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-rw-r--r--src/server/collision/Management/MMapFactory.cpp18
-rw-r--r--src/server/collision/Management/MMapFactory.h8
-rw-r--r--src/server/collision/Management/MMapManager.cpp175
-rw-r--r--src/server/collision/Management/MMapManager.h28
-rw-r--r--src/server/game/Maps/Map.cpp20
-rw-r--r--src/server/game/Maps/MapInstanced.cpp2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp1
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp1
-rw-r--r--src/server/game/Movement/PathGenerator.cpp758
-rw-r--r--src/server/game/Movement/PathGenerator.h52
-rw-r--r--src/server/game/Spells/Spell.cpp1
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp83
-rw-r--r--src/tools/mesh_extractor/MPQManager.cpp75
-rw-r--r--src/tools/mesh_extractor/MPQManager.h5
-rw-r--r--src/tools/mesh_extractor/MeshExtractor.cpp21
-rw-r--r--src/tools/mesh_extractor/TileBuilder.cpp4
19 files changed, 332 insertions, 926 deletions
diff --git a/src/server/collision/Management/MMapFactory.cpp b/src/server/collision/Management/MMapFactory.cpp
index 6aa71d77ed8..28a1caf14ba 100644
--- a/src/server/collision/Management/MMapFactory.cpp
+++ b/src/server/collision/Management/MMapFactory.cpp
@@ -25,14 +25,14 @@ namespace MMAP
{
// ######################## MMapFactory ########################
// our global singleton copy
- MMapManager* g_MMapManager = NULL;
+ MMapManager* _manager = NULL;
- MMapManager* MMapFactory::createOrGetMMapManager()
+ MMapManager* MMapFactory::CreateOrGetMMapManager()
{
- if (g_MMapManager == NULL)
- g_MMapManager = new MMapManager();
+ if (_manager == NULL)
+ _manager = new MMapManager();
- return g_MMapManager;
+ return _manager;
}
bool MMapFactory::IsPathfindingEnabled(uint32 mapId)
@@ -41,12 +41,12 @@ namespace MMAP
&& !DisableMgr::IsDisabledFor(DISABLE_TYPE_MMAP, mapId, NULL, MMAP_DISABLE_PATHFINDING);
}
- void MMapFactory::clear()
+ void MMapFactory::Clear()
{
- if (g_MMapManager)
+ if (_manager)
{
- delete g_MMapManager;
- g_MMapManager = NULL;
+ delete _manager;
+ _manager = NULL;
}
}
} \ No newline at end of file
diff --git a/src/server/collision/Management/MMapFactory.h b/src/server/collision/Management/MMapFactory.h
index 038d44a941c..c7e3283d22d 100644
--- a/src/server/collision/Management/MMapFactory.h
+++ b/src/server/collision/Management/MMapFactory.h
@@ -20,10 +20,6 @@
#define _MMAP_FACTORY_H
#include "MMapManager.h"
-#include "UnorderedMap.h"
-#include "DetourAlloc.h"
-#include "DetourNavMesh.h"
-#include "DetourNavMeshQuery.h"
namespace MMAP
{
@@ -40,8 +36,8 @@ namespace MMAP
class MMapFactory
{
public:
- static MMapManager* createOrGetMMapManager();
- static void clear();
+ static MMapManager* CreateOrGetMMapManager();
+ static void Clear();
static bool IsPathfindingEnabled(uint32 mapId);
};
}
diff --git a/src/server/collision/Management/MMapManager.cpp b/src/server/collision/Management/MMapManager.cpp
index 65c13c07e66..71867ff5554 100644
--- a/src/server/collision/Management/MMapManager.cpp
+++ b/src/server/collision/Management/MMapManager.cpp
@@ -22,32 +22,29 @@
namespace MMAP
{
- // ######################## MMapManager ########################
MMapManager::~MMapManager()
{
- for (MMapDataSet::iterator i = loadedMMaps.begin(); i != loadedMMaps.end(); ++i)
+ for (MMapDataSet::iterator i = _loadedMaps.begin(); i != _loadedMaps.end(); ++i)
delete i->second;
-
- // by now we should not have maps loaded
- // if we had, tiles in MMapData->mmapLoadedTiles, their actual data is lost!
}
- bool MMapManager::loadMapData(uint32 mapId)
+ bool MMapManager::LoadMap(uint32 mapId)
{
- // we already have this map loaded?
- if (loadedMMaps.find(mapId) != loadedMMaps.end())
+ // Do not load a map twice.
+ if (_loadedMaps.find(mapId) != _loadedMaps.end())
return true;
// load and init dtNavMesh - read parameters from file
- uint32 pathLen = sWorld->GetDataPath().length() + strlen("mmaps/%03i.mmap")+1;
- char *fileName = new char[pathLen];
- snprintf(fileName, pathLen, (sWorld->GetDataPath()+"mmaps/%03i.mmap").c_str(), mapId);
+ std::string basePath = sWorld->GetDataPath();
+ uint32 pathLen = basePath.length() + strlen("mmaps/%03i.mmap") + 1;
+ char* fileName = new char[pathLen];
+ snprintf(fileName, pathLen, (basePath + "mmaps/%03i.mmap").c_str(), mapId);
FILE* file = fopen(fileName, "rb");
if (!file)
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:loadMapData: Error: Could not open mmap file '%s'", fileName);
- delete [] fileName;
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::LoadMap: Error: Could not open mmap file '%s'", fileName);
+ delete[] fileName;
return false;
}
@@ -56,80 +53,75 @@ namespace MMAP
fclose(file);
if (count != 1)
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:loadMapData: Error: Could not read params from file '%s'", fileName);
- delete [] fileName;
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::LoadMap: Error: Could not read params from file '%s'", fileName);
+ delete[] fileName;
return false;
}
dtNavMesh* mesh = dtAllocNavMesh();
- ASSERT(mesh);
if (dtStatusFailed(mesh->init(&params)))
{
dtFreeNavMesh(mesh);
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:loadMapData: Failed to initialize dtNavMesh for mmap %03u from file %s", mapId, fileName);
- delete [] fileName;
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::LoadMap: Failed to initialize dtNavMesh for mmap %03u from file %s", mapId, fileName);
+ delete[] fileName;
return false;
}
- delete [] fileName;
+ delete[] fileName;
- TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP:loadMapData: Loaded %03i.mmap", mapId);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP::LoadMap: Loaded %03i.mmap", mapId);
// store inside our map list
- MMapData* mmap_data = new MMapData(mesh);
- mmap_data->mmapLoadedTiles.clear();
+ MMapData* mmapData = new MMapData(mesh);
+ mmapData->_loadedTiles.clear();
- loadedMMaps.insert(std::pair<uint32, MMapData*>(mapId, mmap_data));
+ _loadedMaps.insert(std::pair<uint32, MMapData*>(mapId, mmapData));
return true;
}
- uint32 MMapManager::packTileID(int32 x, int32 y)
- {
- return uint32(x << 16 | y);
- }
-
- bool MMapManager::loadMap(const std::string& /*basePath*/, uint32 mapId, int32 x, int32 y)
+ bool MMapManager::LoadMapTile(uint32 mapId, int32 x, int32 y)
{
// make sure the mmap is loaded and ready to load tiles
- if (!loadMapData(mapId))
+ if (!LoadMap(mapId))
return false;
// get this mmap data
- MMapData* mmap = loadedMMaps[mapId];
+ MMapData* mmap = _loadedMaps[mapId];
ASSERT(mmap->navMesh);
- // check if we already have this tile loaded
- uint32 packedGridPos = packTileID(x, y);
- if (mmap->mmapLoadedTiles.find(packedGridPos) != mmap->mmapLoadedTiles.end())
+ // Check if we already have this tile loaded
+ uint32 pos = PackTileId(x, y);
+ if (mmap->_loadedTiles.find(pos) != mmap->_loadedTiles.end())
return false;
- // load this tile :: mmaps/MMMXXYY.mmtile
- uint32 pathLen = sWorld->GetDataPath().length() + strlen("mmaps/%03i%02i%02i.mmtile")+1;
- char *fileName = new char[pathLen];
+ std::string basePath = sWorld->GetDataPath();
+ uint32 pathLen = basePath.length() + strlen("mmaps/%03i%02i%02i.mmtile") + 1;
+ char* fileName = new char[pathLen];
- snprintf(fileName, pathLen, (sWorld->GetDataPath()+"mmaps/%03i%02i%02i.mmtile").c_str(), mapId, x, y);
+ snprintf(fileName, pathLen, (basePath + "mmaps/%03i%02i%02i.mmtile").c_str(), mapId, x, y);
FILE* file = fopen(fileName, "rb");
if (!file)
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:loadMap: Could not open mmtile file '%s'", fileName);
- delete [] fileName;
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::LoadMapTile: Could not open mmtile file '%s'", fileName);
+ delete[] fileName;
return false;
}
- delete [] fileName;
+
+ delete[] fileName;
// read header
MmapTileHeader fileHeader;
if (fread(&fileHeader, sizeof(MmapTileHeader), 1, file) != 1 || fileHeader.mmapMagic != MMAP_MAGIC)
{
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:loadMap: Bad header in mmap %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::LoadMapTile: Bad header in mmap %03u%02i%02i.mmtile", mapId, x, y);
fclose(file);
return false;
}
if (fileHeader.mmapVersion != MMAP_VERSION)
{
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:loadMap: %03u%02i%02i.mmtile was built with generator v%i, expected v%i",
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::LoadMapTile: %03u%02i%02i.mmtile was built with generator v%i, expected v%i",
mapId, x, y, fileHeader.mmapVersion, MMAP_VERSION);
fclose(file);
return false;
@@ -139,9 +131,9 @@ namespace MMAP
ASSERT(data);
size_t result = fread(data, fileHeader.size, 1, file);
- if (!result)
+ if (result != 1)
{
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:loadMap: Bad header or data in mmap %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::LoadMapTile: Bad header or data in mmap %03u%02i%02i.mmtile", mapId, x, y);
fclose(file);
return false;
}
@@ -154,14 +146,14 @@ namespace MMAP
// memory allocated for data is now managed by detour, and will be deallocated when the tile is removed
