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-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 39beb0265c7..70e2f4f1d93 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -176,6 +176,8 @@ bool BattlefieldWG::SetupBattlefield()
for (uint8 i = 0; i < WG_MAX_OBJ; i++)
{
GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o);
+ if (!m_IsEnabled && go->GetGOData()->id == 191810)
+ go->SwitchDoorOrButton(true);
BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this);
b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId);
BuildingsInZone.insert(b);