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-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp8
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp10
-rw-r--r--src/server/game/Chat/ChatLink.cpp2
-rw-r--r--src/server/game/Chat/ChatLink.h6
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp60
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp32
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp4
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h2
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp16
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.cpp10
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.h2
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp38
-rwxr-xr-xsrc/server/game/Entities/Item/Item.h24
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h10
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp2
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp216
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h28
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp10
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp592
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h10
-rwxr-xr-xsrc/server/game/Groups/Group.cpp10
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp4
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp83
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp2
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp26
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LFGHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LootHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QuestHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TradeHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/WorldSession.h4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp4
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp60
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp38
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp2
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp10
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp18
-rw-r--r--src/server/scripts/World/item_scripts.cpp4
-rw-r--r--src/server/scripts/World/npc_professions.cpp4
-rwxr-xr-xsrc/server/shared/Database/SQLStorage.cpp3
-rwxr-xr-xsrc/server/shared/Utilities/Util.h10
49 files changed, 786 insertions, 640 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 4423c540a33..d490b95d08d 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -365,7 +365,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
{
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(miscvalue1);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(miscvalue1);
if (!pProto)
return false;
return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
@@ -1252,7 +1252,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
continue;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(miscValue1);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
continue;
@@ -1380,7 +1380,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if (!miscValue1)
continue;
- ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -2426,7 +2426,7 @@ void AchievementGlobalMgr::LoadRewards()
if (reward.itemId)
{
- if (!ObjectMgr::GetItemPrototype(reward.itemId))
+ if (!sObjectMgr->GetItemTemplate(reward.itemId))
{
sLog->outErrorDb("Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
reward.itemId = 0;
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index fa8381e1ae2..8a13201c62a 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -67,7 +67,7 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem, uint32 count)
{
- uint32 MSV = pItem->GetProto()->SellPrice;
+ uint32 MSV = pItem->GetTemplate()->SellPrice;
if (MSV <= 0)
return AH_MINIMUM_DEPOSIT;
@@ -128,7 +128,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
uint32 owner_accid = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner);
sLog->outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
+ bidder_name.c_str(),bidder_accId,pItem->GetTemplate()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
}
}
@@ -329,7 +329,7 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 item_guid = fields[11].GetUInt32();
uint32 item_template = fields[12].GetUInt32();
- ItemPrototype const *proto = ObjectMgr::GetItemPrototype(item_template);
+ ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
@@ -572,7 +572,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (!item)
continue;
- ItemPrototype const *proto = item->GetProto();
+ ItemTemplate const *proto = item->GetTemplate();
if (itemClass != 0xffffffff && proto->Class != itemClass)
continue;
@@ -771,4 +771,4 @@ bool AuctionEntry::LoadFromDB(Field* fields)
return false;
}
return true;
-} \ No newline at end of file
+}
diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp
index 9a7afd216d8..bb0c0889a44 100644
--- a/src/server/game/Chat/ChatLink.cpp
+++ b/src/server/game/Chat/ChatLink.cpp
@@ -111,7 +111,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
return false;
}
// Validate item
- _item = ObjectMgr::GetItemPrototype(itemEntry);
+ _item = sObjectMgr->GetItemTemplate(itemEntry);
if (!_item)
{
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid itemEntry %u in |item command", iss.str().c_str(), itemEntry);
diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h
index 53ac98d6354..8ee9171f744 100644
--- a/src/server/game/Chat/ChatLink.h
+++ b/src/server/game/Chat/ChatLink.h
@@ -23,7 +23,7 @@
#include <list>
struct ItemLocale;
-struct ItemPrototype;
+struct ItemTemplate;
struct ItemRandomSuffixEntry;
struct ItemRandomPropertiesEntry;
struct SpellEntry;
@@ -62,7 +62,7 @@ public:
protected:
std::string FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const;
- ItemPrototype const* _item;
+ ItemTemplate const* _item;
int32 _data[8];
ItemRandomSuffixEntry const* _suffix;
ItemRandomPropertiesEntry const* _property;
@@ -166,4 +166,4 @@ private:
};
-#endif // TRINITYCORE_CHATLINK_H \ No newline at end of file
+#endif // TRINITYCORE_CHATLINK_H
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index d657781499f..abc8cfe7185 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -261,7 +261,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
sLog->outDetail(GetTrinityString(LANG_ADDITEM), itemId, count);
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemId);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemId);
if (!pProto)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
@@ -333,48 +333,45 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
return false;
}
- Player* pl = m_session->GetPlayer();
- Player* plTarget = getSelectedPlayer();
- if (!plTarget)
- plTarget = pl;
+ Player* player = m_session->GetPlayer();
+ Player* playerTarget = getSelectedPlayer();
+ if (!playerTarget)
+ playerTarget = player;
sLog->outDetail(GetTrinityString(LANG_ADDITEMSET), itemsetId);
bool found = false;
- for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
+ ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
+ for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
{
- ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
- if (!pProto)
- continue;
-
- if (pProto->ItemSet == itemsetId)
+ if (itr->second.ItemSet == itemsetId)
{
found = true;
ItemPosCountVec dest;
- uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1);
+ uint8 msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
if (msg == EQUIP_ERR_OK)
{
- Item* item = plTarget->StoreNewItem(dest, pProto->ItemId, true);
+ Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true);
// remove binding (let GM give it to another player later)
- if (pl == plTarget)
+ if (player == playerTarget)
item->SetBinding(false);
- pl->SendNewItem(item,1,false,true);
- if (pl != plTarget)
- plTarget->SendNewItem(item,1,true,false);
+ player->SendNewItem(item, 1, false, true);
+ if (player != playerTarget)
+ playerTarget->SendNewItem(item, 1, true, false);
}
else
{
- pl->SendEquipError(msg, NULL, NULL, pProto->ItemId);
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, pProto->ItemId, 1);
+ player->SendEquipError(msg, NULL, NULL, itr->second.ItemId);
+ PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.ItemId, 1);
}
}
}
if (!found)
{
- PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
+ PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemsetId);
SetSentErrorMessage(true);
return false;
@@ -400,7 +397,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
return false;
}
- ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(item_id);
+ ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
if (!itemProto)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
@@ -759,17 +756,14 @@ bool ChatHandler::HandleLookupItemCommand(const char *args)
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in `item_template`
- for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
+ ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
+ for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
{
- ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype >(id);
- if (!pProto)
- continue;
-
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
uint8 uloc_idx = uint8(loc_idx);
- if (ItemLocale const *il = sObjectMgr->GetItemLocale(pProto->ItemId))
+ if (ItemLocale const *il = sObjectMgr->GetItemLocale(itr->second.ItemId))
{
if (il->Name.size() > uloc_idx && !il->Name[uloc_idx].empty())
{
@@ -784,9 +778,9 @@ bool ChatHandler::HandleLookupItemCommand(const char *args)
}
if (m_session)
- PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str());
+ PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.ItemId, itr->second.ItemId, name.c_str());
else
- PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str());
+ PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.ItemId, name.c_str());
if (!found)
found = true;
@@ -797,7 +791,7 @@ bool ChatHandler::HandleLookupItemCommand(const char *args)
}
}
- std::string name = pProto->Name1;
+ std::string name = itr->second.Name1;
if (name.empty())
continue;
@@ -810,9 +804,9 @@ bool ChatHandler::HandleLookupItemCommand(const char *args)
}
if (m_session)
- PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str());
+ PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.ItemId, itr->second.ItemId, name.c_str());
else
- PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str());
+ PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.ItemId, name.c_str());
if (!found)
found = true;
@@ -4265,7 +4259,7 @@ bool ChatHandler::HandleSendItemsCommand(const char *args)
if (!item_id)
return false;
- ItemPrototype const* item_proto = ObjectMgr::GetItemPrototype(item_id);
+ ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(item_id);
if (!item_proto)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 16fb2e23f18..398b9eb3211 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -651,7 +651,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -668,7 +668,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -685,7 +685,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -702,7 +702,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -719,7 +719,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -736,7 +736,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -753,7 +753,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -770,7 +770,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -787,7 +787,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -804,7 +804,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -821,7 +821,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -838,7 +838,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->mSourceGroup);
- ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto && !loot->isReference(cond->mSourceEntry))
{
sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
@@ -933,7 +933,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
return false;
}
- ItemPrototype const *pItemProto = ObjectMgr::GetItemPrototype(cond->mSourceEntry);
+ ItemTemplate const *pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto)
{
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry);
@@ -1049,7 +1049,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM:
{
- ItemPrototype const *proto = ObjectMgr::GetItemPrototype(cond->mConditionValue1);
+ ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -1065,7 +1065,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM_EQUIPPED:
{
- ItemPrototype const *proto = ObjectMgr::GetItemPrototype(cond->mConditionValue1);
+ ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -1332,7 +1332,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_NOITEM:
{
- ItemPrototype const *proto = ObjectMgr::GetItemPrototype(cond->mConditionValue1);
+ ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("NoItem condition has non existing item (%u), skipped", cond->mConditionValue1);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 3ff02511f29..a8ed317f7d5 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2322,7 +2322,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
{
- ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
@@ -2361,7 +2361,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
{
- ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index d25ddd24930..9dc3b00791a 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -332,7 +332,7 @@ struct VendorItem
uint32 ExtendedCost;
//helpers
- bool IsGoldRequired(ItemPrototype const* pProto) const { return pProto->Flags2 & ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD || !ExtendedCost; }
+ bool IsGoldRequired(ItemTemplate const* pProto) const { return pProto->Flags2 & ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD || !ExtendedCost; }
};
typedef std::vector<VendorItem*> VendorItemList;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 812d6fae268..e39b8f90dff 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -365,7 +365,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
}
else
{
- ItemPrototype const* IProto;
+ ItemTemplate const* IProto;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
@@ -376,7 +376,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
- IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
+ IProto = sObjectMgr->GetItemTemplate(pQuest->RewChoiceItemId[i]);
if (IProto)
data << uint32(IProto->DisplayInfoID);
@@ -394,7 +394,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
- IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
+ IProto = sObjectMgr->GetItemTemplate(pQuest->RewItemId[i]);
if (IProto)
data << uint32(IProto->DisplayInfoID);
@@ -617,12 +617,12 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->OfferRewardEmote[i]);
}
- ItemPrototype const *pItem;
+ ItemTemplate const *pItem;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
- pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
+ pItem = sObjectMgr->GetItemTemplate(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
@@ -636,7 +636,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
{
- pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
+ pItem = sObjectMgr->GetItemTemplate(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
@@ -723,13 +723,13 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID,
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
data << uint32(pQuest->GetReqItemsCount());
- ItemPrototype const *pItem;
+ ItemTemplate const *pItem;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if (!pQuest->ReqItemId[i])
continue;
- pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
+ pItem = sObjectMgr->GetItemTemplate(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index 865b94d6d44..4d2ebf1b466 100755
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -70,7 +70,7 @@ void Bag::RemoveFromWorld()
bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
- ItemPrototype const * itemProto = ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const * itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
return false;
@@ -110,7 +110,7 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry
if (!Item::LoadFromDB(guid, owner_guid, fields, entry))
return false;
- ItemPrototype const* itemProto = GetProto(); // checked in Item::LoadFromDB
+ ItemTemplate const* itemProto = GetTemplate(); // checked in Item::LoadFromDB
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
@@ -198,12 +198,12 @@ uint32 Bag::GetItemCount(uint32 item, Item* eItem) const
count += pItem->GetCount();
}
- if (eItem && eItem->GetProto()->GemProperties)
+ if (eItem && eItem->GetTemplate()->GemProperties)
{
for (uint32 i=0; i < GetBagSize(); ++i)
{
pItem = m_bagslot[i];
- if (pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color)
+ if (pItem && pItem != eItem && pItem->GetTemplate()->Socket[0].Color)
count += pItem->GetGemCountWithID(item);
}
}
@@ -217,7 +217,7 @@ uint32 Bag::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem)
for (uint32 i = 0; i < GetBagSize(); ++i)
if (Item *pItem = m_bagslot[i])
if (pItem != skipItem)
- if (ItemPrototype const *pProto = pItem->GetProto())
+ if (ItemTemplate const *pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += m_bagslot[i]->GetCount();
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 958e54e118d..c8421346082 100755
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -66,7 +66,7 @@ class Bag : public Item
Item* m_bagslot[MAX_BAG_SIZE];
};
-inline Item* NewItemOrBag(ItemPrototype const * proto)
+inline Item* NewItemOrBag(ItemTemplate const * proto)
{
return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
}
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index a6b5b505c9d..024a423164c 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -28,7 +28,7 @@
void AddItemsSetItem(Player* player,Item* item)
{
- ItemPrototype const* proto = item->GetProto();
+ ItemTemplate const* proto = item->GetTemplate();
