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-rw-r--r--src/game/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index cea770e0924..abd97af18b0 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -688,9 +688,9 @@ void Spell::prepareDataForTriggerSystem()
case SPELLFAMILY_ROGUE: // For poisons need do it
if (m_spellInfo->SpellFamilyFlags[1] & 0x00000010 || m_spellInfo->SpellFamilyFlags[0] & 0x1001E000) m_canTrigger = true;
break;
- case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
+ case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot/Freezing Trap Effect
if (m_spellInfo->SpellFamilyFlags[1] & 0x01002000
- || m_spellInfo->SpellFamilyFlags[0] & 0x00000214 ||
+ || m_spellInfo->SpellFamilyFlags[0] & 0x0000021C ||
m_spellInfo->SpellFamilyFlags[2] & 0x200) m_canTrigger = true;
break;
case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it