if (dtStatusSucceed(mmap->navMesh->addTile(data, fileHeader.size, DT_TILE_FREE_DATA, 0, &tileRef)))
{
- mmap->mmapLoadedTiles.insert(std::pair<uint32, dtTileRef>(packedGridPos, tileRef));
- ++loadedTiles;
- TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP:loadMap: Loaded mmtile %03i[%02i, %02i] into %03i[%02i, %02i]", mapId, x, y, mapId, header->x, header->y);
+ mmap->_loadedTiles.insert(std::pair<uint32, dtTileRef>(pos, tileRef));
+ ++_loadedTiles;
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP::LoadMapTile: Loaded mmtile %03i[%02i, %02i] into %03i[%02i, %02i]", mapId, x, y, mapId, header->x, header->y);
return true;
}
else
{
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:loadMap: Could not load %03u%02i%02i.mmtile into navmesh", mapId, x, y);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::LoadMapTile: Could not load %03u%02i%02i.mmtile into navmesh", mapId, x, y);
dtFree(data);
return false;
}
@@ -169,28 +161,26 @@ namespace MMAP
return false;
}
- bool MMapManager::unloadMap(uint32 mapId, int32 x, int32 y)
+ bool MMapManager::UnloadMapTile(uint32 mapId, int32 x, int32 y)
{
- // check if we have this map loaded
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ // Do not attempt to remove tiles from a not-loaded map
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
{
- // file may not exist, therefore not loaded
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:unloadMap: Asked to unload not loaded navmesh map. %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::UnloadMapTile: Asked to unload not loaded navmesh map. %03u%02i%02i.mmtile", mapId, x, y);
return false;
}
- MMapData* mmap = loadedMMaps[mapId];
+ MMapData* mmap = _loadedMaps[mapId];
// check if we have this tile loaded
- uint32 packedGridPos = packTileID(x, y);
- if (mmap->mmapLoadedTiles.find(packedGridPos) == mmap->mmapLoadedTiles.end())
+ uint32 pos = PackTileId(x, y);
+ if (mmap->_loadedTiles.find(pos) == mmap->_loadedTiles.end())
{
- // file may not exist, therefore not loaded
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:unloadMap: Asked to unload not loaded navmesh tile. %03u%02i%02i.mmtile", mapId, x, y);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::UnloadMapTile: Asked to unload not loaded navmesh tile. %03u%02i%02i.mmtile", mapId, x, y);
return false;
}
- dtTileRef tileRef = mmap->mmapLoadedTiles[packedGridPos];
+ dtTileRef tileRef = mmap->_loadedTiles[pos];
// unload, and mark as non loaded
if (dtStatusFailed(mmap->navMesh->removeTile(tileRef, NULL, NULL)))
@@ -198,107 +188,106 @@ namespace MMAP
// this is technically a memory leak
// if the grid is later reloaded, dtNavMesh::addTile will return error but no extra memory is used
// we cannot recover from this error - assert out
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::UnloadMapTile: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
ASSERT(false);
}
else
{
- mmap->mmapLoadedTiles.erase(packedGridPos);
- --loadedTiles;
- TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP:unloadMap: Unloaded mmtile %03i[%02i, %02i] from %03i", mapId, x, y, mapId);
+ mmap->_loadedTiles.erase(pos);
+ --_loadedTiles;
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP::UnloadMapTile: Unloaded mmtile [%02i, %02i] from %03i", x, y, mapId);
return true;
}
return false;
}
- bool MMapManager::unloadMap(uint32 mapId)
+ bool MMapManager::UnloadMap(uint32 mapId)
{
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
{
// file may not exist, therefore not loaded
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:unloadMap: Asked to unload not loaded navmesh map %03u", mapId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::UnloadMap: Asked to unload not loaded navmesh map %03u", mapId);
return false;
}
// unload all tiles from given map
- MMapData* mmap = loadedMMaps[mapId];
- for (MMapTileSet::iterator i = mmap->mmapLoadedTiles.begin(); i != mmap->mmapLoadedTiles.end(); ++i)
+ MMapData* mmap = _loadedMaps[mapId];
+ for (MMapTileSet::iterator i = mmap->_loadedTiles.begin(); i != mmap->_loadedTiles.end(); ++i)
{
uint32 x = (i->first >> 16);
uint32 y = (i->first & 0x0000FFFF);
if (dtStatusFailed(mmap->navMesh->removeTile(i->second, NULL, NULL)))
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::UnloadMap: Could not unload %03u%02u%02u.mmtile from navmesh", mapId, x, y);
else
{
- --loadedTiles;
- TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP:unloadMap: Unloaded mmtile %03i[%02i, %02i] from %03i", mapId, x, y, mapId);
+ --_loadedTiles;
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP::UnloadMap: Unloaded mmtile [%02u, %02u] from %03u", mapId, x, y, mapId);
}
}
delete mmap;
- loadedMMaps.erase(mapId);
- TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP:unloadMap: Unloaded %03i.mmap", mapId);
+ _loadedMaps.erase(mapId);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP::UnloadMap: Unloaded %03u.mmap", mapId);
return true;
}
- bool MMapManager::unloadMapInstance(uint32 mapId, uint32 instanceId)
+ bool MMapManager::UnloadMapInstance(uint32 mapId, uint32 instanceId)
{
// check if we have this map loaded
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
{
// file may not exist, therefore not loaded
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:unloadMapInstance: Asked to unload not loaded navmesh map %03u", mapId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::UnloadMapInstance: Asked to unload not loaded navmesh map %03u", mapId);
return false;
}
- MMapData* mmap = loadedMMaps[mapId];
- if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
+ MMapData* mmap = _loadedMaps[mapId];
+ if (mmap->_navMeshQueries.find(instanceId) == mmap->_navMeshQueries.end())
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP:unloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId %03u instanceId %u", mapId, instanceId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MMAP::UnloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId %03u instanceId %u", mapId, instanceId);
return false;
}
- dtNavMeshQuery* query = mmap->navMeshQueries[instanceId];
+ dtNavMeshQuery* query = mmap->_navMeshQueries[instanceId];
dtFreeNavMeshQuery(query);
- mmap->navMeshQueries.erase(instanceId);
- TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP:unloadMapInstance: Unloaded mapId %03u instanceId %u", mapId, instanceId);
+ mmap->_navMeshQueries.erase(instanceId);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP::UnloadMapInstance: Unloaded mapId %03u instanceId %u", mapId, instanceId);
return true;
}
dtNavMesh const* MMapManager::GetNavMesh(uint32 mapId)
{
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
return NULL;
- return loadedMMaps[mapId]->navMesh;
+ return _loadedMaps[mapId]->navMesh;
}
dtNavMeshQuery const* MMapManager::GetNavMeshQuery(uint32 mapId, uint32 instanceId)
{
- if (loadedMMaps.find(mapId) == loadedMMaps.end())
+ if (_loadedMaps.find(mapId) == _loadedMaps.end())
return NULL;
- MMapData* mmap = loadedMMaps[mapId];
- if (mmap->navMeshQueries.find(instanceId) == mmap->navMeshQueries.end())
+ MMapData* mmap = _loadedMaps[mapId];
+ if (mmap->_navMeshQueries.find(instanceId) == mmap->_navMeshQueries.end())
{
// allocate mesh query
dtNavMeshQuery* query = dtAllocNavMeshQuery();
- ASSERT(query);
- if (dtStatusFailed(query->init(mmap->navMesh, 1024)))
+ if (dtStatusFailed(query->init(mmap->navMesh, 2048)))
{
dtFreeNavMeshQuery(query);
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP::GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
return NULL;
}
TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP:GetNavMeshQuery: created dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
- mmap->navMeshQueries.insert(std::pair<uint32, dtNavMeshQuery*>(instanceId, query));
+ mmap->_navMeshQueries.insert(std::pair<uint32, dtNavMeshQuery*>(instanceId, query));
}
- return mmap->navMeshQueries[instanceId];
+ return mmap->_navMeshQueries[instanceId];
}
}
diff --git a/src/server/collision/Management/MMapManager.h b/src/server/collision/Management/MMapManager.h
index 56b1b856d65..c23c12f9a49 100644
--- a/src/server/collision/Management/MMapManager.h
+++ b/src/server/collision/Management/MMapManager.h
@@ -36,7 +36,7 @@ namespace MMAP
MMapData(dtNavMesh* mesh) : navMesh(mesh) {}
~MMapData()
{
- for (NavMeshQuerySet::iterator i = navMeshQueries.begin(); i != navMeshQueries.end(); ++i)
+ for (NavMeshQuerySet::iterator i = _navMeshQueries.begin(); i != _navMeshQueries.end(); ++i)
dtFreeNavMeshQuery(i->second);
if (navMesh)
@@ -46,8 +46,8 @@ namespace MMAP
dtNavMesh* navMesh;
// we have to use single dtNavMeshQuery for every instance, since those are not thread safe
- NavMeshQuerySet navMeshQueries; // instanceId to query
- MMapTileSet mmapLoadedTiles; // maps [map grid coords] to [dtTile]
+ NavMeshQuerySet _navMeshQueries; // instanceId to query
+ MMapTileSet _loadedTiles; // maps [map grid coords] to [dtTile]
};
@@ -58,26 +58,26 @@ namespace MMAP
class MMapManager
{
public:
- MMapManager() : loadedTiles(0) {}
+ MMapManager() : _loadedTiles(0) {}
~MMapManager();
- bool loadMap(const std::string& basePath, uint32 mapId, int32 x, int32 y);
