diff options
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 39beb0265c7..70e2f4f1d93 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -176,6 +176,8 @@ bool BattlefieldWG::SetupBattlefield() for (uint8 i = 0; i < WG_MAX_OBJ; i++) { GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o); + if (!m_IsEnabled && go->GetGOData()->id == 191810) + go->SwitchDoorOrButton(true); BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this); b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId); BuildingsInZone.insert(b); |