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-rw-r--r--THANKS3
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp10
-rw-r--r--src/game/Player.cpp4
3 files changed, 9 insertions, 8 deletions
diff --git a/THANKS b/THANKS
index 05a84490eb7..81f3459fe38 100644
--- a/THANKS
+++ b/THANKS
@@ -47,4 +47,5 @@ Moandor, ebx, DasBlub, guenex, Brats, Lucy, arcx, Enril, oiler2112,
Wizz, Elminster, 123qwe, NeatElves, Turk3y, deicide, vladonix, nugu100,
Skystar, Reve, jorooo, FrozenDB, miranda.conrado, Tequila, Gommes, Zerg2000,
aerione_alt, Rastik, FrenchW, wilibald09, Velorien, kancaras, fisherman,
-Aviram, Mufik, loop69, multiplexer, Koani, rechapa79, kozelo.
+Aviram, Mufik, loop69, multiplexer, Koani, rechapa79, kozelo, MeanMachine,
+fregh, adrycasillo, IncoGnito.
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index 15ac2aef462..8284c5a7238 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -999,10 +999,10 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
- pInstance->HandleGameObject(pInstance->GetData64(GateGUID), false);
+ pInstance->HandleGameObject(GateGUID, false);
for(uint8 i = 0; i < 2; i++)
- pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
+ pInstance->HandleGameObject(DoorGUID[i], false);
}
else
@@ -1073,7 +1073,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
for(uint8 i = 0; i < 2; i++)
- pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
+ pInstance->HandleGameObject(DoorGUID[i], false);
if(GETCRE(Illidan, IllidanGUID))
{
@@ -1238,7 +1238,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
m_creature->InterruptNonMeleeSpells(true);
Spirit[0]->InterruptNonMeleeSpells(true);
Spirit[1]->InterruptNonMeleeSpells(true);
- pInstance->HandleGameObject(pInstance->GetData64(GateGUID), true);
+ pInstance->HandleGameObject(GateGUID, true);
Timer = 2000;
break;
case 4:
@@ -1268,7 +1268,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
{
case 6:
for(uint8 i = 0; i < 2; i++)
- pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), true);
+ pInstance->HandleGameObject(DoorGUID[i], true);
break;
case 8:
if(Phase == PHASE_WALK)
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 27014c97f76..41ed4882826 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17583,8 +17583,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
if(nodes.size() < 2)
return false;
- // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
- if(GetSession()->isLogingOut() || isInCombat())
+ // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
+ if(GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT))
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIPLAYERBUSY);