diff options
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.h | 6 |
2 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index e7dc9d6f632..fd6acc752af 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -873,6 +873,7 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float init.SetParabolicVerticalAcceleration(gravity, 0); init.SetUncompressed(); init.SetVelocity(speedXY); + init.SetUnlimitedSpeed(); if (hasOrientation) init.SetFacing(pos.GetOrientation()); if (effect) diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h index 40ee986c0c8..7145d9fcc65 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.h +++ b/src/server/game/Movement/Spline/MoveSplineInit.h @@ -146,6 +146,11 @@ namespace Movement */ void SetOrientationFixed(bool enable); + /* Enables no-speed limit + * if not set, the speed will be limited by certain flags to 50.0f, and otherwise 28.0f + */ + void SetUnlimitedSpeed(); + /* Sets the velocity (in case you want to have custom movement velocity) * if no set, speed will be selected based on unit's speeds and current movement mode * Has no effect if falling mode enabled @@ -176,6 +181,7 @@ namespace Movement inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); } inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); } inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; } + inline void MoveSplineInit::SetUnlimitedSpeed() { args.flags.unlimitedSpeed = true; } inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift) { |