uint32 setid = proto->ItemSet;
ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
@@ -109,7 +109,7 @@ void AddItemsSetItem(Player* player,Item* item)
}
}
-void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
+void RemoveItemsSetItem(Player*player,ItemTemplate const *proto)
{
uint32 setid = proto->ItemSet;
@@ -167,7 +167,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
}
}
-bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto)
+bool ItemCanGoIntoBag(ItemTemplate const *pProto, ItemTemplate const *pBagProto)
{
if (!pProto || !pBagProto)
return false;
@@ -263,7 +263,7 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
- ItemPrototype const *itemProto = ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto)
return false;
@@ -297,7 +297,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
{
- sScriptMgr->OnItemExpire(owner, GetProto());
+ sScriptMgr->OnItemExpire(owner, GetTemplate());
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
@@ -390,7 +390,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
SetEntry(entry);
SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
- ItemPrototype const* proto = GetProto();
+ ItemTemplate const* proto = GetTemplate();
if (!proto)
return false;
@@ -484,9 +484,9 @@ void Item::DeleteFromInventoryDB(SQLTransaction& trans)
DeleteFromInventoryDB(trans, GetGUIDLow());
}
-ItemPrototype const *Item::GetProto() const
+ItemTemplate const *Item::GetTemplate() const
{
- return ObjectMgr::GetItemPrototype(GetEntry());
+ return sObjectMgr->GetItemTemplate(GetEntry());
}
Player* Item::GetOwner()const
@@ -510,7 +510,7 @@ uint32 Item::GetSkill()
0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0,0
};
- ItemPrototype const* proto = GetProto();
+ ItemTemplate const* proto = GetTemplate();
switch (proto->Class)
{
@@ -533,7 +533,7 @@ uint32 Item::GetSkill()
uint32 Item::GetSpell()
{
- ItemPrototype const* proto = GetProto();
+ ItemTemplate const* proto = GetTemplate();
switch (proto->Class)
{
@@ -573,7 +573,7 @@ uint32 Item::GetSpell()
int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
{
- ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id);
+ ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(item_id);
if (!itemProto)
return 0;
@@ -804,7 +804,7 @@ bool Item::IsBoundByEnchant() const
return false;
}
-uint8 Item::CanBeMergedPartlyWith(ItemPrototype const* proto) const
+uint8 Item::CanBeMergedPartlyWith(ItemTemplate const* proto) const
{
// not allow merge looting currently items
if (m_lootGenerated)
@@ -823,7 +823,7 @@ uint8 Item::CanBeMergedPartlyWith(ItemPrototype const* proto) const
bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
{
- ItemPrototype const* proto = GetProto();
+ ItemTemplate const* proto = GetTemplate();
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
{
@@ -859,7 +859,7 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
{
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET, GetProto()->ItemId);
+ ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET, GetTemplate()->ItemId);
if (conditions.empty())
return true;
@@ -921,7 +921,7 @@ bool Item::GemsFitSockets() const
bool fits = true;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
- uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
+ uint8 SocketColor = GetTemplate()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if (!enchant_id)
@@ -942,7 +942,7 @@ bool Item::GemsFitSockets() const
uint32 gemid = enchantEntry->GemID;
if (gemid)
{
- ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
+ ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
if (gemProto)
{
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
@@ -988,7 +988,7 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
if (!enchantEntry)
continue;
- ItemPrototype const* gemProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID);
+ ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
if (!gemProto)
continue;
@@ -1000,7 +1000,7 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
{
- ItemPrototype const* proto = GetProto();
+ ItemTemplate const* proto = GetTemplate();
return proto && ((proto->Map && proto->Map != cur_mapId) || (proto->Area && proto->Area != cur_zoneId));
}
@@ -1023,7 +1023,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
if (count < 1)
return NULL; //don't create item at zero count
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
{
if (count > pProto->GetMaxStackSize())
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index df0769db710..93947e74428 100755
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -221,7 +221,7 @@ struct ItemRequiredTarget
bool IsFitToRequirements(Unit* pUnitTarget) const;
};
-bool ItemCanGoIntoBag(ItemPrototype const *proto, ItemPrototype const *pBagProto);
+bool ItemCanGoIntoBag(ItemTemplate const *proto, ItemTemplate const *pBagProto);
class Item : public Object
{
@@ -233,7 +233,7 @@ class Item : public Object
virtual bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
- ItemPrototype const* GetProto() const;
+ ItemTemplate const* GetTemplate() const;
uint64 const& GetOwnerGUID() const { return GetUInt64Value(ITEM_FIELD_OWNER); }
void SetOwnerGUID(uint64 guid) { SetUInt64Value(ITEM_FIELD_OWNER, guid); }
@@ -241,7 +241,7 @@ class Item : public Object
void SetBinding(bool val) { ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_SOULBOUND, val); }
bool IsSoulBound() const { return HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_SOULBOUND); }
- bool IsBoundAccountWide() const { return (GetProto()->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT) != 0; }
+ bool IsBoundAccountWide() const { return (GetTemplate()->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT) != 0; }
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB(SQLTransaction& trans);
@@ -257,7 +257,7 @@ class Item : public Object
const Bag* ToBag() const { if (IsBag()) return reinterpret_cast<const Bag*>(this); else return NULL; }
bool IsLocked() const { return !HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_UNLOCKED); }
- bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; }
+ bool IsBag() const { return GetTemplate()->InventoryType == INVTYPE_BAG; }
bool IsNotEmptyBag() const;
bool IsBroken() const { return GetUInt32Value(ITEM_FIELD_MAXDURABILITY) > 0 && GetUInt32Value(ITEM_FIELD_DURABILITY) == 0; }
bool CanBeTraded(bool mail = false, bool trade = false) const;
@@ -274,10 +274,10 @@ class Item : public Object
uint32 GetCount() const { return GetUInt32Value(ITEM_FIELD_STACK_COUNT); }
void SetCount(uint32 value) { SetUInt32Value(ITEM_FIELD_STACK_COUNT, value); }
- uint32 GetMaxStackCount() const { return GetProto()->GetMaxStackSize(); }
+ uint32 GetMaxStackCount() const { return GetTemplate()->GetMaxStackSize(); }
uint8 GetGemCountWithID(uint32 GemID) const;
uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const;
- uint8 CanBeMergedPartlyWith(ItemPrototype const* proto) const;
+ uint8 CanBeMergedPartlyWith(ItemTemplate const* proto) const;
uint8 GetSlot() const {return m_slot;}
Bag *GetContainer() { return m_container; }
@@ -331,12 +331,12 @@ class Item : public Object
uState = state;
}
- bool hasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; }
+ bool hasQuest(uint32 quest_id) const { return GetTemplate()->StartQuest == quest_id; }
bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
- bool IsPotion() const { return GetProto()->IsPotion(); }
- bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); }
- bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); }
- bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
+ bool IsPotion() const { return GetTemplate()->IsPotion(); }
+ bool IsWeaponVellum() const { return GetTemplate()->IsWeaponVellum(); }
+ bool IsArmorVellum() const { return GetTemplate()->IsArmorVellum(); }
+ bool IsConjuredConsumable() const { return GetTemplate()->IsConjuredConsumable(); }
// Item Refund system
void SetNotRefundable(Player *owner, bool changestate = true);
@@ -357,7 +357,7 @@ class Item : public Object
void BuildUpdate(UpdateDataMapType&);
- uint32 GetScriptId() const { return GetProto()->ScriptId; }
+ uint32 GetScriptId() const { return GetTemplate()->ScriptId; }
private:
std::string m_text;
uint8 m_slot;
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index 72530848d7b..a07fbe368cb 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -120,7 +120,7 @@ uint32 GetItemEnchantMod(int32 entry)
uint32 GenerateEnchSuffixFactor(uint32 item_id)
{
- ItemPrototype const *itemProto = ObjectMgr::GetItemPrototype(item_id);
+ ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(item_id);
if (!itemProto)
return 0;
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index fef6c48fb80..2b19ae5cfe2 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -576,13 +576,13 @@ struct _Socket
#define MAX_ITEM_PROTO_SPELLS 5
#define MAX_ITEM_PROTO_STATS 10
-struct ItemPrototype
+struct ItemTemplate
{
uint32 ItemId;
uint32 Class; // id from ItemClass.dbc
uint32 SubClass; // id from ItemSubClass.dbc
int32 Unk0;
- char* Name1;
+ const char* Name1;
uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
uint32 Quality;
uint32 Flags;
@@ -622,7 +622,7 @@ struct ItemPrototype
float RangedModRange;
_Spell Spells[MAX_ITEM_PROTO_SPELLS];
uint32 Bonding;
- char* Description;
+ const char* Description;
uint32 PageText;
uint32 LanguageID;
uint32 PageMaterial;
@@ -729,8 +729,12 @@ struct ItemPrototype
bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_PROTO_FLAG_CONJURED); }
+
};
+// Benchmarked: Faster than std::map (insert/find)
+typedef UNORDERED_MAP<uint32, ItemTemplate> ItemTemplateContainer;
+
struct ItemLocale
{
StringVector Name;
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 61c1542caa7..e82f06cf5d2 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1051,7 +1051,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
return true;
}
-bool Pet::HaveInDiet(ItemPrototype const* item) const
+bool Pet::HaveInDiet(ItemTemplate const* item) const
{
if (!item->FoodType)
return false;
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 0b4470abec9..c52bde72b87 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -163,7 +163,7 @@ class Pet : public Guardian
void GivePetXP(uint32 xp);
void GivePetLevel(uint8 level);
void SynchronizeLevelWithOwner();
- bool HaveInDiet(ItemPrototype const* item) const;
+ bool HaveInDiet(ItemTemplate const* item) const;
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
void SetDuration(int32 dur) { m_duration = dur; }
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5f2ac588e9b..dc86a43a088 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1108,7 +1108,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
uint32 item_id = oEntry->ItemId[j];
// just skip, reported in ObjectMgr::LoadItemPrototypes
- ItemPrototype const* iProto = ObjectMgr::GetItemPrototype(item_id);
+ ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(item_id);
if (!iProto)
continue;
@@ -1960,7 +1960,7 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
{
uint32 visualBase = slot * 2;
uint32 itemId = GetUInt32ValueFromArray(equipment, visualBase);
- ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (!proto)
{
*data << uint32(0);
@@ -4793,7 +4793,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
uint32 item_guidlow = fields[11].GetUInt32();
uint32 item_template = fields[12].GetUInt32();
- ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(item_template);
+ ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
if (!itemProto)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
@@ -5209,8 +5209,8 @@ void Player::CreateCorpse()
{
if (m_items[i])
{
- iDisplayID = m_items[i]->GetProto()->DisplayInfoID;
- iIventoryType = m_items[i]->GetProto()->InventoryType;
+ iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
+ iIventoryType = m_items[i]->GetTemplate()->InventoryType;
_cfi = iDisplayID | (iIventoryType << 24);
corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
@@ -5375,7 +5375,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
uint32 LostDurability = maxDurability - curDurability;
if (LostDurability>0)
{
- ItemPrototype const *ditemProto = item->GetProto();
+ ItemTemplate const *ditemProto = item->GetTemplate();
DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
if (!dcost)
@@ -5987,7 +5987,7 @@ void Player::SetRegularAttackTime()
Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
if (tmpitem && !tmpitem->IsBroken())
{
- ItemPrototype const *proto = tmpitem->GetProto();
+ ItemTemplate const *proto = tmpitem->GetTemplate();
if (proto->Delay)
SetAttackTime(WeaponAttackType(i), proto->Delay);
}
@@ -6203,7 +6203,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
if (!tmpitem)
UpdateSkill(SKILL_UNARMED,weapon_skill_gain);
- else if (tmpitem->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
+ else if (tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
break;
}
@@ -6625,7 +6625,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
}
break;
case ACTION_BUTTON_ITEM:
- if (!ObjectMgr::GetItemPrototype(action))
+ if (!sObjectMgr->GetItemTemplate(action))
{
sLog->outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() );
return false;
@@ -7607,7 +7607,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
if (slot >= INVENTORY_SLOT_BAG_END || !item)
return;
- ItemPrototype const *proto = item->GetProto();
+ ItemTemplate const *proto = item->GetTemplate();
if (!proto)
return;
@@ -7637,7 +7637,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyItemMods complete.");
}
-void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
+void Player::_ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
{
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
return;
@@ -7918,7 +7918,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
}
-void Player::_ApplyWeaponDamage(uint8 slot, ItemPrototype const *proto, ScalingStatValuesEntry const *ssv, bool apply)
+void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
{
WeaponAttackType attType = BASE_ATTACK;
float damage = 0.0f;
@@ -8060,7 +8060,7 @@ void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)
if (!item)
return;
- ItemPrototype const *proto = item->GetProto();
+ ItemTemplate const *proto = item->GetTemplate();
if (!proto)
return;
@@ -8160,7 +8160,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
// If usable, try to cast item spell
if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i))
if (!item->IsBroken() && CanUseAttackType(attType))
- if (ItemPrototype const *proto = item->GetProto())
+ if (ItemTemplate const *proto = item->GetTemplate())
{
// Additional check for weapons
if (proto->Class == ITEM_CLASS_WEAPON)
@@ -8186,7 +8186,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
}
}
-void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto)
+void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const * proto)
{
// Can do effect if any damage done to target
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
@@ -8309,7 +8309,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex)
{
- ItemPrototype const* proto = item->GetProto();
+ ItemTemplate const* proto = item->GetTemplate();
// special learning case
if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
{
@@ -8402,7 +8402,7 @@ void Player::_RemoveAllItemMods()
{
if (m_items[i])
{
- ItemPrototype const *proto = m_items[i]->GetProto();
+ ItemTemplate const *proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8424,7 +8424,7 @@ void Player::_RemoveAllItemMods()
{
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
- ItemPrototype const *proto = m_items[i]->GetProto();
+ ItemTemplate const *proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8453,7 +8453,7 @@ void Player::_ApplyAllItemMods()
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
- ItemPrototype const *proto = m_items[i]->GetProto();
+ ItemTemplate const *proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8472,7 +8472,7 @@ void Player::_ApplyAllItemMods()
{
if (m_items[i])
{
- ItemPrototype const *proto = m_items[i]->GetProto();
+ ItemTemplate const *proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8500,7 +8500,7 @@ void Player::_ApplyAllLevelScaleItemMods(bool apply)
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
- ItemPrototype const *proto = m_items[i]->GetProto();
+ ItemTemplate const *proto = m_items[i]->GetTemplate();
if (!proto)
continue;
@@ -8518,7 +8518,7 @@ void Player::_ApplyAmmoBonuses()
float currentAmmoDPS;
- ItemPrototype const *ammo_proto = ObjectMgr::GetItemPrototype(ammo_id);
+ ItemTemplate const *ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
currentAmmoDPS = 0.0f;
else
@@ -8533,7 +8533,7 @@ void Player::_ApplyAmmoBonuses()
UpdateDamagePhysical(RANGED_ATTACK);
}
-bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
+bool Player::CheckAmmoCompatibility(const ItemTemplate *ammo_proto) const
{
if (!ammo_proto)
return false;
@@ -8543,7 +8543,7 @@ bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
if (!weapon || weapon->IsBroken())
return false;
- ItemPrototype const* weapon_proto = weapon->GetProto();
+ ItemTemplate const* weapon_proto = weapon->GetTemplate();
if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
return false;
@@ -8738,7 +8738,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
switch (loot_type)
{
case LOOT_DISENCHANTING:
- loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true);
+ loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this,true);
break;
case LOOT_PROSPECTING:
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
@@ -8747,7 +8747,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
break;
default:
- loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
+ loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot,item->GetTemplate()->MaxMoneyLoot);
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
