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-rw-r--r--sql/updates/world/2012_07_22_00_world_spelldifficulty_dbc.sql1
-rw-r--r--sql/updates/world/2012_07_22_01_world_conditions.sql10
-rw-r--r--sql/updates/world/2012_07_22_02_world_creature_loot_template.sql5
-rw-r--r--sql/updates/world/2012_07_22_03_world_gossip.sql18
-rw-r--r--sql/updates/world/2012_07_22_04_world_gossip.sql20
-rw-r--r--sql/updates/world/2012_07_22_05_world_script_texts.sql2
-rw-r--r--sql/updates/world/2012_07_22_06_world_gossip.sql85
-rw-r--r--sql/updates/world/2012_07_22_07_world_sai.sql7
-rw-r--r--sql/updates/world/2012_07_22_08_world_sai.sql16
-rw-r--r--sql/updates/world/2012_07_22_09_world_creature_template.sql2
-rw-r--r--sql/updates/world/2012_07_22_10_world_creature_onkill_rep.sql2
-rw-r--r--sql/updates/world/2012_07_22_11_world_conditions.sql4
-rw-r--r--sql/updates/world/2012_07_22_12_world_creature_template.sql2
-rw-r--r--sql/updates/world/2012_07_22_13_world_conditions.sql3
-rw-r--r--sql/updates/world/2012_07_22_14_world_gameobject.sql21
-rw-r--r--sql/updates/world/2012_07_22_15_world_sai.sql27
-rw-r--r--sql/updates/world/2012_07_29_00_world_factionchange.sql9
-rw-r--r--sql/updates/world/2012_07_29_01_world_pool_quest.sql34
-rw-r--r--sql/updates/world/2012_07_29_02_world_sai.sql28
-rw-r--r--sql/updates/world/2012_07_29_03_world_sai.sql7
-rw-r--r--sql/updates/world/2012_07_29_04_world_sai.sql17
-rw-r--r--sql/updates/world/2012_07_29_05_world_sai.sql34
-rw-r--r--sql/updates/world/2012_07_29_06_world_sai.sql43
-rw-r--r--sql/updates/world/2012_07_29_07_world_sai.sql4
-rw-r--r--sql/updates/world/2012_07_29_08_world_sai.sql36
-rw-r--r--sql/updates/world/2012_07_29_09_world_gossip_menu_option.sql12
-rw-r--r--sql/updates/world/2012_07_29_10_world_sai.sql23
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp113
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h14
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp163
-rwxr-xr-xsrc/server/game/Chat/Chat.h131
-rwxr-xr-xsrc/server/game/Chat/Commands/Level0.cpp129
-rwxr-xr-xsrc/server/game/Chat/Commands/Level1.cpp629
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp679
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp1763
-rwxr-xr-xsrc/server/game/Chat/Commands/TicketCommands.cpp457
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp100
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h14
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp1568
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFieldFlags.h44
-rwxr-xr-xsrc/server/game/Entities/Object/Updates/UpdateMask.h26
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp119
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h6
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp32
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h19
-rwxr-xr-xsrc/server/game/Groups/Group.cpp42
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp7
-rwxr-xr-xsrc/server/game/Handlers/GroupHandler.cpp3
-rwxr-xr-xsrc/server/game/Handlers/MailHandler.cpp46
-rwxr-xr-xsrc/server/game/Mails/Mail.h11
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp10
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp5
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp2
-rwxr-xr-xsrc/server/game/World/World.cpp1
-rw-r--r--src/server/scripts/Commands/CMakeLists.txt3
-rw-r--r--src/server/scripts/Commands/cs_character.cpp251
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp72
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp2
-rw-r--r--src/server/scripts/Commands/cs_message.cpp215
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2729
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp509
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp14
-rw-r--r--src/server/scripts/Northrend/icecrown.cpp5
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp3
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp4
68 files changed, 6133 insertions, 4289 deletions
diff --git a/sql/updates/world/2012_07_22_00_world_spelldifficulty_dbc.sql b/sql/updates/world/2012_07_22_00_world_spelldifficulty_dbc.sql
new file mode 100644
index 00000000000..c90c42692b9
--- /dev/null
+++ b/sql/updates/world/2012_07_22_00_world_spelldifficulty_dbc.sql
@@ -0,0 +1 @@
+UPDATE `spelldifficulty_dbc` SET `spellid0`= 61890 WHERE `id`= 3251 AND `spellid1`= 63498;
diff --git a/sql/updates/world/2012_07_22_01_world_conditions.sql b/sql/updates/world/2012_07_22_01_world_conditions.sql
new file mode 100644
index 00000000000..333ae7f997f
--- /dev/null
+++ b/sql/updates/world/2012_07_22_01_world_conditions.sql
@@ -0,0 +1,10 @@
+-- Saronite Mine Slave conditions
+SET @QUEST_A := 13300;
+SET @QUEST_H := 13302;
+SET @GOSSIP := 10137;
+
+-- Only show gossip if player is on quest Slaves to Saronite
+DELETE FROM `conditions` WHERE `SourceGroup`=@GOSSIP AND `ConditionValue1` IN (@QUEST_A,@QUEST_H);
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(15,@GOSSIP,0,0,0,9,0,@QUEST_A,0,0,0,0,'',"Only show first gossip if player is on quest Slaves to Saronite Alliance"),
+(15,@GOSSIP,0,0,1,9,0,@QUEST_H,0,0,0,0,'',"Only show first gossip if player is on quest Slaves to Saronite Horde");
diff --git a/sql/updates/world/2012_07_22_02_world_creature_loot_template.sql b/sql/updates/world/2012_07_22_02_world_creature_loot_template.sql
new file mode 100644
index 00000000000..e4bc61b6fa4
--- /dev/null
+++ b/sql/updates/world/2012_07_22_02_world_creature_loot_template.sql
@@ -0,0 +1,5 @@
+-- Item was added to the wrong NPC
+-- Source: http://old.wowhead.com/item=19364
+DELETE FROM `creature_loot_template` WHERE `entry` IN (1853, 11583) AND `item`=19364;
+INSERT INTO `creature_loot_template` (`entry`, `item`, `ChanceOrQuestChance`, `lootmode`, `groupid`, `mincountOrRef`, `maxcount`) VALUES
+(11583, 19364, 10, 1, 0, 1, 1);
diff --git a/sql/updates/world/2012_07_22_03_world_gossip.sql b/sql/updates/world/2012_07_22_03_world_gossip.sql
new file mode 100644
index 00000000000..d1aa7e50747
--- /dev/null
+++ b/sql/updates/world/2012_07_22_03_world_gossip.sql
@@ -0,0 +1,18 @@
+-- Keristrasza (26206)
+UPDATE `creature_template` SET `gossip_menu_id` = 9262 WHERE `entry` = 26206;
+
+DELETE FROM `gossip_menu` WHERE `entry`=9262 AND `text_id`=12576;
+INSERT INTO `gossip_menu` (`entry`, `text_id`) VALUES (9262, 12576);
+
+-- from sniff
+DELETE FROM `gossip_menu_option` WHERE `menu_id`=9262 AND `id`=0;
+DELETE FROM `gossip_menu_option` WHERE `menu_id`=9262 AND `id`=1;
+INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES
+(9262, 0, 0, 'I am prepared to face Saragosa!', 1, 3, 0, 0, 0, 0, NULL),
+(9262, 1, 0, 'Keristrasa, I am finished here. Please return me to the Transitus Shield.', 1, 3, 0, 0, 0, 0, NULL);
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=9262 AND `SourceEntry`=0;
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=9262 AND `SourceEntry`=1;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(15, 9262, 0, 0, 0, 9, 0, 11957, 0, 0, 0, 0, '', "Only show gossip if player has quest Saragosa's End"),
+(15, 9262, 1, 0, 0, 9, 0, 11967, 0, 0, 0, 0, '', "Only show gossip if player has quest Mustering the Reds");
diff --git a/sql/updates/world/2012_07_22_04_world_gossip.sql b/sql/updates/world/2012_07_22_04_world_gossip.sql
new file mode 100644
index 00000000000..0fbf2e7508f
--- /dev/null
+++ b/sql/updates/world/2012_07_22_04_world_gossip.sql
@@ -0,0 +1,20 @@
+-- NPC Cowlen - Missing Gossip Options
+SET @NPC := 17311;
+DELETE FROM `creature_addon` WHERE `guid`=84415;
+INSERT INTO `creature_addon` (`guid`,`path_id`,`mount`,`bytes1`,`bytes2`,`emote`,`auras`) VALUES
+(84415,0,0,1,0,0,NULL);
+UPDATE `creature_template` SET `gossip_menu_id`=7403, `AIName`='SmartAI' WHERE `entry`=@NPC;
+DELETE FROM `gossip_menu` WHERE `entry` IN (7403,7402,7401);
+INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES
+(7403,8870),
+(7402,8871),
+(7401,8872);
+DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (7403,7402,7401) AND `id`=0;
+INSERT INTO `gossip_menu_option` (`menu_id`,`id`,`option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`) VALUES
+(7403,0,0, 'I have not come to kill you, night elf. And the gods did not do this...',1,1,7402,0,0,0, ''),
+(7402,0,0, 'I fear that my people are somewhat responsible for this destruction. We are refugees, displaced from our homes by the Burning Legion. This tragedy is a result of our latest evacuation. Our vessel crashed - this debris is a part of that vessel.',1,1,7401,0,0,0, ''),
+(7401,0,0, 'We have much in common, night elf. I can''t help but feel that perhaps it was fate that brought us together. Let me help you, Cowlen. Let my people help. We will right the wrongs. This I vow.',1,1,0,0,0,0, '');
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@NPC AND `source_type`=0 AND `id` IN (0,1);
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@NPC,0,0,1,62,0,100,0,7401,0,0,0,5,18,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Cowlen - On gossip option play emote'),
+(@NPC,0,1,0,61,0,100,0,7401,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0, 'Cowlen - On gossip option Close Gossip');
diff --git a/sql/updates/world/2012_07_22_05_world_script_texts.sql b/sql/updates/world/2012_07_22_05_world_script_texts.sql
new file mode 100644
index 00000000000..2ecb1b8f130
--- /dev/null
+++ b/sql/updates/world/2012_07_22_05_world_script_texts.sql
@@ -0,0 +1,2 @@
+-- Fixing wrong text in Trial of the Crusader, Twin Valkyrs
+UPDATE `script_texts` SET `content_default`='%s begins to read the spell Twin''s Pact!' WHERE `entry`=-1649043;
diff --git a/sql/updates/world/2012_07_22_06_world_gossip.sql b/sql/updates/world/2012_07_22_06_world_gossip.sql
new file mode 100644
index 00000000000..0cb41937d3c
--- /dev/null
+++ b/sql/updates/world/2012_07_22_06_world_gossip.sql
@@ -0,0 +1,85 @@
+-- gossip assignation from sniff
+UPDATE `creature_template` SET `gossip_menu_id`=4182 WHERE `entry`=1466; -- Gretta Finespindle <Apprentice Leatherworker>
+UPDATE `creature_template` SET `gossip_menu_id`=201 WHERE `entry`=3678; -- Muyoh <Disciple of Naralex>
+UPDATE `creature_template` SET `gossip_menu_id`=7406 WHERE `entry`=3848; -- Kayneth Stillwind
+UPDATE `creature_template` SET `gossip_menu_id`=8851 WHERE `entry`=4979; -- Theramore Guard
+UPDATE `creature_template` SET `gossip_menu_id`=4862 WHERE `entry`=6771; -- Ravenholdt Assassin <Assassin's League>
+UPDATE `creature_template` SET `gossip_menu_id`=3130 WHERE `entry`=10618; -- Rivern Frostwind <Wintersaber Trainer>
+UPDATE `creature_template` SET `gossip_menu_id`=3441 WHERE `entry`=10857; -- Argent Quartermaster Lightspark <The Argent Crusade>
+UPDATE `creature_template` SET `gossip_menu_id`=3074 WHERE `entry`=10922; -- Greta Mosshoof <Emerald Circle>
+UPDATE `creature_template` SET `gossip_menu_id`=3128 WHERE `entry`=11019; -- Jessir Moonbow
+UPDATE `creature_template` SET `gossip_menu_id`=3622 WHERE `entry`=11554; -- Grazle
+UPDATE `creature_template` SET `gossip_menu_id`=3602 WHERE `entry`=11609; -- Alexia Ironknife
+UPDATE `creature_template` SET `gossip_menu_id`=3963 WHERE `entry`=11626; -- Rigger Gizelton
+UPDATE `creature_template` SET `gossip_menu_id`=4003 WHERE `entry`=12245; -- Vendor-Tron 1000
+UPDATE `creature_template` SET `gossip_menu_id`=4002 WHERE `entry`=12246; -- Super-Seller 680
+UPDATE `creature_template` SET `gossip_menu_id`=4922 WHERE `entry`=13085; -- Myrokos Silentform
+UPDATE `creature_template` SET `gossip_menu_id`=6531 WHERE `entry`=15182; -- Vish Kozus <Captain of the Guard>
+UPDATE `creature_template` SET `gossip_menu_id`=7326 WHERE `entry`=16817; -- Festival Loremaster
+UPDATE `creature_template` SET `gossip_menu_id`=7405 WHERE `entry`=17287; -- Sentinel Luciel Starwhisper <Silverwing Sentinels>
+UPDATE `creature_template` SET `gossip_menu_id`=7404 WHERE `entry`=17291; -- Architect Nemos
+UPDATE `creature_template` SET `gossip_menu_id`=7407 WHERE `entry`=17303; -- Vindicator Vedaar <Hand of Argus>
+UPDATE `creature_template` SET `gossip_menu_id`=8080 WHERE `entry`=17310; -- Gnarl <Ancient of War>
+UPDATE `creature_template` SET `gossip_menu_id`=7382 WHERE `entry`=17406; -- Artificer
+UPDATE `creature_template` SET `gossip_menu_id`=7735 WHERE `entry`=18538; -- Ishanah <High Priestess of the Aldor>
+UPDATE `creature_template` SET `gossip_menu_id`=7734 WHERE `entry`=18596; -- Arcanist Adyria <The Scryers>
+UPDATE `creature_template` SET `gossip_menu_id`=7747 WHERE `entry`=18653; -- Seth
+UPDATE `creature_template` SET `gossip_menu_id`=10459 WHERE `entry`=33746; -- Silvermoon Champion
+UPDATE `creature_template` SET `gossip_menu_id`=10461 WHERE `entry`=33748; -- Thunder Bluff Champion
+UPDATE `creature_template` SET `gossip_menu_id`=10462 WHERE `entry`=33749; -- Undercity Champion
+
+-- gossip from sniff
+DELETE FROM `gossip_menu` WHERE (`entry`=201 AND `text_id`=698) OR (`entry`=3074 AND `text_id`=3807) OR (`entry`=3128 AND `text_id`=3864) OR (`entry`=3130 AND `text_id`=3854) OR (`entry`=3441 AND `text_id`=4193) OR (`entry`=3602 AND `text_id`=4354) OR (`entry`=3621 AND `text_id`=4394) OR (`entry`=3622 AND `text_id`=4393) OR (`entry`=3961 AND `text_id`=4813) OR (`entry`=3963 AND `text_id`=4815) OR (`entry`=4002 AND `text_id`=4856) OR (`entry`=4003 AND `text_id`=4857) OR (`entry`=4182 AND `text_id`=5276) OR (`entry`=4862 AND `text_id`=5938) OR (`entry`=4922 AND `text_id`=5981) OR (`entry`=6531 AND `text_id`=7733) OR (`entry`=6588 AND `text_id`=7801) OR (`entry`=6587 AND `text_id`=7802) OR (`entry`=6586 AND `text_id`=7803) OR (`entry`=6585 AND `text_id`=7804) OR (`entry`=7326 AND `text_id`=8703) OR (`entry`=7382 AND `text_id`=8838) OR (`entry`=7404 AND `text_id`=8873) OR (`entry`=7405 AND `text_id`=8874) OR (`entry`=7406 AND `text_id`=8875) OR (`entry`=7407 AND `text_id`=8876) OR (`entry`=7735 AND `text_id`=9457) OR (`entry`=7734 AND `text_id`=9452) OR (`entry`=7747 AND `text_id`=9486) OR (`entry`=8080 AND `text_id`=9986) OR (`entry`=8464 AND `text_id`=10573) OR (`entry`=8851 AND `text_id`=11492) OR (`entry`=10933 AND `text_id`=15194);
+INSERT INTO `gossip_menu` (`entry`, `text_id`) VALUES
+(201, 698), -- 3678
+(3074, 3807), -- 10922
+(3128, 3864), -- 11019
+(3130, 3854), -- 10618
+(3441, 4193), -- 10857
+(3602, 4354), -- 11609
+(3621, 4394), -- 11554
+(3622, 4393), -- 11554
+(3961, 4813), -- 11625
+(3963, 4815), -- 11626
+(4002, 4856), -- 12246
+(4003, 4857), -- 12245
+(4182, 5276), -- 1466
+(4862, 5938), -- 6771
+(4922, 5981), -- 13085
+(6531, 7733), -- 15182
+(6588, 7801), -- 15169
+(6587, 7802), -- 15169
+(6586, 7803), -- 15169
+(6585, 7804), -- 15169
+(7326, 8703), -- 16817
+(7382, 8838), -- 17406
+(7404, 8873), -- 17291
+(7405, 8874), -- 17287
+(7406, 8875), -- 3848
+(7407, 8876), -- 17303
+(7735, 9457), -- 18538
+(7734, 9452), -- 18596
+(7747, 9486), -- 18653
+(8080, 9986), -- 17310
+(8464, 10573), -- 185126
+(8851, 11492), -- 4979
+(10933, 15194); -- 37200
+
+-- correct npc_flags for npc from sniff
+UPDATE `creature_template` SET `npcflag`=0 WHERE `entry`=8151; -- Nijel's Point Guard
+UPDATE `creature_template` SET `npcflag`=2 WHERE `entry`=24393; -- The Rokk <Master of Cooking>
+UPDATE `creature_template` SET `npcflag`=1 WHERE `entry`=37119; -- Highlord Tirion Fordring
+
+-- missing gossip from sniff
+DELETE FROM `gossip_menu_option` WHERE (`menu_id`=3622 AND `id`=0) OR (`menu_id`=4002 AND `id`=0) OR (`menu_id`=4003 AND `id`=0) OR (`menu_id`=6586 AND `id`=0) OR (`menu_id`=6587 AND `id`=0) OR (`menu_id`=6588 AND `id`=0) OR (`menu_id`=10456 AND `id`=0) OR (`menu_id`=10457 AND `id`=0) OR (`menu_id`=10461 AND `id`=0) OR (`menu_id`=10462 AND `id`=0);
+INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES
+(3622, 0, 0, 'How can I prove myself to the Timbermaw furbolg?', 1, 3, 3621, 0, 0, 0, ''), -- 11554
+(4002, 0, 1, 'Let me take a look at what you have to offer.', 3, 387, 0, 0, 0, 0, ''), -- 12246
+(4003, 0, 1, 'I am curious to see what a bucket of bolts has to offer.', 3, 131, 0, 0, 0, 0, ''), -- 12245
+(6586, 0, 0, 'And what do you say?', 1, 1, 6585, 0, 0, 0, ''), -- 15169
+(6587, 0, 0, 'What do they say?', 1, 1, 6586, 0, 0, 0, ''), -- 15169
+(6588, 0, 0, 'How do you know?', 1, 1, 6587, 0, 0, 0, ''), -- 15169
+(10456, 0, 0, 'I am ready to fight!', 1, 1, 0, 0, 0, 0, ''), -- 33743
+(10457, 0, 0, 'I am ready to fight!', 1, 1, 0, 0, 0, 0, ''), -- 33744
+(10461, 0, 0, 'I am ready to fight!', 1, 1, 0, 0, 0, 0, ''), -- 33748
+(10462, 0, 0, 'I am ready to fight!', 1, 1, 0, 0, 0, 0, ''); -- 33749
diff --git a/sql/updates/world/2012_07_22_07_world_sai.sql b/sql/updates/world/2012_07_22_07_world_sai.sql
new file mode 100644
index 00000000000..f8f42ef07da
--- /dev/null
+++ b/sql/updates/world/2012_07_22_07_world_sai.sql
@@ -0,0 +1,7 @@
+-- Add SAI for Liquid Pyrite ID: 33189 - remove auras to prevent exploit after used, also despawn
+SET @Pyrite := 33189;
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@Pyrite;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@Pyrite;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@Pyrite,0,0,1,8,0,100,0,67390,0,0,0,28,62494,0,0,0,0,0,1,0,0,0,0,0,0,0,'Pyrite - On hit by spell Ride Vehicle - Remove auras from Liquid Pyrite'),
+(@Pyrite,0,1,0,61,0,100,0,0,0,0,0,41,15000,0,0,0,0,0,1,0,0,0,0,0,0,0,'Pyrite - Linked with previous event - Despawn in 15 sec');
diff --git a/sql/updates/world/2012_07_22_08_world_sai.sql b/sql/updates/world/2012_07_22_08_world_sai.sql
new file mode 100644
index 00000000000..62b5a95f532
--- /dev/null
+++ b/sql/updates/world/2012_07_22_08_world_sai.sql
@@ -0,0 +1,16 @@
+-- Remove disables (instances scripts) for 10 and 25 version of achievement Dwarfageddon
+DELETE FROM `achievement_criteria_data` WHERE `criteria_id`=10858 AND `type`=18;
+DELETE FROM `achievement_criteria_data` WHERE `criteria_id`=10860 AND `type`=18;
+-- Insert the required spell credit markers for Dwarfageddon (10/25 player) achievements
+DELETE FROM `spell_dbc` WHERE `Id`=65387;
+INSERT INTO `spell_dbc` (`Id`, `Dispel`, `Mechanic`, `Attributes`, `AttributesEx`, `AttributesEx2`, `AttributesEx3`, `AttributesEx4`, `AttributesEx5`, `AttributesEx6`, `AttributesEx7`, `Stances`, `StancesNot`, `Targets`, `CastingTimeIndex`, `AuraInterruptFlags`, `ProcFlags`, `ProcChance`, `ProcCharges`, `MaxLevel`, `BaseLevel`, `SpellLevel`, `DurationIndex`, `RangeIndex`, `StackAmount`, `EquippedItemClass`, `EquippedItemSubClassMask`, `EquippedItemInventoryTypeMask`, `Effect1`, `Effect2`, `Effect3`, `EffectDieSides1`, `EffectDieSides2`, `EffectDieSides3`, `EffectRealPointsPerLevel1`, `EffectRealPointsPerLevel2`, `EffectRealPointsPerLevel3`, `EffectBasePoints1`, `EffectBasePoints2`, `EffectBasePoints3`, `EffectMechanic1`, `EffectMechanic2`, `EffectMechanic3`, `EffectImplicitTargetA1`, `EffectImplicitTargetA2`, `EffectImplicitTargetA3`, `EffectImplicitTargetB1`, `EffectImplicitTargetB2`, `EffectImplicitTargetB3`, `EffectRadiusIndex1`, `EffectRadiusIndex2`, `EffectRadiusIndex3`, `EffectApplyAuraName1`, `EffectApplyAuraName2`, `EffectApplyAuraName3`, `EffectAmplitude1`, `EffectAmplitude2`, `EffectAmplitude3`, `EffectMultipleValue1`, `EffectMultipleValue2`, `EffectMultipleValue3`, `EffectMiscValue1`, `EffectMiscValue2`, `EffectMiscValue3`, `EffectMiscValueB1`, `EffectMiscValueB2`, `EffectMiscValueB3`, `EffectTriggerSpell1`, `EffectTriggerSpell2`, `EffectTriggerSpell3`, `EffectSpellClassMaskA1`, `EffectSpellClassMaskA2`, `EffectSpellClassMaskA3`, `EffectSpellClassMaskB1`, `EffectSpellClassMaskB2`, `EffectSpellClassMaskB3`, `EffectSpellClassMaskC1`, `EffectSpellClassMaskC2`, `EffectSpellClassMaskC3`, `MaxTargetLevel`, `SpellFamilyName`, `SpellFamilyFlags1`, `SpellFamilyFlags2`, `SpellFamilyFlags3`, `MaxAffectedTargets`, `DmgClass`, `PreventionType`, `DmgMultiplier1`, `DmgMultiplier2`, `DmgMultiplier3`, `AreaGroupId`, `SchoolMask`, `Comment`) VALUES
+(65387, 0, 0, 545259776, 0, 5, 268697600, 128, 0, 16777216, 0, 0, 0, 0, 1, 0, 0, 101, 0, 0, 0, 0, 0, 13, 0, -1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 7, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 'Steelforged Defender - Credit marker');
+-- Add SAI support for Dwarfageddon (10 and 25 player) achievement/also SAI for the NPC connected
+SET @Defender := 33236;
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@Defender;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@Defender;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@Defender,0,0,0,6,0,100,0,0,0,0,0,11,65387,0,0,0,0,0,16,0,0,0,0,0,0,0,'Steelforged Defender - On death - Cast achievement credit'),
+(@Defender,0,1,0,0,0,100,0,0,2500,9000,12000,11,62845,0,0,0,0,0,2,0,0,0,0,0,0,0,'Steelforged Defender - IC - Hamstring'),
+(@Defender,0,2,0,0,0,100,0,0,2600,13000,14000,11,50370,0,0,0,0,0,2,0,0,0,0,0,0,0,'Steelforged Defender - IC - Cast Sunder armor'),
+(@Defender,0,3,0,0,0,100,0,500,4000,4500,9000,11,57780,0,0,0,0,0,2,0,0,0,0,0,0,0,'Steelforged Defender - IC - Cast Lightening Bolt');
diff --git a/sql/updates/world/2012_07_22_09_world_creature_template.sql b/sql/updates/world/2012_07_22_09_world_creature_template.sql
new file mode 100644
index 00000000000..909b4cc238b
--- /dev/null
+++ b/sql/updates/world/2012_07_22_09_world_creature_template.sql
@@ -0,0 +1,2 @@
+-- Add spells to Salvaged Chopper - 25 version
+UPDATE `creature_template` SET `spell1`=62974,`spell2`=62286,`spell3`=62299,`spell4`=64660, `mechanic_immune_mask`=344276858 WHERE `entry`=34045;
diff --git a/sql/updates/world/2012_07_22_10_world_creature_onkill_rep.sql b/sql/updates/world/2012_07_22_10_world_creature_onkill_rep.sql
new file mode 100644
index 00000000000..22d81bca548
--- /dev/null
+++ b/sql/updates/world/2012_07_22_10_world_creature_onkill_rep.sql
@@ -0,0 +1,2 @@
+-- Critter Fire Beetle should not give reputation with Honor Hold when killed
+DELETE FROM `creature_onkill_reputation` WHERE `creature_id` = 9699;
diff --git a/sql/updates/world/2012_07_22_11_world_conditions.sql b/sql/updates/world/2012_07_22_11_world_conditions.sql
new file mode 100644
index 00000000000..9ecb28307ba
--- /dev/null
+++ b/sql/updates/world/2012_07_22_11_world_conditions.sql
@@ -0,0 +1,4 @@
+-- Exarch Menelaous - Missing condition for gossip 7370
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=7370 AND `SourceEntry`=0;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+(15,7370,0,0,0,9,9456,0,0,0,0,'','Exarch Menelaous - Show gossip option if player has quest 9456');
diff --git a/sql/updates/world/2012_07_22_12_world_creature_template.sql b/sql/updates/world/2012_07_22_12_world_creature_template.sql
new file mode 100644
index 00000000000..51e2b36d15d
--- /dev/null
+++ b/sql/updates/world/2012_07_22_12_world_creature_template.sql
@@ -0,0 +1,2 @@
+-- Fix Night Elf Corpse (16804) so it can't be attacked
+UPDATE `creature_template` SET `unit_flags`=768, `dynamicflags`=40 WHERE `entry` = 16804;
diff --git a/sql/updates/world/2012_07_22_13_world_conditions.sql b/sql/updates/world/2012_07_22_13_world_conditions.sql
new file mode 100644
index 00000000000..896257d3f92
--- /dev/null
+++ b/sql/updates/world/2012_07_22_13_world_conditions.sql
@@ -0,0 +1,3 @@
+DELETE FROM conditions WHERE SourceTypeOrReferenceId=22 AND SourceEntry=160445;
+INSERT INTO conditions (SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorTextId, ScriptName, Comment) VALUES
+(22, 1, 160445, 1, 0, 28, 0, 3821, 0, 0, 0, 0, '', 'Execute SmartAI for gameobject 160445 only if player has complete quest 3821');
diff --git a/sql/updates/world/2012_07_22_14_world_gameobject.sql b/sql/updates/world/2012_07_22_14_world_gameobject.sql
new file mode 100644
index 00000000000..bf77d1a625f
--- /dev/null
+++ b/sql/updates/world/2012_07_22_14_world_gameobject.sql
@@ -0,0 +1,21 @@
+-- GO missing spawn
+-- Zone: Tanaris, Area: Land's End Beach or Finisterrae Beach
+SET @GO_ENTRY := 142189; -- GO Inconspicuous Landmark entry
+SET @GO_GUID := 329; -- Need one guid
+SET @POOL := 355; -- Need one entry
+
+DELETE FROM `gameobject` WHERE `id`=@GO_ENTRY;
+INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES
+(17499,@GO_ENTRY,1,1,1,-10249.2,-3981.8,1.66783,-0.750491,0,0,0.366501,-0.930418,900,100,1), -- Already in TDB
+(17498,@GO_ENTRY,1,1,1,-10119.7,-4052.46,5.33005,-0.366519,0,0,0.182236,-0.983255,900,100,1), -- Already in TDB
+(@GO_GUID,@GO_ENTRY,1,1,1,-10154.2,-3948.635,7.744733,2.652894,0,0,0.970295,0.241925,900,100,1);
+
+DELETE FROM `pool_template` WHERE `entry`=@POOL;
+INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
+(@POOL,1 , 'GO Inconspicuous Landmark (142189)');
+
+DELETE FROM `pool_gameobject` WHERE `guid` IN (17498,17499,@GO_GUID);
+INSERT INTO `pool_gameobject` (`guid`,`pool_entry`,`chance`,`description`) VALUES
+(17498,@POOL,0, 'Inconspicuous Landmark'),
+(17499,@POOL,0, 'Inconspicuous Landmark'),
+(@GO_GUID,@POOL,0, 'Inconspicuous Landmark');
diff --git a/sql/updates/world/2012_07_22_15_world_sai.sql b/sql/updates/world/2012_07_22_15_world_sai.sql
new file mode 100644
index 00000000000..218eb9a3399
--- /dev/null
+++ b/sql/updates/world/2012_07_22_15_world_sai.sql
@@ -0,0 +1,27 @@
+-- SAI for quest 12150 "Reclusive Runemaster"
+SET @Dregmar := 27003;
+DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@Dregmar;
+UPDATE `creature_template` SET `AIName`= 'SmartAI' WHERE `entry`=@Dregmar;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@Dregmar AND `source_type`=0 AND `id` BETWEEN 0 AND 2;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@Dregmar*100 AND `source_type`=9 AND `id` BETWEEN 0 AND 8;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@Dregmar,0,0,0,4,0,100,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - on aggro - yell text 0'),
+(@Dregmar,0,1,0,2,0,100,1,0,50,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - at 50% HP - yell text 1'),
+(@Dregmar,0,2,0,2,0,100,0,0,20,0,0,80,@Dregmar*100,2,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - at 20% HP - run script'),
+(@Dregmar*100,9,0,0,0,0,100,0,0,0,0,0,23,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - set phase 1'),
+(@Dregmar*100,9,1,0,0,0,100,0,0,0,0,0,24,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - evade'),
+(@Dregmar*100,9,2,0,0,0,100,0,0,0,0,0,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - Stop combat'),
+(@Dregmar*100,9,3,0,0,0,100,0,0,0,0,0,18,33346,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - unitflags OutOfCombat'),
+(@Dregmar*100,9,4,0,0,0,100,0,0,0,0,0,75,48325,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - apply aura RUNE SHIELD'),
+(@Dregmar*100,9,5,0,0,0,100,0,0,0,0,0,1,2,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - yell text 2'),
+(@Dregmar*100,9,6,0,0,0,100,0,0,14000,0,0,11,48028,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - Complete quest on player range'),
+(@Dregmar*100,9,7,0,0,0,100,0,0,14000,0,0,19,514,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - unitflags reseted'),
+(@Dregmar*100,9,8,0,0,0,100,0,0,0,0,0,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Dregmar Runebrand - force despawn');
+
+-- creature_text
+DELETE FROM `creature_ai_texts` WHERE `entry` BETWEEN -894 AND -892;
+DELETE FROM `creature_text` WHERE `entry`=@Dregmar AND `groupid` BETWEEN 0 AND 2;
+INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
+(@Dregmar,0,0, 'I know why you''ve come - one of those foolish Magnataur on the plains meddled and managed to get the dragons involved. Do you enjoy serving them like a dog?',14,0,100,0,0,0, 'Dregmar Runebrand - yell'),
+(@Dregmar,1,0, 'You seek their leader... little thing, you wage war against the clans of Grom''thar the Thunderbringer himself. Don''t be so eager to rush to your death.',14,0,100,0,0,0, 'Dregmar Runebrand yell'),
+(@Dregmar,2,0, 'Hah! So be it. Blow the horn of a magnataur leader at the ring of torches south of the Azure Dragonshrine. Make peace with your gods... Grom''thar will come.',14,0,100,0,0,0, 'Dregmar Runebrand yell');
diff --git a/sql/updates/world/2012_07_29_00_world_factionchange.sql b/sql/updates/world/2012_07_29_00_world_factionchange.sql
new file mode 100644
index 00000000000..ca6c36630bc
--- /dev/null
+++ b/sql/updates/world/2012_07_29_00_world_factionchange.sql
@@ -0,0 +1,9 @@
+-- Faction change item conversion for Reins of the Traveler's Tundra Mammoth
+DELETE FROM `player_factionchange_items` WHERE `alliance_id`=44235;
+INSERT INTO `player_factionchange_items` (`race_A`, `alliance_id`, `commentA`, `race_H`, `horde_id`, `commentH`) VALUES
+(0,44235,'Reins of the Traveler''s Tundra Mammoth',0,44234,'Reins of the Traveler''s Tundra Mammoth');
+
+-- Faction change spell conversion for Reins of the Traveler's Tundra Mammoth
+DELETE FROM `player_factionchange_spells` WHERE `alliance_id`=61425;
+INSERT INTO `player_factionchange_spells` (`alliance_id`,`horde_id`) VALUES
+(61425,61447);
diff --git a/sql/updates/world/2012_07_29_01_world_pool_quest.sql b/sql/updates/world/2012_07_29_01_world_pool_quest.sql
new file mode 100644
index 00000000000..0e0f192c8d7
--- /dev/null
+++ b/sql/updates/world/2012_07_29_01_world_pool_quest.sql
@@ -0,0 +1,34 @@
+SET @pool_id := 356;
+
+DELETE FROM `pool_template` WHERE `entry` IN (@pool_id, @pool_id+1);
+INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
+(@pool_id,1,'Wind Trader Zhareem - Daily Quests'),
+(@pool_id+1,1,'Nether-Stalker Mah''duun - Daily Quests');
+
+DELETE FROM `pool_quest` WHERE `entry` IN (11369,11384,11382,11363,11362,11375,11354,11386,11373,11378,11374,11372,11368,11388,11499,11370) AND `pool_entry` = @pool_id;
+DELETE FROM `pool_quest` WHERE `entry` IN (11389,11371,11376,11383,11364,11500,11385,11387) AND `pool_entry` = @pool_id+1;
+INSERT INTO `pool_quest` (`entry`,`pool_entry`,`description`) VALUES
+(11369,@pool_id,'Wanted: A Black Stalker Egg'),
+(11384,@pool_id,'Wanted: A Warp Splinter Clipping'),
+(11382,@pool_id,'Wanted: Aeonus''s Hourglass'),
+(11363,@pool_id,'Wanted: Bladefist''s Seal'),
+(11362,@pool_id,'Wanted: Keli''dan''s Feathered Stave'),
+(11375,@pool_id,'Wanted: Murmur''s Whisper'),
+(11354,@pool_id,'Wanted: Nazan''s Riding Crop'),
+(11386,@pool_id,'Wanted: Pathaleon''s Projector'),
+(11373,@pool_id,'Wanted: Shaffar''s Wondrous Pendant'),
+(11378,@pool_id,'Wanted: The Epoch Hunter''s Head'),
+(11374,@pool_id,'Wanted: The Exarch''s Soul Gem'),
+(11372,@pool_id,'Wanted: The Headfeathers of Ikiss'),
+(11368,@pool_id,'Wanted: The Heart of Quagmirran'),
+(11388,@pool_id,'Wanted: The Scroll of Skyriss'),
+(11499,@pool_id,'Wanted: The Signet Ring of Prince Kael''thas'),
+(11370,@pool_id,'Wanted: The Warlord''s Treatise'),
+(11389,@pool_id+1,'Wanted: Arcatraz Sentinels'),
+(11371,@pool_id+1,'Wanted: Coilfang Myrmidons'),
+(11376,@pool_id+1,'Wanted: Malicious Instructors'),
+(11383,@pool_id+1,'Wanted: Rift Lords'),
+(11364,@pool_id+1,'Wanted: Shattered Hand Centurions'),
+(11500,@pool_id+1,'Wanted: Sisters of Torment'),
+(11385,@pool_id+1,'Wanted: Sunseeker Channelers'),
+(11387,@pool_id+1,'Wanted: Tempest-Forge Destroyers');
diff --git a/sql/updates/world/2012_07_29_02_world_sai.sql b/sql/updates/world/2012_07_29_02_world_sai.sql
new file mode 100644
index 00000000000..1a452576139
--- /dev/null
+++ b/sql/updates/world/2012_07_29_02_world_sai.sql
@@ -0,0 +1,28 @@
+SET @Gossip :=9640;
+SET @NPCText :=13047;
+
+DELETE FROM `gossip_menu` WHERE `entry` = @Gossip;
+INSERT INTO `gossip_menu` VALUES
+(@Gossip,@NPCText);
+
+DELETE FROM `gossip_menu_option` WHERE `menu_id` = @Gossip;
+INSERT INTO `gossip_menu_option` VALUES
+(@Gossip,0,0,"Soldier, you have new orders. You're to pull back and report to the sergeant!",1,1,0,0,0,0,NULL);
+
+UPDATE `creature_template` SET `gossip_menu_id` = @Gossip, AIName = 'SmartAI', `npcflag` = `npcflag`|1 WHERE `entry` = 28041;
+
+DELETE FROM `creature_ai_scripts` WHERE `creature_id` = 28041;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = 28041 AND `source_type` = 0;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = 28041*100 AND `source_type` = 9;
+INSERT INTO `smart_scripts` VALUES
+(28041,0,0,0,0,0,100,0,8000,10000,8000,12000,11,50370,0,0,0,0,0,2,0,0,0,0,0,0,0,'Argent Soldier - Combat - Cast Sunder Armor'),
+(28041,0,1,2,62,0,100,0,@Gossip,0,0,0,33,28041,0,0,0,0,0,7,0,0,0,0,0,0,0,'Argent Soldier - On Gossip - Credit'),
+(28041,0,2,3,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Argent Soldier - Event Linked - Close Gossip'),
+(28041,0,3,4,61,0,100,0,0,0,0,0,81,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Argent Soldier - Event Linked - NpcFlag Remove'),
+(28041,0,4,0,61,0,100,0,0,0,0,0,80,2804100,0,2,0,0,0,1,0,0,0,0,0,0,0,'Argent Soldier - Event Linked - Run Script'),
+(28041*100,9,0,0,0,0,100,0,6000,6000,0,0,47,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Argent Soldier - Script 6 Seconds - Unseen'),
+(28041*100,9,1,0,0,0,100,0,0,0,0,0,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Argent Soldier - Script - Despawn');
+
+DELETE FROM `conditions` WHERE SourceTypeOrReferenceId= 15 AND SourceGroup=@Gossip;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(15, @Gossip, 0, 0, 0, 9, 0, 12504, 0, 0, 0, 0, '', NULL);
diff --git a/sql/updates/world/2012_07_29_03_world_sai.sql b/sql/updates/world/2012_07_29_03_world_sai.sql
new file mode 100644
index 00000000000..d8ca1b12390
--- /dev/null
+++ b/sql/updates/world/2012_07_29_03_world_sai.sql
@@ -0,0 +1,7 @@
+-- [Q] Truce (11989)
+SET @ENTRY := 26423; -- Drakuru
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@ENTRY;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
+INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
+(@ENTRY, 0, 0, 1, 62, 0, 100, 0, 9615, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Drakuru - On Gossip Select - Close Gossip'),
+(@ENTRY, 0, 1, 0, 61, 0, 100, 0, 0, 0, 0, 0, 85, 50016, 2, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Drakuru - On Gossip Select - Give kill credit');
diff --git a/sql/updates/world/2012_07_29_04_world_sai.sql b/sql/updates/world/2012_07_29_04_world_sai.sql
new file mode 100644
index 00000000000..ef46c72f42c
--- /dev/null
+++ b/sql/updates/world/2012_07_29_04_world_sai.sql
@@ -0,0 +1,17 @@
+UPDATE `creature` SET `spawntimesecs`=180 WHERE `id`=23689;
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry` IN (23689,24170);
+
+DELETE FROM `creature_ai_scripts` WHERE `creature_id`=23689;
+
+DELETE FROM `smart_scripts` WHERE `entryorguid` IN (23689,24170) AND `source_type`=0;
+insert into `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) values
+(23689,0,1,2,65,0,100,0,0,0,0,0,11,36809,2,0,0,0,0,1,0,0,0,0,0,0,0,'Proto-Drake - Reach Target - Cast Spell (36809)'),
+(23689,0,2,0,61,0,100,0,0,0,0,0,33,24170,0,0,0,0,0,18,35,0,0,0,0,0,0,'Draconis Gastritis Bunny - On Death - Quest Reward'),
+(23689,0,3,5,1,0,100,0,10000,10000,10000,10000,29,0,0,24170,1,1,0,19,24170,75,0,0,0,0,0,'Proto-Drake - Find Target - Follow'),
+(23689,0,4,0,65,0,100,0,0,0,0,0,51,0,0,0,0,0,0,19,24170,5,0,0,0,0,0,'Proto-Drake - Reach Target - Kill Dummy'),
+(23689,0,5,3,61,0,100,0,0,0,0,0,22,1,0,0,0,0,0,1,0,0,0,0,0,0,0,'Proto-Drake - On Find Target - Set Phase 1'),
+(23689,0,6,0,1,1,100,0,45000,45000,45000,45000,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Proto-Drake - Idle on Ground(Phase 1) - Despawn'),
+(24170,0,0,0,54,0,100,0,0,0,0,0,50,186598,60000,0,0,0,0,1,0,0,0,0,0,0,0,'Draconis Gastritis Bunny - On Create - Spawn GO'),
+(24170,0,1,0,6,0,100,0,0,0,0,0,33,24170,0,0,0,0,0,18,20,0,0,0,0,0,0,'Draconis Gastritis Bunny - On Death - Quest Reward'),
+(24170,0,2,0,54,0,100,0,0,0,0,0,47,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Draconis Gastritis Bunny - On Create - Hide'),
+(24170,0,3,0,6,0,100,0,0,0,0,0,41,0,0,0,0,0,0,15,186598,5,0,0,0,0,0,'Draconis Gastritis Bunny - On Death - Remove Gobjects');
diff --git a/sql/updates/world/2012_07_29_05_world_sai.sql b/sql/updates/world/2012_07_29_05_world_sai.sql
new file mode 100644
index 00000000000..e1fd032eaca
--- /dev/null
+++ b/sql/updates/world/2012_07_29_05_world_sai.sql
@@ -0,0 +1,34 @@
+-- Life or Death (12296)
+
+SET @ENTRY := 27482; -- Wounded Westfall Infantry npc
+SET @SOURCETYPE := 0;
+SET @CREDIT := 27466; -- Kill Credit Bunny - Wounded Skirmishers npc
+SET @ITEM := 37576; -- Renewing Bandage item
+
+DELETE FROM `conditions` WHERE `SourceEntry`=@ITEM;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+(18,0,@ITEM,0,24,1,@ENTRY,0,0,'', "Item Renewing Bandage target Wounded Westfall Infantry");
+
+-- Wounded Westfall Infantry SAI
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@ENTRY;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@ENTRY,@SOURCETYPE,0,0,8,0,100,0,0,0,0,0,22,1,0,0,0,0,0,1,0,0,0,0.0,0.0,0.0,0.0,"On creature spellhit - Set phasemask 1 - self"),
+(@ENTRY,@SOURCETYPE,1,0,1,1,100,0,0,0,3000,3000,1,0,0,0,0,0,0,1,0,0,0,0.0,0.0,0.0,0.0,"On OOC - Talk - Self"),
+(@ENTRY,@SOURCETYPE,2,3,1,1,100,0,2000,2000,2000,2000,53,1,@ENTRY,0,12296,0,0,1,0,0,0,0.0,0.0,0.0,0.0,"On OOC Update 2 sec - Start WP 1 - Self"),
+(@ENTRY,@SOURCETYPE,3,4,61,1,100,0,0,0,0,0,18,128,0,0,0,0,0,1,0,0,0,0.0,0.0,0.0,0.0,"Link - Set unit_flag 128 - Self"),