- bool unloadMap(uint32 mapId, int32 x, int32 y);
- bool unloadMap(uint32 mapId);
- bool unloadMapInstance(uint32 mapId, uint32 instanceId);
+ bool LoadMapTile(uint32 mapId, int32 x, int32 y);
+ bool UnloadMapTile(uint32 mapId, int32 x, int32 y);
+ bool UnloadMap(uint32 mapId);
+ bool UnloadMapInstance(uint32 mapId, uint32 instanceId);
// the returned [dtNavMeshQuery const*] is NOT threadsafe
dtNavMeshQuery const* GetNavMeshQuery(uint32 mapId, uint32 instanceId);
dtNavMesh const* GetNavMesh(uint32 mapId);
- uint32 getLoadedTilesCount() const { return loadedTiles; }
- uint32 getLoadedMapsCount() const { return loadedMMaps.size(); }
+ uint32 GetLoadedTilesCount() const { return _loadedTiles; }
+ uint32 GetLoadedMapsCount() const { return _loadedMaps.size(); }
private:
- bool loadMapData(uint32 mapId);
- uint32 packTileID(int32 x, int32 y);
+ bool LoadMap(uint32 mapId);
+ uint32 PackTileId(int32 x, int32 y) { return uint32(x << 16 | y); }
- MMapDataSet loadedMMaps;
- uint32 loadedTiles;
+ MMapDataSet _loadedMaps;
+ uint32 _loadedTiles;
};
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 4660489004d..aaeb06462ef 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -66,7 +66,9 @@ Map::~Map()
if (!m_scriptSchedule.empty())
sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(GetId(), i_InstanceId);
+ MMAP::MMapManager* manager = MMAP::MMapFactory::CreateOrGetMMapManager();
+ manager->UnloadMapInstance(GetId(), i_InstanceId); // Delete the dtNavMeshQuery
+ manager->UnloadMap(GetId()); // Unload the loaded tiles and delete the dtNavMesh
}
bool Map::ExistMap(uint32 mapid, int gx, int gy)
@@ -119,12 +121,16 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
void Map::LoadMMap(int gx, int gy)
{
- bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy);
+ bool mmapLoadResult = false;
+ if (GetEntry()->Instanceable())
+ mmapLoadResult = MMAP::MMapFactory::CreateOrGetMMapManager()->LoadMapTile(GetId(), 0, 0); // Ignore the tile entry for instances, as they only have 1 tile.
+ else
+ mmapLoadResult = MMAP::MMapFactory::CreateOrGetMMapManager()->LoadMapTile(GetId(), gx, gy);
if (mmapLoadResult)
- TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP loaded name: %s, id: %d, x: %d, y: %d", GetMapName(), GetId(), gx, gy);
else
- TC_LOG_INFO(LOG_FILTER_MAPS, "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "Could not load MMAP name: %s, id: %d, x: %d, y: %d", GetMapName(), GetId(), gx, gy);
}
void Map::LoadVMap(int gx, int gy)
@@ -224,9 +230,9 @@ m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
i_scriptLock(false)
{
m_parentMap = (_parent ? _parent : this);
- for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
+ for (unsigned int idx = 0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
- for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
+ for (unsigned int j = 0; j < MAX_NUMBER_OF_GRIDS; ++j)
{
//z code
GridMaps[idx][j] =NULL;
@@ -1009,7 +1015,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
delete GridMaps[gx][gy];
}
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId(), gx, gy);
+ MMAP::MMapFactory::CreateOrGetMMapManager()->UnloadMapTile(GetId(), gx, gy);
}
else
((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridCoord(gx, gy));
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 385683d66af..05c430c4d00 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -260,7 +260,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD))
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(itr->second->GetId());
+ MMAP::MMapFactory::CreateOrGetMMapManager()->UnloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too
// so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
Map::UnloadAll();
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index e561d37ed36..6ed0982e631 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3541,7 +3541,7 @@ enum PartyResult
};
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
-#define MMAP_VERSION 4
+#define MMAP_VERSION 3
struct MmapTileHeader
{
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index ef24b112253..63b1cf283a4 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -86,7 +86,6 @@ bool ConfusedMovementGenerator<T>::DoUpdate(T* unit, uint32 diff)
unit->MovePositionToFirstCollision(pos, dest, 0.0f);
PathGenerator path(unit);
- path.SetPathLengthLimit(30.0f);
bool result = path.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
if (!result || (path.GetPathType() & PATHFIND_NOPATH))
{
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index f78411fc547..1c65499fe50 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -44,7 +44,6 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T* owner)
_getPoint(owner, x, y, z);
PathGenerator path(owner);
- path.SetPathLengthLimit(30.0f);
bool result = path.CalculatePath(x, y, z);
if (!result || (path.GetPathType() & PATHFIND_NOPATH))
{
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index c902eb850f6..c5922156939 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -1,4 +1,5 @@
/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
@@ -28,17 +29,15 @@
////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
- _polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
- _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH),
- _endPosition(G3D::Vector3::zero()), _sourceUnit(owner), _navMesh(NULL),
- _navMeshQuery(NULL)
+ _type(PATHFIND_BLANK), _endPosition(G3D::Vector3::zero()),
+ _sourceUnit(owner), _navMesh(NULL), _navMeshQuery(NULL)
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
uint32 mapId = _sourceUnit->GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
{
- MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
+ MMAP::MMapManager* mmap = MMAP::MMapFactory::CreateOrGetMMapManager();
_navMesh = mmap->GetNavMesh(mapId);
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId());
}
@@ -48,7 +47,7 @@ PathGenerator::PathGenerator(const Unit* owner) :
PathGenerator::~PathGenerator()
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
}
bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest)
@@ -65,463 +64,88 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
G3D::Vector3 start(x, y, z);
SetStartPosition(start);
- _forceDestination = forceDest;
-
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
// make sure navMesh works - we can run on map w/o mmap
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
- if (!_navMesh || !_navMeshQuery || _sourceUnit->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING) ||
- !HaveTile(start) || !HaveTile(dest))
+ if (!_navMesh || !_navMeshQuery || _sourceUnit->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING))
{
- BuildShortcut();
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
return true;
}
UpdateFilter();
- BuildPolyPath(start, dest);
- return true;
-}
-
-dtPolyRef PathGenerator::GetPathPolyByPosition(dtPolyRef const* polyPath, uint32 polyPathSize, float const* point, float* distance) const
-{
- if (!polyPath || !polyPathSize)
- return INVALID_POLYREF;
-
- dtPolyRef nearestPoly = INVALID_POLYREF;
- float minDist2d = FLT_MAX;
- float minDist3d = 0.0f;
+ float startPos[3];
+ startPos[0] = -y;
+ startPos[1] = z;
+ startPos[2] = -x;
- for (uint32 i = 0; i < polyPathSize; ++i)
- {
- float closestPoint[VERTEX_SIZE];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(polyPath[i], point, closestPoint)))
- continue;
-
- float d = dtVdist2DSqr(point, closestPoint);
- if (d < minDist2d)
- {
- minDist2d = d;
- nearestPoly = polyPath[i];
- minDist3d = dtVdistSqr(point, closestPoint);
- }
+ float endPos[3];
+ endPos[0] = -destY;
+ endPos[1] = destZ;
+ endPos[2] = -destX;
- if (minDist2d < 1.0f) // shortcut out - close enough for us
- break;
- }
+ float polyPickExt[3];
+ polyPickExt[0] = 2.5f;
+ polyPickExt[1] = 2.5f;
+ polyPickExt[2] = 2.5f;
- if (distance)
- *distance = dtSqrt(minDist3d);
+ //
+ dtPolyRef startRef;
+ dtPolyRef endRef;
- return (minDist2d < 3.0f) ? nearestPoly : INVALID_POLYREF;
-}
+ float nearestPt[3];
-dtPolyRef PathGenerator::GetPolyByLocation(float const* point, float* distance) const
-{
- // first we check the current path
- // if the current path doesn't contain the current poly,
- // we need to use the expensive navMesh.findNearestPoly
- dtPolyRef polyRef = GetPathPolyByPosition(_pathPolyRefs, _polyLength, point, distance);
- if (polyRef != INVALID_POLYREF)
- return polyRef;
+ _navMeshQuery->findNearestPoly(startPos, polyPickExt, &_filter, &startRef, nearestPt);
+ _navMeshQuery->findNearestPoly(endPos, polyPickExt, &_filter, &endRef, nearestPt);
- // we don't have it in our old path
- // try to get it by findNearestPoly()
- // first try with low search box
- float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f}; // bounds of poly search area
- float closestPoint[VERTEX_SIZE] = {0.0f, 0.0f, 0.0f};
- if (dtStatusSucceed(_navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint)) && polyRef != INVALID_POLYREF)
+ if (!startRef || !endRef)
{
- *distance = dtVdist(closestPoint, point);
- return polyRef;
- }
-
- // still nothing ..