break;
}
@@ -9682,7 +9682,7 @@ void Player::SetSheath(SheathState sheathed)
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
}
-uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap) const
+uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
{
uint8 playerClass = getClass();
@@ -9757,7 +9757,7 @@ uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap)
slots[0] = EQUIPMENT_SLOT_MAINHAND;
if (Item* mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
{
- if (ItemPrototype const* mhWeaponProto = mhWeapon->GetProto())
+ if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
{
if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
{
@@ -9930,10 +9930,10 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
if (Bag* pBag = GetBagByPos(i))
count += pBag->GetItemCount(item, skipItem);
- if (skipItem && skipItem->GetProto()->GemProperties)
+ if (skipItem && skipItem->GetTemplate()->GemProperties)
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetProto()->Socket[0].Color)
+ if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
count += pItem->GetGemCountWithID(item);
if (inBankAlso)
@@ -9947,10 +9947,10 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
if (Bag* pBag = GetBagByPos(i))
count += pBag->GetItemCount(item, skipItem);
- if (skipItem && skipItem->GetProto()->GemProperties)
+ if (skipItem && skipItem->GetTemplate()->GemProperties)
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetProto()->Socket[0].Color)
+ if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
count += pItem->GetGemCountWithID(item);
}
@@ -9963,14 +9963,14 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem)
- if (ItemPrototype const *pProto = pItem->GetProto())
+ if (ItemTemplate const *pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += pItem->GetCount();
for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem)
- if (ItemPrototype const *pProto = pItem->GetProto())
+ if (ItemTemplate const *pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += pItem->GetCount();
@@ -9981,7 +9981,7 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem)
- if (ItemPrototype const *pProto = pItem->GetProto())
+ if (ItemTemplate const *pProto = pItem->GetTemplate())
if (pProto->ItemLimitCategory == limitCategory)
count += pItem->GetCount();
@@ -10067,7 +10067,7 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= f
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
else
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
+ if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
return NULL;
if (!useable)
@@ -10086,7 +10086,7 @@ Item* Player::GetShield(bool useable) const
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR)
+ if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
return NULL;
if (!useable)
@@ -10297,7 +10297,7 @@ bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_
}
}
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
if (pProto && pProto->GemProperties)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
@@ -10306,7 +10306,7 @@ bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_
continue;
Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && pItem->GetProto()->Socket[0].Color)
+ if (pItem && pItem->GetTemplate()->Socket[0].Color)
{
tempcount += pItem->GetGemCountWithID(item);
if (tempcount >= count)
@@ -10330,7 +10330,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32
if (!pItem)
continue;
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
if (!pProto)
continue;
@@ -10354,7 +10354,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32
uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const
{
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(entry);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
{
if (no_space_count)
@@ -10412,13 +10412,13 @@ bool Player::HasItemTotemCategory(uint32 TotemCategory) const
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory,TotemCategory))
return true;
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory,TotemCategory))
return true;
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
@@ -10428,7 +10428,7 @@ bool Player::HasItemTotemCategory(uint32 TotemCategory) const
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
pItem = GetUseableItemByPos(i, j);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory,TotemCategory))
return true;
}
}
@@ -10436,7 +10436,7 @@ bool Player::HasItemTotemCategory(uint32 TotemCategory) const
return false;
}
-uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem) const
+uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32& count, bool swap, Item* pSrcItem) const
{
Item* pItem2 = GetItemByPos(bag, slot);
@@ -10472,7 +10472,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVe
if (!pBag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- ItemPrototype const* pBagProto = pBag->GetProto();
+ ItemTemplate const* pBagProto = pBag->GetTemplate();
if (!pBagProto)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -10510,7 +10510,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVe
return EQUIP_ERR_OK;
}
-uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
+uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
{
// skip specific bag already processed in first called _CanStoreItem_InBag
if (bag == skip_bag)
@@ -10524,7 +10524,7 @@ uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototyp
if (pSrcItem && pSrcItem->IsNotEmptyBag())
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
- ItemPrototype const* pBagProto = pBag->GetProto();
+ ItemTemplate const* pBagProto = pBag->GetTemplate();
if (!pBagProto)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -10580,7 +10580,7 @@ uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototyp
return EQUIP_ERR_OK;
}
-uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
+uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
{
//this is never called for non-bag slots so we can do this
if (pSrcItem && pSrcItem->IsNotEmptyBag())
@@ -10635,7 +10635,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(entry);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
{
if (no_space_count)
@@ -11133,7 +11133,7 @@ uint8 Player::CanStoreItems(Item **pItems,int count) const
if (!pItem) continue;
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
// strange item
if (!pProto)
@@ -11148,7 +11148,7 @@ uint8 Player::CanStoreItems(Item **pItems,int count) const
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
Bag *pBag;
- ItemPrototype const *pBagProto;
+ ItemTemplate const *pBagProto;
// item is 'one item only'
uint8 res = CanTakeMoreSimilarItems(pItem);
@@ -11200,7 +11200,7 @@ uint8 Player::CanStoreItems(Item **pItems,int count) const
{
if (pBag = GetBagByPos(t))
{
- if (ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
+ if (ItemCanGoIntoBag(pItem->GetTemplate(), pBag->GetTemplate()))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
@@ -11257,7 +11257,7 @@ uint8 Player::CanStoreItems(Item **pItems,int count) const
{
if (pBag = GetBagByPos(t))
{
- pBagProto = pBag->GetProto();
+ pBagProto = pBag->GetTemplate();
// not plain container check
if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
@@ -11296,7 +11296,7 @@ uint8 Player::CanStoreItems(Item **pItems,int count) const
{
if (pBag = GetBagByPos(t))
{
- pBagProto = pBag->GetProto();
+ pBagProto = pBag->GetTemplate();
// special bag already checked
if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
@@ -11343,7 +11343,7 @@ uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, boo
if (pItem)
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
if (pProto)
{
// item used
@@ -11420,7 +11420,7 @@ uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, boo
{
if (pBag != pItem)
{
- if (ItemPrototype const* pBagProto = pBag->GetProto())
+ if (ItemTemplate const* pBagProto = pBag->GetTemplate())
{
if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
@@ -11495,7 +11495,7 @@ uint8 Player::CanUnequipItem(uint16 pos, bool swap) const
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
if (!pProto)
return EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11530,7 +11530,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
uint32 count = pItem->GetCount();
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11721,7 +11721,7 @@ uint8 Player::CanUseItem(Item *pItem, bool not_loading) const
//if (isStunned())
// return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
if (pProto)
{
if (pItem->IsBindedNotWith(this))
@@ -11768,7 +11768,7 @@ uint8 Player::CanUseItem(Item *pItem, bool not_loading) const
return EQUIP_ERR_ITEM_NOT_FOUND;
}
-uint8 Player::CanUseItem(ItemPrototype const *pProto) const
+uint8 Player::CanUseItem(ItemTemplate const *pProto) const
{
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
@@ -11806,7 +11806,7 @@ uint8 Player::CanUseAmmo(uint32 item) const
return EQUIP_ERR_YOU_ARE_DEAD;
//if (isStunned())
// return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
{
if (pProto->InventoryType!= INVTYPE_AMMO)
@@ -11880,12 +11880,12 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem(dest, pItem, update);
- const ItemPrototype *proto = pItem->GetProto();
+ const ItemTemplate *proto = pItem->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
CastSpell(this, proto->Spells[i].SpellId, true, pItem);
- if (allowedLooters && pItem->GetProto()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
+ if (allowedLooters && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
{
pItem->SetSoulboundTradeable(allowedLooters, this, true);
pItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime());
@@ -11954,9 +11954,9 @@ Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool
if (!pItem)
return NULL;
- if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
- pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
+ if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
+ pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
+ (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
pItem->SetBinding(true);
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? NULL : GetBagByPos(bag);
@@ -11994,9 +11994,9 @@ Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool
}
else
{
- if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
- pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
+ if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
+ pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
+ (pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
pItem2->SetBinding(true);
pItem2->SetCount(pItem2->GetCount() + count);
@@ -12058,7 +12058,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
if (isAlive())
{
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if (pProto && pProto->ItemSet)
@@ -12197,7 +12197,7 @@ void Player::VisualizeItem(uint8 slot, Item *pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
+ if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
pItem->SetBinding(true);
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
@@ -12235,7 +12235,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
{
if (slot < INVENTORY_SLOT_BAG_END)
{
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if (pProto && pProto->ItemSet)
@@ -12361,7 +12361,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
pItem->SetSoulboundTradeable(NULL, this, false);
RemoveTradeableItem(pItem);
- const ItemPrototype *proto = pItem->GetProto();
+ const ItemTemplate *proto = pItem->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
RemoveAurasDueToSpell(proto->Spells[i].SpellId);
@@ -12375,7 +12375,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
// equipment and equipped bags can have applied bonuses
if (slot < INVENTORY_SLOT_BAG_END)
{
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if (pProto && pProto->ItemSet)
@@ -12916,7 +12916,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
// can be merge/fill
if (msg == EQUIP_ERR_OK)
{
- if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize())
+ if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
{
RemoveItem(srcbag, srcslot, true);
@@ -12932,8 +12932,8 @@ void Player::SwapItem(uint16 src, uint16 dst)
}
else
{
- pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize());
- pDstItem->SetCount(pSrcItem->GetProto()->GetMaxStackSize());
+ pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
+ pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
pSrcItem->SetState(ITEM_CHANGED, this);
pDstItem->SetState(ITEM_CHANGED, this);
if (IsInWorld())
@@ -13011,7 +13011,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
// bag swap (with items exchange) case
if (emptyBag && fullBag)
{
- ItemPrototype const* emptyProto = emptyBag->GetProto();
+ ItemTemplate const* emptyProto = emptyBag->GetTemplate();
uint32 count = 0;
@@ -13021,7 +13021,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (!bagItem)
continue;
- ItemPrototype const* bagItemProto = bagItem->GetProto();
+ ItemTemplate const* bagItemProto = bagItem->GetTemplate();
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
{
// one from items not go to empty target bag
@@ -13162,7 +13162,7 @@ void Player::AddItemToBuyBackSlot(Item *pItem)
uint32 eslot = slot - BUYBACK_SLOT_START;
SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
- if (ItemPrototype const *pProto = pItem->GetProto())
+ if (ItemTemplate const *pProto = pItem->GetTemplate())
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount());
else
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
@@ -13225,7 +13225,7 @@ void Player::SendEquipError(uint8 msg, Item* pItem, Item *pItem2, uint32 itemid)
case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
{
- ItemPrototype const* proto = pItem ? pItem->GetProto() : ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
data << uint32(proto ? proto->RequiredLevel : 0);
break;
}
@@ -13240,7 +13240,7 @@ void Player::SendEquipError(uint8 msg, Item* pItem, Item *pItem2, uint32 itemid)
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED:
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED:
{
- ItemPrototype const* proto = pItem ? pItem->GetProto() : ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
data << uint32(proto ? proto->ItemLimitCategory : 0);
break;
}
@@ -13346,7 +13346,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
Item* item = *itr;
++itr; // current element can be erased in UpdateDuration
- if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly)
+ if ((realtimeonly && item->GetTemplate()->Duration < 0) || !realtimeonly)
item->UpdateDuration(this,time);
}
}
@@ -13507,7 +13507,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
if((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
- && !item->GetProto()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
+ && !item->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
{
// Check if the requirements for the prismatic socket are met before applying the gem stats
SpellItemEnchantmentEntry const *pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
@@ -13804,12 +13804,12 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
float addValue = 0.0f;
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
{
- addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
+ addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
}
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
{
- addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
+ addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
}
}
@@ -13880,7 +13880,7 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
- && !m_items[i]->GetProto()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
+ && !m_items[i]->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
{
SpellItemEnchantmentEntry const *pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
@@ -16036,7 +16036,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
// examined item is a source item
if (qinfo->ReqSourceId[j] == itemid)
{
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemid);
// 'unique' item
if (pProto->MaxCount && int32(GetItemCount(itemid, true)) < pProto->MaxCount)
@@ -17309,7 +17309,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
Item* item = NULL;
uint32 itemGuid = fields[13].GetUInt32();
uint32 itemEntry = fields[14].GetUInt32();
- if (ItemPrototype const * proto = ObjectMgr::GetItemPrototype(itemEntry))
+ if (ItemTemplate const * proto = sObjectMgr->GetItemTemplate(itemEntry))
{
bool remove = false;
item = NewItemOrBag(proto);
@@ -17425,7 +17425,7 @@ void Player::_LoadMailedItems(Mail *mail)
mail->AddItem(item_guid_low, item_template);
- ItemPrototype const *proto = ObjectMgr::GetItemPrototype(item_template);
+ ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
@@ -18051,7 +18051,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
else if (mapDiff->hasErrorMessage) // if (missingAchievement) covered by this case
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
else if (missingItem)
- GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, ObjectMgr::GetItemPrototype(missingItem)->Name1);
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, sObjectMgr->GetItemTemplate(missingItem)->Name1);
else if (LevelMin)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
}
@@ -20154,7 +20154,7 @@ void Player::InitDisplayIds()
}
}
-inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemPrototype const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore)
+inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore)
{
ItemPosCountVec vDest;
uint16 uiDest = 0;
@@ -20229,7 +20229,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
if (!isAlive())
return false;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
if (!pProto)
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
@@ -20480,7 +20480,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
if (itemId)
{
