diff options
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 30 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 |
3 files changed, 23 insertions, 13 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 5968b4e8791..3657667408a 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2524,18 +2524,28 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER: { - for (WorldObject* target : targets) - { - if (!IsPlayer(target)) - continue; + WorldObject* baseObject = GetBaseObject(); - ObjectGuid privateObjectOwner = target->GetGUID(); - if (Creature* summon = GetBaseObject()->SummonPersonalClone((TempSummonType)e.action.becomePersonalClone.type, e.action.becomePersonalClone.duration, 0, 0, privateObjectOwner)) - { + auto doCreatePersonalClone = [&](Position const& position, Unit* owner) + { + ObjectGuid privateObjectOwner = owner->GetGUID(); + if (Creature* summon = GetBaseObject()->SummonPersonalClone(position, TempSummonType(e.action.becomePersonalClone.type), e.action.becomePersonalClone.duration, 0, 0, privateObjectOwner)) if (IsSmart(summon)) - ENSURE_AI(SmartAI, summon->AI())->SetTimedActionList(e, e.entryOrGuid, target->ToUnit(), e.event_id + 1); + ENSURE_AI(SmartAI, summon->AI())->SetTimedActionList(e, e.entryOrGuid, owner, e.event_id + 1); + }; - } + + // if target is position then targets container was empty + if (e.GetTargetType() != SMART_TARGET_POSITION) + { + for (WorldObject* target : targets) + if (Player* playerTarget = Object::ToPlayer(target)) + doCreatePersonalClone(baseObject->GetPosition(), playerTarget); + } + else + { + if (Player* invoker = Object::ToPlayer(GetLastInvoker())) + doCreatePersonalClone({ e.target.x, e.target.y, e.target.z, e.target.o }, invoker); } // action list will continue on personal clones @@ -4222,7 +4232,7 @@ void SmartScript::SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* i } // Do NOT allow to start a new actionlist if a previous one is already running, unless explicitly allowed. We need to always finish the current actionlist - if (!e.action.timedActionList.allowOverride && !mTimedActionList.empty()) + if (e.GetActionType() == SMART_ACTION_CALL_TIMED_ACTIONLIST && !e.action.timedActionList.allowOverride && !mTimedActionList.empty()) return; mTimedActionList.clear(); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 0587493d994..af1f718d87f 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1866,11 +1866,11 @@ TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, fl return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, 0, privateObjectOwner); } -TempSummon* WorldObject::SummonPersonalClone(TempSummonType despawnType, uint32 despawnTime, uint32 vehId, uint32 spellId, ObjectGuid privateObjectOwner) +TempSummon* WorldObject::SummonPersonalClone(Position const& pos, TempSummonType despawnType, uint32 despawnTime, uint32 vehId, uint32 spellId, ObjectGuid privateObjectOwner) { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(GetEntry(), GetPosition(), nullptr, despawnTime, this, spellId, vehId, privateObjectOwner)) + if (TempSummon* summon = map->SummonCreature(GetEntry(), pos, nullptr, despawnTime, this, spellId, vehId, privateObjectOwner)) { summon->SetTempSummonType(despawnType); return summon; diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 5187ebd25c5..0d727b55d2e 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -571,7 +571,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds despawnTime, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId, privateObjectOwner); } TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); - TempSummon* SummonPersonalClone(TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); + TempSummon* SummonPersonalClone(Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr); |