diff options
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 62a61ff741b..5c49a0e92c9 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -166,7 +166,9 @@ public: // fill the gameobject data and save to the db object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn()); + delete object; + object = new GameObject(); // this will generate a new guid if the object is in an instance if (!object->LoadGameObjectFromDB(guidLow, map)) { |