- if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId))
+ if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
{
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
{
@@ -20593,7 +20593,7 @@ void Player::UpdatePotionCooldown(Spell* spell)
if (!spell)
{
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
- if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId))
+ if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(m_lastPotionId))
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))
@@ -20625,7 +20625,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
if (i == slot)
continue;
Item *pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem2 && !pItem2->IsBroken() && pItem2->GetProto()->Socket[0].Color)
+ if (pItem2 && !pItem2->IsBroken() && pItem2->GetTemplate()->Socket[0].Color)
{
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
{
@@ -20641,7 +20641,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
if (!gemid)
continue;
- ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
+ ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
if (!gemProto)
continue;
@@ -20702,7 +20702,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!pItem || !pItem->GetProto()->Socket[0].Color)
+ if (!pItem || !pItem->GetTemplate()->Socket[0].Color)
continue;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
@@ -20744,7 +20744,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!pItem || !pItem->GetProto()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
+ if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
continue;
//cycle all (gem)enchants
@@ -21443,7 +21443,7 @@ void Player::ApplyEquipCooldown(Item * pItem)
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
- _Spell const& spellData = pItem->GetProto()->Spells[i];
+ _Spell const& spellData = pItem->GetTemplate()->Spells[i];
// no spell
if (!spellData.SpellId)
@@ -21954,11 +21954,11 @@ void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
return;
// unequip offhand weapon if player doesn't have dual wield anymore
- if (!CanDualWield() && (offItem->GetProto()->InventoryType == INVTYPE_WEAPONOFFHAND || offItem->GetProto()->InventoryType == INVTYPE_WEAPON))
+ if (!CanDualWield() && (offItem->GetTemplate()->InventoryType == INVTYPE_WEAPONOFFHAND || offItem->GetTemplate()->InventoryType == INVTYPE_WEAPON))
force = true;
// need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
- if (!force && (CanTitanGrip() || (offItem->GetProto()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
+ if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
return;
ItemPosCountVec off_dest;
@@ -23269,7 +23269,7 @@ uint32 Player::GetPhaseMaskForSpawn() const
uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
{
- ItemPrototype const* pProto = pItem->GetProto();
+ ItemTemplate const* pProto = pItem->GetTemplate();
// proto based limitations
if (uint8 res = CanEquipUniqueItem(pProto,eslot,limit_count))
@@ -23285,7 +23285,7 @@ uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) c
if (!enchantEntry)
continue;
- ItemPrototype const* pGem = ObjectMgr::GetItemPrototype(enchantEntry->GemID);
+ ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
if (!pGem)
continue;
@@ -23300,7 +23300,7 @@ uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) c
return EQUIP_ERR_OK;
}
-uint8 Player::CanEquipUniqueItem(ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const
+uint8 Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot, uint32 limit_count) const
{
// check unique-equipped on item
if (itemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED)
@@ -24581,8 +24581,8 @@ float Player::GetAverageItemLevel()
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_CHEST)
continue;
- if (m_items[i] && m_items[i]->GetProto())
- sum += m_items[i]->GetProto()->GetItemLevelIncludingQuality();
+ if (m_items[i] && m_items[i]->GetTemplate())
+ sum += m_items[i]->GetTemplate()->GetItemLevelIncludingQuality();
count++;
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index a04494c64a5..0eab635bf60 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1171,7 +1171,7 @@ class Player : public Unit, public GridObject<Player>
void SetVirtualItemSlot(uint8 i, Item* item);
void SetSheath(SheathState sheathed); // overwrite Unit version
- uint8 FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap) const;
+ uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = NULL) const;
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
Item* GetItemByGuid(uint64 guid) const;
@@ -1224,13 +1224,13 @@ class Player : public Unit, public GridObject<Player>
uint8 CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true) const;
uint8 CanEquipUniqueItem(Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
- uint8 CanEquipUniqueItem(ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
+ uint8 CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
uint8 CanUnequipItems(uint32 item, uint32 count) const;
uint8 CanUnequipItem(uint16 src, bool swap) const;
uint8 CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true) const;
uint8 CanUseItem(Item *pItem, bool not_loading = true) const;
bool HasItemTotemCategory(uint32 TotemCategory) const;
- uint8 CanUseItem(ItemPrototype const *pItem) const;
+ uint8 CanUseItem(ItemTemplate const *pItem) const;
uint8 CanUseAmmo(uint32 item) const;
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, AllowedLooterSet* allowedLooters = NULL);
Item* StoreItem(ItemPosCountVec const& pos, Item *pItem, bool update);
@@ -1252,7 +1252,7 @@ class Player : public Unit, public GridObject<Player>
void SetAmmo(uint32 item);
void RemoveAmmo();
float GetAmmoDPS() const { return m_ammoDPS; }
- bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
+ bool CheckAmmoCompatibility(const ItemTemplate *ammo_proto) const;
void QuickEquipItem(uint16 pos, Item *pItem);
void VisualizeItem(uint8 slot, Item *pItem);
void SetVisibleItemSlot(uint8 slot, Item *pItem);
@@ -1293,11 +1293,11 @@ class Player : public Unit, public GridObject<Player>
bool IsTwoHandUsed() const
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
+ return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
}
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast = false);
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
- bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemPrototype const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore);
+ bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore);
float GetReputationPriceDiscount(Creature const* pCreature) const;
@@ -1813,7 +1813,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
- uint32 GetSpellByProto(ItemPrototype *proto);
+ uint32 GetSpellByProto(ItemTemplate *proto);
float GetHealthBonusFromStamina();
float GetManaBonusFromIntellect();
@@ -2047,8 +2047,8 @@ class Player : public Unit, public GridObject<Player>
void _RemoveAllItemMods();
void _ApplyAllItemMods();
void _ApplyAllLevelScaleItemMods(bool apply);
- void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
- void _ApplyWeaponDamage(uint8 slot, ItemPrototype const *proto, ScalingStatValuesEntry const *ssv, bool apply);
+ void _ApplyItemBonuses(ItemTemplate const *proto,uint8 slot,bool apply, bool only_level_scale = false);
+ void _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply);
void _ApplyAmmoBonuses();
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
@@ -2060,7 +2060,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
- void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto);
+ void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const * proto);
void SendEquipmentSetList();
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
@@ -2687,9 +2687,9 @@ class Player : public Unit, public GridObject<Player>
bool isAlwaysDetectableFor(WorldObject const* seer) const;
private:
// internal common parts for CanStore/StoreItem functions
- uint8 _CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem) const;
- uint8 _CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
- uint8 _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
+ uint8 _CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const *pProto, uint32& count, bool swap, Item *pSrcItem) const;
+ uint8 _CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
+ uint8 _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
Item* _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update);
Item* _LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields);
@@ -2759,7 +2759,7 @@ class Player : public Unit, public GridObject<Player>
};
void AddItemsSetItem(Player*player,Item *item);
-void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
+void RemoveItemsSetItem(Player*player,ItemTemplate const *proto);
// "the bodies of template functions must be made available in a header file"
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f4eb9ff8fae..b7a7ea40e3d 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2677,7 +2677,7 @@ float Unit::GetUnitBlockChance() const
if (player->CanBlock())
{
Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
+ if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
@@ -14655,7 +14655,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
if (!Weapon)
return 2.4f; // fist attack
- switch (Weapon->GetProto()->InventoryType)
+ switch (Weapon->GetTemplate()->InventoryType)
{
case INVTYPE_2HWEAPON:
return 3.3f;
@@ -14667,7 +14667,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
default:
- return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
+ return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
}
}
@@ -14845,14 +14845,14 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
if (this->ToPlayer()->IsInFeralForm())
return false;
- if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2fc2131d7e9..10fe9dd918d 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2186,142 +2186,276 @@ struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
}
};
-void ObjectMgr::LoadItemPrototypes()
+void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
- SQLItemLoader loader;
- loader.Load(sItemStorage);
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12
+ QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, unk0, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
+ // 13 14 15 16 17 18 19 20
+ "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
+ // 21 22 23 24 25 26 27 28
+ "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
+ // 29 30 31 32 33 34 35 36 37 38
+ "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
+ // 39 40 41 42 43 44 45 46 47
+ "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
+ // 48 49 50 51 52 53 54 55 56 57 58
+ "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
+ // 59 60 61 62 63 64 65 66 67 68
+ "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
+ // 69 70 71 72 73 74 75
+ "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
+ // 76 77 78 79 80 81 82
+ "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
+ // 83 84 85 86 87 88 89
+ "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
+ // 90 91 92 93 94 95 96
+ "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
+ // 97 98 99 100 101 102 103 104 105
+ "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
+ // 106 107 108 109 110 111 112 113 114 115 116 117
+ "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
+ // 118 119 120 121 122 123 124 125
+ "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
+ // 126 127 128 129 130 131 132 133
+ "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
+ // 134 135 136
+ "FoodType, minMoneyLoot, maxMoneyLoot FROM item_template");
- // check data correctness
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 item templates. DB table `item_template` is empty.");
+ sLog->outString();
+ return;
+ }
+
+ uint32 count = 0;
bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
- for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
+
+ do
{
- ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
- ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
- if (!proto)
- {
- /* to many errors, and possible not all items really used in game
- if (dbcitem)
- sLog->outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
- */
- continue;
- }
+ Field *fields = result->Fetch();
+
+ uint32 entry = fields[0].GetUInt32();
+
+ ItemTemplate itemTemplate;
+
+ itemTemplate.ItemId = entry;
+ itemTemplate.Class = uint32(fields[1].GetUInt8());
+ itemTemplate.SubClass = uint32(fields[2].GetUInt8());
+ itemTemplate.Unk0 = fields[3].GetInt32();
+ itemTemplate.Name1 = fields[4].GetCString();
+ itemTemplate.DisplayInfoID = fields[5].GetUInt32();
+ itemTemplate.Quality = uint32(fields[6].GetUInt8());
+ itemTemplate.Flags = uint32(fields[7].GetInt64());
+ itemTemplate.Flags2 = fields[8].GetUInt32();
+ itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
+ itemTemplate.BuyPrice = int32(fields[10].GetInt64());
+ itemTemplate.SellPrice = fields[11].GetUInt32();
+ itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
+ itemTemplate.AllowableClass = fields[13].GetInt32();
+ itemTemplate.AllowableRace = fields[14].GetInt32();
+ itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
+ itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
+ itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
+ itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
+ itemTemplate.RequiredSpell = fields[19].GetUInt32();
+ itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
+ itemTemplate.RequiredCityRank = fields[21].GetUInt32();
+ itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
+ itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
+ itemTemplate.MaxCount = fields[24].GetInt32();
+ itemTemplate.Stackable = fields[25].GetInt32();
+ itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
+ itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
+
+ for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
+ {
+ itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
+ itemTemplate.ItemStat[i].ItemStatValue = uint32(fields[29 + i*2].GetUInt16());
+ }
+
+ itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
+ itemTemplate.ScalingStatValue = fields[49].GetInt32();
+
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
+ {
+ itemTemplate.Damage[i].DamageMax = fields[50 + i*3].GetFloat();
+ itemTemplate.Damage[i].DamageMin = fields[51 + i*3].GetFloat();
+ itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
+ }
+
+ itemTemplate.Armor = uint32(fields[56].GetUInt16());
+ itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
+ itemTemplate.FireRes = uint32(fields[58].GetUInt8());
+ itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
+ itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
+ itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
+ itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
+ itemTemplate.Delay = uint32(fields[63].GetUInt16());
+ itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
+ itemTemplate.RangedModRange = fields[65].GetFloat();
+
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
+ itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
+ itemTemplate.Spells[i].SpellCharges = uint32(fields[68 + i*7].GetInt16());
+ itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
+ itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
+ itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
+ itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
+ }
+
+ itemTemplate.Bonding = uint32(fields[101].GetUInt8());
+ itemTemplate.Description = fields[102].GetCString();
+ itemTemplate.PageText = fields[103].GetUInt32();
+ itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
+ itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
+ itemTemplate.StartQuest = fields[106].GetUInt32();
+ itemTemplate.LockID = fields[107].GetUInt32();
+ itemTemplate.Material = uint32(fields[108].GetInt8());
+ itemTemplate.Sheath = uint32(fields[109].GetUInt8());
+ itemTemplate.RandomProperty = fields[110].GetUInt32();
+ itemTemplate.RandomSuffix = fields[111].GetUInt32();
+ itemTemplate.Block = fields[112].GetUInt32();
+ itemTemplate.ItemSet = fields[113].GetUInt32();
+ itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
+ itemTemplate.Area = fields[115].GetUInt32();
+ itemTemplate.Map = uint32(fields[116].GetUInt16());
+ itemTemplate.BagFamily = fields[117].GetUInt32();
+ itemTemplate.TotemCategory = fields[118].GetUInt32();
+
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
+ {
+ itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
+ itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
+ }
+
+ itemTemplate.socketBonus = fields[125].GetUInt32();
+ itemTemplate.GemProperties = fields[126].GetUInt32();
+ itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
+ itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
+ itemTemplate.Duration = fields[129].GetInt32();
+ itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
+ itemTemplate.HolidayId = fields[131].GetUInt32();
+ itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetCString());
+ itemTemplate.DisenchantID = fields[133].GetUInt32();
+ itemTemplate.FoodType = uint32(fields[134].GetUInt8());
+ itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
+ itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
+
+ // Checks
+
+ ItemEntry const *dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
{
- if (proto->Class != dbcitem->Class)
+ if (itemTemplate.Class != dbcitem->Class)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct class %u, must be %u .", i, proto->Class, dbcitem->Class);
+ sLog->outErrorDb("Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
if (enforceDBCAttributes)
- const_cast<ItemPrototype*>(proto)->Class = dbcitem->Class;
+ itemTemplate.Class = dbcitem->Class;
}
- /* disabled: have some strange wrong cases for Subclass values.
