c_str(), team); - return; - } - +/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "Language.h"
+#include "DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "Player.h"
+#include "GossipDef.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "GuildMgr.h"
+#include "WorldSession.h"
+#include "BigNumber.h"
+#include "SHA1.h"
+#include "UpdateData.h"
+#include "LootMgr.h"
+#include "Chat.h"
+#include "zlib.h"
+#include "ObjectAccessor.h"
+#include "Object.h"
+#include "Battleground.h"
+#include "OutdoorPvP.h"
+#include "Pet.h"
+#include "SocialMgr.h"
+#include "CellImpl.h"
+#include "AccountMgr.h"
+#include "Vehicle.h"
+#include "CreatureAI.h"
+#include "DBCEnums.h"
+#include "ScriptMgr.h"
+#include "MapManager.h"
+#include "InstanceScript.h"
+#include "GameObjectAI.h"
+#include "Group.h"
+#include "AccountMgr.h"
+#include "Spell.h"
+#include "SpellPackets.h"
+#include "BattlegroundMgr.h"
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
+#include "DB2Stores.h"
+#include "CharacterPackets.h"
+#include "ClientConfigPackets.h"
+#include "MiscPackets.h"
+#include "AchievementPackets.h"
+
+void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
+
+ if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ return; // silently return, client should display the error by itself
+
+ // the world update order is sessions, players, creatures
+ // the netcode runs in parallel with all of these
+ // creatures can kill players
+ // so if the server is lagging enough the player can
+ // release spirit after he's killed but before he is updated
+ if (GetPlayer()->getDeathState() == JUST_DIED)
+ {
+ TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
+ GetPlayer()->KillPlayer();
+ }
+
+ //this is spirit release confirm?
+ GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ GetPlayer()->BuildPlayerRepop();
+ GetPlayer()->RepopAtGraveyard();
+}
+
+void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
+
+ uint32 gossipListId;
+ uint32 menuId;
+ ObjectGuid guid;
+ std::string code = "";
+
+ recvData >> guid >> menuId >> gossipListId;
+
+ if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId))
+ {
+ recvData.rfinish();
+ return;
+ }
+
+ if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
+ recvData >> code;
+
+ // Prevent cheating on C++ scripted menus
+ if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid)
+ return;
+
+ Creature* unit = NULL;
+ GameObject* go = NULL;
+ if (guid.IsCreatureOrVehicle())
+ {
+ unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ if (!unit)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
+ return;
+ }
+ }
+ else if (guid.IsGameObject())
+ {
+ go = _player->GetMap()->GetGameObject(guid);
+ if (!go)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
+ return;
+ }
+ }
+ else
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
+ if (unit)
+ unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
+ if (go)
+ go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
+ _player->PlayerTalkClass->SendCloseGossip();
+ return;
+ }
+ if (!code.empty())
+ {
+ if (unit)
+ {
+ unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
+ if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
+ _player->OnGossipSelect(unit, gossipListId, menuId);
+ }
+ else
+ {
+ go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
+ if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
+ _player->OnGossipSelect(go, gossipListId, menuId);
+ }
+ }
+ else
+ {
+ if (unit)
+ {
+ unit->AI()->sGossipSelect(_player, menuId, gossipListId);
+ if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
+ _player->OnGossipSelect(unit, gossipListId, menuId);
+ }
+ else
+ {
+ go->AI()->GossipSelect(_player, menuId, gossipListId);
+ if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
+ _player->OnGossipSelect(go, gossipListId, menuId);
+ }
+ }
+}
+
+void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
+
+ uint32 matchcount = 0;
+
+ uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
+ uint32 zoneids[10]; // 10 is client limit
+ std::string player_name, guild_name;
+
+ recvData >> level_min; // maximal player level, default 0
+ recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
+ recvData >> player_name; // player name, case sensitive...
+
+ recvData >> guild_name; // guild name, case sensitive...
+
+ recvData >> racemask; // race mask
+ recvData >> classmask; // class mask
+ recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
+
+ if (zones_count > 10)
+ return; // can't be received from real client or broken packet
+
+ for (uint32 i = 0; i < zones_count; ++i)
+ {
+ uint32 temp;
+ recvData >> temp; // zone id, 0 if zone is unknown...
+ zoneids[i] = temp;
+ TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
+ }
+
+ recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
+
+ if (str_count > 4)
+ return; // can't be received from real client or broken packet
+
+ TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
+
+ std::wstring str[4]; // 4 is client limit
+ for (uint32 i = 0; i < str_count; ++i)
+ {
+ std::string temp;
+ recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
+
+ if (!Utf8toWStr(temp, str[i]))
+ continue;
+
+ wstrToLower(str[i]);
+
+ TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
+ }
+
+ std::wstring wplayer_name;
+ std::wstring wguild_name;
+ if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
+ return;
+ wstrToLower(wplayer_name);
+ wstrToLower(wguild_name);
+
+ // client send in case not set max level value 100 but Trinity supports 255 max level,
+ // update it to show GMs with characters after 100 level
+ if (level_max >= MAX_LEVEL)
+ level_max = STRONG_MAX_LEVEL;
+
+ uint32 team = _player->GetTeam();
+
+ uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
+ uint32 displaycount = 0;
+
+ WorldPacket data(SMSG_WHO, 50); // guess size
+ data << uint32(matchcount); // placeholder, count of players matching criteria
+ data << uint32(displaycount); // placeholder, count of players displayed
+
+ boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
+
+ HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers();
+ for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
+ {
+ Player* target = itr->second;
+ // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
+ if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
+ continue;
+
+ // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
+ if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList))
+ continue;
+
+ // do not process players which are not in world
+ if (!target->IsInWorld())
+ continue;
+
+ // check if target is globally visible for player
+ if (!target->IsVisibleGloballyFor(_player))
+ continue;
+
+ // check if target's level is in level range
+ uint8 lvl = target->getLevel();
+ if (lvl < level_min || lvl > level_max)
+ continue;
+
+ // check if class matches classmask
+ uint8 class_ = target->getClass();
+ if (!(classmask & (1 << class_)))
+ continue;
+
+ // check if race matches racemask
+ uint32 race = target->getRace();
+ if (!(racemask & (1 << race)))
+ continue;
+
+ uint32 pzoneid = target->GetZoneId();
+ uint8 gender = target->getGender();
+
+ bool z_show = true;
+ for (uint32 i = 0; i < zones_count; ++i)
+ {
+ if (zoneids[i] == pzoneid)
+ {
+ z_show = true;
+ break;
+ }
+
+ z_show = false;
+ }
+ if (!z_show)
+ continue;
+
+ std::string pname = target->GetName();
+ std::wstring wpname;
+ if (!Utf8toWStr(pname, wpname))
+ continue;
+ wstrToLower(wpname);
+
+ if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
+ continue;
+
+ std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId());
+ std::wstring wgname;
+ if (!Utf8toWStr(gname, wgname))
+ continue;
+ wstrToLower(wgname);
+
+ if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
+ continue;
+
+ std::string aname;
+ if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
+ aname = areaEntry->ZoneName;
+
+ bool s_show = true;
+ for (uint32 i = 0; i < str_count; ++i)
+ {
+ if (!str[i].empty())
+ {
+ if (wgname.find(str[i]) != std::wstring::npos ||
+ wpname.find(str[i]) != std::wstring::npos ||
+ Utf8FitTo(aname, str[i]))
+ {
+ s_show = true;
+ break;
+ }
+ s_show = false;
+ }
+ }
+ if (!s_show)
+ continue;
+
+ // 49 is maximum player count sent to client - can be overridden
+ // through config, but is unstable
+ if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
+ continue;
+
+ data << pname; // player name
+ data << gname; // guild name
+ data << uint32(lvl); // player level
+ data << uint32(class_); // player class
+ data << uint32(race); // player race
+ data << uint8(gender); // player gender
+ data << uint32(pzoneid); // player zone id
+
+ ++displaycount;
+ }
+
+ data.put(0, displaycount); // insert right count, count displayed
+ data.put(4, matchcount); // insert right count, count of matches
+
+ SendPacket(&data);
+ TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
+}
+
+void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
+
+ ObjectGuid lguid = GetPlayer()->GetLootGUID();
+ if (!lguid.IsEmpty())
+ DoLootRelease(lguid);
+
+ bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
+ GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
+
+ /// TODO: Possibly add RBAC permission to log out in combat
+ bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
+
+ uint32 reason = 0;
+ if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
+ reason = 1;
+ else if (GetPlayer()->IsFalling())
+ reason = 3; // is jumping or falling
+ else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
+ reason = 2; // FIXME - Need the correct value
+
+ WorldPackets::Character::LogoutResponse logoutResponse;
+ logoutResponse.LogoutResult = reason;
+ logoutResponse.Instant = instantLogout;
+ SendPacket(logoutResponse.Write());
+
+ if (reason)
+ {
+ SetLogoutStartTime(0);
+ return;
+ }
+
+ // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
+ if (instantLogout)
+ {
+ LogoutPlayer(true);
+ return;
+ }
+
+ // not set flags if player can't free move to prevent lost state at logout cancel
+ if (GetPlayer()->CanFreeMove())
+ {
+ if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
+ GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
+ GetPlayer()->SetRooted(true);
+ GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ }
+
+ SetLogoutStartTime(time(NULL));
+}
+
+void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
+
+ // Player have already logged out serverside, too late to cancel
+ if (!GetPlayer())
+ return;
+
+ SetLogoutStartTime(0);
+
+ SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
+
+ // not remove flags if can't free move - its not set in Logout request code.
+ if (GetPlayer()->CanFreeMove())
+ {
+ //!we can move again
+ GetPlayer()->SetRooted(false);
+
+ //! Stand Up
+ GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
+
+ //! DISABLE_ROTATE
+ GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ }
+
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
+}
+
+void WorldSession::HandleTogglePvP(WorldPacket& recvData)
+{
+ // this opcode can be used in two ways: Either set explicit new status or toggle old status
+ if (recvData.size() == 1)
+ {
+ bool newPvPStatus;
+ recvData >> newPvPStatus;
+ GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
+ GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
+ }
+ else
+ {
+ GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
+ }
+
+ if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
+ {
+ if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
+ GetPlayer()->UpdatePvP(true, true);
+ }
+ else
+ {
+ if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
+ GetPlayer()->pvpInfo.EndTimer = time(NULL); // start toggle-off
+ }
+
+ //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
+ // pvp->HandlePlayerActivityChanged(_player);
+}
+
+void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
+{
+ uint32 newZone;
+ recvData >> newZone;
+
+ TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
+
+ // use server side data, but only after update the player position. See Player::UpdatePosition().
