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-rw-r--r--src/game/Formulas.h2
-rw-r--r--src/game/Player.cpp3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Formulas.h b/src/game/Formulas.h
index 81c7383de37..e5961834a78 100644
--- a/src/game/Formulas.h
+++ b/src/game/Formulas.h
@@ -29,7 +29,7 @@ namespace Trinity
{
inline uint32 hk_honor_at_level(uint8 level, uint32 count = 1)
{
- return uint32(ceil(count*2*(-0.53177f + 0.59357f * exp((level + 23.54042f) / 26.07859f))));
+ return uint32(ceil(count * (33.333f * ((float)level) / 21.50537f)));
}
}
namespace XP
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 5e74fc99e3e..8883a503be6 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6579,7 +6579,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
int32 v_rank =1; //need more info
honor = ((f * diff_level * (190 + v_rank*10))/6);
- honor *= ((float)k_level) / 70.0f; //factor of dependence on levels of the killer
+ honor *= ((float)k_level) / 21.50537f; //factor of dependence on levels of the killer
// count the number of playerkills in one day
ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
@@ -6608,7 +6608,6 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
// apply honor multiplier from aura (not stacking-get highest)
honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f);
- honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor
}
// honor - for show honor points in log