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-rw-r--r--src/game/Corpse.cpp2
-rw-r--r--src/game/Corpse.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 3b3a5fc3cc1..e15d535ca37 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -205,7 +205,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
SetInstanceId(fields[8].GetUInt32());
m_time = time_t(fields[6].GetUInt64());
- const_cast<CorpseType>(m_type) = CorpseType(fields[7].GetUInt32());
+ m_type = CorpseType(fields[7].GetUInt32());
if(m_type >= MAX_CORPSE_TYPE)
{
diff --git a/src/game/Corpse.h b/src/game/Corpse.h
index ce47b19b404..ee6556e3436 100644
--- a/src/game/Corpse.h
+++ b/src/game/Corpse.h
@@ -99,7 +99,7 @@ class Corpse : public WorldObject
private:
GridReference<Corpse> m_gridRef;
- const CorpseType m_type;
+ CorpseType m_type;
time_t m_time;
GridPair m_grid; // gride for corpse position for fast search
uint32 m_mapId; // map id for fast corpse check at packet requests and in other situations with unloaded map of corpse.