- // try with bigger search box
- // Note that the extent should not overlap more than 128 polygons in the navmesh (see dtNavMeshQuery::findNearestPoly)
- extents[1] = 50.0f;
-
- if (dtStatusSucceed(_navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint)) && polyRef != INVALID_POLYREF)
- {
- *distance = dtVdist(closestPoint, point);
- return polyRef;
- }
-
- return INVALID_POLYREF;
-}
-
-void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos)
-{
- // *** getting start/end poly logic ***
-
- float distToStartPoly, distToEndPoly;
- float startPoint[VERTEX_SIZE] = {startPos.y, startPos.z, startPos.x};
- float endPoint[VERTEX_SIZE] = {endPos.y, endPos.z, endPos.x};
-
- dtPolyRef startPoly = GetPolyByLocation(startPoint, &distToStartPoly);
- dtPolyRef endPoly = GetPolyByLocation(endPoint, &distToEndPoly);
-
- // we have a hole in our mesh
- // make shortcut path and mark it as NOPATH ( with flying and swimming exception )
- // its up to caller how he will use this info
- if (startPoly == INVALID_POLYREF || endPoly == INVALID_POLYREF)
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPoly == 0 || endPoly == 0)\n");
- BuildShortcut();
- bool path = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanFly();
-
- bool waterPath = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanSwim();
- if (waterPath)
- {
- // Check both start and end points, if they're both in water, then we can *safely* let the creature move
- for (uint32 i = 0; i < _pathPoints.size(); ++i)
- {
- ZLiquidStatus status = _sourceUnit->GetBaseMap()->getLiquidStatus(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z, MAP_ALL_LIQUIDS, NULL);
- // One of the points is not in the water, cancel movement.
- if (status == LIQUID_MAP_NO_WATER)
- {
- waterPath = false;
- break;
- }
- }
- }
-
- _type = (path || waterPath) ? PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH) : PATHFIND_NOPATH;
- return;
- }
-
- // we may need a better number here
- bool farFromPoly = (distToStartPoly > 7.0f || distToEndPoly > 7.0f);
- if (farFromPoly)
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: farFromPoly distToStartPoly=%.3f distToEndPoly=%.3f\n", distToStartPoly, distToEndPoly);
-
- bool buildShotrcut = false;
- if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
- {
- Creature* owner = (Creature*)_sourceUnit;
-
- G3D::Vector3 const& p = (distToStartPoly > 7.0f) ? startPos : endPos;
- if (_sourceUnit->GetBaseMap()->IsUnderWater(p.x, p.y, p.z))
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: underWater case\n");
- if (owner->CanSwim())
- buildShotrcut = true;
- }
- else
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: flying case\n");
- if (owner->CanFly())
- buildShotrcut = true;
- }
- }
-
- if (buildShotrcut)
- {
- BuildShortcut();
- _type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
- return;
- }
- else
- {
- float closestPoint[VERTEX_SIZE];
- // we may want to use closestPointOnPolyBoundary instead
- if (dtStatusSucceed(_navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint)))
- {
- dtVcopy(endPoint, closestPoint);
- SetActualEndPosition(G3D::Vector3(endPoint[2], endPoint[0], endPoint[1]));
- }
-
- _type = PATHFIND_INCOMPLETE;
- }
- }
-
- // *** poly path generating logic ***
-
- // start and end are on same polygon
- // just need to move in straight line
- if (startPoly == endPoly)
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPoly == endPoly)\n");
-
- BuildShortcut();
-
- _pathPolyRefs[0] = startPoly;
- _polyLength = 1;
-
- _type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL;
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: path type %d\n", _type);
- return;
- }
-
- // look for startPoly/endPoly in current path
- /// @todo we can merge it with getPathPolyByPosition() loop
- bool startPolyFound = false;
- bool endPolyFound = false;
- uint32 pathStartIndex = 0;
- uint32 pathEndIndex = 0;
-
- if (_polyLength)
- {
- for (; pathStartIndex < _polyLength; ++pathStartIndex)
- {
- // here to carch few bugs
- ASSERT(_pathPolyRefs[pathStartIndex] != INVALID_POLYREF);
-
- if (_pathPolyRefs[pathStartIndex] == startPoly)
- {
- startPolyFound = true;
- break;
- }
- }
-
- for (pathEndIndex = _polyLength-1; pathEndIndex > pathStartIndex; --pathEndIndex)
- if (_pathPolyRefs[pathEndIndex] == endPoly)
- {
- endPolyFound = true;
- break;
- }
- }
-
- if (startPolyFound && endPolyFound)
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPolyFound && endPolyFound)\n");
-
- // we moved along the path and the target did not move out of our old poly-path
- // our path is a simple subpath case, we have all the data we need
- // just "cut" it out
-
- _polyLength = pathEndIndex - pathStartIndex + 1;
- memmove(_pathPolyRefs, _pathPolyRefs + pathStartIndex, _polyLength * sizeof(dtPolyRef));
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "PathGenerator::CalculatePath() for %u no polygons found for start and end locations\n", _sourceUnit->GetGUIDLow());
+ _type = PATHFIND_NOPATH;
+ return false;
}
- else if (startPolyFound && !endPolyFound)
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPolyFound && !endPolyFound)\n");
-
- // we are moving on the old path but target moved out
- // so we have atleast part of poly-path ready
-
- _polyLength -= pathStartIndex;
- // try to adjust the suffix of the path instead of recalculating entire length
- // at given interval the target cannot get too far from its last location
- // thus we have less poly to cover
- // sub-path of optimal path is optimal
-
- // take ~80% of the original length
- /// @todo play with the values here
- uint32 prefixPolyLength = uint32(_polyLength * 0.8f + 0.5f);
- memmove(_pathPolyRefs, _pathPolyRefs+pathStartIndex, prefixPolyLength * sizeof(dtPolyRef));
-
- dtPolyRef suffixStartPoly = _pathPolyRefs[prefixPolyLength-1];
-
- // we need any point on our suffix start poly to generate poly-path, so we need last poly in prefix data
- float suffixEndPoint[VERTEX_SIZE];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint)))
- {
- // we can hit offmesh connection as last poly - closestPointOnPoly() don't like that
- // try to recover by using prev polyref
- --prefixPolyLength;
- suffixStartPoly = _pathPolyRefs[prefixPolyLength-1];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint)))
- {
- // suffixStartPoly is still invalid, error state
- BuildShortcut();
- _type = PATHFIND_NOPATH;
- return;
- }
- }
-
- // generate suffix
- uint32 suffixPolyLength = 0;
- dtStatus dtResult = _navMeshQuery->findPath(
- suffixStartPoly, // start polygon
- endPoly, // end polygon
- suffixEndPoint, // start position
- endPoint, // end position
- &_filter, // polygon search filter
- _pathPolyRefs + prefixPolyLength - 1, // [out] path
- (int*)&suffixPolyLength,
- MAX_PATH_LENGTH-prefixPolyLength); // max number of polygons in output path
-
- if (!suffixPolyLength || dtStatusFailed(dtResult))
- {
- // this is probably an error state, but we'll leave it
- // and hopefully recover on the next Update
- // we still need to copy our preffix
- TC_LOG_ERROR(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
- }
-
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);
-
- // new path = prefix + suffix - overlap
- _polyLength = prefixPolyLength + suffixPolyLength - 1;
- }
- else
+ int hops;
+ dtPolyRef* hopBuffer = new dtPolyRef[8192];
+ dtStatus status = _navMeshQuery->findPath(startRef, endRef, startPos, endPos, &_filter, hopBuffer, &hops, 8192);
+
+ if (!dtStatusSucceed(status))
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (!startPolyFound && !endPolyFound)\n");
-
- // either we have no path at all -> first run
- // or something went really wrong -> we aren't moving along the path to the target
- // just generate new path
