diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9d209ba9550..92d63991e56 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6437,7 +6437,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin ApCoeffMod /= 100.0f; } - WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; + WeaponAttackType const attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS)); APbonus += GetTotalAttackPowerValue(attType); DoneTotal += int32(stack * ApCoeffMod * APbonus); @@ -7304,10 +7304,10 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType float DoneTotalMod = 1.0f; // Some spells don't benefit from pct done mods - if (spellProto) + if (spellProto && !spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)) { // mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation - if (!spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS) && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL)) + if (!(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL)) { float maxModDamagePercentSchool = 0.0f; if (GetTypeId() == TYPEID_PLAYER) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 18c5a9607b5..4ba39388043 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2941,7 +2941,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) // if (addPctMods) { percent mods are added in Unit::CalculateDamage } else { percent mods are added in Unit::MeleeDamageBonusDone } // this distinction is neccessary to properly inform the client about his autoattack damage values from Script_UnitDamage - bool addPctMods = !m_spellInfo->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS) && (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL); + bool const addPctMods = !m_spellInfo->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS) && (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL); if (addPctMods) { UnitMods unitMod; |