aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/game/Map.cpp2
-rw-r--r--src/game/Map.h9
-rw-r--r--src/game/Player.cpp4
3 files changed, 10 insertions, 5 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 0a669d9b828..dc2a8bc921b 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2740,7 +2740,7 @@ void InstanceMap::SetResetSchedule(bool on)
}
}
-MapDifficulty const* InstanceMap::GetMapDifficulty() const
+MapDifficulty const* Map::GetMapDifficulty() const
{
return GetMapDifficultyData(GetId(),GetDifficulty());
}
diff --git a/src/game/Map.h b/src/game/Map.h
index 9e7fa49f066..a192390ba37 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -357,6 +357,11 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
virtual bool CanEnter(Player* /*player*/) { return true; }
const char* GetMapName() const;
+ // have meaning only for instanced map (that have set real difficulty)
+ Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
+ bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
+ MapDifficulty const* GetMapDifficulty() const;
+
bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
// NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
@@ -581,12 +586,8 @@ class InstanceMap : public Map
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
- // have meaning only for instanced map (that have set real difficulty)
- Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
- bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
uint32 GetMaxPlayers() const;
uint32 GetMaxResetDelay() const;
- MapDifficulty const* GetMapDifficulty() const;
virtual void InitVisibilityDistance();
private:
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 4370953a7be..cea646fe436 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20713,6 +20713,10 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendTalentsInfoData(false);
// SMSG_INSTANCE_DIFFICULTY
+ data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
+ data << uint32(GetMap()->GetDifficulty());
+ data << uint32(0);
+ GetSession()->SendPacket(&data);
SendInitialSpells();