-
- // free and invalidate old path data
- Clear();
-
- dtStatus dtResult = _navMeshQuery->findPath(
- startPoly, // start polygon
- endPoly, // end polygon
- startPoint, // start position
- endPoint, // end position
- &_filter, // polygon search filter
- _pathPolyRefs, // [out] path
- (int*)&_polyLength,
- MAX_PATH_LENGTH); // max number of polygons in output path
-
- if (!_polyLength || dtStatusFailed(dtResult))
- {
- // only happens if we passed bad data to findPath(), or navmesh is messed up
- TC_LOG_ERROR(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
- BuildShortcut();
- _type = PATHFIND_NOPATH;
- return;
- }
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "PathGenerator::CalculatePath() for %u no path found for start and end locations\n", _sourceUnit->GetGUIDLow());
+ _type = PATHFIND_NOPATH;
+ return false;
}
- // by now we know what type of path we can get
- if (_pathPolyRefs[_polyLength - 1] == endPoly && !(_type & PATHFIND_INCOMPLETE))
- _type = PATHFIND_NORMAL;
- else
- _type = PATHFIND_INCOMPLETE;
-
- // generate the point-path out of our up-to-date poly-path
- BuildPointPath(startPoint, endPoint);
-}
-
-void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoint)
-{
- float pathPoints[MAX_POINT_PATH_LENGTH*VERTEX_SIZE];
- uint32 pointCount = 0;
- dtStatus dtResult = DT_FAILURE;
- if (_useStraightPath)
- {
- dtResult = _navMeshQuery->findStraightPath(
- startPoint, // start position
- endPoint, // end position
- _pathPolyRefs, // current path
- _polyLength, // lenth of current path
- pathPoints, // [out] path corner points
- NULL, // [out] flags
- NULL, // [out] shortened path
- (int*)&pointCount,
- _pointPathLimit); // maximum number of points/polygons to use
- }
- else
- {
- dtResult = FindSmoothPath(
- startPoint, // start position
- endPoint, // end position
- _pathPolyRefs, // current path
- _polyLength, // length of current path
- pathPoints, // [out] path corner points
- (int*)&pointCount,
- _pointPathLimit); // maximum number of points
- }
+ int resultHopCount;
+ float* straightPath = new float[2048 * 3];
+ unsigned char* pathFlags = new unsigned char[2048];
+ dtPolyRef* pathRefs = new dtPolyRef[2048];
- if (pointCount < 2 || dtStatusFailed(dtResult))
+ status = _navMeshQuery->findStraightPath(startPos, endPos, hopBuffer, hops, straightPath, pathFlags, pathRefs, &resultHopCount, 2048);
+ if (!dtStatusSucceed(status))
{
- // only happens if pass bad data to findStraightPath or navmesh is broken
- // single point paths can be generated here
- /// @todo check the exact cases
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
- BuildShortcut();
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "PathGenerator::CalculatePath() for %u no straight path found for start and end locations\n", _sourceUnit->GetGUIDLow());
_type = PATHFIND_NOPATH;
- return;
- }
- else if (pointCount == _pointPathLimit)
- {
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned, lower than limit set to %d\n", pointCount, _pointPathLimit);
- BuildShortcut();
- _type = PATHFIND_SHORT;
- return;
+ return false;
}
- _pathPoints.resize(pointCount);
- for (uint32 i = 0; i < pointCount; ++i)
- _pathPoints[i] = G3D::Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
+ for (uint32 i = 0; i < resultHopCount; ++i)
+ _pathPoints.push_back(G3D::Vector3(-straightPath[i * 3 + 2], -straightPath[i * 3 + 0], straightPath[i * 3 + 1]));
- NormalizePath();
-
- // first point is always our current location - we need the next one
- SetActualEndPosition(_pathPoints[pointCount-1]);
-
- // force the given destination, if needed
- if (_forceDestination &&
- (!(_type & PATHFIND_NORMAL) || !InRange(GetEndPosition(), GetActualEndPosition(), 1.0f, 1.0f)))
- {
- // we may want to keep partial subpath
- if (Dist3DSqr(GetActualEndPosition(), GetEndPosition()) < 0.3f * Dist3DSqr(GetStartPosition(), GetEndPosition()))
- {
- SetActualEndPosition(GetEndPosition());
- _pathPoints[_pathPoints.size()-1] = GetEndPosition();
- }
- else
- {
- SetActualEndPosition(GetEndPosition());
- BuildShortcut();
- }
-
- _type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
- }
-
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", _type, pointCount, _polyLength);
-}
-
-void PathGenerator::NormalizePath()
-{
- for (uint32 i = 0; i < _pathPoints.size(); ++i)
- _sourceUnit->UpdateAllowedPositionZ(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
-}
-
-void PathGenerator::BuildShortcut()
-{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildShortcut :: making shortcut\n");
-
- Clear();
-
- // make two point path, our curr pos is the start, and dest is the end
- _pathPoints.resize(2);
-
- // set start and a default next position
- _pathPoints[0] = GetStartPosition();
- _pathPoints[1] = GetActualEndPosition();
-
- NormalizePath();
-
- _type = PATHFIND_SHORTCUT;
+ return true;
}
void PathGenerator::CreateFilter()
{
- uint16 includeFlags = 0;
+ uint16 includeFlags = 1 | 2;
uint16 excludeFlags = 0;
-
- if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
- {
- Creature* creature = (Creature*)_sourceUnit;
- if (creature->CanWalk())
- includeFlags |= NAV_GROUND; // walk
-
- // creatures don't take environmental damage
- if (creature->CanSwim())
- includeFlags |= (NAV_WATER | NAV_MAGMA | NAV_SLIME); // swim
- }
- else // assume Player
+
+ if (_sourceUnit->GetTypeId() == TYPEID_UNIT && !_sourceUnit->ToCreature()->CanSwim())
{
- // perfect support not possible, just stay 'safe'
- includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA | NAV_SLIME);
+ includeFlags = 1;
+ excludeFlags = 2;
}
_filter.setIncludeFlags(includeFlags);
@@ -532,275 +156,5 @@ void PathGenerator::CreateFilter()
void PathGenerator::UpdateFilter()
{
- // allow creatures to cheat and use different movement types if they are moved
- // forcefully into terrain they can't normally move in
- if (_sourceUnit->IsInWater() || _sourceUnit->IsUnderWater())
- {
- uint16 includedFlags = _filter.getIncludeFlags();
- includedFlags |= GetNavTerrain(_sourceUnit->GetPositionX(),
- _sourceUnit->GetPositionY(),
- _sourceUnit->GetPositionZ());
-
- _filter.setIncludeFlags(includedFlags);
- }
-}
-
-NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
-{
- LiquidData data;
- ZLiquidStatus liquidStatus = _sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data);
- if (liquidStatus == LIQUID_MAP_NO_WATER)
- return NAV_GROUND;
-
- switch (data.type_flags)
- {
- case MAP_LIQUID_TYPE_WATER:
- case MAP_LIQUID_TYPE_OCEAN:
- return NAV_WATER;
- case MAP_LIQUID_TYPE_MAGMA:
- return NAV_MAGMA;
- case MAP_LIQUID_TYPE_SLIME:
- return NAV_SLIME;
- default:
- return NAV_GROUND;
- }
-}
-
-bool PathGenerator::HaveTile(const G3D::Vector3& p) const
-{
- int tx = -1, ty = -1;
- float point[VERTEX_SIZE] = {p.y, p.z, p.x};
-
- _navMesh->calcTileLoc(point, &tx, &ty);
-
- /// Workaround
- /// For some reason, often the tx and ty variables wont get a valid value
- /// Use this check to prevent getting negative tile coords and crashing on getTileAt
- if (tx < 0 || ty < 0)
- return false;
-
- return (_navMesh->getTileAt(tx, ty, 0) != NULL);
-}
-
-uint32 PathGenerator::FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited)
-{
- int32 furthestPath = -1;
- int32 furthestVisited = -1;
-
- // Find furthest common polygon.
- for (int32 i = npath-1; i >= 0; --i)
- {
- bool found = false;
- for (int32 j = nvisited-1; j >= 0; --j)
- {
- if (path[i] == visited[j])
- {
- furthestPath = i;
- furthestVisited = j;
- found = true;
- }
- }
- if (found)
- break;
- }
-
- // If no intersection found just return current path.
- if (furthestPath == -1 || furthestVisited == -1)
- return npath;
-
- // Concatenate paths.
-
- // Adjust beginning of the buffer to include the visited.
