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-rw-r--r--sql/updates/2570_world.sql9
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp4
-rw-r--r--src/game/Spell.cpp2
-rw-r--r--src/game/SpellAuras.cpp102
-rw-r--r--src/game/SpellAuras.h1
-rw-r--r--src/game/SpellEffects.cpp4
-rw-r--r--src/game/Unit.cpp122
7 files changed, 154 insertions, 90 deletions
diff --git a/sql/updates/2570_world.sql b/sql/updates/2570_world.sql
new file mode 100644
index 00000000000..38d6e763693
--- /dev/null
+++ b/sql/updates/2570_world.sql
@@ -0,0 +1,9 @@
+INSERT INTO `spell_linked_spell` VALUES (47988, 54501, 2, 'Consume Shadows - Rank 9');
+INSERT INTO `spell_linked_spell` VALUES (47987, 54501, 2, 'Consume Shadows - Rank 8');
+INSERT INTO `spell_linked_spell` VALUES (27272, 54501, 2, 'Consume Shadows - Rank 7');
+INSERT INTO `spell_linked_spell` VALUES (17854, 54501, 2, 'Consume Shadows - Rank 6');
+INSERT INTO `spell_linked_spell` VALUES (17853, 54501, 2, 'Consume Shadows - Rank 5');
+INSERT INTO `spell_linked_spell` VALUES (17852, 54501, 2, 'Consume Shadows - Rank 4');
+INSERT INTO `spell_linked_spell` VALUES (17851, 54501, 2, 'Consume Shadows - Rank 3');
+INSERT INTO `spell_linked_spell` VALUES (17850, 54501, 2, 'Consume Shadows - Rank 2');
+INSERT INTO `spell_linked_spell` VALUES (17767, 54501, 2, 'Consume Shadows - Rank 1');
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
index 81d85180cb4..27f396c6926 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
@@ -267,7 +267,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
m_creature->RemoveAurasDueToSpell(AURA_BANISH);
// Leotheras is getting immune again
- m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, true);
+ m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
// changing model to bloodelf
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_NIGHTELF);
@@ -288,7 +288,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
{
// channelers != 0 apply banish aura
// removing Leotheras banish immune to apply AURA_BANISH
- m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, false);
+ m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
DoCast(m_creature, AURA_BANISH);
// changing model
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index c5646311c2d..7c40049fd32 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4548,7 +4548,7 @@ SpellCastResult Spell::CheckCasterAuras() const
dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
}
//immune movement impairment and loss of control
- if(m_spellInfo->Id==(uint32)42292)
+ if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 063450b471a..85caa4a047d 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -198,7 +198,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
&AuraEffect::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
&AuraEffect::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
- &AuraEffect::HandleModMechanicImmunity, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
+ &AuraEffect::HandleModStateImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
&AuraEffect::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&AuraEffect::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
&AuraEffect::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
@@ -1138,29 +1138,28 @@ void Aura::_RemoveAura()
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)caster)->SendCooldownEvent(GetSpellProto());
}
- if (m_removeMode==AURA_REMOVE_BY_EXPIRE)
+ uint32 id = GetId();
+ // Remove Linked Auras
+ if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
{
- // Remove Linked Auras (on last aura remove)
- uint32 id = GetId();
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- m_target->RemoveAurasDueToSpell(-(*itr));
- else if(Unit* caster = GetCaster())
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
+ for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ if(*itr < 0)
+ m_target->RemoveAurasDueToSpell(-(*itr));
+ else if(Unit* caster = GetCaster())
+ if (m_removeMode==AURA_REMOVE_BY_EXPIRE)
m_target->CastSpell(m_target, *itr, true, 0, 0, caster->GetGUID());
- }
- if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
- if(*itr < 0)
- m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
- else
- m_target->RemoveAurasDueToSpell(*itr);
- }
}
+ if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
+ {
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
+ for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ if(*itr < 0)
+ m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
+ else
+ m_target->RemoveAurasDueToSpell(*itr);
+ }
+
// Proc on aura remove (only spell flags for now)
if (caster)
{
@@ -3988,7 +3987,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
//Players on flying mounts must be immune to polymorph
if (m_target->GetTypeId()==TYPEID_PLAYER)
- m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<<MECHANIC_POLYMORPH,apply);
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
if( apply && m_target->HasAuraEffect(42016,0) && m_target->GetMountID())
@@ -4033,16 +4032,57 @@ void AuraEffect::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
/*** IMMUNITY ***/
/*********************************************************/
+void AuraEffect::HandleModStateImmunityMask(bool apply, bool Real)
+{
+ std::list <AuraType> immunity_list;
+ if (GetMiscValue() & (1<<10))
+ immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ if (GetMiscValue() & (1<<7))
+ immunity_list.push_back(SPELL_AURA_MOD_DISARM);
+ if (GetMiscValue() & (1<<1))
+ immunity_list.push_back(SPELL_AURA_MOD_TAUNT);
+
+ // These flag can be recognized wrong:
+ if (GetMiscValue() & (1<<6))
+ immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ if (GetMiscValue() & (1<<0))
+ immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ if (GetMiscValue() & (1<<3))
+ immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ if (GetMiscValue() & (1<<9))
+ immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+
+ // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
+ // however not all mechanic specified in immunity
+ if (apply && GetId()==46924)
+ {
+ m_target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
+ m_target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
+ }
+
+ if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();)
+ {
+ m_target->RemoveAurasByType(*iter);
+ }
+ }
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();)
+ {
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter,apply);
+ }
+}
+
void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real)
{
uint32 mechanic;
- if (GetSpellProto()->EffectApplyAuraName[GetEffIndex()]==SPELL_AURA_MECHANIC_IMMUNITY)