+ GetPlayer()->SetNeedsZoneUpdate(true);
+
+ //GetPlayer()->SendInitWorldStates(true, newZone);
+}
+
+void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/)
+{
+ if (GetPlayer()->IsAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+ GetPlayer()->RepopAtGraveyard();
+}
+
+void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/)
+{
+ uint32 zoneId = _player->GetZoneId();
+ uint32 team = _player->GetTeam();
+
+ std::vector<uint32> graveyardIds;
+ auto range = sObjectMgr->GraveYardStore.equal_range(zoneId);
+
+ for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max
+ {
+ if (it->second.team == 0 || it->second.team == team)
+ graveyardIds.push_back(it->first);
+ }
+
+ if (graveyardIds.empty())
+ {
+ TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST",
+ zoneId, _player->GetGUID().ToString().c_str(), team);
+ return;
+ }
+
WorldPackets::Misc::RequestCemeteryListResponse packet;
packet.IsGossipTriggered = false;
packet.CemeteryID.reserve(graveyardIds.size());
@@ -534,1598 +535,1595 @@ void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemetery for (uint32 id : graveyardIds)
packet.CemeteryID.push_back(id);
- SendPacket(packet.Write()); -} - -void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet) -{ - _player->SetSelection(packet.Selection); -} - -void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData) -{ - // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop - uint32 animstate; - recvData >> animstate; - - _player->SetStandState(animstate); -} - -void WorldSession::HandleContactListOpcode(WorldPacket& recvData) -{ - recvData.read_skip<uint32>(); // always 1 - TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST"); - _player->GetSocial()->SendSocialList(_player); -} - -void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND"); - - std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); - std::string friendNote; - - recvData >> friendName; - - recvData >> friendNote; - - if (!normalizePlayerName(friendName)) - return; - - TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'", - GetPlayer()->GetName().c_str(), friendName.c_str()); - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME); - - stmt->setString(0, friendName); - - _addFriendCallback.SetParam(friendNote); - _addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); -} - -void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote) -{ - if (!GetPlayer()) - return; - - ObjectGuid friendGuid; - uint32 friendAccountId; - uint32 team; - FriendsResult friendResult; - - friendResult = FRIEND_NOT_FOUND; - - if (result) - { - Field* fields = result->Fetch(); - - friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()); - team = Player::TeamForRace(fields[1].GetUInt8()); - friendAccountId = fields[2].GetUInt32(); - - if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index))) - { - if (!friendGuid.IsEmpty()) - { - if (friendGuid == GetPlayer()->GetGUID()) - friendResult = FRIEND_SELF; - else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND)) - friendResult = FRIEND_ENEMY; - else if (GetPlayer()->GetSocial()->HasFriend(friendGuid)) - friendResult = FRIEND_ALREADY; - else - { - Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); - if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer())) - friendResult = FRIEND_ADDED_ONLINE; - else - friendResult = FRIEND_ADDED_OFFLINE; - if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false)) - { - friendResult = FRIEND_LIST_FULL; - TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str()); - } - } - GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote); - } - } - } - - sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false); - - TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData) -{ - ObjectGuid FriendGUID; - - TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND"); - - recvData >> FriendGUID; - - _player->GetSocial()->RemoveFromSocialList(FriendGUID, false); - - sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false); - - TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE"); - - std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); - - recvData >> ignoreName; - - if (!normalizePlayerName(ignoreName)) - return; - - TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'", - GetPlayer()->GetName().c_str(), ignoreName.c_str()); - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME); - - stmt->setString(0, ignoreName); - - _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt); -} - -void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result) -{ - if (!GetPlayer()) - return; - - ObjectGuid IgnoreGuid; - FriendsResult ignoreResult; - - ignoreResult = FRIEND_IGNORE_NOT_FOUND; - - if (result) - { - IgnoreGuid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64()); - - if (!IgnoreGuid.IsEmpty()) - { - if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself - ignoreResult = FRIEND_IGNORE_SELF; - else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid)) - ignoreResult = FRIEND_IGNORE_ALREADY; - else - { - ignoreResult = FRIEND_IGNORE_ADDED; - - // ignore list full - if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid, true)) - ignoreResult = FRIEND_IGNORE_FULL; - } - } - } - - sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid, false); - - TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData) -{ - ObjectGuid IgnoreGUID; - - TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE"); - - recvData >> IgnoreGUID; - - _player->GetSocial()->RemoveFromSocialList(IgnoreGUID, true); - - sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false); - - TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES"); - ObjectGuid guid; - std::string note; - recvData >> guid >> note; - _player->GetSocial()->SetFriendNote(guid, note); -} - -void WorldSession::HandleBugReportOpcode(WorldPacket& recvData) -{ - uint32 suggestion, contentlen, typelen; - std::string content, type; - - recvData >> suggestion >> contentlen; - content = recvData.ReadString(contentlen); - - recvData >> typelen; - type = recvData.ReadString(typelen); - - if (suggestion == 0) - TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Bug Report]"); - else - TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Suggestion]"); - - TC_LOG_DEBUG("network", "%s", type.c_str()); - TC_LOG_DEBUG("network", "%s", content.c_str()); - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); - - stmt->setString(0, type); - stmt->setString(1, content); - - CharacterDatabase.Execute(stmt); -} - -void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE"); - - if (_player->IsAlive()) - return; - - // do not allow corpse reclaim in arena - if (_player->InArena()) - return; - - // body not released yet - if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - return; - - Corpse* corpse = _player->GetCorpse(); - - if (!corpse) - return; - - // prevent resurrect before 30-sec delay after body release not finished - if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) - return; - - if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) - return; - - // resurrect - _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); - - // spawn bones - _player->SpawnCorpseBones(); -} - -void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE"); - - if (GetPlayer()->IsAlive()) - return; - - if (packet.Response == 0) - { - GetPlayer()->ClearResurrectRequestData(); // reject - return; - } - - if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter)) - return; - - GetPlayer()->ResurrectUsingRequestData(); -} - -void WorldSession::SendAreaTriggerMessage(const char* Text, ...) -{ - va_list ap; - char szStr [1024]; - szStr[0] = '\0'; - - va_start(ap, Text); - vsnprintf(szStr, 1024, Text, ap); - va_end(ap); - - uint32 length = strlen(szStr)+1; - WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); - data << length; - data << szStr; - SendPacket(&data); -} - -void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet) -{ - TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", packet.AreaTriggerID); - - Player* player = GetPlayer(); - if (player->IsInFlight()) - { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID); - return; - } - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID); - if (!atEntry) - { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID); - return; - } - - if (player->GetMapId() != atEntry->MapID) - { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->MapID, player->GetMapId(), packet.AreaTriggerID); - return; - } - - // delta is safe radius - const float delta = 5.0f; - - if (atEntry->Radius > 0) - { - // if we have radius check it - float dist = player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z); - if (dist > atEntry->Radius + delta) - { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->Radius, dist, packet.AreaTriggerID); - return; - } - } - else - { - // we have only extent - - // rotate the players position instead of rotating the whole cube, that way we can make a simplified - // is-in-cube check and we have to calculate only one point instead of 4 - - // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise - double rotation = 2 * M_PI - atEntry->BoxYaw; - double sinVal = std::sin(rotation); - double cosVal = std::cos(rotation); - - float playerBoxDistX = player->GetPositionX() - atEntry->Pos.X; - float playerBoxDistY = player->GetPositionY() - atEntry->Pos.Y; - - float rotPlayerX = float(atEntry->Pos.X + playerBoxDistX * cosVal - playerBoxDistY*sinVal); - float rotPlayerY = float(atEntry->Pos.Y + playerBoxDistY * cosVal + playerBoxDistX*sinVal); - - // box edges are parallel to coordiante axis, so we can treat every dimension independently :D - float dz = player->GetPositionZ() - atEntry->Pos.Z; - float dx = rotPlayerX - atEntry->Pos.X; - float dy = rotPlayerY - atEntry->Pos.Y; - if ((std::fabs(dx) > atEntry->BoxLength / 2 + delta) || - (std::fabs(dy) > atEntry->BoxWidth / 2 + delta) || - (std::fabs(dz) > atEntry->BoxHeight / 2 + delta)) - { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->BoxLength / 2, atEntry->BoxWidth / 2, atEntry->BoxHeight / 2, rotPlayerX, rotPlayerY, dz, packet.AreaTriggerID); - return; - } - } - - if (player->isDebugAreaTriggers) - ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, packet.AreaTriggerID); - - if (sScriptMgr->OnAreaTrigger(player, atEntry)) - return; - - if (player->IsAlive()) - { - if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(packet.AreaTriggerID)) - { - Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId); - if (qInfo && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE) - { - for (uint8 j = 0; j < qInfo->Objectives.size(); ++j) - { - if (qInfo->Objectives[j].Type == QUEST_OBJECTIVE_AREATRIGGER) - { - player->SetQuestObjectiveData(qInfo, j, int32(true)); - break; - } - } - - if (player->CanCompleteQuest(questId)) - player->CompleteQuest(questId); - } - } - } - - if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID)) - { - // set resting flag we are in the inn - player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - player->InnEnter(time(NULL), atEntry->MapID, atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z); - player->SetRestType(REST_TYPE_IN_TAVERN); - - if (sWorld->IsFFAPvPRealm()) - player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - - return; - } - - if (Battleground* bg = player->GetBattleground()) - if (bg->GetStatus() == STATUS_IN_PROGRESS) - bg->HandleAreaTrigger(player, packet.AreaTriggerID); - - if (OutdoorPvP* pvp = player->GetOutdoorPvP()) - if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID)) - return; - - AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID); - if (!at) - return; - - bool teleported = false; - if (player->GetMapId() != at->target_mapId) - { - if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false)) - return; - - if (Group* group = player->GetGroup()) - if (group->isLFGGroup() && player->GetMap()->IsDungeon()) - teleported = player->TeleportToBGEntryPoint(); - } - - if (!teleported) - player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT); -} - -void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time %u, decompressedSize %u", - packet.DataType, packet.Time, packet.Size); - - if (packet.DataType > NUM_ACCOUNT_DATA_TYPES) - return; - - if (packet.Size == 0) // erase - { - SetAccountData(AccountDataType(packet.DataType), 0, ""); - return; - } - - if (packet.Size > 0xFFFF) - { - TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size); - return; - } - - ByteBuffer dest; - dest.resize(packet.Size); - - uLongf realSize = packet.Size; - if (uncompress(dest.contents(), &realSize, packet.CompressedData.contents(), packet.CompressedData.size()) != Z_OK) - { - TC_LOG_ERROR("network", "UAD: Failed to decompress account data"); - return; - } - - std::string adata; - dest >> adata; - - SetAccountData(AccountDataType(packet.DataType), packet.Time, adata); -} - -void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType); - - if (request.DataType >= NUM_ACCOUNT_DATA_TYPES) - return; - - AccountData const* adata = GetAccountData(AccountDataType(request.DataType)); - - WorldPackets::ClientConfig::UpdateAccountData data; - data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty; - data.Time = adata->Time; - data.Size = adata->Data.size(); - data.DataType = request.DataType; - - uLongf destSize = compressBound(data.Size); - - data.CompressedData.resize(destSize); - - if (data.Size && compress(data.CompressedData.contents(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK) - { - TC_LOG_ERROR("network", "RAD: Failed to compress account data"); - return; - } - - data.CompressedData.resize(destSize); - - SendPacket(data.Write()); -} - -int32 WorldSession::HandleEnableNagleAlgorithm() -{ - // Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?) - // instead of large amount of small packets - return 0; -} - -void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet) -{ - uint32 action = ACTION_BUTTON_ACTION(packet.Action); - uint32 type = ACTION_BUTTON_TYPE(packet.Action); - - TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: %u Type: %u", packet.Index, action, type); - - if (!packet.Action) - GetPlayer()->RemoveActionButton(packet.Index); - else - GetPlayer()->AddActionButton(packet.Index, action, type); -} - -void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC"); -} - -void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); -} - -void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); - - ObjectGuid guid; - uint32 time; - recvData >> time; - - guid[5] = recvData.ReadBit(); - guid[1] = recvData.ReadBit(); - guid[3] = recvData.ReadBit(); - guid[7] = recvData.ReadBit(); - guid[6] = recvData.ReadBit(); - guid[0] = recvData.ReadBit(); - guid[4] = recvData.ReadBit(); - guid[2] = recvData.ReadBit(); - - recvData.ReadByteSeq(guid[7]); - recvData.ReadByteSeq(guid[1]); - recvData.ReadByteSeq(guid[2]); - recvData.ReadByteSeq(guid[4]); - recvData.ReadByteSeq(guid[3]); - recvData.ReadByteSeq(guid[6]); - recvData.ReadByteSeq(guid[0]); - recvData.ReadByteSeq(guid[5]); - - //TODO! - - /* - uint64 guid; - uint32 time_skipped; - recvData >> guid; - recvData >> time_skipped; - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED"); - - //// @todo - must be need use in Trinity - We substract server Lags to move time (AntiLags) - for exmaple - GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); - */ -} - -void WorldSession::HandleFeatherFallAck(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); - - // no used - recvData.rfinish(); // prevent warnings spam -} - -void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData) -{ - // no used - recvData.rfinish(); // prevent warnings spam -/* - uint64 guid; - recvData >> guid; - - // now can skip not our packet - if (_player->GetGUID() != guid) - { - recvData.rfinish(); // prevent warnings spam - return; - } - - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_UNROOT_ACK"); - - recvData.read_skip<uint32>(); // unk - - MovementInfo movementInfo; - movementInfo.guid = guid; - ReadMovementInfo(recvData, &movementInfo); - recvData.read_skip<float>(); // unk2 -*/ -} - -void WorldSession::HandleMoveRootAck(WorldPacket& recvData) -{ - // no used - recvData.rfinish(); // prevent warnings spam -/* - uint64 guid; - recvData >> guid; - - // now can skip not our packet - if (_player->GetGUID() != guid) - { - recvData.rfinish(); // prevent warnings spam - return; - } - - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_ROOT_ACK"); - - recvData.read_skip<uint32>(); // unk - - MovementInfo movementInfo; - ReadMovementInfo(recvData, &movementInfo); -*/ -} - -void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData) -{ - uint8 actionBar; - recvData >> actionBar; - - if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) - { - if (actionBar != 0) - TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar)); - return; - } - - GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar); -} - -void WorldSession::HandlePlayedTime(WorldPacket& recvData) -{ - uint8 unk1; - recvData >> unk1; // 0 or 1 expected - - WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1); - data << uint32(_player->GetTotalPlayedTime()); - data << uint32(_player->GetLevelPlayedTime()); - data << uint8(unk1); // 0 - will not show in chat frame - SendPacket(&data); -} - -void WorldSession::HandleInspectOpcode(WorldPacket& recvData) -{ - ObjectGuid guid; - recvData >> guid; - - TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT"); - - Player* player = ObjectAccessor::FindPlayer(guid); - if (!player) - { - TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str()); - return; - } - - if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) - return; - - if (GetPlayer()->IsValidAttackTarget(player)) - return; - - uint32 talent_points = 41; - WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4); - data << player->GetGUID(); - - /* TODO: 6.x update packet structure (BuildPlayerTalentsInfoData no longer exists) - if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster()) - player->BuildPlayerTalentsInfoData(&data); - else - { - data << uint32(0); // unspentTalentPoints - data << uint8(0); // talentGroupCount - data << uint8(0); // talentGroupIndex - } - */ - - player->BuildEnchantmentsInfoData(&data); - if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) - { - data << guild->GetGUID(); - data << uint32(guild->GetLevel()); - data << uint64(guild->GetExperience()); - data << uint32(guild->GetMembersCount()); - } - SendPacket(&data); -} - -void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData) -{ - ObjectGuid guid; - guid[1] = recvData.ReadBit(); - guid[5] = recvData.ReadBit(); - guid[7] = recvData.ReadBit(); - guid[3] = recvData.ReadBit(); - guid[2] = recvData.ReadBit(); - guid[4] = recvData.ReadBit(); - guid[0] = recvData.ReadBit(); - guid[6] = recvData.ReadBit(); - - recvData.ReadByteSeq(guid[4]); - recvData.ReadByteSeq(guid[7]); - recvData.ReadByteSeq(guid[0]); - recvData.ReadByteSeq(guid[5]); - recvData.ReadByteSeq(guid[1]); - recvData.ReadByteSeq(guid[6]); - recvData.ReadByteSeq(guid[2]); - recvData.ReadByteSeq(guid[3]); - Player* player = ObjectAccessor::FindPlayer(guid); - if (!player) - { - TC_LOG_DEBUG("network", "CMSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str()); - return; - } - - if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) - return; - - if (GetPlayer()->IsValidAttackTarget(player)) - return; - - ObjectGuid playerGuid = player->GetGUID(); - WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4); - data.WriteBit(playerGuid[4]); - data.WriteBit(playerGuid[3]); - data.WriteBit(playerGuid[6]); - data.WriteBit(playerGuid[2]); - data.WriteBit(playerGuid[5]); - data.WriteBit(playerGuid[0]); - data.WriteBit(playerGuid[7]); - data.WriteBit(playerGuid[1]); - data << uint8(0); // rank - data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills - data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills - data.WriteByteSeq(playerGuid[2]); - data.WriteByteSeq(playerGuid[0]); - data.WriteByteSeq(playerGuid[6]); - data.WriteByteSeq(playerGuid[3]); - data.WriteByteSeq(playerGuid[4]); - data.WriteByteSeq(playerGuid[1]); - data.WriteByteSeq(playerGuid[5]); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); - data.WriteByteSeq(playerGuid[7]); - SendPacket(&data); -} - -void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData) -{ - uint32 time; - uint32 mapid; - float PositionX; - float PositionY; - float PositionZ; - float Orientation; - - recvData >> time; // time in m.sec. - recvData >> mapid; - recvData >> PositionX; - recvData >> PositionY; - recvData >> PositionZ; - recvData >> Orientation; // o (3.141593 = 180 degrees) - - TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT"); - - if (GetPlayer()->IsInFlight()) - { - TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.", - GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); - return; - } - - TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", - GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); - - if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT)) - GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); - else - SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); -} - -void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS"); - std::string charname; - recvData >> charname; - - if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS)) - { - SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); - return; - } - - if (charname.empty() || !normalizePlayerName (charname)) - { - SendNotification(LANG_NEED_CHARACTER_NAME); - return; - } - - Player* player = ObjectAccessor::FindConnectedPlayerByName(charname); - - if (!player) - { - SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); - return; - } - - uint32 accid = player->GetSession()->GetAccountId(); - - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); - - stmt->setUInt32(0, accid); - - PreparedQueryResult result = LoginDatabase.Query(stmt); - - if (!result) - { - SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); - return; - } - - Field* fields = result->Fetch(); - std::string acc = fields[0].GetString(); - if (acc.empty()) - acc = "Unknown"; - std::string email = fields[1].GetString(); - if (email.empty()) - email = "Unknown"; - std::string lastip = fields[2].GetString(); - if (lastip.empty()) - lastip = "Unknown"; - - std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; - - WorldPacket data(SMSG_WHOIS, msg.size()+1); - data << msg; - SendPacket(&data); - - TC_LOG_DEBUG("network", "Received whois command from player %s for character %s", - GetPlayer()->GetName().c_str(), charname.c_str()); -} - -void WorldSession::HandleComplainOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN"); - - uint8 spam_type; // 0 - mail, 1 - chat - ObjectGuid spammer_guid; - uint32 unk1 = 0; - uint32 unk2 = 0; - uint32 unk3 = 0; - uint32 unk4 = 0; - std::string description = ""; - recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat) - recvData >> spammer_guid; // player guid - switch (spam_type) - { - case 0: - recvData >> unk1; // const 0 - recvData >> unk2; // probably mail id - recvData >> unk3; // const 0 - break; - case 1: - recvData >> unk1; // probably language - recvData >> unk2; // message type? - recvData >> unk3; // probably channel id - recvData >> unk4; // time - recvData >> description; // spam description string (messagetype, channel name, player name, message) - break; - } - - // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. - // if it's mail spam - ALL mails from this spammer automatically removed by client - - // Complaint Received message - WorldPacket data(SMSG_COMPLAIN_RESULT, 2); - data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?) - data << uint8(0); // value 0xC generates a "CalendarError" in client. - SendPacket(&data); - - TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", - spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str()); -} - -void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT"); - - uint32 unk; - std::string split_date = "01/01/01"; - recvData >> unk; - - WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); - data << unk; - data << uint32(0x00000000); // realm split state - // split states: - // 0x0 realm normal - // 0x1 realm split - // 0x2 realm split pending - data << split_date; - SendPacket(&data); - //TC_LOG_DEBUG("response sent %u", unk); -} - -void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT"); - - bool apply; - recvData >> apply; - - if (apply) - { - TC_LOG_DEBUG("network", "Added FarSight %s to %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str()); - if (WorldObject* target = _player->GetViewpoint()) - _player->SetSeer(target); - else - TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); - } - else - { - TC_LOG_DEBUG("network", "%s set vision to self", _player->GetGUID().ToString().c_str()); - _player->SetSeer(_player); - } - - GetPlayer()->UpdateVisibilityForPlayer(); -} - -void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "CMSG_SET_TITLE"); - - int32 title; - recvData >> title; - - // -1 at none - if (title > 0 && title < MAX_TITLE_INDEX) - { - if (!GetPlayer()->HasTitle(title)) - return; - } - else - title = 0; - - GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); -} - -void WorldSession::HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet) -{ - TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESPONSE"); - - // Prevent crashing server if queue is empty - if (_player->m_timeSyncQueue.empty()) - { - TC_LOG_ERROR("network", "Received CMSG_TIME_SYNC_RESPONSE from player %s without requesting it (hacker?)", _player->GetName().c_str()); - return; - } - - if (packet.SequenceIndex != _player->m_timeSyncQueue.front()) - TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str()); - - TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player->m_timeSyncClient); - - uint32 ourTicks = packet.ClientTime + (getMSTime() - _player->m_timeSyncServer); - - // diff should be small - TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - packet.ClientTime, GetLatency()); - - _player->m_timeSyncClient = packet.ClientTime; - _player->m_timeSyncQueue.pop(); -} - -void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES"); - - if (Group* group = _player->GetGroup()) - { - if (group->IsLeader(_player->GetGUID())) - group->ResetInstances(INSTANCE_RESET_ALL, false, false, _player); - } - else - _player->ResetInstances(INSTANCE_RESET_ALL, false, false); -} - -void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty) -{ - DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID); - if (!difficultyEntry) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!", - _player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID); - return; - } - - if (difficultyEntry->InstanceType != MAP_INSTANCE) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); - return; - } - - if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %d!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); - return; - } - - Difficulty difficultyID = Difficulty(difficultyEntry->ID); - if (difficultyID == _player->GetDungeonDifficultyID()) - return; - - // cannot reset while in an instance - Map* map = _player->FindMap(); - if (map && map->IsDungeon()) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); - return; - } - - Group* group = _player->GetGroup(); - if (group) - { - if (group->IsLeader(_player->GetGUID())) - { - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* groupGuy = itr->GetSource(); - if (!groupGuy) - continue; - - if (!groupGuy->IsInMap(groupGuy)) - return; - - if (groupGuy->GetMap()->IsNonRaidDungeon()) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!", - _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str()); - return; - } - } - // the difficulty is set even if the instances can't be reset - //_player->SendDungeonDifficulty(true); - group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false, _player); - group->SetDungeonDifficultyID(difficultyID); - } - } - else - { - _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false); - _player->SetDungeonDifficultyID(difficultyID); - _player->SendDungeonDifficulty(); - } -} - -void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty) -{ - DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID); - if (!difficultyEntry) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!", - _player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID); - return; - } - - if (difficultyEntry->InstanceType != MAP_RAID) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); - return; - } - - if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT)) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %u!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); - return; - } - - if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) >> 5) != setRaidDifficulty.Legacy) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!", - _player->GetGUID().ToString().c_str(), difficultyEntry->ID); - return; - } - - Difficulty difficultyID = Difficulty(difficultyEntry->ID); - if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID())) - return; - - // cannot reset while in an instance - Map* map = _player->FindMap(); - if (map && map->IsDungeon()) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); - return; - } - - Group* group = _player->GetGroup(); - if (group) - { - if (group->IsLeader(_player->GetGUID())) - { - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* groupGuy = itr->GetSource(); - if (!groupGuy) - continue; - - if (!groupGuy->IsInMap(groupGuy)) - return; - - if (groupGuy->GetMap()->IsRaid()) - { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!", - _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str()); - return; - } - } - // the difficulty is set even if the instances can't be reset - group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0, _player); - if (setRaidDifficulty.Legacy) - group->SetLegacyRaidDifficultyID(difficultyID); - else - group->SetRaidDifficultyID(difficultyID); - } - } - else - { - _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0); - if (setRaidDifficulty.Legacy) - _player->SetLegacyRaidDifficultyID(difficultyID); - else - _player->SetRaidDifficultyID(difficultyID); - - _player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0); - } -} - -void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA"); - - //If player is not mounted, so go out :) - if (!_player->IsMounted()) // not blizz like; no any messages on blizz - { - ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); - return; - } - - if (_player->IsInFlight()) // not blizz like; no any messages on blizz - { - ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); - return; - } - - _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount() -} - -void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) -{ - // fly mode on/off - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); - - MovementInfo movementInfo; - _player->ReadMovementInfo(recvData, &movementInfo); - - _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags(); -} - -void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */) -{ - /* - TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO"); - recvData.hexlike(); - */ -} - -void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE"); - - uint8 mode; - recvData >> mode; - - mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); - - TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode); -} - -void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData) -{ - ObjectGuid guid; - recvData >> guid.ReadAsPacked(); - - TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str()); - Player* player = ObjectAccessor::FindPlayer(guid); - if (!player) - return; - - if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) - return; - - if (GetPlayer()->IsValidAttackTarget(player)) - return; - - player->SendRespondInspectAchievements(_player); -} - -void WorldSession::HandleGuildAchievementProgressQuery(WorldPacket& recvData) -{ - uint32 achievementId; - recvData >> achievementId; - - if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) - guild->GetAchievementMgr().SendAchievementInfo(_player, achievementId); -} - -void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/) -{ - // empty opcode - TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); - - WorldPackets::Misc::UITime response; - response.Time = time(NULL); - SendPacket(response.Write()); -} - -void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps, std::set<uint32> const& worldMapAreaSwaps) -{ - ObjectGuid guid = _player->GetGUID(); - - WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2); - data.WriteBit(guid[2]); - data.WriteBit(guid[3]); - data.WriteBit(guid[1]); - data.WriteBit(guid[6]); - data.WriteBit(guid[4]); - data.WriteBit(guid[5]); - data.WriteBit(guid[0]); - data.WriteBit(guid[7]); - - data.WriteByteSeq(guid[7]); - data.WriteByteSeq(guid[4]); - - data << uint32(worldMapAreaSwaps.size()); - for (auto mapSwap : worldMapAreaSwaps) - data << uint16(mapSwap); // WorldMapArea.dbc id (controls map display) - - data.WriteByteSeq(guid[1]); - - data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask) - - data.WriteByteSeq(guid[2]); - data.WriteByteSeq(guid[6]); - - data << uint32(0); // Inactive terrain swaps - //for (uint8 i = 0; i < inactiveSwapsCount; ++i) - // data << uint16(0); - - data << uint32(phaseIds.size()) * 2; // Phase.dbc ids - for (std::set<uint32>::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr) - data << uint16(*itr); - - data.WriteByteSeq(guid[3]); - data.WriteByteSeq(guid[0]); - - data << uint32(terrainswaps.size()) * 2; // Active terrain swaps - for (std::set<uint32>::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr) - data << uint16(*itr); - - data.WriteByteSeq(guid[5]); - - SendPacket(&data); -} - -// Battlefield and Battleground -void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); - - Battleground* bg = _player->GetBattleground(); - - ObjectGuid guid; - recvData >> guid; - - Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); - if (!unit) - return; - - if (!unit->IsSpiritService()) // it's not spirit service - return; - - if (bg) - sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid); - - if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) - bf->SendAreaSpiritHealerQueryOpcode(_player, guid); -} - -void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); - - Battleground* bg = _player->GetBattleground(); - - ObjectGuid guid; - recvData >> guid; - - Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); - if (!unit) - return; - - if (!unit->IsSpiritService()) // it's not spirit service - return; - - if (bg) - bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); - - if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) - bf->AddPlayerToResurrectQueue(guid, _player->GetGUID()); -} - -void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/) -{ - if (_player->IsInFlight()) - return; - - if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) - { - // bf->PlayerAskToLeave(_player); FIXME - return; - } - - AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId()); - if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_WINTERGRASP_2)) - return; - - _player->BuildPlayerRepop(); - _player->ResurrectPlayer(1.0f); - _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); -} - -void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) -{ - uint8 accept; - recvPacket >> accept; - - if (!_player->HasPendingBind()) - { - TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); - return; - } - - if (accept) - _player->BindToInstance(); - else - _player->RepopAtGraveyard(); - - _player->SetPendingBind(0, 0); -} - -void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); - - ObjectGuid guid; - uint32 spellId; - float elevation, speed; - float curX, curY, curZ; - float targetX, targetY, targetZ; - uint8 moveStop; - - recvPacket >> guid >> spellId >> elevation >> speed; - recvPacket >> curX >> curY >> curZ; - recvPacket >> targetX >> targetY >> targetZ; - recvPacket >> moveStop; - - Unit* caster = ObjectAccessor::GetUnit(*_player, guid); - Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL; - if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc()) - { - recvPacket.rfinish(); - return; - } - - Position pos = *spell->m_targets.GetSrcPos(); - pos.Relocate(curX, curY, curZ); - spell->m_targets.ModSrc(pos); - - pos = *spell->m_targets.GetDstPos(); - pos.Relocate(targetX, targetY, targetZ); - spell->m_targets.ModDst(pos); - - spell->m_targets.SetElevation(elevation); - spell->m_targets.SetSpeed(speed); - - if (moveStop) - { - uint32 opcode; - recvPacket >> opcode; - recvPacket.SetOpcode(CMSG_MOVE_STOP); // always set to CMSG_MOVE_STOP in client SetOpcode - //HandleMovementOpcodes(recvPacket); - } -} - -void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/) -{ - // do something? -} - -void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket) -{ - ObjectGuid guid; - guid[6] = recvPacket.ReadBit(); - guid[7] = recvPacket.ReadBit(); - guid[4] = recvPacket.ReadBit(); - guid[0] = recvPacket.ReadBit(); - guid[1] = recvPacket.ReadBit(); - guid[5] = recvPacket.ReadBit(); - guid[3] = recvPacket.ReadBit(); - guid[2] = recvPacket.ReadBit(); - - recvPacket.ReadByteSeq(guid[6]); - recvPacket.ReadByteSeq(guid[7]); - recvPacket.ReadByteSeq(guid[2]); - recvPacket.ReadByteSeq(guid[3]); - recvPacket.ReadByteSeq(guid[1]); - recvPacket.ReadByteSeq(guid[4]); - recvPacket.ReadByteSeq(guid[0]); - recvPacket.ReadByteSeq(guid[5]); - - WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid); - TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str()); - - // If create object failed for current player then client will be stuck on loading screen - if (_player->GetGUID() == guid) - { - LogoutPlayer(true); - return; - } - - // Pretend we've never seen this object - _player->m_clientGUIDs.erase(guid); -} - -void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_SAVE_CUF_PROFILES"); - - uint8 count = (uint8)recvPacket.ReadBits(20); - - if (count > MAX_CUF_PROFILES) - { - TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES); - recvPacket.rfinish(); - return; - } - - CUFProfile* profiles[MAX_CUF_PROFILES]; - uint8 strlens[MAX_CUF_PROFILES]; - - for (uint8 i = 0; i < count; ++i) - { - profiles[i] = new CUFProfile; - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit()); - strlens[i] = (uint8)recvPacket.ReadBits(8); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit()); - profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit()); - } - - for (uint8 i = 0; i < count; ++i) - { - recvPacket >> profiles[i]->Unk146; - profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]); - recvPacket >> profiles[i]->Unk152; - recvPacket >> profiles[i]->FrameHeight; - recvPacket >> profiles[i]->FrameWidth; - recvPacket >> profiles[i]->Unk150; - recvPacket >> profiles[i]->HealthText; - recvPacket >> profiles[i]->Unk147; - recvPacket >> profiles[i]->SortBy; - recvPacket >> profiles[i]->Unk154; - recvPacket >> profiles[i]->Unk148; - - GetPlayer()->SaveCUFProfile(i, profiles[i]); - } - - for (uint8 i = count; i < MAX_CUF_PROFILES; ++i) - GetPlayer()->SaveCUFProfile(i, NULL); -} - -void WorldSession::SendLoadCUFProfiles() -{ - Player* player = GetPlayer(); - - uint8 count = player->GetCUFProfilesCount(); - - ByteBuffer byteBuffer(25 * count); - WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count); - - data.WriteBits(count, 20); - for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) - { - CUFProfile* profile = player->GetCUFProfile(i); - if (!profile) - continue; - - data.WriteBit(profile->BoolOptions[CUF_UNK_157]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]); - data.WriteBit(profile->BoolOptions[CUF_UNK_156]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]); - data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]); - data.WriteBits(profile->ProfileName.size(), 8); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]); - data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]); - data.WriteBit(profile->BoolOptions[CUF_UNK_145]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]); - data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]); - data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]); - - byteBuffer << uint16(profile->Unk154); - byteBuffer << uint16(profile->FrameHeight); - byteBuffer << uint16(profile->Unk152); - byteBuffer << uint8(profile->Unk147); - byteBuffer << uint16(profile->Unk150); - byteBuffer << uint8(profile->Unk146); - byteBuffer << uint8(profile->HealthText); - byteBuffer << uint8(profile->SortBy); - byteBuffer << uint16(profile->FrameWidth); - byteBuffer << uint8(profile->Unk148); - byteBuffer.WriteString(profile->ProfileName); - } - - data.FlushBits(); - data.append(byteBuffer); - SendPacket(&data); -} + SendPacket(packet.Write());
