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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp23
-rw-r--r--src/server/game/Entities/Unit/Unit.h4
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
3 files changed, 15 insertions, 14 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d7c3daf2651..855bea611d6 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11667,7 +11667,7 @@ void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack)
aura->SetStackAmount(stack);
}
-void Unit::SendPlaySpellVisual(Unit* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
+void Unit::SendPlaySpellVisual(Unit* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/, float launchDelay /*= 0.0f*/)
{
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
playSpellVisual.Source = GetGUID();
@@ -11678,31 +11678,32 @@ void Unit::SendPlaySpellVisual(Unit* target, uint32 spellVisualId, uint16 missRe
playSpellVisual.MissReason = missReason;
playSpellVisual.ReflectStatus = reflectStatus;
playSpellVisual.SpeedAsTime = speedAsTime;
+ playSpellVisual.LaunchDelay = launchDelay;
SendMessageToSet(playSpellVisual.Write(), true);
}
-void Unit::SendCancelSpellVisual(uint32 id)
-{
- WorldPackets::Spells::CancelSpellVisual cancelSpellVisual;
- cancelSpellVisual.Source = GetGUID();
- cancelSpellVisual.SpellVisualID = id;
- SendMessageToSet(cancelSpellVisual.Write(), true);
-}
-
-void Unit::SendPlaySpellVisual(Position const& targetPosition, float launchDelay, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
+void Unit::SendPlaySpellVisual(Position const& targetPosition, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/, float launchDelay /*= 0.0f*/)
{
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
playSpellVisual.Source = GetGUID();
playSpellVisual.TargetPosition = targetPosition;
- playSpellVisual.LaunchDelay = launchDelay;
playSpellVisual.SpellVisualID = spellVisualId;
playSpellVisual.TravelSpeed = travelSpeed;
playSpellVisual.MissReason = missReason;
playSpellVisual.ReflectStatus = reflectStatus;
playSpellVisual.SpeedAsTime = speedAsTime;
+ playSpellVisual.LaunchDelay = launchDelay;
SendMessageToSet(playSpellVisual.Write(), true);
}
+void Unit::SendCancelSpellVisual(uint32 id)
+{
+ WorldPackets::Spells::CancelSpellVisual cancelSpellVisual;
+ cancelSpellVisual.Source = GetGUID();
+ cancelSpellVisual.SpellVisualID = id;
+ SendMessageToSet(cancelSpellVisual.Write(), true);
+}
+
void Unit::SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const
{
WorldPackets::Spells::PlaySpellVisualKit playSpellVisualKit;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index e276b6c651b..fe43a1deadd 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1183,8 +1183,8 @@ class TC_GAME_API Unit : public WorldObject
Aura* AddAura(SpellInfo const* spellInfo, uint32 effMask, Unit* target);
void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
- void SendPlaySpellVisual(Unit* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false);
- void SendPlaySpellVisual(Position const& targetPosition, float o, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false);
+ void SendPlaySpellVisual(Unit* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0.0f);
+ void SendPlaySpellVisual(Position const& targetPosition, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0.0f);
void SendCancelSpellVisual(uint32 id);
void SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const;
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index f65dba95093..dde78d06f96 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -135,7 +135,7 @@ class spell_warr_charge_drop_fire_periodic : public AuraScript
{
int32 timeOffset = 6 * i * aurEff->GetPeriod() / 25;
Movement::Location loc = GetTarget()->movespline->ComputePosition(timeOffset);
- GetTarget()->SendPlaySpellVisual(Position(loc.x, loc.y, loc.z), 0.f, SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true);
+ GetTarget()->SendPlaySpellVisual(Position(loc.x, loc.y, loc.z), SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true);
}
}
}