+(@ENTRY,@SOURCETYPE,4,5,61,1,100,0,0,0,0,0,33,@CREDIT,0,0,0,0,0,7,0,0,0,0.0,0.0,0.0,0.0,"Link - Give credit - Invoker"),
+(@ENTRY,@SOURCETYPE,5,0,61,1,100,0,0,0,0,0,22,2,0,0,0,0,0,1,0,0,0,0.0,0.0,0.0,0.0,"Link - Set phasemask 2 - Self"),
+(@ENTRY,@SOURCETYPE,6,0,40,2,100,0,2,@ENTRY,0,0,41,0,0,0,0,0,0,1,0,0,0,0.0,0.0,0.0,0.0,"On WP 2 - Force despawn - Self");
+
+DELETE FROM `creature_text` WHERE `entry`=@ENTRY;
+INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
+(@ENTRY,0,0,"I'd nearly given up.You've given me new life!",12,0,50,0,0,0,"Wounded Westfall Infantry say text"),
+(@ENTRY,0,1,"Bless you, friend.I nearly expired....",12,0,50,0,0,0,"Wounded Westfall Infantry say text"),
+(@ENTRY,0,2,"Without your help, I surely would have died....",12,0,50,0,0,0,"Wounded Westfall Infantry say text"),
+(@ENTRY,0,3,"Thank you $r.",12,0,50,0,0,0,"Wounded Westfall Infantry say text");
+
+DELETE FROM `waypoints` WHERE `entry`=@ENTRY;
+INSERT INTO `waypoints` (`entry`,`pointid`,`position_x`,`position_y`,`position_z`,`point_comment`) VALUES
+(@ENTRY,1,4105.278809,-2917.963867,280.320129,'Wounded Westfall Infantry'),
+(@ENTRY,2,4048.682861,-2936.736572,275.191681,'Wounded Westfall Infantry');
diff --git a/sql/updates/world/2012_07_29_06_world_sai.sql b/sql/updates/world/2012_07_29_06_world_sai.sql
new file mode 100644
index 00000000000..03ebdfc6d0a
--- /dev/null
+++ b/sql/updates/world/2012_07_29_06_world_sai.sql
@@ -0,0 +1,43 @@
+-- Remove previous fix
+DELETE FROM `gossip_menu` WHERE `entry` = 9640;
+DELETE FROM `gossip_menu_option` WHERE `menu_id` = 9640;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = 28041 AND `source_type` = 0;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = 28041*100 AND `source_type` = 9;
+DELETE FROM `conditions` WHERE SourceTypeOrReferenceId= 15 AND SourceGroup = 9640;
+
+-- Argent Crusade, We Are Leaving! (12504)
+
+SET @ENTRY := 28041; -- Argent Soldier
+SET @SOURCETYPE := 0;
+SET @CREDIT := 50289; -- Argent Crusade, We Are Leaving!: Argent Soldier Quest Credit
+SET @MENUID := 9640;
+SET @OPTION := 0;
+
+UPDATE `creature_template` SET `gossip_menu_id`=@MENUID,`npcflag`=1,`AIName`='SmartAI' WHERE `entry`=@ENTRY;
+
+DELETE FROM `gossip_menu_option` WHERE `menu_id`=@MENUID AND `id`=@OPTION;
+INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES
+(@MENUID,@OPTION,0,"Soldier, you have new orders. You're to pull back and report to the sergeant!",1,1,0,0,0,0,'');
+
+DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@ENTRY;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=@SOURCETYPE;
+INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
+(@ENTRY,@SOURCETYPE,0,0,0,0,100,0,8000,10000,8000,12000,11,50370,0,0,0,0,0,2,0,0,0,0,0,0,0,"IC - Cast Sunder Armor - Victim"),
+(@ENTRY,@SOURCETYPE,1,2,62,0,100,0,@MENUID,@OPTION,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"On gossip select - Close Gossip - Invoker"),
+(@ENTRY,@SOURCETYPE,2,3,61,0,100,0,0,0,0,0,11,@CREDIT,0,0,0,0,0,7,0,0,0,0,0,0,0,"On link - Cast credit spell - Invoker"),
+(@ENTRY,@SOURCETYPE,3,4,61,0,100,0,0,0,0,0,1,0,0,0,0,0,0,7,0,0,0,0.0,0.0,0.0,0.0,"On link - Whisper - Invoker"),
+(@ENTRY,@SOURCETYPE,4,0,61,0,100,0,0,0,0,0,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"On link - Despawn - Self");
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=@MENUID AND `SourceEntry`=@OPTION;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+(15,@MENUID,@OPTION,2,9,12504,0,0,0,'',"Show gossip option 0 if player has quest 12504 marked as taken");
+
+DELETE FROM `creature_text` WHERE `entry`=@ENTRY;
+INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
+(@ENTRY,0,0,"Careful here, $C. These trolls killed their own snake god!",15,0,50,0,0,0,"Argent Soldier whisper text"),
+(@ENTRY,0,1,"Watch your back. These Drakkari are a nasty lot.",15,0,50,0,0,0,"Argent Soldier whisper text"),
+(@ENTRY,0,2,"These Drakkari are just bad news. We need to leave and head back to Justice Keep!",15,0,50,0,0,0,"Argent Soldier whisper text"),
+(@ENTRY,0,3,"See you around.",15,0,50,0,0,0,"Argent Soldier whisper text"),
+(@ENTRY,0,4,"I wonder where we're headed to. And who's going to deal with these guys?",15,0,50,0,0,0,"Argent Soldier whisper text"),
+(@ENTRY,0,5,"Right. I'd better get back to the sergeant then.",15,0,50,0,0,0,"Argent Soldier whisper text"),
+(@ENTRY,0,6,"Are you $N? I heard you were dead.",15,0,50,0,0,0,"Argent Soldier whisper text");
diff --git a/sql/updates/world/2012_07_29_07_world_sai.sql b/sql/updates/world/2012_07_29_07_world_sai.sql
new file mode 100644
index 00000000000..18de6d15c0a
--- /dev/null
+++ b/sql/updates/world/2012_07_29_07_world_sai.sql
@@ -0,0 +1,4 @@
+DELETE FROM `smart_scripts` WHERE `entryorguid`=181758 AND `source_type`=1;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(181758, 1, 0, 0, 20, 0, 100, 0, 9561, 0, 0, 0, 56, 23846, 1, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'Add Nolkais Box after finishing quest: Nolkais Words');
+UPDATE `gameobject_template` SET `AIName`= 'SmartGameObjectAI' WHERE `entry`=181758;
diff --git a/sql/updates/world/2012_07_29_08_world_sai.sql b/sql/updates/world/2012_07_29_08_world_sai.sql
new file mode 100644
index 00000000000..796578d3f00
--- /dev/null
+++ b/sql/updates/world/2012_07_29_08_world_sai.sql
@@ -0,0 +1,36 @@
+-- Meeting at the Blackwing Coven quest fix
+
+-- Variables
+SET @QUEST := 10722;
+SET @ENTRY := 22019;
+SET @SPELL1:= 37704; -- Whirlwind
+SET @SPELL2:= 8599; -- Enrage
+
+-- Add SmartAI for Kolphis Darkscale
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@ENTRY;
+DELETE FROM `smart_scripts` WHERE `source_type`=0 AND `entryorguid`=@ENTRY;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@ENTRY,0,0,0,62,0,100,0,8439,0,0,0,15,@QUEST,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kolphis Darkscale - On Gossip Select - Quest Credit'),
+(@ENTRY,0,1,0,0,0,50,0,3000,3000,8000,8000,11,@SPELL1,0,0,0,0,0,2,0,0,0,0,0,0,0,'Kolphis Darkscale - Combat - Whirlwind'),
+(@ENTRY,0,2,3,2,0,100,1,0,25,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kolphis Darkscale - On Health level - Emote when below 25% HP'),
+(@ENTRY,0,3,0,61,0,100,1,0,0,0,0,11,@SPELL2,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kolphis Darkscale - On Health level - Cast Enrage when below 25% HP');
+
+-- add missing text to Kolphis Darkscale from sniff
+DELETE FROM `npc_text` WHERE `ID`=10540;
+INSERT INTO `npc_text` (`ID`,`prob0`,`text0_0`,`text0_1`,`WDBVerified`) VALUES
+(10540,1,"Begone, overseer! We've already spoken.$B$BStop dragging your feet and execute your orders at Ruuan Weald!",'',1);
+
+-- Kolphis Darkscale emote
+DELETE FROM `creature_text` WHERE `entry`=@ENTRY;
+INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
+(@ENTRY,0,0,'%s becomes enraged!',16,0,100,0,0,0,'Kolphis Darkscale');
+
+-- Gossip menu insert from sniff
+DELETE FROM `gossip_menu` WHERE `entry`=8436 AND `text_id`=10540;
+INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (8436,10540);
+
+-- Add gossip_menu conditions
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` IN (14,15) AND `SourceGroup`=8436;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(15,8436,0,0,0,9,0,@QUEST,0,0,0,0,'','Kolphis Darkscale - Show Gossip Option 0 - If on Quest Meeting at the Blackwing Coven'),
+(14,8436,10540,0,0,28,0,@QUEST,0,0,0,0,'','Kolphis Darkscale - Show Gossip Menu - If Quest Meeting at the Blackwing Coven is Completed');
diff --git a/sql/updates/world/2012_07_29_09_world_gossip_menu_option.sql b/sql/updates/world/2012_07_29_09_world_gossip_menu_option.sql
new file mode 100644
index 00000000000..66474bdb5e4
--- /dev/null
+++ b/sql/updates/world/2012_07_29_09_world_gossip_menu_option.sql
@@ -0,0 +1,12 @@
+UPDATE `gossip_menu_option` SET
+ `npc_option_npcflag` = 65536,
+ `option_icon` = 5
+WHERE
+ `menu_id` = 1293 AND
+ `id` = 1;
+
+UPDATE `gossip_menu_option` SET
+ `npc_option_npcflag` = 128
+WHERE
+ `menu_id` = 1293 AND
+ `id` = 2;
diff --git a/sql/updates/world/2012_07_29_10_world_sai.sql b/sql/updates/world/2012_07_29_10_world_sai.sql
new file mode 100644
index 00000000000..c5513bf2f25
--- /dev/null
+++ b/sql/updates/world/2012_07_29_10_world_sai.sql
@@ -0,0 +1,23 @@
+-- [Q] Measuring Warp Energies
+
+DELETE FROM `creature_ai_scripts` WHERE `creature_id` IN(20333,20336,20337,20338);
+UPDATE `creature_template` SET AIName='SmartAI' WHERE `entry` IN (20333,20336,20337,20338);
+DELETE FROM `smart_scripts` WHERE `entryorguid` IN (20333,20336,20337,20338);
+INSERT INTO `smart_scripts` VALUES
+(20333,0,0,0,8,0,100,0,35113,0,0,0,33,20333,0,0,0,0,0,7,0,0,0,0,0,0,0,"Northern Pipe Credit Marker - Spellhit - Credit"),
+(20336,0,0,0,8,0,100,0,35113,0,0,0,33,20336,0,0,0,0,0,7,0,0,0,0,0,0,0,"Eastern Pipe Credit Marker - Spellhit - Credit"),
+(20337,0,0,0,8,0,100,0,35113,0,0,0,33,20337,0,0,0,0,0,7,0,0,0,0,0,0,0,"Southern Pipe Credit Marker - Spellhit - Credit"),
+(20338,0,0,0,8,0,100,0,35113,0,0,0,33,20338,0,0,0,0,0,7,0,0,0,0,0,0,0,"Western Pipe Credit Marker - Spellhit - Credit");
+
+-- Conditions
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=35113;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(13, 1, 35113, 0, 0, 31, 0, 3, 20333, 0, 0, 0, '', "Spell Search NPC 20333"),
+(13, 1, 35113, 0, 1, 31, 0, 3, 20336, 0, 0, 0, '', "Spell Search NPC 20336"),
+(13, 1, 35113, 0, 2, 31, 0, 3, 20337, 0, 0, 0, '', "Spell Search NPC 20337"),
+(13, 1, 35113, 0, 3, 31, 0, 3, 20338, 0, 0, 0, '', "Spell Search NPC 20338");
+
+UPDATE `creature` SET `position_x`=3214.92, `position_y`=4065.25, `position_z`=106.16 WHERE `id`=20333;
+UPDATE `creature` SET `position_x`=2755.55, `position_y`=3863.32, `position_z`=142.27 WHERE `id`=20336;
+UPDATE `creature` SET `position_x`=2819.01, `position_y`=4351.10, `position_z`=144.97 WHERE `id`=20337;
+UPDATE `creature` SET `position_x`=2947.31, `position_y`=4327.47, `position_z`=154.02 WHERE `id`=20338;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 103cde80f43..82d0945874c 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1782,7 +1782,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
- (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, 0, e.action.setunitByte.byte1);
+ (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, e.action.setunitByte.type, e.action.setunitByte.byte1);
delete targets;
break;
@@ -1795,7 +1795,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
- (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, 0, e.action.delunitByte.byte1);
+ (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, e.action.delunitByte.type, e.action.delunitByte.byte1);
delete targets;
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index cdb662edbaf..bc390441e04 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -827,11 +827,13 @@ struct SmartAction
struct
{
uint32 byte1;
+ uint32 type;
} setunitByte;
struct
{
uint32 byte1;
+ uint32 type;
} delunitByte;
struct
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 683a269f508..889f9d6fb75 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -134,15 +134,6 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
// receiver exist
if (bidder || bidder_accId)
{
- std::ostringstream msgAuctionWonSubject;
- msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
-
- std::ostringstream msgAuctionWonBody;
- msgAuctionWonBody.width(16);
- msgAuctionWonBody << std::right << std::hex << auction->owner;
- msgAuctionWonBody << std::dec << ':' << auction->bid << ':' << auction->buyout;
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
-
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
@@ -157,7 +148,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
bidder->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
}
- MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
+ MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, 0, 0))
.AddItem(pItem)
.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
}
@@ -170,26 +161,8 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
if (owner || owner_accId)
- {
- std::ostringstream msgAuctionSalePendingSubject;
- msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
-
- std::ostringstream msgAuctionSalePendingBody;
- uint32 auctionCut = auction->GetAuctionCut();
-
- time_t distrTime = time(NULL) + sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
-
- msgAuctionSalePendingBody.width(16);
- msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
- msgAuctionSalePendingBody << std::dec << ':' << auction->bid << ':' << auction->buyout;
- msgAuctionSalePendingBody << ':' << auction->deposit << ':' << auctionCut << ":0:";
- msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
-
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
-
- MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
+ MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED);
- }
}
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
@@ -201,20 +174,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
// owner exist
if (owner || owner_accId)
{
- std::ostringstream msgAuctionSuccessfulSubject;
- msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
-
- std::ostringstream auctionSuccessfulBody;
- uint32 auctionCut = auction->GetAuctionCut();
-
- auctionSuccessfulBody.width(16);
- auctionSuccessfulBody << std::right << std::hex << auction->bidder;
- auctionSuccessfulBody << std::dec << ':' << auction->bid << ':' << auction->buyout;
- auctionSuccessfulBody << ':' << auction->deposit << ':' << auctionCut;
-
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
-
- uint32 profit = auction->bid + auction->deposit - auctionCut;
+ uint32 profit = auction->bid + auction->deposit - auction->GetAuctionCut();
//FIXME: what do if owner offline
if (owner)
@@ -224,7 +184,8 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
//send auction owner notification, bidder must be current!
owner->GetSession()->SendAuctionOwnerNotification(auction);
}
- MailDraft(msgAuctionSuccessfulSubject.str(), auctionSuccessfulBody.str())
+
+ MailDraft(auction->BuildAuctionMailSubject(AUCTION_SUCCESSFUL), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
.AddMoney(profit)
.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY));
}
@@ -244,13 +205,10 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
// owner exist
if (owner || owner_accId)
{
- std::ostringstream subject;
- subject << auction->item_template << ":0:" << AUCTION_EXPIRED << ":0:0";
-
if (owner)
owner->GetSession()->SendAuctionOwnerNotification(auction);
- MailDraft(subject.str(), "") // TODO: fix body
+ MailDraft(auction->BuildAuctionMailSubject(AUCTION_EXPIRED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
.AddItem(pItem)
.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0);
}
@@ -269,13 +227,10 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
// old bidder exist
if (oldBidder || oldBidder_accId)
{
- std::ostringstream msgAuctionOutbiddedSubject;
- msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED << ":0:0";
-
if (oldBidder && newBidder)
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
- MailDraft(msgAuctionOutbiddedSubject.str(), "") // TODO: fix body
+ MailDraft(auction->BuildAuctionMailSubject(AUCTION_OUTBIDDED), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
.AddMoney(auction->bid)
.SendMailTo(trans, MailReceiver(oldBidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
}
@@ -293,14 +248,9 @@ void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQ
// bidder exist
if (bidder || bidder_accId)
- {
- std::ostringstream msgAuctionCancelledSubject;
- msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER << ":0:0";
-
- MailDraft(msgAuctionCancelledSubject.str(), "") // TODO: fix body
+ MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0))
.AddMoney(auction->bid)
.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
- }
}
void AuctionHouseMgr::LoadAuctionItems()
@@ -726,13 +676,14 @@ bool AuctionEntry::LoadFromDB(Field* fields)
auctioneer = fields[1].GetUInt32();
item_guidlow = fields[2].GetUInt32();
item_template = fields[3].GetUInt32();
- owner = fields[4].GetUInt32();
- buyout = fields[5].GetUInt32();
- expire_time = fields[6].GetUInt32();
- bidder = fields[7].GetUInt32();
- bid = fields[8].GetUInt32();
- startbid = fields[9].GetUInt32();
- deposit = fields[10].GetUInt32();
+ itemCount = fields[4].GetUInt32();
+ owner = fields[5].GetUInt32();
+ buyout = fields[6].GetUInt32();
+ expire_time = fields[7].GetUInt32();
+ bidder = fields[8].GetUInt32();
+ bid = fields[9].GetUInt32();
+ startbid = fields[10].GetUInt32();
+ deposit = fields[11].GetUInt32();
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
if (!auctioneerData)
@@ -847,13 +798,14 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
auctioneer = fields[1].GetUInt32();
item_guidlow = fields[2].GetUInt32();
item_template = fields[3].GetUInt32();
- owner = fields[4].GetUInt32();
- buyout = fields[5].GetUInt32();
- expire_time = fields[6].GetUInt32();
- bidder = fields[7].GetUInt32();
- bid = fields[8].GetUInt32();
- startbid = fields[9].GetUInt32();
- deposit = fields[10].GetUInt32();
+ itemCount = fields[4].GetUInt32();
+ owner = fields[5].GetUInt32();
+ buyout = fields[6].GetUInt32();
+ expire_time = fields[7].GetUInt32();
+ bidder = fields[8].GetUInt32();
+ bid = fields[9].GetUInt32();
+ startbid = fields[10].GetUInt32();
+ deposit = fields[11].GetUInt32();
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
if (!auctioneerData)
@@ -880,3 +832,20 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
return true;
}
+
+std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) const
+{
+ std::ostringstream strm;
+ strm << item_template << ":0:" << response << ':' << Id << ':' << itemCount;
+ return strm.str();
+}
+
+std::string AuctionEntry::BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut)
+{
+ std::ostringstream strm;
+ strm.width(16);
+ strm << std::right << std::hex << MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER); // HIGHGUID_PLAYER always present, even for empty guids
+ strm << std::dec << ':' << bid << ':' << buyout;
+ strm << ':' << deposit << ':' << cut;
+ return strm.str();
+}
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 190fbcc5107..049440f99d0 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -48,12 +48,24 @@ enum AuctionAction
AUCTION_PLACE_BID = 2
};
+enum MailAuctionAnswers
+{
+ AUCTION_OUTBIDDED = 0,
+ AUCTION_WON = 1,
+ AUCTION_SUCCESSFUL = 2,
+ AUCTION_EXPIRED = 3,
+ AUCTION_CANCELLED_TO_BIDDER = 4,
+ AUCTION_CANCELED = 5,
+ AUCTION_SALE_PENDING = 6
+};
+
struct AuctionEntry
{
uint32 Id;
uint32 auctioneer; // creature low guid
uint32 item_guidlow;
uint32 item_template;
+ uint32 itemCount;
uint32 owner;
uint32 startbid; //maybe useless
uint32 bid;
@@ -74,6 +86,8 @@ struct AuctionEntry
void SaveToDB(SQLTransaction& trans) const;
bool LoadFromDB(Field* fields);
bool LoadFromFieldList(Field* fields);
+ std::string BuildAuctionMailSubject(MailAuctionAnswers response) const;
+ static std::string BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut);
};
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 110be872b9a..32a6273abd4 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -38,13 +38,6 @@
bool ChatHandler::load_command_table = true;
-// wrapper for old-style handlers
-template<bool (ChatHandler::*F)(const char*)>
-bool OldHandler(ChatHandler* chatHandler, const char* args)
-{
- return (chatHandler->*F)(args);
-}
-
// get number of commands in table
static size_t getCommandTableSize(const ChatCommand* commands)
{
@@ -67,153 +60,6 @@ static size_t appendCommandTable(ChatCommand* target, const ChatCommand* source)
ChatCommand* ChatHandler::getCommandTable()
{
- static ChatCommand channelSetCommandTable[] =
- {
- { "ownership", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleChannelSetOwnership>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand channelCommandTable[] =
- {
- { "set", SEC_ADMINISTRATOR, true, NULL, "", channelSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand groupCommandTable[] =
- {
- { "leader", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupLeaderCommand>, "", NULL },
- { "disband", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupDisbandCommand>, "", NULL },
- { "remove", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupRemoveCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand petCommandTable[] =
- {
- { "create", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandleCreatePetCommand>, "", NULL },
- { "learn", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandlePetLearnCommand>, "", NULL },
- { "unlearn", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandlePetUnlearnCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand pdumpCommandTable[] =
- {
- { "load", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandlePDumpLoadCommand>, "", NULL },
- { "write", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandlePDumpWriteCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand sendCommandTable[] =
- {
- { "items", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleSendItemsCommand>, "", NULL },
- { "mail", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleSendMailCommand>, "", NULL },
- { "message", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleSendMessageCommand>, "", NULL },
- { "money", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleSendMoneyCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand ticketResponseCommandTable[] =
- {
- { "append", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketResponseAppendCommand>, "", NULL },
- { "appendln", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketResponseAppendLnCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand ticketCommandTable[] =
- {
- { "list", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketListCommand>, "", NULL },
- { "onlinelist", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketListOnlineCommand>, "", NULL },
- { "viewname", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketGetByNameCommand>, "", NULL },
- { "viewid", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketGetByIdCommand>, "", NULL },
- { "close", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketCloseByIdCommand>, "", NULL },
- { "closedlist", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketListClosedCommand>, "", NULL },
- { "escalatedlist", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGMTicketListEscalatedCommand>, "", NULL },
- { "delete", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleGMTicketDeleteByIdCommand>, "", NULL },
- { "reset", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleGMTicketResetCommand>, "", NULL },
- { "assign", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGMTicketAssignToCommand>, "", NULL },
- { "unassign", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGMTicketUnAssignCommand>, "", NULL },
- { "comment", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketCommentCommand>, "", NULL },
- { "togglesystem", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleToggleGMTicketSystem>, "", NULL },
- { "escalate", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketEscalateCommand>, "", NULL },
- { "response", SEC_MODERATOR, true, NULL, "", ticketResponseCommandTable },
- { "complete", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMTicketCompleteCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand commandTable[] =
- {
- { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
- { "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
-
- { "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },
-
- { "pet", SEC_GAMEMASTER, false, NULL, "", petCommandTable },
- { "ticket", SEC_MODERATOR, false, NULL, "", ticketCommandTable },
-
- { "aura", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleAuraCommand>, "", NULL },
- { "unaura", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleUnAuraCommand>, "", NULL },
- { "nameannounce", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleNameAnnounceCommand>, "", NULL },
- { "gmnameannounce", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMNameAnnounceCommand>, "", NULL },
- { "announce", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleAnnounceCommand>, "", NULL },
- { "gmannounce", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMAnnounceCommand>, "", NULL },
- { "notify", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleNotifyCommand>, "", NULL },
- { "gmnotify", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleGMNotifyCommand>, "", NULL },
- { "appear", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleAppearCommand>, "", NULL },
- { "summon", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleSummonCommand>, "", NULL },
- { "groupsummon", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleGroupSummonCommand>, "", NULL },
- { "commands", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleCommandsCommand>, "", NULL },
- { "die", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleDieCommand>, "", NULL },
- { "revive", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleReviveCommand>, "", NULL },
- { "dismount", SEC_PLAYER, false, OldHandler<&ChatHandler::HandleDismountCommand>, "", NULL },
- { "guid", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandleGUIDCommand>, "", NULL },
- { "help", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleHelpCommand>, "", NULL },
- { "itemmove", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandleItemMoveCommand>, "", NULL },
- { "cooldown", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCooldownCommand>, "", NULL },
- { "unlearn", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleUnLearnCommand>, "", NULL },
- { "distance", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGetDistanceCommand>, "", NULL },
- { "recall", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleRecallCommand>, "", NULL },
- { "save", SEC_PLAYER, false, OldHandler<&ChatHandler::HandleSaveCommand>, "", NULL },
- { "saveall", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleSaveAllCommand>, "", NULL },
- { "kick", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleKickPlayerCommand>, "", NULL },
- { "start", SEC_PLAYER, false, OldHandler<&ChatHandler::HandleStartCommand>, "", NULL },
- { "taxicheat", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleTaxiCheatCommand>, "", NULL },
- { "linkgrave", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleLinkGraveCommand>, "", NULL },
- { "neargrave", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleNearGraveCommand>, "", NULL },
- { "explorecheat", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleExploreCheatCommand>, "", NULL },
- { "levelup", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleLevelUpCommand>, "", NULL },
- { "showarea", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleShowAreaCommand>, "", NULL },
- { "hidearea", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleHideAreaCommand>, "", NULL },
- { "additem", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleAddItemCommand>, "", NULL },
- { "additemset", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleAddItemSetCommand>, "", NULL },
- { "bank", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleBankCommand>, "", NULL },
- { "wchange", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleChangeWeather>, "", NULL },
- { "maxskill", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleMaxSkillCommand>, "", NULL },
- { "setskill", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleSetSkillCommand>, "", NULL },
- { "whispers", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleWhispersCommand>, "", NULL },
- { "pinfo", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandlePInfoCommand>, "", NULL },
- { "respawn", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleRespawnCommand>, "", NULL },
- { "send", SEC_MODERATOR, true, NULL, "", sendCommandTable },
- { "mute", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleMuteCommand>, "", NULL },
- { "unmute", SEC_MODERATOR, true, OldHandler<&ChatHandler::HandleUnmuteCommand>, "", NULL },
- { "movegens", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleMovegensCommand>, "", NULL },
- { "cometome", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleComeToMeCommand>, "", NULL },
- { "damage", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleDamageCommand>, "", NULL },
- { "combatstop", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCombatStopCommand>, "", NULL },
- { "flusharenapoints", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleFlushArenaPointsCommand>, "", NULL },
- { "repairitems", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleRepairitemsCommand>, "", NULL },
- { "waterwalk", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandleWaterwalkCommand>, "", NULL },
-
- { "freeze", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleFreezeCommand>, "", NULL },
- { "unfreeze", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleUnFreezeCommand>, "", NULL },
- { "listfreeze", SEC_MODERATOR, false, OldHandler<&ChatHandler::HandleListFreezeCommand>, "", NULL },
-
- { "possess", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandlePossessCommand>, "", NULL },
- { "unpossess", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleUnPossessCommand>, "", NULL },
- { "bindsight", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleBindSightCommand>, "", NULL },
- { "unbindsight", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleUnbindSightCommand>, "", NULL },
- { "playall", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandlePlayAllCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
// cache for commands, needed because some commands are loaded dynamically through ScriptMgr
// cache is never freed and will show as a memory leak in diagnostic tools
// can't use vector as vector storage is implementation-dependent, eg, there can be alignment gaps between elements
@@ -225,25 +71,23 @@ ChatCommand* ChatHandler::getCommandTable()
{
// count total number of top-level commands
- size_t total = getCommandTableSize(commandTable);
+ size_t total = 0;
std::vector<ChatCommand*> const& dynamic = sScriptMgr->GetChatCommands();
for (std::vector<ChatCommand*>::const_iterator it = dynamic.begin(); it != dynamic.end(); ++it)
total += getCommandTableSize(*it);
total += 1; // ending zero
// cache top-level commands
+ size_t added = 0;
commandTableCache = (ChatCommand*)malloc(sizeof(ChatCommand) * total);
memset(commandTableCache, 0, sizeof(ChatCommand) * total);
ACE_ASSERT(commandTableCache);
- size_t added = appendCommandTable(commandTableCache, commandTable);
for (std::vector<ChatCommand*>::const_iterator it = dynamic.begin(); it != dynamic.end(); ++it)
added += appendCommandTable(commandTableCache + added, *it);
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS);
-
PreparedQueryResult result = WorldDatabase.Query(stmt);
-
if (result)
{
do
@@ -253,7 +97,8 @@ ChatCommand* ChatHandler::getCommandTable()
SetDataForCommandInTable(commandTableCache, name.c_str(), fields[1].GetUInt8(), fields[2].GetString(), name);
- } while (result->NextRow());
+ }
+ while (result->NextRow());
}
}
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 47734036071..269ebdd1d2f 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -123,144 +123,15 @@ class ChatHandler
void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
static bool LoadCommandTable() { return load_command_table; }
static void SetLoadCommandTable(bool val) { load_command_table = val; }
-
- // cs_character
- void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
+ bool ShowHelpForCommand(ChatCommand* table, const char* cmd);
protected:
explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
static bool SetDataForCommandInTable(ChatCommand* table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand);
bool ExecuteCommandInTable(ChatCommand* table, const char* text, const std::string& fullcmd);
- bool ShowHelpForCommand(ChatCommand* table, const char* cmd);
bool ShowHelpForSubCommands(ChatCommand* table, char const* cmd, char const* subcmd);
- bool HandleNameAnnounceCommand(const char* args);
- bool HandleGMNameAnnounceCommand(const char* args);
- bool HandleGMAnnounceCommand(const char* args);
- bool HandleGMNotifyCommand(const char* args);
-
- bool HandleChannelSetOwnership(const char *args);
-
- bool HandlePossessCommand(const char* args);
- bool HandleUnPossessCommand(const char* args);
- bool HandleBindSightCommand(const char* args);
- bool HandleUnbindSightCommand(const char* args);
-
- bool HandlePDumpLoadCommand(const char *args);
- bool HandlePDumpWriteCommand(const char *args);
-
- bool HandleSendItemsCommand(const char* args);
- bool HandleSendMailCommand(const char* args);
- bool HandleSendMessageCommand(const char * args);
- bool HandleSendMoneyCommand(const char* args);
-
- bool HandleHelpCommand(const char* args);
- bool HandleCommandsCommand(const char* args);
- bool HandleStartCommand(const char* args);
- bool HandleDismountCommand(const char* args);
- bool HandleSaveCommand(const char* args);
-
- bool HandleSummonCommand(const char* args);
- bool HandleAppearCommand(const char* args);
- bool HandleGroupSummonCommand(const char* args);
- bool HandleRecallCommand(const char* args);
- bool HandleAnnounceCommand(const char* args);
- bool HandleNotifyCommand(const char* args);
- bool HandleTaxiCheatCommand(const char* args);
- bool HandleWhispersCommand(const char* args);
-
- bool HandleGUIDCommand(const char* args);
- bool HandleItemMoveCommand(const char* args);
- bool HandleDeMorphCommand(const char* args);
- bool HandlePInfoCommand(const char* args);
- bool HandleMuteCommand(const char* args);
- bool HandleUnmuteCommand(const char* args);
- bool HandleMovegensCommand(const char* args);
- bool HandleFreezeCommand(const char *args);
- bool HandleUnFreezeCommand(const char *args);
- bool HandleListFreezeCommand(const char* args);
-
- bool HandleCooldownCommand(const char* args);
- bool HandleUnLearnCommand(const char* args);
- bool HandleGetDistanceCommand(const char* args);
- bool HandleDieCommand(const char* args);
- bool HandleDamageCommand(const char *args);
- bool HandleReviveCommand(const char* args);
- bool HandleAuraCommand(const char* args);
- bool HandleUnAuraCommand(const char* args);
- bool HandleLinkGraveCommand(const char* args);
- bool HandleNearGraveCommand(const char* args);
- bool HandleActivateObjectCommand(const char* args);
- bool HandleSpawnTransportCommand(const char* args);
- bool HandleExploreCheatCommand(const char* args);
- bool HandleWaterwalkCommand(const char* args);
- bool HandleLevelUpCommand(const char* args);
- bool HandleShowAreaCommand(const char* args);
- bool HandleHideAreaCommand(const char* args);
- bool HandleAddItemCommand(const char* args);
- bool HandleAddItemSetCommand(const char* args);
- bool HandlePetUnlearnCommand(const char* args);
- bool HandlePetLearnCommand(const char* args);
- bool HandleCreatePetCommand(const char* args);
-
- bool HandleGroupLeaderCommand(const char* args);
- bool HandleGroupDisbandCommand(const char* args);
- bool HandleGroupRemoveCommand(const char* args);
-
- bool HandleBankCommand(const char* args);
- bool HandleChangeWeather(const char* args);
- bool HandleKickPlayerCommand(const char * args);
-
- // GM ticket command handlers
- bool HandleGMTicketListCommand(const char* args);
- bool HandleGMTicketListOnlineCommand(const char* args);
- bool HandleGMTicketListClosedCommand(const char* args);
- bool HandleGMTicketListEscalatedCommand(const char* args);
- bool HandleGMTicketGetByIdCommand(const char* args);
- bool HandleGMTicketGetByNameCommand(const char* args);
- bool HandleGMTicketCloseByIdCommand(const char* args);
- bool HandleGMTicketAssignToCommand(const char* args);
- bool HandleGMTicketUnAssignCommand(const char* args);
- bool HandleGMTicketCommentCommand(const char* args);
- bool HandleGMTicketDeleteByIdCommand(const char* args);
- bool HandleGMTicketResetCommand(const char* /* args */);
- bool HandleGMTicketReloadCommand(const char*);
- bool HandleToggleGMTicketSystem(const char* args);
- bool HandleGMTicketEscalateCommand(const char* args);
- bool HandleGMTicketCompleteCommand(const char* args);
- bool HandleGMTicketResponseAppendCommand(const char* args);
- bool HandleGMTicketResponseAppendLnCommand(const char* args);
-
- bool HandleMaxSkillCommand(const char* args);
- bool HandleSetSkillCommand(const char* args);
- bool HandleRespawnCommand(const char* args);
- bool HandleComeToMeCommand(const char *args);
- bool HandleCombatStopCommand(const char *args);
-
- /*bool HandleCharDeleteCommand(const char *args);
- bool HandleSendMessageCommand(const char * args);*/
-
- bool HandleFlushArenaPointsCommand(const char *args);
