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-rw-r--r--src/game/AccountMgr.cpp4
-rw-r--r--src/game/Chat.cpp4
-rw-r--r--src/game/ObjectMgr.cpp1
-rw-r--r--src/game/World.cpp4
-rw-r--r--src/game/WorldSocket.cpp2
5 files changed, 7 insertions, 8 deletions
diff --git a/src/game/AccountMgr.cpp b/src/game/AccountMgr.cpp
index 5deae7a75f9..2051f3c9290 100644
--- a/src/game/AccountMgr.cpp
+++ b/src/game/AccountMgr.cpp
@@ -18,9 +18,9 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "AccountAccessor.h"
+#include "AccountMgr.h"
#include "Database/DatabaseEnv.h"
-#include "ObjectMgr.h"
+#include "ObjectAccessor.h"
#include "Player.h"
#include "Policies/SingletonImp.h"
#include "Util.h"
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 1ade86026fa..ff16e2d6e18 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -633,7 +633,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, st
for(uint32 i = 0; table[i].Name != NULL; i++)
{
- if( *subcmd && !hasStringAbbr(table[i].Name, subcmd))
+ if( !hasStringAbbr(table[i].Name, cmd.c_str()) )
continue;
// select subcommand from child commands list
@@ -721,7 +721,7 @@ bool ChatHandler::ShowHelpForSubCommands(ChatCommand *table, char const* cmd, ch
if(m_session->GetSecurity() < table[i].SecurityLevel)
continue;
- if( !hasStringAbbr(table[i].Name, subcmd) )
+ if( *subcmd && !hasStringAbbr(table[i].Name, subcmd))
continue;
(list += "\n ") += table[i].Name;
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 653049f5256..a93f21af369 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -320,7 +320,6 @@ void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
else
{
bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
- bidder_security = GetSecurityByAccount(bidder_accId);
bidder_security = accmgr.GetSecurity(bidder_accId);
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 93cb249aef7..7abba291c86 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -229,7 +229,7 @@ World::AddSession_ (WorldSession* s)
packet << uint32 (0); // unknown random value...
packet << uint8 (0);
packet << uint32 (0);
- packet << uint8 (s->IsTBC () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
+ packet << uint8 (s->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
s->SendPacket (&packet);
UpdateMaxSessionCounters ();
@@ -266,7 +266,7 @@ void World::AddQueuedPlayer(WorldSession* sess)
packet << uint32 (0); // unknown random value...
packet << uint8 (0);
packet << uint32 (0);
- packet << uint8 (sess->IsTBC () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
+ packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
packet << uint32(GetQueuePos (sess));
sess->SendPacket (&packet);
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 8df89ac40f5..9535c2dcbe6 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -678,7 +678,7 @@ WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
uint32 unk2;
uint32 BuiltNumberClient;
uint32 id, security;
- uint8 expansion = 0;
+ //uint8 expansion = 0;
LocaleConstant locale;
std::string account;
Sha1Hash sha1;