diff options
-rw-r--r-- | sql/updates/world/master/2021_02_08_05_world_2017_11_22_03_world.sql | 2 | ||||
-rw-r--r-- | src/server/game/AI/CoreAI/GuardAI.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 102 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 3 | ||||
-rw-r--r-- | src/server/scripts/World/guards.cpp | 418 | ||||
-rw-r--r-- | src/server/scripts/World/npc_guard.cpp | 247 | ||||
-rw-r--r-- | src/server/scripts/World/world_script_loader.cpp | 4 |
7 files changed, 252 insertions, 528 deletions
diff --git a/sql/updates/world/master/2021_02_08_05_world_2017_11_22_03_world.sql b/sql/updates/world/master/2021_02_08_05_world_2017_11_22_03_world.sql new file mode 100644 index 00000000000..12d213ae2f7 --- /dev/null +++ b/sql/updates/world/master/2021_02_08_05_world_2017_11_22_03_world.sql @@ -0,0 +1,2 @@ +UPDATE `creature_template` SET `ScriptName` = 'npc_guard_generic' WHERE `ScriptName` = 'guard_generic'; +UPDATE `creature_template` SET `ScriptName` = 'npc_guard_shattrath_faction' WHERE `ScriptName` IN ('guard_shattrath_scryer', 'guard_shattrath_aldor'); diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp index bce356937a5..2288c06122d 100644 --- a/src/server/game/AI/CoreAI/GuardAI.cpp +++ b/src/server/game/AI/CoreAI/GuardAI.cpp @@ -66,9 +66,7 @@ void GuardAI::EnterEvadeMode(EvadeReason /*why*/) me->GetThreatManager().ClearAllThreat(); me->CombatStop(true); - // Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) - me->GetMotionMaster()->MoveTargetedHome(); + me->GetMotionMaster()->MoveTargetedHome(); } void GuardAI::JustDied(Unit* killer) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index bbe45a5a577..57de3ba7691 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2273,108 +2273,6 @@ bool Creature::isWorldBoss() const return (GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_BOSS_MOB) != 0; } -SpellInfo const* Creature::reachWithSpellAttack(Unit* victim) -{ - if (!victim) - return nullptr; - - for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i) - { - if (!m_spells[i]) - continue; - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i], GetMap()->GetDifficultyID()); - if (!spellInfo) - { - TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]); - continue; - } - - bool bcontinue = true; - for (SpellEffectInfo const* effect : spellInfo->GetEffects()) - { - if (effect && ((effect->Effect == SPELL_EFFECT_SCHOOL_DAMAGE) || - (effect->Effect == SPELL_EFFECT_INSTAKILL) || - (effect->Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) || - (effect->Effect == SPELL_EFFECT_HEALTH_LEECH) - )) - { - bcontinue = false; - break; - } - } - if (bcontinue) - continue; - - std::vector<SpellPowerCost> costs = spellInfo->CalcPowerCost(this, SpellSchoolMask(spellInfo->SchoolMask)); - auto m = std::find_if(costs.begin(), costs.end(), [](SpellPowerCost const& cost) { return cost.Power == POWER_MANA; }); - if (m != costs.end()) - if (m->Amount > GetPower(POWER_MANA)) - continue; - - float range = spellInfo->GetMaxRange(false); - float minrange = spellInfo->GetMinRange(false); - float dist = GetDistance(victim); - if (dist > range || dist < minrange) - continue; - if (spellInfo->PreventionType & SPELL_PREVENTION_TYPE_SILENCE && HasUnitFlag(UNIT_FLAG_SILENCED)) - continue; - if (spellInfo->PreventionType & SPELL_PREVENTION_TYPE_PACIFY && HasUnitFlag(UNIT_FLAG_PACIFIED)) - continue; - return spellInfo; - } - return nullptr; -} - -SpellInfo const* Creature::reachWithSpellCure(Unit* victim) -{ - if (!victim) - return nullptr; - - for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i) - { - if (!m_spells[i]) - continue; - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i], GetMap()->GetDifficultyID()); - if (!spellInfo) - { - TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]); - continue; - } - - bool bcontinue = true; - for (SpellEffectInfo const* effect : spellInfo->GetEffects()) - { - if (effect && (effect->Effect == SPELL_EFFECT_HEAL)) - { - bcontinue = false; - break; - } - } - if (bcontinue) - continue; - - std::vector<SpellPowerCost> costs = spellInfo->CalcPowerCost(this, SpellSchoolMask(spellInfo->SchoolMask)); - auto m = std::find_if(costs.begin(), costs.end(), [](SpellPowerCost const& cost) { return cost.Power == POWER_MANA; }); - if (m != costs.end()) - if (m->Amount > GetPower(POWER_MANA)) - continue; - - float range = spellInfo->GetMaxRange(true); - float minrange = spellInfo->GetMinRange(true); - float dist = GetDistance(victim); - //if (!isInFront(victim, range) && spellInfo->AttributesEx) - // continue; - if (dist > range || dist < minrange) - continue; - if (spellInfo->PreventionType & SPELL_PREVENTION_TYPE_SILENCE && HasUnitFlag(UNIT_FLAG_SILENCED)) - continue; - if (spellInfo->PreventionType & SPELL_PREVENTION_TYPE_PACIFY && HasUnitFlag(UNIT_FLAG_PACIFIED)) - continue; - return spellInfo; - } - return nullptr; -} - // select nearest hostile unit within the given distance (regardless of threat list). Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const { diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index e98a740a398..a95e823e619 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -208,9 +208,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; } void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; } - SpellInfo const* reachWithSpellAttack(Unit* victim); - SpellInfo const* reachWithSpellCure(Unit* victim); - uint32 m_spells[MAX_CREATURE_SPELLS]; bool CanStartAttack(Unit const* u, bool force) const; diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp deleted file mode 100644 index d060aacd786..00000000000 --- a/src/server/scripts/World/guards.cpp +++ /dev/null @@ -1,418 +0,0 @@ -/* - * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Guards -SD%Complete: 100 -SDComment: -SDCategory: Guards -EndScriptData */ - -/* ContentData -guard_generic -guard_shattrath_aldor -guard_shattrath_scryer -EndContentData */ - -#include "ScriptMgr.h" -#include "CreatureAIImpl.h" -#include "GuardAI.h" -#include "MotionMaster.h" -#include "ObjectAccessor.h" -#include "Player.h" -#include "SpellInfo.h" - -enum GuardGeneric -{ - GENERIC_CREATURE_COOLDOWN = 5000, - - SAY_GUARD_SIL_AGGRO = 0, - - NPC_CENARION_HOLD_INFANTRY = 15184, - NPC_STORMWIND_CITY_GUARD = 68, - NPC_STORMWIND_CITY_PATROLLER = 1976, - NPC_ORGRIMMAR_GRUNT = 3296 -}; - -class guard_generic : public CreatureScript -{ -public: - guard_generic() : CreatureScript("guard_generic") { } - - struct guard_genericAI : public GuardAI - { - guard_genericAI(Creature* creature) : GuardAI(creature) - { - Initialize(); - } - - void Initialize() - { - globalCooldown = 0; - buffTimer = 0; - } - - void Reset() override - { - Initialize(); - } - - void EnterCombat(Unit* who) override - { - if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY) - Talk(SAY_GUARD_SIL_AGGRO, who); - if (SpellInfo const* spell = me->reachWithSpellAttack(who)) - DoCast(who, spell->Id); - } - - void UpdateAI(uint32 diff) override - { - //Always decrease our global cooldown first - if (globalCooldown > diff) - globalCooldown -= diff; - else - globalCooldown = 0; - - //Buff timer (only buff when we are alive and not in combat - if (me->IsAlive() && !me->IsInCombat()) - { - if (buffTimer <= diff) - { - //Find a spell that targets friendly and applies an aura (these are generally buffs) - SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_AURA); - - if (info && !globalCooldown) - { - //Cast the buff spell - DoCast(me, info->Id); - - //Set our global cooldown - globalCooldown = GENERIC_CREATURE_COOLDOWN; - - //Set our timer to 10 minutes before rebuff - buffTimer = 600000; - } //Try again in 30 seconds - else buffTimer = 30000; - } else buffTimer -= diff; - } - - //Return since we have no target - if (!UpdateVictim()) - return; - - // Make sure our attack is ready and we arn't currently casting - if (me->isAttackReady() && !me->IsNonMeleeSpellCast(false)) - { - //If we are within range melee the target - if (me->IsWithinMeleeRange(me->GetVictim())) - { - bool healing = false; - SpellInfo const* info = nullptr; - - //Select a healing spell if less than 30% hp - if (me->HealthBelowPct(30)) - info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_HEALING); - - //No