- for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
- if (proto->SubClass != dbcitem->SubClass)
- {
- sLog->outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
- // It safe let use Subclass from DB
- }
- */
- if (proto->Unk0 != dbcitem->Unk0)
+ if (itemTemplate.Unk0 != dbcitem->Unk0)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i) , must be %i .", i, proto->Unk0, dbcitem->Unk0);
+ sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i) , must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
if (enforceDBCAttributes)
- const_cast<ItemPrototype*>(proto)->Unk0 = dbcitem->Unk0;
+ itemTemplate.Unk0 = dbcitem->Unk0;
}
- if (proto->Material != dbcitem->Material)
+ if (itemTemplate.Material != dbcitem->Material)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct material (%i), must be %i .", i, proto->Material, dbcitem->Material);
+ sLog->outErrorDb("Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
if (enforceDBCAttributes)
- const_cast<ItemPrototype*>(proto)->Material = dbcitem->Material;
+ itemTemplate.Material = dbcitem->Material;
}
- if (proto->InventoryType != dbcitem->InventoryType)
+ if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", i, proto->InventoryType, dbcitem->InventoryType);
+ sLog->outErrorDb("Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
if (enforceDBCAttributes)
- const_cast<ItemPrototype*>(proto)->InventoryType = dbcitem->InventoryType;
+ itemTemplate.InventoryType = dbcitem->InventoryType;
}
- if (proto->DisplayInfoID != dbcitem->DisplayId)
+ if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct display id (%u), must be %u .", i, proto->DisplayInfoID, dbcitem->DisplayId);
+ sLog->outErrorDb("Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
if (enforceDBCAttributes)
- const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId;
+ itemTemplate.DisplayInfoID = dbcitem->DisplayId;
}
- if (proto->Sheath != dbcitem->Sheath)
+ if (itemTemplate.Sheath != dbcitem->Sheath)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", i, proto->Sheath, dbcitem->Sheath);
+ sLog->outErrorDb("Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
if (enforceDBCAttributes)
- const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath;
+ itemTemplate.Sheath = dbcitem->Sheath;
}
}
else
- sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).",i);
+ sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
- if (proto->Class >= MAX_ITEM_CLASS)
+ if (itemTemplate.Class >= MAX_ITEM_CLASS)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
- const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
+ sLog->outErrorDb("Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
+ itemTemplate.Class = ITEM_CLASS_MISC;
}
- if (proto->SubClass >= MaxItemSubclassValues[proto->Class])
+ if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
{
- sLog->outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class);
- const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes
+ sLog->outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",entry,itemTemplate.SubClass,itemTemplate.Class);
+ itemTemplate.SubClass = 0;// exist for all item classes
}
- if (proto->Quality >= MAX_ITEM_QUALITY)
+ if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality);
- const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL;
+ sLog->outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",entry,itemTemplate.Quality);
+ itemTemplate.Quality = ITEM_QUALITY_NORMAL;
}
- if (proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
+ if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
- if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
+ if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- i, proto->AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
+ entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
- if (proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
+ if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
sLog->outErrorDb("Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
- i, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
+ entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
}
- else if (proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
+ else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
- if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
+ if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- i, proto->AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
+ entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
}
- if (proto->BuyCount <= 0)
+ if (itemTemplate.BuyCount <= 0)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount);
- const_cast<ItemPrototype*>(proto)->BuyCount = 1;
+ sLog->outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",entry,itemTemplate.BuyCount);
+ itemTemplate.BuyCount = 1;
}
- if (proto->InventoryType >= MAX_INVTYPE)
+ if (itemTemplate.InventoryType >= MAX_INVTYPE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType);
- const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP;
+ sLog->outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",entry,itemTemplate.InventoryType);
+ itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
}
- if (proto->RequiredSkill >= MAX_SKILL_TYPE)
+ if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill);
- const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",entry,itemTemplate.RequiredSkill);
+ itemTemplate.RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
- bool req = proto->InventoryType != INVTYPE_NON_EQUIP || proto->PageText;
+ bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
if (!req)
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
- if (proto->Spells[j].SpellId)
+ if (itemTemplate.Spells[j].SpellId)
{
req = true;
break;
@@ -2330,78 +2464,78 @@ void ObjectMgr::LoadItemPrototypes()
if (req)
{
- if (!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.",i,proto->AllowableClass);
+ if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
+ sLog->outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.",entry,itemTemplate.AllowableClass);
- if (!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.",i,proto->AllowableRace);
+ if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
+ sLog->outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.",entry,itemTemplate.AllowableRace);
}
}
- if (proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
+ if (itemTemplate.RequiredSpell && !sSpellStore.LookupEntry(itemTemplate.RequiredSpell))
{
- sLog->outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)",i,proto->RequiredSpell);
- const_cast<ItemPrototype*>(proto)->RequiredSpell = 0;
+ sLog->outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)",entry,itemTemplate.RequiredSpell);
+ itemTemplate.RequiredSpell = 0;
}
- if (proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
- sLog->outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank);
+ if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
+ sLog->outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",entry,itemTemplate.RequiredReputationRank);
- if (proto->RequiredReputationFaction)
+ if (itemTemplate.RequiredReputationFaction)
{
- if (!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
+ if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction);
- const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
+ itemTemplate.RequiredReputationFaction = 0;
}
- if (proto->RequiredReputationRank == MIN_REPUTATION_RANK)
- sLog->outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
+ if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
+ sLog->outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
}
- if (proto->MaxCount < -1)
+ if (itemTemplate.MaxCount < -1)
{
- sLog->outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
- const_cast<ItemPrototype*>(proto)->MaxCount = -1;
+ sLog->outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",entry,itemTemplate.MaxCount);
+ itemTemplate.MaxCount = -1;
}
- if (proto->Stackable == 0)
+ if (itemTemplate.Stackable == 0)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
- const_cast<ItemPrototype*>(proto)->Stackable = 1;
+ sLog->outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",entry,itemTemplate.Stackable);
+ itemTemplate.Stackable = 1;
}
- else if (proto->Stackable < -1)
+ else if (itemTemplate.Stackable < -1)
{
- sLog->outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
- const_cast<ItemPrototype*>(proto)->Stackable = -1;
+ sLog->outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",entry,itemTemplate.Stackable);
+ itemTemplate.Stackable = -1;
}
- if (proto->ContainerSlots > MAX_BAG_SIZE)
+ if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
{
- sLog->outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE);
- const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE;
+ sLog->outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",entry,itemTemplate.ContainerSlots,MAX_BAG_SIZE);
+ itemTemplate.ContainerSlots = MAX_BAG_SIZE;
}
- if (proto->StatsCount > MAX_ITEM_PROTO_STATS)
+ if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
{
- sLog->outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
- const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
+ sLog->outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",entry,itemTemplate.StatsCount,MAX_ITEM_PROTO_STATS);
+ itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
}
- for (uint8 j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
+ for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
{
// for ItemStatValue != 0
- if (proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
+ if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
- const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)",entry,j+1,itemTemplate.ItemStat[j].ItemStatType);
+ itemTemplate.ItemStat[j].ItemStatType = 0;
}
- switch (proto->ItemStat[j].ItemStatType)
+ switch (itemTemplate.ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
- sLog->outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
+ sLog->outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",entry,j+1,itemTemplate.ItemStat[j].ItemStatType);
break;
default:
break;
@@ -2410,73 +2544,73 @@ void ObjectMgr::LoadItemPrototypes()
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
- if (proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
+ if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType);
- const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",entry,j+1,itemTemplate.Damage[j].DamageType);
+ itemTemplate.Damage[j].DamageType = 0;
}
}
// special format
- if ((proto->Spells[0].SpellId == 483) || (proto->Spells[0].SpellId == 55884))
+ if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
{
// spell_1
- if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
+ if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger);
- const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",entry,0+1,itemTemplate.Spells[0].SpellTrigger);
+ itemTemplate.Spells[0].SpellId = 0;
+ itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ itemTemplate.Spells[1].SpellId = 0;
+ itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
- if (proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
+ if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger);
- const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",entry,1+1,itemTemplate.Spells[1].SpellTrigger);
+ itemTemplate.Spells[0].SpellId = 0;
+ itemTemplate.Spells[1].SpellId = 0;
+ itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
- else if (!proto->Spells[1].SpellId)
+ else if (!itemTemplate.Spells[1].SpellId)
{
- sLog->outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.",i,1+1);
- const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ sLog->outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.",entry,1+1);
+ itemTemplate.Spells[0].SpellId = 0;
+ itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
- else if (proto->Spells[1].SpellId != -1)
+ else if (itemTemplate.Spells[1].SpellId != -1)
{
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
- if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[1].SpellId, NULL))
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(itemTemplate.Spells[1].SpellId);
+ if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId);
- const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",entry,1+1,itemTemplate.Spells[1].SpellId);
+ itemTemplate.Spells[0].SpellId = 0;
+ itemTemplate.Spells[1].SpellId = 0;
+ itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
- else if ((proto->Spells[1].SpellId == 483) || (proto->Spells[1].SpellId == 55884))
+ else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
{
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId);
- const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",entry,1+1,itemTemplate.Spells[1].SpellId);
+ itemTemplate.Spells[0].SpellId = 0;
+ itemTemplate.Spells[1].SpellId = 0;
+ itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*,spell_4*,spell_5* is empty
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
- if (proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
+ if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
- const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",entry,j+1,itemTemplate.Spells[j].SpellTrigger);
+ itemTemplate.Spells[j].SpellId = 0;
+ itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
- else if (proto->Spells[j].SpellId != 0)
+ else if (itemTemplate.Spells[j].SpellId != 0)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format",i,j+1,proto->Spells[j].SpellId);
- const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format",entry,j+1,itemTemplate.Spells[j].SpellId);
+ itemTemplate.Spells[j].SpellId = 0;
}
}
}
@@ -2485,141 +2619,146 @@ void ObjectMgr::LoadItemPrototypes()
{
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
- if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
+ if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
- const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
- const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",entry,j+1,itemTemplate.Spells[j].SpellTrigger);
+ itemTemplate.Spells[j].SpellId = 0;
+ itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
- if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1)
+ if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
{
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
- if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[j].SpellId, NULL))
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(itemTemplate.Spells[j].SpellId);
+ if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId);
- const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",entry,j+1,itemTemplate.Spells[j].SpellId);
+ itemTemplate.Spells[j].SpellId = 0;
}
// allowed only in special format
- else if ((proto->Spells[j].SpellId == 483) || (proto->Spells[j].SpellId == 55884))
+ else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
{
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId);
- const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
+ sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",entry,j+1,itemTemplate.Spells[j].SpellId);
+ itemTemplate.Spells[j].SpellId = 0;
}
}
}
}
- if (proto->Bonding >= MAX_BIND_TYPE)
- sLog->outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
+ if (itemTemplate.Bonding >= MAX_BIND_TYPE)
+ sLog->outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",entry,itemTemplate.Bonding);
- if (proto->PageText && !GetPageText(proto->PageText))
- sLog->outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
+ if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
+ sLog->outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", entry,itemTemplate.PageText);
- if (proto->LockID && !sLockStore.LookupEntry(proto->LockID))
- sLog->outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
+ if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
+ sLog->outErrorDb("Item (Entry: %u) has wrong LockID (%u)",entry,itemTemplate.LockID);
- if (proto->Sheath >= MAX_SHEATHETYPE)
+ if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
- const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
+ sLog->outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",entry,itemTemplate.Sheath);
+ itemTemplate.Sheath = SHEATHETYPE_NONE;
}
- if (proto->RandomProperty)
+ if (itemTemplate.RandomProperty)
{
// To be implemented later
- if (proto->RandomProperty == -1)
- const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
+ if (itemTemplate.RandomProperty == -1)
+ itemTemplate.RandomProperty = 0;
- else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
+ else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
{
- sLog->outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
- const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
+ sLog->outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",entry,itemTemplate.RandomProperty);
+ itemTemplate.RandomProperty = 0;
}
}
- if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
+ if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
- const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",entry,itemTemplate.RandomSuffix);
+ itemTemplate.RandomSuffix = 0;
}
- if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
+ if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
{
- sLog->outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
- const_cast<ItemPrototype*>(proto)->ItemSet = 0;
+ sLog->outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",entry,itemTemplate.ItemSet);
+ itemTemplate.ItemSet = 0;
}
- if (proto->Area && !GetAreaEntryByAreaID(proto->Area))
- sLog->outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
+ if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
+ sLog->outErrorDb("Item (Entry: %u) has wrong Area (%u)",entry,itemTemplate.Area);
- if (proto->Map && !sMapStore.LookupEntry(proto->Map))
- sLog->outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
+ if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
+ sLog->outErrorDb("Item (Entry: %u) has wrong Map (%u)",entry,itemTemplate.Map);
- if (proto->BagFamily)
+ if (itemTemplate.BagFamily)
{
// check bits
- for (uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
+ for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
{
uint32 mask = 1 << j;
- if ((proto->BagFamily & mask) == 0)
+ if ((itemTemplate.BagFamily & mask) == 0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if (!bf)
{
- sLog->outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
- const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
+ sLog->outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
+ itemTemplate.BagFamily &= ~mask;
continue;
}
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
{
- CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
+ CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
if (!ctEntry)
{
- sLog->outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
- const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
+ sLog->outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
+ itemTemplate.BagFamily &= ~mask;
}
}
}
}
- if (proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
- sLog->outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
+ if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
+ sLog->outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",entry,itemTemplate.TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
- if (proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
+ if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
- const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",entry,j+1,itemTemplate.Socket[j].Color);
+ itemTemplate.Socket[j].Color = 0;
}
}
- if (proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
- sLog->outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
+ if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
+ sLog->outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",entry,itemTemplate.GemProperties);
- if (proto->FoodType >= MAX_PET_DIET)
+ if (itemTemplate.FoodType >= MAX_PET_DIET)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
- const_cast<ItemPrototype*>(proto)->FoodType = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",entry,itemTemplate.FoodType);
+ itemTemplate.FoodType = 0;
}
- if (proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
+ if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
- const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",entry,itemTemplate.ItemLimitCategory);
+ itemTemplate.ItemLimitCategory = 0;
}
- if (proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
+ if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
- const_cast<ItemPrototype*>(proto)->HolidayId = 0;
+ sLog->outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
+ itemTemplate.HolidayId = 0;
}
+
+ ItemTemplateStore[entry] = itemTemplate;
+
+ ++count;
}
+ while (result->NextRow());
- // check some dbc referecned items (avoid duplicate reports)
+ // Check if item templates for DBC referenced character start outfit are present
std::set<uint32> notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
@@ -2634,7 +2773,7 @@ void ObjectMgr::LoadItemPrototypes()
uint32 item_id = entry->ItemId[j];
- if (!ObjectMgr::GetItemPrototype(item_id))
+ if (!sObjectMgr->GetItemTemplate(item_id))
notFoundOutfit.insert(item_id);
}
}
@@ -2642,10 +2781,19 @@ void ObjectMgr::LoadItemPrototypes()
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
sLog->outErrorDb("Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
- sLog->outString(">> Loaded %u item prototypes in %u ms", sItemStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
+ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry)
+{
+ ItemTemplateContainer::const_iterator itr = ItemTemplateStore.find(entry);
+ if (itr != ItemTemplateStore.end())
+ return &(itr->second);
+
+ return NULL;
+}
+
void ObjectMgr::LoadItemSetNameLocales()
{
uint32 oldMSTime = getMSTime();
@@ -2735,12 +2883,12 @@ void ObjectMgr::LoadItemSetNames()
if (!itemSetItems.empty())
{
- ItemPrototype const* pProto;
+ ItemTemplate const* pProto;
for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
{
uint32 entry = *itr;
// add data from item_template if available
- pProto = ObjectMgr::GetItemPrototype(entry);
+ pProto = sObjectMgr->GetItemTemplate(entry);
if (pProto)
{
sLog->outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
@@ -3172,7 +3320,7 @@ void ObjectMgr::LoadPlayerInfo()
uint32 item_id = fields[2].GetUInt32();
- if (!ObjectMgr::GetItemPrototype(item_id))
+ if (!sObjectMgr->GetItemTemplate(item_id))
{
sLog->outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
continue;
@@ -4469,7 +4617,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->SrcItemId)
{
- if (!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
+ if (!sObjectMgr->GetItemTemplate(qinfo->SrcItemId))
{
sLog->outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
@@ -4520,7 +4668,7 @@ void ObjectMgr::LoadQuests()
qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER);
- if (!sItemStorage.LookupEntry<ItemPrototype>(id))
+ if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,id);
@@ -4540,7 +4688,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->ReqSourceId[j];
if (id)
{
- if (!sItemStorage.LookupEntry<ItemPrototype>(id))
+ if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,id);
@@ -4647,7 +4795,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->RewChoiceItemId[j];
if (id)
{
- if (!sItemStorage.LookupEntry<ItemPrototype>(id))
+ if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,id);
@@ -4674,7 +4822,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->RewItemId[j];
if (id)
{
- if (!sItemStorage.LookupEntry<ItemPrototype>(id))
+ if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,id);
@@ -5226,7 +5374,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_CREATE_ITEM:
{
- if (!ObjectMgr::GetItemPrototype(tmp.CreateItem.ItemEntry))
+ if (!sObjectMgr->GetItemTemplate(tmp.CreateItem.ItemEntry))
{
sLog->outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
@@ -6591,7 +6739,7 @@ void ObjectMgr::LoadAccessRequirements()
if (ar.item)
{
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(ar.item);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item);
if (!pProto)
{
sLog->outError("Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty);
@@ -6601,7 +6749,7 @@ void ObjectMgr::LoadAccessRequirements()
if (ar.item2)
{
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(ar.item2);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item2);
if (!pProto)
{
sLog->outError("Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty);
@@ -9072,7 +9220,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
return false;
}
- if (!ObjectMgr::GetItemPrototype(item_id))
+ if (!sObjectMgr->GetItemTemplate(item_id))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
@@ -9400,9 +9548,9 @@ void ObjectMgr::LoadFactionChangeItems()
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
- if (!ObjectMgr::GetItemPrototype(alliance))
+ if (!sObjectMgr->GetItemTemplate(alliance))
sLog->outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
- else if (!ObjectMgr::GetItemPrototype(horde))
+ else if (!sObjectMgr->GetItemTemplate(horde))
sLog->outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
else
factionchange_items[alliance] = horde;
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index adcab35c4eb..2c3fc1a05e1 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -42,12 +42,12 @@
#include <map>
#include <limits>
#include "ConditionMgr.h"
+#include <functional>
extern SQLStorage sCreatureStorage;
extern SQLStorage sCreatureDataAddonStorage;
extern SQLStorage sCreatureInfoAddonStorage;
extern SQLStorage sGOStorage;
-extern SQLStorage sItemStorage;
class Group;
class Guild;
@@ -689,7 +689,8 @@ class ObjectMgr
return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
}
- static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
+ ItemTemplate const* GetItemTemplate(uint32 entry);
+ ItemTemplateContainer const* GetItemTemplateStore() { return &ItemTemplateStore; }
ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId)
{
@@ -937,7 +938,7 @@ class ObjectMgr
void LoadGameObjectLocales();
void LoadGameobjects();
void LoadGameobjectRespawnTimes();
- void LoadItemPrototypes();
+ void LoadItemTemplates();
void LoadItemLocales();
void LoadItemSetNames();
void LoadItemSetNameLocales();
@@ -1386,6 +1387,7 @@ class ObjectMgr
PlayerClassInfo playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
+
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
@@ -1412,6 +1414,8 @@ class ObjectMgr
CreatureLocaleMap mCreatureLocaleMap;
GameObjectDataMap mGameObjectDataMap;
GameObjectLocaleMap mGameObjectLocaleMap;
+
+ ItemTemplateContainer ItemTemplateStore;
ItemLocaleMap mItemLocaleMap;
ItemSetNameLocaleMap mItemSetNameLocaleMap;
QuestLocaleMap mQuestLocaleMap;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 7d65363bbce..a1c8c9b619e 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -738,7 +738,7 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
{
std::vector<LootItem>::iterator i;
- ItemPrototype const *item;
+ ItemTemplate const *item;
uint8 itemSlot = 0;
for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
@@ -746,7 +746,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
if (i->freeforall)
continue;
- item = ObjectMgr::GetItemPrototype(i->itemid);
+ item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
//sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
@@ -832,14 +832,14 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
{
- ItemPrototype const *item;
+ ItemTemplate const *item;
uint8 itemSlot = 0;
for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
{
if (i->freeforall)
continue;
- item = ObjectMgr::GetItemPrototype(i->itemid);
+ item = sObjectMgr->GetItemTemplate(i->itemid);
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
@@ -1120,7 +1120,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
item->is_looted = true;
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
roll->getLoot()->unlootedCount--;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(roll->itemid);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(roll->itemid);
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
}
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 93a7392e50e..8b0e8350844 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -339,7 +339,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
return false;
}
- ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemEntry);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
sLog->outError("Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
@@ -940,7 +940,7 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
m_pPlayer->GetName(), m_pPlayer->GetSession()->GetAccountId(),
- pFrom->GetItem()->GetProto()->Name1, pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
+ pFrom->GetItem()->GetTemplate()->Name1, pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
m_pGuild->GetId());
}
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index f05c18e4735..895045aac24 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -248,7 +248,7 @@ bool LootStoreItem::Roll(bool rate) const
if (mincountOrRef < 0) // reference case
return roll_chance_f(chance* (rate ? sWorld->getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f));
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemid);
float qualityModifier = pProto && rate ? sWorld->getRate(qualityToRate[pProto->Quality]) : 1.0f;
@@ -272,7 +272,7 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
if (mincountOrRef > 0) // item (quest or non-quest) entry, maybe grouped
{
- ItemPrototype const *proto = ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const *proto = sObjectMgr->GetItemTemplate(itemid);
if (!proto)
{
sLog->outErrorDb("Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid);
@@ -322,7 +322,7 @@ LootItem::LootItem(LootStoreItem const& li)
itemid = li.itemid;
conditions = li.conditions;
- ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid);
freeforall = proto && (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT);
needs_quest = li.needs_quest;
@@ -343,7 +343,7 @@ bool LootItem::AllowedForPlayer(Player const * player) const
if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
return false;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(itemid);
if (!pProto)
return false;
@@ -400,7 +400,7 @@ void Loot::AddItem(LootStoreItem const & item)
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
if (item.conditions.empty())
{
- ItemPrototype const* proto = ObjectMgr::GetItemPrototype(item.itemid);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid);
if (!proto || (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT) == 0)
++unlootedCount;
}
@@ -440,7 +440,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
for (uint8 i = 0; i < items.size(); ++i)
{
- if (ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(items[i].itemid))
+ if (ItemTemplate const *proto = sObjectMgr->GetItemTemplate(items[i].itemid))
if (proto->Quality < uint32(pGroup->GetLootThreshold()))
items[i].is_underthreshold = true;
}
@@ -484,7 +484,7 @@ void Loot::FillNotNormalLootFor(Player* pl, bool presentAtLooting)
item = &quest_items[i-itemsSize];
if (!item->is_looted && item->freeforall && item->AllowedForPlayer(pl))
- if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(item->itemid))
+ if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->itemid))
if (proto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
pl->StoreLootItem(i, this);
}
@@ -790,7 +790,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li)
{
b << uint32(li.itemid);
b << uint32(li.count); // nr of items of this type
- b << uint32(ObjectMgr::GetItemPrototype(li.itemid)->DisplayInfoID);
+ b << uint32(sObjectMgr->GetItemTemplate(li.itemid)->DisplayInfoID);
b << uint32(li.randomSuffix);
b << uint32(li.randomPropertyId);
//b << uint8(0); // slot type - will send after this function call
@@ -1085,7 +1085,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
if (item != NULL && item->lootmode & lootMode) // only add this item if roll succeeds and the mode matches
{
bool duplicate = false;
- if (ItemPrototype const *_proto = sItemStorage.LookupEntry<ItemPrototype>(item->itemid))
+ if (ItemTemplate const *_proto = sObjectMgr->GetItemTemplate(item->itemid))
{
uint8 _item_counter = 0;
for (LootItemList::const_iterator _item = loot.items.begin(); _item != loot.items.end(); ++_item)
@@ -1226,7 +1226,7 @@ void LootTemplate::Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId
if (!i->Roll(rate))
continue; // Bad luck for the entry
- if (ItemPrototype const *_proto = sItemStorage.LookupEntry<ItemPrototype>(i->itemid))
+ if (ItemTemplate const *_proto = sObjectMgr->GetItemTemplate(i->itemid))
{
uint8 _item_counter = 0;
LootItemList::const_iterator _item = loot.items.begin();
@@ -1458,27 +1458,26 @@ void LoadLootTemplates_Disenchant()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set, ids_setUsed;
- uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet, loodIdSetUsed;
+ uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet);
- // remove real entries and check existence loot
- for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
+ ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
+ for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
{
- if (ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(i))
+ if (uint32 lootid = itr->second.DisenchantID)
{
- if (uint32 lootid = proto->DisenchantID)
- {
- if (ids_set.find(lootid) == ids_set.end())
- LootTemplates_Disenchant.ReportNotExistedId(lootid);
- else
- ids_setUsed.insert(lootid);
- }
+ if (lootIdSet.find(lootid) == lootIdSet.end())
+ LootTemplates_Disenchant.ReportNotExistedId(lootid);
+ else
+ loodIdSetUsed.insert(lootid);
}
}
- for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
- ids_set.erase(*itr);
+
+ for (LootIdSet::const_iterator itr = loodIdSetUsed.begin(); itr != loodIdSetUsed.end(); ++itr)
+ lootIdSet.erase(*itr);
+
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Disenchant.ReportUnusedIds(ids_set);
+ LootTemplates_Disenchant.ReportUnusedIds(lootIdSet);
if(count)
sLog->outString(">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1560,10 +1559,10 @@ void LoadLootTemplates_Item()
uint32 count = LootTemplates_Item.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
- if (ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(i))
- if (ids_set.find(proto->ItemId) != ids_set.end() && proto->Flags & ITEM_PROTO_FLAG_OPENABLE)
- ids_set.erase(proto->ItemId);
+ ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
+ for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
+ if (ids_set.find(itr->second.ItemId) != ids_set.end() && itr->second.Flags & ITEM_PROTO_FLAG_OPENABLE)
+ ids_set.erase(itr->second.ItemId);
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Item.ReportUnusedIds(ids_set);
@@ -1586,17 +1585,14 @@ void LoadLootTemplates_Milling()
uint32 count = LootTemplates_Milling.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
+ ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
+ for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
{
- ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(i);
- if (!proto)
- continue;
-
- if (!(proto->Flags & ITEM_PROTO_FLAG_MILLABLE))
+ if (!(itr->second.Flags & ITEM_PROTO_FLAG_MILLABLE))
continue;
- if (ids_set.find(proto->ItemId) != ids_set.end())
- ids_set.erase(proto->ItemId);
+ if (ids_set.find(itr->second.ItemId) != ids_set.end())
+ ids_set.erase(itr->second.ItemId);
}
// output error for any still listed (not referenced from appropriate table) ids
@@ -1657,17 +1653,14 @@ void LoadLootTemplates_Prospecting()
uint32 count = LootTemplates_Prospecting.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
+ ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
+ for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
{
- ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(i);
- if (!proto)
- continue;
-
- if (!(proto->Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
+ if (!(itr->second.Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
continue;
- if (ids_set.find(proto->ItemId) != ids_set.end())
- ids_set.erase(proto->ItemId);
+ if (ids_set.find(itr->second.ItemId) != ids_set.end())
+ ids_set.erase(itr->second.ItemId);
}
// output error for any still listed (not referenced from appropriate table) ids
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 82197da0a81..7430f04f7fc 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -643,7 +643,7 @@ bool ScriptMgr::OnItemUse(Player* player, Item* item, SpellCastTargets const& ta
return tmpscript->OnUse(player, item, targets);
}
-bool ScriptMgr::OnItemExpire(Player* player, ItemPrototype const* proto)
+bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto)
{
ASSERT(player);
ASSERT(proto);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 80888204053..4064c8b08f6 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -63,7 +63,7 @@ class WorldObject;
struct AchievementCriteriaData;
struct AuctionEntry;
struct Condition;
-struct ItemPrototype;
+struct ItemTemplate;
struct OutdoorPvPData;
#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
@@ -389,7 +389,7 @@ class ItemScript : public ScriptObject
virtual bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) { return false; }
// Called when the item expires (is destroyed).
