diff options
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 31a3b5becf5..603be2adfc3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3812,7 +3812,8 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent                      continue;                  ///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16 -                if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || (pSkill->id == SKILL_LOCKPICKING && _spell_idx->second->max_value == 0)) +                // Also added for runeforging. It's already confirmed this happens upon learning for Death Knights, not from character creation. +                if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))                      LearnDefaultSkill(pSkill->id, 0);                  if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))  | 