- bool HandlePlayAllCommand(const char* args);
- bool HandleRepairitemsCommand(const char* args);
-
- bool HandleTempGameObjectCommand(const char* args);
-
- //! Development Commands
-
- /*bool HandleQuestAdd(const char * args);
- bool HandleQuestRemove(const char * args);
- bool HandleQuestComplete(const char * args);*/
-
- //bool HandleSet32Bit(const char* args);
- bool HandleSaveAllCommand(const char* args);
-
- // Utility methods for commands
- void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id);
-
private:
- bool _HandleGMTicketResponseAppendCommand(const char* args, bool newLine);
-
WorldSession* m_session; // != NULL for chat command call and NULL for CLI command
// common global flag
diff --git a/src/server/game/Chat/Commands/Level0.cpp b/src/server/game/Chat/Commands/Level0.cpp
deleted file mode 100755
index b05ba9b4194..00000000000
--- a/src/server/game/Chat/Commands/Level0.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "World.h"
-#include "Player.h"
-#include "Chat.h"
-#include "ObjectAccessor.h"
-#include "Language.h"
-#include "AccountMgr.h"
-#include "SystemConfig.h"
-#include "revision.h"
-#include "Util.h"
-
-bool ChatHandler::HandleHelpCommand(const char* args)
-{
- char* cmd = strtok((char*)args, " ");
- if (!cmd)
- {
- ShowHelpForCommand(getCommandTable(), "help");
- ShowHelpForCommand(getCommandTable(), "");
- }
- else
- {
- if (!ShowHelpForCommand(getCommandTable(), cmd))
- SendSysMessage(LANG_NO_HELP_CMD);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleCommandsCommand(const char* /*args*/)
-{
- ShowHelpForCommand(getCommandTable(), "");
- return true;
-}
-
-bool ChatHandler::HandleStartCommand(const char* /*args*/)
-{
- Player* player = m_session->GetPlayer();
-
- if (player->isInFlight())
- {
- SendSysMessage(LANG_YOU_IN_FLIGHT);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (player->isInCombat())
- {
- SendSysMessage(LANG_YOU_IN_COMBAT);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (player->isDead() || player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- {
- // if player is dead and stuck, send ghost to graveyard
- player->RepopAtGraveyard();
- return true;
- }
-
- // cast spell Stuck
- player->CastSpell(player, 7355, false);
- return true;
-}
-
-bool ChatHandler::HandleDismountCommand(const char* /*args*/)
-{
- Player* player = m_session->GetPlayer();
-
- //If player is not mounted, so go out :)
- if (!player->IsMounted())
- {
- SendSysMessage(LANG_CHAR_NON_MOUNTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (player->isInFlight())
- {
- SendSysMessage(LANG_YOU_IN_FLIGHT);
- SetSentErrorMessage(true);
- return false;
- }
-
- player->Dismount();
- player->RemoveAurasByType(SPELL_AURA_MOUNTED);
- return true;
-}
-
-bool ChatHandler::HandleSaveCommand(const char* /*args*/)
-{
- Player* player = m_session->GetPlayer();
-
- // save GM account without delay and output message
- if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
- {
- if (Player* target = getSelectedPlayer())
- target->SaveToDB();
- else
- player->SaveToDB();
- SendSysMessage(LANG_PLAYER_SAVED);
- return true;
- }
-
- // save if the player has last been saved over 20 seconds ago
- uint32 save_interval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
- if (save_interval == 0 || (save_interval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20 * IN_MILLISECONDS))
- player->SaveToDB();
-
- return true;
-}
-
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
deleted file mode 100755
index 1cf3d5c9b4e..00000000000
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ /dev/null
@@ -1,629 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "TicketMgr.h"
-#include "Player.h"
-#include "AccountMgr.h"
-#include "Opcodes.h"
-#include "Chat.h"
-#include "Log.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "Language.h"
-#include "CellImpl.h"
-#include "InstanceSaveMgr.h"
-#include "Util.h"
-#include "Group.h"
-
-#ifdef _DEBUG_VMAPS
-#include "VMapFactory.h"
-#endif
-
-bool ChatHandler::HandleNameAnnounceCommand(const char* args)
-{
- if (!*args)
- return false;
-
- std::string name("Console");
- if (WorldSession* session = GetSession())
- name = session->GetPlayer()->GetName();
-
- sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args);
- return true;
-}
-
-bool ChatHandler::HandleGMNameAnnounceCommand(const char* args)
-{
- if (!*args)
- return false;
-
- std::string name("Console");
- if (WorldSession* session = GetSession())
- name = session->GetPlayer()->GetName();
-
- sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args);
- return true;
-}
-
-// global announce
-bool ChatHandler::HandleAnnounceCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char buff[2048];
- sprintf(buff, GetTrinityString(LANG_SYSTEMMESSAGE), args);
- sWorld->SendServerMessage(SERVER_MSG_STRING, buff);
- return true;
-}
-
-// announce to logged in GMs
-bool ChatHandler::HandleGMAnnounceCommand(const char* args)
-{
- if (!*args)
- return false;
-
- sWorld->SendGMText(LANG_GM_BROADCAST, args);
- return true;
-}
-
-//notification player at the screen
-bool ChatHandler::HandleNotifyCommand(const char* args)
-{
- if (!*args)
- return false;
-
- std::string str = GetTrinityString(LANG_GLOBAL_NOTIFY);
- str += args;
-
- WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
- data << str;
- sWorld->SendGlobalMessage(&data);
-
- return true;
-}
-
-//notification GM at the screen
-bool ChatHandler::HandleGMNotifyCommand(const char* args)
-{
- if (!*args)
- return false;
-
- std::string str = GetTrinityString(LANG_GM_NOTIFY);
- str += args;
-
- WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
- data << str;
- sWorld->SendGlobalGMMessage(&data);
-
- return true;
-}
-
-//Summon Player
-bool ChatHandler::HandleSummonCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
-
- Player* _player = m_session->GetPlayer();
- if (target == _player || target_guid == _player->GetGUID())
- {
- PSendSysMessage(LANG_CANT_TELEPORT_SELF);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target)
- {
- std::string nameLink = playerLink(target_name);
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- if (target->IsBeingTeleported())
- {
- PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
-
- Map* map = m_session->GetPlayer()->GetMap();
-
- if (map->IsBattlegroundOrArena())
- {
- // only allow if gm mode is on
- if (!_player->isGameMaster())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- // if both players are in different bgs
- else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
- target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
-
- // all's well, set bg id
- // when porting out from the bg, it will be reset to 0
- target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId());
- // remember current position as entry point for return at bg end teleportation
- if (!target->GetMap()->IsBattlegroundOrArena())
- target->SetBattlegroundEntryPoint();
- }
- else if (map->IsDungeon())
- {
- Map* cMap = target->GetMap();
-
- if (cMap->Instanceable() && cMap->GetInstanceId() != map->GetInstanceId())
- target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true);
-
- // we are in instance, and can summon only player in our group with us as lead
- if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
- (target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
- (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
- // the last check is a bit excessive, but let it be, just in case
- {
- PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
- if (needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());
-
- // stop flight if need
- if (target->isInFlight())
- {
- target->GetMotionMaster()->MovementExpired();
- target->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- target->SaveRecallPosition();
-
- // before GM
- float x, y, z;
- m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
- target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
- target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
- }
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, target_guid))
- return false;
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), GetTrinityString(LANG_OFFLINE));
-
- // in point where GM stay
- Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(),
- m_session->GetPlayer()->GetPositionX(),
- m_session->GetPlayer()->GetPositionY(),
- m_session->GetPlayer()->GetPositionZ(),
- m_session->GetPlayer()->GetOrientation(),
- m_session->GetPlayer()->GetZoneId(),
- target_guid);
- }
-
- return true;
-}
-
-//Teleport to Player
-bool ChatHandler::HandleAppearCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
-
- Player* _player = m_session->GetPlayer();
- if (target == _player || target_guid == _player->GetGUID())
- {
- SendSysMessage(LANG_CANT_TELEPORT_SELF);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target)
- {
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- std::string chrNameLink = playerLink(target_name);
-
- Map* cMap = target->GetMap();
- if (cMap->IsBattlegroundOrArena())
- {
- // only allow if gm mode is on
- if (!_player->isGameMaster())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- // if both players are in different bgs
- else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
- _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
-
- // all's well, set bg id
- // when porting out from the bg, it will be reset to 0
- _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
- // remember current position as entry point for return at bg end teleportation
- if (!_player->GetMap()->IsBattlegroundOrArena())
- _player->SetBattlegroundEntryPoint();
- }
- else if (cMap->IsDungeon())
- {
- // we have to go to instance, and can go to player only if:
- // 1) we are in his group (either as leader or as member)
- // 2) we are not bound to any group and have GM mode on
- if (_player->GetGroup())
- {
- // we are in group, we can go only if we are in the player group
- if (_player->GetGroup() != target->GetGroup())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
- else
- {
- // we are not in group, let's verify our GM mode
- if (!_player->isGameMaster())
- {
- PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- // if the player or the player's group is bound to another instance
- // the player will not be bound to another one
- InstancePlayerBind* pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
- if (!pBind)
- {
- Group* group = _player->GetGroup();
- // if no bind exists, create a solo bind
- InstanceGroupBind* gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind
- if (!gBind)
- if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
- _player->BindToInstance(save, !save->CanReset());
- }
-
- if (cMap->IsRaid())
- _player->SetRaidDifficulty(target->GetRaidDifficulty());
- else
- _player->SetDungeonDifficulty(target->GetDungeonDifficulty());
- }
-
- PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
-
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
-
- // to point to see at target with same orientation
- float x, y, z;
- target->GetContactPoint(_player, x, y, z);
-
- _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
- _player->SetPhaseMask(target->GetPhaseMask(), true);
- }
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, target_guid))
- return false;
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
-
- // to point where player stay (if loaded)
- float x, y, z, o;
- uint32 map;
- bool in_flight;
- if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, target_guid))
- return false;
-
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
-
- _player->TeleportTo(map, x, y, z, _player->GetOrientation());
- }
-
- return true;
-}
-
-// Teleport player to last position
-bool ChatHandler::HandleRecallCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- if (target->IsBeingTeleported())
- {
- PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(target).c_str());
- SetSentErrorMessage(true);
- return false;
- }
-
- // stop flight if need
- if (target->isInFlight())
- {
- target->GetMotionMaster()->MovementExpired();
- target->CleanupAfterTaxiFlight();
- }
-
- target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);
- return true;
-}
-
-//Enable On\OFF all taxi paths
-bool ChatHandler::HandleTaxiCheatCommand(const char* args)
-{
- if (!*args)
- {
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string argstr = (char*)args;
-
- Player* chr = getSelectedPlayer();
-
- if (!chr)
- chr = m_session->GetPlayer();
- else if (HasLowerSecurity(chr, 0)) // check online security
- return false;
-
- if (argstr == "on")
- {
- chr->SetTaxiCheater(true);
- PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());
- if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());
- return true;
- }
-
- if (argstr == "off")
- {
- chr->SetTaxiCheater(false);
- PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());
- if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());
-
- return true;
- }
-
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
-}
-
-//Enable\Dissable accept whispers (for GM)
-bool ChatHandler::HandleWhispersCommand(const char* args)
-{
- if (!*args)
- {
- PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, m_session->GetPlayer()->isAcceptWhispers() ? GetTrinityString(LANG_ON) : GetTrinityString(LANG_OFF));
- return true;
- }
-
- std::string argstr = (char*)args;
- // whisper on
- if (argstr == "on")
- {
- m_session->GetPlayer()->SetAcceptWhispers(true);
- SendSysMessage(LANG_COMMAND_WHISPERON);
- return true;
- }
-
- // whisper off
- if (argstr == "off")
- {
- // Remove all players from the Gamemaster's whisper whitelist
- m_session->GetPlayer()->ClearWhisperWhiteList();
- m_session->GetPlayer()->SetAcceptWhispers(false);
- SendSysMessage(LANG_COMMAND_WHISPEROFF);
- return true;
- }
-
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
-}
-
-//Save all players in the world
-bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
-{
- sObjectAccessor->SaveAllPlayers();
- SendSysMessage(LANG_PLAYERS_SAVED);
- return true;
-}
-
-//Send mail by command
-bool ChatHandler::HandleSendMailCommand(const char* args)
-{
- // format: name "subject text" "mail text"
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
-
- char* tail1 = strtok(NULL, "");
- if (!tail1)
- return false;
-
- char* msgSubject = extractQuotedArg(tail1);
- if (!msgSubject)
- return false;
-
- char* tail2 = strtok(NULL, "");
- if (!tail2)
- return false;
-
- char* msgText = extractQuotedArg(tail2);
- if (!msgText)
- return false;
-
- // msgSubject, msgText isn't NUL after prev. check
- std::string subject = msgSubject;
- std::string text = msgText;
-
- // from console show not existed sender
- MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
-
- //- TODO: Fix poor design
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- MailDraft(subject, text)
- .SendMailTo(trans, MailReceiver(target, GUID_LOPART(target_guid)), sender);
-
- CharacterDatabase.CommitTransaction(trans);
-
- std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
- return true;
-}
-
-//Summon group of player
-bool ChatHandler::HandleGroupSummonCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- Group* grp = target->GetGroup();
-
- std::string nameLink = GetNameLink(target);
-
- if (!grp)
- {
- PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
-
- Map* gmMap = m_session->GetPlayer()->GetMap();
- bool to_instance = gmMap->Instanceable();
-
- // we are in instance, and can summon only player in our group with us as lead
- if (to_instance && (
- !m_session->GetPlayer()->GetGroup() || (grp->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
- (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())))
- // the last check is a bit excessive, but let it be, just in case
- {
- SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
- SetSentErrorMessage(true);
- return false;
- }
-
- for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* player = itr->getSource();
-
- if (!player || player == m_session->GetPlayer() || !player->GetSession())
- continue;
-
- // check online security
- if (HasLowerSecurity(player, 0))
- return false;
-
- std::string plNameLink = GetNameLink(player);
-
- if (player->IsBeingTeleported() == true)
- {
- PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
-
- if (to_instance)
- {
- Map* plMap = player->GetMap();
-
- if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
- {
- // cannot summon from instance to instance
- PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
- if (needReportToTarget(player))
- ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());
-
- // stop flight if need
- if (player->isInFlight())
- {
- player->GetMotionMaster()->MovementExpired();
- player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- player->SaveRecallPosition();
-
- // before GM
- float x, y, z;
- m_session->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
- player->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
- }
-
- return true;
-}
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
deleted file mode 100755
index a44ee515c02..00000000000
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ /dev/null
@@ -1,679 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "DBCStores.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "Item.h"
-#include "GameObject.h"
-#include "Opcodes.h"
-#include "Chat.h"
-#include "MapManager.h"
-#include "Language.h"
-#include "World.h"
-#include "GameEventMgr.h"
-#include "SpellMgr.h"
-#include "PoolMgr.h"
-#include "AccountMgr.h"
-#include "WaypointManager.h"
-#include "Util.h"
-#include <cctype>
-#include <iostream>
-#include <fstream>
-#include <map>
-#include "OutdoorPvPMgr.h"
-#include "Transport.h"
-#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
-#include "CreatureGroups.h"
-#include "ace/INET_Addr.h"
-
-//mute player for some times
-bool ChatHandler::HandleMuteCommand(const char* args)
-{
- char* nameStr;
- char* delayStr;
- extractOptFirstArg((char*)args, &nameStr, &delayStr);
- if (!delayStr)
- return false;
-
- char *mutereason = strtok(NULL, "\r");
- std::string mutereasonstr = "No reason";
- if (mutereason != NULL)
- mutereasonstr = mutereason;
-
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
- return false;
-
- uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
-
- // find only player from same account if any
- if (!target)
- if (WorldSession* session = sWorld->FindSession(accountId))
- target = session->GetPlayer();
-
- uint32 notspeaktime = (uint32) atoi(delayStr);
-
- // must have strong lesser security level
- if (HasLowerSecurity (target, target_guid, true))
- return false;
-
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
-
- if (target)
- {
- // Target is online, mute will be in effect right away.
- int64 muteTime = time(NULL) + notspeaktime * MINUTE;
- target->GetSession()->m_muteTime = muteTime;
-
- stmt->setInt64(0, muteTime);
-
- ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
- }
- else
- {
- // Target is offline, mute will be in effect starting from the next login.
- int32 muteTime = -int32(notspeaktime * MINUTE);
-
- stmt->setInt64(0, muteTime);
- }
-
- stmt->setUInt32(1, accountId);
-
- LoginDatabase.Execute(stmt);
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
-
- return true;
-}
-
-//unmute player
-bool ChatHandler::HandleUnmuteCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
-
- uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
-
- // find only player from same account if any
- if (!target)
- if (WorldSession* session = sWorld->FindSession(accountId))
- target = session->GetPlayer();
-
- // must have strong lesser security level
- if (HasLowerSecurity (target, target_guid, true))
- return false;
-
- if (target)
- {
- if (target->CanSpeak())
- {
- SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
- SetSentErrorMessage(true);
- return false;
- }
-
- target->GetSession()->m_muteTime = 0;
- }
-
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
-
- stmt->setInt64(0, 0);
- stmt->setUInt32(1, accountId);
-
- LoginDatabase.Execute(stmt);
-
- if (target)
- ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
- return true;
-}
-
-bool ChatHandler::HandleGUIDCommand(const char* /*args*/)
-{
- uint64 guid = m_session->GetPlayer()->GetSelection();
-
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
- return true;
-}
-
- //move item to other slot
-bool ChatHandler::HandleItemMoveCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* pParam1 = strtok((char*)args, " ");
- if (!pParam1)
- return false;
-
- char* pParam2 = strtok(NULL, " ");
- if (!pParam2)
- return false;
-
- uint8 srcslot = (uint8)atoi(pParam1);
- uint8 dstslot = (uint8)atoi(pParam2);
-
- if (srcslot == dstslot)
- return true;
-
- if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
- return false;
-
- if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, false))
- return false;
-
- uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
- uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
-
- m_session->GetPlayer()->SwapItem(src, dst);
-
- return true;
-}
-
-//kick player
-bool ChatHandler::HandleKickPlayerCommand(const char *args)
-{
- Player* target = NULL;
- std::string playerName;
- if (!extractPlayerTarget((char*)args, &target, NULL, &playerName))
- return false;
-
- if (m_session && target == m_session->GetPlayer())
- {
- SendSysMessage(LANG_COMMAND_KICKSELF);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- if (sWorld->getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD))
- sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
- else
- PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
-
- target->GetSession()->KickPlayer();
- return true;
-}
-
-//show info of player
-bool ChatHandler::HandlePInfoCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
-
- uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
-
- if (sObjectMgr->GetPlayerNameByGUID(parseGUID, target_name))
- {
- target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
- target_guid = parseGUID;
- }
- else if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
- return false;
-
- uint32 accId = 0;
- uint32 money = 0;
- uint32 total_player_time = 0;
- uint8 level = 0;
- uint32 latency = 0;
- uint8 race;
- uint8 Class;
- int64 muteTime = 0;
- int64 banTime = -1;
- uint32 mapId;
- uint32 areaId;
- uint32 phase = 0;
-
- // get additional information from Player object
- if (target)
- {
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- accId = target->GetSession()->GetAccountId();
- money = target->GetMoney();
- total_player_time = target->GetTotalPlayedTime();
- level = target->getLevel();
- latency = target->GetSession()->GetLatency();
- race = target->getRace();
- Class = target->getClass();
- muteTime = target->GetSession()->m_muteTime;
- mapId = target->GetMapId();
- areaId = target->GetAreaId();
- phase = target->GetPhaseMask();
- }
- // get additional information from DB
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, target_guid))
- return false;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO);
- stmt->setUInt32(0, GUID_LOPART(target_guid));
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (!result)
- return false;
-
- Field* fields = result->Fetch();
- total_player_time = fields[0].GetUInt32();
- level = fields[1].GetUInt8();
- money = fields[2].GetUInt32();
- accId = fields[3].GetUInt32();
- race = fields[4].GetUInt8();
- Class = fields[5].GetUInt8();
- mapId = fields[6].GetUInt16();
- areaId = fields[7].GetUInt16();
- }
-
- std::string username = GetTrinityString(LANG_ERROR);
- std::string email = GetTrinityString(LANG_ERROR);
- std::string last_ip = GetTrinityString(LANG_ERROR);
- uint32 security = 0;
- std::string last_login = GetTrinityString(LANG_ERROR);
-
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
- stmt->setInt32(0, int32(realmID));
- stmt->setUInt32(1, accId);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
-
- if (result)
- {
- Field* fields = result->Fetch();
- username = fields[0].GetString();
- security = fields[1].GetUInt8();
- email = fields[2].GetString();
- muteTime = fields[5].GetUInt64();
-
- if (email.empty())
- email = "-";
-
- if (!m_session || m_session->GetSecurity() >= AccountTypes(security))
- {
- last_ip = fields[3].GetString();
- last_login = fields[4].GetString();
-
- uint32 ip = inet_addr(last_ip.c_str());
-#if TRINITY_ENDIAN == BIGENDIAN
- EndianConvertReverse(ip);
-#endif
-
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_IP2NATION_COUNTRY);
-
- stmt->setUInt32(0, ip);
-
- PreparedQueryResult result2 = WorldDatabase.Query(stmt);
-
- if (result2)
- {
- Field* fields2 = result2->Fetch();
- last_ip.append(" (");
- last_ip.append(fields2[0].GetString());
- last_ip.append(")");
- }
- }
- else
- {
- last_ip = "-";
- last_login = "-";
- }
- }
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);
-
- std::string bannedby = "unknown";
- std::string banreason = "";
-
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
- stmt->setUInt32(0, accId);
- PreparedQueryResult result2 = LoginDatabase.Query(stmt);
- if (!result2)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_BANS);
- stmt->setUInt32(0, GUID_LOPART(target_guid));
- result2 = CharacterDatabase.Query(stmt);
- }
-
- if (result2)
- {
- Field* fields = result2->Fetch();
- banTime = int64(fields[1].GetBool() ? 0 : fields[0].GetUInt32());
- bannedby = fields[2].GetString();
- banreason = fields[3].GetString();
- }
-
- if (muteTime > 0)
- PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());
-
- if (banTime >= 0)
- PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());
-
- std::string race_s, Class_s;
- switch (race)
- {
- case RACE_HUMAN: race_s = "Human"; break;
- case RACE_ORC: race_s = "Orc"; break;
- case RACE_DWARF: race_s = "Dwarf"; break;
- case RACE_NIGHTELF: race_s = "Night Elf"; break;
- case RACE_UNDEAD_PLAYER: race_s = "Undead"; break;
- case RACE_TAUREN: race_s = "Tauren"; break;
- case RACE_GNOME: race_s = "Gnome"; break;
- case RACE_TROLL: race_s = "Troll"; break;
- case RACE_BLOODELF: race_s = "Blood Elf"; break;
- case RACE_DRAENEI: race_s = "Draenei"; break;
- }
- switch (Class)
- {
- case CLASS_WARRIOR: Class_s = "Warrior"; break;
- case CLASS_PALADIN: Class_s = "Paladin"; break;
- case CLASS_HUNTER: Class_s = "Hunter"; break;
- case CLASS_ROGUE: Class_s = "Rogue"; break;
- case CLASS_PRIEST: Class_s = "Priest"; break;
- case CLASS_DEATH_KNIGHT: Class_s = "Death Knight"; break;
- case CLASS_SHAMAN: Class_s = "Shaman"; break;
- case CLASS_MAGE: Class_s = "Mage"; break;
- case CLASS_WARLOCK: Class_s = "Warlock"; break;
- case CLASS_DRUID: Class_s = "Druid"; break;
- }
-
- std::string timeStr = secsToTimeString(total_player_time, true, true);
- uint32 gold = money /GOLD;
- uint32 silv = (money % GOLD) / SILVER;
- uint32 copp = (money % GOLD) % SILVER;
- PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);
-
- // Add map, zone, subzone and phase to output
- int locale = GetSessionDbcLocale();
- std::string areaName = "<unknown>";
- std::string zoneName = "";
-
- MapEntry const* map = sMapStore.LookupEntry(mapId);
-
- AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
- if (area)
- {
- areaName = area->area_name[locale];
-
- AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
-
- if (zone)
- zoneName = zone->area_name[locale];
- }
-
- if (target)
- {
- if (!zoneName.empty())
- PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
- else
- PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
- }
- else
- PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());
-
- return true;
-}
-
-bool ChatHandler::HandleCombatStopCommand(const char* args)
-{
- Player* target = NULL;
-
- if (args && strlen(args) > 0)
- {
- target = sObjectAccessor->FindPlayerByName(args);
- if (!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- if (!target)
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- target->CombatStop();
- target->getHostileRefManager().deleteReferences();
- return true;
-}
-
-
-bool ChatHandler::HandleRepairitemsCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- // Repair items
- target->DurabilityRepairAll(false, 0, false);
-
- PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
- if (needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
- return true;
-}
-
-bool ChatHandler::HandleWaterwalkCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Player* player = getSelectedPlayer();
-
- if (!player)
- {
- PSendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(player, 0))
- return false;
-
- if (strncmp(args, "on", 3) == 0)
- player->SetMovement(MOVE_WATER_WALK); // ON
- else if (strncmp(args, "off", 4) == 0)
- player->SetMovement(MOVE_LAND_WALK); // OFF
- else
- {
- SendSysMessage(LANG_USE_BOL);
- return false;
- }
-
- PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
- if (needReportToTarget(player))
- ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
- return true;
-}
-
-bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
-{
- Player* player = m_session->GetPlayer();
- Creature* creatureTarget = getSelectedCreature();
-
- if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
- {
- PSendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
- // Creatures with family 0 crashes the server
- if (cInfo->family == 0)
- {
- PSendSysMessage("This creature cannot be tamed. (family id: 0).");
- SetSentErrorMessage(true);
- return false;
- }
-
- if (player->GetPetGUID())
- {
- PSendSysMessage("You already have a pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- // Everything looks OK, create new pet
- Pet* pet = new Pet(player, HUNTER_PET);
- if (!pet->CreateBaseAtCreature(creatureTarget))
- {
- delete pet;
- PSendSysMessage("Error 1");
- return false;
- }
-
- creatureTarget->setDeathState(JUST_DIED);
- creatureTarget->RemoveCorpse();
- creatureTarget->SetHealth(0); // just for nice GM-mode view
-
- pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
-
- if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
- {
- sLog->outError("InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
- PSendSysMessage("Error 2");
- delete pet;
- return false;
- }
-
- // prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
-
- pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
- // this enables pet details window (Shift+P)
- pet->InitPetCreateSpells();
- pet->SetFullHealth();
-
- pet->GetMap()->AddToMap(pet->ToCreature());
-
- // visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
-
- player->SetMinion(pet, true);
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- player->PetSpellInitialize();
-
- return true;
-}
-
-bool ChatHandler::HandlePetLearnCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Player* player = m_session->GetPlayer();
- Pet* pet = player->GetPet();
-
- if (!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 spellId = extractSpellIdFromLink((char*)args);
-
- if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
- return false;
-
- // Check if pet already has it
- if (pet->HasSpell(spellId))
- {
- PSendSysMessage("Pet already has spell: %u", spellId);
- SetSentErrorMessage(true);
- return false;
- }
-
- // Check if spell is valid
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
- SetSentErrorMessage(true);
- return false;
- }
-
- pet->learnSpell(spellId);
-
- PSendSysMessage("Pet has learned spell %u", spellId);
- return true;
-}
-
-bool ChatHandler::HandlePetUnlearnCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Player* player = m_session->GetPlayer();
- Pet* pet = player->GetPet();
-
- if (!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 spellId = extractSpellIdFromLink((char*)args);
-
- if (pet->HasSpell(spellId))
- pet->removeSpell(spellId, false);
- else
- PSendSysMessage("Pet doesn't have that spell");
-
- return true;
-}
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
deleted file mode 100755
index 5b93b899898..00000000000
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ /dev/null
@@ -1,1763 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "GuildMgr.h"
-#include "AuctionHouseMgr.h"
-#include "AccountMgr.h"
-#include "PlayerDump.h"
-#include "SpellMgr.h"
-#include "Player.h"
-#include "Opcodes.h"
-#include "GameObject.h"
-#include "Chat.h"
-#include "Log.h"
-#include "Guild.h"
-#include "ObjectAccessor.h"
-#include "MapManager.h"
-#include "Language.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "Weather.h"
-#include "PointMovementGenerator.h"
-#include "TargetedMovementGenerator.h"
-#include "SkillDiscovery.h"
-#include "SkillExtraItems.h"
-#include "SystemConfig.h"
-#include "Config.h"
-#include "Util.h"
-#include "ItemEnchantmentMgr.h"
-#include "BattlegroundMgr.h"
-#include "InstanceSaveMgr.h"
-#include "InstanceScript.h"
-#include "CreatureEventAIMgr.h"
-#include "SpellAuraEffects.h"
-#include "DBCEnums.h"
-#include "ConditionMgr.h"
-#include "DisableMgr.h"
-#include "Transport.h"
-#include "WeatherMgr.h"
-#include "ScriptMgr.h"
-#include "CreatureTextMgr.h"
-#include "SmartAI.h"
-#include "Group.h"
-#include "ChannelMgr.h"
-
-bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/)
-{
- Player* SelectedPlayer = getSelectedPlayer();
- if (!SelectedPlayer)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // each skills that have max skill value dependent from level seted to current level max skill value
- SelectedPlayer->UpdateSkillsToMaxSkillsForLevel();
- return true;
-}
-
-bool ChatHandler::HandleSetSkillCommand(const char *args)
-{
- // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
- char* skill_p = extractKeyFromLink((char*)args, "Hskill");
- if (!skill_p)
- return false;
-
- char *level_p = strtok (NULL, " ");
- if (!level_p)
- return false;
-
- char *max_p = strtok (NULL, " ");
-
- int32 skill = atoi(skill_p);
- if (skill <= 0)
- {
- PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
- SetSentErrorMessage(true);
- return false;
- }
-
- int32 level = atol(level_p);
-
- Player* target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill);
- if (!sl)
- {
- PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string tNameLink = GetNameLink(target);
-
- if (!target->GetSkillValue(skill))
- {
- PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, sl->name[GetSessionDbcLocale()]);
- SetSentErrorMessage(true);
- return false;
- }
-
- int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill);
-
- if (level <= 0 || level > max || max <= 0)
- return false;
-
- target->SetSkill(skill, target->GetSkillStep(skill), level, max);
- PSendSysMessage(LANG_SET_SKILL, skill, sl->name[GetSessionDbcLocale()], tNameLink.c_str(), level, max);
-
- return true;
-}
-
-bool ChatHandler::HandleUnLearnCommand(const char *args)
-{
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
- uint32 spell_id = extractSpellIdFromLink((char*)args);
- if (!spell_id)
- return false;
-
- char const* allStr = strtok(NULL, " ");
- bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
-
- Player* target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (allRanks)
- spell_id = sSpellMgr->GetFirstSpellInChain (spell_id);
-
- if (target->HasSpell(spell_id))
- target->removeSpell(spell_id, false, !allRanks);
- else
- SendSysMessage(LANG_FORGET_SPELL);
-
- if (GetTalentSpellCost(spell_id))
- target->SendTalentsInfoData(false);
-
- return true;
-}
-
-bool ChatHandler::HandleCooldownCommand(const char *args)
-{
- Player* target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string tNameLink = GetNameLink(target);
-
- if (!*args)
- {
- target->RemoveAllSpellCooldown();
- PSendSysMessage(LANG_REMOVEALL_COOLDOWN, tNameLink.c_str());
- }
- else
- {
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell_id = extractSpellIdFromLink((char*)args);
- if (!spell_id)
- return false;
-
- if (!sSpellMgr->GetSpellInfo(spell_id))
- {
- PSendSysMessage(LANG_UNKNOWN_SPELL, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
- SetSentErrorMessage(true);
- return false;
- }
-
- target->RemoveSpellCooldown(spell_id, true);
- PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
- }
- return true;
-}
-
-bool ChatHandler::HandleAddItemCommand(const char *args)
-{
- if (!*args)
- return false;
-
- uint32 itemId = 0;
-
- if (args[0] == '[') // [name] manual form
- {
- char* citemName = strtok((char*)args, "]");
-
- if (citemName && citemName[0])
- {
- std::string itemName = citemName+1;
- WorldDatabase.EscapeString(itemName);
-
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME);
- stmt->setString(0, itemName);
- PreparedQueryResult result = WorldDatabase.Query(stmt);
-
- if (!result)
- {
- PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1);
- SetSentErrorMessage(true);
- return false;
- }
- itemId = result->Fetch()->GetUInt16();
- }
- else
- return false;