+}
+
+void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet)
+{
+ _player->SetSelection(packet.Selection);
+}
+
+void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
+{
+ // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
+ uint32 animstate;
+ recvData >> animstate;
+
+ _player->SetStandState(animstate);
+}
+
+void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
+{
+ recvData.read_skip<uint32>(); // always 1
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST");
+ _player->GetSocial()->SendSocialList(_player);
+}
+
+void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
+
+ std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+ std::string friendNote;
+
+ recvData >> friendName;
+
+ recvData >> friendNote;
+
+ if (!normalizePlayerName(friendName))
+ return;
+
+ TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'",
+ GetPlayer()->GetName().c_str(), friendName.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
+
+ stmt->setString(0, friendName);
+
+ _addFriendCallback.SetParam(friendNote);
+ _addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
+
+void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
+{
+ if (!GetPlayer())
+ return;
+
+ ObjectGuid friendGuid;
+ uint32 friendAccountId;
+ uint32 team;
+ FriendsResult friendResult;
+
+ friendResult = FRIEND_NOT_FOUND;
+
+ if (result)
+ {
+ Field* fields = result->Fetch();
+
+ friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
+ team = Player::TeamForRace(fields[1].GetUInt8());
+ friendAccountId = fields[2].GetUInt32();
+
+ if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index)))
+ {
+ if (!friendGuid.IsEmpty())
+ {
+ if (friendGuid == GetPlayer()->GetGUID())
+ friendResult = FRIEND_SELF;
+ else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
+ friendResult = FRIEND_ENEMY;
+ else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
+ friendResult = FRIEND_ALREADY;
+ else
+ {
+ Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
+ if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+ if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false))
+ {
+ friendResult = FRIEND_LIST_FULL;
+ TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
+ }
+ }
+ GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
+ }
+ }
+ }
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
+{
+ ObjectGuid FriendGUID;
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
+
+ recvData >> FriendGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(FriendGUID, false);
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE");
+
+ std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+
+ recvData >> ignoreName;
+
+ if (!normalizePlayerName(ignoreName))
+ return;
+
+ TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'",
+ GetPlayer()->GetName().c_str(), ignoreName.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
+
+ stmt->setString(0, ignoreName);
+
+ _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
+}
+
+void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
+{
+ if (!GetPlayer())
+ return;
+
+ ObjectGuid IgnoreGuid;
+ FriendsResult ignoreResult;
+
+ ignoreResult = FRIEND_IGNORE_NOT_FOUND;
+
+ if (result)
+ {
+ IgnoreGuid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64());
+
+ if (!IgnoreGuid.IsEmpty())
+ {
+ if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
+ ignoreResult = FRIEND_IGNORE_SELF;
+ else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid))
+ ignoreResult = FRIEND_IGNORE_ALREADY;
+ else
+ {
+ ignoreResult = FRIEND_IGNORE_ADDED;
+
+ // ignore list full
+ if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid, true))
+ ignoreResult = FRIEND_IGNORE_FULL;
+ }
+ }
+ }
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
+{
+ ObjectGuid IgnoreGUID;
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
+
+ recvData >> IgnoreGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(IgnoreGUID, true);
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
+ ObjectGuid guid;
+ std::string note;
+ recvData >> guid >> note;
+ _player->GetSocial()->SetFriendNote(guid, note);
+}
+
+void WorldSession::HandleBugReportOpcode(WorldPacket& recvData)
+{
+ uint32 suggestion, contentlen, typelen;
+ std::string content, type;
+
+ recvData >> suggestion >> contentlen;
+ content = recvData.ReadString(contentlen);
+
+ recvData >> typelen;
+ type = recvData.ReadString(typelen);
+
+ if (suggestion == 0)
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Bug Report]");
+ else
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Suggestion]");
+
+ TC_LOG_DEBUG("network", "%s", type.c_str());
+ TC_LOG_DEBUG("network", "%s", content.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
+
+ stmt->setString(0, type);
+ stmt->setString(1, content);
+
+ CharacterDatabase.Execute(stmt);
+}
+
+void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
+
+ if (_player->IsAlive())
+ return;
+
+ // do not allow corpse reclaim in arena
+ if (_player->InArena())
+ return;
+
+ // body not released yet
+ if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ Corpse* corpse = _player->GetCorpse();
+
+ if (!corpse)
+ return;
+
+ // prevent resurrect before 30-sec delay after body release not finished
+ if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
+ return;
+
+ if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
+ return;
+
+ // resurrect
+ _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
+
+ // spawn bones
+ _player->SpawnCorpseBones();
+}
+
+void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
+
+ if (GetPlayer()->IsAlive())
+ return;
+
+ if (packet.Response == 0)
+ {
+ GetPlayer()->ClearResurrectRequestData(); // reject
+ return;
+ }
+
+ if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter))
+ return;
+
+ GetPlayer()->ResurrectUsingRequestData();
+}
+
+void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
+{
+ va_list ap;
+ char szStr [1024];
+ szStr[0] = '\0';
+
+ va_start(ap, Text);
+ vsnprintf(szStr, 1024, Text, ap);
+ va_end(ap);
+
+ uint32 length = strlen(szStr)+1;
+ WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
+ data << length;
+ data << szStr;
+ SendPacket(&data);
+}
+
+void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet)
+{
+ TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", packet.AreaTriggerID);
+
+ Player* player = GetPlayer();
+ if (player->IsInFlight())
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
+ return;
+ }
+
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID);
+ if (!atEntry)
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
+ return;
+ }
+
+ if (player->GetMapId() != atEntry->MapID)
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->MapID, player->GetMapId(), packet.AreaTriggerID);
+ return;
+ }
+
+ // delta is safe radius
+ const float delta = 5.0f;
+
+ if (atEntry->Radius > 0)
+ {
+ // if we have radius check it
+ float dist = player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
+ if (dist > atEntry->Radius + delta)
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->Radius, dist, packet.AreaTriggerID);
+ return;
+ }
+ }
+ else
+ {
+ // we have only extent
+
+ // rotate the players position instead of rotating the whole cube, that way we can make a simplified
+ // is-in-cube check and we have to calculate only one point instead of 4
+
+ // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
+ double rotation = 2 * M_PI - atEntry->BoxYaw;
+ double sinVal = std::sin(rotation);
+ double cosVal = std::cos(rotation);
+
+ float playerBoxDistX = player->GetPositionX() - atEntry->Pos.X;
+ float playerBoxDistY = player->GetPositionY() - atEntry->Pos.Y;
+
+ float rotPlayerX = float(atEntry->Pos.X + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
+ float rotPlayerY = float(atEntry->Pos.Y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
+
+ // box edges are parallel to coordiante axis, so we can treat every dimension independently :D
+ float dz = player->GetPositionZ() - atEntry->Pos.Z;
+ float dx = rotPlayerX - atEntry->Pos.X;
+ float dy = rotPlayerY - atEntry->Pos.Y;
+ if ((std::fabs(dx) > atEntry->BoxLength / 2 + delta) ||
+ (std::fabs(dy) > atEntry->BoxWidth / 2 + delta) ||
+ (std::fabs(dz) > atEntry->BoxHeight / 2 + delta))
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->BoxLength / 2, atEntry->BoxWidth / 2, atEntry->BoxHeight / 2, rotPlayerX, rotPlayerY, dz, packet.AreaTriggerID);
+ return;
+ }
+ }
+
+ if (player->isDebugAreaTriggers)
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, packet.AreaTriggerID);
+
+ if (sScriptMgr->OnAreaTrigger(player, atEntry))
+ return;
+
+ if (player->IsAlive())
+ {
+ if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(packet.AreaTriggerID))
+ {
+ Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
+ if (qInfo && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
+ {
+ for (uint8 j = 0; j < qInfo->Objectives.size(); ++j)
+ {
+ if (qInfo->Objectives[j].Type == QUEST_OBJECTIVE_AREATRIGGER)
+ {
+ player->SetQuestObjectiveData(qInfo, j, int32(true));
+ break;
+ }
+ }
+
+ if (player->CanCompleteQuest(questId))
+ player->CompleteQuest(questId);
+ }
+ }
+ }
+
+ if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID))
+ {
+ // set resting flag we are in the inn
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
+ player->InnEnter(time(NULL), atEntry->MapID, atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
+ player->SetRestType(REST_TYPE_IN_TAVERN);
+
+ if (sWorld->IsFFAPvPRealm())
+ player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
+
+ return;
+ }
+
+ if (Battleground* bg = player->GetBattleground())
+ if (bg->GetStatus() == STATUS_IN_PROGRESS)
+ bg->HandleAreaTrigger(player, packet.AreaTriggerID);
+
+ if (OutdoorPvP* pvp = player->GetOutdoorPvP())
+ if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID))
+ return;
+
+ AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID);
+ if (!at)
+ return;
+
+ bool teleported = false;
+ if (player->GetMapId() != at->target_mapId)
+ {
+ if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
+ return;
+
+ if (Group* group = player->GetGroup())
+ if (group->isLFGGroup() && player->GetMap()->IsDungeon())
+ teleported = player->TeleportToBGEntryPoint();
+ }
+
+ if (!teleported)
+ player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
+}
+
+void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time %u, decompressedSize %u",
+ packet.DataType, packet.Time, packet.Size);
+
+ if (packet.DataType > NUM_ACCOUNT_DATA_TYPES)
+ return;
+
+ if (packet.Size == 0) // erase
+ {
+ SetAccountData(AccountDataType(packet.DataType), 0, "");
+ return;
+ }
+
+ if (packet.Size > 0xFFFF)
+ {
+ TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size);
+ return;
+ }
+
+ ByteBuffer dest;
+ dest.resize(packet.Size);
+
+ uLongf realSize = packet.Size;
+ if (uncompress(dest.contents(), &realSize, packet.CompressedData.contents(), packet.CompressedData.size()) != Z_OK)
+ {
+ TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
+ return;
+ }
+
+ std::string adata;
+ dest >> adata;
+
+ SetAccountData(AccountDataType(packet.DataType), packet.Time, adata);
+}
+
+void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType);
+
+ if (request.DataType >= NUM_ACCOUNT_DATA_TYPES)
+ return;
+
+ AccountData const* adata = GetAccountData(AccountDataType(request.DataType));
+
+ WorldPackets::ClientConfig::UpdateAccountData data;
+ data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty;
+ data.Time = adata->Time;
+ data.Size = adata->Data.size();
+ data.DataType = request.DataType;
+
+ uLongf destSize = compressBound(data.Size);
+
+ data.CompressedData.resize(destSize);
+
+ if (data.Size && compress(data.CompressedData.contents(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK)
+ {
+ TC_LOG_ERROR("network", "RAD: Failed to compress account data");
+ return;
+ }
+
+ data.CompressedData.resize(destSize);
+
+ SendPacket(data.Write());
+}
+
+int32 WorldSession::HandleEnableNagleAlgorithm()
+{
+ // Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?)
+ // instead of large amount of small packets
+ return 0;
+}
+
+void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet)
+{
+ uint32 action = ACTION_BUTTON_ACTION(packet.Action);
+ uint32 type = ACTION_BUTTON_TYPE(packet.Action);
+
+ TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: %u Type: %u", packet.Index, action, type);
+
+ if (!packet.Action)
+ GetPlayer()->RemoveActionButton(packet.Index);
+ else
+ GetPlayer()->AddActionButton(packet.Index, action, type);
+}
+
+void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
+}
+
+void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
+}
+
+void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
+
+ ObjectGuid guid;
+ uint32 time;
+ recvData >> time;
+
+ guid[5] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[2] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
+
+ //TODO!
+
+ /*
+ uint64 guid;
+ uint32 time_skipped;
+ recvData >> guid;
+ recvData >> time_skipped;
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
+
+ //// @todo
+ must be need use in Trinity
+ We substract server Lags to move time (AntiLags)
+ for exmaple
+ GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
+ */
+}
+
+void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
+
+ // no used
+ recvData.rfinish(); // prevent warnings spam
+}
+
+void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
+{
+ // no used
+ recvData.rfinish(); // prevent warnings spam
+/*
+ uint64 guid;
+ recvData >> guid;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recvData.rfinish(); // prevent warnings spam
+ return;
+ }
+
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_UNROOT_ACK");
+
+ recvData.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recvData, &movementInfo);
+ recvData.read_skip<float>(); // unk2
+*/
+}
+
+void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
+{
+ // no used
+ recvData.rfinish(); // prevent warnings spam
+/*
+ uint64 guid;
+ recvData >> guid;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recvData.rfinish(); // prevent warnings spam
+ return;
+ }
+
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_ROOT_ACK");
+
+ recvData.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recvData, &movementInfo);
+*/
+}
+
+void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
+{
+ uint8 actionBar;
+ recvData >> actionBar;
+
+ if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
+ {
+ if (actionBar != 0)
+ TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
+ return;
+ }
+
+ GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
+}
+
+void WorldSession::HandlePlayedTime(WorldPacket& recvData)
+{
+ uint8 unk1;
+ recvData >> unk1; // 0 or 1 expected
+
+ WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
+ data << uint32(_player->GetTotalPlayedTime());
+ data << uint32(_player->GetLevelPlayedTime());
+ data << uint8(unk1); // 0 - will not show in chat frame
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
+{
+ ObjectGuid guid;
+ recvData >> guid;
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
+
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
+ {
+ TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str());
+ return;
+ }
+
+ if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
+ return;
+
+ if (GetPlayer()->IsValidAttackTarget(player))
+ return;
+
+ uint32 talent_points = 41;
+ WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4);
+ data << player->GetGUID();
+
+ /* TODO: 6.x update packet structure (BuildPlayerTalentsInfoData no longer exists)
+ if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
+ player->BuildPlayerTalentsInfoData(&data);
+ else
+ {
+ data << uint32(0); // unspentTalentPoints
+ data << uint8(0); // talentGroupCount
+ data << uint8(0); // talentGroupIndex
+ }
+ */
+
+ player->BuildEnchantmentsInfoData(&data);
+ if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
+ {
+ data << guild->GetGUID();
+ data << uint32(guild->GetLevel());
+ data << uint64(guild->GetExperience());
+ data << uint32(guild->GetMembersCount());
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
+{
+ ObjectGuid guid;
+ guid[1] = recvData.ReadBit();
+ guid[5] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[2] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[3]);
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
+ {
+ TC_LOG_DEBUG("network", "CMSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str());
+ return;
+ }
+
+ if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
+ return;
+
+ if (GetPlayer()->IsValidAttackTarget(player))
+ return;
+
+ ObjectGuid playerGuid = player->GetGUID();
+ WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4);
+ data.WriteBit(playerGuid[4]);
+ data.WriteBit(playerGuid[3]);
+ data.WriteBit(playerGuid[6]);
+ data.WriteBit(playerGuid[2]);
+ data.WriteBit(playerGuid[5]);
+ data.WriteBit(playerGuid[0]);
+ data.WriteBit(playerGuid[7]);
+ data.WriteBit(playerGuid[1]);
+ data << uint8(0); // rank
+ data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills
+ data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills
+ data.WriteByteSeq(playerGuid[2]);
+ data.WriteByteSeq(playerGuid[0]);
+ data.WriteByteSeq(playerGuid[6]);
+ data.WriteByteSeq(playerGuid[3]);
+ data.WriteByteSeq(playerGuid[4]);
+ data.WriteByteSeq(playerGuid[1]);
+ data.WriteByteSeq(playerGuid[5]);
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ data.WriteByteSeq(playerGuid[7]);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
+{
+ uint32 time;
+ uint32 mapid;
+ float PositionX;
+ float PositionY;
+ float PositionZ;
+ float Orientation;
+
+ recvData >> time; // time in m.sec.
+ recvData >> mapid;
+ recvData >> PositionX;
+ recvData >> PositionY;
+ recvData >> PositionZ;
+ recvData >> Orientation; // o (3.141593 = 180 degrees)
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
+
+ if (GetPlayer()->IsInFlight())
+ {
+ TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
+ return;
+ }
+
+ TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
+ GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
+
+ if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT))
+ GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
+ else
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+}
+
+void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
+ std::string charname;
+ recvData >> charname;
+
+ if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
+ {
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+ return;
+ }
+
+ if (charname.empty() || !normalizePlayerName (charname))
+ {
+ SendNotification(LANG_NEED_CHARACTER_NAME);
+ return;
+ }
+
+ Player* player = ObjectAccessor::FindConnectedPlayerByName(charname);
+
+ if (!player)
+ {
+ SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
+ return;
+ }
+
+ uint32 accid = player->GetSession()->GetAccountId();
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
+
+ stmt->setUInt32(0, accid);
+
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+
+ if (!result)
+ {
+ SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
+ return;
+ }
+
+ Field* fields = result->Fetch();
+ std::string acc = fields[0].GetString();
+ if (acc.empty())
+ acc = "Unknown";
+ std::string email = fields[1].GetString();
+ if (email.empty())
+ email = "Unknown";
+ std::string lastip = fields[2].GetString();
+ if (lastip.empty())
+ lastip = "Unknown";
+
+ std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
+
+ WorldPacket data(SMSG_WHOIS, msg.size()+1);
+ data << msg;
+ SendPacket(&data);
+
+ TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
+ GetPlayer()->GetName().c_str(), charname.c_str());
+}
+
+void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
+
+ uint8 spam_type; // 0 - mail, 1 - chat
+ ObjectGuid spammer_guid;
+ uint32 unk1 = 0;
+ uint32 unk2 = 0;
+ uint32 unk3 = 0;
+ uint32 unk4 = 0;
+ std::string description = "";
+ recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
+ recvData >> spammer_guid; // player guid
+ switch (spam_type)
+ {
+ case 0:
+ recvData >> unk1; // const 0
+ recvData >> unk2; // probably mail id
+ recvData >> unk3; // const 0
+ break;
+ case 1:
+ recvData >> unk1; // probably language
+ recvData >> unk2; // message type?
+ recvData >> unk3; // probably channel id
+ recvData >> unk4; // time
+ recvData >> description; // spam description string (messagetype, channel name, player name, message)
+ break;
+ }
+
+ // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
+ // if it's mail spam - ALL mails from this spammer automatically removed by client
+
+ // Complaint Received message
+ WorldPacket data(SMSG_COMPLAIN_RESULT, 2);
+ data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?)
+ data << uint8(0); // value 0xC generates a "CalendarError" in client.
+ SendPacket(&data);
+
+ TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
+ spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
+}
+
+void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT");
+
+ uint32 unk;
+ std::string split_date = "01/01/01";
+ recvData >> unk;
+
+ WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
+ data << unk;
+ data << uint32(0x00000000); // realm split state
+ // split states:
+ // 0x0 realm normal
+ // 0x1 realm split
+ // 0x2 realm split pending
+ data << split_date;
+ SendPacket(&data);
+ //TC_LOG_DEBUG("response sent %u", unk);
+}
+
+void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
+
+ bool apply;
+ recvData >> apply;
+
+ if (apply)
+ {
+ TC_LOG_DEBUG("network", "Added FarSight %s to %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str());
+ if (WorldObject* target = _player->GetViewpoint())
+ _player->SetSeer(target);
+ else
+ TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
+ }
+ else
+ {
+ TC_LOG_DEBUG("network", "%s set vision to self", _player->GetGUID().ToString().c_str());
+ _player->SetSeer(_player);
+ }
+
+ GetPlayer()->UpdateVisibilityForPlayer();
+}
+
+void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "CMSG_SET_TITLE");
+
+ int32 title;
+ recvData >> title;
+
+ // -1 at none
+ if (title > 0 && title < MAX_TITLE_INDEX)
+ {
+ if (!GetPlayer()->HasTitle(title))
+ return;
+ }
+ else
+ title = 0;
+
+ GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
+}
+
+void WorldSession::HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet)
+{
+ TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESPONSE");
+
+ // Prevent crashing server if queue is empty
+ if (_player->m_timeSyncQueue.empty())
+ {
+ TC_LOG_ERROR("network", "Received CMSG_TIME_SYNC_RESPONSE from player %s without requesting it (hacker?)", _player->GetName().c_str());
+ return;
+ }
+
+ if (packet.SequenceIndex != _player->m_timeSyncQueue.front())
+ TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
+
+ TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player->m_timeSyncClient);
+
+ uint32 ourTicks = packet.ClientTime + (getMSTime() - _player->m_timeSyncServer);
+
+ // diff should be small
+ TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - packet.ClientTime, GetLatency());
+
+ _player->m_timeSyncClient = packet.ClientTime;
+ _player->m_timeSyncQueue.pop();
+}
+
+void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
+
+ if (Group* group = _player->GetGroup())
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ group->ResetInstances(INSTANCE_RESET_ALL, false, false, _player);
+ }
+ else
+ _player->ResetInstances(INSTANCE_RESET_ALL, false, false);
+}
+
+void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty)
+{
+ DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID);
+ if (!difficultyEntry)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!",
+ _player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID);
+ return;
+ }
+
+ if (difficultyEntry->InstanceType != MAP_INSTANCE)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %d!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ Difficulty difficultyID = Difficulty(difficultyEntry->ID);
+ if (difficultyID == _player->GetDungeonDifficultyID())
+ return;
+
+ // cannot reset while in an instance
+ Map* map = _player->FindMap();
+ if (map && map->IsDungeon())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ return;
+ }
+
+ Group* group = _player->GetGroup();
+ if (group)
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupGuy = itr->GetSource();
+ if (!groupGuy)
+ continue;
+
+ if (!groupGuy->IsInMap(groupGuy))
+ return;
+
+ if (groupGuy->GetMap()->IsNonRaidDungeon())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
+ _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
+ return;
+ }
+ }
+ // the difficulty is set even if the instances can't be reset
+ //_player->SendDungeonDifficulty(true);
+ group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false, _player);
+ group->SetDungeonDifficultyID(difficultyID);
+ }
+ }
+ else
+ {
+ _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false);
+ _player->SetDungeonDifficultyID(difficultyID);
+ _player->SendDungeonDifficulty();
+ }
+}
+
+void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty)
+{
+ DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID);
+ if (!difficultyEntry)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!",
+ _player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID);
+ return;
+ }
+
+ if (difficultyEntry->InstanceType != MAP_RAID)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %u!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) >> 5) != setRaidDifficulty.Legacy)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ Difficulty difficultyID = Difficulty(difficultyEntry->ID);
+ if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID()))
+ return;
+
+ // cannot reset while in an instance
+ Map* map = _player->FindMap();
+ if (map && map->IsDungeon())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ return;
+ }
+
+ Group* group = _player->GetGroup();
+ if (group)
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupGuy = itr->GetSource();
+ if (!groupGuy)
+ continue;
+
+ if (!groupGuy->IsInMap(groupGuy))
+ return;
+
+ if (groupGuy->GetMap()->IsRaid())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
+ _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
+ return;
+ }
+ }
+ // the difficulty is set even if the instances can't be reset
+ group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0, _player);
+ if (setRaidDifficulty.Legacy)
+ group->SetLegacyRaidDifficultyID(difficultyID);
+ else
+ group->SetRaidDifficultyID(difficultyID);
+ }
+ }
+ else
+ {
+ _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0);
+ if (setRaidDifficulty.Legacy)
+ _player->SetLegacyRaidDifficultyID(difficultyID);
+ else
+ _player->SetRaidDifficultyID(difficultyID);
+
+ _player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0);
+ }
+}
+
+void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
+
+ //If player is not mounted, so go out :)
+ if (!_player->IsMounted()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
+ return;
+ }
+
+ if (_player->IsInFlight()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
+ return;
+ }
+
+ _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
+}
+
+void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
+{
+ // fly mode on/off
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
+
+ MovementInfo movementInfo;
+ _player->ReadMovementInfo(recvData, &movementInfo);
+
+ _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
+}
+
+void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
+{
+ /*
+ TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO");
+ recvData.hexlike();
+ */
+}
+
+void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
+
+ uint8 mode;
+ recvData >> mode;
+
+ mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
+
+ TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
+}
+
+void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
+{
+ ObjectGuid guid;
+ recvData >> guid.ReadAsPacked();
+
+ TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str());
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
+ return;
+
+ if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
+ return;
+
+ if (GetPlayer()->IsValidAttackTarget(player))
+ return;
+
+ player->SendRespondInspectAchievements(_player);
+}
+
+void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement)
+{
+ if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
+ guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID);
+}
+
+void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
+{
+ // empty opcode
+ TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
+
+ WorldPackets::Misc::UITime response;
+ response.Time = time(NULL);
+ SendPacket(response.Write());
+}
+
+void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps, std::set<uint32> const& worldMapAreaSwaps)
+{
+ ObjectGuid guid = _player->GetGUID();
+
+ WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
+
+ data << uint32(worldMapAreaSwaps.size());
+ for (auto mapSwap : worldMapAreaSwaps)
+ data << uint16(mapSwap); // WorldMapArea.dbc id (controls map display)
+
+ data.WriteByteSeq(guid[1]);
+
+ data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask)
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[6]);
+
+ data << uint32(0); // Inactive terrain swaps
+ //for (uint8 i = 0; i < inactiveSwapsCount; ++i)
+ // data << uint16(0);
+
+ data << uint32(phaseIds.size()) * 2; // Phase.dbc ids
+ for (std::set<uint32>::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr)
+ data << uint16(*itr);
+
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[0]);
+
+ data << uint32(terrainswaps.size()) * 2; // Active terrain swaps
+ for (std::set<uint32>::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr)
+ data << uint16(*itr);
+
+ data.WriteByteSeq(guid[5]);
+
+ SendPacket(&data);
+}
+
+// Battlefield and Battleground
+void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
+
+ Battleground* bg = _player->GetBattleground();
+
+ ObjectGuid guid;
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
+ if (!unit)
+ return;
+
+ if (!unit->IsSpiritService()) // it's not spirit service
+ return;
+
+ if (bg)
+ sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
+
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
+}
+
+void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
+
+ Battleground* bg = _player->GetBattleground();
+
+ ObjectGuid guid;
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
+ if (!unit)
+ return;
+
+ if (!unit->IsSpiritService()) // it's not spirit service
+ return;
+
+ if (bg)
+ bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
+
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
+}
+
+void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
+{
+ if (_player->IsInFlight())
+ return;
+
+ if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ {
+ // bf->PlayerAskToLeave(_player); FIXME
+ return;
+ }
+
+ AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
+ if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_WINTERGRASP_2))
+ return;
+
+ _player->BuildPlayerRepop();
+ _player->ResurrectPlayer(1.0f);
+ _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
+}
+
+void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
+{
+ uint8 accept;
+ recvPacket >> accept;
+
+ if (!_player->HasPendingBind())
+ {
+ TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ return;
+ }
+
+ if (accept)
+ _player->BindToInstance();
+ else
+ _player->RepopAtGraveyard();
+
+ _player->SetPendingBind(0, 0);
+}
+
+void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
+
+ ObjectGuid guid;
+ uint32 spellId;
+ float elevation, speed;
+ float curX, curY, curZ;
+ float targetX, targetY, targetZ;
+ uint8 moveStop;
+
+ recvPacket >> guid >> spellId >> elevation >> speed;
+ recvPacket >> curX >> curY >> curZ;
+ recvPacket >> targetX >> targetY >> targetZ;
+ recvPacket >> moveStop;
+
+ Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
+ Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
+ if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
+ {
+ recvPacket.rfinish();
+ return;
+ }
+
+ Position pos = *spell->m_targets.GetSrcPos();
+ pos.Relocate(curX, curY, curZ);
+ spell->m_targets.ModSrc(pos);
+
+ pos = *spell->m_targets.GetDstPos();
+ pos.Relocate(targetX, targetY, targetZ);
+ spell->m_targets.ModDst(pos);
+
+ spell->m_targets.SetElevation(elevation);
+ spell->m_targets.SetSpeed(speed);
+
+ if (moveStop)
+ {
+ uint32 opcode;
+ recvPacket >> opcode;
+ recvPacket.SetOpcode(CMSG_MOVE_STOP); // always set to CMSG_MOVE_STOP in client SetOpcode
+ //HandleMovementOpcodes(recvPacket);
+ }
+}
+
+void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/)
+{
+ // do something?
