diff options
-rw-r--r-- | src/server/game/Maps/Map.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 22cc1f1bbd0..b50099b9787 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -678,6 +678,26 @@ void Map::Update(const uint32 t_diff) player->Update(t_diff); VisitNearbyCellsOf(player, grid_object_update, world_object_update); + + // Handle updates for creatures in combat with player and are more than 60 yards away + if (player->IsInCombat()) + { + std::vector<Creature*> updateList; + HostileReference* ref = player->getHostileRefManager().getFirst(); + + while (ref) + { + if (Unit* unit = ref->GetSource()->GetOwner()) + if (unit->ToCreature() && unit->GetMapId() == player->GetMapId() && !unit->IsWithinDistInMap(player, GetVisibilityRange(), false)) + updateList.push_back(unit->ToCreature()); + + ref = ref->next(); + } + + // Process deferred update list for player + for (Creature* c : updateList) + VisitNearbyCellsOf(c, grid_object_update, world_object_update); + } } // non-player active objects, increasing iterator in the loop in case of object removal |