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-rw-r--r--src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp59
1 files changed, 23 insertions, 36 deletions
diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
index d875a721b7e..38e4f274513 100644
--- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
+++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
@@ -626,12 +626,11 @@ struct TRINITY_DLL_DECL npc_akunoAI : public npc_escortAI
bool IsWalking;
-
void WaypointReached(uint32 i)
{
- Player* player = Unit::GetPlayer(PlayerGUID);
+ Player* pPlayer = Unit::GetPlayer(PlayerGUID);
- if(!player)
+ if(!pPlayer)
return;
if(IsWalking && !m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
@@ -640,19 +639,18 @@ struct TRINITY_DLL_DECL npc_akunoAI : public npc_escortAI
switch(i)
{
- case 0 : m_creature->setFaction(5);break;
- case 3 : m_creature->SummonCreature(Summon,-2795.99,5420.33,-34.53,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- m_creature->SummonCreature(Summon,-2793.55,5412.79,-34.53,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- break;
- case 11 : {
- if(player && player->GetTypeId() == TYPEID_PLAYER)
- ((Player*)player)->GroupEventHappens(QUEST_NPC_AKUNO,m_creature);
- m_creature->setFaction(18);break;
- }
+ case 0: m_creature->setFaction(5); break;
+ case 3:
+ m_creature->SummonCreature(Summon,-2795.99,5420.33,-34.53,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ m_creature->SummonCreature(Summon,-2793.55,5412.79,-34.53,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ break;
+ case 11:
+ if(pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
+ pPlayer->GroupEventHappens(QUEST_NPC_AKUNO,m_creature);
+ m_creature->setFaction(18);
+ break;
}
}
- void Aggro(Unit* who)
- {}
void Reset()
{
@@ -663,35 +661,24 @@ struct TRINITY_DLL_DECL npc_akunoAI : public npc_escortAI
}
IsWalking=false;
}
-
- void JustDied(Unit* killer)
- {
- if (PlayerGUID)
- {
- if (Player* player = Unit::GetPlayer(PlayerGUID))
- player->FailQuest(QUEST_NPC_AKUNO);
- }
- }
-
- void UpdateAI(const uint32 diff)
- {
- npc_escortAI::UpdateAI(diff);
- }
};
- bool QuestAccept_npc_akuno(Player* player, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_akuno(Player* player, Creature* pCreature, Quest const* pQuest)
+{
+ if(pQuest->GetQuestId() == QUEST_NPC_AKUNO)
{
- if(quest->GetQuestId() == QUEST_NPC_AKUNO)
- {
- ((npc_escortAI*)creature->AI())->Start(false,true,player->GetGUID());
- }
- return true;
+ if (npc_akunoAI* pEscortAI = CAST_AI(npc_akunoAI, pCreature->AI()))
+ pEscortAI->Start(false,true,player->GetGUID());
}
+ return true;
+}
-CreatureAI* GetAI_npc_akuno(Creature *_Creature)
+CreatureAI* GetAI_npc_akuno(Creature* pCreature)
{
- npc_akunoAI* thisAI = new npc_akunoAI(_Creature);
+ npc_akunoAI* thisAI = new npc_akunoAI(pCreature);
+
thisAI->FillPointMovementListForCreature();
+
return(CreatureAI*)thisAI;
}