diff options
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 35 |
4 files changed, 40 insertions, 10 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 86d86739bc9..23f6fbbb414 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1996,6 +1996,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u me->setRegeneratingHealth(e.action.setHealthRegen.regenHealth ? true : false); break; } + case SMART_ACTION_SET_ROOT: + { + if (me) + me->SetControlled(e.action.setRoot.root ? true : false, UNIT_STATE_ROOT); + break; + } default: sLog->outError(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index a49ae031e63..90534de327a 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -906,6 +906,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_SEND_TARGET_TO_TARGET: case SMART_ACTION_SET_HOME_POS: case SMART_ACTION_SET_HEALTH_REGEN: + case SMART_ACTION_SET_ROOT: break; default: sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index c88ef206b00..88f9ce4f6f4 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -486,8 +486,9 @@ enum SMART_ACTION SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id SMART_ACTION_SET_HOME_POS = 101, // none SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1 + SMART_ACTION_SET_ROOT = 103, // off/on - SMART_ACTION_END = 103 + SMART_ACTION_END = 104 }; struct SmartAction @@ -919,6 +920,11 @@ struct SmartAction uint32 regenHealth; } setHealthRegen; + struct + { + uint32 root; + } setRoot; + //! Note for any new future actions //! All parameters must have type uint32 diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 948b88d4702..1e64fc234b9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15296,15 +15296,32 @@ void Unit::SetControlled(bool apply, UnitState state) { switch (state) { - case UNIT_STATE_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return; - else SetStunned(false); break; - case UNIT_STATE_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return; - else SetRooted(false); break; - case UNIT_STATE_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return; - else SetConfused(false); break; - case UNIT_STATE_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return; - else SetFeared(false); break; - default: return; + case UNIT_STATE_STUNNED: + if (HasAuraType(SPELL_AURA_MOD_STUN)) + return; + else + SetStunned(false); + break; + case UNIT_STATE_ROOT: + if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) + return; + else + SetRooted(false); + break; + case UNIT_STATE_CONFUSED: + if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) + return; + else + SetConfused(false); + break; + case UNIT_STATE_FLEEING: + if (HasAuraType(SPELL_AURA_MOD_FEAR)) + return; + else + SetFeared(false); + break; + default: + return; } ClearUnitState(state); |