- virtual bool OnExpire(Player* /*player*/, ItemPrototype const* /*proto*/) { return false; }
+ virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; }
};
class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
@@ -840,7 +840,7 @@ class ScriptMgr
bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target);
bool OnQuestAccept(Player* player, Item* item, Quest const* quest);
bool OnItemUse(Player* player, Item* item, SpellCastTargets const& targets);
- bool OnItemExpire(Player* player, ItemPrototype const* proto);
+ bool OnItemExpire(Player* player, ItemTemplate const* proto);
public: /* CreatureScript */
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
index 099309b9d12..fb18bfbda7b 100755
--- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
@@ -182,7 +182,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
return;
}
- if (it->GetProto()->Flags & ITEM_PROTO_FLAG_CONJURED || it->GetUInt32Value(ITEM_FIELD_DURATION))
+ if (it->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || it->GetUInt32Value(ITEM_FIELD_DURATION))
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
@@ -207,7 +207,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
- GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),count);
+ GetPlayerName(),GetAccountId(),it->GetTemplate()->Name1,it->GetEntry(),count);
}
pl->ModifyMoney(-int32(deposit));
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index 770ed41badb..8acb73c3e94 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -261,7 +261,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
return;
}
- if (pItem->GetProto()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE)
+ if (pItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE)
{
_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL);
return;
@@ -285,7 +285,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
sLog->outDetail("STORAGE: Item Query = %u", item);
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
{
std::string Name = pProto->Name1;
@@ -446,7 +446,7 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data)
//sLog->outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
Item *pItem = _player->GetItemByPos(bag, slot);
- if (pItem && pItem->GetProto()->PageText)
+ if (pItem && pItem->GetTemplate()->PageText)
{
WorldPacket data;
@@ -550,7 +550,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
}
}
- ItemPrototype const *pProto = pItem->GetProto();
+ ItemTemplate const *pProto = pItem->GetTemplate();
if (pProto)
{
if (pProto->SellPrice > 0)
@@ -764,7 +764,7 @@ void WorldSession::SendListInventory(uint64 vendorguid)
{
if (VendorItem const* crItem = vItems->GetItem(vendorslot))
{
- if (ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(crItem->item))
+ if (ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(crItem->item))
{
if ((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
continue;
@@ -1058,7 +1058,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
return;
}
- if (!(gift->GetProto()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
+ if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
return;
@@ -1109,7 +1109,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
}
// maybe not correct check (it is better than nothing)
- if (item->GetProto()->MaxCount>0)
+ if (item->GetTemplate()->MaxCount>0)
{
_player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL);
return;
@@ -1167,7 +1167,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
if (!itemTarget) //missing item to socket
return;
- ItemPrototype const* itemProto = itemTarget->GetProto();
+ ItemTemplate const* itemProto = itemTarget->GetTemplate();
if (!itemProto)
return;
@@ -1180,7 +1180,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
- GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
+ GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL;
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
{
@@ -1225,7 +1225,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
continue;
// continue check for case when attempt add 2 similar unique equipped gems in one item.
- ItemPrototype const* iGemProto = Gems[i]->GetProto();
+ ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
// unique item (for new and already placed bit removed enchantments
if (iGemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED)
@@ -1270,14 +1270,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
if (Gems[j])
{
// new gem
- if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory)
+ if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
++limit_newcount;
}
else if (OldEnchants[j])
{
// existing gem
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
- if (ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
+ if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
++limit_newcount;
}
@@ -1328,7 +1328,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
{
_player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);
- itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
+ itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0);
_player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
//it is not displayed, client has an inbuilt system to determine if the bonus is activated
}
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index 5e8532f351b..b1a7ee6e264 100755
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -201,13 +201,13 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data
data << uint8(qRew->GetRewItemsCount());
if (qRew->GetRewItemsCount())
{
- ItemPrototype const* iProto = NULL;
+ ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewItemId[i])
continue;
- iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
+ iProto = sObjectMgr->GetItemTemplate(qRew->RewItemId[i]);
data << uint32(qRew->RewItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
@@ -491,13 +491,13 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
data << uint8(itemNum);
if (itemNum)
{
- ItemPrototype const* iProto = NULL;
+ ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewItemId[i])
continue;
- iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
+ iProto = sObjectMgr->GetItemTemplate(qRew->RewItemId[i]);
data << uint32(qRew->RewItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
index 916ad8579e8..073bc3366ce 100755
--- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
@@ -344,7 +344,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
if (!pItem)
return;
- ItemPrototype const* proto = pItem->GetProto();
+ ItemTemplate const* proto = pItem->GetTemplate();
// destroy only 5 items from stack in case prospecting and milling
if (proto->Flags & (ITEM_PROTO_FLAG_PROSPECTABLE | ITEM_PROTO_FLAG_MILLABLE))
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index 8e62949c7fe..d96cbf346d8 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -151,7 +151,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
Item* item = pl->GetItemByGuid(itemGUIDs[i]);
if (item)
{
- ItemPrototype const* itemProto = item->GetProto();
+ ItemTemplate const* itemProto = item->GetTemplate();
if(!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
{
accountBound = false;
@@ -207,7 +207,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
return;
}
- if (item->GetProto()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
+ if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
{
pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
return;
@@ -249,7 +249,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
- GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
+ GetPlayerName(), GetAccountId(), item->GetTemplate()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
}
item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
@@ -460,7 +460,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
sLog->outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
- GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
+ GetPlayerName(),GetAccountId(),it->GetTemplate()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
}
else if (!receive)
sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
@@ -772,4 +772,4 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
data << uint32(0x00000000);
}
SendPacket(&data);
-} \ No newline at end of file
+}
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index 6ac30915ff0..d28d86a0ab9 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -179,7 +179,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
}
}
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(charterid);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index aa61e618642..85b64679764 100755
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -202,7 +202,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
bool destroyItem = true;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
+ if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0))
{
destroyItem = false;
break;
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index 013c32abba4..cddb571ebe6 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -95,7 +95,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
sLog->outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
- ItemPrototype const *proto = pItem->GetProto();
+ ItemTemplate const *proto = pItem->GetTemplate();
if (!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
@@ -146,7 +146,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
+ if (pItem->GetTemplate()->Bonding == BIND_WHEN_USE || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
{
if (!pItem->IsSoulBound())
{
@@ -214,7 +214,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
return;
}
- ItemPrototype const *proto = pItem->GetProto();
+ ItemTemplate const *proto = pItem->GetTemplate();
if (!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
@@ -618,7 +618,7 @@ void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
data << uint32(0);
else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
- data << uint32(item->GetProto()->DisplayInfoID);
+ data << uint32(item->GetTemplate()->DisplayInfoID);
else
data << uint32(0);
}
diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
index ae486e1f5ac..1768be12b64 100755
--- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
@@ -97,8 +97,8 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
if (Item* item = view_trade->GetItem(TradeSlots(i)))
{
- data << uint32(item->GetProto()->ItemId); // entry
- data << uint32(item->GetProto()->DisplayInfoID);// display id
+ data << uint32(item->GetTemplate()->ItemId); // entry
+ data << uint32(item->GetTemplate()->DisplayInfoID);// display id
data << uint32(item->GetCount()); // stack count
// wrapped: hide stats but show giftcreator name
data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0);
@@ -112,7 +112,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
data << uint32(item->GetSpellCharges()); // charges
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetItemRandomPropertyId());// random properties id
- data << uint32(item->GetProto()->LockID); // lock id
+ data << uint32(item->GetTemplate()->LockID); // lock id
// max durability
data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
// durability
@@ -155,7 +155,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(), _player->GetSession()->GetAccountId(),
- myItems[i]->GetProto()->Name1, myItems[i]->GetEntry(), myItems[i]->GetCount(),
+ myItems[i]->GetTemplate()->Name1, myItems[i]->GetEntry(), myItems[i]->GetCount(),
trader->GetName(), trader->GetSession()->GetAccountId());
}
@@ -173,7 +173,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
sLog->outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
- hisItems[i]->GetProto()->Name1, hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
+ hisItems[i]->GetTemplate()->Name1, hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
_player->GetName(), _player->GetSession()->GetAccountId());
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 9cf9f4f3d37..ffc82198abc 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -29,7 +29,7 @@
#include "DatabaseEnv.h"
#include "World.h"
-struct ItemPrototype;
+struct ItemTemplate;
struct AuctionEntry;
struct DeclinedName;
struct MovementInfo;
@@ -600,7 +600,7 @@ class WorldSession
void HandleQueryNextMailTime(WorldPacket & recv_data);
void HandleCancelChanneling(WorldPacket & recv_data);
- void SendItemPageInfo(ItemPrototype *itemProto);
+ void SendItemPageInfo(ItemTemplate *itemProto);
void HandleSplitItemOpcode(WorldPacket& recvPacket);
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 2b384325426..e743bec6465 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3250,7 +3250,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
{
if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
{
- target->ToPlayer()->_ApplyWeaponDamage(EQUIPMENT_SLOT_MAINHAND, pItem->GetProto(), NULL, apply);
+ target->ToPlayer()->_ApplyWeaponDamage(EQUIPMENT_SLOT_MAINHAND, pItem->GetTemplate(), NULL, apply);
}
}
}
@@ -3622,7 +3622,7 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode,
uint8 attacktype = Player::GetAttackBySlot(slot);
if (attacktype < MAX_ATTACK)
- target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetProto(), NULL, !apply);
+ target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetTemplate(), NULL, !apply);
}
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f020ef72249..15d61322db3 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -468,7 +468,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))
if ((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK))
- m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
+ m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
}
}
@@ -3802,7 +3802,7 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
for (int8 x=0;x < 3;x++)
if (spellInfo->EffectItemType[x])
item = spellInfo->EffectItemType[x];
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
if (pProto && pProto->ItemLimitCategory)
data << uint32(pProto->ItemLimitCategory);
break;
@@ -3981,15 +3981,15 @@ void Spell::WriteAmmoToPacket(WorldPacket * data)
Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
if (pItem)
{
- ammoInventoryType = pItem->GetProto()->InventoryType;
+ ammoInventoryType = pItem->GetTemplate()->InventoryType;
if (ammoInventoryType == INVTYPE_THROWN)
- ammoDisplayID = pItem->GetProto()->DisplayInfoID;
+ ammoDisplayID = pItem->GetTemplate()->DisplayInfoID;
else
{
uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
if (ammoID)
{
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(ammoID);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ammoID);
if (pProto)
{
ammoDisplayID = pProto->DisplayInfoID;
@@ -4307,7 +4307,7 @@ void Spell::TakeCastItem()
if (m_IsTriggeredSpell)
return;
- ItemPrototype const *proto = m_CastItem->GetProto();
+ ItemTemplate const *proto = m_CastItem->GetTemplate();
if (!proto)
{
@@ -4426,10 +4426,10 @@ void Spell::TakeAmmo()
Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
// wands don't have ammo
- if (!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
+ if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
return;
- if (pItem->GetProto()->InventoryType == INVTYPE_THROWN)
+ if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN)
{
if (pItem->GetMaxStackCount() == 1)
{
@@ -4579,7 +4579,7 @@ void Spell::TakeReagents()
return;
// do not take reagents for these item casts
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
+ if (m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
return;
Player* p_caster = (Player*)m_caster;
@@ -4597,7 +4597,7 @@ void Spell::TakeReagents()
// if CastItem is also spell reagent
if (m_CastItem)
{
- ItemPrototype const *proto = m_CastItem->GetProto();
+ ItemTemplate const *proto = m_CastItem->GetTemplate();
if (proto && proto->ItemId == itemid)
{
for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
@@ -5140,10 +5140,10 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!pet)
return SPELL_FAILED_NO_PET;
- if (!pet->HaveInDiet(foodItem->GetProto()))
+ if (!pet->HaveInDiet(foodItem->GetTemplate()))
return SPELL_FAILED_WRONG_PET_FOOD;
- if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
+ if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel))
return SPELL_FAILED_FOOD_LOWLEVEL;
if (m_caster->isInCombat() || pet->isInCombat())
@@ -5224,7 +5224,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM &&
!m_targets.getGOTarget() &&
- (!pTempItem || !pTempItem->GetProto()->LockID || !pTempItem->IsLocked()))
+ (!pTempItem || !pTempItem->GetTemplate()->LockID || !pTempItem->IsLocked()))
return SPELL_FAILED_BAD_TARGETS;
if (m_spellInfo->Id != 1842 || (m_targets.getGOTarget() &&
@@ -5242,7 +5242,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS;
}
else if (Item* itm = m_targets.getItemTarget())
- lockId = itm->GetProto()->LockID;
+ lockId = itm->GetTemplate()->LockID;
SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
@@ -5901,7 +5901,7 @@ SpellCastResult Spell::CheckItems()
if (!p_caster->HasItemCount(itemid, 1))
return SPELL_FAILED_ITEM_NOT_READY;
- ItemPrototype const *proto = m_CastItem->GetProto();
+ ItemTemplate const *proto = m_CastItem->GetTemplate();
