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-rw-r--r--src/game/GlobalEvents.cpp2
-rw-r--r--src/game/ObjectAccessor.cpp8
-rw-r--r--src/game/ObjectAccessor.h2
-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/World.cpp2
-rw-r--r--src/game/World.h2
-rw-r--r--src/trinitycore/trinitycore.conf.dist8
7 files changed, 21 insertions, 5 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp
index a2dd89d34c0..957462b9e22 100644
--- a/src/game/GlobalEvents.cpp
+++ b/src/game/GlobalEvents.cpp
@@ -55,7 +55,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones)
{
if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
- sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
+ sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
}
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 0608408cf5e..2182af0b751 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -38,6 +38,7 @@
#include "Opcodes.h"
#include "ObjectDefines.h"
#include "MapInstanced.h"
+#include "World.h"
#include <cmath>
@@ -423,7 +424,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma
}
Corpse*
-ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
+ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
if(!corpse)
@@ -449,7 +450,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
Corpse *bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
- if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
+ // ignore bones creating option in case insignia
+ if (map && (insignia ||
+ (map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
+ !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse
bones = new Corpse;
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index bbfc06b78b6..9399035afd8 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -192,7 +192,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
void RemoveCorpse(Corpse *corpse);
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
- Corpse* ConvertCorpseForPlayer(uint64 player_guid);
+ Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 743d457d689..341742dd3b1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7247,7 +7247,7 @@ void Player::RemovedInsignia(Player* looterPlr)
// We have to convert player corpse to bones, not to be able to resurrect there
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
- Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID());
+ Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true);
if (!bones)
return;
diff --git a/src/game/World.cpp b/src/game/World.cpp
index b50e8476283..5edd15fa472 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -893,6 +893,8 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
+ m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
+ m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60);
diff --git a/src/game/World.h b/src/game/World.h
index ff03f4124b0..27052cf7966 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -171,6 +171,8 @@ enum WorldConfigs
CONFIG_DEATH_SICKNESS_LEVEL,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
+ CONFIG_DEATH_BONES_WORLD,
+ CONFIG_DEATH_BONES_BG_OR_ARENA,
CONFIG_THREAT_RADIUS,
CONFIG_INSTANT_LOGOUT,
CONFIG_DISABLE_BREATHING,
diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist
index fcc093e811a..86f2d994f25 100644
--- a/src/trinitycore/trinitycore.conf.dist
+++ b/src/trinitycore/trinitycore.conf.dist
@@ -1058,6 +1058,12 @@ Visibility.Distance.Grey.Object = 10
# Default: 1 (enabled)
# 0 (disabled)
#
+# Death.Bones.World
+# Death.Bones.BattlegroundOrArena
+# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
+# Default: 1 (enabled)
+# 0 (disabled)
+#
###################################################################################################################
Rate.Health = 1
@@ -1110,6 +1116,8 @@ DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
+Death.Bones.World = 1
+Death.Bones.BattlegroundOrArena = 1
###################################################################################################################
#