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-rw-r--r--src/game/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index efc59aadbd1..8613a1a1de8 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -257,7 +257,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
//Instance is full
- MapDifficulty const* mapDiff = ((InstanceMap*)player)->GetMapDifficulty();
+ MapDifficulty const* mapDiff = ((InstanceMap*)boundedMap)->GetMapDifficulty();
int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
if (maxPlayers != -1) //-1: unlimited access
{