- mechanic = 1 << GetMiscValue();
- else //SPELL_AURA_MECHANIC_IMMUNITY_MASK
- mechanic = GetMiscValue();
+ mechanic = 1 << GetMiscValue();
+
//immune movement impairment and loss of control
if(GetId()==42292 || GetId()==59752)
mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
+ if (!mechanic)
+ return;
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
@@ -4066,15 +4106,7 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real)
}
}
- // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
- // however not all mechanic specified in immunity
- if (apply && GetId()==46924)
- {
- m_target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
- m_target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
- }
-
- m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,mechanic,apply);
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,GetMiscValue(),apply);
// Bestial Wrath
if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->Id == 19574)
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 64a8d14079a..dcf429d85fd 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -267,6 +267,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleFarSight(bool Apply, bool Real);
void HandleModPossessPet(bool Apply, bool Real);
void HandleModMechanicImmunity(bool Apply, bool Real);
+ void HandleModStateImmunityMask(bool apply, bool Real);
void HandleAuraModSkill(bool Apply, bool Real);
void HandleModDamagePercentDone(bool Apply, bool Real);
void HandleModPercentStat(bool Apply, bool Real);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index a2164374c8e..8a37f3757cd 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2546,7 +2546,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
if (AuraEffect * aurEff = unitTarget->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
{
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
- addhealth *= 0.25f;
+ addhealth *= 1.25f;
// consume aura
unitTarget->RemoveAura(aurEff->GetParentAura());
}
@@ -5836,7 +5836,7 @@ void Spell::EffectDispelMechanic(uint32 i)
Unit::AuraMap& Auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++)
- if(GetAllSpellMechanicMask(iter->second->GetSpellProto()) & (1<<(mechanic-1)))
+ if(GetAllSpellMechanicMask(iter->second->GetSpellProto()) & (1<<(mechanic)))
dispel_list.push(iter->second);
for(;dispel_list.size();dispel_list.pop())
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index fbb61a1e1a5..0056866bcdd 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -181,8 +181,6 @@ Unit::~Unit()
}
}
- _DeleteAuras();
-
RemoveAllGameObjects();
RemoveAllDynObjects();
@@ -5138,7 +5136,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
{
SpellEntry const *spell = iter->second->GetSpellProto();
- if( GetAllSpellMechanicMask(spell) & 1<<(MECHANIC_STUN-1))
+ if( GetAllSpellMechanicMask(spell) & 1<<(MECHANIC_STUN))
{
pVictim->RemoveAura(iter);
}
@@ -8935,6 +8933,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
// Check for table values
SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
float coeff;
+ bool scripted = false;
if (bonus)
{
if (damagetype == DOT)
@@ -8944,57 +8943,74 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
if (bonus->ap_bonus)
DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
}
+ else // scripted bonus
+ {
+ // Gift of the Naaru
+ if (spellProto->Id==59547)
+ {
+ scripted = true;
+ uint32 apBonus = GetTotalAttackPowerValue(BASE_ATTACK);
+ if (apBonus > DoneAdvertisedBenefit)
+ {
+ DoneTotal+=apBonus * stack;
+ coeff = 0.0f;
+ }
+ else
+ coeff = 1.0f;
+ }
+ }
+
// Default calculation
if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
{
- if(!bonus)
+ if(!bonus && !scripted)
{
- // Damage Done from spell damage bonus
- int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if(damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if(DotDuration > 0)
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
{
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if(DotDuration > 0)
{
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
{
- x = j;
- break;
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
+ TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
}
- }
- int32 DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- {
- DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
- TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
}
}
- }
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(int j = 0; j < 3; ++j)
{
- CastingTime /= 2;
- break;
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
}
- }
- coeff = (CastingTime / 3500.0f) * DotFactor;
+ coeff = (CastingTime / 3500.0f) * DotFactor;
}
float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack;
@@ -9146,12 +9162,15 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
return true;
}
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if (spellInfo->Mechanic)
{
- if(itr->type & (1<<spellInfo->Mechanic))
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
{
- return true;
+ if(itr->type == spellInfo->Mechanic)
+ {
+ return true;
+ }
}
}
@@ -9182,7 +9201,7 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if(itr->type & 1<<(spellInfo->EffectMechanic[index]))
+ if(itr->type == spellInfo->EffectMechanic[index])
return true;
}
@@ -11062,6 +11081,7 @@ void Unit::CleanupsBeforeDelete()
//A unit may be in removelist and not in world, but it is still in grid
//and may have some references during delete
RemoveAllAuras();
+ _DeleteAuras();
InterruptNonMeleeSpells(true);
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
@@ -11503,6 +11523,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
bool useCharges= i->aura->GetAuraCharges()>0;
bool takeCharges = false;
+ SpellEntry const *spellInfo = i->aura->GetSpellProto();
+ uint32 Id=i->aura->GetId();
// For players set spell cooldown if need
uint32 cooldown = 0;
@@ -11517,8 +11539,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
AuraEffect *triggeredByAura = i->aura->GetPartAura(effIndex);
assert(triggeredByAura);
- SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
-
switch(triggeredByAura->GetAuraName())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
@@ -13143,7 +13163,7 @@ void Unit::AddAura(uint32 spellId, Unit* target)
for(uint32 i = 0; i < 3; ++i)
{
- if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(spellInfo->Effect[i]))
{
if(target->IsImmunedToSpellEffect(spellInfo, i))
continue;
@@ -13172,6 +13192,8 @@ Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster)
if (aur)
{
AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, NULL, caster);
+ if (!aurEffect)
+ return aur;
if (!aur->SetPartAura(aurEffect, effIndex))
delete aurEffect;
}