+}
+
+void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
+{
+ ObjectGuid guid;
+ guid[6] = recvPacket.ReadBit();
+ guid[7] = recvPacket.ReadBit();
+ guid[4] = recvPacket.ReadBit();
+ guid[0] = recvPacket.ReadBit();
+ guid[1] = recvPacket.ReadBit();
+ guid[5] = recvPacket.ReadBit();
+ guid[3] = recvPacket.ReadBit();
+ guid[2] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(guid[6]);
+ recvPacket.ReadByteSeq(guid[7]);
+ recvPacket.ReadByteSeq(guid[2]);
+ recvPacket.ReadByteSeq(guid[3]);
+ recvPacket.ReadByteSeq(guid[1]);
+ recvPacket.ReadByteSeq(guid[4]);
+ recvPacket.ReadByteSeq(guid[0]);
+ recvPacket.ReadByteSeq(guid[5]);
+
+ WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
+ TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
+
+ // If create object failed for current player then client will be stuck on loading screen
+ if (_player->GetGUID() == guid)
+ {
+ LogoutPlayer(true);
+ return;
+ }
+
+ // Pretend we've never seen this object
+ _player->m_clientGUIDs.erase(guid);
+}
+
+void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_SAVE_CUF_PROFILES");
+
+ uint8 count = (uint8)recvPacket.ReadBits(20);
+
+ if (count > MAX_CUF_PROFILES)
+ {
+ TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
+ recvPacket.rfinish();
+ return;
+ }
+
+ CUFProfile* profiles[MAX_CUF_PROFILES];
+ uint8 strlens[MAX_CUF_PROFILES];
+
+ for (uint8 i = 0; i < count; ++i)
+ {
+ profiles[i] = new CUFProfile;
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit());
+ strlens[i] = (uint8)recvPacket.ReadBits(8);
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit());
+ }
+
+ for (uint8 i = 0; i < count; ++i)
+ {
+ recvPacket >> profiles[i]->Unk146;
+ profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]);
+ recvPacket >> profiles[i]->Unk152;
+ recvPacket >> profiles[i]->FrameHeight;
+ recvPacket >> profiles[i]->FrameWidth;
+ recvPacket >> profiles[i]->Unk150;
+ recvPacket >> profiles[i]->HealthText;
+ recvPacket >> profiles[i]->Unk147;
+ recvPacket >> profiles[i]->SortBy;
+ recvPacket >> profiles[i]->Unk154;
+ recvPacket >> profiles[i]->Unk148;
+
+ GetPlayer()->SaveCUFProfile(i, profiles[i]);
+ }
+
+ for (uint8 i = count; i < MAX_CUF_PROFILES; ++i)
+ GetPlayer()->SaveCUFProfile(i, NULL);
+}
+
+void WorldSession::SendLoadCUFProfiles()
+{
+ Player* player = GetPlayer();
+
+ uint8 count = player->GetCUFProfilesCount();
+
+ ByteBuffer byteBuffer(25 * count);
+ WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count);
+
+ data.WriteBits(count, 20);
+ for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
+ {
+ CUFProfile* profile = player->GetCUFProfile(i);
+ if (!profile)
+ continue;
+
+ data.WriteBit(profile->BoolOptions[CUF_UNK_157]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]);
+ data.WriteBit(profile->BoolOptions[CUF_UNK_156]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]);
+ data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]);
+ data.WriteBits(profile->ProfileName.size(), 8);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]);
+ data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]);
+ data.WriteBit(profile->BoolOptions[CUF_UNK_145]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]);
+
+ byteBuffer << uint16(profile->Unk154);
+ byteBuffer << uint16(profile->FrameHeight);
+ byteBuffer << uint16(profile->Unk152);
+ byteBuffer << uint8(profile->Unk147);
+ byteBuffer << uint16(profile->Unk150);
+ byteBuffer << uint8(profile->Unk146);
+ byteBuffer << uint8(profile->HealthText);
+ byteBuffer << uint8(profile->SortBy);
+ byteBuffer << uint16(profile->FrameWidth);
+ byteBuffer << uint8(profile->Unk148);
+ byteBuffer.WriteString(profile->ProfileName);
+ }
+
+ data.FlushBits();
+ data.append(byteBuffer);
+ SendPacket(&data);
+}
diff --git a/src/server/game/Server/Packets/AchievementPackets.cpp b/src/server/game/Server/Packets/AchievementPackets.cpp index ee94fdfca67..e8009066a04 100644 --- a/src/server/game/Server/Packets/AchievementPackets.cpp +++ b/src/server/game/Server/Packets/AchievementPackets.cpp @@ -17,32 +17,51 @@ #include "AchievementPackets.h" -WorldPacket const* WorldPackets::Achievement::AllAchievements::Write() +ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Achievement::EarnedAchievement const& earned) { - _worldPacket << uint32(Earned.size()); - _worldPacket << uint32(Progress.size()); + data << uint32(earned.Id); + data.AppendPackedTime(earned.Date); + data << earned.Owner; + data << uint32(earned.VirtualRealmAddress); + data << uint32(earned.NativeRealmAddress); + return data; +} - for (EarnedAchievement const& earned : Earned) - { - _worldPacket << uint32(earned.Id); - _worldPacket.AppendPackedTime(earned.Date); - _worldPacket << earned.Owner; - _worldPacket << uint32(earned.VirtualRealmAddress); - _worldPacket << uint32(earned.NativeRealmAddress); - } +ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Achievement::AllAchievements const& allAchievements) +{ + data << uint32(allAchievements.Earned.size()); + data << uint32(allAchievements.Progress.size()); + + for (WorldPackets::Achievement::EarnedAchievement const& earned : allAchievements.Earned) + data << earned; - for (CriteriaProgress const& progress : Progress) + for (WorldPackets::Achievement::CriteriaProgress const& progress : allAchievements.Progress) { - _worldPacket << uint32(progress.Id); - _worldPacket << uint64(progress.Quantity); - _worldPacket << progress.Player; - _worldPacket.AppendPackedTime(progress.Date); - _worldPacket << uint32(progress.TimeFromStart); - _worldPacket << uint32(progress.TimeFromCreate); - _worldPacket.WriteBits(progress.Flags, 4); - _worldPacket.FlushBits(); + data << uint32(progress.Id); + data << uint64(progress.Quantity); + data << progress.Player; + data.AppendPackedTime(progress.Date); + data << uint32(progress.TimeFromStart); + data << uint32(progress.TimeFromCreate); + data.WriteBits(progress.Flags, 4); + data.FlushBits(); } + return data; +} + +WorldPacket const* WorldPackets::Achievement::AllAchievementData::Write() +{ + _worldPacket << Data; + + return &_worldPacket; +} + +WorldPacket const* WorldPackets::Achievement::RespondInspectAchievements::Write() +{ + _worldPacket << Player; + _worldPacket << Data; + return &_worldPacket; } @@ -59,6 +78,21 @@ WorldPacket const* WorldPackets::Achievement::CriteriaUpdate::Write() return &_worldPacket; } +WorldPacket const* WorldPackets::Achievement::CriteriaDeleted::Write() +{ + _worldPacket << uint32(CriteriaID); + + return &_worldPacket; +} + +WorldPacket const* WorldPackets::Achievement::AchievementDeleted::Write() +{ + _worldPacket << uint32(AchievementID); + _worldPacket << uint32(Immunities); + + return &_worldPacket; +} + WorldPacket const* WorldPackets::Achievement::AchievementEarned::Write() { _worldPacket << Sender; @@ -72,3 +106,73 @@ WorldPacket const* WorldPackets::Achievement::AchievementEarned::Write() return &_worldPacket; } + +WorldPacket const* WorldPackets::Achievement::ServerFirstAchievement::Write() +{ + _worldPacket.WriteBits(Name.length(), 7); + _worldPacket.WriteBit(GuildAchievement); + _worldPacket << PlayerGUID; + _worldPacket << AchievementID; + _worldPacket.WriteString(Name); + + return &_worldPacket; +} + +WorldPacket const* WorldPackets::Achievement::GuildCriteriaUpdate::Write() +{ + _worldPacket << uint32(Progress.size()); + + for (GuildCriteriaProgress const& progress : Progress) + { + _worldPacket << int32(progress.CriteriaID); + _worldPacket << uint32(progress.DateCreated); + _worldPacket << uint32(progress.DateStarted); + _worldPacket.AppendPackedTime(progress.DateUpdated); + _worldPacket << uint64(progress.Quantity); + _worldPacket << progress.PlayerGUID; + _worldPacket << int32(progress.Flags); + } + + return &_worldPacket; +} + +WorldPacket const* WorldPackets::Achievement::GuildCriteriaDeleted::Write() +{ + _worldPacket << GuildGUID; + _worldPacket << int32(CriteriaID); + + return &_worldPacket; +} + +void WorldPackets::Achievement::GuildSetFocusedAchievement::Read() +{ + _worldPacket >> AchievementID; +} + +WorldPacket const* WorldPackets::Achievement::GuildAchievementDeleted::Write() +{ + _worldPacket << GuildGUID; + _worldPacket << uint32(AchievementID); + _worldPacket.AppendPackedTime(TimeDeleted); + + return &_worldPacket; +} + +WorldPacket const* WorldPackets::Achievement::GuildAchievementEarned::Write() +{ + _worldPacket << GuildGUID; + _worldPacket << uint32(AchievementID); + _worldPacket.AppendPackedTime(TimeEarned); + + return &_worldPacket; +} + +WorldPacket const* WorldPackets::Achievement::AllGuildAchievements::Write() +{ + _worldPacket << uint32(Earned.size()); + + for (EarnedAchievement const& earned : Earned) + _worldPacket << earned; + + return &_worldPacket; +} diff --git a/src/server/game/Server/Packets/AchievementPackets.h b/src/server/game/Server/Packets/AchievementPackets.h index 27d82ab0906..18bf512165f 100644 --- a/src/server/game/Server/Packets/AchievementPackets.h +++ b/src/server/game/Server/Packets/AchievementPackets.h @@ -45,15 +45,31 @@ namespace WorldPackets uint32 TimeFromCreate = 0; }; - class AllAchievements final : public ServerPacket + struct AllAchievements + { + std::vector<EarnedAchievement> Earned; + std::vector<CriteriaProgress> Progress; + }; + + class AllAchievementData final : public ServerPacket { public: - AllAchievements() : ServerPacket(SMSG_ALL_ACHIEVEMENT_DATA) { } + AllAchievementData() : ServerPacket(SMSG_ALL_ACHIEVEMENT_DATA) { } WorldPacket const* Write() override; - std::vector<EarnedAchievement> Earned; - std::vector<CriteriaProgress> Progress; + AllAchievements Data; + }; + + class RespondInspectAchievements final : public ServerPacket + { + public: + RespondInspectAchievements() : ServerPacket(SMSG_RESPOND_INSPECT_ACHIEVEMENTS) { } + + WorldPacket const* Write() override; + + ObjectGuid Player; + AllAchievements Data; }; class CriteriaUpdate final : public ServerPacket @@ -72,6 +88,27 @@ namespace WorldPackets uint32 CreationTime = 0; }; + class CriteriaDeleted final : public ServerPacket + { + public: + CriteriaDeleted() : ServerPacket(SMSG_CRITERIA_DELETED, 4) { } + + WorldPacket const* Write() override; + + uint32 CriteriaID = 0; + }; + + class AchievementDeleted final : public ServerPacket + { + public: + AchievementDeleted() : ServerPacket(SMSG_ACHIEVEMENT_DELETED, 4) { } + + WorldPacket const* Write() override; + + uint32 AchievementID = 0; + uint32 Immunities = 0; // this is just garbage, not used by client + }; + class AchievementEarned final : public ServerPacket { public: @@ -87,6 +124,95 @@ namespace WorldPackets bool Initial = false; ObjectGuid Sender; }; + + class ServerFirstAchievement final : public ServerPacket + { + public: + ServerFirstAchievement() : ServerPacket(SMSG_SERVER_FIRST_ACHIEVEMENT) { } + + WorldPacket const* Write() override; + + ObjectGuid PlayerGUID; + std::string Name; + uint32 AchievementID = 0; + bool GuildAchievement = false; + }; + + struct GuildCriteriaProgress + { + int32 CriteriaID = 0; + uint32 DateCreated = 0; + uint32 DateStarted = 0; + time_t DateUpdated = 0; + uint64 Quantity = 0; + ObjectGuid PlayerGUID; + int32 Flags = 0; + }; + + class GuildCriteriaUpdate final : public ServerPacket + { + public: + GuildCriteriaUpdate() : ServerPacket(SMSG_GUILD_CRITERIA_UPDATE) { } + + WorldPacket const* Write() override; + + std::vector<GuildCriteriaProgress> Progress; + }; + + class GuildCriteriaDeleted final : public ServerPacket + { + public: + GuildCriteriaDeleted() : ServerPacket(SMSG_GUILD_CRITERIA_DELETED, 16 + 4) { } + + WorldPacket const* Write() override; + + ObjectGuid GuildGUID; + int32 CriteriaID = 0; + }; + + class GuildSetFocusedAchievement final : public ClientPacket + { + public: + GuildSetFocusedAchievement(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_SET_FOCUSED_ACHIEVEMENT, std::move(packet)) { } + + void Read() override; + + uint32 AchievementID = 0; + }; + + class GuildAchievementDeleted final : public ServerPacket + { + public: + GuildAchievementDeleted() : ServerPacket(SMSG_GUILD_ACHIEVEMENT_DELETED, 16 + 4 + 4) { } + + WorldPacket const* Write() override; + + ObjectGuid GuildGUID; + uint32 AchievementID = 0; + time_t TimeDeleted = time_t(0); + }; + + class GuildAchievementEarned final : public ServerPacket + { + public: + GuildAchievementEarned() : ServerPacket(SMSG_GUILD_ACHIEVEMENT_EARNED, 16 + 4 + 4) { } + + WorldPacket const* Write() override; + + uint32 AchievementID = 0; + ObjectGuid GuildGUID; + time_t TimeEarned = time_t(0); + }; + + class AllGuildAchievements final : public ServerPacket + { + public: + AllGuildAchievements() : ServerPacket(SMSG_ALL_GUILD_ACHIEVEMENTS) { } + + WorldPacket const* Write() override; + + std::vector<EarnedAchievement> Earned; + }; } } diff --git a/src/server/game/Server/Packets/MiscPackets.cpp b/src/server/game/Server/Packets/MiscPackets.cpp index a8d49f9fafe..dc0881ac302 100644 --- a/src/server/game/Server/Packets/MiscPackets.cpp +++ b/src/server/game/Server/Packets/MiscPackets.cpp @@ -1,213 +1,213 @@ -/* - * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "MiscPackets.h" - -WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write() -{ - _worldPacket << float(BindPosition.x); - _worldPacket << float(BindPosition.y); - _worldPacket << float(BindPosition.z); - _worldPacket << uint32(BindMapID); - _worldPacket << uint32(BindAreaID); - - return &_worldPacket; -} - -WorldPacket const* WorldPackets::Misc::InvalidatePlayer::Write() -{ - _worldPacket << Guid; - - return &_worldPacket; -} - -WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write() -{ - _worldPacket.AppendPackedTime(ServerTime); - _worldPacket.AppendPackedTime(GameTime); - _worldPacket << float(NewSpeed); - _worldPacket << uint32(ServerTimeHolidayOffset); - _worldPacket << uint32(GameTimeHolidayOffset); - - return &_worldPacket; -} - -WorldPacket const* WorldPackets::Misc::SetCurrency::Write() -{ - _worldPacket << uint32(Type); - _worldPacket << uint32(Quantity); - _worldPacket << uint32(Flags); - _worldPacket.WriteBit(WeeklyQuantity.HasValue); - _worldPacket.WriteBit(TrackedQuantity.HasValue); - _worldPacket.WriteBit(SuppressChatLog); - - if (WeeklyQuantity.HasValue) - _worldPacket << uint32(WeeklyQuantity.Value); - - if (TrackedQuantity.HasValue) - _worldPacket << uint32(TrackedQuantity.Value); - - _worldPacket.FlushBits(); - - return &_worldPacket; -} - -void WorldPackets::Misc::SetSelection::Read() -{ - _worldPacket >> Selection; -} - -WorldPacket const* WorldPackets::Misc::SetupCurrency::Write() -{ - _worldPacket << uint32(Data.size()); - - for (Record const& data : Data) - { - _worldPacket << uint32(data.Type); - _worldPacket << uint32(data.Quantity); - - _worldPacket.WriteBit(data.WeeklyQuantity.HasValue); - _worldPacket.WriteBit(data.MaxWeeklyQuantity.HasValue); - _worldPacket.WriteBit(data.TrackedQuantity.HasValue); - - _worldPacket.WriteBits(data.Flags, 5); - - if (data.WeeklyQuantity.HasValue) - _worldPacket << uint32(data.WeeklyQuantity.Value); - if (data.MaxWeeklyQuantity.HasValue) - _worldPacket << uint32(data.MaxWeeklyQuantity.Value); - if (data.TrackedQuantity.HasValue) - _worldPacket << uint32(data.TrackedQuantity.Value); - } - - _worldPacket.FlushBits(); - - return &_worldPacket; -} - -void