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-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp6
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp17
2 files changed, 22 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 78c22e74f44..c68bf4e6d29 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -252,6 +252,12 @@ void PetAI::UpdateAI(const uint32 diff)
for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
delete itr->second;
}
+
+ // Update speed as needed to prevent dropping too far behind and despawning
+ me->UpdateSpeed(MOVE_RUN, true);
+ me->UpdateSpeed(MOVE_WALK, true);
+ me->UpdateSpeed(MOVE_FLIGHT, true);
+
}
void PetAI::UpdateAllies()
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d4b276fd2db..026b2d4135c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12690,7 +12690,22 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
{
// Set creature speed rate from CreatureInfo
if (GetTypeId() == TYPEID_UNIT)
- speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
+ if (isPet() && !isInCombat())
+ {
+ // For every yard over 5, increase speed by 0.01
+ // to help prevent pet from lagging behind and despawning
+ float dist = GetDistance(GetCharmerOrOwner());
+ float base_rate = 1.00f; // base speed is 100% of owner speed
+
+ if (dist < 5)
+ dist = 5;
+
+ float mult = base_rate + ((dist - 5) * 0.01f);
+
+ speed *= GetCharmerOrOwner()->GetSpeedRate(mtype) * mult; // pets default to owner's speed when not in combat
+ }
+ else
+ speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
// TODO: possible affect only on MOVE_RUN