- uint32 req = nvisited - furthestVisited;
- uint32 orig = uint32(furthestPath + 1) < npath ? furthestPath + 1 : npath;
- uint32 size = npath > orig ? npath - orig : 0;
- if (req + size > maxPath)
- size = maxPath-req;
-
- if (size)
- memmove(path + req, path + orig, size * sizeof(dtPolyRef));
-
- // Store visited
- for (uint32 i = 0; i < req; ++i)
- path[i] = visited[(nvisited - 1) - i];
-
- return req+size;
-}
-
-bool PathGenerator::GetSteerTarget(float const* startPos, float const* endPos,
- float minTargetDist, dtPolyRef const* path, uint32 pathSize,
- float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef)
-{
- // Find steer target.
- static const uint32 MAX_STEER_POINTS = 3;
- float steerPath[MAX_STEER_POINTS*VERTEX_SIZE];
- unsigned char steerPathFlags[MAX_STEER_POINTS];
- dtPolyRef steerPathPolys[MAX_STEER_POINTS];
- uint32 nsteerPath = 0;
- dtStatus dtResult = _navMeshQuery->findStraightPath(startPos, endPos, path, pathSize,
- steerPath, steerPathFlags, steerPathPolys, (int*)&nsteerPath, MAX_STEER_POINTS);
- if (!nsteerPath || dtStatusFailed(dtResult))
- return false;
-
- // Find vertex far enough to steer to.
- uint32 ns = 0;
- while (ns < nsteerPath)
- {
- // Stop at Off-Mesh link or when point is further than slop away.
- if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
- !InRangeYZX(&steerPath[ns*VERTEX_SIZE], startPos, minTargetDist, 1000.0f))
- break;
- ns++;
- }
- // Failed to find good point to steer to.
- if (ns >= nsteerPath)
- return false;
-
- dtVcopy(steerPos, &steerPath[ns*VERTEX_SIZE]);
- steerPos[1] = startPos[1]; // keep Z value
- steerPosFlag = steerPathFlags[ns];
- steerPosRef = steerPathPolys[ns];
-
- return true;
-}
-
-dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPos,
- dtPolyRef const* polyPath, uint32 polyPathSize,
- float* smoothPath, int* smoothPathSize, uint32 maxSmoothPathSize)
-{
- *smoothPathSize = 0;
- uint32 nsmoothPath = 0;
-
- dtPolyRef polys[MAX_PATH_LENGTH];
- memcpy(polys, polyPath, sizeof(dtPolyRef)*polyPathSize);
- uint32 npolys = polyPathSize;
-
- float iterPos[VERTEX_SIZE], targetPos[VERTEX_SIZE];
- if (dtStatusFailed(_navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos)))
- return DT_FAILURE;
-
- if (dtStatusFailed(_navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos)))
- return DT_FAILURE;
-
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
- nsmoothPath++;
-
- // Move towards target a small advancement at a time until target reached or
- // when ran out of memory to store the path.
- while (npolys && nsmoothPath < maxSmoothPathSize)
- {
- // Find location to steer towards.
- float steerPos[VERTEX_SIZE];
- unsigned char steerPosFlag;
- dtPolyRef steerPosRef = INVALID_POLYREF;
-
- if (!GetSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef))
- break;
-
- bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END);
- bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION);
-
- // Find movement delta.
- float delta[VERTEX_SIZE];
- dtVsub(delta, steerPos, iterPos);
- float len = dtSqrt(dtVdot(delta, delta));
- // If the steer target is end of path or off-mesh link, do not move past the location.
- if ((endOfPath || offMeshConnection) && len < SMOOTH_PATH_STEP_SIZE)
- len = 1.0f;
- else
- len = SMOOTH_PATH_STEP_SIZE / len;
-
- float moveTgt[VERTEX_SIZE];
- dtVmad(moveTgt, iterPos, delta, len);
-
- // Move
- float result[VERTEX_SIZE];
- const static uint32 MAX_VISIT_POLY = 16;
- dtPolyRef visited[MAX_VISIT_POLY];
-
- uint32 nvisited = 0;
- _navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY);
- npolys = FixupCorridor(polys, npolys, MAX_PATH_LENGTH, visited, nvisited);
-
- _navMeshQuery->getPolyHeight(polys[0], result, &result[1]);
- result[1] += 0.5f;
- dtVcopy(iterPos, result);
-
- // Handle end of path and off-mesh links when close enough.
- if (endOfPath && InRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
- {
- // Reached end of path.
- dtVcopy(iterPos, targetPos);
- if (nsmoothPath < maxSmoothPathSize)
- {
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
- nsmoothPath++;
- }
- break;
- }
- else if (offMeshConnection && InRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
- {
- // Advance the path up to and over the off-mesh connection.
- dtPolyRef prevRef = INVALID_POLYREF;
- dtPolyRef polyRef = polys[0];
- uint32 npos = 0;
- while (npos < npolys && polyRef != steerPosRef)
- {
- prevRef = polyRef;
- polyRef = polys[npos];
- npos++;
- }
-
- for (uint32 i = npos; i < npolys; ++i)
- polys[i-npos] = polys[i];
-
- npolys -= npos;
-
- // Handle the connection.
- float startPos[VERTEX_SIZE], endPos[VERTEX_SIZE];
- if (dtStatusSucceed(_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos)))
- {
- if (nsmoothPath < maxSmoothPathSize)
- {
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], startPos);
- nsmoothPath++;
- }
- // Move position at the other side of the off-mesh link.
- dtVcopy(iterPos, endPos);
- _navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]);
- iterPos[1] += 0.5f;
- }
- }
-
- // Store results.
- if (nsmoothPath < maxSmoothPathSize)
- {
- dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
- nsmoothPath++;
- }
- }
-
- *smoothPathSize = nsmoothPath;
-
- // this is most likely a loop
- return nsmoothPath < MAX_POINT_PATH_LENGTH ? DT_SUCCESS : DT_FAILURE;
-}
-
-bool PathGenerator::InRangeYZX(const float* v1, const float* v2, float r, float h) const
-{
- const float dx = v2[0] - v1[0];
- const float dy = v2[1] - v1[1]; // elevation
- const float dz = v2[2] - v1[2];
- return (dx * dx + dz * dz) < r * r && fabsf(dy) < h;
-}
-
-bool PathGenerator::InRange(G3D::Vector3 const& p1, G3D::Vector3 const& p2, float r, float h) const
-{
- G3D::Vector3 d = p1 - p2;
- return (d.x * d.x + d.y * d.y) < r * r && fabsf(d.z) < h;
-}
-
-float PathGenerator::Dist3DSqr(G3D::Vector3 const& p1, G3D::Vector3 const& p2) const
-{
- return (p1 - p2).squaredLength();
-}
+
+} \ No newline at end of file
diff --git a/src/server/game/Movement/PathGenerator.h b/src/server/game/Movement/PathGenerator.h
index ac66b7cec57..507f8e8defb 100644
--- a/src/server/game/Movement/PathGenerator.h
+++ b/src/server/game/Movement/PathGenerator.h
@@ -26,18 +26,6 @@
class Unit;
-// 74*4.0f=296y number_of_points*interval = max_path_len
-// this is way more than actual evade range
-// I think we can safely cut those down even more
-#define MAX_PATH_LENGTH 74
-#define MAX_POINT_PATH_LENGTH 74
-
-#define SMOOTH_PATH_STEP_SIZE 4.0f
-#define SMOOTH_PATH_SLOP 0.3f
-
-#define VERTEX_SIZE 3
-#define INVALID_POLYREF 0
-
enum PathType
{
PATHFIND_BLANK = 0x00, // path not built yet
@@ -59,10 +47,6 @@ class PathGenerator
// return: true if new path was calculated, false otherwise (no change needed)
bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false);
- // option setters - use optional
- void SetUseStraightPath(bool useStraightPath) { _useStraightPath = useStraightPath; }
- void SetPathLengthLimit(float distance) { _pointPathLimit = std::min<uint32>(uint32(distance/SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); }
-
// result getters
G3D::Vector3 const& GetStartPosition() const { return _startPosition; }
G3D::Vector3 const& GetEndPosition() const { return _endPosition; }
@@ -73,17 +57,9 @@ class PathGenerator
PathType GetPathType() const { return _type; }
private:
-
- dtPolyRef _pathPolyRefs[MAX_PATH_LENGTH]; // array of detour polygon references
- uint32 _polyLength; // number of polygons in the path
-
Movement::PointsArray _pathPoints; // our actual (x,y,z) path to the target
PathType _type; // tells what kind of path this is
- bool _useStraightPath; // type of path will be generated
- bool _forceDestination; // when set, we will always arrive at given point
- uint32 _pointPathLimit; // limit point path size; min(this, MAX_POINT_PATH_LENGTH)
-
G3D::Vector3 _startPosition; // {x, y, z} of current location
G3D::Vector3 _endPosition; // {x, y, z} of the destination
G3D::Vector3 _actualEndPosition; // {x, y, z} of the closest possible point to given destination
@@ -97,37 +73,9 @@ class PathGenerator
