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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp24
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h1
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp6
-rw-r--r--src/server/game/Entities/Transport/Transport.h2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
5 files changed, 29 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a73cbfa3e5c..6bf737819d7 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -190,6 +190,12 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
return false;
}
+ if (goinfo->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT)
+ {
+ TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry: %u) not created: gameobject type GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT cannot be manually created.", guidlow, name_id);
+ return false;
+ }
+
if (goinfo->type == GAMEOBJECT_TYPE_TRANSPORT)
m_updateFlag = (m_updateFlag | UPDATEFLAG_TRANSPORT) & ~UPDATEFLAG_POSITION;
@@ -2068,6 +2074,15 @@ void GameObject::SetGoState(GOState state)
}
}
+uint32 GameObject::GetTransportPeriod() const
+{
+ ASSERT(GetGOInfo()->type == GAMEOBJECT_TYPE_TRANSPORT);
+ if (m_goValue.Transport.AnimationInfo)
+ return m_goValue.Transport.AnimationInfo->TotalTime;
+
+ return 0;
+}
+
void GameObject::SetDisplayId(uint32 displayid)
{
SetUInt32Value(GAMEOBJECT_DISPLAYID, displayid);
@@ -2206,9 +2221,16 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
if (ActivateToQuest(target))
dynFlags |= GO_DYNFLAG_LO_SPARKLE;
break;
+ case GAMEOBJECT_TYPE_TRANSPORT:
case GAMEOBJECT_TYPE_MO_TRANSPORT:
- pathProgress = int16(float(m_goValue.Transport.PathProgress) / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f);
+ {
+ if (uint32 transportPeriod = GetTransportPeriod())
+ {
+ float timer = float(m_goValue.Transport.PathProgress % transportPeriod);
+ pathProgress = int16(timer / float(transportPeriod) * 65535.0f);
+ }
break;
+ }
default:
break;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 844674b2210..b3e8510e2fb 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -717,6 +717,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); }
void SetGoState(GOState state);
+ virtual uint32 GetTransportPeriod() const;
uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); }
void SetGoArtKit(uint8 artkit);
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 7b219e4dc15..d2fc27728ac 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -125,7 +125,7 @@ void Transport::Update(uint32 diff)
if (IsMoving() || !_pendingStop)
m_goValue.Transport.PathProgress += diff;
- uint32 timer = m_goValue.Transport.PathProgress % GetPeriod();
+ uint32 timer = m_goValue.Transport.PathProgress % GetTransportPeriod();
// Set current waypoint
// Desired outcome: _currentFrame->DepartureTime < timer < _nextFrame->ArriveTime
@@ -147,8 +147,8 @@ void Transport::Update(uint32 diff)
if (_pendingStop && GetGoState() != GO_STATE_READY)
{
SetGoState(GO_STATE_READY);
- m_goValue.Transport.PathProgress = (m_goValue.Transport.PathProgress / GetPeriod());
- m_goValue.Transport.PathProgress *= GetPeriod();
+ m_goValue.Transport.PathProgress = (m_goValue.Transport.PathProgress / GetTransportPeriod());
+ m_goValue.Transport.PathProgress *= GetTransportPeriod();
m_goValue.Transport.PathProgress += _currentFrame->ArriveTime;
}
break; // its a stop frame and we are waiting
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index 4e3d7c3c50e..90c1828253e 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -79,7 +79,7 @@ class Transport : public GameObject, public TransportBase
TransportBase::CalculatePassengerOffset(x, y, z, o, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
}
- uint32 GetPeriod() const { return GetUInt32Value(GAMEOBJECT_LEVEL); }
+ uint32 GetTransportPeriod() const override { return GetUInt32Value(GAMEOBJECT_LEVEL); }
void SetPeriod(uint32 period) { SetUInt32Value(GAMEOBJECT_LEVEL, period); }
uint32 GetTimer() const { return GetGOValue()->Transport.PathProgress; }
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f74201fee60..8b80c801c25 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6674,7 +6674,7 @@ void ObjectMgr::LoadGameObjectTemplate()
{
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
- entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
+ entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID);
}
if (uint32 transportMap = got.moTransport.mapID)
_transportMaps.insert(transportMap);