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-rw-r--r--src/server/game/Battlegrounds/BattlegroundScore.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundTP.h21
2 files changed, 15 insertions, 8 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundScore.h b/src/server/game/Battlegrounds/BattlegroundScore.h
index 86ed320f8c6..23e06693e56 100644
--- a/src/server/game/Battlegrounds/BattlegroundScore.h
+++ b/src/server/game/Battlegrounds/BattlegroundScore.h
@@ -31,7 +31,7 @@ enum ScoreType
SCORE_DAMAGE_DONE = 5,
SCORE_HEALING_DONE = 6,
- // WS and EY
+ // WS, EY and TP
SCORE_FLAG_CAPTURES = 7,
SCORE_FLAG_RETURNS = 8,
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
index 14efe12d74e..3d34974d845 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
@@ -24,17 +24,17 @@
class BattlegroundTPScore final : public BattlegroundScore
{
protected:
- BattlegroundTPScore(uint64 playerGuid, uint32 team) : BattlegroundScore(playerGuid, team), BasesAssaulted(0), BasesDefended(0) { }
+ BattlegroundTPScore(uint64 playerGuid, uint32 team) : BattlegroundScore(playerGuid, team), FlagCaptures(0), FlagReturns(0) { }
void UpdateScore(uint32 type, uint32 value) override
{
switch (type)
{
- case SCORE_BASES_ASSAULTED:
- BasesAssaulted += value;
+ case SCORE_FLAG_CAPTURES:
+ FlagCaptures += value;
break;
- case SCORE_BASES_DEFENDED:
- BasesDefended += value;
+ case SCORE_FLAG_RETURNS:
+ FlagReturns += value;
break;
default:
BattlegroundScore::UpdateScore(type, value);
@@ -42,8 +42,15 @@ class BattlegroundTPScore final : public BattlegroundScore
}
}
- uint32 BasesAssaulted;
- uint32 BasesDefended;
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final
+ {
+ data.WriteBits(2, 24); // Objectives Count
+ content << uint32(FlagCaptures);
+ content << uint32(FlagReturns);
+ }
+
+ uint32 FlagCaptures;
+ uint32 FlagReturns;
};
class BattlegroundTP : public Battleground