- }
- else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r
- {
- char* cId = extractKeyFromLink((char*)args, "Hitem");
- if (!cId)
- return false;
- itemId = atol(cId);
- }
-
- char* ccount = strtok(NULL, " ");
-
- int32 count = 1;
-
- if (ccount)
- count = strtol(ccount, NULL, 10);
-
- if (count == 0)
- count = 1;
-
- Player* player = m_session->GetPlayer();
- Player* plTarget = getSelectedPlayer();
- if (!plTarget)
- plTarget = player;
-
- sLog->outDetail(GetTrinityString(LANG_ADDITEM), itemId, count);
-
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemId);
- if (!pProto)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
- SetSentErrorMessage(true);
- return false;
- }
-
- //Subtract
- if (count < 0)
- {
- plTarget->DestroyItemCount(itemId, -count, true, false);
- PSendSysMessage(LANG_REMOVEITEM, itemId, -count, GetNameLink(plTarget).c_str());
- return true;
- }
-
- //Adding items
- uint32 noSpaceForCount = 0;
-
- // check space and find places
- ItemPosCountVec dest;
- InventoryResult msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
- if (msg != EQUIP_ERR_OK) // convert to possible store amount
- count -= noSpaceForCount;
-
- if (count == 0 || dest.empty()) // can't add any
- {
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
- SetSentErrorMessage(true);
- return false;
- }
-
- Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
-
- // remove binding (let GM give it to another player later)
- if (player == plTarget)
- for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
- if (Item* item1 = player->GetItemByPos(itr->pos))
- item1->SetBinding(false);
-
- if (count > 0 && item)
- {
- player->SendNewItem(item, count, false, true);
- if (player != plTarget)
- plTarget->SendNewItem(item, count, true, false);
- }
-
- if (noSpaceForCount > 0)
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
-
- return true;
-}
-
-bool ChatHandler::HandleAddItemSetCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* cId = extractKeyFromLink((char*)args, "Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
- if (!cId)
- return false;
-
- uint32 itemsetId = atol(cId);
-
- // prevent generation all items with itemset field value '0'
- if (itemsetId == 0)
- {
- PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemsetId);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player* player = m_session->GetPlayer();
- Player* playerTarget = getSelectedPlayer();
- if (!playerTarget)
- playerTarget = player;
-
- sLog->outDetail(GetTrinityString(LANG_ADDITEMSET), itemsetId);
-
- bool found = false;
- ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
- for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
- {
- if (itr->second.ItemSet == itemsetId)
- {
- found = true;
- ItemPosCountVec dest;
- InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
- if (msg == EQUIP_ERR_OK)
- {
- Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true);
-
- // remove binding (let GM give it to another player later)
- if (player == playerTarget)
- item->SetBinding(false);
-
- player->SendNewItem(item, 1, false, true);
- if (player != playerTarget)
- playerTarget->SendNewItem(item, 1, true, false);
- }
- else
- {
- player->SendEquipError(msg, NULL, NULL, itr->second.ItemId);
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.ItemId, 1);
- }
- }
- }
-
- if (!found)
- {
- PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemsetId);
-
- SetSentErrorMessage(true);
- return false;
- }
-
- return true;
-}
-
-bool ChatHandler::HandleGetDistanceCommand(const char *args)
-{
- WorldObject* obj = NULL;
-
- if (*args)
- {
- uint64 guid = extractGuidFromLink((char*)args);
- if (guid)
- obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
-
- if (!obj)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
- }
- else
- {
- obj = getSelectedUnit();
-
- if (!obj)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(obj), m_session->GetPlayer()->GetDistance2d(obj), m_session->GetPlayer()->GetExactDist(obj), m_session->GetPlayer()->GetExactDist2d(obj));
- return true;
-}
-
-bool ChatHandler::HandleDieCommand(const char* /*args*/)
-{
- Unit* target = getSelectedUnit();
-
- if (!target || !m_session->GetPlayer()->GetSelection())
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- if (HasLowerSecurity((Player*)target, 0, false))
- return false;
- }
-
- if (target->isAlive())
- {
- if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE))
- m_session->GetPlayer()->Kill(target);
- else
- m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleDamageCommand(const char * args)
-{
- if (!*args)
- return false;
-
- Unit* target = getSelectedUnit();
-
- if (!target || !m_session->GetPlayer()->GetSelection())
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- if (HasLowerSecurity((Player*)target, 0, false))
- return false;
- }
-
- if (!target->isAlive())
- return true;
-
- char* damageStr = strtok((char*)args, " ");
- if (!damageStr)
- return false;
-
- int32 damage_int = atoi((char*)damageStr);
- if (damage_int <= 0)
- return true;
-
- uint32 damage = damage_int;
-
- char* schoolStr = strtok((char*)NULL, " ");
-
- // flat melee damage without resistence/etc reduction
- if (!schoolStr)
- {
- m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- if (target != m_session->GetPlayer())
- m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
- return true;
- }
-
- uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL;
- if (school >= MAX_SPELL_SCHOOL)
- return false;
-
- SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);
-
- if (Unit::IsDamageReducedByArmor(schoolmask))
- damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK);
-
- char* spellStr = strtok((char*)NULL, " ");
-
- // melee damage by specific school
- if (!spellStr)
- {
- uint32 absorb = 0;
- uint32 resist = 0;
-
- m_session->GetPlayer()->CalcAbsorbResist(target, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
-
- if (damage <= absorb + resist)
- return true;
-
- damage -= absorb + resist;
-
- m_session->GetPlayer()->DealDamageMods(target, damage, &absorb);
- m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
- m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
- return true;
- }
-
- // non-melee damage
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spellid = extractSpellIdFromLink((char*)args);
- if (!spellid || !sSpellMgr->GetSpellInfo(spellid))
- return false;
-
- m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage);
- return true;
-}
-
-bool ChatHandler::HandleReviveCommand(const char *args)
-{
- Player* target;
- uint64 target_guid;
- if (!extractPlayerTarget((char*)args, &target, &target_guid))
- return false;
-
- if (target)
- {
- target->ResurrectPlayer(!AccountMgr::IsPlayerAccount(target->GetSession()->GetSecurity()) ? 1.0f : 0.5f);
- target->SpawnCorpseBones();
- target->SaveToDB();
- }
- else
- // will resurrected at login without corpse
- sObjectAccessor->ConvertCorpseForPlayer(target_guid);
-
- return true;
-}
-
-bool ChatHandler::HandleAuraCommand(const char *args)
-{
- Unit* target = getSelectedUnit();
- if (!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spellID = extractSpellIdFromLink((char*)args);
-
- if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID))
- Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, target, target);
-
- return true;
-}
-
-bool ChatHandler::HandleUnAuraCommand(const char *args)
-{
- Unit* target = getSelectedUnit();
- if (!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string argstr = args;
- if (argstr == "all")
- {
- target->RemoveAllAuras();
- return true;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spellID = extractSpellIdFromLink((char*)args);
- if (!spellID)
- return false;
-
- target->RemoveAurasDueToSpell(spellID);
-
- return true;
-}
-
-bool ChatHandler::HandleLinkGraveCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* px = strtok((char*)args, " ");
- if (!px)
- return false;
-
- uint32 g_id = (uint32)atoi(px);
-
- uint32 g_team;
-
- char* px2 = strtok(NULL, " ");
-
- if (!px2)
- g_team = 0;
- else if (strncmp(px2, "horde", 6) == 0)
- g_team = HORDE;
- else if (strncmp(px2, "alliance", 9) == 0)
- g_team = ALLIANCE;
- else
- return false;
-
- WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id);
-
- if (!graveyard)
- {
- PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player* player = m_session->GetPlayer();
-
- uint32 zoneId = player->GetZoneId();
-
- AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
- if (!areaEntry || areaEntry->zone !=0)
- {
- PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id, zoneId);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (sObjectMgr->AddGraveYardLink(g_id, zoneId, g_team))
- PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id, zoneId);
- else
- PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id, zoneId);
-
- return true;
-}
-
-bool ChatHandler::HandleNearGraveCommand(const char *args)
-{
- uint32 g_team;
-
- size_t argslen = strlen(args);
-
- if (!*args)
- g_team = 0;
- else if (strncmp((char*)args, "horde", argslen) == 0)
- g_team = HORDE;
- else if (strncmp((char*)args, "alliance", argslen) == 0)
- g_team = ALLIANCE;
- else
- return false;
-
- Player* player = m_session->GetPlayer();
- uint32 zone_id = player->GetZoneId();
-
- WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), g_team);
-
- if (graveyard)
- {
- uint32 g_id = graveyard->ID;
-
- GraveYardData const* data = sObjectMgr->FindGraveYardData(g_id, zone_id);
- if (!data)
- {
- PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR, g_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- g_team = data->team;
-
- std::string team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM);
-
- if (g_team == 0)
- team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
- else if (g_team == HORDE)
- team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
- else if (g_team == ALLIANCE)
- team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
-
- PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id, team_name.c_str(), zone_id);
- }
- else
- {
- std::string team_name;
-
- if (g_team == 0)
- team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
- else if (g_team == HORDE)
- team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
- else if (g_team == ALLIANCE)
- team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
-
- if (g_team == ~uint32(0))
- PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id);
- else
- PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id, team_name.c_str());
- }
-
- return true;
-}
-
-bool ChatHandler::HandleExploreCheatCommand(const char *args)
-{
- if (!*args)
- return false;
-
- int flag = atoi((char*)args);
-
- Player* chr = getSelectedPlayer();
- if (chr == NULL)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (flag != 0)
- {
- PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, GetNameLink(chr).c_str());
- if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, GetNameLink().c_str());
- }
- else
- {
- PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, GetNameLink(chr).c_str());
- if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, GetNameLink().c_str());
- }
-
- for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- {
- if (flag != 0)
- m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
- else
- m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
- }
-
- return true;
-}
-
-void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel)
-{
- if (player)
- {
- player->GiveLevel(newLevel);
- player->InitTalentForLevel();
- player->SetUInt32Value(PLAYER_XP, 0);
-
- if (needReportToTarget(player))
- {
- if (oldLevel == newLevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, GetNameLink().c_str());
- else if (oldLevel < newLevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, GetNameLink().c_str(), newLevel);
- else // if (oldlevel > newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, GetNameLink().c_str(), newLevel);
- }
- }
- else
- {
- // Update level and reset XP, everything else will be updated at login
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
-
- stmt->setUInt8(0, uint8(newLevel));
- stmt->setUInt32(1, GUID_LOPART(playerGuid));
-
- CharacterDatabase.Execute(stmt);
- }
-}
-
-bool ChatHandler::HandleLevelUpCommand(const char *args)
-{
- char* nameStr;
- char* levelStr;
- extractOptFirstArg((char*)args, &nameStr, &levelStr);
-
- // exception opt second arg: .character level $name
- if (levelStr && isalpha(levelStr[0]))
- {
- nameStr = levelStr;
- levelStr = NULL; // current level will used
- }
-
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
- return false;
-
- int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
- int32 addlevel = levelStr ? atoi(levelStr) : 1;
- int32 newlevel = oldlevel + addlevel;
-
- if (newlevel < 1)
- newlevel = 1;
-
- if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
- newlevel = STRONG_MAX_LEVEL;
-
- HandleCharacterLevel(target, target_guid, oldlevel, newlevel);
-
- if (!m_session || m_session->GetPlayer() != target) // including chr == NULL
- {
- std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleShowAreaCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Player* chr = getSelectedPlayer();
- if (chr == NULL)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- int area = GetAreaFlagByAreaID(atoi((char*)args));
- int offset = area / 32;
- uint32 val = (uint32)(1 << (area % 32));
-
- if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
- chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
-
- SendSysMessage(LANG_EXPLORE_AREA);
- return true;
-}
-
-bool ChatHandler::HandleHideAreaCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Player* chr = getSelectedPlayer();
- if (chr == NULL)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- int area = GetAreaFlagByAreaID(atoi((char*)args));
- int offset = area / 32;
- uint32 val = (uint32)(1 << (area % 32));
-
- if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
- chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val));
-
- SendSysMessage(LANG_UNEXPLORE_AREA);
- return true;
-}
-
-bool ChatHandler::HandleBankCommand(const char* /*args*/)
-{
- m_session->SendShowBank(m_session->GetPlayer()->GetGUID());
-
- return true;
-}
-
-bool ChatHandler::HandleChangeWeather(const char *args)
-{
- if (!*args)
- return false;
-
- //Weather is OFF
- if (!sWorld->getBoolConfig(CONFIG_WEATHER))
- {
- SendSysMessage(LANG_WEATHER_DISABLED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // *Change the weather of a cell
- char* px = strtok((char*)args, " ");
- char* py = strtok(NULL, " ");
-
- if (!px || !py)
- return false;
-
- uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
- float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather
-
- Player* player = m_session->GetPlayer();
- uint32 zoneid = player->GetZoneId();
-
- Weather* wth = WeatherMgr::FindWeather(zoneid);
-
- if (!wth)
- wth = WeatherMgr::AddWeather(zoneid);
- if (!wth)
- {
- SendSysMessage(LANG_NO_WEATHER);
- SetSentErrorMessage(true);
- return false;
- }
-
- wth->SetWeather(WeatherType(type), grade);
-
- return true;
-}
-
-bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
-{
- Player* player = m_session->GetPlayer();
-
- // accept only explicitly selected target (not implicitly self targeting case)
- Unit* target = getSelectedUnit();
- if (player->GetSelection() && target)
- {
- if (target->GetTypeId() != TYPEID_UNIT || target->isPet())
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target->isDead())
- target->ToCreature()->Respawn();
- return true;
- }
-
- CellCoord p(Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Trinity::RespawnDo u_do;
- Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(player, u_do);
-
- TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
- cell.Visit(p, obj_worker, *player->GetMap(), *player, player->GetGridActivationRange());
-
- return true;
-}
-
-bool ChatHandler::HandlePDumpLoadCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char * file = strtok((char*)args, " ");
- if (!file)
- return false;
-
- char * account = strtok(NULL, " ");
- if (!account)
- return false;
-
- std::string account_name = account;
- if (!AccountMgr::normalizeString(account_name))
- {
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 account_id = AccountMgr::GetId(account_name);
- if (!account_id)
- {
- account_id = atoi(account); // use original string
- if (!account_id)
- {
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- if (!AccountMgr::GetName(account_id, account_name))
- {
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
- SetSentErrorMessage(true);
- return false;
- }
-
- char* guid_str = NULL;
- char* name_str = strtok(NULL, " ");
-
- std::string name;
- if (name_str)
- {
- name = name_str;
- // normalize the name if specified and check if it exists
- if (!normalizePlayerName(name))
- {
- PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
- {
- PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
- SetSentErrorMessage(true);
- return false;
- }
-
- guid_str = strtok(NULL, " ");
- }
-
- uint32 guid = 0;
-
- if (guid_str)
- {
- guid = atoi(guid_str);
- if (!guid)
- {
- PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
- {
- PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- switch (PlayerDumpReader().LoadDump(file, account_id, name, guid))
- {
- case DUMP_SUCCESS:
- PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
- break;
- case DUMP_FILE_OPEN_ERROR:
- PSendSysMessage(LANG_FILE_OPEN_FAIL, file);
- SetSentErrorMessage(true);
- return false;
- case DUMP_FILE_BROKEN:
- PSendSysMessage(LANG_DUMP_BROKEN, file);
- SetSentErrorMessage(true);
- return false;
- case DUMP_TOO_MANY_CHARS:
- PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, account_name.c_str(), account_id);
- SetSentErrorMessage(true);
- return false;
- default:
- PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
- SetSentErrorMessage(true);
- return false;
- }
-
- return true;
-}
-
-bool ChatHandler::HandlePDumpWriteCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* file = strtok((char*)args, " ");
- char* p2 = strtok(NULL, " ");
-
- if (!file || !p2)
- return false;
-
- uint64 guid;
- // character name can't start from number
- if (isNumeric(p2))
- guid = MAKE_NEW_GUID(atoi(p2), 0, HIGHGUID_PLAYER);
- else
- {
- std::string name = extractPlayerNameFromLink(p2);
- if (name.empty())
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- guid = sObjectMgr->GetPlayerGUIDByName(name);
- }
-
- if (!sObjectMgr->GetPlayerAccountIdByGUID(guid))
- {
- PSendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- switch (PlayerDumpWriter().WriteDump(file, uint32(guid)))
- {
- case DUMP_SUCCESS:
- PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
- break;
- case DUMP_FILE_OPEN_ERROR:
- PSendSysMessage(LANG_FILE_OPEN_FAIL, file);
- SetSentErrorMessage(true);
- return false;
- case DUMP_CHARACTER_DELETED:
- PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
- SetSentErrorMessage(true);
- return false;
- default:
- PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
- SetSentErrorMessage(true);
- return false;
- }
-
- return true;
-}
-
-bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
-{
- Unit* unit = getSelectedUnit();
- if (!unit)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow());
-
- MotionMaster* mm = unit->GetMotionMaster();
- float x,y,z;
- mm->GetDestination(x,y,z);
-
- for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
- {
- MovementGenerator* mg = mm->GetMotionSlot(i);
- if (!mg)
- {
- SendSysMessage("Empty");
- continue;
- }
- switch (mg->GetMovementGeneratorType())
- {
- case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break;
- case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break;
- case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break;
- case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break;
- case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break;
- case CHASE_MOTION_TYPE:
- {
- Unit* target = NULL;
- if (unit->GetTypeId() == TYPEID_PLAYER)
- target = static_cast<ChaseMovementGenerator<Player> const*>(mg)->GetTarget();
- else
- target = static_cast<ChaseMovementGenerator<Creature> const*>(mg)->GetTarget();
-
- if (!target)
- SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
- else if (target->GetTypeId() == TYPEID_PLAYER)
- PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName(), target->GetGUIDLow());
- else
- PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName(), target->GetGUIDLow());
- break;
- }
- case FOLLOW_MOTION_TYPE:
- {
- Unit* target = NULL;
- if (unit->GetTypeId() == TYPEID_PLAYER)
- target = static_cast<FollowMovementGenerator<Player> const*>(mg)->GetTarget();
- else
- target = static_cast<FollowMovementGenerator<Creature> const*>(mg)->GetTarget();
-
- if (!target)
- SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
- else if (target->GetTypeId() == TYPEID_PLAYER)
- PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName(), target->GetGUIDLow());
- else
- PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName(), target->GetGUIDLow());
- break;
- }
- case HOME_MOTION_TYPE:
- {
- if (unit->GetTypeId() == TYPEID_UNIT)
- PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
- else
- SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
- break;
- }
- case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break;
- case POINT_MOTION_TYPE:
- {
- PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z);
- break;
- }
- case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
- case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
- case EFFECT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_EFFECT); break;
- default:
- PSendSysMessage(LANG_MOVEGENS_UNKNOWN, mg->GetMovementGeneratorType());
- break;
- }
- }
- return true;
-}
-
-/*
-ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
-Without this function 3rd party scripting library will get linking errors (unresolved external)
-when attempting to use the PointMovementGenerator
-*/
-bool ChatHandler::HandleComeToMeCommand(const char *args)
-{
- char* newFlagStr = strtok((char*)args, " ");
-
- if (!newFlagStr)
- return false;
-
- Creature* caster = getSelectedCreature();
- if (!caster)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player* player = m_session->GetPlayer();
-
- caster->GetMotionMaster()->MovePoint(0, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
- return true;
-}
-
-//Send items by mail
-bool ChatHandler::HandleSendItemsCommand(const char *args)
-{
- // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
- Player* receiver;
- uint64 receiver_guid;
- std::string receiver_name;
- if (!extractPlayerTarget((char*)args, &receiver, &receiver_guid, &receiver_name))
- return false;
-
- char* tail1 = strtok(NULL, "");
- if (!tail1)
- return false;
-
- char* msgSubject = extractQuotedArg(tail1);
- if (!msgSubject)
- return false;
-
- char* tail2 = strtok(NULL, "");
- if (!tail2)
- return false;
-
- char* msgText = extractQuotedArg(tail2);
- if (!msgText)
- return false;
-
- // msgSubject, msgText isn't NUL after prev. check
- std::string subject = msgSubject;
- std::string text = msgText;
-
- // extract items
- typedef std::pair<uint32, uint32> ItemPair;
- typedef std::list< ItemPair > ItemPairs;
- ItemPairs items;
-
- // get all tail string
- char* tail = strtok(NULL, "");
-
- // get from tail next item str
- while (char* itemStr = strtok(tail, " "))
- {
- // and get new tail
- tail = strtok(NULL, "");
-
- // parse item str
- char* itemIdStr = strtok(itemStr, ":");
- char* itemCountStr = strtok(NULL, " ");
-
- uint32 item_id = atoi(itemIdStr);
- if (!item_id)
- return false;
-
- ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(item_id);
- if (!item_proto)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1;
- if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
- {
- PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count, item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- while (item_count > item_proto->GetMaxStackSize())
- {
- items.push_back(ItemPair(item_id, item_proto->GetMaxStackSize()));
- item_count -= item_proto->GetMaxStackSize();
- }
-
- items.push_back(ItemPair(item_id, item_count));
-
- if (items.size() > MAX_MAIL_ITEMS)
- {
- PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- // from console show not existed sender
- MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
-
- // fill mail
- MailDraft draft(subject, text);
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
- for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
- {
- if (Item* item = Item::CreateItem(itr->first, itr->second, m_session ? m_session->GetPlayer() : 0))
- {
- item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
- draft.AddItem(item);
- }
- }
-
- draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiver_guid)), sender);
- CharacterDatabase.CommitTransaction(trans);
-
- std::string nameLink = playerLink(receiver_name);
- PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
- return true;
-}
-
-///Send money by mail
-bool ChatHandler::HandleSendMoneyCommand(const char *args)
-{
- /// format: name "subject text" "mail text" money
-
- Player* receiver;
- uint64 receiver_guid;
- std::string receiver_name;
- if (!extractPlayerTarget((char*)args, &receiver, &receiver_guid, &receiver_name))
- return false;
-
- char* tail1 = strtok(NULL, "");
- if (!tail1)
- return false;
-
- char* msgSubject = extractQuotedArg(tail1);
- if (!msgSubject)
- return false;
-
- char* tail2 = strtok(NULL, "");
- if (!tail2)
- return false;
-
- char* msgText = extractQuotedArg(tail2);
- if (!msgText)
- return false;
-
- char* money_str = strtok(NULL, "");
- int32 money = money_str ? atoi(money_str) : 0;
- if (money <= 0)
- return false;
-
- // msgSubject, msgText isn't NUL after prev. check
- std::string subject = msgSubject;
- std::string text = msgText;
-
- // from console show not existed sender
- MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
- MailDraft(subject, text)
- .AddMoney(money)
- .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiver_guid)), sender);
-
- CharacterDatabase.CommitTransaction(trans);
-
- std::string nameLink = playerLink(receiver_name);
- PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
- return true;
-}
-
-/// Send a message to a player in game
-bool ChatHandler::HandleSendMessageCommand(const char *args)
-{
- ///- Find the player
- Player* rPlayer;
- if (!extractPlayerTarget((char*)args, &rPlayer))
- return false;
-
- char* msg_str = strtok(NULL, "");
- if (!msg_str)
- return false;
-
- ///- Check that he is not logging out.
- if (rPlayer->GetSession()->isLogingOut())
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- ///- Send the message
- //Use SendAreaTriggerMessage for fastest delivery.
- rPlayer->GetSession()->SendAreaTriggerMessage("%s", msg_str);
- rPlayer->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
-
- //Confirmation message
- std::string nameLink = GetNameLink(rPlayer);
- PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msg_str);
- return true;
-}
-
-bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/)
-{
- sArenaTeamMgr->DistributeArenaPoints();
- return true;
-}
-
-bool ChatHandler::HandleChannelSetOwnership(const char *args)
-{
- if (!*args)
- return false;
- char *channel = strtok((char*)args, " ");
- char *argstr = strtok(NULL, "");
-
- if (!channel || !argstr)
- return false;
-
- Player* player = m_session->GetPlayer();
- Channel* chn = NULL;
-
- if (ChannelMgr* cMgr = channelMgr(player->GetTeam()))
- chn = cMgr->GetChannel(channel, player);
-
- if (strcmp(argstr, "on") == 0)
- {
- if (chn)
- chn->SetOwnership(true);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
- stmt->setUInt8 (0, 1);
- stmt->setString(1, channel);
- CharacterDatabase.Execute(stmt);
- PSendSysMessage(LANG_CHANNEL_ENABLE_OWNERSHIP, channel);
- }
- else if (strcmp(argstr, "off") == 0)
- {
- if (chn)
- chn->SetOwnership(false);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
- stmt->setUInt8 (0, 0);
- stmt->setString(1, channel);
- CharacterDatabase.Execute(stmt);
- PSendSysMessage(LANG_CHANNEL_DISABLE_OWNERSHIP, channel);
- }
- else
- return false;
-
- return true;
-}
-
-bool ChatHandler::HandlePlayAllCommand(const char *args)
-{
- if (!*args)
- return false;
-
- uint32 soundId = atoi((char*)args);
-
- if (!sSoundEntriesStore.LookupEntry(soundId))
- {
- PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
- SetSentErrorMessage(true);
- return false;
- }
-
- WorldPacket data(SMSG_PLAY_SOUND, 4);
- data << uint32(soundId) << m_session->GetPlayer()->GetGUID();
- sWorld->SendGlobalMessage(&data);
-
- PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
- return true;
-}
-
-bool ChatHandler::HandleFreezeCommand(const char *args)
-{
- std::string name;
- Player* player;
- char *TargetName = strtok((char*)args, " "); //get entered name
- if (!TargetName) //if no name entered use target
- {
- player = getSelectedPlayer();
- if (player) //prevent crash with creature as target
- {
- name = player->GetName();
- normalizePlayerName(name);
- }
- }
- else // if name entered
- {
- name = TargetName;
- normalizePlayerName(name);
- player = sObjectAccessor->FindPlayerByName(name.c_str());
- }
-
- if (!player)
- {
- SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
- return true;
- }
-
- if (player == m_session->GetPlayer())
- {
- SendSysMessage(LANG_COMMAND_FREEZE_ERROR);
- return true;
- }
-
- //effect
- if (player && player != m_session->GetPlayer())
- {
- PSendSysMessage(LANG_COMMAND_FREEZE, name.c_str());
-
- //stop combat + make player unattackable + duel stop + stop some spells
- player->setFaction(35);
- player->CombatStop();
- if (player->IsNonMeleeSpellCasted(true))
- player->InterruptNonMeleeSpells(true);
- player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- //if player class = hunter || warlock remove pet if alive
- if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
- {
- if (Pet* pet = player->GetPet())
- {
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- // not let dismiss dead pet
- if (pet && pet->isAlive())
- player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
- }
- }
-
- //m_session->GetPlayer()->CastSpell(player, spellID, false);
- if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(9454))
- Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player);
-
- //save player
- player->SaveToDB();
- }
- return true;
-}
-
-bool ChatHandler::HandleUnFreezeCommand(const char *args)
-{
- std::string name;
- Player* player;
- char* targetName = strtok((char*)args, " "); // Get entered name
-
- if (targetName)
- {
- name = targetName;
- normalizePlayerName(name);
- player = sObjectAccessor->FindPlayerByName(name.c_str());
- }
- else // If no name was entered - use target
- {
- player = getSelectedPlayer();
- if (player)
- name = player->GetName();
- }
-
- if (player)
- {
- PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
-
- // Reset player faction + allow combat + allow duels
- player->setFactionForRace(player->getRace());
- player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- // Remove Freeze spell (allowing movement and spells)
- player->RemoveAurasDueToSpell(9454);
-
- // Save player
- player->SaveToDB();
- }
- else
- {
- if (targetName)
- {
- // Check for offline players
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_BY_NAME);
- stmt->setString(0, name);
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (!result)
- {
- SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
- return true;
- }
-
- // If player found: delete his freeze aura
- Field* fields = result->Fetch();
- uint32 lowGuid = fields[0].GetUInt32();
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
- stmt->setUInt32(0, lowGuid);
- CharacterDatabase.Execute(stmt);
-
- PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
- return true;
- }
- else
- {
- SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
- return true;
- }
- }
-
- return true;
-}
-
-bool ChatHandler::HandleListFreezeCommand(const char * /*args*/)
-{
- // Get names from DB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN);
-
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (!result)
- {
- SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
- return true;
- }
- //Header of the names
- PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
-
- //Output of the results
- do
- {
- Field* fields = result->Fetch();
- std::string fplayers = fields[0].GetString();
- PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, fplayers.c_str());
- } while (result->NextRow());
-
- return true;
-}
-
-bool ChatHandler::HandleGroupLeaderCommand(const char *args)
-{
- Player* player = NULL;
- Group* group = NULL;
- uint64 guid = 0;
- char* cname = strtok((char*)args, " ");
-
- if (GetPlayerGroupAndGUIDByName(cname, player, group, guid))
- if (group && group->GetLeaderGUID() != guid)
- {
- group->ChangeLeader(guid);
- group->SendUpdate();
- }
-
- return true;
-}
-
-bool ChatHandler::HandleGroupDisbandCommand(const char *args)
-{
- Player* player = NULL;
- Group* group = NULL;
- uint64 guid = 0;
- char* cname = strtok((char*)args, " ");
-
- if (GetPlayerGroupAndGUIDByName(cname, player, group, guid))
- if (group)
- group->Disband();
-
- return true;
-}
-
-bool ChatHandler::HandleGroupRemoveCommand(const char *args)
-{
- Player* player = NULL;
- Group* group = NULL;
- uint64 guid = 0;
- char* cname = strtok((char*)args, " ");
-
- if (GetPlayerGroupAndGUIDByName(cname, player, group, guid, true))
- if (group)
- group->RemoveMember(guid);
-
- return true;
-}
-
-bool ChatHandler::HandlePossessCommand(const char * /*args*/)
-{
- Unit* unit = getSelectedUnit();
- if (!unit)
- return false;
-
- m_session->GetPlayer()->CastSpell(unit, 530, true);
- return true;
-}
-
-bool ChatHandler::HandleUnPossessCommand(const char * /*args*/)
-{
- Unit* unit = getSelectedUnit();
- if (!unit)
- unit = m_session->GetPlayer();
-
- unit->RemoveCharmAuras();
-
- return true;
-}
-
-bool ChatHandler::HandleBindSightCommand(const char * /*args*/)
-{
- Unit* unit = getSelectedUnit();
- if (!unit)
- return false;
-
- m_session->GetPlayer()->CastSpell(unit, 6277, true);
- return true;
-}
-
-bool ChatHandler::HandleUnbindSightCommand(const char * /*args*/)
-{
- Player* player = m_session->GetPlayer();
-
- if (player->isPossessing())
- return false;
-
- player->StopCastingBindSight();
- return true;
-}
diff --git a/src/server/game/Chat/Commands/TicketCommands.cpp b/src/server/game/Chat/Commands/TicketCommands.cpp
deleted file mode 100755
index 177899efbf0..00000000000
--- a/src/server/game/Chat/Commands/TicketCommands.cpp
+++ /dev/null
@@ -1,457 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "ObjectMgr.h"
-#include "TicketMgr.h"
-#include "AccountMgr.h"
-#include "Chat.h"
-#include "Player.h"
-
-bool ChatHandler::HandleGMTicketListCommand(const char* /*args*/)
-{
- sTicketMgr->ShowList(*this, false);
- return true;
-}
-
-bool ChatHandler::HandleGMTicketListOnlineCommand(const char* /*args*/)
-{
- sTicketMgr->ShowList(*this, true);
- return true;
-}
-
-bool ChatHandler::HandleGMTicketListClosedCommand(const char* /*args*/)
-{
- sTicketMgr->ShowClosedList(*this);
- return true;
-}
-
-bool ChatHandler::HandleGMTicketListEscalatedCommand(const char* /*args*/)
-{
- sTicketMgr->ShowEscalatedList(*this);
- return true;
-}
-
-bool ChatHandler::HandleGMTicketGetByIdCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 ticketId = atoi(args);
- GmTicket *ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- SQLTransaction trans = SQLTransaction(NULL);
- ticket->SetViewed();
- ticket->SaveToDB(trans);
-
- SendSysMessage(ticket->FormatMessageString(*this, true).c_str());
- return true;
-}
-
-bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
-{
- if (!*args)
- return false;
-
- std::string name(args);
- if (!normalizePlayerName(name))
- return false;
-
- // Detect target's GUID
- uint64 guid = 0;
- if (Player* player = sObjectAccessor->FindPlayerByName(name.c_str()))
- guid = player->GetGUID();
- else
- guid = sObjectMgr->GetPlayerGUIDByName(name);
-
- // Target must exist
- if (!guid)
- {
- SendSysMessage(LANG_NO_PLAYERS_FOUND);
- return true;
- }
-
- // Ticket must exist
- GmTicket *ticket = sTicketMgr->GetTicketByPlayer(guid);
- if (!ticket)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- SQLTransaction trans = SQLTransaction(NULL);
- ticket->SetViewed();
- ticket->SaveToDB(trans);
-
- SendSysMessage(ticket->FormatMessageString(*this, true).c_str());
- return true;
-}
-
-bool ChatHandler::HandleGMTicketCloseByIdCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 ticketId = atoi(args);
- GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- // Ticket should be assigned to the player who tries to close it.