void SetStartPosition(G3D::Vector3 const& point) { _startPosition = point; }
void SetEndPosition(G3D::Vector3 const& point) { _actualEndPosition = point; _endPosition = point; }
void SetActualEndPosition(G3D::Vector3 const& point) { _actualEndPosition = point; }
- void NormalizePath();
-
- void Clear()
- {
- _polyLength = 0;
- _pathPoints.clear();
- }
-
- bool InRange(G3D::Vector3 const& p1, G3D::Vector3 const& p2, float r, float h) const;
- float Dist3DSqr(G3D::Vector3 const& p1, G3D::Vector3 const& p2) const;
- bool InRangeYZX(float const* v1, float const* v2, float r, float h) const;
- dtPolyRef GetPathPolyByPosition(dtPolyRef const* polyPath, uint32 polyPathSize, float const* Point, float* Distance = NULL) const;
- dtPolyRef GetPolyByLocation(float const* Point, float* Distance) const;
- bool HaveTile(G3D::Vector3 const& p) const;
-
- void BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos);
- void BuildPointPath(float const* startPoint, float const* endPoint);
- void BuildShortcut();
-
- NavTerrain GetNavTerrain(float x, float y, float z);
void CreateFilter();
void UpdateFilter();
-
- // smooth path aux functions
- uint32 FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited);
- bool GetSteerTarget(float const* startPos, float const* endPos, float minTargetDist, dtPolyRef const* path, uint32 pathSize, float* steerPos,
- unsigned char& steerPosFlag, dtPolyRef& steerPosRef);
- dtStatus FindSmoothPath(float const* startPos, float const* endPos,
- dtPolyRef const* polyPath, uint32 polyPathSize,
- float* smoothPath, int* smoothPathSize, uint32 smoothPathMaxSize);
};
#endif
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index b2e8a89c86d..804a7f25a12 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5162,7 +5162,6 @@ SpellCastResult Spell::CheckCast(bool strict)
target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster));
- m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f);
bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize());
if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT)
return SPELL_FAILED_OUT_OF_RANGE;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 8ca2e1db56e..d3258aa3401 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -137,7 +137,7 @@ World::~World()
delete command;
VMAP::VMapFactory::clear();
- MMAP::MMapFactory::clear();
+ MMAP::MMapFactory::Clear();
/// @todo free addSessQueue
}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 3d531cee1f5..9db75fb5477 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -187,7 +187,7 @@ public:
uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0;
uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0;
- uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
+ uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
if (haveVMap)
{
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index 690988ebac1..0beb10af4fc 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -35,6 +35,7 @@
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
+#include "MMapManager.h"
class mmaps_commandscript : public CommandScript
{
@@ -63,7 +64,7 @@ public:
static bool HandleMmapPathCommand(ChatHandler* handler, char const* args)
{
- if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
+ if (!MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
@@ -91,10 +92,10 @@ public:
player->GetPosition(x, y, z);
// path
- PathGenerator path(target);
+ /*PathGenerator path(target);
path.SetUseStraightPath(useStraightPath);
bool result = path.CalculatePath(x, y, z);
-
+
Movement::PointsArray const& pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath");
@@ -107,13 +108,63 @@ public:
handler->PSendSysMessage("StartPosition (%.3f, %.3f, %.3f)", start.x, start.y, start.z);
handler->PSendSysMessage("EndPosition (%.3f, %.3f, %.3f)", end.x, end.y, end.z);
handler->PSendSysMessage("ActualEndPosition (%.3f, %.3f, %.3f)", actualEnd.x, actualEnd.y, actualEnd.z);
+ */
+ float m_spos[3];
+ m_spos[0] = -y;
+ m_spos[1] = z;
+ m_spos[2] = -x;
+
+ //
+ float m_epos[3];
+ m_epos[0] = -target->GetPositionY();
+ m_epos[1] = target->GetPositionZ();
+ m_epos[2] = -target->GetPositionX();
+
+ //
+ dtQueryFilter m_filter;
+ m_filter.setIncludeFlags(3);
+ m_filter.setExcludeFlags(2);
+
+ //
+ float m_polyPickExt[3];
+ m_polyPickExt[0] = 2.5f;
+ m_polyPickExt[1] = 2.5f;
+ m_polyPickExt[2] = 2.5f;
+
+ //
+ dtPolyRef m_startRef;
+ dtPolyRef m_endRef;
+
+ const dtNavMesh* navMesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(player->GetMapId());
+ const dtNavMeshQuery* navMeshQuery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(player->GetMapId(), handler->GetSession()->GetPlayer()->GetInstanceId());
+
+ float nearestPt[3];
+
+ navMeshQuery->findNearestPoly(m_spos, m_polyPickExt, &m_filter, &m_startRef, nearestPt);
+ navMeshQuery->findNearestPoly(m_epos, m_polyPickExt, &m_filter, &m_endRef, nearestPt);
+
+ if ( !m_startRef || !m_endRef )
+ {
+ std::cerr << "Could not find any nearby poly's (" << m_startRef << "," << m_endRef << ")" << std::endl;
+ return 0;
+ }
+
+ int hops;
+ dtPolyRef* hopBuffer = new dtPolyRef[8192];
+ dtStatus status = navMeshQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, hopBuffer, &hops, 8192);
+
+ int resultHopCount;
+ float* straightPath = new float[2048*3];
+ unsigned char* pathFlags = new unsigned char[2048];
+ dtPolyRef* pathRefs = new dtPolyRef[2048];
+
+ status = navMeshQuery->findStraightPath(m_spos, m_epos, hopBuffer, hops, straightPath, pathFlags, pathRefs, &resultHopCount, 2048);
+ for (uint32 i = 0; i < resultHopCount; ++i)
+ player->SummonCreature(VISUAL_WAYPOINT, -straightPath[i * 3 + 2], -straightPath[i * 3 + 0], straightPath[i * 3 + 1], 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (!player->IsGameMaster())
handler->PSendSysMessage("Enable GM mode to see the path points.");
- for (uint32 i = 0; i < pointPath.size(); ++i)
- player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
-
return true;
}
@@ -131,8 +182,8 @@ public:
handler->PSendSysMessage("gridloc [%i, %i]", gx, gy);
// calculate navmesh tile location
- dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
- dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
+ dtNavMesh const* navmesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
@@ -142,8 +193,8 @@ public:
float const* min = navmesh->getParams()->orig;
float x, y, z;
player->GetPosition(x, y, z);
- float location[VERTEX_SIZE] = {y, z, x};
- float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f};
+ float location[] = {y, z, x};
+ float extents[] = {3.0f, 5.0f, 3.0f};
int32 tilex = int32((y - min[0]) / SIZE_OF_GRIDS);
int32 tiley = int32((x - min[2]) / SIZE_OF_GRIDS);
@@ -152,14 +203,14 @@ public:
// navmesh poly -> navmesh tile location
dtQueryFilter filter = dtQueryFilter();
- dtPolyRef polyRef = INVALID_POLYREF;
+ dtPolyRef polyRef = 0;
if (dtStatusFailed(navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL)))
{
handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)");
return true;
}
- if (polyRef == INVALID_POLYREF)
+ if (polyRef == 0)
handler->PSendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)");
else
{
@@ -183,8 +234,8 @@ public:
static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/)
{
uint32 mapid = handler->GetSession()->GetPlayer()->GetMapId();
- dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid);
- dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
+ dtNavMesh const* navmesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(mapid);
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
@@ -211,8 +262,8 @@ public:
handler->PSendSysMessage("mmap stats:");
handler->PSendSysMessage(" global mmap pathfinding is %sabled", MMAP::MMapFactory::IsPathfindingEnabled(mapId) ? "en" : "dis");
- MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager();
- handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount());
+ MMAP::MMapManager* manager = MMAP::MMapFactory::CreateOrGetMMapManager();
+ handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->GetLoadedMapsCount(), manager->GetLoadedTilesCount());
dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
if (!navmesh)
