diff options
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 24 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Transport/Transport.h | 2 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 |
5 files changed, 29 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a73cbfa3e5c..6bf737819d7 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -190,6 +190,12 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa return false; } + if (goinfo->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) + { + TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry: %u) not created: gameobject type GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT cannot be manually created.", guidlow, name_id); + return false; + } + if (goinfo->type == GAMEOBJECT_TYPE_TRANSPORT) m_updateFlag = (m_updateFlag | UPDATEFLAG_TRANSPORT) & ~UPDATEFLAG_POSITION; @@ -2068,6 +2074,15 @@ void GameObject::SetGoState(GOState state) } } +uint32 GameObject::GetTransportPeriod() const +{ + ASSERT(GetGOInfo()->type == GAMEOBJECT_TYPE_TRANSPORT); + if (m_goValue.Transport.AnimationInfo) + return m_goValue.Transport.AnimationInfo->TotalTime; + + return 0; +} + void GameObject::SetDisplayId(uint32 displayid) { SetUInt32Value(GAMEOBJECT_DISPLAYID, displayid); @@ -2206,9 +2221,16 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t if (ActivateToQuest(target)) dynFlags |= GO_DYNFLAG_LO_SPARKLE; break; + case GAMEOBJECT_TYPE_TRANSPORT: case GAMEOBJECT_TYPE_MO_TRANSPORT: - pathProgress = int16(float(m_goValue.Transport.PathProgress) / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f); + { + if (uint32 transportPeriod = GetTransportPeriod()) + { + float timer = float(m_goValue.Transport.PathProgress % transportPeriod); + pathProgress = int16(timer / float(transportPeriod) * 65535.0f); + } break; + } default: break; } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 844674b2210..b3e8510e2fb 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -717,6 +717,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); } void SetGoState(GOState state); + virtual uint32 GetTransportPeriod() const; uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); } void SetGoArtKit(uint8 artkit); uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); } diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 7b219e4dc15..d2fc27728ac 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -125,7 +125,7 @@ void Transport::Update(uint32 diff) if (IsMoving() || !_pendingStop) m_goValue.Transport.PathProgress += diff; - uint32 timer = m_goValue.Transport.PathProgress % GetPeriod(); + uint32 timer = m_goValue.Transport.PathProgress % GetTransportPeriod(); // Set current waypoint // Desired outcome: _currentFrame->DepartureTime < timer < _nextFrame->ArriveTime @@ -147,8 +147,8 @@ void Transport::Update(uint32 diff) if (_pendingStop && GetGoState() != GO_STATE_READY) { SetGoState(GO_STATE_READY); - m_goValue.Transport.PathProgress = (m_goValue.Transport.PathProgress / GetPeriod()); - m_goValue.Transport.PathProgress *= GetPeriod(); + m_goValue.Transport.PathProgress = (m_goValue.Transport.PathProgress / GetTransportPeriod()); + m_goValue.Transport.PathProgress *= GetTransportPeriod(); m_goValue.Transport.PathProgress += _currentFrame->ArriveTime; } break; // its a stop frame and we are waiting diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h index 4e3d7c3c50e..90c1828253e 100644 --- a/src/server/game/Entities/Transport/Transport.h +++ b/src/server/game/Entities/Transport/Transport.h @@ -79,7 +79,7 @@ class Transport : public GameObject, public TransportBase TransportBase::CalculatePassengerOffset(x, y, z, o, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); } - uint32 GetPeriod() const { return GetUInt32Value(GAMEOBJECT_LEVEL); } + uint32 GetTransportPeriod() const override { return GetUInt32Value(GAMEOBJECT_LEVEL); } void SetPeriod(uint32 period) { SetUInt32Value(GAMEOBJECT_LEVEL, period); } uint32 GetTimer() const { return GetGOValue()->Transport.PathProgress; } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index f74201fee60..8b80c801c25 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6674,7 +6674,7 @@ void ObjectMgr::LoadGameObjectTemplate() { if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty()) TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", - entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId); + entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID); } if (uint32 transportMap = got.moTransport.mapID) _transportMaps.insert(transportMap); |