- // Console can override though
- Player* player = m_session ? m_session->GetPlayer() : NULL;
- if (player && ticket->IsAssignedNotTo(player->GetGUID()))
- {
- PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->GetId());
- return true;
- }
-
- sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : -1);
- sTicketMgr->UpdateLastChange();
-
- std::string msg = ticket->FormatMessageString(*this, player ? player->GetName() : "Console", NULL, NULL, NULL);
- SendGlobalGMSysMessage(msg.c_str());
-
- // Inform player, who submitted this ticket, that it is closed
- if (Player* submitter = ticket->GetPlayer())
- {
- if (submitter->IsInWorld())
- {
- WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
- data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
- submitter->GetSession()->SendPacket(&data);
- }
- }
- return true;
-}
-
-bool ChatHandler::HandleGMTicketAssignToCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* sTicketId = strtok((char*)args, " ");
- uint32 ticketId = atoi(sTicketId);
-
- char* sTarget = strtok(NULL, " ");
- if (!sTarget)
- return false;
-
- std::string target(sTarget);
- if (!normalizePlayerName(target))
- return false;
-
- GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || ticket->IsClosed())
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- // Get target information
- uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target.c_str());
- uint64 targetAccId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
- uint32 targetGmLevel = AccountMgr::GetSecurity(targetAccId, realmID);
-
- // Target must exist and have administrative rights
- if (!targetGuid || AccountMgr::IsPlayerAccount(targetGmLevel))
- {
- SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
- return true;
- }
-
- // If already assigned, leave
- if (ticket->IsAssignedTo(targetGuid))
- {
- PSendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_B, ticket->GetId());
- return true;
- }
-
- // If assigned to different player other than current, leave
- //! Console can override though
- Player* player = m_session ? m_session->GetPlayer() : NULL;
- if (player && ticket->IsAssignedNotTo(player->GetGUID()))
- {
- PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
- return true;
- }
-
- // Assign ticket
- SQLTransaction trans = SQLTransaction(NULL);
- ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(targetGmLevel));
- ticket->SaveToDB(trans);
- sTicketMgr->UpdateLastChange();
-
- std::string msg = ticket->FormatMessageString(*this, NULL, target.c_str(), NULL, NULL);
- SendGlobalGMSysMessage(msg.c_str());
- return true;
-}
-
-bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 ticketId = atoi(args);
- GmTicket *ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || ticket->IsClosed())
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
- // Ticket must be assigned
- if (!ticket->IsAssigned())
- {
- PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
- return true;
- }
-
- // Get security level of player, whom this ticket is assigned to
- uint32 security = SEC_PLAYER;
- Player* assignedPlayer = ticket->GetAssignedPlayer();
- if (assignedPlayer && assignedPlayer->IsInWorld())
- security = assignedPlayer->GetSession()->GetSecurity();
- else
- {
- uint64 guid = ticket->GetAssignedToGUID();
- uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
- security = AccountMgr::GetSecurity(accountId, realmID);
- }
-
- // Check security
- //! If no m_session present it means we're issuing this command from the console
- uint32 mySecurity = m_session ? m_session->GetSecurity() : SEC_CONSOLE;
- if (security > mySecurity)
- {
- SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
- return true;
- }
-
- SQLTransaction trans = SQLTransaction(NULL);
- ticket->SetUnassigned();
- ticket->SaveToDB(trans);
- sTicketMgr->UpdateLastChange();
-
- std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(),
- m_session ? m_session->GetPlayer()->GetName() : "Console", NULL);
- SendGlobalGMSysMessage(msg.c_str());
- return true;
-}
-
-bool ChatHandler::HandleGMTicketCommentCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* tguid = strtok((char*)args, " ");
- uint32 ticketId = atoi(tguid);
-
- char* comment = strtok(NULL, "\n");
- if (!comment)
- return false;
-
- GmTicket *ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || ticket->IsClosed())
- {
- PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- // Cannot comment ticket assigned to someone else
- //! Console excluded
- Player* player = m_session ? m_session->GetPlayer() : NULL;
- if (player && ticket->IsAssignedNotTo(player->GetGUID()))
- {
- PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
- return true;
- }
-
- SQLTransaction trans = SQLTransaction(NULL);
- ticket->SetComment(comment);
- ticket->SaveToDB(trans);
- sTicketMgr->UpdateLastChange();
-
- std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(), NULL, NULL);
- msg += PGetParseString(LANG_COMMAND_TICKETLISTADDCOMMENT, player ? player->GetName() : "Console", comment);
- SendGlobalGMSysMessage(msg.c_str());
-
- return true;
-}
-
-bool ChatHandler::HandleGMTicketDeleteByIdCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 ticketId = atoi(args);
- GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- if (!ticket->IsClosed())
- {
- SendSysMessage(LANG_COMMAND_TICKETCLOSEFIRST);
- return true;
- }
-
- std::string msg = ticket->FormatMessageString(*this, NULL, NULL, NULL, m_session ? m_session->GetPlayer()->GetName() : "Console");
- SendGlobalGMSysMessage(msg.c_str());
-
- sTicketMgr->RemoveTicket(ticket->GetId());
- sTicketMgr->UpdateLastChange();
-
- if (Player* player = ticket->GetPlayer())
- {
- if (player->IsInWorld())
- {
- // Force abandon ticket
- WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
- data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
- player->GetSession()->SendPacket(&data);
- }
- }
- return true;
-}
-
-bool ChatHandler::HandleGMTicketResetCommand(const char* /* args */)
-{
- if (sTicketMgr->GetOpenTicketCount() > 0)
- {
- SendSysMessage(LANG_COMMAND_TICKETPENDING);
- return true;
- }
- else
- {
- sTicketMgr->ResetTickets();
- SendSysMessage(LANG_COMMAND_TICKETRESET);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleToggleGMTicketSystem(const char* /* args */)
-{
- bool status = !sTicketMgr->GetStatus();
- sTicketMgr->SetStatus(status);
- PSendSysMessage(status ? LANG_ALLOW_TICKETS : LANG_DISALLOW_TICKETS);
- return true;
-}
-
-bool ChatHandler::HandleGMTicketEscalateCommand(const char *args)
-{
- if (!*args)
- return false;
-
- uint32 ticketId = atoi(args);
- GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || !ticket->IsClosed() || ticket->IsCompleted() || ticket->GetEscalatedStatus() != TICKET_UNASSIGNED)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- ticket->SetEscalatedStatus(TICKET_IN_ESCALATION_QUEUE);
-
- if (Player* player = ticket->GetPlayer())
- if (player->IsInWorld())
- sTicketMgr->SendTicket(player->GetSession(), ticket);
-
- sTicketMgr->UpdateLastChange();
- return true;
-}
-
-bool ChatHandler::HandleGMTicketCompleteCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 ticketId = atoi(args);
- GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || !ticket->IsClosed() || ticket->IsCompleted())
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- if (Player* player = ticket->GetPlayer())
- if (player->IsInWorld())
- ticket->SendResponse(player->GetSession());
-
- sTicketMgr->UpdateLastChange();
- return true;
-}
-
-inline bool ChatHandler::_HandleGMTicketResponseAppendCommand(const char* args, bool newLine)
-{
- if (!*args)
- return false;
-
- char* sTicketId = strtok((char*)args, " ");
- uint32 ticketId = atoi(sTicketId);
-
- char* response = strtok(NULL, "\n");
- if (!response)
- return false;
-
- GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
- if (!ticket || !ticket->IsClosed())
- {
- PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- // Cannot add response to ticket, assigned to someone else
- //! Console excluded
- Player* player = m_session ? m_session->GetPlayer() : NULL;
- if (player && ticket->IsAssignedNotTo(player->GetGUID()))
- {
- PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
- return true;
- }
-
- SQLTransaction trans = SQLTransaction(NULL);
- ticket->AppendResponse(response);
- if (newLine)
- ticket->AppendResponse("\n");
- ticket->SaveToDB(trans);
-
- return true;
-}
-
-bool ChatHandler::HandleGMTicketResponseAppendCommand(const char* args)
-{
- return _HandleGMTicketResponseAppendCommand(args, false);
-}
-
-bool ChatHandler::HandleGMTicketResponseAppendLnCommand(const char* args)
-{
- return _HandleGMTicketResponseAppendCommand(args, true);
-}
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index fc1b56c4b8c..7a4c42027dc 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -41,12 +41,13 @@
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SpellAuraEffects.h"
-
+#include "UpdateFieldFlags.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "OutdoorPvPMgr.h"
#include "MovementPacketBuilder.h"
#include "DynamicTree.h"
+#include "Group.h"
uint32 GuidHigh2TypeId(uint32 guid_hi)
{
@@ -74,6 +75,7 @@ Object::Object() : m_PackGUID(sizeof(uint64)+1)
m_uint32Values = NULL;
_changedFields = NULL;
m_valuesCount = 0;
+ _fieldNotifyFlags = UF_FLAG_DYNAMIC;
m_inWorld = false;
m_objectUpdated = false;
@@ -463,17 +465,13 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
IsActivateToQuest = true;
- updateMask->SetBit(GAMEOBJECT_DYNAMIC);
-
if (((GameObject*)this)->GetGoArtKit())
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
else if (isType(TYPEMASK_UNIT))
{
if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
- {
updateMask->SetBit(UNIT_FIELD_AURASTATE);
- }
}
}
else // case UPDATETYPE_VALUES
@@ -481,10 +479,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
{
if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
- {
IsActivateToQuest = true;
- }
- updateMask->SetBit(GAMEOBJECT_DYNAMIC);
+
updateMask->SetBit(GAMEOBJECT_BYTES_1);
if (ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_CHEST && ToGameObject()->GetGOInfo()->chest.groupLootRules &&
@@ -494,9 +490,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
else if (isType(TYPEMASK_UNIT))
{
if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
- {
updateMask->SetBit(UNIT_FIELD_AURASTATE);
- }
}
}
@@ -788,26 +782,96 @@ void Object::_LoadIntoDataField(char const* data, uint32 startOffset, uint32 cou
}
}
-void Object::_SetUpdateBits(UpdateMask* updateMask, Player* /*target*/) const
+void Object::GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const
+{
+ // This function assumes updatefield index is always valid
+ switch (GetTypeId())
+ {
+ case TYPEID_ITEM:
+ case TYPEID_CONTAINER:
+ flags = ItemUpdateFieldFlags;
+ isOwner = isItemOwner = ((Item*)this)->GetOwnerGUID() == target->GetGUID();
+ break;
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ {
+ Player* plr = ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself();
+ flags = UnitUpdateFieldFlags;
+ isOwner = ToUnit()->GetOwnerGUID() == target->GetGUID();
+ hasSpecialInfo = ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID());
+ isPartyMember = plr && plr->IsInSameGroupWith(target);
+ break;
+ }
+ case TYPEID_GAMEOBJECT:
+ flags = GameObjectUpdateFieldFlags;
+ isOwner = ToGameObject()->GetOwnerGUID() == target->GetGUID();
+ break;
+ case TYPEID_DYNAMICOBJECT:
+ flags = DynamicObjectUpdateFieldFlags;
+ isOwner = ((DynamicObject*)this)->GetCasterGUID() == target->GetGUID();
+ break;
+ case TYPEID_CORPSE:
+ flags = CorpseUpdateFieldFlags;
+ isOwner = ToCorpse()->GetOwnerGUID() == target->GetGUID();
+ break;
+ }
+}
+
+bool Object::IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const
+{
+ if (flags == UF_FLAG_NONE)
+ return false;
+
+ if (flags & UF_FLAG_PUBLIC)
+ return true;
+
+ if (flags & UF_FLAG_PRIVATE && isSelf)
+ return true;
+
+ if (flags & UF_FLAG_OWNER && isOwner)
+ return true;
+
+ if (flags & UF_FLAG_ITEM_OWNER && isItemOwner)
+ return true;
+
+ if (flags & UF_FLAG_PARTY_MEMBER && isPartyMember)
+ return true;
+
+ return false;
+}
+
+void Object::_SetUpdateBits(UpdateMask* updateMask, Player* target) const
{
bool* indexes = _changedFields;
+ uint32* flags = NULL;
+ bool isSelf = target == this;
+ bool isOwner = false;
+ bool isItemOwner = false;
+ bool hasSpecialInfo = false;
+ bool isPartyMember = false;
+
+ GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
for (uint16 index = 0; index < m_valuesCount; ++index, ++indexes)
- {
- if (*indexes)
+ if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*indexes && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
updateMask->SetBit(index);
- }
}
-void Object::_SetCreateBits(UpdateMask* updateMask, Player* /*target*/) const
+void Object::_SetCreateBits(UpdateMask* updateMask, Player* target) const
{
uint32* value = m_uint32Values;
+ uint32* flags = NULL;
+ bool isSelf = target == this;
+ bool isOwner = false;
+ bool isItemOwner = false;
+ bool hasSpecialInfo = false;
+ bool isPartyMember = false;
+
+ GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
- {
- if (*value)
+ if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*value && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
updateMask->SetBit(index);
- }
}
void Object::SetInt32Value(uint16 index, int32 value)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 7a91289a95d..ab9ea2daea9 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -300,6 +300,9 @@ class Object
virtual void BuildUpdate(UpdateDataMapType&) {}
void BuildFieldsUpdate(Player*, UpdateDataMapType &) const;
+ void SetFieldNotifyFlag(uint16 flag) { _fieldNotifyFlags |= flag; }
+ void RemoveFieldNotifyFlag(uint16 flag) { _fieldNotifyFlags &= ~flag; }
+
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
@@ -320,13 +323,16 @@ class Object
Object();
void _InitValues();
- void _Create (uint32 guidlow, uint32 entry, HighGuid guidhigh);
+ void _Create(uint32 guidlow, uint32 entry, HighGuid guidhigh);
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
- virtual void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
+ void GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const;
+
+ bool IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const;
- virtual void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
+ void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
+ void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
void _BuildMovementUpdate(ByteBuffer * data, uint16 flags) const;
void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask* updateMask, Player* target) const;
@@ -346,6 +352,8 @@ class Object
uint16 m_valuesCount;
+ uint16 _fieldNotifyFlags;
+
bool m_objectUpdated;
private:
diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
new file mode 100644
index 00000000000..95bdaef221b
--- /dev/null
+++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
@@ -0,0 +1,1568 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "UpdateFieldFlags.h"
+
+uint32 ItemUpdateFieldFlags[CONTAINER_END] =
+{
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
+ UF_FLAG_NONE, // OBJECT_FIELD_PADDING
+ UF_FLAG_PUBLIC, // ITEM_FIELD_OWNER
+ UF_FLAG_PUBLIC, // ITEM_FIELD_OWNER+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_CONTAINED
+ UF_FLAG_PUBLIC, // ITEM_FIELD_CONTAINED+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_CREATOR
+ UF_FLAG_PUBLIC, // ITEM_FIELD_CREATOR+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_GIFTCREATOR
+ UF_FLAG_PUBLIC, // ITEM_FIELD_GIFTCREATOR+1
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_STACK_COUNT
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_DURATION
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_SPELL_CHARGES
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_SPELL_CHARGES+1
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_SPELL_CHARGES+2
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_SPELL_CHARGES+3
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_SPELL_CHARGES+4
+ UF_FLAG_PUBLIC, // ITEM_FIELD_FLAGS
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_1_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_1_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_1_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_2_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_2_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_2_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_3_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_3_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_3_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_4_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_4_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_4_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_5_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_5_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_5_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_6_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_6_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_6_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_7_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_7_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_7_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_8_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_8_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_8_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_9_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_9_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_9_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_10_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_10_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_10_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_11_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_11_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_11_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_PROPERTY_SEED
+ UF_FLAG_PUBLIC, // ITEM_FIELD_RANDOM_PROPERTIES_ID
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_DURABILITY
+ UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_MAXDURABILITY
+ UF_FLAG_PUBLIC, // ITEM_FIELD_CREATE_PLAYED_TIME
+ UF_FLAG_NONE, // ITEM_FIELD_PAD
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_NUM_SLOTS
+ UF_FLAG_NONE, // CONTAINER_ALIGN_PAD
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+1
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+2
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+3
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+4
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+5
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+6
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+7
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+8
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+9
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+10
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+11
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+12
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+13
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+14
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+15
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+16
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+17
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+18
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+19
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+20
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+21
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+22
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+23
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+24
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+25
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+26
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+27
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+28
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+29
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+30
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+31
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+32
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+33
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+34
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+35
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+36
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+37
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+38
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+39
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+40
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+41
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+42
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+43
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+44
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+45
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+46
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+47
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+48
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+49
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+50
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+51
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+52
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+53
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+54
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+55
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+56
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+57
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+58
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+59
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+60
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+61
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+62
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+63
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+64
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+65
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+66
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+67
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+68
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+69
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+70
+ UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1+71
+};
+
+uint32 UnitUpdateFieldFlags[PLAYER_END] =
+{
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
+ UF_FLAG_NONE, // OBJECT_FIELD_PADDING
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CHARM
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CHARM+1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_SUMMON
+ UF_FLAG_PUBLIC, // UNIT_FIELD_SUMMON+1
+ UF_FLAG_PRIVATE, // UNIT_FIELD_CRITTER
+ UF_FLAG_PRIVATE, // UNIT_FIELD_CRITTER+1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CHARMEDBY
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CHARMEDBY+1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_SUMMONEDBY
+ UF_FLAG_PUBLIC, // UNIT_FIELD_SUMMONEDBY+1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CREATEDBY
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CREATEDBY+1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_TARGET
+ UF_FLAG_PUBLIC, // UNIT_FIELD_TARGET+1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CHANNEL_OBJECT
+ UF_FLAG_PUBLIC, // UNIT_FIELD_CHANNEL_OBJECT+1
+ UF_FLAG_PUBLIC, // UNIT_CHANNEL_SPELL
+ UF_FLAG_PUBLIC, // UNIT_FIELD_BYTES_0
+ UF_FLAG_PUBLIC, // UNIT_FIELD_HEALTH
+ UF_FLAG_PUBLIC, // UNIT_FIELD_POWER1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_POWER2
+ UF_FLAG_PUBLIC, // UNIT_FIELD_POWER3
+ UF_FLAG_PUBLIC, // UNIT_FIELD_POWER4
+ UF_FLAG_PUBLIC, // UNIT_FIELD_POWER5
+ UF_FLAG_PUBLIC, // UNIT_FIELD_POWER6
+ UF_FLAG_PUBLIC, // UNIT_FIELD_POWER7
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXHEALTH
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER2
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER3
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER4
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER5
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER6
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER7
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+5
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+6
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+5
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+6
+ UF_FLAG_PUBLIC, // UNIT_FIELD_LEVEL
+ UF_FLAG_PUBLIC, // UNIT_FIELD_FACTIONTEMPLATE
+ UF_FLAG_PUBLIC, // UNIT_VIRTUAL_ITEM_SLOT_ID
+ UF_FLAG_PUBLIC, // UNIT_VIRTUAL_ITEM_SLOT_ID+1
+ UF_FLAG_PUBLIC, // UNIT_VIRTUAL_ITEM_SLOT_ID+2
+ UF_FLAG_PUBLIC, // UNIT_FIELD_FLAGS
+ UF_FLAG_PUBLIC, // UNIT_FIELD_FLAGS_2
+ UF_FLAG_PUBLIC, // UNIT_FIELD_AURASTATE
+ UF_FLAG_PUBLIC, // UNIT_FIELD_BASEATTACKTIME
+ UF_FLAG_PUBLIC, // UNIT_FIELD_BASEATTACKTIME+1
+ UF_FLAG_PRIVATE, // UNIT_FIELD_RANGEDATTACKTIME
+ UF_FLAG_PUBLIC, // UNIT_FIELD_BOUNDINGRADIUS
+ UF_FLAG_PUBLIC, // UNIT_FIELD_COMBATREACH
+ UF_FLAG_PUBLIC, // UNIT_FIELD_DISPLAYID
+ UF_FLAG_PUBLIC, // UNIT_FIELD_NATIVEDISPLAYID
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MOUNTDISPLAYID
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_MINDAMAGE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_MAXDAMAGE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_MINOFFHANDDAMAGE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_MAXOFFHANDDAMAGE
+ UF_FLAG_PUBLIC, // UNIT_FIELD_BYTES_1
+ UF_FLAG_PUBLIC, // UNIT_FIELD_PETNUMBER
+ UF_FLAG_PUBLIC, // UNIT_FIELD_PET_NAME_TIMESTAMP
+ UF_FLAG_OWNER, // UNIT_FIELD_PETEXPERIENCE
+ UF_FLAG_OWNER, // UNIT_FIELD_PETNEXTLEVELEXP
+ UF_FLAG_DYNAMIC, // UNIT_DYNAMIC_FLAGS
+ UF_FLAG_PUBLIC, // UNIT_MOD_CAST_SPEED
+ UF_FLAG_PUBLIC, // UNIT_CREATED_BY_SPELL
+ UF_FLAG_DYNAMIC, // UNIT_NPC_FLAGS
+ UF_FLAG_PUBLIC, // UNIT_NPC_EMOTESTATE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_STAT0
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_STAT1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_STAT2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_STAT3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_STAT4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POSSTAT0
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POSSTAT1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POSSTAT2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POSSTAT3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POSSTAT4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_NEGSTAT0
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_NEGSTAT1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_NEGSTAT2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_NEGSTAT3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_NEGSTAT4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_RESISTANCES
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_RESISTANCES+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_RESISTANCES+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_RESISTANCES+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_RESISTANCES+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_RESISTANCES+5
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_RESISTANCES+6
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+5
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+6
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+5
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+6
+ UF_FLAG_PUBLIC, // UNIT_FIELD_BASE_MANA
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_BASE_HEALTH
+ UF_FLAG_PUBLIC, // UNIT_FIELD_BYTES_2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MODS
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MULTIPLIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MODS
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MINRANGEDDAMAGE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MAXRANGEDDAMAGE
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MODIFIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MODIFIER+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MODIFIER+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MODIFIER+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MODIFIER+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MODIFIER+5
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MODIFIER+6
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+5
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+6
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MAXHEALTHMODIFIER
+ UF_FLAG_PUBLIC, // UNIT_FIELD_HOVERHEIGHT
+ UF_FLAG_NONE, // UNIT_FIELD_PADDING
+ UF_FLAG_PUBLIC, // PLAYER_DUEL_ARBITER
+ UF_FLAG_PUBLIC, // PLAYER_DUEL_ARBITER+1
+ UF_FLAG_PUBLIC, // PLAYER_FLAGS
+ UF_FLAG_PUBLIC, // PLAYER_GUILDID
+ UF_FLAG_PUBLIC, // PLAYER_GUILDRANK
+ UF_FLAG_PUBLIC, // PLAYER_BYTES
+ UF_FLAG_PUBLIC, // PLAYER_BYTES_2
+ UF_FLAG_PUBLIC, // PLAYER_BYTES_3
+ UF_FLAG_PUBLIC, // PLAYER_DUEL_TEAM
+ UF_FLAG_PUBLIC, // PLAYER_GUILD_TIMESTAMP
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_4
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_2
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_3
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_3+1
+ UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_5
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_1_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_1_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_2_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_2_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_3_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_3_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_4_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_4_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_5_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_5_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_6_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_6_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_7_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_7_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_8_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_8_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_9_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_9_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_10_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_10_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_11_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_11_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_12_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_12_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_13_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_13_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_14_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_14_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_15_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_15_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_16_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_16_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_17_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_17_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_18_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_18_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_19_ENTRYID
+ UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_19_ENCHANTMENT
+ UF_FLAG_PUBLIC, // PLAYER_CHOSEN_TITLE
+ UF_FLAG_PUBLIC, // PLAYER_FAKE_INEBRIATION
+ UF_FLAG_NONE, // PLAYER_FIELD_PAD_0
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+24
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+25
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+26
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+27
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+28
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+29
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+30
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+31
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+32
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+33
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+34
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+35
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+36
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+37
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+38
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+39
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+40
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+41
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+42
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+43
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+44
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_INV_SLOT_HEAD+45
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+24
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+25
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+26
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+27
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+28
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+29
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+30
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PACK_SLOT_1+31
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+24
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+25
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+26
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+27
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+28
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+29
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+30
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+31
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+32
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+33
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+34
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+35
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+36
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+37
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+38
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+39
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+40
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+41
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+42
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+43
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+44
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+45
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+46
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+47
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+48
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+49
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+50
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+51
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+52
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+53
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+54
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANK_SLOT_1+55
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BANKBAG_SLOT_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+24
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+25
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+26
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+27
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+28
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+29
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+30
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+31
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+32
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+33
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+34
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+35
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+36
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+37
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+38
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+39
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+40
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+41
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+42
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+43
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+44
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+45
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+46
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+47
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+48
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+49
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+50
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+51
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+52
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+53
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+54
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+55
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+56
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+57
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+58
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+59
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+60
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+61
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+62
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+63
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+24
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+25
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+26
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+27
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+28
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+29
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+30
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+31
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+32
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+33
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+34
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+35
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+36
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+37
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+38
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+39
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+40
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+41
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+42
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+43
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+44
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+45
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+46
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+47
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+48
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+49
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+50
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+51
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+52
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+53
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+54
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+55
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+56
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+57
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+58
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+59
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+60
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+61
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+62
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+63
+ UF_FLAG_PRIVATE, // PLAYER_FARSIGHT
+ UF_FLAG_PRIVATE, // PLAYER_FARSIGHT+1
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES+1
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES1
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES1+1
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES2
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES2+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KNOWN_CURRENCIES
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KNOWN_CURRENCIES+1
+ UF_FLAG_PRIVATE, // PLAYER_XP
+ UF_FLAG_PRIVATE, // PLAYER_NEXT_LEVEL_XP
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+3
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+4
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+5
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+6
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+7
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+8
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+9
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+10
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+11
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+12
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+13
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+14
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+15
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+16
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+17
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+18
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+19
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+20
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+21
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+22
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+23
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+24
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+25
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+26
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+27
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+28
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+29
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+30
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+31
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+32
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+33
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+34
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+35
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+36
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+37
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+38
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+39
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+40
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+41
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+42
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+43
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+44
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+45
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+46
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+47
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+48
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+49
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+50
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+51
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+52
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+53
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+54
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+55
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+56
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+57
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+58
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+59
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+60
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+61
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+62
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+63
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+64
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+65
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+66
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+67
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+68
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+69
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+70
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+71
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+72
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+73
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+74
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+75
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+76
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+77
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+78
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+79
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+80
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+81
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+82
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+83
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+84
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+85
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+86
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+87
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+88
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+89
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+90
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+91
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+92
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+93
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+94
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+95
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+96
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+97
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+98
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+99
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+100
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+101
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+102
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+103
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+104
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+105
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+106
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+107
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+108
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+109
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+110
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+111
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+112
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+113
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+114
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+115
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+116
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+117
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+118
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+119
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+120
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+121
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+122
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+123
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+124
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+125
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+126
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+127
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+128
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+129
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+130
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+131
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+132
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+133
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+134
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+135
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+136
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+137
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+138
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+139
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+140
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+141
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+142
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+143
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+144
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+145
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+146
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+147
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+148
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+149
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+150
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+151
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+152
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+153
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+154
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+155
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+156
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+157
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+158
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+159
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+160
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+161
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+162
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+163
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+164
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+165
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+166
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+167
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+168
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+169
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+170
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+171
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+172
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+173
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+174
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+175
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+176
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+177
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+178
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+179
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+180
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+181
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+182
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+183
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+184
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+185
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+186
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+187
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+188
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+189
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+190
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+191
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+192
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+193
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+194
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+195
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+196
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+197
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+198
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+199
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+200
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+201
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+202
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+203
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+204
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+205
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+206
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+207
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+208
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+209
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+210
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+211
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+212
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+213
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+214
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+215
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+216
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+217
