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-rw-r--r--cmake/showoptions.cmake1
-rw-r--r--sql/updates/world/2013_10_01_00_misc.sql9
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp10
-rw-r--r--src/server/game/Scripting/ScriptMgr.h8
5 files changed, 33 insertions, 1 deletions
diff --git a/cmake/showoptions.cmake b/cmake/showoptions.cmake
index 08dc2a0cfcb..2d21136d661 100644
--- a/cmake/showoptions.cmake
+++ b/cmake/showoptions.cmake
@@ -28,7 +28,6 @@ if( SCRIPTS )
add_definitions(-DSCRIPTS)
else()
message("* Build with scripts : No")
- set(USE_SCRIPTPCH 0)
endif()
if( TOOLS )
diff --git a/sql/updates/world/2013_10_01_00_misc.sql b/sql/updates/world/2013_10_01_00_misc.sql
new file mode 100644
index 00000000000..b6283dbd820
--- /dev/null
+++ b/sql/updates/world/2013_10_01_00_misc.sql
@@ -0,0 +1,9 @@
+UPDATE `creature_template` SET `npcflag`=4227 WHERE `entry`=38316;
+
+DELETE FROM `gossip_menu_option` WHERE `menu_id`=10996 AND `id`=5;
+INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES
+(10996, 5, 1, 'Show me the armor of Scourge lords, Ormus.', 3, 128, 0, 0, 0, 0, '');
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=10996 AND `SourceEntry`=5;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(15, 10996, 5, 0, 0, 15, 0, 32, 0, 0, 0, 0, 0, '', 'Ormus the Penitent - Show gossip option if player is a Death Knight');
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index cbb6eecde16..132f3158219 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -567,6 +567,9 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
if (IsAIEnabled)
GetAI()->DamageDealt(victim, damage, damagetype);
+ // Hook for OnDamage Event
+ sScriptMgr->OnDamage(this, victim, damage);
+
if (victim->GetTypeId() == TYPEID_PLAYER && this != victim)
{
// Signal to pets that their owner was attacked
@@ -9587,6 +9590,9 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth)
if (addhealth)
gain = victim->ModifyHealth(int32(addhealth));
+ // Hook for OnHeal Event
+ sScriptMgr->OnHeal(this, victim, gain);
+
Unit* unit = this;
if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTotem())
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 966b3edfcb9..fb96c327b05 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1363,6 +1363,16 @@ void ScriptMgr::OnGroupDisband(Group* group)
}
// Unit
+void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain)
+{
+ FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
+}
+
+void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage)
+{
+ FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
+}
+
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index e7946501616..a3eff880bb9 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -396,6 +396,12 @@ class UnitScript : public ScriptObject
UnitScript(const char* name, bool addToScripts = true);
public:
+ // Called when a unit deals damage to another unit
+ virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { }
+
+ // Called when a unit deals damage to another unit
+ virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { }
+
// Called when DoT's Tick Damage is being Dealt
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
@@ -1054,6 +1060,8 @@ class ScriptMgr
public: /* UnitScript */
+ void OnHeal(Unit* healer, Unit* reciever, uint32 gain);
+ void OnDamage(Unit* attacker, Unit* victim, uint32 damage);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);