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-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h1
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.h1
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp11
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp12
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp10
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h13
-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h4
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h2
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp2
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp27
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.h1
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.h20
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CombatHandler.cpp23
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp7
15 files changed, 113 insertions, 23 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 8d0e0508113..93cd3a6d237 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -49,6 +49,7 @@ class GameObjectAI
virtual uint32 GetDialogStatus(Player* /*player*/) {return 100;}
virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
+ virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
};
class NullGameObjectAI : public GameObjectAI
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 3c16fe493b4..444dce0339e 100755
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -267,6 +267,7 @@ class UnitAI
virtual void sQuestComplete(Player* /*player*/, Quest const* /*quest*/) {}
virtual void sQuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) {}
virtual bool sOnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/) { return false; }
+ virtual void sOnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
};
class PlayerAI : public UnitAI
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index fde660e483e..7dd793a302b 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -811,6 +811,12 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
}
+
+void SmartAI::sOnGameEvent(bool start, uint16 eventId)
+{
+ GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
+}
+
/*
SMART_EVENT_UPDATE_OOC
SMART_EVENT_SPELLHIT
@@ -913,6 +919,11 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv
GetScript()->SetScript9(e, entry);
}
+void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
+{
+ GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
+}
+
class SmartTrigger : public AreaTriggerScript
{
public:
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 8bb3bda8dd6..dc1f901d477 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -183,6 +183,7 @@ class SmartAI : public CreatureAI
//void sQuestComplete(Player* player, Quest const* quest);
void sQuestReward(Player* player, Quest const* quest, uint32 opt);
bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex);
+ void sOnGameEvent(bool start, uint16 eventId);
uint32 mEscortQuestID;
@@ -249,6 +250,7 @@ public:
void Destroyed(Player* player, uint32 eventId);
void SetData(uint32 id, uint32 value);
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
+ void OnGameEvent(bool start, uint16 eventId);
protected:
GameObject* const go;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 9755055cd6e..dded086b584 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2595,6 +2595,14 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessAction(e, unit, var0, var1);
break;
}
+ case SMART_EVENT_GAME_EVENT_START:
+ case SMART_EVENT_GAME_EVENT_END:
+ {
+ if (e.event.gameEvent.gameEventId != var0)
+ return;
+ ProcessAction(e, NULL, var0);
+ break;
+ }
default:
sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
break;
@@ -2996,7 +3004,9 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
mResumeActionList = e.action.timedActionList.dontResume ? false : true;
InitTimer((*i));
}
-}Unit* SmartScript::GetLastInvoker()
+}
+
+Unit* SmartScript::GetLastInvoker()
{
return ObjectAccessor::FindUnit(mLastInvoker);
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 011ed75205d..1df5849ca75 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -26,6 +26,7 @@
#include "CellImpl.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
+#include "GameEventMgr.h"
#include "SmartScriptMgr.h"
@@ -466,6 +467,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
if (!IsMinMaxValid(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax))
return false;
break;
+ case SMART_EVENT_GAME_EVENT_START:
+ case SMART_EVENT_GAME_EVENT_END:
+ {
+ GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
+ if (e.event.gameEvent.gameEventId >= events.size() || !events[e.event.gameEvent.gameEventId].isValid())
+ return false;
+ break;
+ }
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
case SMART_EVENT_TRANSPORT_RELOCATE:
@@ -492,7 +501,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_WAYPOINT_RESUMED:
case SMART_EVENT_WAYPOINT_STOPPED:
case SMART_EVENT_WAYPOINT_ENDED:
- case SMART_ACTION_PLAYMOVIE:
case SMART_EVENT_GOSSIP_SELECT:
case SMART_EVENT_GOSSIP_HELLO:
case SMART_EVENT_JUST_CREATED:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index e80da52ccd3..ea15cb46375 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -152,8 +152,10 @@ enum SMART_EVENT
SMART_EVENT_FOLLOW_COMPLETED = 65, //1 // none
SMART_EVENT_DUMMY_EFFECT = 66, //1 // spellId, effectIndex
SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax
+ SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry
+ SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry
- SMART_EVENT_END = 68,
+ SMART_EVENT_END = 70,
};
struct SmartEvent
@@ -338,6 +340,11 @@ struct SmartEvent
uint32 cooldownMax;
} behindTarget;
+ struct
+ {
+ uint32 gameEventId;
+ } gameEvent;
+
struct
{
uint32 param1;
@@ -1128,7 +1135,9 @@ const uint32 SmartAIEventMask[SMART_EVENT_END][2] =
{SMART_EVENT_GOSSIP_HELLO, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_FOLLOW_COMPLETED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DUMMY_EFFECT, SMART_SCRIPT_TYPE_MASK_SPELL },
- {SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE }
+ {SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
+ {SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
+ {SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
};
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index dcdc2b2ea0a..a13761d121f 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -417,7 +417,7 @@ enum SummonPropFlags
enum VehicleSeatFlags
{
VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
- VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
+ VEHICLE_SEAT_FLAG_UNK1 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
@@ -425,6 +425,7 @@ enum VehicleSeatFlags
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
+ VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2
};
enum VehicleSeatFlagsB
@@ -435,7 +436,6 @@ enum VehicleSeatFlagsB
VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
- VEHICLE_SEAT_FLAG_B_CANSWITCH = 0x04000000, // can switch seats
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
};
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index ba7be495c77..f04f3368b0f 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1939,7 +1939,7 @@ struct VehicleSeatEntry
// 46-57 added in 3.1, floats mostly
bool CanEnterOrExit() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT; }
- bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_B_CANSWITCH; }
+ bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_SWITCH; }
bool IsUsableByOverride() const { return (m_flags & VEHICLE_SEAT_FLAG_UNCONTROLLED)
|| (m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3)); }
bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; }
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index fe018ec78ce..d3c3268e9ce 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -341,7 +341,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
}
}
- if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11))
+ if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK1))
unit->AddUnitState(UNIT_STAT_ONVEHICLE);
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index d3cc27c9e6c..5cb130b93e4 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -27,6 +27,8 @@
#include "GossipDef.h"
#include "Player.h"
#include "BattlegroundMgr.h"
+#include "UnitAI.h"
+#include "GameObjectAI.h"
bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
{
@@ -1059,6 +1061,8 @@ uint32 GameEventMgr::Update() // return the next e
void GameEventMgr::UnApplyEvent(uint16 event_id)
{
sLog->outDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
+ //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
+ RunSmartAIScripts(event_id, false);
// un-spawn positive event tagged objects
GameEventUnspawn(event_id);
// spawn negative event tagget objects
@@ -1090,6 +1094,9 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
sLog->outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
+ //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
+ RunSmartAIScripts(event_id, true);
+
// spawn positive event tagget objects
GameEventSpawn(event_id);
// un-spawn negative event tagged objects
@@ -1601,6 +1608,26 @@ void GameEventMgr::SendWorldStateUpdate(Player* player, uint16 event_id)
}
}
+void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate)
+{
+ //! Iterate over every supported source type (creature and gameobject)
+ //! Not entirely sure how this will affect units in non-loaded grids.