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+218
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+219
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+220
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+221
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+222
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+223
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+224
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+225
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+226
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+227
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+228
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+229
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+230
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+231
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+232
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+233
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+234
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+235
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+236
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+237
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+238
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+239
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+240
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+241
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+242
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+243
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+244
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+245
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+246
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+247
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+248
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+249
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+250
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+251
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+252
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+253
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+254
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+255
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+256
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+257
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+258
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+259
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+260
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+261
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+262
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+263
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+264
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+265
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+266
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+267
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+268
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+269
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+270
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+271
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+272
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+273
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+274
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+275
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+276
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+277
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+278
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+279
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+280
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+281
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+282
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+283
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+284
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+285
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+286
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+287
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+288
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+289
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+290
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+291
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+292
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+293
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+294
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+295
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+296
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+297
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+298
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+299
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+300
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+301
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+302
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+303
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+304
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+305
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+306
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+307
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+308
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+309
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+310
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+311
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+312
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+313
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+314
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+315
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+316
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+317
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+318
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+319
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+320
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+321
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+322
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+323
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+324
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+325
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+326
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+327
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+328
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+329
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+330
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+331
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+332
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+333
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+334
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+335
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+336
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+337
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+338
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+339
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+340
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+341
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+342
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+343
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+344
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+345
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+346
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+347
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+348
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+349
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+350
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+351
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+352
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+353
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+354
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+355
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+356
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+357
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+358
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+359
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+360
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+361
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+362
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+363
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+364
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+365
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+366
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+367
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+368
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+369
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+370
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+371
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+372
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+373
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+374
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+375
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+376
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+377
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+378
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+379
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+380
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+381
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+382
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+383
+ UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS1
+ UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS2
+ UF_FLAG_PRIVATE, // PLAYER_TRACK_CREATURES
+ UF_FLAG_PRIVATE, // PLAYER_TRACK_RESOURCES
+ UF_FLAG_PRIVATE, // PLAYER_BLOCK_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_DODGE_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_PARRY_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_EXPERTISE
+ UF_FLAG_PRIVATE, // PLAYER_OFFHAND_EXPERTISE
+ UF_FLAG_PRIVATE, // PLAYER_CRIT_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_RANGED_CRIT_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_OFFHAND_CRIT_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1
+ UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+1
+ UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+2
+ UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+3
+ UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+4
+ UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+5
+ UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+6
+ UF_FLAG_PRIVATE, // PLAYER_SHIELD_BLOCK
+ UF_FLAG_PRIVATE, // PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+1
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+2
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+3
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+4
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+5
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+6
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+7
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+8
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+9
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+10
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+11
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+12
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+13
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+14
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+15
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+16
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+17
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+18
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+19
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+20
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+21
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+22
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+23
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+24
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+25
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+26
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+27
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+28
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+29
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+30
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+31
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+32
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+33
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+34
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+35
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+36
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+37
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+38
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+39
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+40
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+41
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+42
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+43
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+44
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+45
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+46
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+47
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+48
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+49
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+50
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+51
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+52
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+53
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+54
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+55
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+56
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+57
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+58
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+59
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+60
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+61
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+62
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+63
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+64
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+65
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+66
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+67
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+68
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+69
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+70
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+71
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+72
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+73
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+74
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+75
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+76
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+77
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+78
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+79
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+80
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+81
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+82
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+83
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+84
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+85
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+86
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+87
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+88
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+89
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+90
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+91
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+92
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+93
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+94
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+95
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+96
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+97
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+98
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+99
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+100
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+101
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+102
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+103
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+104
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+105
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+106
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+107
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+108
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+109
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+110
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+111
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+112
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+113
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+114
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+115
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+116
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+117
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+118
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+119
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+120
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+121
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+122
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+123
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+124
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+125
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+126
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+127
+ UF_FLAG_PRIVATE, // PLAYER_REST_STATE_EXPERIENCE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COINAGE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_DONE_POS
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_PCT
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_DONE_PCT
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_TARGET_RESISTANCE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BYTES
+ UF_FLAG_PRIVATE, // PLAYER_AMMO_ID
+ UF_FLAG_PRIVATE, // PLAYER_SELF_RES_SPELL
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_PVP_MEDALS
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_KILLS
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_TODAY_CONTRIBUTION
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_YESTERDAY_CONTRIBUTION
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BYTES2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_WATCHED_FACTION_INDEX
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+24
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_HONOR_CURRENCY
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_CURRENCY
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MAX_LEVEL
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+8
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+9
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+10
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+11
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+12
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+13
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+14
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+15
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+16
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+17
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+18
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+19
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+20
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+21
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+22
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+23
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+24
+ UF_FLAG_PRIVATE, // PLAYER_RUNE_REGEN_1
+ UF_FLAG_PRIVATE, // PLAYER_RUNE_REGEN_1+1
+ UF_FLAG_PRIVATE, // PLAYER_RUNE_REGEN_1+2
+ UF_FLAG_PRIVATE, // PLAYER_RUNE_REGEN_1+3
+ UF_FLAG_PRIVATE, // PLAYER_NO_REAGENT_COST_1
+ UF_FLAG_PRIVATE, // PLAYER_NO_REAGENT_COST_1+1
+ UF_FLAG_PRIVATE, // PLAYER_NO_REAGENT_COST_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+5
+ UF_FLAG_PRIVATE, // PLAYER_GLYPHS_ENABLED
+ UF_FLAG_PRIVATE, // PLAYER_PET_SPELL_POWER
+};
+
+uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END] =
+{
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
+ UF_FLAG_NONE, // OBJECT_FIELD_PADDING
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_CREATED_BY
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_CREATED_BY+1
+ UF_FLAG_PUBLIC, // GAMEOBJECT_DISPLAYID
+ UF_FLAG_PUBLIC, // GAMEOBJECT_FLAGS
+ UF_FLAG_PUBLIC, // GAMEOBJECT_PARENTROTATION
+ UF_FLAG_PUBLIC, // GAMEOBJECT_PARENTROTATION+1
+ UF_FLAG_PUBLIC, // GAMEOBJECT_PARENTROTATION+2
+ UF_FLAG_PUBLIC, // GAMEOBJECT_PARENTROTATION+3
+ UF_FLAG_DYNAMIC, // GAMEOBJECT_DYNAMIC
+ UF_FLAG_PUBLIC, // GAMEOBJECT_FACTION
+ UF_FLAG_PUBLIC, // GAMEOBJECT_LEVEL
+ UF_FLAG_PUBLIC, // GAMEOBJECT_BYTES_1
+};
+
+uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END] =
+{
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
+ UF_FLAG_NONE, // OBJECT_FIELD_PADDING
+ UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTER
+ UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTER+1
+ UF_FLAG_PUBLIC, // DYNAMICOBJECT_BYTES
+ UF_FLAG_PUBLIC, // DYNAMICOBJECT_SPELLID
+ UF_FLAG_PUBLIC, // DYNAMICOBJECT_RADIUS
+ UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTTIME
+};
+
+uint32 CorpseUpdateFieldFlags[CORPSE_END] =
+{
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
+ UF_FLAG_NONE, // OBJECT_FIELD_PADDING
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_OWNER
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_OWNER+1
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_PARTY
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_PARTY+1
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_DISPLAY_ID
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+1
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+2
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+3
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+4
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+5
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+6
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+7
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+8
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+9
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+10
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+11
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+12
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+13
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+14
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+15
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+16
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+17
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+18
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_BYTES_1
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_BYTES_2
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_GUILD
+ UF_FLAG_PUBLIC, // CORPSE_FIELD_FLAGS
+ UF_FLAG_DYNAMIC, // CORPSE_FIELD_DYNAMIC_FLAGS
+ UF_FLAG_NONE, // CORPSE_FIELD_PAD
+};
diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
new file mode 100644
index 00000000000..71b3f0cd4aa
--- /dev/null
+++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _UPDATEFIELDFLAGS_H
+#define _UPDATEFIELDFLAGS_H
+
+#include "UpdateFields.h"
+#include "Define.h"
+
+enum UpdatefieldFlags
+{
+ UF_FLAG_NONE = 0x000,
+ UF_FLAG_PUBLIC = 0x001,
+ UF_FLAG_PRIVATE = 0x002,
+ UF_FLAG_OWNER = 0x004,
+ UF_FLAG_UNUSED1 = 0x008,
+ UF_FLAG_ITEM_OWNER = 0x010,
+ UF_FLAG_SPECIAL_INFO = 0x020,
+ UF_FLAG_PARTY_MEMBER = 0x040,
+ UF_FLAG_UNUSED2 = 0x080,
+ UF_FLAG_DYNAMIC = 0x100,
+};
+
+extern uint32 ItemUpdateFieldFlags[CONTAINER_END];
+extern uint32 UnitUpdateFieldFlags[PLAYER_END];
+extern uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END];
+extern uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END];
+extern uint32 CorpseUpdateFieldFlags[CORPSE_END];
+
+#endif // _UPDATEFIELDFLAGS_H
diff --git a/src/server/game/Entities/Object/Updates/UpdateMask.h b/src/server/game/Entities/Object/Updates/UpdateMask.h
index d4ecd42819c..ad70936b81d 100755
--- a/src/server/game/Entities/Object/Updates/UpdateMask.h
+++ b/src/server/game/Entities/Object/Updates/UpdateMask.h
@@ -26,26 +26,26 @@ class UpdateMask
{
public:
UpdateMask() : mCount(0), mBlocks(0), mUpdateMask(0) { }
- UpdateMask(const UpdateMask& mask) : mUpdateMask(0) { *this = mask; }
+ UpdateMask(UpdateMask const& mask) : mUpdateMask(0) { *this = mask; }
~UpdateMask()
{
- delete [] mUpdateMask;
+ delete[] mUpdateMask;
}
- void SetBit (uint32 index)
+ void SetBit(uint32 index)
{
- ((uint8 *)mUpdateMask)[ index >> 3 ] |= 1 << (index & 0x7);
+ ((uint8*)mUpdateMask)[index >> 3] |= 1 << (index & 0x7);
}
- void UnsetBit (uint32 index)
+ void UnsetBit(uint32 index)
{
- ((uint8 *)mUpdateMask)[ index >> 3 ] &= (0xff ^ (1 << (index & 0x7)));
+ ((uint8*)mUpdateMask)[index >> 3] &= (0xff ^ (1 << (index & 0x7)));
}
- bool GetBit (uint32 index) const
+ bool GetBit(uint32 index) const
{
- return (((uint8 *)mUpdateMask)[ index >> 3 ] & (1 << (index & 0x7))) != 0;
+ return (((uint8*)mUpdateMask)[index >> 3] & (1 << (index & 0x7))) != 0;
}
uint32 GetBlockCount() const { return mBlocks; }
@@ -70,7 +70,7 @@ class UpdateMask
memset(mUpdateMask, 0, mBlocks << 2);
}
- UpdateMask& operator = (const UpdateMask& mask)
+ UpdateMask& operator=(UpdateMask const& mask)
{
if (this == &mask)
return *this;
@@ -81,21 +81,21 @@ class UpdateMask
return *this;
}
- void operator &= (const UpdateMask& mask)
+ void operator&=(UpdateMask const& mask)
{
ASSERT(mask.mCount <= mCount);
for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] &= mask.mUpdateMask[i];
}
- void operator |= (const UpdateMask& mask)
+ void operator|=(UpdateMask const& mask)
{
ASSERT(mask.mCount <= mCount);
for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] |= mask.mUpdateMask[i];
}
- UpdateMask operator & (const UpdateMask& mask) const
+ UpdateMask operator&(UpdateMask const& mask) const
{
ASSERT(mask.mCount <= mCount);
@@ -106,7 +106,7 @@ class UpdateMask
return newmask;
}
- UpdateMask operator | (const UpdateMask& mask) const
+ UpdateMask operator|(UpdateMask const& mask) const
{
ASSERT(mask.mCount <= mCount);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5e227e43a42..3b51411b168 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -630,8 +630,6 @@ void KillRewarder::Reward()
// == Player ====================================================
-UpdateMask Player::updateVisualBits;
-
// we can disable this warning for this since it only
// causes undefined behavior when passed to the base class constructor
#ifdef _MSC_VER
@@ -4492,119 +4490,6 @@ Mail* Player::GetMail(uint32 id)
return NULL;
}
-void Player::_SetCreateBits(UpdateMask* updateMask, Player* target) const
-{
- if (target == this)
- Object::_SetCreateBits(updateMask, target);
- else
- {
- for (uint16 index = 0; index < m_valuesCount; index++)
- if (GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index))
- updateMask->SetBit(index);
- }
-}
-
-void Player::_SetUpdateBits(UpdateMask* updateMask, Player* target) const
-{
- if (target == this)
- Object::_SetUpdateBits(updateMask, target);
- else
- {
- Object::_SetUpdateBits(updateMask, target);
- *updateMask &= updateVisualBits;
- }
-}
-
-void Player::InitVisibleBits()
-{
- updateVisualBits.SetCount(PLAYER_END);
-
- updateVisualBits.SetBit(OBJECT_FIELD_GUID);
- updateVisualBits.SetBit(OBJECT_FIELD_TYPE);
- updateVisualBits.SetBit(OBJECT_FIELD_ENTRY);
- updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X);
- updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1);
- updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 0);
- updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 1);
- updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 1);
- updateVisualBits.SetBit(UNIT_FIELD_TARGET + 0);
- updateVisualBits.SetBit(UNIT_FIELD_TARGET + 1);
- updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 1);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_0);
- updateVisualBits.SetBit(UNIT_FIELD_HEALTH);
- updateVisualBits.SetBit(UNIT_FIELD_POWER1);
- updateVisualBits.SetBit(UNIT_FIELD_POWER2);
- updateVisualBits.SetBit(UNIT_FIELD_POWER3);
- updateVisualBits.SetBit(UNIT_FIELD_POWER4);
- updateVisualBits.SetBit(UNIT_FIELD_POWER5);
- updateVisualBits.SetBit(UNIT_FIELD_POWER6);
- updateVisualBits.SetBit(UNIT_FIELD_POWER7);
- updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7);
- updateVisualBits.SetBit(UNIT_FIELD_LEVEL);
- updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 1);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 2);
- updateVisualBits.SetBit(UNIT_FIELD_FLAGS);
- updateVisualBits.SetBit(UNIT_FIELD_FLAGS_2);
- updateVisualBits.SetBit(UNIT_FIELD_AURASTATE);
- updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 0);
- updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1);
- updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS);
- updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH);
- updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_1);
- updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER);
- updateVisualBits.SetBit(UNIT_FIELD_PET_NAME_TIMESTAMP);
- updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS);
- updateVisualBits.SetBit(UNIT_CHANNEL_SPELL);
- updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED);
- updateVisualBits.SetBit(UNIT_FIELD_BASE_MANA);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_2);
- updateVisualBits.SetBit(UNIT_FIELD_HOVERHEIGHT);
-
- updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0);
- updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1);
- updateVisualBits.SetBit(PLAYER_FLAGS);
- updateVisualBits.SetBit(PLAYER_GUILDID);
- updateVisualBits.SetBit(PLAYER_GUILDRANK);
- updateVisualBits.SetBit(PLAYER_BYTES);
- updateVisualBits.SetBit(PLAYER_BYTES_2);
- updateVisualBits.SetBit(PLAYER_BYTES_3);
- updateVisualBits.SetBit(PLAYER_DUEL_TEAM);
- updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
- updateVisualBits.SetBit(UNIT_NPC_FLAGS);
-
- // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
- for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += MAX_QUEST_OFFSET)
- updateVisualBits.SetBit(i);
-
- // Players visible items are not inventory stuff
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- uint16 offset = i * 2;
-
- // item entry
- updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENTRYID + offset);
- // enchant
- updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + offset);
- }
-
- updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
-}
-
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
@@ -9259,6 +9144,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
case 1519: // Stormwind City
case 1537: // Ironforge
case 2257: // Deeprun Tram
+ case 3703: // Shattrath City
break;
case 139: // Eastern Plaguelands
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP)
@@ -9665,7 +9551,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(3610) << uint32(0x0); // 9 show
}
break;
- case 3703: // Shattrath City
case 4384: // Strand of the Ancients
if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA)
bg->FillInitialWorldStates(data);
@@ -17217,7 +17102,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
// clear charm/summon related fields
- SetUInt64Value(UNIT_FIELD_SUMMONEDBY, 0);
+ SetOwnerGUID(0);
SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0);
SetUInt64Value(UNIT_FIELD_CHARM, 0);
SetUInt64Value(UNIT_FIELD_SUMMON, 0);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b1e4e81900d..774e75104b1 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1069,9 +1069,6 @@ class Player : public Unit, public GridObject<Player>
void CleanupsBeforeDelete(bool finalCleanup = true);
- static UpdateMask updateVisualBits;
- static void InitVisibleBits();
-
void AddToWorld();
void RemoveFromWorld();
@@ -2620,9 +2617,6 @@ class Player : public Unit, public GridObject<Player>
void _SaveStats(SQLTransaction& trans);
void _SaveInstanceTimeRestrictions(SQLTransaction& trans);
- void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
- void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
-
/*********************************************************/
/*** ENVIRONMENTAL SYSTEM ***/
/*********************************************************/
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index c68f55c87af..6158e08b859 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -56,6 +56,7 @@
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "ConditionMgr.h"
+#include "UpdateFieldFlags.h"
#include <math.h>
@@ -6423,7 +6424,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Effect 0 - mod damage while having Enrage
if (effIndex == 0)
{
- if (!(procSpell->SpellFamilyFlags[0] & 0x00080000) || procSpell->SpellIconID != 916)
+ if (!(procSpell->SpellFamilyFlags[0] & 0x00080000) || procSpell->SpellIconID != 961)
return false;
triggered_spell_id = 51185;
basepoints0 = triggerAmount;
@@ -9658,6 +9659,31 @@ bool Unit::HasAuraState(AuraStateType flag, SpellInfo const* spellProto, Unit co
return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
}
+void Unit::SetOwnerGUID(uint64 owner)
+{
+ if (GetOwnerGUID() == owner)
+ return;
+
+ SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner);
+ if (!owner)
+ return;
+
+ // Update owner dependent fields
+ Player* player = ObjectAccessor::GetPlayer(*this, owner);
+ if (!player || !player->HaveAtClient(this)) // if player cannot see this unit yet, he will receive needed data with create object
+ return;
+
+ SetFieldNotifyFlag(UF_FLAG_OWNER);
+
+ UpdateData udata;
+ WorldPacket packet;
+ BuildValuesUpdateBlockForPlayer(&udata, player);
+ udata.BuildPacket(&packet);
+ player->SendDirectMessage(&packet);
+
+ RemoveFieldNotifyFlag(UF_FLAG_OWNER);
+}
+
Unit* Unit::GetOwner() const
{
if (uint64 ownerid = GetOwnerGUID())
@@ -9743,12 +9769,14 @@ void Unit::SetMinion(Minion *minion, bool apply)
if (apply)
{
- if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
+ if (minion->GetOwnerGUID())
{
sLog->outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
return;
}
+ minion->SetOwnerGUID(GetGUID());
+
m_Controlled.insert(minion);
if (GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 2855b93b0d7..46dbf4829a6 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -963,24 +963,6 @@ struct SpellPeriodicAuraLogInfo
uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition);
-enum UnitAnimationState
-{
- ANIMATION_ON_GROUND = 0,
- ANIMATION_SWIMMING = 1,
- ANIMATION_HOVER = 2,
- ANIMATION_FLYING = 3,
-};
-
-struct MonsterMoveData
-{
- MonsterMoveData() : SplineFlag(0), AnimationState(ANIMATION_ON_GROUND), Time(0), SpeedZ(0.0f) {}
- Position DestLocation;
- uint32 SplineFlag;
- UnitAnimationState AnimationState; // Only used with SPLINEFLAG_ANIMATIONTIER
- uint32 Time;
- float SpeedZ; // Only used with SPLINEFLAG_TRAJECTORY
-};
-
#define MAX_DECLINED_NAME_CASES 5
struct DeclinedName
@@ -1656,6 +1638,7 @@ class Unit : public WorldObject
virtual void setDeathState(DeathState s); // overwrited in Creature/Player/Pet
uint64 GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY); }
+ void SetOwnerGUID(uint64 owner);
uint64 GetCreatorGUID() const { return GetUInt64Value(UNIT_FIELD_CREATEDBY); }
void SetCreatorGUID(uint64 creator) { SetUInt64Value(UNIT_FIELD_CREATEDBY, creator); }
uint64 GetMinionGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); }
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index f9d609150ef..428f0d25a8b 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -34,6 +34,7 @@
#include "MapInstanced.h"
#include "Util.h"
#include "LFGMgr.h"
+#include "UpdateFieldFlags.h"
Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
@@ -437,6 +438,47 @@ bool Group::AddMember(Player* player)
if (isRaidGroup())
player->UpdateForQuestWorldObjects();
+ {
+ // Broadcast new player group member fields to rest of the group
+ player->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+
+ UpdateData groupData;
+ WorldPacket groupDataPacket;
+
+ // Broadcast group members' fields to player
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ if (itr->getSource() == player)
+ continue;
+
+ if (Player* member = itr->getSource())
+ {
+ if (player->HaveAtClient(member))
+ {
+ member->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+ member->BuildValuesUpdateBlockForPlayer(&groupData, player);
+ member->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+ }
+
+ if (member->HaveAtClient(player))
+ {
+ UpdateData newData;
+ WorldPacket newDataPacket;
+ player->BuildValuesUpdateBlockForPlayer(&newData, member);
+ member->SendDirectMessage(&newDataPacket);
+ }
+ }
+ }
+
+ if (groupData.HasData())
+ {
+ groupData.BuildPacket(&groupDataPacket);
+ player->SendDirectMessage(&groupDataPacket);
+ }
+
+ player->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+ }
+
if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING))
m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING);
}
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 3aee9ff0b00..7585af7eb60 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -252,6 +252,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
AH->item_guidlow = item->GetGUIDLow();
AH->item_template = item->GetEntry();
+ AH->itemCount = item->GetCount();
AH->owner = _player->GetGUIDLow();
AH->startbid = bid;
AH->bidder = 0;
@@ -297,6 +298,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
AH->item_guidlow = newItem->GetGUIDLow();
AH->item_template = newItem->GetEntry();
+ AH->itemCount = newItem->GetCount();
AH->owner = _player->GetGUIDLow();
AH->startbid = bid;
AH->bidder = 0;
@@ -520,12 +522,9 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
player->ModifyMoney(-int32(auctionCut));
}
- // Return the item by mail
- std::ostringstream msgAuctionCanceledOwner;
- msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED << ":0:0";
// item will deleted or added to received mail list
- MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body
+ MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
.AddItem(pItem)
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
}
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 18435263b2e..e6473d0e7d9 100755
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -84,7 +84,10 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
// restrict invite to GMs
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
+ }
// can't group with
if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 4fb0ab2e9c1..69a84892e76 100755
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -573,8 +573,8 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
for (PlayerMails::iterator itr = player->GetMailBegin(); itr != player->GetMailEnd(); ++itr)
{
- // packet send mail count as uint8, prevent overflow
- if (mailsCount >= 254)
+ // Only first 50 mails are displayed
+ if (mailsCount >= 50)
{
realCount += 1;
continue;
@@ -586,7 +586,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
- size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1);
+ size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+MAX_INSPECTED_ENCHANTMENT_SLOT*3*4+4+4+4+4+4+4+1);
if (data.wpos()+next_mail_size > maxPacketSize)
{
@@ -655,8 +655,8 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
data << uint8(0);
}
- realCount += 1;
- mailsCount += 1;
+ ++realCount;
+ ++mailsCount;
}
data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
@@ -743,11 +743,12 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
if (_player->unReadMails > 0)
{
- data << uint32(0); // float
+ data << float(0); // float
data << uint32(0); // count
uint32 count = 0;
time_t now = time(NULL);
+ std::set<uint32> sentSenders;
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
{
Mail* m = (*itr);
@@ -759,36 +760,29 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
if (now < m->deliver_time)
continue;
- if (m->messageType)
- data << uint64(m->sender); // player guid
- else
- data << uint32(m->sender); // creature entry
+ // only send each mail sender once
+ if (sentSenders.count(m->sender))
+ continue;
- switch (m->messageType)
- {
- case MAIL_AUCTION:
- data << uint32(2);
- data << uint32(2);
- data << uint32(m->stationery);
- break;
- default:
- data << uint32(0);
- data << uint32(0);
- data << uint32(m->stationery);
- break;
- }
- data << uint32(0xC6000000); // float unk, time or something
+ data << uint64(m->messageType == MAIL_NORMAL ? m->sender : 0); // player guid
+ data << uint32(m->messageType != MAIL_NORMAL ? m->sender : 0); // non-player entries
+ data << uint32(m->messageType);
+ data << uint32(m->stationery);
+ data << float(m->deliver_time - now);
+ sentSenders.insert(m->sender);
++count;
if (count == 2) // do not display more than 2 mails
break;
}
+
data.put<uint32>(4, count);
}
else
{
- data << uint32(0xC7A8C000);
- data << uint32(0x00000000);
+ data << float(-DAY);
+ data << uint32(0);
}
+
SendPacket(&data);
}
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index dbd03bd96ee..ea319c731d0 100755
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -67,17 +67,6 @@ enum MailState
MAIL_STATE_DELETED = 3
};
-enum MailAuctionAnswers
-{
- AUCTION_OUTBIDDED = 0,
- AUCTION_WON = 1,
- AUCTION_SUCCESSFUL = 2,
- AUCTION_EXPIRED = 3,
- AUCTION_CANCELLED_TO_BIDDER = 4,
- AUCTION_CANCELED = 5,
- AUCTION_SALE_PENDING = 6
-};
-
enum MailShowFlags
{
MAIL_SHOW_UNK0 = 0x0001,
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index bc0570bb73b..cde176443f0 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -335,9 +335,17 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
+ float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ);
_owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);
- MoveJump(x, y, z, speedXY, speedZ);
+
+ Movement::MoveSplineInit init(*_owner);
+ init.MoveTo(x,y,z);
+ init.SetParabolic(max_height,0);
+ init.SetOrientationFixed(true);
+ init.SetVelocity(speedXY);
+ init.Launch();
+ Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index c95a1aa60d1..ed5b5638b4d 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -60,6 +60,7 @@ void AddSC_instance_commandscript();
void AddSC_learn_commandscript();
void AddSC_list_commandscript();
void AddSC_lookup_commandscript();
+void AddSC_message_commandscript();
void AddSC_misc_commandscript();
void AddSC_modify_commandscript();
void AddSC_npc_commandscript();
@@ -68,6 +69,7 @@ void AddSC_reload_commandscript();
void AddSC_reset_commandscript();
void AddSC_server_commandscript();
void AddSC_tele_commandscript();
+void AddSC_ticket_commandscript();
void AddSC_titles_commandscript();
void AddSC_wp_commandscript();
@@ -671,6 +673,7 @@ void AddCommandScripts()
AddSC_learn_commandscript();
AddSC_lookup_commandscript();
AddSC_list_commandscript();
+ AddSC_message_commandscript();
AddSC_misc_commandscript();
AddSC_modify_commandscript();
AddSC_npc_commandscript();
@@ -679,6 +682,7 @@ void AddCommandScripts()
AddSC_reset_commandscript();
AddSC_server_commandscript();
AddSC_tele_commandscript();
+ AddSC_ticket_commandscript();
AddSC_titles_commandscript();
AddSC_wp_commandscript();
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 025ebb7275f..ed8c0324aac 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3374,7 +3374,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
- aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3406,7 +3405,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
- aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3444,7 +3442,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
- aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3488,7 +3485,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
- aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3523,7 +3519,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
- aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index dd674672935..c2d031a3a01 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2405,7 +2405,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
if (properties->Category == SUMMON_CATEGORY_ALLY)
{
- summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
+ summon->SetOwnerGUID(m_originalCaster->GetGUID());
summon->setFaction(m_originalCaster->getFaction());
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 3aee1dc429e..94e42f26dbd 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1693,7 +1693,6 @@ void World::SetInitialWorldSettings()
///- Initilize static helper structures
AIRegistry::Initialize();
- Player::InitVisibleBits();
///- Initialize MapManager
sLog->outString("Starting Map System");
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt
index 915d94c420c..ca4a964ffb3 100644
--- a/src/server/scripts/Commands/CMakeLists.txt
+++ b/src/server/scripts/Commands/CMakeLists.txt
@@ -26,6 +26,7 @@ set(scripts_STAT_SRCS
Commands/cs_learn.cpp
Commands/cs_list.cpp
Commands/cs_lookup.cpp
+ Commands/cs_message.cpp
Commands/cs_misc.cpp
Commands/cs_modify.cpp
Commands/cs_npc.cpp
@@ -33,13 +34,13 @@ set(scripts_STAT_SRCS
Commands/cs_reload.cpp
Commands/cs_reset.cpp
Commands/cs_tele.cpp
+ Commands/cs_ticket.cpp
Commands/cs_server.cpp
Commands/cs_titles.cpp
Commands/cs_wp.cpp
# Commands/cs_pdump.cpp
# Commands/cs_channel.cpp
# Commands/cs_pet.cpp
-# Commands/cs_ticket.cpp
# Commands/cs_aura.cpp
# Commands/cs_unaura.cpp
# Commands/cs_nameannounce.cpp
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index a40b586f8c8..0aeee8f96fc 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "Chat.h"
#include "AccountMgr.h"
#include "ObjectMgr.h"
+#include "PlayerDump.h"
class character_commandscript : public CommandScript
{
@@ -34,6 +35,12 @@ public:
ChatCommand* GetCommands() const
{
+ static ChatCommand pdumpCommandTable[] =
+ {
+ { "load", SEC_ADMINISTRATOR, true, &HandlePDumpLoadCommand, "", NULL },
+ { "write", SEC_ADMINISTRATOR, true, &HandlePDumpWriteCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
static ChatCommand characterDeletedCommandTable[] =
{
{ "delete", SEC_CONSOLE, true, &HandleCharacterDeletedDeleteCommand, "", NULL },
@@ -48,7 +55,7 @@ public:
{ "customize", SEC_GAMEMASTER, true, &HandleCharacterCustomizeCommand, "", NULL },
{ "changefaction", SEC_GAMEMASTER, true, &HandleCharacterChangeFactionCommand, "", NULL },
{ "changerace", SEC_GAMEMASTER, true, &HandleCharacterChangeRaceCommand, "", NULL },
- { "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
+ { "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable },
{ "erase", SEC_CONSOLE, true, &HandleCharacterEraseCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, true, &HandleCharacterLevelCommand, "", NULL },
{ "rename", SEC_GAMEMASTER, true, &HandleCharacterRenameCommand, "", NULL },
@@ -59,7 +66,9 @@ public:
static ChatCommand commandTable[] =
{
- { "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
+ { "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable },
+ { "levelup", SEC_ADMINISTRATOR, false, &HandleLevelUpCommand, "", NULL },
+ { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
@@ -218,6 +227,34 @@ public:
sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8());
}
+ static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
+ {
+ if (player)
+ {
+ player->GiveLevel(newLevel);
+ player->InitTalentForLevel();
+ player->SetUInt32Value(PLAYER_XP, 0);
+
+ if (handler->needReportToTarget(player))
+ {
+ if (oldLevel == newLevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
+ else if (oldLevel < newLevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
+ else // if (oldlevel > newlevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
+ }
+ }
+ else
+ {
+ // Update level and reset XP, everything else will be updated at login
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
+ stmt->setUInt8(0, uint8(newLevel));
+ stmt->setUInt32(1, GUID_LOPART(playerGuid));
+ CharacterDatabase.Execute(stmt);
+ }
+ }
+
static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -326,7 +363,7 @@ public:
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
newlevel = STRONG_MAX_LEVEL;
- handler->HandleCharacterLevel(target, targetGuid, oldlevel, newlevel);
+ HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
{
std::string nameLink = handler->playerLink(targetName);
@@ -671,6 +708,214 @@ public:
return true;
}
+
+ static bool HandleLevelUpCommand(ChatHandler* handler, char const* args)
+ {
+ char* nameStr;
+ char* levelStr;
+ handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
+
+ // exception opt second arg: .character level $name
+ if (levelStr && isalpha(levelStr[0]))
+ {
+ nameStr = levelStr;
+ levelStr = NULL; // current level will used
+ }
+
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
+ return false;
+
+ int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(targetGuid);
+ int32 addlevel = levelStr ? atoi(levelStr) : 1;
+ int32 newlevel = oldlevel + addlevel;
+
+ if (newlevel < 1)
+ newlevel = 1;
+
+ if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
+ newlevel = STRONG_MAX_LEVEL;
+
+ HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
+
+ if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including chr == NULL
+ {
+ std::string nameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
+ }
+
+ return true;
+ }
+
+ static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* fileStr = strtok((char*)args, " ");
+ if (!fileStr)
+ return false;
+
+ char* accountStr = strtok(NULL, " ");
+ if (!accountStr)
+ return false;
+
+ std::string accountName = accountStr;
+ if (!AccountMgr::normalizeString(accountName))
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 accountId = AccountMgr::GetId(accountName);
+ if (!accountId)
+ {
+ accountId = atoi(accountStr); // use original string
+ if (!accountId)
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ if (!AccountMgr::GetName(accountId, accountName))
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* guidStr = NULL;
+ char* nameStr = strtok(NULL, " ");
+
+ std::string name;
+ if (nameStr)
+ {
+ name = nameStr;
+ // normalize the name if specified and check if it exists
+ if (!normalizePlayerName(name))
+ {
+ handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
+ {
+ handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ guidStr = strtok(NULL, " ");
+ }
+
+ uint32 guid = 0;
+
+ if (guidStr)
+ {
+ guid = uint32(atoi(guidStr));
+ if (!guid)
+ {
+ handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
+ {
+ handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid))
+ {
+ case DUMP_SUCCESS:
+ handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
+ break;
+ case DUMP_FILE_OPEN_ERROR:
+ handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ case DUMP_FILE_BROKEN:
+ handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ case DUMP_TOO_MANY_CHARS:
+ handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ default:
+ handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+ }
+
+ static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* fileStr = strtok((char*)args, " ");
+ char* playerStr = strtok(NULL, " ");
+
+ if (!fileStr || !playerStr)
+ return false;
+
+ uint64 guid;
+ // character name can't start from number
+ if (isNumeric(playerStr))
+ guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
+ else
+ {
+ std::string name = handler->extractPlayerNameFromLink(playerStr);
+ if (name.empty())
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ guid = sObjectMgr->GetPlayerGUIDByName(name);
+ }
+
+ if (!sObjectMgr->GetPlayerAccountIdByGUID(guid))
+ {
+ handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
+ {
+ case DUMP_SUCCESS:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
+ break;
+ case DUMP_FILE_OPEN_ERROR:
+ handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ case DUMP_CHARACTER_DELETED:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
+ handler->SetSentErrorMessage(true);
+ return false;
+ default:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+ }
};
void AddSC_character_commandscript()
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index ae573577d7e..cfdfc66f991 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -22,10 +22,10 @@ Comment: All learn related commands
Category: commandscripts
EndScriptData */
+#include "Chat.h"