healing spell available, select a hostile spell - if (info) - healing = true; - else - info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, SELECT_EFFECT_DONTCARE); - - //20% chance to replace our white hit with a spell - if (info && urand(0, 99) < 20 && !globalCooldown) - { - //Cast the spell - if (healing) - DoCast(me, info->Id); - else - DoCastVictim(info->Id); - - //Set our global cooldown - globalCooldown = GENERIC_CREATURE_COOLDOWN; - } - else - me->AttackerStateUpdate(me->GetVictim()); - - me->resetAttackTimer(); - } - } - else - { - //Only run this code if we arn't already casting - if (!me->IsNonMeleeSpellCast(false)) - { - bool healing = false; - SpellInfo const* info = nullptr; - - //Select a healing spell if less than 30% hp ONLY 33% of the time - if (me->HealthBelowPct(30) && 33 > urand(0, 99)) - info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_HEALING); - - //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE) - if (info) - healing = true; - else - info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE); - - //Found a spell, check if we arn't on cooldown - if (info && !globalCooldown) - { - //If we are currently moving stop us and set the movement generator - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) - { - me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MoveIdle(); - } - - //Cast spell - if (healing) - DoCast(me, info->Id); - else - DoCastVictim(info->Id); - - //Set our global cooldown - globalCooldown = GENERIC_CREATURE_COOLDOWN; - } //If no spells available and we arn't moving run to target - else if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE) - { - //Cancel our current spell and then mutate new movement generator - me->InterruptNonMeleeSpells(false); - me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MoveChase(me->GetVictim()); - } - } - } - - DoMeleeAttackIfReady(); - } - - void DoReplyToTextEmote(uint32 emote) - { - switch (emote) - { - case TEXT_EMOTE_KISS: - me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); - break; - - case TEXT_EMOTE_WAVE: - me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); - break; - - case TEXT_EMOTE_SALUTE: - me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); - break; - - case TEXT_EMOTE_SHY: - me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); - break; - - case TEXT_EMOTE_RUDE: - case TEXT_EMOTE_CHICKEN: - me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); - break; - } - } - - void ReceiveEmote(Player* player, uint32 textEmote) override - { - switch (me->GetEntry()) - { - case NPC_STORMWIND_CITY_GUARD: - case NPC_STORMWIND_CITY_PATROLLER: - case NPC_ORGRIMMAR_GRUNT: - break; - default: - return; - } - - if (!me->IsFriendlyTo(player)) - return; - - DoReplyToTextEmote(textEmote); - } - - private: - uint32 globalCooldown; - uint32 buffTimer; - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return new guard_genericAI(creature); - } -}; - -enum GuardShattrath -{ - SPELL_BANISHED_SHATTRATH_A = 36642, - SPELL_BANISHED_SHATTRATH_S = 36671, - SPELL_BANISH_TELEPORT = 36643, - SPELL_EXILE = 39533 -}; - -class guard_shattrath_scryer : public CreatureScript -{ -public: - guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { } - - struct guard_shattrath_scryerAI : public GuardAI - { - guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature) - { - Initialize(); - } - - void Initialize() - { - banishTimer = 5000; - exileTimer = 8500; - playerGUID.Clear(); - canTeleport = false; - } - - void Reset() override - { - Initialize(); - } - - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; - - if (canTeleport) - { - if (exileTimer <= diff) - { - if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID)) - { - temp->CastSpell(temp, SPELL_EXILE, true); - temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); - } - playerGUID.Clear(); - exileTimer = 8500; - canTeleport = false; - } else exileTimer -= diff; - } - else if (banishTimer <= diff) - { - Unit* temp = me->GetVictim(); - if (temp && temp->GetTypeId() == TYPEID_PLAYER) - { - DoCast(temp, SPELL_BANISHED_SHATTRATH_A); - banishTimer = 9000; - playerGUID = temp->GetGUID(); - if (!playerGUID.IsEmpty()) - canTeleport = true; - } - } else banishTimer -= diff; - - DoMeleeAttackIfReady(); - } - - private: - uint32 exileTimer; - uint32 banishTimer; - ObjectGuid playerGUID; - bool canTeleport; - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return new guard_shattrath_scryerAI(creature); - } -}; - -class guard_shattrath_aldor : public CreatureScript -{ -public: - guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { } - - struct guard_shattrath_aldorAI : public GuardAI - { - guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature) - { - Initialize(); - } - - void Initialize() - { - banishTimer = 5000; - exileTimer = 8500; - playerGUID.Clear(); - canTeleport = false; - } - - void Reset() override - { - Initialize(); - } - - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; - - if (canTeleport) - { - if (exileTimer <= diff) - { - if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID)) - { - temp->CastSpell(temp, SPELL_EXILE, true); - temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); - } - playerGUID.Clear(); - exileTimer = 8500; - canTeleport = false; - } else exileTimer -= diff; - } - else if (banishTimer <= diff) - { - Unit* temp = me->GetVictim(); - if (temp && temp->GetTypeId() == TYPEID_PLAYER) - { - DoCast(temp, SPELL_BANISHED_SHATTRATH_S); - banishTimer = 9000; - playerGUID = temp->GetGUID(); - if (!playerGUID.IsEmpty()) - canTeleport = true; - } - } else banishTimer -= diff; - - DoMeleeAttackIfReady(); - } - private: - uint32 exileTimer; - uint32 banishTimer; - ObjectGuid playerGUID; - bool canTeleport; - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return new guard_shattrath_aldorAI(creature); - } -}; - -void AddSC_guards() -{ - new guard_generic(); - new guard_shattrath_aldor(); - new guard_shattrath_scryer(); -} diff --git a/src/server/scripts/World/npc_guard.cpp b/src/server/scripts/World/npc_guard.cpp new file mode 100644 index 00000000000..1dcfff5824e --- /dev/null +++ b/src/server/scripts/World/npc_guard.cpp @@ -0,0 +1,247 @@ +/* + * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "GuardAI.h" +#include "ObjectAccessor.h" +#include "Player.h" +#include "Random.h" +#include "ScriptMgr.h" +#include "SpellInfo.h" +#include "CreatureAIImpl.h" + +enum GuardMisc +{ + SAY_GUARD_SIL_AGGRO = 0, + + NPC_CENARION_HOLD_INFANTRY = 15184, + NPC_STORMWIND_CITY_GUARD = 68, + NPC_STORMWIND_CITY_PATROLLER = 1976, + NPC_ORGRIMMAR_GRUNT = 3296, + NPC_ALDOR_VINDICATOR = 18549, + + SPELL_BANISHED_SHATTRATH_A = 36642, + SPELL_BANISHED_SHATTRATH_S = 36671, + SPELL_BANISH_TELEPORT = 36643, + SPELL_EXILE = 39533, +}; + +struct npc_guard_generic : public GuardAI +{ + npc_guard_generic(Creature* creature) : GuardAI(creature) + { + _scheduler.SetValidator([this] + { + return !me->HasUnitState(UNIT_STATE_CASTING) && !me->IsInEvadeMode() && me->IsAlive(); + }); + _combatScheduler.SetValidator([this] + { + return !me->HasUnitState(UNIT_STATE_CASTING); + }); + } + + void Reset() override + { + _scheduler.CancelAll(); + _combatScheduler.CancelAll(); + _scheduler.Schedule(Seconds(1), [this](TaskContext context) + { + // Find a spell that targets friendly and applies an aura (these are generally buffs) + if (SpellInfo const* spellInfo = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_AURA)) + DoCast(me, spellInfo->Id); + + context.Repeat(Minutes(10)); + }); + } + + void DoReplyToTextEmote(uint32 emote) + { + switch (emote) + { + case TEXT_EMOTE_KISS: + me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); + break; + case TEXT_EMOTE_WAVE: + me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); + break; + case TEXT_EMOTE_SALUTE: + me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); + break; + case TEXT_EMOTE_SHY: + me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); + break; + case TEXT_EMOTE_RUDE: + case TEXT_EMOTE_CHICKEN: + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); + break; + default: + break; + } + } + + void ReceiveEmote(Player* player, uint32 textEmote) override + { + switch (me->GetEntry()) + { + case NPC_STORMWIND_CITY_GUARD: + case NPC_STORMWIND_CITY_PATROLLER: + case NPC_ORGRIMMAR_GRUNT: + break; + default: + return; + } + + if (!me->IsFriendlyTo(player)) + return; + + DoReplyToTextEmote(textEmote); + } + + void EnterCombat(Unit* who) override + { + if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY) + Talk(SAY_GUARD_SIL_AGGRO, who); + + _combatScheduler.Schedule(Seconds(1), [this](TaskContext meleeContext) + { + Unit* victim = me->GetVictim(); + if (!me->isAttackReady() || !me->IsWithinMeleeRange(victim)) + { + meleeContext.Repeat(); + return; + } + if (roll_chance_i(20)) + { + if (SpellInfo const* spellInfo = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, NOMINAL_MELEE_RANGE, SELECT_EFFECT_DONTCARE)) + { + me->resetAttackTimer(); + DoCastVictim(spellInfo->Id); + meleeContext.Repeat(); + return; + } + } + if (ShouldSparWith(victim)) + me->FakeAttackerStateUpdate(victim); + else + me->AttackerStateUpdate(victim); + me->resetAttackTimer(); + meleeContext.Repeat(); + }).Schedule(Seconds(5), [this](TaskContext spellContext) + { + bool healing = false; + SpellInfo const* spellInfo = nullptr; + + // Select a healing spell if less than 30% hp and ONLY 33% of the time + if (me->HealthBelowPct(30) && roll_chance_i(33)) + spellInfo = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, SELECT_EFFECT_HEALING); + + // No healing spell available, check if we can cast a ranged spell + if (spellInfo) + healing = true; + else + spellInfo = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE); + + // Found a spell + if (spellInfo) + { + if (healing) + DoCast(me, spellInfo->Id); + else + DoCastVictim(spellInfo->Id); + spellContext.Repeat(Seconds(5)); + } + else + spellContext.Repeat(Seconds(1)); + }); + } + + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); + + if (!UpdateVictim()) + return; + + _combatScheduler.Update(diff); + } + +private: + TaskScheduler _scheduler; + TaskScheduler _combatScheduler; +}; + +struct npc_guard_shattrath_faction : public GuardAI +{ + npc_guard_shattrath_faction(Creature* creature) : GuardAI(creature) + { + _scheduler.SetValidator([this] + { + return !me->HasUnitState(UNIT_STATE_CASTING); + }); + } + + void Reset() override + { + _scheduler.CancelAll(); + } + + void EnterCombat(Unit* /*who*/) override + { + ScheduleVanish(); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + _scheduler.Update(diff, std::bind(&GuardAI::DoMeleeAttackIfReady, this)); + } + + void ScheduleVanish() + { + _scheduler.Schedule(Seconds(5), [this](TaskContext banishContext) + { + Unit* temp = me->GetVictim(); + if (temp && temp->GetTypeId() == TYPEID_PLAYER) + { + DoCast(temp, me->GetEntry() == NPC_ALDOR_VINDICATOR ? SPELL_BANISHED_SHATTRATH_S : SPELL_BANISHED_SHATTRATH_A); + ObjectGuid playerGUID = temp->GetGUID(); + banishContext.Schedule(Seconds(9), [this, playerGUID](TaskContext exileContext) + { + if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID)) + { + temp->CastSpell(temp, SPELL_EXILE, true); + temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); + } + ScheduleVanish(); + }); + } + else + banishContext.Repeat(); + }); + } + +private: + TaskScheduler _scheduler; +}; + +void AddSC_npc_guard() +{ + RegisterCreatureAI(npc_guard_generic()); + RegisterCreatureAI(npc_guard_shattrath_faction()); +} diff --git a/src/server/scripts/World/world_script_loader.cpp b/src/server/scripts/World/world_script_loader.cpp index fc4c0ad1df7..0a507b9fe04 100644 --- a/src/server/scripts/World/world_script_loader.cpp +++ b/src/server/scripts/World/world_script_loader.cpp @@ -24,7 +24,7 @@ void AddSC_conversation_scripts(); void AddSC_emerald_dragons(); void AddSC_generic_creature(); void AddSC_go_scripts(); -void AddSC_guards(); +void AddSC_npc_guard(); void AddSC_item_scripts(); void AddSC_npc_professions(); void AddSC_npc_innkeeper(); @@ -45,7 +45,7 @@ void AddWorldScripts() AddSC_emerald_dragons(); AddSC_generic_creature(); AddSC_go_scripts(); - AddSC_guards(); + AddSC_npc_guard(); AddSC_item_scripts(); AddSC_npc_professions(); AddSC_npc_innkeeper(); |