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-rw-r--r--dep/recastnavigation/Detour/DetourAlloc.h27
-rw-r--r--dep/recastnavigation/Detour/DetourAssert.h2
-rw-r--r--dep/recastnavigation/Detour/DetourCommon.cpp64
-rw-r--r--dep/recastnavigation/Detour/DetourCommon.h338
-rw-r--r--dep/recastnavigation/Detour/DetourNavMesh.cpp573
-rw-r--r--dep/recastnavigation/Detour/DetourNavMesh.h710
-rw-r--r--dep/recastnavigation/Detour/DetourNavMeshBuilder.cpp356
-rw-r--r--dep/recastnavigation/Detour/DetourNavMeshBuilder.h157
-rw-r--r--dep/recastnavigation/Detour/DetourNavMeshQuery.cpp1265
-rw-r--r--dep/recastnavigation/Detour/DetourNavMeshQuery.h591
-rw-r--r--dep/recastnavigation/Detour/DetourNode.cpp17
-rw-r--r--dep/recastnavigation/Detour/DetourNode.h32
-rw-r--r--dep/recastnavigation/Detour/DetourStatus.h64
-rw-r--r--dep/recastnavigation/Recast/CMakeLists.txt1
-rw-r--r--dep/recastnavigation/Recast/Recast.cpp80
-rw-r--r--dep/recastnavigation/Recast/Recast.h1180
-rw-r--r--dep/recastnavigation/Recast/RecastAlloc.cpp21
-rw-r--r--dep/recastnavigation/Recast/RecastAlloc.h65
-rw-r--r--dep/recastnavigation/Recast/RecastArea.cpp199
-rw-r--r--dep/recastnavigation/Recast/RecastAssert.h2
-rw-r--r--dep/recastnavigation/Recast/RecastContour.cpp75
-rw-r--r--dep/recastnavigation/Recast/RecastFilter.cpp34
-rw-r--r--dep/recastnavigation/Recast/RecastLayers.cpp620
-rw-r--r--dep/recastnavigation/Recast/RecastMesh.cpp128
-rw-r--r--dep/recastnavigation/Recast/RecastMeshDetail.cpp40
-rw-r--r--dep/recastnavigation/Recast/RecastRasterization.cpp27
-rw-r--r--dep/recastnavigation/Recast/RecastRegion.cpp116
-rw-r--r--src/server/collision/Management/MMapManager.cpp10
-rw-r--r--src/server/game/Grids/GridDefines.h2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
-rw-r--r--src/server/game/Movement/PathGenerator.cpp34
-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp21
-rw-r--r--src/tools/mmaps_generator/Info/readme.txt4
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp179
-rw-r--r--src/tools/mmaps_generator/MapBuilder.h2
-rw-r--r--src/tools/mmaps_generator/PathGenerator.cpp2
-rw-r--r--src/tools/mmaps_generator/TerrainBuilder.h2
37 files changed, 5348 insertions, 1694 deletions
diff --git a/dep/recastnavigation/Detour/DetourAlloc.h b/dep/recastnavigation/Detour/DetourAlloc.h
index 8693475419e..e814b62a716 100644
--- a/dep/recastnavigation/Detour/DetourAlloc.h
+++ b/dep/recastnavigation/Detour/DetourAlloc.h
@@ -19,18 +19,41 @@
#ifndef DETOURALLOCATOR_H
#define DETOURALLOCATOR_H
+/// Provides hint values to the memory allocator on how long the
+/// memory is expected to be used.
enum dtAllocHint
{
- DT_ALLOC_PERM, // Memory persist after a function call.
- DT_ALLOC_TEMP // Memory used temporarily within a function.
+ DT_ALLOC_PERM, ///< Memory persist after a function call.
+ DT_ALLOC_TEMP ///< Memory used temporarily within a function.
};
+/// A memory allocation function.
+// @param[in] size The size, in bytes of memory, to allocate.
+// @param[in] rcAllocHint A hint to the allocator on how long the memory is expected to be in use.
+// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
+/// @see dtAllocSetCustom
typedef void* (dtAllocFunc)(int size, dtAllocHint hint);
+
+/// A memory deallocation function.
+/// @param[in] ptr A pointer to a memory block previously allocated using #dtAllocFunc.
+/// @see dtAllocSetCustom
typedef void (dtFreeFunc)(void* ptr);
+/// Sets the base custom allocation functions to be used by Detour.
+/// @param[in] allocFunc The memory allocation function to be used by #dtAlloc
+/// @param[in] freeFunc The memory de-allocation function to be used by #dtFree
void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc);
+/// Allocates a memory block.
+/// @param[in] size The size, in bytes of memory, to allocate.
+/// @param[in] hint A hint to the allocator on how long the memory is expected to be in use.
+/// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
+/// @see dtFree
void* dtAlloc(int size, dtAllocHint hint);
+
+/// Deallocates a memory block.
+/// @param[in] ptr A pointer to a memory block previously allocated using #dtAlloc.