WorldPackets::Misc::ViolenceLevel::Read() -{ - _worldPacket >> ViolenceLvl; -} - -WorldPacket const* WorldPackets::Misc::TimeSyncRequest::Write() -{ - _worldPacket << SequenceIndex; - - return &_worldPacket; -} - -void WorldPackets::Misc::TimeSyncResponse::Read() -{ - _worldPacket >> SequenceIndex; - _worldPacket >> ClientTime; -} - -WorldPacket const* WorldPackets::Misc::UITime::Write() -{ - _worldPacket << Time; - - return &_worldPacket; -} - -WorldPacket const* WorldPackets::Misc::TriggerMovie::Write() -{ - _worldPacket << uint32(MovieID); - - return &_worldPacket; -} -WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write() -{ - _worldPacket << uint32(CinematicID); - - return &_worldPacket; -} - -WorldPacket const* WorldPackets::Misc::TutorialFlags::Write() -{ - _worldPacket.append(TutorialData, MAX_ACCOUNT_TUTORIAL_VALUES); - - return &_worldPacket; -} - -void WorldPackets::Misc::TutorialSetFlag::Read() -{ - Action = _worldPacket.ReadBits(2); - _worldPacket >> TutorialBit; -} - -WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write() -{ - _worldPacket << uint32(DifficultyID); - _worldPacket << uint8(IsTournamentRealm); - _worldPacket << uint32(WeeklyReset); - _worldPacket.WriteBit(RestrictedAccountMaxLevel.HasValue); - _worldPacket.WriteBit(RestrictedAccountMaxMoney.HasValue); - _worldPacket.WriteBit(IneligibleForLootMask.HasValue); - _worldPacket.WriteBit(InstanceGroupSize.HasValue); - - if (RestrictedAccountMaxLevel.HasValue) - _worldPacket << uint32(RestrictedAccountMaxLevel.Value); - - if (RestrictedAccountMaxMoney.HasValue) - _worldPacket << uint32(RestrictedAccountMaxMoney.Value); - - if (IneligibleForLootMask.HasValue) - _worldPacket << uint32(IneligibleForLootMask.Value); - - if (InstanceGroupSize.HasValue) - _worldPacket << uint32(InstanceGroupSize.Value); - - _worldPacket.FlushBits(); - - return &_worldPacket; -} - -void WorldPackets::Misc::AreaTrigger::Read() -{ - _worldPacket >> AreaTriggerID; - Entered = _worldPacket.ReadBit(); - FromClient = _worldPacket.ReadBit(); -} - -void WorldPackets::Misc::SetDungeonDifficulty::Read() -{ - _worldPacket >> DifficultyID; -} - -void WorldPackets::Misc::SetRaidDifficulty::Read() -{ - _worldPacket >> DifficultyID; - _worldPacket >> Legacy; -} - -WorldPacket const* WorldPackets::Misc::DungeonDifficultySet::Write() -{ - _worldPacket << int32(DifficultyID); - return &_worldPacket; -} - -WorldPacket const* WorldPackets::Misc::RaidDifficultySet::Write() -{ - _worldPacket << int32(DifficultyID); - _worldPacket << uint8(Legacy); - return &_worldPacket; -} - +/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "MiscPackets.h"
+
+WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write()
+{
+ _worldPacket << float(BindPosition.x);
+ _worldPacket << float(BindPosition.y);
+ _worldPacket << float(BindPosition.z);
+ _worldPacket << uint32(BindMapID);
+ _worldPacket << uint32(BindAreaID);
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::InvalidatePlayer::Write()
+{
+ _worldPacket << Guid;
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write()
+{
+ _worldPacket.AppendPackedTime(ServerTime);
+ _worldPacket.AppendPackedTime(GameTime);
+ _worldPacket << float(NewSpeed);
+ _worldPacket << uint32(ServerTimeHolidayOffset);
+ _worldPacket << uint32(GameTimeHolidayOffset);
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::SetCurrency::Write()
+{
+ _worldPacket << uint32(Type);
+ _worldPacket << uint32(Quantity);
+ _worldPacket << uint32(Flags);
+ _worldPacket.WriteBit(WeeklyQuantity.HasValue);
+ _worldPacket.WriteBit(TrackedQuantity.HasValue);
+ _worldPacket.WriteBit(SuppressChatLog);
+
+ if (WeeklyQuantity.HasValue)
+ _worldPacket << uint32(WeeklyQuantity.Value);
+
+ if (TrackedQuantity.HasValue)
+ _worldPacket << uint32(TrackedQuantity.Value);
+
+ _worldPacket.FlushBits();
+
+ return &_worldPacket;
+}
+
+void WorldPackets::Misc::SetSelection::Read()
+{
+ _worldPacket >> Selection;
+}
+
+WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
+{
+ _worldPacket << uint32(Data.size());
+
+ for (Record const& data : Data)
+ {
+ _worldPacket << uint32(data.Type);
+ _worldPacket << uint32(data.Quantity);
+
+ _worldPacket.WriteBit(data.WeeklyQuantity.HasValue);
+ _worldPacket.WriteBit(data.MaxWeeklyQuantity.HasValue);
+ _worldPacket.WriteBit(data.TrackedQuantity.HasValue);
+
+ _worldPacket.WriteBits(data.Flags, 5);
+
+ if (data.WeeklyQuantity.HasValue)
+ _worldPacket << uint32(data.WeeklyQuantity.Value);
+ if (data.MaxWeeklyQuantity.HasValue)
+ _worldPacket << uint32(data.MaxWeeklyQuantity.Value);
+ if (data.TrackedQuantity.HasValue)
+ _worldPacket << uint32(data.TrackedQuantity.Value);
+ }
+
+ _worldPacket.FlushBits();
+
+ return &_worldPacket;
+}
+
+void WorldPackets::Misc::ViolenceLevel::Read()
+{
+ _worldPacket >> ViolenceLvl;
+}
+
+WorldPacket const* WorldPackets::Misc::TimeSyncRequest::Write()
+{
+ _worldPacket << SequenceIndex;
+
+ return &_worldPacket;
+}
+
+void WorldPackets::Misc::TimeSyncResponse::Read()
+{
+ _worldPacket >> SequenceIndex;
+ _worldPacket >> ClientTime;
+}
+
+WorldPacket const* WorldPackets::Misc::UITime::Write()
+{
+ _worldPacket << Time;
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
+{
+ _worldPacket << uint32(MovieID);
+
+ return &_worldPacket;
+}
+WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
+{
+ _worldPacket << uint32(CinematicID);
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::TutorialFlags::Write()
+{
+ _worldPacket.append(TutorialData, MAX_ACCOUNT_TUTORIAL_VALUES);
+
+ return &_worldPacket;
+}
+
+void WorldPackets::Misc::TutorialSetFlag::Read()
+{
+ Action = _worldPacket.ReadBits(2);
+ _worldPacket >> TutorialBit;
+}
+
+WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
+{
+ _worldPacket << uint32(DifficultyID);
+ _worldPacket << uint8(IsTournamentRealm);
+ _worldPacket << uint32(WeeklyReset);
+ _worldPacket.WriteBit(RestrictedAccountMaxLevel.HasValue);
+ _worldPacket.WriteBit(RestrictedAccountMaxMoney.HasValue);
+ _worldPacket.WriteBit(IneligibleForLootMask.HasValue);
+ _worldPacket.WriteBit(InstanceGroupSize.HasValue);
+
+ if (RestrictedAccountMaxLevel.HasValue)
+ _worldPacket << uint32(RestrictedAccountMaxLevel.Value);
+
+ if (RestrictedAccountMaxMoney.HasValue)
+ _worldPacket << uint32(RestrictedAccountMaxMoney.Value);
+
+ if (IneligibleForLootMask.HasValue)
+ _worldPacket << uint32(IneligibleForLootMask.Value);
+
+ if (InstanceGroupSize.HasValue)
+ _worldPacket << uint32(InstanceGroupSize.Value);
+
+ _worldPacket.FlushBits();
+
+ return &_worldPacket;
+}
+
+void WorldPackets::Misc::AreaTrigger::Read()
+{
+ _worldPacket >> AreaTriggerID;
+ Entered = _worldPacket.ReadBit();
+ FromClient = _worldPacket.ReadBit();
+}
+
+void WorldPackets::Misc::SetDungeonDifficulty::Read()
+{
+ _worldPacket >> DifficultyID;
+}
+
+void WorldPackets::Misc::SetRaidDifficulty::Read()
+{
+ _worldPacket >> DifficultyID;
+ _worldPacket >> Legacy;
+}
+
+WorldPacket const* WorldPackets::Misc::DungeonDifficultySet::Write()
+{
+ _worldPacket << int32(DifficultyID);
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::RaidDifficultySet::Write()
+{
+ _worldPacket << int32(DifficultyID);
+ _worldPacket << uint8(Legacy);
+ return &_worldPacket;
+}
+
WorldPacket const* WorldPackets::Misc::CorpseReclaimDelay::Write()
{
_worldPacket << Remaining;
diff --git a/src/server/game/Server/Packets/MiscPackets.h b/src/server/game/Server/Packets/MiscPackets.h index 4d8b35311f9..e7b334ee629 100644 --- a/src/server/game/Server/Packets/MiscPackets.h +++ b/src/server/game/Server/Packets/MiscPackets.h @@ -1,268 +1,268 @@ -/* - * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef MiscPackets_h__ -#define MiscPackets_h__ - -#include "Packet.h" -#include "ObjectGuid.h" -#include "WorldSession.h" -#include "G3D/Vector3.h" -#include "Object.h" - -namespace WorldPackets -{ - namespace Misc - { - class BindPointUpdate final : public ServerPacket - { - public: - BindPointUpdate() : ServerPacket(SMSG_BINDPOINTUPDATE, 20) { } - - WorldPacket const* Write() override; - - uint32 BindMapID = MAPID_INVALID; - G3D::Vector3 BindPosition; - uint32 BindAreaID = 0; - }; - - class InvalidatePlayer final : public ServerPacket - { - public: - InvalidatePlayer() : ServerPacket(SMSG_INVALIDATE_PLAYER, 18) { } - - WorldPacket const* Write() override; - - ObjectGuid Guid; - }; - - class LoginSetTimeSpeed final : public ServerPacket - { - public: - LoginSetTimeSpeed() : ServerPacket(SMSG_LOGIN_SETTIMESPEED, 20) { } - - WorldPacket const* Write() override; - - float NewSpeed = 0.0f; - int32 ServerTimeHolidayOffset = 0; - uint32 GameTime = 0; - uint32 ServerTime = 0; - int32 GameTimeHolidayOffset = 0; - }; - - class SetCurrency final : public ServerPacket - { - public: - SetCurrency() : ServerPacket(SMSG_SET_CURRENCY, 12) { } - - WorldPacket const* Write() override; - - bool SuppressChatLog = false; - Optional<int32> TrackedQuantity; - int32 Quantity = 0; - uint32 Flags = 0; - int32 Type = 0; - Optional<int32> WeeklyQuantity; - }; - - class SetSelection final : public ClientPacket - { - public: - SetSelection(WorldPacket&& packet) : ClientPacket(CMSG_SET_SELECTION, std::move(packet)) { } - - void Read() override; - - ObjectGuid Selection; ///< Target - }; - - class SetupCurrency final : public ServerPacket - { - public: - struct Record - { - int32 Type = 0; // ID from CurrencyTypes.dbc - int32 Quantity = 0; - Optional<int32> WeeklyQuantity; // Currency count obtained this Week. - Optional<int32> MaxWeeklyQuantity; // Weekly Currency cap. - Optional<int32> TrackedQuantity; - uint8 Flags = 0; // 0 = none, - }; - - SetupCurrency() : ServerPacket(SMSG_SETUP_CURRENCY, 22) { } - - WorldPacket const* Write() override; - - std::vector<Record> Data; - }; - - class ViolenceLevel final : public ClientPacket - { - public: - ViolenceLevel(WorldPacket&& packet) : ClientPacket(CMSG_VIOLENCE_LEVEL, std::move(packet)) { } - - void Read() override; - - int8 ViolenceLvl = -1; ///< 0 - no combat effects, 1 - display some combat effects, 2 - blood, 3 - bloody, 4 - bloodier, 5 - bloodiest - }; - - class TimeSyncRequest final : public ServerPacket - { - public: - TimeSyncRequest() : ServerPacket(SMSG_TIME_SYNC_REQ, 4) { } - - WorldPacket const* Write() override; - - uint32 SequenceIndex = 0; - }; - - class TimeSyncResponse final : public ClientPacket - { - public: - TimeSyncResponse(WorldPacket&& packet) : ClientPacket(CMSG_TIME_SYNC_RESPONSE, std::move(packet)) { } - - void Read() override; - - uint32 ClientTime = 0; // Client ticks in ms - uint32 SequenceIndex = 0; // Same index as in request - }; - - class TriggerCinematic final : public ServerPacket - { - public: - TriggerCinematic() : ServerPacket(SMSG_TRIGGER_CINEMATIC, 4) { } - - WorldPacket const* Write() override; - - uint32 CinematicID = 0; - }; - - class TriggerMovie final : public ServerPacket - { - public: - TriggerMovie() : ServerPacket(SMSG_TRIGGER_MOVIE, 4) { } - - WorldPacket const* Write() override; - - uint32 MovieID = 0; - }; - - class UITime final : public ServerPacket - { - public: - UITime() : ServerPacket(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4) { } - - WorldPacket const* Write() override; - - uint32 Time = 0; - }; - - class TutorialFlags : public ServerPacket - { - public: - TutorialFlags() : ServerPacket(SMSG_TUTORIAL_FLAGS, 32) - { - std::memset(TutorialData, 0, sizeof(TutorialData)); - } - - WorldPacket const* Write() override; - - uint32 TutorialData[MAX_ACCOUNT_TUTORIAL_VALUES]; - }; - - class TutorialSetFlag final : public ClientPacket - { - public: - TutorialSetFlag(WorldPacket&& packet) : ClientPacket(CMSG_TUTORIAL_FLAG, std::move(packet)) { } - - void Read() override; - - uint8 Action = 0; - uint32 TutorialBit = 0; - }; - - class WorldServerInfo final : public ServerPacket - { - public: - WorldServerInfo() : ServerPacket(SMSG_WORLD_SERVER_INFO, 26) { } - - WorldPacket const* Write() override; - - Optional<uint32> IneligibleForLootMask; ///< Encountermask? - uint32 WeeklyReset = 0; ///< UnixTime of last Weekly Reset Time - Optional<uint32> InstanceGroupSize; - uint8 IsTournamentRealm = 0; - Optional<uint32> RestrictedAccountMaxLevel; - Optional<uint32> RestrictedAccountMaxMoney; - uint32 DifficultyID = 0; - }; - - class AreaTrigger final : public ClientPacket - { - public: - AreaTrigger(WorldPacket&& packet) : ClientPacket(CMSG_AREATRIGGER, std::move(packet)) { } - - void Read() override; - - int32 AreaTriggerID = 0; - bool Entered = false; - bool FromClient = false; - }; - - class SetDungeonDifficulty final : public ClientPacket - { - public: - SetDungeonDifficulty(WorldPacket&& packet) : ClientPacket(CMSG_SET_DUNGEON_DIFFICULTY, std::move(packet)) { } - - void Read() override; - - int32 DifficultyID; - }; - - class SetRaidDifficulty final : public ClientPacket - { - public: - SetRaidDifficulty(WorldPacket&& packet) : ClientPacket(CMSG_SET_RAID_DIFFICULTY, std::move(packet)) { } - - void Read() override; - - int32 DifficultyID; - uint8 Legacy; - }; - - class DungeonDifficultySet final : public ServerPacket - { - public: - DungeonDifficultySet() : ServerPacket(SMSG_SET_DUNGEON_DIFFICULTY, 4) { } - - WorldPacket const* Write() override; - - int32 DifficultyID; - }; - - class RaidDifficultySet final : public ServerPacket - { - public: - RaidDifficultySet() : ServerPacket(SMSG_SET_RAID_DIFFICULTY, 4 + 1) { } - - WorldPacket const* Write() override; - - int32 DifficultyID; - uint8 Legacy; - }; +/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MiscPackets_h__
+#define MiscPackets_h__
+
+#include "Packet.h"
+#include "ObjectGuid.h"
+#include "WorldSession.h"
+#include "G3D/Vector3.h"
+#include "Object.h"
+
+namespace WorldPackets
+{
+ namespace Misc
+ {
+ class BindPointUpdate final : public ServerPacket
+ {
+ public:
+ BindPointUpdate() : ServerPacket(SMSG_BINDPOINTUPDATE, 20) { }
+
+ WorldPacket const* Write() override;
+
+ uint32 BindMapID = MAPID_INVALID;
+ G3D::Vector3 BindPosition;
+ uint32 BindAreaID = 0;
+ };
+
+ class InvalidatePlayer final : public ServerPacket
+ {
+ public:
+ InvalidatePlayer() : ServerPacket(SMSG_INVALIDATE_PLAYER, 18) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid Guid;
+ };
+
+ class LoginSetTimeSpeed final : public ServerPacket
+ {
+ public:
+ LoginSetTimeSpeed() : ServerPacket(SMSG_LOGIN_SETTIMESPEED, 20) { }
+
+ WorldPacket const* Write() override;
+
+ float NewSpeed = 0.0f;
+ int32 ServerTimeHolidayOffset = 0;
+ uint32 GameTime = 0;
+ uint32 ServerTime = 0;
+ int32 GameTimeHolidayOffset = 0;
+ };
+
+ class SetCurrency final : public ServerPacket
+ {
+ public:
+ SetCurrency() : ServerPacket(SMSG_SET_CURRENCY, 12) { }
+
+ WorldPacket const* Write() override;
+
+ bool SuppressChatLog = false;
+ Optional<int32> TrackedQuantity;
+ int32 Quantity = 0;
+ uint32 Flags = 0;
+ int32 Type = 0;
+ Optional<int32> WeeklyQuantity;
+ };
+
+ class SetSelection final : public ClientPacket
+ {
+ public:
+ SetSelection(WorldPacket&& packet) : ClientPacket(CMSG_SET_SELECTION, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Selection; ///< Target
+ };
+
+ class SetupCurrency final : public ServerPacket
+ {
+ public:
+ struct Record
+ {
+ int32 Type = 0; // ID from CurrencyTypes.dbc
+ int32 Quantity = 0;
+ Optional<int32> WeeklyQuantity; // Currency count obtained this Week.
