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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 220bc4378ae..6208bcc4727 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -290,7 +290,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data
}
// Initialize loot duplicate count depending on raid difficulty
- if (GetMap()->IsRaid() && GetMap()->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN)
+ if (GetMap()->Is25ManRaid())
loot.maxDuplicates = 3;
SetEntry(Entry); // normal entry always
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 61e7943453e..c41c8e71a44 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -259,7 +259,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
AIM_Initialize();
// Initialize loot duplicate count depending on raid difficulty
- if (map->IsRaid() && map->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN)
+ if (map->Is25ManRaid())
loot.maxDuplicates = 3;
return true;