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-rw-r--r--src/game/Spell.cpp52
-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/SpellEffects.cpp23
-rw-r--r--src/game/Unit.cpp7
-rw-r--r--src/game/Unit.h2
5 files changed, 22 insertions, 64 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5df891d6dc5..3113beac3f6 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1127,13 +1127,6 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (effectMask & (1<<i) && (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(m_spellInfo->Effect[i])))
aura_effmask |= 1<<i;
- uint8 t_effmask = effectMask & ~aura_effmask;
- for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- {
- if (t_effmask & (1<<effectNumber))
- HandleEffects(unit,NULL,NULL,effectNumber);
- }
-
if (aura_effmask)
{
Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
@@ -1163,10 +1156,16 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
}
// Set aura only when successfully applied
- if (unit->AddAura(Aur))
+ if (unit->AddAura(Aur, false))
m_spellAura = Aur;
}
+ for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ {
+ if (effectMask & (1<<effectNumber))
+ HandleEffects(unit,NULL,NULL,effectNumber);
+ }
+
return SPELL_MISS_NONE;
}
@@ -2031,43 +2030,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.remove(m_targets.getUnitTarget());
Trinity::RandomResizeList(TagUnitMap, unMaxTargets);
-
- /*if(m_spellInfo->Id==57669) //Replenishment (special target selection)
- {
- if(pGroup)
- {
- typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10;
- Top10 manaUsers;
-
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next())
- {
- Player* Target = itr->getSource();
- if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA &&
- !Target->isDead() && m_caster->IsWithinDistInMap(Target, radius))
- {
- PrioritizeManaPlayerWraper WTarget(Target);
- manaUsers.push(WTarget);
- }
- }
-
- while(!manaUsers.empty())
- {
- TagUnitMap.push_back(manaUsers.top().getPlayer());
- manaUsers.pop();
- }
- }
- else
- {
- Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
- if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) &&
- ownerOrSelf->getPowerType() == POWER_MANA)
- TagUnitMap.push_back(ownerOrSelf);
-
- if(Pet* pet = ownerOrSelf->GetGuardianPet())
- if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA )
- TagUnitMap.push_back(pet);
- }
- }*/
}
}
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 02fae77f700..5749cb65d35 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -49,8 +49,6 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-class Vehicle;
-
pAuraHandler AuraHandler[TOTAL_AURAS]=
{
&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 0eab6a025fa..f749da89711 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2329,7 +2329,16 @@ void Spell::EffectTeleportUnits(uint32 i)
void Spell::EffectApplyAura(uint32 i)
{
- return; //handled elsewhere
+ if (m_spellAura)
+ if (AuraEffect * AurEff = m_spellAura->GetPartAura(i))
+ unitTarget->HandleAuraEffect(AurEff, true);
+}
+
+void Spell::EffectApplyAreaAura(uint32 i)
+{
+ if (m_spellAura)
+ if (AuraEffect * AurEff = m_spellAura->GetPartAura(i))
+ unitTarget->HandleAuraEffect(AurEff, true);
}
void Spell::EffectUnlearnSpecialization( uint32 i )
@@ -3183,18 +3192,6 @@ void Spell::EffectProficiency(uint32 /*i*/)
}
}
-void Spell::EffectApplyAreaAura(uint32 i)
-{
- return;
-/* if(!unitTarget)
- return;
- if(!unitTarget->isAlive())
- return;
-
- AreaAura* Aur = new AreaAura(m_spellInfo, i, &damage, unitTarget, m_caster, m_CastItem);
- unitTarget->AddAura(Aur);*/
-}
-
void Spell::EffectSummonType(uint32 i)
{
uint32 entry = m_spellInfo->EffectMiscValue[i];
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5f946045192..458fb466cef 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3681,7 +3681,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
return modifier;
}
-bool Unit::AddAura(Aura *Aur)
+bool Unit::AddAura(Aura *Aur, bool handleEffects)
{
// aura doesn't apply effects-return
if (!Aur->GetEffectMask() || Aur->IsExpired())
@@ -3779,7 +3779,8 @@ bool Unit::AddAura(Aura *Aur)
m_ccAuras.push_back(Aur);
}
- Aur->HandleEffects(true);
+ if (handleEffects)
+ Aur->HandleEffects(true);
sLog.outDebug("Aura %u now is in use", Aur->GetId());
return true;
@@ -10175,7 +10176,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
// for some spells this mod is applied on vehicle owner
uint32 owner_speed_mod = ((Vehicle*)this)->GetOwner()->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
- main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
+ main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
}
else if (IsMounted())
{
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 7dceb66f5b1..bf3f41bb1d1 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1289,7 +1289,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
- bool AddAura(Aura *aur);
+ bool AddAura(Aura *aur, bool handleEffects = true);
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(uint32 spellId, uint64 caster = 0 ,AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);