diff --git a/src/tools/mesh_extractor/MPQManager.cpp b/src/tools/mesh_extractor/MPQManager.cpp
index 4d3ab808a2e..950e284f92e 100644
--- a/src/tools/mesh_extractor/MPQManager.cpp
+++ b/src/tools/mesh_extractor/MPQManager.cpp
@@ -14,6 +14,12 @@ char const* MPQManager::Files[] = {
"patch-3.MPQ"
};
+char const* MPQManager::LocalePatchFiles[] = {
+ "Data/%s/patch-%s.MPQ",
+ "Data/%s/patch-%s-2.MPQ",
+ "Data/%s/patch-%s-3.MPQ"
+};
+
char const* MPQManager::Languages[] = { "enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU" };
void MPQManager::Initialize()
@@ -31,7 +37,6 @@ void MPQManager::Initialize()
void MPQManager::InitializeDBC()
{
BaseLocale = -1;
- std::string fileName;
uint32 size = sizeof(Languages) / sizeof(char*);
MPQArchive* _baseLocale = NULL;
for (uint32 i = 0; i < size; ++i)
@@ -41,20 +46,34 @@ void MPQManager::InitializeDBC()
if (file)
{
if (BaseLocale == -1)
- {
BaseLocale = i;
- _baseLocale = new MPQArchive(_fileName.c_str());
- fileName = _fileName;
- LocaleFiles[i] = _baseLocale;
+
+ // Load the base locale file
+ MPQArchive* arch = new MPQArchive(_fileName.c_str());
+ LocaleFiles[i].push_front(arch);
+
+ Archives.push_front(arch); // For lookup in GetFile
+
+ // Load the locale patches
+ for (uint32 j = 0; j < sizeof(LocalePatchFiles) / sizeof(char*); ++j)
+ {
+ char patchName[100];
+ sprintf(patchName, LocalePatchFiles[j], Languages[i], Languages[i]);
+ FILE* patch = fopen(patchName, "rb");
+ if (file)
+ {
+ MPQArchive* archP = new MPQArchive(patchName);
+ LocaleFiles[i].push_front(archP);
+ Archives.push_front(archP); // For lookup in GetFile
+ fclose(patch);
+ }
}
- else
- LocaleFiles[i] = new MPQArchive(_fileName.c_str());
AvailableLocales.insert(i);
printf("Detected locale: %s\n", Languages[i]);
}
}
- Archives.push_front(_baseLocale);
+
if (BaseLocale == -1)
{
printf("No locale data detected. Please make sure that the executable is in the same folder as your WoW installation.\n");
@@ -79,6 +98,46 @@ DBC* MPQManager::GetDBC(const std::string& name )
return new DBC(GetFile(path));
}
+FILE* MPQManager::GetFileFromLocale( const std::string& path, uint32 locale )
+{
+ ACE_GUARD_RETURN(ACE_Thread_Mutex, g, mutex, NULL);
+ std::deque<MPQArchive*> files = LocaleFiles[locale];
+ FILE* ret = NULL;
+ for (std::deque<MPQArchive*>::iterator itr = files.begin(); itr != files.end(); ++itr)
+ {
+ mpq_archive* mpq_a = (*itr)->mpq_a;
+
+ uint32_t filenum;
+ if(libmpq__file_number(mpq_a, path.c_str(), &filenum))
+ continue;
+ libmpq__off_t transferred;
+ libmpq__off_t size = 0;
+ libmpq__file_unpacked_size(mpq_a, filenum, &size);
+
+ // HACK: in patch.mpq some files don't want to open and give 1 for filesize
+ if (size <= 1)
+ continue;
+
+ char* buffer = new char[size];
+
+ //libmpq_file_getdata
+ libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
+
+ // Pack the return into a FILE stream
+ ret = tmpfile();
+ if (!ret)
+ {
+ printf("Could not create temporary file. Please run as Administrator or root\n");
+ exit(1);
+ }
+ fwrite(buffer, sizeof(uint8), size, ret);
+ fseek(ret, 0, SEEK_SET);
+ delete[] buffer;
+ break;
+ }
+ return ret;
+}
+
FILE* MPQManager::GetFileFrom(const std::string& path, MPQArchive* file )
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, g, mutex, NULL);
diff --git a/src/tools/mesh_extractor/MPQManager.h b/src/tools/mesh_extractor/MPQManager.h
index 7f9d675c4d4..3514674b9bf 100644
--- a/src/tools/mesh_extractor/MPQManager.h
+++ b/src/tools/mesh_extractor/MPQManager.h
@@ -16,15 +16,18 @@ public:
void Initialize();
FILE* GetFile(const std::string& path);
FILE* GetFileFrom(const std::string& path, MPQArchive* file);
+ FILE* GetFileFromLocale(const std::string& path, uint32 locale);
+
DBC* GetDBC(const std::string& name);
std::vector<std::string> GetAllFiles(std::string extension);
std::deque<MPQArchive*> Archives;
int32 BaseLocale;
std::set<uint32> AvailableLocales;
- std::map<uint32, MPQArchive*> LocaleFiles;
+ std::map<uint32, std::deque<MPQArchive*> > LocaleFiles;
static char const* Files[];
+ static char const* LocalePatchFiles[];
static char const* Languages[];
protected:
void InitializeDBC();
diff --git a/src/tools/mesh_extractor/MeshExtractor.cpp b/src/tools/mesh_extractor/MeshExtractor.cpp
index 0d9160a610b..51b13ce6fd0 100644
--- a/src/tools/mesh_extractor/MeshExtractor.cpp
+++ b/src/tools/mesh_extractor/MeshExtractor.cpp
@@ -58,9 +58,12 @@ void ExtractDBCs()
// Populate list of DBC files
// We get the DBC names by going over the (guaranteed to exist) default locale files
// Then we look in other locale files in case that they are available.
- for (std::vector<std::string>::iterator itr = MPQHandler->LocaleFiles[MPQHandler->BaseLocale]->Files.begin(); itr != MPQHandler->LocaleFiles[MPQHandler->BaseLocale]->Files.end(); ++itr)
- if (itr->rfind(".dbc") == itr->length() - extLen) // Check if the extension is ".dbc"
- DBCFiles.insert(*itr);
+ for (std::map<uint32, std::deque<MPQArchive*> >::iterator itr = MPQHandler->LocaleFiles.begin(); itr != MPQHandler->LocaleFiles.end(); ++itr)
+ for (std::deque<MPQArchive*>::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
+ for (std::vector<std::string>::iterator itr3 = (*itr2)->Files.begin(); itr3 != (*itr2)->Files.end(); ++itr3)
+ if (itr3->rfind(".dbc") == itr3->length() - extLen) // Check if the extension is ".dbc"
+ if (DBCFiles.find(*itr3) == DBCFiles.end())
+ DBCFiles.insert(*itr3);
const size_t folderLen = strlen("DBFilesClient\\");
// Iterate over all available locales
@@ -76,10 +79,10 @@ void ExtractDBCs()
std::string component = "component.wow-" + std::string(MPQManager::Languages[*itr]) + ".txt";
// Extract the component file
- Utils::SaveToDisk(MPQHandler->GetFileFrom(component, MPQHandler->LocaleFiles[*itr]), path + component);
+ Utils::SaveToDisk(MPQHandler->GetFileFromLocale(component, *itr), path + component);
// Extract the DBC files for the given locale
for (std::set<std::string>::iterator itr2 = DBCFiles.begin(); itr2 != DBCFiles.end(); ++itr2)
- Utils::SaveToDisk(MPQHandler->GetFileFrom(*itr2, MPQHandler->LocaleFiles[*itr]), path + (itr2->c_str() + folderLen));
+ Utils::SaveToDisk(MPQHandler->GetFileFromLocale(*itr2, *itr), path + (itr2->c_str() + folderLen));
}
printf("DBC extraction finished!\n");
}
@@ -378,8 +381,8 @@ int main(int argc, char* argv[])
if (extractFlags & Constants::EXTRACT_FLAG_TEST)
{
- float start[] = { 16226.200195f, 16257.000000f, 13.202200f };
- float end[] = { 16245.725586f, 16382.465820f, 47.384956f };
+ float start[] = { -1.37402868f, -21.7641087f, -20.1751060f };
+ float end[] = { -22.756405f, -62.745014f, -21.371508f };
//
float m_spos[3];
@@ -408,7 +411,7 @@ int main(int argc, char* argv[])
dtPolyRef m_startRef;
dtPolyRef m_endRef;
- FILE* mmap = fopen("mmaps/001.mmap", "rb");
+ FILE* mmap = fopen("mmaps/389.mmap", "rb");
dtNavMeshParams params;
int count = fread(&params, sizeof(dtNavMeshParams), 1, mmap);
fclose(mmap);
@@ -427,7 +430,7 @@ int main(int argc, char* argv[])
for (int j = 0; j <= 32; ++j)
{
char buff[100];
- sprintf(buff, "mmaps/001%02i%02i.mmtile", i, j);
+ sprintf(buff, "mmaps/389%02i%02i.mmtile", i, j);
LoadTile(navMesh, buff);
}
}
diff --git a/src/tools/mesh_extractor/TileBuilder.cpp b/src/tools/mesh_extractor/TileBuilder.cpp
index 51df91d2652..cdc3131b3db 100644
--- a/src/tools/mesh_extractor/TileBuilder.cpp
+++ b/src/tools/mesh_extractor/TileBuilder.cpp
@@ -42,13 +42,13 @@ TileBuilder::TileBuilder(ContinentBuilder* _cBuilder, std::string world, int x,
InstanceConfig.mergeRegionArea = 100;
InstanceConfig.walkableSlopeAngle = 50.0f;
InstanceConfig.detailSampleDist = 3.0f;
- InstanceConfig.detailSampleMaxError = 1.5f;
+ InstanceConfig.detailSampleMaxError = 1.25f;
InstanceConfig.walkableClimb = 1.0f / InstanceConfig.ch;
InstanceConfig.walkableHeight = 2.1f / InstanceConfig.ch;
InstanceConfig.walkableRadius = 0.6f / InstanceConfig.cs;
InstanceConfig.maxEdgeLen = 8 * InstanceConfig.walkableRadius;
InstanceConfig.maxVertsPerPoly = 6;
- InstanceConfig.maxSimplificationError = 1.25f;
+ InstanceConfig.maxSimplificationError = 1.3f;
InstanceConfig.borderSize = 0;
Context = new rcContext;