aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--sql/updates/world/2013_01_03_12_world_gameobject_scripts.sql2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp15
-rw-r--r--src/server/game/Globals/ObjectMgr.h3
-rw-r--r--src/server/game/Spells/SpellEffects.cpp1
-rw-r--r--src/server/game/World/World.cpp1
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp22
7 files changed, 2 insertions, 46 deletions
diff --git a/sql/updates/world/2013_01_03_12_world_gameobject_scripts.sql b/sql/updates/world/2013_01_03_12_world_gameobject_scripts.sql
new file mode 100644
index 00000000000..aede83aa0c8
--- /dev/null
+++ b/sql/updates/world/2013_01_03_12_world_gameobject_scripts.sql
@@ -0,0 +1,2 @@
+DROP TABLE `gameobject_scripts`;
+DELETE FROM `command` WHERE `name`='reload gameobject_scripts';
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 508147cec9f..bf0fbb4199d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1098,11 +1098,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_BUTTON: //1
//doors/buttons never really despawn, only reset to default state/flags
UseDoorOrButton(0, false, user);
-
- // activate script
- GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
return;
-
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (user->GetTypeId() != TYPEID_PLAYER)
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 32c6ffeb153..be44b800fc8 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -50,7 +50,6 @@
#include "World.h"
ScriptMapMap sSpellScripts;
-ScriptMapMap sGameObjectScripts;
ScriptMapMap sEventScripts;
ScriptMapMap sWaypointScripts;
@@ -60,7 +59,6 @@ std::string GetScriptsTableNameByType(ScriptsType type)
switch (type)
{
case SCRIPTS_SPELL: res = "spell_scripts"; break;
- case SCRIPTS_GAMEOBJECT: res = "gameobject_scripts"; break;
case SCRIPTS_EVENT: res = "event_scripts"; break;
case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
default: break;
@@ -74,7 +72,6 @@ ScriptMapMap* GetScriptsMapByType(ScriptsType type)
switch (type)
{
case SCRIPTS_SPELL: res = &sSpellScripts; break;
- case SCRIPTS_GAMEOBJECT: res = &sGameObjectScripts; break;
case SCRIPTS_EVENT: res = &sEventScripts; break;
case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
default: break;
@@ -4667,18 +4664,6 @@ void ObjectMgr::LoadScripts(ScriptsType type)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::LoadGameObjectScripts()
-{
- LoadScripts(SCRIPTS_GAMEOBJECT);
-
- // check ids
- for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
- {
- if (!GetGOData(itr->first))
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id", itr->first);
- }
-}
-
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(SCRIPTS_SPELL);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 620a265ca1e..9339684964c 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -128,7 +128,6 @@ enum ScriptsType
SCRIPTS_FIRST = 1,
SCRIPTS_SPELL = SCRIPTS_FIRST,
- SCRIPTS_GAMEOBJECT,
SCRIPTS_EVENT,
SCRIPTS_WAYPOINT,
@@ -361,7 +360,6 @@ typedef std::map<uint32, ScriptMap > ScriptMapMap;
typedef std::multimap<uint32, uint32> SpellScriptsContainer;
typedef std::pair<SpellScriptsContainer::iterator, SpellScriptsContainer::iterator> SpellScriptsBounds;
extern ScriptMapMap sSpellScripts;
-extern ScriptMapMap sGameObjectScripts;
extern ScriptMapMap sEventScripts;
extern ScriptMapMap sWaypointScripts;
@@ -863,7 +861,6 @@ class ObjectMgr
return _creatureQuestInvolvedRelations.equal_range(creature_entry);
}
- void LoadGameObjectScripts();
void LoadEventScripts();
void LoadSpellScripts();
void LoadWaypointScripts();
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index d597c40c863..8913cf2ac20 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2010,7 +2010,6 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
gameObjTarget->UseDoorOrButton(0, false, player);
- player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return;
case GAMEOBJECT_TYPE_QUESTGIVER:
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 855d576a2dd..38faf4de22f 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1648,7 +1648,6 @@ void World::SetInitialWorldSettings()
///- Load and initialize scripts
sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
- sObjectMgr->LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr->LoadWaypointScripts();
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index ef1fc681a31..43c2001fbf7 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -97,7 +97,6 @@ public:
{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL },
- { "gameobject_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGameObjectScriptsCommand, "", NULL },
{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
@@ -260,7 +259,6 @@ public:
}
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts...");
- HandleReloadGameObjectScriptsCommand(handler, "a");
HandleReloadEventScriptsCommand(handler, "a");
HandleReloadSpellScriptsCommand(handler, "a");
handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
@@ -951,26 +949,6 @@ public:
return true;
}
- static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
- {
- if (sScriptMgr->IsScriptScheduled())
- {
- handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (*args != 'a')
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `gameobject_scripts`...");
-
- sObjectMgr->LoadGameObjectScripts();
-
- if (*args != 'a')
- handler->SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded.");
-
- return true;
- }
-
static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())