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-rw-r--r--sql/updates/world/2015_07_19_00_world_2015_07_18_04.sql45
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp28
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp13
3 files changed, 65 insertions, 21 deletions
diff --git a/sql/updates/world/2015_07_19_00_world_2015_07_18_04.sql b/sql/updates/world/2015_07_19_00_world_2015_07_18_04.sql
new file mode 100644
index 00000000000..852eae9ecf2
--- /dev/null
+++ b/sql/updates/world/2015_07_19_00_world_2015_07_18_04.sql
@@ -0,0 +1,45 @@
+DROP TABLE IF EXISTS `gameobject_template_locale`;
+CREATE TABLE IF NOT EXISTS `gameobject_template_locale` (
+ `entry` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
+ `locale` VARCHAR(4) NOT NULL,
+ `name` TEXT,
+ `castBarCaption` TEXT,
+ `VerifiedBuild` SMALLINT(5) DEFAULT '0'
+) ENGINE=MYISAM DEFAULT CHARSET=utf8;
+
+ALTER TABLE `gameobject_template_locale`
+ ADD PRIMARY KEY (`entry`,`locale`);
+
+-- koKR
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "koKR", `name_loc1`, `castbarcaption_loc1`, `VerifiedBuild` FROM `locales_gameobject`);
+
+-- frFR
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "frFR", `name_loc2`, `castbarcaption_loc2`, `VerifiedBuild` FROM `locales_gameobject`);
+
+-- deDE
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "deDE", `name_loc3`, `castbarcaption_loc3`, `VerifiedBuild` FROM `locales_gameobject`);
+
+-- zhCN
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "zhCN", `name_loc4`, `castbarcaption_loc4`, `VerifiedBuild` FROM `locales_gameobject`);
+
+-- zhTW
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "zhTW", `name_loc5`, `castbarcaption_loc5`, `VerifiedBuild` FROM `locales_gameobject`);
+
+-- esES
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "esES", `name_loc6`, `castbarcaption_loc6`, `VerifiedBuild` FROM `locales_gameobject`);
+
+-- esMX
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "esMX", `name_loc7`, `castbarcaption_loc7`, `VerifiedBuild` FROM `locales_gameobject`);
+
+-- ruRU
+INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
+ (SELECT `entry`, "ruRU", `name_loc8`, `castbarcaption_loc8`, `VerifiedBuild` FROM `locales_gameobject`);
+
+DROP TABLE IF EXISTS `locales_gameobject`;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index acf7dcb79e9..c65e52c8de7 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6527,13 +6527,10 @@ void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
- _gameObjectLocaleStore.clear(); // need for reload case
-
- QueryResult result = WorldDatabase.Query("SELECT entry, "
- "name_loc1, name_loc2, name_loc3, name_loc4, name_loc5, name_loc6, name_loc7, name_loc8, "
- "castbarcaption_loc1, castbarcaption_loc2, castbarcaption_loc3, castbarcaption_loc4, "
- "castbarcaption_loc5, castbarcaption_loc6, castbarcaption_loc7, castbarcaption_loc8 FROM locales_gameobject");
+ _gameObjectLocaleStore.clear(); // need for reload case
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale");
if (!result)
return;
@@ -6541,18 +6538,21 @@ void ObjectMgr::LoadGameObjectLocales()
{
Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt32();
+ std::string localeName = fields[1].GetString();
- GameObjectLocale& data = _gameObjectLocaleStore[entry];
+ std::string name = fields[2].GetString();
+ std::string castBarCaption = fields[3].GetString();
+
+ GameObjectLocale& data = _gameObjectLocaleStore[id];
+ LocaleConstant locale = GetLocaleByName(localeName);
+
+ AddLocaleString(name, locale, data.Name);
+ AddLocaleString(castBarCaption, locale, data.CastBarCaption);
- for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
- {
- AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
- AddLocaleString(fields[i + (TOTAL_LOCALES - 1)].GetString(), LocaleConstant(i), data.CastBarCaption);
- }
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobject locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 03782481ef7..fda3551bf2b 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -174,15 +174,14 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
IconName = info->IconName;
CastBarCaption = info->castBarCaption;
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry))
+ LocaleConstant localeConstant = GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
+ if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(entry))
{
- ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name);
- ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
+ ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, Name);
+ ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption);
}
- }
+
TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
data << uint32(entry);