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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 96ced0eeec1..077bde85162 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9239,6 +9239,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
return entry;
}
+// function based on function Unit::UnitReaction from 13850 client
ReputationRank Unit::GetReactionTo(Unit const* target) const
{
// always friendly to self
@@ -9268,7 +9269,9 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
// same group - checks dependant only on our faction - skip FFA_PVP for example
if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
- return GetFactionReactionTo(getFactionTemplateEntry(), target);
+ return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
+ // however client seems to allow mixed group parties, because in 13850 client it works like:
+ // return GetFactionReactionTo(getFactionTemplateEntry(), target);
}
// check FFA_PVP
@@ -12368,6 +12371,7 @@ bool Unit::IsValidAttackTarget(Unit const* target) const
return _IsValidAttackTarget(target, NULL);
}
+// function based on function Unit::CanAttack from 13850 client
bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) const
{
ASSERT(target);
@@ -12435,6 +12439,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
return true;
// PvP case - can't attack when attacker or target are in sanctuary
+ // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)
&& ((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY) || (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY)))
return false;
@@ -12460,6 +12465,7 @@ bool Unit::IsValidAssistTarget(Unit const* target) const
return _IsValidAssistTarget(target, NULL);
}
+// function based on function Unit::CanAssist from 13850 client
bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) const
{
ASSERT(target);