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-rw-r--r--sql/updates/world/master/2022_01_06_02_world_2020_05_17_05_world.sql34
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp114
2 files changed, 34 insertions, 114 deletions
diff --git a/sql/updates/world/master/2022_01_06_02_world_2020_05_17_05_world.sql b/sql/updates/world/master/2022_01_06_02_world_2020_05_17_05_world.sql
new file mode 100644
index 00000000000..09ac1141c25
--- /dev/null
+++ b/sql/updates/world/master/2022_01_06_02_world_2020_05_17_05_world.sql
@@ -0,0 +1,34 @@
+-- Deranged Helboar SAI (Source: https://www.youtube.com/watch?v=R_c3kqvAr6g)
+-- The 'Burning Spikes' aura already presents in creature_template_addon
+SET @ID := 16863;
+UPDATE `creature_template` SET `AIName` = "SmartAI" WHERE `entry` = @ID;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID AND `source_type` = 0;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@ID,0,0,1,2,0,100,1,0,30,0,0,0,11,8599,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deranged Helboar - Between 0-30% Health - Cast 'Enrage' (No Repeat)"),
+(@ID,0,1,0,61,0,100,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deranged Helboar - On Link - Say Line 0"),
+(@ID,0,2,0,6,0,100,0,0,0,0,0,0,11,37689,2,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deranged Helboar - On Death - Cast 'Tell dog I just died!'");
+
+-- Fel Guard Hound SAI (Source: https://www.youtube.com/watch?v=R_c3kqvAr6g)
+SET @ID := 21847;
+UPDATE `creature_template` SET `AIName` = "SmartAI", `ScriptName` = "" WHERE `entry` = @ID;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID AND `source_type` = 0;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID*100+0 AND `source_type` = 9;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+-- I was thinking static spawns will be problem, but they too can use this script as it shown in the video. Funny and fully supported
+(@ID,0,0,0,54,0,100,0,0,0,0,0,0,22,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Just Summoned - Set Event Phase 1"),
+(@ID,0,1,2,8,1,100,0,37689,0,0,0,0,29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Spellhit 'Tell dog I just died!' - Stop Follow (Phase 1)"),
+(@ID,0,2,3,61,1,100,0,0,0,0,0,0,59,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Link - Set Run Off (Phase 1)"),
+-- Contact distance param: Seems like the min value with effect different from 0 is 0.5
+-- But 1.5(seems like the correct value) in-game turns to 5.0
+(@ID,0,3,4,61,1,100,0,0,0,0,0,0,69,1,0,0,0.5,0,0,7,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Link - Move To Invoker (Phase 1)"),
+(@ID,0,4,0,61,1,100,0,0,0,0,0,0,22,2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Link - Set Event Phase 2 (Phase 1)"),
+(@ID,0,5,0,34,0,100,0,8,1,0,0,0,80,@ID*100+0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Reached Point 1 - Run Script"),
+(@ID*100+0,9,0,0,0,0,100,0,0,0,0,0,0,11,37692,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Cast 'Fake Blood Spurt'"),
+(@ID*100+0,9,1,0,0,0,100,0,0,0,0,0,0,5,51,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Play Emote 51"),
+(@ID*100+0,9,2,0,0,0,100,0,1500,1500,0,0,0,11,37692,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Cast 'Fake Blood Spurt'"),
+(@ID*100+0,9,3,0,0,0,100,0,0,0,0,0,0,5,51,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Play Emote 51"),
+(@ID*100+0,9,4,0,0,0,100,0,1000,1000,0,0,0,11,37688,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Cast 'Create Poodad'"),
+(@ID*100+0,9,5,0,0,0,100,0,1000,1000,0,0,0,22,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Set Event Phase 1"),
+(@ID*100+0,9,6,0,0,0,100,0,0,0,0,0,0,59,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Set Run On"),
+-- Not 'Start Follow Owner' because we want to provide full support to static spawns too
+(@ID*100+0,9,7,0,0,0,100,0,0,0,0,0,0,24,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Fel Guard Hound - On Script - Evade");
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index a434e99ee1e..5ddb89aa341 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -26,7 +26,6 @@ EndScriptData */
npc_aeranas
npc_ancestral_wolf
npc_wounded_blood_elf
-npc_fel_guard_hound
EndContentData */
#include "ScriptMgr.h"
@@ -330,118 +329,6 @@ public:
}
};
-/*######
-## npc_fel_guard_hound
-######*/
-
-enum FelGuard
-{
- SPELL_SUMMON_POO = 37688,
- SPELL_FAKE_BLOOD = 37692,
- NPC_DERANGED_HELBOAR = 16863,
-
- EVENT_SEARCH_HELBOAR = 1,
- EVENT_HELBOAR_FOUND = 2,
- EVENT_SUMMON_POO = 3,
- EVENT_FOLLOW_PLAYER = 4
-};
-
-class npc_fel_guard_hound : public CreatureScript
-{
-public:
- npc_fel_guard_hound() : CreatureScript("npc_fel_guard_hound") { }
-
- struct npc_fel_guard_houndAI : public ScriptedAI
- {
- npc_fel_guard_houndAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- }
-
- void Initialize()
- {
- helboarGUID.Clear();
- _events.ScheduleEvent(EVENT_SEARCH_HELBOAR, 3s);
- }
-
- void Reset() override
- {
- Initialize();
- }
-
- void MovementInform(uint32 type, uint32 id) override
- {
- if (type != POINT_MOTION_TYPE || id != 1)
- return;
-
- if (Creature* helboar = ObjectAccessor::GetCreature(*me, helboarGUID))
- {
- _events.CancelEvent(EVENT_SEARCH_HELBOAR);
- me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
- me->CastSpell(helboar, SPELL_FAKE_BLOOD);
- _events.ScheduleEvent(EVENT_HELBOAR_FOUND, 2s);
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_SEARCH_HELBOAR:
- if (Creature* helboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
- {
- if (helboar->GetGUID() != helboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
- {
- helboarGUID = helboar->GetGUID();
- me->SetWalk(true);
- me->GetMotionMaster()->MovePoint(1, helboar->GetPositionX(), helboar->GetPositionY(), helboar->GetPositionZ());
- helboar->DespawnOrUnsummon(Seconds(10));
- }
- }
- _events.Repeat(Seconds(3));
- break;
- case EVENT_HELBOAR_FOUND:
- if (Creature* helboar = ObjectAccessor::GetCreature(*me, helboarGUID))
- {
- me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
- me->CastSpell(helboar, SPELL_FAKE_BLOOD);
- _events.ScheduleEvent(EVENT_SUMMON_POO, 1s);
- }
- break;
- case EVENT_SUMMON_POO:
- DoCast(SPELL_SUMMON_POO);
- _events.ScheduleEvent(EVENT_FOLLOW_PLAYER, 2s);
- break;
- case EVENT_FOLLOW_PLAYER:
- me->SetWalk(false);
- if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
- me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
- _events.ScheduleEvent(EVENT_SEARCH_HELBOAR, 3s);
- break;
- }
- }
-
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- ObjectGuid helboarGUID;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_fel_guard_houndAI(creature);
- }
-};
-
enum ExorcismSpells
{
SPELL_JULES_GOES_PRONE = 39283,
@@ -1214,7 +1101,6 @@ void AddSC_hellfire_peninsula()
new npc_aeranas();
new npc_ancestral_wolf();
new npc_wounded_blood_elf();
- new npc_fel_guard_hound();
new npc_colonel_jules();
new npc_barada();
new npc_magister_aledis();