+ Optional<int32> MaxWeeklyQuantity; // Weekly Currency cap.
+ Optional<int32> TrackedQuantity;
+ uint8 Flags = 0; // 0 = none,
+ };
+
+ SetupCurrency() : ServerPacket(SMSG_SETUP_CURRENCY, 22) { }
+
+ WorldPacket const* Write() override;
+
+ std::vector<Record> Data;
+ };
+
+ class ViolenceLevel final : public ClientPacket
+ {
+ public:
+ ViolenceLevel(WorldPacket&& packet) : ClientPacket(CMSG_VIOLENCE_LEVEL, std::move(packet)) { }
+
+ void Read() override;
+
+ int8 ViolenceLvl = -1; ///< 0 - no combat effects, 1 - display some combat effects, 2 - blood, 3 - bloody, 4 - bloodier, 5 - bloodiest
+ };
+
+ class TimeSyncRequest final : public ServerPacket
+ {
+ public:
+ TimeSyncRequest() : ServerPacket(SMSG_TIME_SYNC_REQ, 4) { }
+
+ WorldPacket const* Write() override;
+
+ uint32 SequenceIndex = 0;
+ };
+
+ class TimeSyncResponse final : public ClientPacket
+ {
+ public:
+ TimeSyncResponse(WorldPacket&& packet) : ClientPacket(CMSG_TIME_SYNC_RESPONSE, std::move(packet)) { }
+
+ void Read() override;
+
+ uint32 ClientTime = 0; // Client ticks in ms
+ uint32 SequenceIndex = 0; // Same index as in request
+ };
+
+ class TriggerCinematic final : public ServerPacket
+ {
+ public:
+ TriggerCinematic() : ServerPacket(SMSG_TRIGGER_CINEMATIC, 4) { }
+
+ WorldPacket const* Write() override;
+
+ uint32 CinematicID = 0;
+ };
+
+ class TriggerMovie final : public ServerPacket
+ {
+ public:
+ TriggerMovie() : ServerPacket(SMSG_TRIGGER_MOVIE, 4) { }
+
+ WorldPacket const* Write() override;
+
+ uint32 MovieID = 0;
+ };
+
+ class UITime final : public ServerPacket
+ {
+ public:
+ UITime() : ServerPacket(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4) { }
+
+ WorldPacket const* Write() override;
+
+ uint32 Time = 0;
+ };
+
+ class TutorialFlags : public ServerPacket
+ {
+ public:
+ TutorialFlags() : ServerPacket(SMSG_TUTORIAL_FLAGS, 32)
+ {
+ std::memset(TutorialData, 0, sizeof(TutorialData));
+ }
+
+ WorldPacket const* Write() override;
+
+ uint32 TutorialData[MAX_ACCOUNT_TUTORIAL_VALUES];
+ };
+
+ class TutorialSetFlag final : public ClientPacket
+ {
+ public:
+ TutorialSetFlag(WorldPacket&& packet) : ClientPacket(CMSG_TUTORIAL_FLAG, std::move(packet)) { }
+
+ void Read() override;
+
+ uint8 Action = 0;
+ uint32 TutorialBit = 0;
+ };
+
+ class WorldServerInfo final : public ServerPacket
+ {
+ public:
+ WorldServerInfo() : ServerPacket(SMSG_WORLD_SERVER_INFO, 26) { }
+
+ WorldPacket const* Write() override;
+
+ Optional<uint32> IneligibleForLootMask; ///< Encountermask?
+ uint32 WeeklyReset = 0; ///< UnixTime of last Weekly Reset Time
+ Optional<uint32> InstanceGroupSize;
+ uint8 IsTournamentRealm = 0;
+ Optional<uint32> RestrictedAccountMaxLevel;
+ Optional<uint32> RestrictedAccountMaxMoney;
+ uint32 DifficultyID = 0;
+ };
+
+ class AreaTrigger final : public ClientPacket
+ {
+ public:
+ AreaTrigger(WorldPacket&& packet) : ClientPacket(CMSG_AREATRIGGER, std::move(packet)) { }
+
+ void Read() override;
+
+ int32 AreaTriggerID = 0;
+ bool Entered = false;
+ bool FromClient = false;
+ };
+
+ class SetDungeonDifficulty final : public ClientPacket
+ {
+ public:
+ SetDungeonDifficulty(WorldPacket&& packet) : ClientPacket(CMSG_SET_DUNGEON_DIFFICULTY, std::move(packet)) { }
+
+ void Read() override;
+
+ int32 DifficultyID;
+ };
+
+ class SetRaidDifficulty final : public ClientPacket
+ {
+ public:
+ SetRaidDifficulty(WorldPacket&& packet) : ClientPacket(CMSG_SET_RAID_DIFFICULTY, std::move(packet)) { }
+
+ void Read() override;
+
+ int32 DifficultyID;
+ uint8 Legacy;
+ };
+
+ class DungeonDifficultySet final : public ServerPacket
+ {
+ public:
+ DungeonDifficultySet() : ServerPacket(SMSG_SET_DUNGEON_DIFFICULTY, 4) { }
+
+ WorldPacket const* Write() override;
+
+ int32 DifficultyID;
+ };
+
+ class RaidDifficultySet final : public ServerPacket
+ {
+ public:
+ RaidDifficultySet() : ServerPacket(SMSG_SET_RAID_DIFFICULTY, 4 + 1) { }
+
+ WorldPacket const* Write() override;
+
+ int32 DifficultyID;
+ uint8 Legacy;
+ };
class CorpseReclaimDelay : public ServerPacket
{
@@ -351,16 +351,16 @@ namespace WorldPackets ObjectGuid Resurrecter;
uint32 Response = 0;
- }; - + };
+
class AreaTriggerNoCorpse : public ServerPacket
{
public:
AreaTriggerNoCorpse() : ServerPacket(SMSG_AREA_TRIGGER_NO_CORPSE, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
- }; - } -} - -#endif // MiscPackets_h__ + };
+ }
+}
+
+#endif // MiscPackets_h__
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 28a7ebd1e2c..1235f3526b7 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -402,7 +402,6 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_GROUP_SET_ROLES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupSetRolesOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSwapSubGroupOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_ACCEPT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode ); - DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAchievementProgressQuery); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_ADD_RANK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAssignRankOpcode ); @@ -451,7 +450,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_REQUEST_MAX_DAILY_XP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestMaxDailyXP ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_REQUEST_PARTY_STATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestPartyState ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetAchievementTracking); - DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SET_FOCUSED_ACHIEVEMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); + DEFINE_HANDLER(CMSG_GUILD_SET_FOCUSED_ACHIEVEMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Achievement::GuildSetFocusedAchievement, &WorldSession::HandleGuildSetFocusedAchievement); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SET_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetGuildMaster ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SET_MEMBER_NOTE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SET_NOTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetNoteOpcode ); @@ -908,7 +907,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_MOUNT_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_RESTRICTED_WARNING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_TOYS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATE_TAXI_REPLY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -921,7 +920,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACCOUNT_CRITERIA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_GUILD_ACHIEVEMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_GUILD_ACHIEVEMENTS, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_DENIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1129,7 +1128,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_TRANSPORT_QUERY, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1256,8 +1255,8 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_NEW_LEADER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_LOG_QUERY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1269,9 +1268,8 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CHANGE_NAME_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT_2, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT_BANK_CONTENTS_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1696,7 +1694,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_WEEKLY_CURRENCY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESISTLOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPEC_WIPE_CONFIRM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_COMMS, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_TOKEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1729,7 +1727,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_SPELL_HISTORY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index ee366f99467..697b969920a 100644 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -312,7 +312,6 @@ enum OpcodeClient : uint32 CMSG_GROUP_SET_ROLES = 0xBADD, CMSG_GROUP_SWAP_SUB_GROUP = 0xBADD, CMSG_GUILD_ACCEPT = 0xBADD, - CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY = 0xBADD, CMSG_GUILD_ADD_BATTLENET_FRIEND = 0x1437, CMSG_GUILD_ADD_RANK = 0x1630, CMSG_GUILD_ASSIGN_MEMBER_RANK = 0x0436, @@ -816,7 +815,7 @@ enum OpcodeServer : uint32 SMSG_ACCOUNT_MOUNT_UPDATE = 0x0140, SMSG_ACCOUNT_RESTRICTED_WARNING = 0xBADD, SMSG_ACCOUNT_TOYS_UPDATE = 0x0590, - SMSG_ACHIEVEMENT_DELETED = 0xBADD, + SMSG_ACHIEVEMENT_DELETED = 0x050E, SMSG_ACHIEVEMENT_EARNED = 0x010E, SMSG_ACTION_BUTTONS = 0x1D1F, SMSG_ACTIVATE_TAXI_REPLY = 0x1321, @@ -1177,7 +1176,6 @@ enum OpcodeServer : uint32 SMSG_GUILD_CHANGE_NAME_RESULT = 0x1006, SMSG_GUILD_COMMAND_RESULT = 0x1205, SMSG_GUILD_COMMAND_RESULT_2 = 0xBADD, - SMSG_GUILD_CRITERIA_DATA = 0xBADD, SMSG_GUILD_CRITERIA_DELETED = 0x1805, SMSG_GUILD_CRITERIA_UPDATE = 0x1208, SMSG_GUILD_DECLINE = 0xBADD, @@ -1604,7 +1602,7 @@ enum OpcodeServer : uint32 SMSG_RESET_WEEKLY_CURRENCY = 0x0916, SMSG_RESISTLOG = 0xBADD, SMSG_RESPEC_WIPE_CONFIRM = 0x1341, - SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0xBADD, + SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x1BA2, SMSG_RESUME_CAST_BAR = 0x082C, SMSG_RESUME_COMMS = 0x07C9, SMSG_RESUME_TOKEN = 0x0326, @@ -1637,7 +1635,7 @@ enum OpcodeServer : uint32 SMSG_SEND_SPELL_HISTORY = 0x1933, SMSG_SEND_UNLEARN_SPELLS = 0x0BCB, SMSG_SERVERTIME = 0xBADD, - SMSG_SERVER_FIRST_ACHIEVEMENT = 0xBADD, + SMSG_SERVER_FIRST_ACHIEVEMENT = 0x1413, SMSG_SERVER_FIRST_ACHIEVEMENTS = 0x0BAC, SMSG_SERVER_INFO_RESPONSE = 0xBADD, SMSG_SERVER_MESSAGE = 0x0683, diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 75ae67e708b..2a73ad15779 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -75,6 +75,11 @@ class RBACData; namespace WorldPackets { + namespace Achievement + { + class GuildSetFocusedAchievement; + } + namespace AuctionHouse { class AuctionHelloRequest; @@ -1184,7 +1189,7 @@ class WorldSession void HandleMirrorImageDataRequest(WorldPacket& recvData); void HandleRemoveGlyph(WorldPacket& recvData); void HandleQueryInspectAchievements(WorldPacket& recvData); - void HandleGuildAchievementProgressQuery(WorldPacket& recvData); + void HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement); void HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& packet); void HandleEquipmentSetDelete(WorldPacket& recvData); void HandleEquipmentSetUse(WorldPacket& recvData); |