+ {
+ TRINITY_READ_GUARD(HashMapHolder<Creature>::LockType, *HashMapHolder<Creature>::GetLock());
+ HashMapHolder<Creature>::MapType const& m = ObjectAccessor::GetCreatures();
+ for (HashMapHolder<Creature>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (iter->second->IsInWorld())
+ iter->second->AI()->sOnGameEvent(activate, event_id);
+ }
+ {
+ TRINITY_READ_GUARD(HashMapHolder<GameObject>::LockType, *HashMapHolder<GameObject>::GetLock());
+ HashMapHolder<GameObject>::MapType const& m = ObjectAccessor::GetGameObjects();
+ for (HashMapHolder<GameObject>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (iter->second->IsInWorld())
+ iter->second->AI()->OnGameEvent(activate, event_id);
+ }
+}
+
bool IsHolidayActive(HolidayIds id)
{
if (id == HOLIDAY_NONE)
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index a2a35a85098..bba92b4d24c 100755
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -132,6 +132,7 @@ class GameEventMgr
void UpdateEventNPCFlags(uint16 event_id);
void UpdateEventNPCVendor(uint16 event_id, bool activate);
void UpdateBattlegroundSettings();
+ void RunSmartAIScripts(uint16 event_id, bool activate); //! Runs SMART_EVENT_GAME_EVENT_START/_END SAI
bool CheckOneGameEventConditions(uint16 event_id);
void SaveWorldEventStateToDB(uint16 event_id);
bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 25fa20dce70..92c947eb86f 100755
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -201,16 +201,16 @@ class ObjectAccessor
}
// when using this, you must use the hashmapholder's lock
- //HashMapHolder<Creature>::MapType& GetCreatures()
- //{
- // return HashMapHolder<Creature>::GetContainer();
- //}
-
- //// when using this, you must use the hashmapholder's lock
- //HashMapHolder<GameObject>::MapType& GetGameObjects()
- //{
- // return HashMapHolder<GameObject>::GetContainer();
- //}
+ static HashMapHolder<Creature>::MapType const& GetCreatures()
+ {
+ return HashMapHolder<Creature>::GetContainer();
+ }
+
+ // when using this, you must use the hashmapholder's lock
+ static HashMapHolder<GameObject>::MapType const& GetGameObjects()
+ {
+ return HashMapHolder<GameObject>::GetContainer();
+ }
template<class T> static void AddObject(T* object)
{
diff --git a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
index 31a09e830ff..e6c4499baab 100755
--- a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
@@ -23,13 +23,15 @@
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectDefines.h"
+#include "Vehicle.h"
+#include "VehicleDefines.h"
-void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
{
uint64 guid;
recv_data >> guid;
- sLog->outStaticDebug("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
@@ -47,6 +49,20 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
return;
}
+ //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
+ //! so we'll place the same check here. Note that it might be possible to reuse this snippet
+ //! in other places as well.
+ if (Vehicle* vehicle = _player->GetVehicle())
+ {
+ VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
+ ASSERT(seat);
+ if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
+ {
+ SendAttackStop(pEnemy);
+ return;
+ }
+ }
+
_player->Attack(pEnemy, true);
}
@@ -55,7 +71,7 @@ void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
GetPlayer()->AttackStop();
}
-void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data)
{
uint32 sheathed;
recv_data >> sheathed;
@@ -79,4 +95,3 @@ void WorldSession::SendAttackStop(Unit const* enemy)
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}
-
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 28bc17a7450..c32abb9537b 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -1129,7 +1129,12 @@ public:
uint16 drunkMod = drunklevel * 0xFFFF / 100;
- handler->GetSession()->GetPlayer()->SetDrunkValue(drunkMod);
+ Player* target = handler->getSelectedPlayer();
+ if (!target)
+ target = handler->GetSession()->GetPlayer();
+
+ if (target)
+ target->SetDrunkValue(drunkMod);
return true;
}