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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h3
-rw-r--r--src/server/game/Entities/Creature/Creature.h1
2 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 8596fdd6b56..62e513a06c5 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -364,7 +364,8 @@ class TC_GAME_API BossAI : public ScriptedAI
void _EnterCombat();
void _JustDied();
void _JustReachedHome() { me->setActive(false); }
- void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr);
+ void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr);
+ void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); }
void TeleportCheaters();
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index e64d8a25be3..b5ffb3ee4e0 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -857,6 +857,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void RemoveCorpse(bool setSpawnTime = true);
void DespawnOrUnsummon(uint32 msTimeToDespawn = 0);
+ void DespawnOrUnsummon(Milliseconds const& time) { DespawnOrUnsummon(uint32(time.count())); }
time_t const& GetRespawnTime() const { return m_respawnTime; }
time_t GetRespawnTimeEx() const;