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
-#include "Chat.h"
#include "SpellInfo.h"
class learn_commandscript : public CommandScript
@@ -37,35 +37,36 @@ public:
{
static ChatCommand learnAllMyCommandTable[] =
{
- { "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL },
- { "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
- { "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL },
- { "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL },
+ { "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
+ { "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL },
+ { "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
};
static ChatCommand learnAllCommandTable[] =
{
- { "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable },
- { "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL },
- { "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL },
- { "default", SEC_MODERATOR, false, &HandleLearnAllDefaultCommand, "", NULL },
- { "lang", SEC_MODERATOR, false, &HandleLearnAllLangCommand, "", NULL },
- { "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable },
+ { "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL },
+ { "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL },
+ { "default", SEC_MODERATOR, false, &HandleLearnAllDefaultCommand, "", NULL },
+ { "lang", SEC_MODERATOR, false, &HandleLearnAllLangCommand, "", NULL },
+ { "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
};
static ChatCommand learnCommandTable[] =
{
- { "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable },
- { "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable },
+ { "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
- { "learn", SEC_MODERATOR, false, NULL, "", learnCommandTable },
- { NULL, 0, false, NULL, "", NULL }
+ { "learn", SEC_MODERATOR, false, NULL, "", learnCommandTable },
+ { "unlearn", SEC_ADMINISTRATOR, false, &HandleUnLearnCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -466,6 +467,41 @@ public:
player->learnSpell(skillLine->spellId, false);
}
}
+
+ static bool HandleUnLearnCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
+ uint32 spellId = handler->extractSpellIdFromLink((char*)args);
+ if (!spellId)
+ return false;
+
+ char const* allStr = strtok(NULL, " ");
+ bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
+
+ Player* target = handler->getSelectedPlayer();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (allRanks)
+ spellId = sSpellMgr->GetFirstSpellInChain (spellId);
+
+ if (target->HasSpell(spellId))
+ target->removeSpell(spellId, false, !allRanks);
+ else
+ handler->SendSysMessage(LANG_FORGET_SPELL);
+
+ if (GetTalentSpellCost(spellId))
+ target->SendTalentsInfoData(false);
+
+ return true;
+ }
};
void AddSC_learn_commandscript()
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 0e814034434..e7dba97ac45 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -1156,7 +1156,7 @@ public:
return true;
}
- static bool HandleLookupMapCommand(ChatHandler* handler, char const* args)
+ static bool HandleLookupMapCommand(ChatHandler* /*handler*/, char const* args)
{
if (!*args)
return false;
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
new file mode 100644
index 00000000000..d61abf34e2f
--- /dev/null
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -0,0 +1,215 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: message_commandscript
+%Complete: 100
+Comment: All message related commands
+Category: commandscripts
+EndScriptData */
+
+#include "ScriptMgr.h"
+#include "Chat.h"
+#include "ChannelMgr.h"
+
+class message_commandscript : public CommandScript
+{
+public:
+ message_commandscript() : CommandScript("message_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand channelSetCommandTable[] =
+ {
+ { "ownership", SEC_ADMINISTRATOR, false, &HandleChannelSetOwnership, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ static ChatCommand channelCommandTable[] =
+ {
+ { "set", SEC_ADMINISTRATOR, true, NULL, "", channelSetCommandTable },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ static ChatCommand commandTable[] =
+ {
+ { "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },
+ { "nameannounce", SEC_MODERATOR, true, &HandleNameAnnounceCommand, "", NULL },
+ { "gmnameannounce", SEC_MODERATOR, true, &HandleGMNameAnnounceCommand, "", NULL },
+ { "announce", SEC_MODERATOR, true, &HandleAnnounceCommand, "", NULL },
+ { "gmannounce", SEC_MODERATOR, true, &HandleGMAnnounceCommand, "", NULL },
+ { "notify", SEC_MODERATOR, true, &HandleNotifyCommand, "", NULL },
+ { "gmnotify", SEC_MODERATOR, true, &HandleGMNotifyCommand, "", NULL },
+ { "whispers", SEC_MODERATOR, false, &HandleWhispersCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ return commandTable;
+ }
+
+ static bool HandleChannelSetOwnership(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+ char const* channelStr = strtok((char*)args, " ");
+ char const* argStr = strtok(NULL, "");
+
+ if (!channelStr || !argStr)
+ return false;
+
+ Player* player = handler->GetSession()->GetPlayer();
+ Channel* channcel = NULL;
+
+ if (ChannelMgr* cMgr = channelMgr(player->GetTeam()))
+ channcel = cMgr->GetChannel(channelStr, player);
+
+ if (strcmp(argStr, "on") == 0)
+ {
+ if (channcel)
+ channcel->SetOwnership(true);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
+ stmt->setUInt8 (0, 1);
+ stmt->setString(1, channelStr);
+ CharacterDatabase.Execute(stmt);
+ handler->PSendSysMessage(LANG_CHANNEL_ENABLE_OWNERSHIP, channelStr);
+ }
+ else if (strcmp(argStr, "off") == 0)
+ {
+ if (channcel)
+ channcel->SetOwnership(false);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
+ stmt->setUInt8 (0, 0);
+ stmt->setString(1, channelStr);
+ CharacterDatabase.Execute(stmt);
+ handler->PSendSysMessage(LANG_CHANNEL_DISABLE_OWNERSHIP, channelStr);
+ }
+ else
+ return false;
+
+ return true;
+ }
+
+ static bool HandleNameAnnounceCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ std::string name("Console");
+ if (WorldSession* session = handler->GetSession())
+ name = session->GetPlayer()->GetName();
+
+ sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args);
+ return true;
+ }
+
+ static bool HandleGMNameAnnounceCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ std::string name("Console");
+ if (WorldSession* session = handler->GetSession())
+ name = session->GetPlayer()->GetName();
+
+ sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args);
+ return true;
+ }
+ // global announce
+ static bool HandleAnnounceCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char buff[2048];
+ sprintf(buff, handler->GetTrinityString(LANG_SYSTEMMESSAGE), args);
+ sWorld->SendServerMessage(SERVER_MSG_STRING, buff);
+ return true;
+ }
+ // announce to logged in GMs
+ static bool HandleGMAnnounceCommand(ChatHandler* /*handler*/, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ sWorld->SendGMText(LANG_GM_BROADCAST, args);
+ return true;
+ }
+ // notification player at the screen
+ static bool HandleNotifyCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ std::string str = handler->GetTrinityString(LANG_GLOBAL_NOTIFY);
+ str += args;
+
+ WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
+ data << str;
+ sWorld->SendGlobalMessage(&data);
+
+ return true;
+ }
+ // notification GM at the screen
+ static bool HandleGMNotifyCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ std::string str = handler->GetTrinityString(LANG_GM_NOTIFY);
+ str += args;
+
+ WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
+ data << str;
+ sWorld->SendGlobalGMMessage(&data);
+
+ return true;
+ }
+ // Enable\Dissable accept whispers (for GM)
+ static bool HandleWhispersCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, handler->GetSession()->GetPlayer()->isAcceptWhispers() ? handler->GetTrinityString(LANG_ON) : handler->GetTrinityString(LANG_OFF));
+ return true;
+ }
+
+ std::string argStr = (char*)args;
+ // whisper on
+ if (argStr == "on")
+ {
+ handler->GetSession()->GetPlayer()->SetAcceptWhispers(true);
+ handler->SendSysMessage(LANG_COMMAND_WHISPERON);
+ return true;
+ }
+
+ // whisper off
+ if (argStr == "off")
+ {
+ // Remove all players from the Gamemaster's whisper whitelist
+ handler->GetSession()->GetPlayer()->ClearWhisperWhiteList();
+ handler->GetSession()->GetPlayer()->SetAcceptWhispers(false);
+ handler->SendSysMessage(LANG_COMMAND_WHISPEROFF);
+ return true;
+ }
+
+ handler->SendSysMessage(LANG_USE_BOL);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+};
+
+void AddSC_message_commandscript()
+{
+ new message_commandscript();
+}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 7c431566f52..f8ad3f7c37e 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -15,11 +15,20 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
#include "Chat.h"
-#include "ObjectAccessor.h"
#include "ScriptMgr.h"
+#include "AccountMgr.h"
+#include "ArenaTeamMgr.h"
#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "Group.h"
+#include "InstanceSaveMgr.h"
+#include "MovementGenerator.h"
+#include "ObjectAccessor.h"
+#include "SpellAuras.h"
+#include "TargetedMovementGenerator.h"
+#include "WeatherMgr.h"
+#include "ace/INET_Addr.h"
class misc_commandscript : public CommandScript
{
@@ -28,11 +37,86 @@ public:
ChatCommand* GetCommands() const
{
+ static ChatCommand groupCommandTable[] =
+ {
+ { "leader", SEC_ADMINISTRATOR, false, &HandleGroupLeaderCommand, "", NULL },
+ { "disband", SEC_ADMINISTRATOR, false, &HandleGroupDisbandCommand, "", NULL },
+ { "remove", SEC_ADMINISTRATOR, false, &HandleGroupRemoveCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ static ChatCommand petCommandTable[] =
+ {
+ { "create", SEC_GAMEMASTER, false, &HandleCreatePetCommand, "", NULL },
+ { "learn", SEC_GAMEMASTER, false, &HandlePetLearnCommand, "", NULL },
+ { "unlearn", SEC_GAMEMASTER, false, &HandlePetUnlearnCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ static ChatCommand sendCommandTable[] =
+ {
+ { "items", SEC_ADMINISTRATOR, true, &HandleSendItemsCommand, "", NULL },
+ { "mail", SEC_MODERATOR, true, &HandleSendMailCommand, "", NULL },
+ { "message", SEC_ADMINISTRATOR, true, &HandleSendMessageCommand, "", NULL },
+ { "money", SEC_ADMINISTRATOR, true, &HandleSendMoneyCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
static ChatCommand commandTable[] =
{
- { "dev", SEC_ADMINISTRATOR, false, &HandleDevCommand, "", NULL },
- { "gps", SEC_ADMINISTRATOR, false, &HandleGPSCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "dev", SEC_ADMINISTRATOR, false, &HandleDevCommand, "", NULL },
+ { "gps", SEC_ADMINISTRATOR, false, &HandleGPSCommand, "", NULL },
+ { "aura", SEC_ADMINISTRATOR, false, &HandleAuraCommand, "", NULL },
+ { "unaura", SEC_ADMINISTRATOR, false, &HandleUnAuraCommand, "", NULL },
+ { "appear", SEC_MODERATOR, false, &HandleAppearCommand, "", NULL },
+ { "summon", SEC_MODERATOR, false, &HandleSummonCommand, "", NULL },
+ { "groupsummon", SEC_MODERATOR, false, &HandleGroupSummonCommand, "", NULL },
+ { "commands", SEC_PLAYER, true, &HandleCommandsCommand, "", NULL },
+ { "die", SEC_ADMINISTRATOR, false, &HandleDieCommand, "", NULL },
+ { "revive", SEC_ADMINISTRATOR, true, &HandleReviveCommand, "", NULL },
+ { "dismount", SEC_PLAYER, false, &HandleDismountCommand, "", NULL },
+ { "guid", SEC_GAMEMASTER, false, &HandleGUIDCommand, "", NULL },
+ { "help", SEC_PLAYER, true, &HandleHelpCommand, "", NULL },
+ { "itemmove", SEC_GAMEMASTER, false, &HandleItemMoveCommand, "", NULL },
+ { "cooldown", SEC_ADMINISTRATOR, false, &HandleCooldownCommand, "", NULL },
+ { "distance", SEC_ADMINISTRATOR, false, &HandleGetDistanceCommand, "", NULL },
+ { "recall", SEC_MODERATOR, false, &HandleRecallCommand, "", NULL },
+ { "save", SEC_PLAYER, false, &HandleSaveCommand, "", NULL },
+ { "saveall", SEC_MODERATOR, true, &HandleSaveAllCommand, "", NULL },
+ { "kick", SEC_GAMEMASTER, true, &HandleKickPlayerCommand, "", NULL },
+ { "start", SEC_PLAYER, false, &HandleStartCommand, "", NULL },
+ { "taxicheat", SEC_MODERATOR, false, &HandleTaxiCheatCommand, "", NULL },
+ { "linkgrave", SEC_ADMINISTRATOR, false, &HandleLinkGraveCommand, "", NULL },
+ { "neargrave", SEC_ADMINISTRATOR, false, &HandleNearGraveCommand, "", NULL },
+ { "explorecheat", SEC_ADMINISTRATOR, false, &HandleExploreCheatCommand, "", NULL },
+ { "showarea", SEC_ADMINISTRATOR, false, &HandleShowAreaCommand, "", NULL },
+ { "hidearea", SEC_ADMINISTRATOR, false, &HandleHideAreaCommand, "", NULL },
+ { "additem", SEC_ADMINISTRATOR, false, &HandleAddItemCommand, "", NULL },
+ { "additemset", SEC_ADMINISTRATOR, false, &HandleAddItemSetCommand, "", NULL },
+ { "bank", SEC_ADMINISTRATOR, false, &HandleBankCommand, "", NULL },
+ { "wchange", SEC_ADMINISTRATOR, false, &HandleChangeWeather, "", NULL },
+ { "maxskill", SEC_ADMINISTRATOR, false, &HandleMaxSkillCommand, "", NULL },
+ { "setskill", SEC_ADMINISTRATOR, false, &HandleSetSkillCommand, "", NULL },
+ { "pinfo", SEC_GAMEMASTER, true, &HandlePInfoCommand, "", NULL },
+ { "respawn", SEC_ADMINISTRATOR, false, &HandleRespawnCommand, "", NULL },
+ { "send", SEC_MODERATOR, true, NULL, "", sendCommandTable },
+ { "pet", SEC_GAMEMASTER, false, NULL, "", petCommandTable },
+ { "mute", SEC_MODERATOR, true, &HandleMuteCommand, "", NULL },
+ { "unmute", SEC_MODERATOR, true, &HandleUnmuteCommand, "", NULL },
+ { "movegens", SEC_ADMINISTRATOR, false, &HandleMovegensCommand, "", NULL },
+ { "cometome", SEC_ADMINISTRATOR, false, &HandleComeToMeCommand, "", NULL },
+ { "damage", SEC_ADMINISTRATOR, false, &HandleDamageCommand, "", NULL },
+ { "combatstop", SEC_GAMEMASTER, true, &HandleCombatStopCommand, "", NULL },
+ { "flusharenapoints", SEC_ADMINISTRATOR, false, &HandleFlushArenaPointsCommand, "", NULL },
+ { "repairitems", SEC_GAMEMASTER, true, &HandleRepairitemsCommand, "", NULL },
+ { "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCommand, "", NULL },
+ { "freeze", SEC_MODERATOR, false, &HandleFreezeCommand, "", NULL },
+ { "unfreeze", SEC_MODERATOR, false, &HandleUnFreezeCommand, "", NULL },
+ { "listfreeze", SEC_MODERATOR, false, &HandleListFreezeCommand, "", NULL },
+ { "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
+ { "possess", SEC_ADMINISTRATOR, false, HandlePossessCommand, "", NULL },
+ { "unpossess", SEC_ADMINISTRATOR, false, HandleUnPossessCommand, "", NULL },
+ { "bindsight", SEC_ADMINISTRATOR, false, HandleBindSightCommand, "", NULL },
+ { "unbindsight", SEC_ADMINISTRATOR, false, HandleUnbindSightCommand, "", NULL },
+ { "playall", SEC_GAMEMASTER, false, HandlePlayAllCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -152,6 +236,2641 @@ public:
return true;
}
+
+ static bool HandleAuraCommand(ChatHandler* handler, char const* args)
+ {
+ Unit* target = handler->getSelectedUnit();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spellId = handler->extractSpellIdFromLink((char*)args);
+
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
+ Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, target, target);
+
+ return true;
+ }
+
+ static bool HandleUnAuraCommand(ChatHandler* handler, char const* args)
+ {
+ Unit* target = handler->getSelectedUnit();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string argstr = args;
+ if (argstr == "all")
+ {
+ target->RemoveAllAuras();
+ return true;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spellId = handler->extractSpellIdFromLink((char*)args);
+ if (!spellId)
+ return false;
+
+ target->RemoveAurasDueToSpell(spellId);
+
+ return true;
+ }
+ // Teleport to Player
+ static bool HandleAppearCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ Player* _player = handler->GetSession()->GetPlayer();
+ if (target == _player || targetGuid == _player->GetGUID())
+ {
+ handler->SendSysMessage(LANG_CANT_TELEPORT_SELF);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target)
+ {
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ std::string chrNameLink = handler->playerLink(targetName);
+
+ Map* map = target->GetMap();
+ if (map->IsBattlegroundOrArena())
+ {
+ // only allow if gm mode is on
+ if (!_player->isGameMaster())
+ {
+ handler->PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ // if both players are in different bgs
+ else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
+ _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
+
+ // all's well, set bg id
+ // when porting out from the bg, it will be reset to 0
+ _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
+ // remember current position as entry point for return at bg end teleportation
+ if (!_player->GetMap()->IsBattlegroundOrArena())
+ _player->SetBattlegroundEntryPoint();
+ }
+ else if (map->IsDungeon())
+ {
+ // we have to go to instance, and can go to player only if:
+ // 1) we are in his group (either as leader or as member)
+ // 2) we are not bound to any group and have GM mode on
+ if (_player->GetGroup())
+ {
+ // we are in group, we can go only if we are in the player group
+ if (_player->GetGroup() != target->GetGroup())
+ {
+ handler->PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ // we are not in group, let's verify our GM mode
+ if (!_player->isGameMaster())
+ {
+ handler->PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ // if the player or the player's group is bound to another instance
+ // the player will not be bound to another one
+ InstancePlayerBind* bind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(map->IsRaid()));
+ if (!bind)
+ {
+ Group* group = _player->GetGroup();
+ // if no bind exists, create a solo bind
+ InstanceGroupBind* gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind
+ if (!gBind)
+ if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
+ _player->BindToInstance(save, !save->CanReset());
+ }
+
+ if (map->IsRaid())
+ _player->SetRaidDifficulty(target->GetRaidDifficulty());
+ else
+ _player->SetDungeonDifficulty(target->GetDungeonDifficulty());
+ }
+
+ handler->PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
+
+ // stop flight if need
+ if (_player->isInFlight())
+ {
+ _player->GetMotionMaster()->MovementExpired();
+ _player->CleanupAfterTaxiFlight();
+ }
+ // save only in non-flight case
+ else
+ _player->SaveRecallPosition();
+
+ // to point to see at target with same orientation
+ float x, y, z;
+ target->GetContactPoint(_player, x, y, z);
+
+ _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
+ _player->SetPhaseMask(target->GetPhaseMask(), true);
+ }
+ else
+ {
+ // check offline security
+ if (handler->HasLowerSecurity(NULL, targetGuid))
+ return false;
+
+ std::string nameLink = handler->playerLink(targetName);
+
+ handler->PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
+
+ // to point where player stay (if loaded)
+ float x, y, z, o;
+ uint32 map;
+ bool in_flight;
+ if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, targetGuid))
+ return false;
+
+ // stop flight if need
+ if (_player->isInFlight())
+ {
+ _player->GetMotionMaster()->MovementExpired();
+ _player->CleanupAfterTaxiFlight();
+ }
+ // save only in non-flight case
+ else
+ _player->SaveRecallPosition();
+
+ _player->TeleportTo(map, x, y, z, _player->GetOrientation());
+ }
+
+ return true;
+ }
+ // Summon Player
+ static bool HandleSummonCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ Player* _player = handler->GetSession()->GetPlayer();
+ if (target == _player || targetGuid == _player->GetGUID())
+ {
+ handler->PSendSysMessage(LANG_CANT_TELEPORT_SELF);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target)
+ {
+ std::string nameLink = handler->playerLink(targetName);
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ if (target->IsBeingTeleported())
+ {
+ handler->PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Map* map = handler->GetSession()->GetPlayer()->GetMap();
+
+ if (map->IsBattlegroundOrArena())
+ {
+ // only allow if gm mode is on
+ if (!_player->isGameMaster())
+ {
+ handler->PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ // if both players are in different bgs
+ else if (target->GetBattlegroundId() && handler->GetSession()->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
+ target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
+
+ // all's well, set bg id
+ // when porting out from the bg, it will be reset to 0
+ target->SetBattlegroundId(handler->GetSession()->GetPlayer()->GetBattlegroundId(), handler->GetSession()->GetPlayer()->GetBattlegroundTypeId());
+ // remember current position as entry point for return at bg end teleportation
+ if (!target->GetMap()->IsBattlegroundOrArena())
+ target->SetBattlegroundEntryPoint();
+ }
+ else if (map->IsDungeon())
+ {
+ Map* map = target->GetMap();
+
+ if (map->Instanceable() && map->GetInstanceId() != map->GetInstanceId())
+ target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true);
+
+ // we are in instance, and can summon only player in our group with us as lead
+ if (!handler->GetSession()->GetPlayer()->GetGroup() || !target->GetGroup() ||
+ (target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
+ (handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()))
+ // the last check is a bit excessive, but let it be, just in case
+ {
+ handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
+ if (handler->needReportToTarget(target))
+ ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
+
+ // stop flight if need
+ if (target->isInFlight())
+ {
+ target->GetMotionMaster()->MovementExpired();
+ target->CleanupAfterTaxiFlight();
+ }
+ // save only in non-flight case
+ else
+ target->SaveRecallPosition();
+
+ // before GM
+ float x, y, z;
+ handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
+ target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
+ target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), true);
+ }
+ else
+ {
+ // check offline security
+ if (handler->HasLowerSecurity(NULL, targetGuid))
+ return false;
+
+ std::string nameLink = handler->playerLink(targetName);
+
+ handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE));
+
+ // in point where GM stay
+ Player::SavePositionInDB(handler->GetSession()->GetPlayer()->GetMapId(),
+ handler->GetSession()->GetPlayer()->GetPositionX(),
+ handler->GetSession()->GetPlayer()->GetPositionY(),
+ handler->GetSession()->GetPlayer()->GetPositionZ(),
+ handler->GetSession()->GetPlayer()->GetOrientation(),
+ handler->GetSession()->GetPlayer()->GetZoneId(),
+ targetGuid);
+ }
+
+ return true;
+ }
+ // Summon group of player
+ static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ Group* group = target->GetGroup();
+
+ std::string nameLink = handler->GetNameLink(target);
+
+ if (!group)
+ {
+ handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Map* gmMap = handler->GetSession()->GetPlayer()->GetMap();
+ bool toInstance = gmMap->Instanceable();
+
+ // we are in instance, and can summon only player in our group with us as lead
+ if (toInstance && (
+ !handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
+ (handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())))
+ // the last check is a bit excessive, but let it be, just in case
+ {
+ handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* player = itr->getSource();
+
+ if (!player || player == handler->GetSession()->GetPlayer() || !player->GetSession())
+ continue;
+
+ // check online security
+ if (handler->HasLowerSecurity(player, 0))
+ return false;
+
+ std::string plNameLink = handler->GetNameLink(player);
+
+ if (player->IsBeingTeleported() == true)
+ {
+ handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (toInstance)
+ {
+ Map* playerMap = player->GetMap();
+
+ if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
+ {
+ // cannot summon from instance to instance
+ handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
+ if (handler->needReportToTarget(player))
+ ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
+
+ // stop flight if need
+ if (player->isInFlight())
+ {
+ player->GetMotionMaster()->MovementExpired();
+ player->CleanupAfterTaxiFlight();
+ }
+ // save only in non-flight case
+ else
+ player->SaveRecallPosition();
+
+ // before GM
+ float x, y, z;
+ handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
+ player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
+ }
+
+ return true;
+ }
+
+ static bool HandleCommandsCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ handler->ShowHelpForCommand(handler->getCommandTable(), "");
+ return true;
+ }
+
+ static bool HandleDieCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Unit* target = handler->getSelectedUnit();
+
+ if (!target || !handler->GetSession()->GetPlayer()->GetSelection())
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (handler->HasLowerSecurity((Player*)target, 0, false))
+ return false;
+ }
+
+ if (target->isAlive())
+ {
+ if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE))
+ handler->GetSession()->GetPlayer()->Kill(target);
+ else
+ handler->GetSession()->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ }
+
+ return true;
+ }
+
+ static bool HandleReviveCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
+ return false;
+
+ if (target)
+ {
+ target->ResurrectPlayer(!AccountMgr::IsPlayerAccount(target->GetSession()->GetSecurity()) ? 1.0f : 0.5f);
+ target->SpawnCorpseBones();
+ target->SaveToDB();
+ }
+ else
+ // will resurrected at login without corpse
+ sObjectAccessor->ConvertCorpseForPlayer(targetGuid);
+
+ return true;
+ }
+
+ static bool HandleDismountCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+
+ // If player is not mounted, so go out :)
+ if (!player->IsMounted())
+ {
+ handler->SendSysMessage(LANG_CHAR_NON_MOUNTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (player->isInFlight())
+ {
+ handler->SendSysMessage(LANG_YOU_IN_FLIGHT);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ player->Dismount();
+ player->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ return true;
+ }
+
+ static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ uint64 guid = handler->GetSession()->GetPlayer()->GetSelection();
+
+ if (guid == 0)
+ {
+ handler->SendSysMessage(LANG_NO_SELECTION);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
+ return true;
+ }
+
+ static bool HandleHelpCommand(ChatHandler* handler, char const* args)
+ {
+ char const* cmd = strtok((char*)args, " ");
+ if (!cmd)
+ {
+ handler->ShowHelpForCommand(handler->getCommandTable(), "help");
+ handler->ShowHelpForCommand(handler->getCommandTable(), "");
+ }
+ else
+ {
+ if (!handler->ShowHelpForCommand(handler->getCommandTable(), cmd))
+ handler->SendSysMessage(LANG_NO_HELP_CMD);
+ }
+
+ return true;
+ }
+ // move item to other slot
+ static bool HandleItemMoveCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char const* param1 = strtok((char*)args, " ");
+ if (!param1)
+ return false;
+
+ char const* param2 = strtok(NULL, " ");
+ if (!param2)
+ return false;
+
+ uint8 srcSlot = uint8(atoi(param1));
+ uint8 dstSlot = uint8(atoi(param2));
+
+ if (srcSlot == dstSlot)
+ return true;
+
+ if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true))
+ return false;
+
+ if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false))
+ return false;
+
+ uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);
+ uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);
+
+ handler->GetSession()->GetPlayer()->SwapItem(src, dst);
+
+ return true;
+ }
+
+ static bool HandleCooldownCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target = handler->getSelectedPlayer();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string nameLink = handler->GetNameLink(target);
+
+ if (!*args)
+ {
+ target->RemoveAllSpellCooldown();
+ handler->PSendSysMessage(LANG_REMOVEALL_COOLDOWN, nameLink.c_str());
+ }
+ else
+ {
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spellIid = handler->extractSpellIdFromLink((char*)args);
+ if (!spellIid)
+ return false;
+
+ if (!sSpellMgr->GetSpellInfo(spellIid))
+ {
+ handler->PSendSysMessage(LANG_UNKNOWN_SPELL, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->RemoveSpellCooldown(spellIid, true);
+ handler->PSendSysMessage(LANG_REMOVE_COOLDOWN, spellIid, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str());
+ }
+ return true;
+ }
+
+ static bool HandleGetDistanceCommand(ChatHandler* handler, char const* args)
+ {
+ WorldObject* obj = NULL;
+
+ if (*args)
+ {
+ uint64 guid = handler->extractGuidFromLink((char*)args);
+ if (guid)
+ obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+
+ if (!obj)
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ obj = handler->getSelectedUnit();
+
+ if (!obj)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ handler->PSendSysMessage(LANG_DISTANCE, handler->GetSession()->GetPlayer()->GetDistance(obj), handler->GetSession()->GetPlayer()->GetDistance2d(obj), handler->GetSession()->GetPlayer()->GetExactDist(obj), handler->GetSession()->GetPlayer()->GetExactDist2d(obj));
+ return true;
+ }
+ // Teleport player to last position
+ static bool HandleRecallCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ if (target->IsBeingTeleported())
+ {
+ handler->PSendSysMessage(LANG_IS_TELEPORTED, handler->GetNameLink(target).c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // stop flight if need
+ if (target->isInFlight())
+ {
+ target->GetMotionMaster()->MovementExpired();
+ target->CleanupAfterTaxiFlight();
+ }
+
+ target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);
+ return true;
+ }
+
+ static bool HandleSaveCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+
+ // save GM account without delay and output message
+ if (!AccountMgr::IsPlayerAccount(handler->GetSession()->GetSecurity()))
+ {
+ if (Player* target = handler->getSelectedPlayer())
+ target->SaveToDB();
+ else
+ player->SaveToDB();
+ handler->SendSysMessage(LANG_PLAYER_SAVED);
+ return true;
+ }
+
+ // save if the player has last been saved over 20 seconds ago
+ uint32 saveInterval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
+ if (saveInterval == 0 || (saveInterval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= saveInterval - 20 * IN_MILLISECONDS))
+ player->SaveToDB();
+
+ return true;
+ }
+
+ // Save all players in the world
+ static bool HandleSaveAllCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ sObjectAccessor->SaveAllPlayers();
+ handler->SendSysMessage(LANG_PLAYERS_SAVED);
+ return true;
+ }
+
+ // kick player
+ static bool HandleKickPlayerCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target = NULL;
+ std::string playerName;
+ if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
+ return false;
+
+ if (handler->GetSession() && target == handler->GetSession()->GetPlayer())
+ {
+ handler->SendSysMessage(LANG_COMMAND_KICKSELF);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ if (sWorld->getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD))
+ sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
+ else
+ handler->PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
+
+ target->GetSession()->KickPlayer();
+
+ return true;
+ }
+
+ static bool HandleStartCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+
+ if (player->isInFlight())
+ {
+ handler->SendSysMessage(LANG_YOU_IN_FLIGHT);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (player->isInCombat())
+ {
+ handler->SendSysMessage(LANG_YOU_IN_COMBAT);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (player->isDead() || player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ {
+ // if player is dead and stuck, send ghost to graveyard
+ player->RepopAtGraveyard();
+ return true;
+ }
+
+ // cast spell Stuck
+ player->CastSpell(player, 7355, false);
+ return true;
+ }
+ // Enable on\off all taxi paths
+ static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ {
+ handler->SendSysMessage(LANG_USE_BOL);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string argStr = (char*)args;
+
+ Player* chr = handler->getSelectedPlayer();
+
+ if (!chr)
+ chr = handler->GetSession()->GetPlayer();
+ else if (handler->HasLowerSecurity(chr, 0)) // check online security
+ return false;
+
+ if (argStr == "on")
+ {
+ chr->SetTaxiCheater(true);
+ handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
+ return true;
+ }
+
+ if (argStr == "off")
+ {
+ chr->SetTaxiCheater(false);
+ handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
+
+ return true;
+ }
+
+ handler->SendSysMessage(LANG_USE_BOL);
+ handler->SetSentErrorMessage(true);
+
+ return false;
+ }
+
+ static bool HandleLinkGraveCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* px = strtok((char*)args, " ");
+ if (!px)
+ return false;
+
+ uint32 graveyardId = uint32(atoi(px));
+
+ uint32 team;
+
+ char* px2 = strtok(NULL, " ");
+
+ if (!px2)
+ team = 0;
+ else if (strncmp(px2, "horde", 6) == 0)
+ team = HORDE;
+ else if (strncmp(px2, "alliance", 9) == 0)
+ team = ALLIANCE;
+ else
+ return false;
+
+ WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(graveyardId);
+
+ if (!graveyard)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, graveyardId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player* player = handler->GetSession()->GetPlayer();
+
+ uint32 zoneId = player->GetZoneId();
+
+ AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
+ if (!areaEntry || areaEntry->zone !=0)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, graveyardId, zoneId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (sObjectMgr->AddGraveYardLink(graveyardId, zoneId, team))
+ handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, graveyardId, zoneId);
+ else
+ handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, graveyardId, zoneId);
+
+ return true;
+ }
+
+ static bool HandleNearGraveCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 team;
+
+ size_t argStr = strlen(args);
+
+ if (!*args)
+ team = 0;
+ else if (strncmp((char*)args, "horde", argStr) == 0)
+ team = HORDE;
+ else if (strncmp((char*)args, "alliance", argStr) == 0)
+ team = ALLIANCE;
+ else
+ return false;
+
+ Player* player = handler->GetSession()->GetPlayer();
+ uint32 zone_id = player->GetZoneId();
+
+ WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(
+ player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team);
+
+ if (graveyard)
+ {
+ uint32 graveyardId = graveyard->ID;
+
+ GraveYardData const* data = sObjectMgr->FindGraveYardData(graveyardId, zone_id);
+ if (!data)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR, graveyardId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ team = data->team;
+
+ std::string team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM);
+
+ if (team == 0)
+ team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
+ else if (team == HORDE)
+ team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
+ else if (team == ALLIANCE)
+ team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
+
+ handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, graveyardId, team_name.c_str(), zone_id);
+ }
+ else
+ {
+ std::string team_name;
+
+ if (team == 0)
+ team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
+ else if (team == HORDE)
+ team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
+ else if (team == ALLIANCE)
+ team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
+
+ if (team == ~uint32(0))
+ handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id);
+ else
+ handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id, team_name.c_str());
+ }
+
+ return true;
+ }
+
+ static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ int32 flag = int32(atoi((char*)args));
+
+ Player* playerTarget = handler->getSelectedPlayer();
+ if (!playerTarget)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (flag != 0)
+ {
+ handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(playerTarget).c_str());
+ if (handler->needReportToTarget(playerTarget))
+ ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
+ }
+ else
+ {
+ handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(playerTarget).c_str());
+ if (handler->needReportToTarget(playerTarget))
+ ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
+ }
+
+ for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
+ {
+ if (flag != 0)
+ handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
+ else
+ handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
+ }
+
+ return true;
+ }
+
+ static bool HandleShowAreaCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Player* playerTarget = handler->getSelectedPlayer();
+ if (!playerTarget)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 area = GetAreaFlagByAreaID(atoi((char*)args));
+ int32 offset = area / 32;
+ uint32 val = uint32((1 << (area % 32)));
+
+ if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
+ playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields | val)));
+
+ handler->SendSysMessage(LANG_EXPLORE_AREA);
+ return true;
+ }
+
+ static bool HandleHideAreaCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Player* playerTarget = handler->getSelectedPlayer();
+ if (!playerTarget)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 area = GetAreaFlagByAreaID(atoi((char*)args));
+ int32 offset = area / 32;
+ uint32 val = uint32((1 << (area % 32)));
+
+ if (area < 0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
+ playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields ^ val)));
+
+ handler->SendSysMessage(LANG_UNEXPLORE_AREA);
+ return true;
+ }
+
+ static bool HandleAddItemCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 itemId = 0;
+
+ if (args[0] == '[') // [name] manual form
+ {
+ char const* itemNameStr = strtok((char*)args, "]");
+
+ if (itemNameStr && itemNameStr[0])
+ {
+ std::string itemName = itemNameStr+1;
+ WorldDatabase.EscapeString(itemName);
+
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME);
+ stmt->setString(0, itemName);
+ PreparedQueryResult result = WorldDatabase.Query(stmt);
+
+ if (!result)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr+1);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ itemId = result->Fetch()->GetUInt32();
+ }
+ else
+ return false;
+ }
+ else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r
+ {
+ char const* id = handler->extractKeyFromLink((char*)args, "Hitem");
+ if (!id)
+ return false;
+ itemId = uint32(atol(id));
+ }
+
+ char const* ccount = strtok(NULL, " ");
+
+ int32 count = 1;
+
+ if (ccount)
+ count = strtol(ccount, NULL, 10);
+
+ if (count == 0)
+ count = 1;
+
+ Player* player = handler->GetSession()->GetPlayer();
+ Player* playerTarget = handler->getSelectedPlayer();
+ if (!playerTarget)
+ playerTarget = player;
+
+ sLog->outDetail(handler->GetTrinityString(LANG_ADDITEM), itemId, count);
+
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
+ if (!itemTemplate)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Subtract
+ if (count < 0)
+ {
+ playerTarget->DestroyItemCount(itemId, -count, true, false);
+ handler->PSendSysMessage(LANG_REMOVEITEM, itemId, -count, handler->GetNameLink(playerTarget).c_str());
+ return true;
+ }
+
+ // Adding items
+ uint32 noSpaceForCount = 0;
+
+ // check space and find places
+ ItemPosCountVec dest;
+ InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
+ if (msg != EQUIP_ERR_OK) // convert to possible store amount
+ count -= noSpaceForCount;
+
+ if (count == 0 || dest.empty()) // can't add any
+ {
+ handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Item* item = playerTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
+
+ // remove binding (let GM give it to another player later)
+ if (player == playerTarget)
+ for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
+ if (Item* item1 = player->GetItemByPos(itr->pos))
+ item1->SetBinding(false);
+
+ if (count > 0 && item)
+ {
+ player->SendNewItem(item, count, false, true);
+ if (player != playerTarget)
+ playerTarget->SendNewItem(item, count, true, false);
+ }
+
+ if (noSpaceForCount > 0)
+ handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
+
+ return true;
+ }
+
+ static bool HandleAddItemSetCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char const* id = handler->extractKeyFromLink((char*)args, "Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
+ if (!id)
+ return false;
+
+ uint32 itemSetId = atol(id);
+
+ // prevent generation all items with itemset field value '0'
+ if (itemSetId == 0)
+ {
+ handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player* player = handler->GetSession()->GetPlayer();
+ Player* playerTarget = handler->getSelectedPlayer();
+ if (!playerTarget)
+ playerTarget = player;
+
+ sLog->outDetail(handler->GetTrinityString(LANG_ADDITEMSET), itemSetId);
+
+ bool found = false;
+ ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
+ for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
+ {
+ if (itr->second.ItemSet == itemSetId)
+ {
+ found = true;
+ ItemPosCountVec dest;
+ InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
+ if (msg == EQUIP_ERR_OK)
+ {
+ Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true);
+
+ // remove binding (let GM give it to another player later)
+ if (player == playerTarget)
+ item->SetBinding(false);
+
+ player->SendNewItem(item, 1, false, true);
+ if (player != playerTarget)
+ playerTarget->SendNewItem(item, 1, true, false);
+ }
+ else
+ {
+ player->SendEquipError(msg, NULL, NULL, itr->second.ItemId);
+ handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.ItemId, 1);
+ }
+ }
+ }
+
+ if (!found)
+ {
+ handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+ }
+
+ static bool HandleBankCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ handler->GetSession()->SendShowBank(handler->GetSession()->GetPlayer()->GetGUID());
+ return true;
+ }
+
+ static bool HandleChangeWeather(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ // Weather is OFF
+ if (!sWorld->getBoolConfig(CONFIG_WEATHER))
+ {
+ handler->SendSysMessage(LANG_WEATHER_DISABLED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // *Change the weather of a cell
+ char const* px = strtok((char*)args, " ");
+ char const* py = strtok(NULL, " ");
+
+ if (!px || !py)
+ return false;
+
+ uint32 type = uint32(atoi(px)); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
+ float grade = float(atof(py)); //0 to 1, sending -1 is instand good weather
+
+ Player* player = handler->GetSession()->GetPlayer();
+ uint32 zoneid = player->GetZoneId();
+
+ Weather* weather = WeatherMgr::FindWeather(zoneid);
+
+ if (!weather)
+ weather = WeatherMgr::AddWeather(zoneid);
+ if (!weather)
+ {
+ handler->SendSysMessage(LANG_NO_WEATHER);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ weather->SetWeather(WeatherType(type), grade);
+
+ return true;
+ }
+
+
+ static bool HandleMaxSkillCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* SelectedPlayer = handler->getSelectedPlayer();
+ if (!SelectedPlayer)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // each skills that have max skill value dependent from level seted to current level max skill value
+ SelectedPlayer->UpdateSkillsToMaxSkillsForLevel();
+ return true;
+ }
+
+ static bool HandleSetSkillCommand(ChatHandler* handler, char const* args)
+ {
+ // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
+ char const* skillStr = handler->extractKeyFromLink((char*)args, "Hskill");
+ if (!skillStr)
+ return false;
+
+ char const* levelStr = strtok(NULL, " ");
+ if (!levelStr)
+ return false;
+
+ char const* maxPureSkill = strtok(NULL, " ");
+
+ int32 skill = atoi(skillStr);
+ if (skill <= 0)
+ {
+ handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 level = uint32(atol(levelStr));
+
+ Player* target = handler->getSelectedPlayer();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skill);
+ if (!skillLine)
+ {
+ handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string tNameLink = handler->GetNameLink(target);
+
+ if (!target->GetSkillValue(skill))
+ {
+ handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name[handler->GetSessionDbcLocale()]);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint16 max = maxPureSkill ? atol (maxPureSkill) : target->GetPureMaxSkillValue(skill);
+
+ if (level <= 0 || level > max || max <= 0)
+ return false;
+
+ target->SetSkill(skill, target->GetSkillStep(skill), level, max);
+ handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name[handler->GetSessionDbcLocale()], tNameLink.c_str(), level, max);
+
+ return true;
+ }
+ // show info of player
+ static bool HandlePInfoCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+
+ uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
+
+ if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
+ {
+ target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
+ targetGuid = parseGUID;
+ }
+ else if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ uint32 accId = 0;
+ uint32 money = 0;
+ uint32 totalPlayerTime = 0;
+ uint8 level = 0;
+ uint32 latency = 0;
+ uint8 race;
+ uint8 Class;
+ int64 muteTime = 0;
+ int64 banTime = -1;
+ uint32 mapId;
+ uint32 areaId;
+ uint32 phase = 0;
+
+ // get additional information from Player object
+ if (target)
+ {
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ accId = target->GetSession()->GetAccountId();
+ money = target->GetMoney();
+ totalPlayerTime = target->GetTotalPlayedTime();
+ level = target->getLevel();
+ latency = target->GetSession()->GetLatency();
+ race = target->getRace();
+ Class = target->getClass();
+ muteTime = target->GetSession()->m_muteTime;
+ mapId = target->GetMapId();
+ areaId = target->GetAreaId();
+ phase = target->GetPhaseMask();
+ }
+ // get additional information from DB
+ else
+ {
+ // check offline security
+ if (handler->HasLowerSecurity(NULL, targetGuid))
+ return false;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO);
+ stmt->setUInt32(0, GUID_LOPART(targetGuid));
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
+ if (!result)
+ return false;
+
+ Field* fields = result->Fetch();
+ totalPlayerTime = fields[0].GetUInt32();
+ level = fields[1].GetUInt8();
+ money = fields[2].GetUInt32();
+ accId = fields[3].GetUInt32();
+ race = fields[4].GetUInt8();
+ Class = fields[5].GetUInt8();
+ mapId = fields[6].GetUInt16();
+ areaId = fields[7].GetUInt16();
+ }
+
+ std::string userName = handler->GetTrinityString(LANG_ERROR);
+ std::string eMail = handler->GetTrinityString(LANG_ERROR);
+ std::string lastIp = handler->GetTrinityString(LANG_ERROR);
+ uint32 security = 0;
+ std::string lastLogin = handler->GetTrinityString(LANG_ERROR);
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
+ stmt->setInt32(0, int32(realmID));
+ stmt->setUInt32(1, accId);
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+
+ if (result)
+ {
+ Field* fields = result->Fetch();
+ userName = fields[0].GetString();
+ security = fields[1].GetUInt8();
+ eMail = fields[2].GetString();
+ muteTime = fields[5].GetUInt64();
+
+ if (eMail.empty())
+ eMail = "-";
+
+ if (!handler->GetSession() || handler->GetSession()->GetSecurity() >= AccountTypes(security))
+ {
+ lastIp = fields[3].GetString();
+ lastLogin = fields[4].GetString();
+
+ uint32 ip = inet_addr(lastIp.c_str());
+#if TRINITY_ENDIAN == BIGENDIAN
+ EndianConvertReverse(ip);
+#endif
+
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_IP2NATION_COUNTRY);
+
+ stmt->setUInt32(0, ip);
+
+ PreparedQueryResult result2 = WorldDatabase.Query(stmt);
+
+ if (result2)
+ {
+ Field* fields2 = result2->Fetch();
+ lastIp.append(" (");
+ lastIp.append(fields2[0].GetString());
+ lastIp.append(")");
+ }
+ }
+ else
+ {
+ lastIp = "-";
+ lastLogin = "-";
+ }
+ }
+
+ std::string nameLink = handler->playerLink(targetName);
+
+ handler->PSendSysMessage(LANG_PINFO_ACCOUNT, (target ? "" : handler->GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(targetGuid), userName.c_str(), accId, eMail.c_str(), security, lastIp.c_str(), lastLogin.c_str(), latency);
+
+ std::string bannedby = "unknown";
+ std::string banreason = "";
+
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
+ stmt->setUInt32(0, accId);
+ PreparedQueryResult result2 = LoginDatabase.Query(stmt);
+ if (!result2)
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_BANS);
+ stmt->setUInt32(0, GUID_LOPART(targetGuid));
+ result2 = CharacterDatabase.Query(stmt);
+ }
+
+ if (result2)
+ {
+ Field* fields = result2->Fetch();
+ banTime = int64(fields[1].GetBool() ? 0 : fields[0].GetUInt32());
+ bannedby = fields[2].GetString();
+ banreason = fields[3].GetString();
+ }
+
+ if (muteTime > 0)
+ handler->PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());
+
+ if (banTime >= 0)
+ handler->PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());
+
+ std::string raceStr, ClassStr;
+ switch (race)
+ {
+ case RACE_HUMAN:
+ raceStr = "Human";
+ break;
+ case RACE_ORC:
+ raceStr = "Orc";
+ break;
+ case RACE_DWARF:
+ raceStr = "Dwarf";
+ break;
+ case RACE_NIGHTELF:
+ raceStr = "Night Elf";
+ break;
+ case RACE_UNDEAD_PLAYER:
+ raceStr = "Undead";
+ break;
+ case RACE_TAUREN:
+ raceStr = "Tauren";
+ break;
+ case RACE_GNOME:
+ raceStr = "Gnome";
+ break;
+ case RACE_TROLL:
+ raceStr = "Troll";
+ break;
+ case RACE_BLOODELF:
+ raceStr = "Blood Elf";
+ break;
+ case RACE_DRAENEI:
+ raceStr = "Draenei";
+ break;
+ }
+
+ switch (Class)
+ {
+ case CLASS_WARRIOR:
+ ClassStr = "Warrior";
+ break;
+ case CLASS_PALADIN:
+ ClassStr = "Paladin";
+ break;
+ case CLASS_HUNTER:
+ ClassStr = "Hunter";
+ break;
+ case CLASS_ROGUE:
+ ClassStr = "Rogue";
+ break;
+ case CLASS_PRIEST:
+ ClassStr = "Priest";
+ break;
+ case CLASS_DEATH_KNIGHT:
+ ClassStr = "Death Knight";
+ break;
+ case CLASS_SHAMAN:
+ ClassStr = "Shaman";
+ break;
+ case CLASS_MAGE:
+ ClassStr = "Mage";
+ break;
+ case CLASS_WARLOCK:
+ ClassStr = "Warlock";
+ break;
+ case CLASS_DRUID:
+ ClassStr = "Druid";
+ break;
+ }
+
+ std::string timeStr = secsToTimeString(totalPlayerTime, true, true);
+ uint32 gold = money /GOLD;
+ uint32 silv = (money % GOLD) / SILVER;
+ uint32 copp = (money % GOLD) % SILVER;
+ handler->PSendSysMessage(LANG_PINFO_LEVEL, raceStr.c_str(), ClassStr.c_str(), timeStr.c_str(), level, gold, silv, copp);
+
+ // Add map, zone, subzone and phase to output
+ int locale = handler->GetSessionDbcLocale();
+ std::string areaName = "<unknown>";
+ std::string zoneName = "";
+
+ MapEntry const* map = sMapStore.LookupEntry(mapId);
+
+ AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
+ if (area)
+ {
+ areaName = area->area_name[locale];
+
+ AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
+ if (zone)
+ zoneName = zone->area_name[locale];
+ }
+
+ if (target)
+ {
+ if (!zoneName.empty())
+ handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
+ else
+ handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
+ }
+ else
+ handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());
+
+ return true;
+ }
+
+ static bool HandleRespawnCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+
+ // accept only explicitly selected target (not implicitly self targeting case)
+ Unit* target = handler->getSelectedUnit();
+ if (player->GetSelection() && target)
+ {
+ if (target->GetTypeId() != TYPEID_UNIT || target->isPet())
+ {
+ handler->SendSysMessage(LANG_SELECT_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target->isDead())
+ target->ToCreature()->Respawn();
+ return true;
+ }
+
+ CellCoord p(Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()));
+ Cell cell(p);
+ cell.SetNoCreate();
+
+ Trinity::RespawnDo u_do;
+ Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(player, u_do);
+
+ TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
+ cell.Visit(p, obj_worker, *player->GetMap(), *player, player->GetGridActivationRange());
+
+ return true;
+ }
+ // mute player for some times
+ static bool HandleMuteCommand(ChatHandler* handler, char const* args)
+ {
+ char* nameStr;
+ char* delayStr;
+ handler->extractOptFirstArg((char*)args, &nameStr, &delayStr);
+ if (!delayStr)
+ return false;
+
+ char const* muteReason = strtok(NULL, "\r");
+ std::string muteReasonStr = "No reason";
+ if (muteReason != NULL)
+ muteReasonStr = muteReason;
+
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
+ return false;
+
+ uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
+
+ // find only player from same account if any
+ if (!target)
+ if (WorldSession* session = sWorld->FindSession(accountId))
+ target = session->GetPlayer();
+
+ uint32 notSpeakTime = uint32(atoi(delayStr));
+
+ // must have strong lesser security level
+ if (handler->HasLowerSecurity (target, targetGuid, true))
+ return false;
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
+
+ if (target)
+ {
+ // Target is online, mute will be in effect right away.
+ int64 muteTime = time(NULL) + notSpeakTime * MINUTE;
+ target->GetSession()->m_muteTime = muteTime;
+ stmt->setInt64(0, muteTime);
+ ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteReasonStr.c_str());
+ }
+ else
+ {
+ // Target is offline, mute will be in effect starting from the next login.