if (!proto)
return SPELL_FAILED_ITEM_NOT_READY;
@@ -6003,7 +6003,7 @@ SpellCastResult Spell::CheckItems()
}
// do not take reagents for these item casts
- if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
+ if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
{
bool checkReagents = !m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo);
// Not own traded item (in trader trade slot) requires reagents even if triggered spell
@@ -6026,7 +6026,7 @@ SpellCastResult Spell::CheckItems()
// if CastItem is also spell reagent
if (m_CastItem && m_CastItem->GetEntry() == itemid)
{
- ItemPrototype const *proto = m_CastItem->GetProto();
+ ItemTemplate const *proto = m_CastItem->GetTemplate();
if (!proto)
return SPELL_FAILED_ITEM_NOT_READY;
for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
@@ -6095,7 +6095,7 @@ SpellCastResult Spell::CheckItems()
uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1);
if (msg != EQUIP_ERR_OK)
{
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[i]);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(m_spellInfo->EffectItemType[i]);
// TODO: Needs review
if (pProto && !(pProto->ItemLimitCategory))
{
@@ -6124,7 +6124,7 @@ SpellCastResult Spell::CheckItems()
if (m_targets.getItemTarget()->GetOwner() != m_caster)
return SPELL_FAILED_NOT_TRADEABLE;
// do not allow to enchant vellum from scroll made by vellum-prevent exploit
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
+ if (m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
return SPELL_FAILED_TOTEM_CATEGORY;
ItemPosCountVec dest;
uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1);
@@ -6140,13 +6140,13 @@ SpellCastResult Spell::CheckItems()
if (!targetItem)
return SPELL_FAILED_ITEM_NOT_FOUND;
- if (targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel)
+ if (targetItem->GetTemplate()->ItemLevel < m_spellInfo->baseLevel)
return SPELL_FAILED_LOWLEVEL;
bool isItemUsable = false;
for (uint8 e = 0; e < MAX_ITEM_PROTO_SPELLS; ++e)
{
- ItemPrototype const *proto = targetItem->GetProto();
+ ItemTemplate const *proto = targetItem->GetTemplate();
if (proto->Spells[e].SpellId && (
proto->Spells[e].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
proto->Spells[e].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE))
@@ -6202,7 +6202,7 @@ SpellCastResult Spell::CheckItems()
if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID())
return SPELL_FAILED_CANT_BE_DISENCHANTED;
- ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
+ ItemTemplate const* itemProto = m_targets.getItemTarget()->GetTemplate();
if (!itemProto)
return SPELL_FAILED_CANT_BE_DISENCHANTED;
@@ -6226,13 +6226,13 @@ SpellCastResult Spell::CheckItems()
if (!m_targets.getItemTarget())
return SPELL_FAILED_CANT_BE_PROSPECTED;
//ensure item is a prospectable ore
- if (!(m_targets.getItemTarget()->GetProto()->Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
+ if (!(m_targets.getItemTarget()->GetTemplate()->Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
return SPELL_FAILED_CANT_BE_PROSPECTED;
//prevent prospecting in trade slot
if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID())
return SPELL_FAILED_CANT_BE_PROSPECTED;
//Check for enough skill in jewelcrafting
- uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
+ uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetTemplate()->RequiredSkillRank;
if (item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
return SPELL_FAILED_LOW_CASTLEVEL;
//make sure the player has the required ores in inventory
@@ -6249,13 +6249,13 @@ SpellCastResult Spell::CheckItems()
if (!m_targets.getItemTarget())
return SPELL_FAILED_CANT_BE_MILLED;
//ensure item is a millable herb
- if (!(m_targets.getItemTarget()->GetProto()->Flags & ITEM_PROTO_FLAG_MILLABLE))
+ if (!(m_targets.getItemTarget()->GetTemplate()->Flags & ITEM_PROTO_FLAG_MILLABLE))
return SPELL_FAILED_CANT_BE_MILLED;
//prevent milling in trade slot
if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID())
return SPELL_FAILED_CANT_BE_MILLED;
//Check for enough skill in inscription
- uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
+ uint32 item_millingskilllevel = m_targets.getItemTarget()->GetTemplate()->RequiredSkillRank;
if (item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
return SPELL_FAILED_LOW_CASTLEVEL;
//make sure the player has the required herbs in inventory
@@ -6277,7 +6277,7 @@ SpellCastResult Spell::CheckItems()
if (!pItem || pItem->IsBroken())
return SPELL_FAILED_EQUIPPED_ITEM;
- switch(pItem->GetProto()->SubClass)
+ switch(pItem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_THROWN:
{
@@ -6299,7 +6299,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_NO_AMMO;
}
- ItemPrototype const *ammoProto = ObjectMgr::GetItemPrototype(ammo);
+ ItemTemplate const *ammoProto = sObjectMgr->GetItemTemplate(ammo);
if (!ammoProto)
return SPELL_FAILED_NO_AMMO;
@@ -6307,7 +6307,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_NO_AMMO;
// check ammo ws. weapon compatibility
- switch(pItem->GetProto()->SubClass)
+ switch(pItem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
@@ -6338,7 +6338,7 @@ SpellCastResult Spell::CheckItems()
case SPELL_EFFECT_CREATE_MANA_GEM:
{
uint32 item_id = m_spellInfo->EffectItemType[i];
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item_id);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item_id);
if (!pProto)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ae06e6f7505..738e0956263 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -714,13 +714,13 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex)
Item *item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
if (item)
{
- float dmg_min = item->GetProto()->Damage->DamageMin;
- float dmg_max = item->GetProto()->Damage->DamageMax;
+ float dmg_min = item->GetTemplate()->Damage->DamageMin;
+ float dmg_max = item->GetTemplate()->Damage->DamageMax;
if (dmg_max == 0.0f && dmg_min > dmg_max)
damage += int32(dmg_min);
else
damage += irand(int32(dmg_min), int32(dmg_max));
- damage += int32(m_caster->ToPlayer()->GetAmmoDPS()*item->GetProto()->Delay*0.001f);
+ damage += int32(m_caster->ToPlayer()->GetAmmoDPS()*item->GetTemplate()->Delay*0.001f);
}
}
}
@@ -2377,7 +2377,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
Player* player = (Player*)unitTarget;
uint32 newitemid = itemtype;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(newitemid);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(newitemid);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
@@ -2458,7 +2458,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
}
// set the "Crafted by ..." property of the item
- if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
+ if (pItem->GetTemplate()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetTemplate()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
@@ -2811,7 +2811,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
}
else if (itemTarget)
{
- lockId = itemTarget->GetProto()->LockID;
+ lockId = itemTarget->GetTemplate()->LockID;
guid = itemTarget->GetGUID();
}
else
@@ -3478,7 +3478,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
else
{
// do not increase skill if vellum used
- if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
+ if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST))
p_caster->UpdateCraftSkill(m_spellInfo->Id);
uint32 enchant_id = m_spellInfo->EffectMiscValue[effIndex];
@@ -3498,7 +3498,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
{
sLog->outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
+ itemTarget->GetTemplate()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
@@ -3559,7 +3559,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
{
sLog->outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
+ itemTarget->GetTemplate()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
@@ -3689,7 +3689,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
{
sLog->outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1, itemTarget->GetEntry(),
+ itemTarget->GetTemplate()->Name1, itemTarget->GetEntry(),
item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
@@ -3987,7 +3987,7 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
// 50% more damage with daggers
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
- if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
+ if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f;
}
// Mutilate (for each hand)
@@ -5697,7 +5697,7 @@ void Spell::EffectDisEnchant(SpellEffIndex /*effIndex*/)
return;
Player* p_caster = (Player*)m_caster;
- if (!itemTarget || !itemTarget->GetProto()->DisenchantID)
+ if (!itemTarget || !itemTarget->GetTemplate()->DisenchantID)
return;
p_caster->UpdateCraftSkill(m_spellInfo->Id);
@@ -5740,7 +5740,7 @@ void Spell::EffectFeedPet(SpellEffIndex effIndex)
if (!pet->isAlive())
return;
- int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel);
+ int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
if (benefit <= 0)
return;
@@ -6484,7 +6484,7 @@ void Spell::EffectProspecting(SpellEffIndex /*effIndex*/)
return;
Player* p_caster = (Player*)m_caster;
- if (!itemTarget || !(itemTarget->GetProto()->Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
+ if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
return;
if (itemTarget->GetCount() < 5)
@@ -6493,7 +6493,7 @@ void Spell::EffectProspecting(SpellEffIndex /*effIndex*/)
if (sWorld->getBoolConfig(CONFIG_SKILL_PROSPECTING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
- uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
+ uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
}
@@ -6506,7 +6506,7 @@ void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
return;
Player* p_caster = (Player*)m_caster;
- if (!itemTarget || !(itemTarget->GetProto()->Flags & ITEM_PROTO_FLAG_MILLABLE))
+ if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_PROTO_FLAG_MILLABLE))
return;
if (itemTarget->GetCount() < 5)
@@ -6515,7 +6515,7 @@ void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
- uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
+ uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
}
@@ -6874,7 +6874,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
- if (ItemPrototype const *proto = m_CastItem->GetProto())
+ if (ItemTemplate const *proto = m_CastItem->GetTemplate())
if (proto->RequiredSkill == SKILL_ENGINERING)
if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING))
level = skill202/5;
@@ -7095,7 +7095,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
uint32 item_id = m_spellInfo->EffectItemType[0];
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(item_id);
+ ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item_id);
if (!pProto)
{
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 4711415d2fd..7a78f5f404a 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2366,7 +2366,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg)
}
// also possible IsLootCraftingSpell case but fake item must exist anyway
- else if (!ObjectMgr::GetItemPrototype(spellInfo->EffectItemType[i]))
+ else if (!sObjectMgr->GetItemTemplate(spellInfo->EffectItemType[i]))
{
if (msg)
{
@@ -2404,7 +2404,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg)
{
for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
{
- if (spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype(spellInfo->Reagent[j]))
+ if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
{
if (msg)
{
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 0590a450248..7ceaa5e0065 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1326,7 +1326,7 @@ void World::SetInitialWorldSettings()
sDisableMgr->LoadDisables(); // must be before loading quests and items
sLog->outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
- sObjectMgr->LoadItemPrototypes();
+ sObjectMgr->LoadItemTemplates();
sLog->outString("Loading Item set names..."); // must be after LoadItemPrototypes
sObjectMgr->LoadItemSetNames();
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index c6936727885..33dad2ff918 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -965,7 +965,7 @@ public:
return false;
handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
- sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetProto());
+ sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate());
return true;
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 0b1bb311f0b..a6ac7c9b597 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -201,9 +201,9 @@ public:
sObjectMgr->AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
- ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
- handler->PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
+ handler->PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,itemTemplate->Name1,maxcount,incrtime,extendedcost);
return true;
}
@@ -419,9 +419,9 @@ public:
return false;
}
- ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
- handler->PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
+ handler->PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,itemTemplate->Name1);
return true;
}
@@ -1299,7 +1299,7 @@ public:
uint32 ItemID = atoi(pItemID);
uint32 SlotID = atoi(pSlotID);
- ItemPrototype* tmpItem = ObjectMgr::GetItemPrototype(ItemID);
+ ItemPrototype* tmpItem = sObjectMgr->GetItemTemplate(ItemID);
bool added = false;
if (tmpItem)
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index 41d45f7a033..df5f9703ab2 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -76,18 +76,14 @@ public:
}
// check item starting quest (it can work incorrectly if added without item in inventory)
- for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
- {
- ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
- if (!pProto)
- continue;
+ ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
+ ItemTemplateContainer::const_iterator result = find_if(itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest));
- if (pProto->StartQuest == entry)
- {
- handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId);
- handler->SetSentErrorMessage(true);
- return false;
- }
+ if (result != itc->end())
+ {
+ handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.ItemId);
+ handler->SetSentErrorMessage(true);
+ return false;
}
// ok, normal (creature/GO starting) quest
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index 71c3a1661ed..c248738a6d6 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -189,7 +189,7 @@ class item_mysterious_egg : public ItemScript
{
public:
item_mysterious_egg() : ItemScript("item_mysterious_egg") { }
- bool OnExpire(Player *pPlayer, ItemPrototype const * /*pItemProto*/)
+ bool OnExpire(Player *pPlayer, ItemTemplate const * /*pItemProto*/)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
@@ -209,7 +209,7 @@ class item_disgusting_jar : public ItemScript
public:
item_disgusting_jar() : ItemScript("item_disgusting_jar") {}
- bool OnExpire(Player *pPlayer, ItemPrototype const * /*pItemProto*/)
+ bool OnExpire(Player *pPlayer, ItemTemplate const * /*pItemProto*/)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 314b781e773..798ca9a86e4 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -233,10 +233,10 @@ bool EquippedOk(Player* pPlayer, uint32 spellId)
{
pItem = pPlayer->GetItemByPos(INVENTORY_SLOT_BAG_0, j);
if (pItem)
- if (pItem->GetProto()->RequiredSpell == reqSpell)
+ if (pItem->GetTemplate()->RequiredSpell == reqSpell)
{
//player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
- sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId);
+ sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetTemplate()->ItemId);
return false;
}
}
diff --git a/src/server/shared/Database/SQLStorage.cpp b/src/server/shared/Database/SQLStorage.cpp
index 6fcb7b1af9d..0ed1986486e 100755
--- a/src/server/shared/Database/SQLStorage.cpp
+++ b/src/server/shared/Database/SQLStorage.cpp
@@ -25,14 +25,11 @@ const char CreatureDataAddonInfofmt[]="iiiiiis";
const char CreatureInfoAddonInfofmt[]="iiiiiis";
const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiissi";
const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisii";
-const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiiii";
-const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii";
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt,"entry","creature_template_addon");
SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry","gameobject_template");
-SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_template");
void SQLStorage::Free ()
{
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index a6a76439bdb..2e5d9a12ad7 100755
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -24,6 +24,16 @@
#include <string>
#include <vector>
+// Searcher for map of structs
+template<typename T, class S> struct Finder
+{
+ T val_;
+ T S::* idMember_;
+
+ Finder(T val, T S::* idMember) : val_(val), idMember_(idMember) {}
+ bool operator()(const std::pair<int, S> &obj) { return obj.second.*idMember_ == val_; }
+};
+
struct Tokens: public std::vector<char*>
{
Tokens(const std::string &src, const char sep, uint32 vectorReserve = 0);