+ int32 muteTime = -int32(notSpeakTime * MINUTE);
+ stmt->setInt64(0, muteTime);
+ }
+
+ stmt->setUInt32(1, accountId);
+ LoginDatabase.Execute(stmt);
+ std::string nameLink = handler->playerLink(targetName);
+
+ handler->PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
+
+ return true;
+ }
+
+ // unmute player
+ static bool HandleUnmuteCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
+
+ // find only player from same account if any
+ if (!target)
+ if (WorldSession* session = sWorld->FindSession(accountId))
+ target = session->GetPlayer();
+
+ // must have strong lesser security level
+ if (handler->HasLowerSecurity (target, targetGuid, true))
+ return false;
+
+ if (target)
+ {
+ if (target->CanSpeak())
+ {
+ handler->SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->GetSession()->m_muteTime = 0;
+ }
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
+ stmt->setInt64(0, 0);
+ stmt->setUInt32(1, accountId);
+ LoginDatabase.Execute(stmt);
+
+ if (target)
+ ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
+
+ std::string nameLink = handler->playerLink(targetName);
+
+ handler->PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
+
+ return true;
+ }
+
+
+ static bool HandleMovegensCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Unit* unit = handler->getSelectedUnit();
+ if (!unit)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow());
+
+ MotionMaster* motionMaster = unit->GetMotionMaster();
+ float x, y, z;
+ motionMaster->GetDestination(x, y, z);
+
+ for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
+ {
+ MovementGenerator* movementGenerator = motionMaster->GetMotionSlot(i);
+ if (!movementGenerator)
+ {
+ handler->SendSysMessage("Empty");
+ continue;
+ }
+
+ switch (movementGenerator->GetMovementGeneratorType())
+ {
+ case IDLE_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_IDLE);
+ break;
+ case RANDOM_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_RANDOM);
+ break;
+ case WAYPOINT_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_WAYPOINT);
+ break;
+ case ANIMAL_RANDOM_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM);
+ break;
+ case CONFUSED_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_CONFUSED);
+ break;
+ case CHASE_MOTION_TYPE:
+ {
+ Unit* target = NULL;
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
+ else
+ target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
+
+ if (!target)
+ handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
+ else if (target->GetTypeId() == TYPEID_PLAYER)
+ handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName(), target->GetGUIDLow());
+ else
+ handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName(), target->GetGUIDLow());
+ break;
+ }
+ case FOLLOW_MOTION_TYPE:
+ {
+ Unit* target = NULL;
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
+ else
+ target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
+
+ if (!target)
+ handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
+ else if (target->GetTypeId() == TYPEID_PLAYER)
+ handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName(), target->GetGUIDLow());
+ else
+ handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName(), target->GetGUIDLow());
+ break;
+ }
+ case HOME_MOTION_TYPE:
+ {
+ if (unit->GetTypeId() == TYPEID_UNIT)
+ handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
+ else
+ handler->SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
+ break;
+ }
+ case FLIGHT_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_FLIGHT);
+ break;
+ case POINT_MOTION_TYPE:
+ {
+ handler->PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z);
+ break;
+ }
+ case FLEEING_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_FEAR);
+ break;
+ case DISTRACT_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_DISTRACT);
+ break;
+ case EFFECT_MOTION_TYPE:
+ handler->SendSysMessage(LANG_MOVEGENS_EFFECT);
+ break;
+ default:
+ handler->PSendSysMessage(LANG_MOVEGENS_UNKNOWN, movementGenerator->GetMovementGeneratorType());
+ break;
+ }
+ }
+ return true;
+ }
+ /*
+ ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
+ Without this function 3rd party scripting library will get linking errors (unresolved external)
+ when attempting to use the PointMovementGenerator
+ */
+ static bool HandleComeToMeCommand(ChatHandler* handler, char const* args)
+ {
+ char const* newFlagStr = strtok((char*)args, " ");
+ if (!newFlagStr)
+ return false;
+
+ Creature* caster = handler->getSelectedCreature();
+ if (!caster)
+ {
+ handler->SendSysMessage(LANG_SELECT_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player* player = handler->GetSession()->GetPlayer();
+
+ caster->GetMotionMaster()->MovePoint(0, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
+
+ return true;
+ }
+
+ static bool HandleDamageCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Unit* target = handler->getSelectedUnit();
+ if (!target || !handler->GetSession()->GetPlayer()->GetSelection())
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (handler->HasLowerSecurity((Player*)target, 0, false))
+ return false;
+ }
+
+ if (!target->isAlive())
+ return true;
+
+ char* damageStr = strtok((char*)args, " ");
+ if (!damageStr)
+ return false;
+
+ int32 damage_int = atoi((char*)damageStr);
+ if (damage_int <= 0)
+ return true;
+
+ uint32 damage = damage_int;
+
+ char* schoolStr = strtok((char*)NULL, " ");
+
+ // flat melee damage without resistence/etc reduction
+ if (!schoolStr)
+ {
+ handler->GetSession()->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ if (target != handler->GetSession()->GetPlayer())
+ handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
+ return true;
+ }
+
+ uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL;
+ if (school >= MAX_SPELL_SCHOOL)
+ return false;
+
+ SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);
+
+ if (Unit::IsDamageReducedByArmor(schoolmask))
+ damage = handler->GetSession()->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK);
+
+ char* spellStr = strtok((char*)NULL, " ");
+
+ // melee damage by specific school
+ if (!spellStr)
+ {
+ uint32 absorb = 0;
+ uint32 resist = 0;
+
+ handler->GetSession()->GetPlayer()->CalcAbsorbResist(target, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
+
+ if (damage <= absorb + resist)
+ return true;
+
+ damage -= absorb + resist;
+
+ handler->GetSession()->GetPlayer()->DealDamageMods(target, damage, &absorb);
+ handler->GetSession()->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
+ handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
+ return true;
+ }
+
+ // non-melee damage
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spellid = handler->extractSpellIdFromLink((char*)args);
+ if (!spellid || !sSpellMgr->GetSpellInfo(spellid))
+ return false;
+
+ handler->GetSession()->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage);
+ return true;
+ }
+
+ static bool HandleCombatStopCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target = NULL;
+
+ if (args && strlen(args) > 0)
+ {
+ target = sObjectAccessor->FindPlayerByName(args);
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ if (!target)
+ {
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+ }
+
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ target->CombatStop();
+ target->getHostileRefManager().deleteReferences();
+ return true;
+ }
+
+ static bool HandleFlushArenaPointsCommand(ChatHandler* /*handler*/, char const* /*args*/)
+ {
+ sArenaTeamMgr->DistributeArenaPoints();
+ return true;
+ }
+
+ static bool HandleRepairitemsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ // Repair items
+ target->DurabilityRepairAll(false, 0, false);
+
+ handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, handler->GetNameLink(target).c_str());
+ if (handler->needReportToTarget(target))
+ ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str());
+
+ return true;
+ }
+
+ static bool HandleWaterwalkCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Player* player = handler->getSelectedPlayer();
+ if (!player)
+ {
+ handler->PSendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // check online security
+ if (handler->HasLowerSecurity(player, 0))
+ return false;
+
+ if (strncmp(args, "on", 3) == 0)
+ player->SetMovement(MOVE_WATER_WALK); // ON
+ else if (strncmp(args, "off", 4) == 0)
+ player->SetMovement(MOVE_LAND_WALK); // OFF
+ else
+ {
+ handler->SendSysMessage(LANG_USE_BOL);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str());
+ if (handler->needReportToTarget(player))
+ ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str());
+ return true;
+ }
+
+ // Send mail by command
+ static bool HandleSendMailCommand(ChatHandler* handler, char const* args)
+ {
+ // format: name "subject text" "mail text"
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ char* tail1 = strtok(NULL, "");
+ if (!tail1)
+ return false;
+
+ char const* msgSubject = handler->extractQuotedArg(tail1);
+ if (!msgSubject)
+ return false;
+
+ char* tail2 = strtok(NULL, "");
+ if (!tail2)
+ return false;
+
+ char const* msgText = handler->extractQuotedArg(tail2);
+ if (!msgText)
+ return false;
+
+ // msgSubject, msgText isn't NUL after prev. check
+ std::string subject = msgSubject;
+ std::string text = msgText;
+
+ // from console show not existed sender
+ MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+
+ //- TODO: Fix poor design
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ MailDraft(subject, text)
+ .SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ std::string nameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
+ return true;
+ }
+ // Send items by mail
+ static bool HandleSendItemsCommand(ChatHandler* handler, char const* args)
+ {
+ // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
+ Player* receiver;
+ uint64 receiverGuid;
+ std::string receiverName;
+ if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
+ return false;
+
+ char* tail1 = strtok(NULL, "");
+ if (!tail1)
+ return false;
+
+ char const* msgSubject = handler->extractQuotedArg(tail1);
+ if (!msgSubject)
+ return false;
+
+ char* tail2 = strtok(NULL, "");
+ if (!tail2)
+ return false;
+
+ char const* msgText = handler->extractQuotedArg(tail2);
+ if (!msgText)
+ return false;
+
+ // msgSubject, msgText isn't NUL after prev. check
+ std::string subject = msgSubject;
+ std::string text = msgText;
+
+ // extract items
+ typedef std::pair<uint32, uint32> ItemPair;
+ typedef std::list< ItemPair > ItemPairs;
+ ItemPairs items;
+
+ // get all tail string
+ char* tail = strtok(NULL, "");
+
+ // get from tail next item str
+ while (char* itemStr = strtok(tail, " "))
+ {
+ // and get new tail
+ tail = strtok(NULL, "");
+
+ // parse item str
+ char const* itemIdStr = strtok(itemStr, ":");
+ char const* itemCountStr = strtok(NULL, " ");
+
+ uint32 itemId = atoi(itemIdStr);
+ if (!itemId)
+ return false;
+
+ ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId);
+ if (!item_proto)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 itemCount = itemCountStr ? atoi(itemCountStr) : 1;
+ if (itemCount < 1 || (item_proto->MaxCount > 0 && itemCount > uint32(item_proto->MaxCount)))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, itemId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ while (itemCount > item_proto->GetMaxStackSize())
+ {
+ items.push_back(ItemPair(itemId, item_proto->GetMaxStackSize()));
+ itemCount -= item_proto->GetMaxStackSize();
+ }
+
+ items.push_back(ItemPair(itemId, itemCount));
+
+ if (items.size() > MAX_MAIL_ITEMS)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ // from console show not existed sender
+ MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+
+ // fill mail
+ MailDraft draft(subject, text);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
+ {
+ if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
+ {
+ item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
+ draft.AddItem(item);
+ }
+ }
+
+ draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
+ CharacterDatabase.CommitTransaction(trans);
+
+ std::string nameLink = handler->playerLink(receiverName);
+ handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
+ return true;
+ }
+ /// Send money by mail
+ static bool HandleSendMoneyCommand(ChatHandler* handler, char const* args)
+ {
+ /// format: name "subject text" "mail text" money
+
+ Player* receiver;
+ uint64 receiverGuid;
+ std::string receiverName;
+ if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
+ return false;
+
+ char* tail1 = strtok(NULL, "");
+ if (!tail1)
+ return false;
+
+ char* msgSubject = handler->extractQuotedArg(tail1);
+ if (!msgSubject)
+ return false;
+
+ char* tail2 = strtok(NULL, "");
+ if (!tail2)
+ return false;
+
+ char* msgText = handler->extractQuotedArg(tail2);
+ if (!msgText)
+ return false;
+
+ char* moneyStr = strtok(NULL, "");
+ int32 money = moneyStr ? atoi(moneyStr) : 0;
+ if (money <= 0)
+ return false;
+
+ // msgSubject, msgText isn't NUL after prev. check
+ std::string subject = msgSubject;
+ std::string text = msgText;
+
+ // from console show not existed sender
+ MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ MailDraft(subject, text)
+ .AddMoney(money)
+ .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ std::string nameLink = handler->playerLink(receiverName);
+ handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
+ return true;
+ }
+ /// Send a message to a player in game
+ static bool HandleSendMessageCommand(ChatHandler* handler, char const* args)
+ {
+ /// - Find the player
+ Player* player;
+ if (!handler->extractPlayerTarget((char*)args, &player))
+ return false;
+
+ char* msgStr = strtok(NULL, "");
+ if (!msgStr)
+ return false;
+
+ ///- Check that he is not logging out.
+ if (player->GetSession()->isLogingOut())
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ /// - Send the message
+ // Use SendAreaTriggerMessage for fastest delivery.
+ player->GetSession()->SendAreaTriggerMessage("%s", msgStr);
+ player->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
+
+ // Confirmation message
+ std::string nameLink = handler->GetNameLink(player);
+ handler->PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msgStr);
+
+ return true;
+ }
+
+ static bool HandleCreatePetCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+ Creature* creatureTarget = handler->getSelectedCreature();
+
+ if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
+ {
+ handler->PSendSysMessage(LANG_SELECT_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
+ // Creatures with family 0 crashes the server
+ if (!creatrueTemplate->family)
+ {
+ handler->PSendSysMessage("This creature cannot be tamed. (family id: 0).");
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (player->GetPetGUID())
+ {
+ handler->PSendSysMessage("You already have a pet");
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Everything looks OK, create new pet
+ Pet* pet = new Pet(player, HUNTER_PET);
+ if (!pet->CreateBaseAtCreature(creatureTarget))
+ {
+ delete pet;
+ handler->PSendSysMessage("Error 1");
+ return false;
+ }
+
+ creatureTarget->setDeathState(JUST_DIED);
+ creatureTarget->RemoveCorpse();
+ creatureTarget->SetHealth(0); // just for nice GM-mode view
+
+ pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
+
+ if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ {
+ sLog->outError("InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
+ handler->PSendSysMessage("Error 2");
+ delete pet;
+ return false;
+ }
+
+ // prepare visual effect for levelup
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
+
+ pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
+ // this enables pet details window (Shift+P)
+ pet->InitPetCreateSpells();
+ pet->SetFullHealth();
+
+ pet->GetMap()->AddToMap(pet->ToCreature());
+
+ // visual effect for levelup
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
+
+ player->SetMinion(pet, true);
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ player->PetSpellInitialize();
+
+ return true;
+ }
+
+ static bool HandlePetLearnCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Player* player = handler->GetSession()->GetPlayer();
+ Pet* pet = player->GetPet();
+
+ if (!pet)
+ {
+ handler->PSendSysMessage("You have no pet");
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 spellId = handler->extractSpellIdFromLink((char*)args);
+
+ if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
+ return false;
+
+ // Check if pet already has it
+ if (pet->HasSpell(spellId))
+ {
+ handler->PSendSysMessage("Pet already has spell: %u", spellId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Check if spell is valid
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ pet->learnSpell(spellId);
+
+ handler->PSendSysMessage("Pet has learned spell %u", spellId);
+ return true;
+ }
+
+ static bool HandlePetUnlearnCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Player* player = handler->GetSession()->GetPlayer();
+ Pet* pet = player->GetPet();
+ if (!pet)
+ {
+ handler->PSendSysMessage("You have no pet");
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 spellId = handler->extractSpellIdFromLink((char*)args);
+
+ if (pet->HasSpell(spellId))
+ pet->removeSpell(spellId, false);
+ else
+ handler->PSendSysMessage("Pet doesn't have that spell");
+
+ return true;
+ }
+
+ static bool HandleFreezeCommand(ChatHandler* handler, char const* args)
+ {
+ std::string name;
+ Player* player;
+ char const* TargetName = strtok((char*)args, " "); // get entered name
+ if (!TargetName) // if no name entered use target
+ {
+ player = handler->getSelectedPlayer();
+ if (player) //prevent crash with creature as target
+ {
+ name = player->GetName();
+ normalizePlayerName(name);
+ }
+ }
+ else // if name entered
+ {
+ name = TargetName;
+ normalizePlayerName(name);
+ player = sObjectAccessor->FindPlayerByName(name.c_str());
+ }
+
+ if (!player)
+ {
+ handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+
+ if (player == handler->GetSession()->GetPlayer())
+ {
+ handler->SendSysMessage(LANG_COMMAND_FREEZE_ERROR);
+ return true;
+ }
+
+ // effect
+ if (player && (player != handler->GetSession()->GetPlayer()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_FREEZE, name.c_str());
+
+ // stop combat + make player unattackable + duel stop + stop some spells
+ player->setFaction(35);
+ player->CombatStop();
+ if (player->IsNonMeleeSpellCasted(true))
+ player->InterruptNonMeleeSpells(true);
+ player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ // if player class = hunter || warlock remove pet if alive
+ if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
+ {
+ if (Pet* pet = player->GetPet())
+ {
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ // not let dismiss dead pet
+ if (pet && pet->isAlive())
+ player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
+ }
+ }
+
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(9454))
+ Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player);
+
+ // save player
+ player->SaveToDB();
+ }
+
+ return true;
+ }
+
+ static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args)
+ {
+ std::string name;
+ Player* player;
+ char* targetName = strtok((char*)args, " "); // Get entered name
+
+ if (targetName)
+ {
+ name = targetName;
+ normalizePlayerName(name);
+ player = sObjectAccessor->FindPlayerByName(name.c_str());
+ }
+ else // If no name was entered - use target
+ {
+ player = handler->getSelectedPlayer();
+ if (player)
+ name = player->GetName();
+ }
+
+ if (player)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
+
+ // Reset player faction + allow combat + allow duels
+ player->setFactionForRace(player->getRace());
+ player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ // Remove Freeze spell (allowing movement and spells)
+ player->RemoveAurasDueToSpell(9454);
+
+ // Save player
+ player->SaveToDB();
+ }
+ else
+ {
+ if (targetName)
+ {
+ // Check for offline players
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_BY_NAME);
+ stmt->setString(0, name);
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
+ if (!result)
+ {
+ handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+
+ // If player found: delete his freeze aura
+ Field* fields = result->Fetch();
+ uint32 lowGuid = fields[0].GetUInt32();
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
+ stmt->setUInt32(0, lowGuid);
+ CharacterDatabase.Execute(stmt);
+
+ handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
+ return true;
+ }
+ else
+ {
+ handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+ }
+
+ return true;
+ }
+
+ static bool HandleListFreezeCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ // Get names from DB
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN);
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ if (!result)
+ {
+ handler->SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
+ return true;
+ }
+
+ // Header of the names
+ handler->PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
+
+ // Output of the results
+ do
+ {
+ Field* fields = result->Fetch();
+ std::string player = fields[0].GetString();
+ handler->PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str());
+ }
+ while (result->NextRow());
+
+ return true;
+ }
+
+ static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
+ {
+ Player* player = NULL;
+ Group* group = NULL;
+ uint64 guid = 0;
+ char* nameStr = strtok((char*)args, " ");
+
+ if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
+ if (group && group->GetLeaderGUID() != guid)
+ {
+ group->ChangeLeader(guid);
+ group->SendUpdate();
+ }
+
+ return true;
+ }
+
+ static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
+ {
+ Player* player = NULL;
+ Group* group = NULL;
+ uint64 guid = 0;
+ char* nameStr = strtok((char*)args, " ");
+
+ if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
+ if (group)
+ group->Disband();
+
+ return true;
+ }
+
+ static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
+ {
+ Player* player = NULL;
+ Group* group = NULL;
+ uint64 guid = 0;
+ char* nameStr = strtok((char*)args, " ");
+
+ if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid, true))
+ if (group)
+ group->RemoveMember(guid);
+
+ return true;
+ }
+
+ static bool HandlePlayAllCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 soundId = atoi((char*)args);
+
+ if (!sSoundEntriesStore.LookupEntry(soundId))
+ {
+ handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ WorldPacket data(SMSG_PLAY_SOUND, 4);
+ data << uint32(soundId) << handler->GetSession()->GetPlayer()->GetGUID();
+ sWorld->SendGlobalMessage(&data);
+
+ handler->PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
+ return true;
+ }
+
+ static bool HandlePossessCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Unit* unit = handler->getSelectedUnit();
+ if (!unit)
+ return false;
+
+ handler->GetSession()->GetPlayer()->CastSpell(unit, 530, true);
+ return true;
+ }
+
+ static bool HandleUnPossessCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Unit* unit = handler->getSelectedUnit();
+ if (!unit)
+ unit = handler->GetSession()->GetPlayer();
+
+ unit->RemoveCharmAuras();
+
+ return true;
+ }
+
+ static bool HandleBindSightCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Unit* unit = handler->getSelectedUnit();
+ if (!unit)
+ return false;
+
+ handler->GetSession()->GetPlayer()->CastSpell(unit, 6277, true);
+ return true;
+ }
+
+ static bool HandleUnbindSightCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+
+ if (player->isPossessing())
+ return false;
+
+ player->StopCastingBindSight();
+ return true;
+ }
};
void AddSC_misc_commandscript()
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
new file mode 100644
index 00000000000..baaa5d2bd43
--- /dev/null
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -0,0 +1,509 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: ticket_commandscript
+%Complete: 100
+Comment: All ticket related commands
+Category: commandscripts
+EndScriptData */
+
+#include "ScriptMgr.h"
+#include "Chat.h"
+#include "AccountMgr.h"
+#include "ObjectMgr.h"
+#include "TicketMgr.h"
+
+class ticket_commandscript : public CommandScript
+{
+public:
+ ticket_commandscript() : CommandScript("ticket_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand ticketResponseCommandTable[] =
+ {
+ { "append", SEC_MODERATOR, true, &HandleGMTicketResponseAppendCommand, "", NULL },
+ { "appendln", SEC_MODERATOR, true, &HandleGMTicketResponseAppendLnCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ static ChatCommand ticketCommandTable[] =
+ {
+ { "assign", SEC_GAMEMASTER, true, &HandleGMTicketAssignToCommand, "", NULL },
+ { "close", SEC_MODERATOR, true, &HandleGMTicketCloseByIdCommand, "", NULL },
+ { "closedlist", SEC_MODERATOR, true, &HandleGMTicketListClosedCommand, "", NULL },
+ { "comment", SEC_MODERATOR, true, &HandleGMTicketCommentCommand, "", NULL },
+ { "complete", SEC_MODERATOR, true, &HandleGMTicketCompleteCommand, "", NULL },
+ { "delete", SEC_ADMINISTRATOR, true, &HandleGMTicketDeleteByIdCommand, "", NULL },
+ { "escalate", SEC_MODERATOR, true, &HandleGMTicketEscalateCommand, "", NULL },
+ { "escalatedlist", SEC_GAMEMASTER, true, &HandleGMTicketListEscalatedCommand, "", NULL },
+ { "list", SEC_MODERATOR, true, &HandleGMTicketListCommand, "", NULL },
+ { "onlinelist", SEC_MODERATOR, true, &HandleGMTicketListOnlineCommand, "", NULL },
+ { "reset", SEC_ADMINISTRATOR, true, &HandleGMTicketResetCommand, "", NULL },
+ { "response", SEC_MODERATOR, true, NULL, "", ticketResponseCommandTable },
+ { "togglesystem", SEC_ADMINISTRATOR, true, &HandleToggleGMTicketSystem, "", NULL },
+ { "unassign", SEC_GAMEMASTER, true, &HandleGMTicketUnAssignCommand, "", NULL },
+ { "viewid", SEC_MODERATOR, true, &HandleGMTicketGetByIdCommand, "", NULL },
+ { "viewname", SEC_MODERATOR, true, &HandleGMTicketGetByNameCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ static ChatCommand commandTable[] =
+ {
+ { "ticket", SEC_MODERATOR, false, NULL, "", ticketCommandTable },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ return commandTable;
+ }
+
+ static bool HandleGMTicketAssignToCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* ticketIdStr = strtok((char*)args, " ");
+ uint32 ticketId = atoi(ticketIdStr);
+
+ char* targetStr = strtok(NULL, " ");
+ if (!targetStr)
+ return false;
+
+ std::string target(targetStr);
+ if (!normalizePlayerName(target))
+ return false;
+
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed())
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ // Get target information
+ uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target.c_str());
+ uint64 targetAccountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
+ uint32 targetGmLevel = AccountMgr::GetSecurity(targetAccountId, realmID);
+
+ // Target must exist and have administrative rights
+ if (!targetGuid || AccountMgr::IsPlayerAccount(targetGmLevel))
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
+ return true;
+ }
+
+ // If already assigned, leave
+ if (ticket->IsAssignedTo(targetGuid))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_B, ticket->GetId());
+ return true;
+ }
+
+ // If assigned to different player other than current, leave
+ //! Console can override though
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ if (player && ticket->IsAssignedNotTo(player->GetGUID()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
+ return true;
+ }
+
+ // Assign ticket
+ SQLTransaction trans = SQLTransaction(NULL);
+ ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(targetGmLevel));
+ ticket->SaveToDB(trans);
+ sTicketMgr->UpdateLastChange();
+
+ std::string msg = ticket->FormatMessageString(*handler, NULL, target.c_str(), NULL, NULL);
+ handler->SendGlobalGMSysMessage(msg.c_str());
+ return true;
+ }
+
+ static bool HandleGMTicketCloseByIdCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 ticketId = atoi(args);
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ // Ticket should be assigned to the player who tries to close it.
+ // Console can override though
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ if (player && ticket->IsAssignedNotTo(player->GetGUID()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->GetId());
+ return true;
+ }
+
+ sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : -1);
+ sTicketMgr->UpdateLastChange();
+
+ std::string msg = ticket->FormatMessageString(*handler, player ? player->GetName() : "Console", NULL, NULL, NULL);
+ handler->SendGlobalGMSysMessage(msg.c_str());
+
+ // Inform player, who submitted this ticket, that it is closed
+ if (Player* submitter = ticket->GetPlayer())
+ {
+ if (submitter->IsInWorld())
+ {
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
+ submitter->GetSession()->SendPacket(&data);
+ }
+ }
+ return true;
+ }
+
+ static bool HandleGMTicketCommentCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* ticketIdStr = strtok((char*)args, " ");
+ uint32 ticketId = atoi(ticketIdStr);
+
+ char* comment = strtok(NULL, "\n");
+ if (!comment)
+ return false;
+
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed())
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ // Cannot comment ticket assigned to someone else
+ //! Console excluded
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ if (player && ticket->IsAssignedNotTo(player->GetGUID()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
+ return true;
+ }
+
+ SQLTransaction trans = SQLTransaction(NULL);
+ ticket->SetComment(comment);
+ ticket->SaveToDB(trans);
+ sTicketMgr->UpdateLastChange();
+
+ std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(), NULL, NULL);
+ msg += handler->PGetParseString(LANG_COMMAND_TICKETLISTADDCOMMENT, player ? player->GetName() : "Console", comment);
+ handler->SendGlobalGMSysMessage(msg.c_str());
+
+ return true;
+ }
+
+ static bool HandleGMTicketListClosedCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ sTicketMgr->ShowClosedList(*handler);
+ return true;
+ }
+
+ static bool HandleGMTicketCompleteCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 ticketId = atoi(args);
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ if (Player* player = ticket->GetPlayer())
+ if (player->IsInWorld())
+ ticket->SendResponse(player->GetSession());
+
+ sTicketMgr->UpdateLastChange();
+ return true;
+ }
+
+ static bool HandleGMTicketDeleteByIdCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 ticketId = atoi(args);
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket)
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ if (!ticket->IsClosed())
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETCLOSEFIRST);
+ return true;
+ }
+
+ std::string msg = ticket->FormatMessageString(*handler, NULL, NULL, NULL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName() : "Console");
+ handler->SendGlobalGMSysMessage(msg.c_str());
+
+ sTicketMgr->RemoveTicket(ticket->GetId());
+ sTicketMgr->UpdateLastChange();
+
+ if (Player* player = ticket->GetPlayer())
+ {
+ if (player->IsInWorld())
+ {
+ // Force abandon ticket
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
+ player->GetSession()->SendPacket(&data);
+ }
+ }
+
+ return true;
+ }
+
+ static bool HandleGMTicketEscalateCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 ticketId = atoi(args);
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed() || ticket->IsCompleted() || ticket->GetEscalatedStatus() != TICKET_UNASSIGNED)
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ ticket->SetEscalatedStatus(TICKET_IN_ESCALATION_QUEUE);
+
+ if (Player* player = ticket->GetPlayer())
+ if (player->IsInWorld())
+ sTicketMgr->SendTicket(player->GetSession(), ticket);
+
+ sTicketMgr->UpdateLastChange();
+ return true;
+ }
+
+ static bool HandleGMTicketListEscalatedCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ sTicketMgr->ShowEscalatedList(*handler);
+ return true;
+ }
+
+ static bool HandleGMTicketListCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ sTicketMgr->ShowList(*handler, false);
+ return true;
+ }
+
+ static bool HandleGMTicketListOnlineCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ sTicketMgr->ShowList(*handler, true);
+ return true;
+ }
+
+ static bool HandleGMTicketResetCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ if (sTicketMgr->GetOpenTicketCount())
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETPENDING);
+ return true;
+ }
+ else
+ {
+ sTicketMgr->ResetTickets();
+ handler->SendSysMessage(LANG_COMMAND_TICKETRESET);
+ }
+
+ return true;
+ }
+
+ static bool HandleToggleGMTicketSystem(ChatHandler* handler, char const* /*args*/)
+ {
+ bool status = !sTicketMgr->GetStatus();
+ sTicketMgr->SetStatus(status);
+ handler->PSendSysMessage(status ? LANG_ALLOW_TICKETS : LANG_DISALLOW_TICKETS);
+ return true;
+ }
+
+ static bool HandleGMTicketUnAssignCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 ticketId = atoi(args);
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed())
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+ // Ticket must be assigned
+ if (!ticket->IsAssigned())
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
+ return true;
+ }
+
+ // Get security level of player, whom this ticket is assigned to
+ uint32 security = SEC_PLAYER;
+ Player* assignedPlayer = ticket->GetAssignedPlayer();
+ if (assignedPlayer && assignedPlayer->IsInWorld())
+ security = assignedPlayer->GetSession()->GetSecurity();
+ else
+ {
+ uint64 guid = ticket->GetAssignedToGUID();
+ uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
+ security = AccountMgr::GetSecurity(accountId, realmID);
+ }
+
+ // Check security
+ //! If no m_session present it means we're issuing this command from the console
+ uint32 mySecurity = handler->GetSession() ? handler->GetSession()->GetSecurity() : SEC_CONSOLE;
+ if (security > mySecurity)
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
+ return true;
+ }
+
+ SQLTransaction trans = SQLTransaction(NULL);
+ ticket->SetUnassigned();
+ ticket->SaveToDB(trans);
+ sTicketMgr->UpdateLastChange();
+
+ std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(),
+ handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName() : "Console", NULL);
+ handler->SendGlobalGMSysMessage(msg.c_str());
+
+ return true;
+ }
+
+ static bool HandleGMTicketGetByIdCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 ticketId = atoi(args);
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ SQLTransaction trans = SQLTransaction(NULL);
+ ticket->SetViewed();
+ ticket->SaveToDB(trans);
+
+ handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str());
+ return true;
+ }
+
+ static bool HandleGMTicketGetByNameCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ std::string name(args);
+ if (!normalizePlayerName(name))
+ return false;
+
+ // Detect target's GUID
+ uint64 guid = 0;
+ if (Player* player = sObjectAccessor->FindPlayerByName(name.c_str()))
+ guid = player->GetGUID();
+ else
+ guid = sObjectMgr->GetPlayerGUIDByName(name);
+
+ // Target must exist
+ if (!guid)
+ {
+ handler->SendSysMessage(LANG_NO_PLAYERS_FOUND);
+ return true;
+ }
+
+ // Ticket must exist
+ GmTicket* ticket = sTicketMgr->GetTicketByPlayer(guid);
+ if (!ticket)
+ {
+ handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ SQLTransaction trans = SQLTransaction(NULL);
+ ticket->SetViewed();
+ ticket->SaveToDB(trans);
+
+ handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str());
+ return true;
+ }
+
+ static bool _HandleGMTicketResponseAppendCommand(char const* args, bool newLine, ChatHandler* handler)
+ {
+ if (!*args)
+ return false;
+
+ char* ticketIdStr = strtok((char*)args, " ");
+ uint32 ticketId = atoi(ticketIdStr);
+
+ char* response = strtok(NULL, "\n");
+ if (!response)
+ return false;
+
+ GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
+ if (!ticket || ticket->IsClosed())
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
+ return true;
+ }
+
+ // Cannot add response to ticket, assigned to someone else
+ //! Console excluded
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ if (player && ticket->IsAssignedNotTo(player->GetGUID()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
+ return true;
+ }
+
+ SQLTransaction trans = SQLTransaction(NULL);
+ ticket->AppendResponse(response);
+ if (newLine)
+ ticket->AppendResponse("\n");
+ ticket->SaveToDB(trans);
+
+ return true;
+ }
+
+ static bool HandleGMTicketResponseAppendCommand(ChatHandler* handler, char const* args)
+ {
+ return _HandleGMTicketResponseAppendCommand(args, false, handler);
+ }
+
+ static bool HandleGMTicketResponseAppendLnCommand(ChatHandler* handler, char const* args)
+ {
+ return _HandleGMTicketResponseAppendCommand(args, true, handler);
+ }
+};
+
+void AddSC_ticket_commandscript()
+{
+ new ticket_commandscript();
+}
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index a3b8c5df4e7..114bc69741c 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -157,15 +157,19 @@ class boss_garfrost : public CreatureScript
void MovementInform(uint32 type, uint32 id)
{
- if (type != POINT_MOTION_TYPE || id != POINT_FORGE)
+ if (type != EFFECT_MOTION_TYPE || id != POINT_FORGE)
return;
if (events.GetPhaseMask() & PHASE_TWO_MASK)
+ {
DoCast(me, SPELL_FORGE_BLADE);
+ SetEquipmentSlots(false, EQUIP_ID_SWORD);
+ }
if (events.GetPhaseMask() & PHASE_THREE_MASK)
{
me->RemoveAurasDueToSpell(SPELL_FORGE_BLADE_HELPER);
DoCast(me, SPELL_FORGE_MACE);
+ SetEquipmentSlots(false, EQUIP_ID_MACE);
}
events.ScheduleEvent(EVENT_RESUME_ATTACK, 5000);
}
@@ -177,10 +181,6 @@ class boss_garfrost : public CreatureScript
if (Aura* aura = target->GetAura(SPELL_PERMAFROST_HELPER))
_permafrostStack = std::max<uint32>(_permafrostStack, aura->GetStackAmount());
}
- else if (spell->Id == SPELL_FORGE_BLADE)
- SetEquipmentSlots(false, EQUIP_ID_SWORD);
- else if (spell->Id == SPELL_FORGE_MACE)
- SetEquipmentSlots(false, EQUIP_ID_MACE);
}
uint32 GetData(uint32 /*type*/)
@@ -205,7 +205,7 @@ class boss_garfrost : public CreatureScript
case EVENT_THROW_SARONITE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- Talk(SAY_THROW_SARONITE);
+ Talk(SAY_THROW_SARONITE, target->GetGUID());
DoCast(target, SPELL_THROW_SARONITE);
}
events.ScheduleEvent(EVENT_THROW_SARONITE, urand(12500, 20000));
@@ -217,7 +217,7 @@ class boss_garfrost : public CreatureScript
case EVENT_DEEP_FREEZE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- Talk(SAY_CAST_DEEP_FREEZE);
+ Talk(SAY_CAST_DEEP_FREEZE, target->GetGUID());
DoCast(target, SPELL_DEEP_FREEZE);
}
events.ScheduleEvent(EVENT_DEEP_FREEZE, 35000, 0, PHASE_THREE);
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp
index fb2e0f6c389..85b34523893 100644
--- a/src/server/scripts/Northrend/icecrown.cpp
+++ b/src/server/scripts/Northrend/icecrown.cpp
@@ -169,8 +169,7 @@ enum eArgentValiant
{
SPELL_CHARGE = 63010,
SPELL_SHIELD_BREAKER = 65147,
-
- NPC_ARGENT_VALIANT_CREDIT = 24108
+ SPELL_KILL_CREDIT = 63049
};
class npc_argent_valiant : public CreatureScript
@@ -208,7 +207,7 @@ public:
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
{
uiDamage = 0;
- CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0);
+ pDoneBy->CastSpell(pDoneBy, SPELL_KILL_CREDIT, true);
me->setFaction(35);
me->DespawnOrUnsummon(5000);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index 74118599b9f..9701418e02e 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -561,9 +561,6 @@ class spell_warl_haunt : public SpellScriptLoader
void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
- if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
- return;
-
if (Unit* caster = GetCaster())
{
int32 amount = aurEff->GetAmount();
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 3bb6783f8cf..c7a283c94d7 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -109,7 +109,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_ACTIONS_SPEC, "SELECT button, action, type FROM character_action WHERE guid = ? AND spec = ? ORDER BY button", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, owner_guid FROM mail_items mi JOIN item_instance ii ON mi.item_guid = ii.guid WHERE mail_id = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_SEL_AUCTION_ITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, itemEntry FROM auctionhouse ah JOIN item_instance ii ON ah.itemguid = ii.guid", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_SEL_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_SEL_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, count, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_INS_AUCTION, "INSERT INTO auctionhouse (id, auctioneerguid, itemguid, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_AUCTION, "DELETE FROM auctionhouse WHERE id = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_AUCTION_BY_TIME, "SELECT id FROM auctionhouse WHERE time <= ? ORDER BY TIME ASC", CONNECTION_SYNCH);
@@ -338,7 +338,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_INS_LAG_REPORT, "INSERT INTO lag_reports (guid, lagType, mapId, posX, posY, posZ, latency, createTime) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
// For loading and deleting expired auctions at startup
- PREPARE_STATEMENT(CHAR_SEL_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_SEL_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, count, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH)
// LFG Data
PREPARE_STATEMENT(CHAR_INS_LFG_DATA, "INSERT INTO lfg_data (guid, dungeon, state) VALUES (?, ?, ?)", CONNECTION_ASYNC)