+/// @see dtAlloc
void dtFree(void* ptr);
#endif
diff --git a/dep/recastnavigation/Detour/DetourAssert.h b/dep/recastnavigation/Detour/DetourAssert.h
index 709ebd9f5f8..3cf652288fa 100644
--- a/dep/recastnavigation/Detour/DetourAssert.h
+++ b/dep/recastnavigation/Detour/DetourAssert.h
@@ -24,7 +24,7 @@
#ifdef NDEBUG
// From http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
-# define dtAssert(x) do { (void)sizeof(x); } while(__LINE__==-1,false)
+# define dtAssert(x) do { (void)sizeof(x); } while((void)(__LINE__==-1),false)
#else
# include <assert.h>
# define dtAssert assert
diff --git a/dep/recastnavigation/Detour/DetourCommon.cpp b/dep/recastnavigation/Detour/DetourCommon.cpp
index c0b973e4a75..b5700f5930b 100644
--- a/dep/recastnavigation/Detour/DetourCommon.cpp
+++ b/dep/recastnavigation/Detour/DetourCommon.cpp
@@ -238,6 +238,9 @@ bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b
return false;
}
+/// @par
+///
+/// All points are projected onto the xz-plane, so the y-values are ignored.
bool dtPointInPolygon(const float* pt, const float* verts, const int nverts)
{
// TODO: Replace pnpoly with triArea2D tests?
@@ -291,6 +294,9 @@ inline bool overlapRange(const float amin, const float amax,
return ((amin+eps) > bmax || (amax-eps) < bmin) ? false : true;
}
+/// @par
+///
+/// All vertices are projected onto the xz-plane, so the y-values are ignored.
bool dtOverlapPolyPoly2D(const float* polya, const int npolya,
const float* polyb, const int npolyb)
{
@@ -327,3 +333,61 @@ bool dtOverlapPolyPoly2D(const float* polya, const int npolya,
return true;
}
+// Returns a random point in a convex polygon.
+// Adapted from Graphics Gems article.
+void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas,
+ const float s, const float t, float* out)
+{
+ // Calc triangle araes
+ float areasum = 0.0f;
+ for (int i = 2; i < npts; i++) {
+ areas[i] = dtTriArea2D(&pts[0], &pts[(i-1)*3], &pts[i*3]);
+ areasum += dtMax(0.001f, areas[i]);
+ }
+ // Find sub triangle weighted by area.
+ const float thr = s*areasum;
+ float acc = 0.0f;
+ float u = 0.0f;
+ int tri = 0;
+ for (int i = 2; i < npts; i++) {
+ const float dacc = areas[i];
+ if (thr >= acc && thr < (acc+dacc))
+ {
+ u = (thr - acc) / dacc;
+ tri = i;
+ break;
+ }
+ acc += dacc;
+ }
+
+ float v = dtSqrt(t);
+
+ const float a = 1 - v;
+ const float b = (1 - u) * v;
+ const float c = u * v;
+ const float* pa = &pts[0];
+ const float* pb = &pts[(tri-1)*3];
+ const float* pc = &pts[tri*3];
+
+ out[0] = a*pa[0] + b*pb[0] + c*pc[0];
+ out[1] = a*pa[1] + b*pb[1] + c*pc[1];
+ out[2] = a*pa[2] + b*pb[2] + c*pc[2];
+}
+
+inline float vperpXZ(const float* a, const float* b) { return a[0]*b[2] - a[2]*b[0]; }
+
+bool dtIntersectSegSeg2D(const float* ap, const float* aq,
+ const float* bp, const float* bq,
+ float& s, float& t)
+{
+ float u[3], v[3], w[3];
+ dtVsub(u,aq,ap);
+ dtVsub(v,bq,bp);
+ dtVsub(w,ap,bp);
+ float d = vperpXZ(u,v);
+ if (fabsf(d) < 1e-6f) return false;
+ s = vperpXZ(v,w) / d;
+ t = vperpXZ(u,w) / d;
+ return true;
+}
+
diff --git a/dep/recastnavigation/Detour/DetourCommon.h b/dep/recastnavigation/Detour/DetourCommon.h
index 3cee3f63510..ed7c5149db9 100644
--- a/dep/recastnavigation/Detour/DetourCommon.h
+++ b/dep/recastnavigation/Detour/DetourCommon.h
@@ -19,15 +19,66 @@
#ifndef DETOURCOMMON_H
#define DETOURCOMMON_H
+/**
+@defgroup detour Detour
+
+Members in this module are used to create, manipulate, and query navigation
+meshes.
+
+@note This is a summary list of members. Use the index or search
+feature to find minor members.
+*/
+
+/// @name General helper functions
+/// @{
+
+/// Swaps the values of the two parameters.
+/// @param[in,out] a Value A
+/// @param[in,out] b Value B
template<class T> inline void dtSwap(T& a, T& b) { T t = a; a = b; b = t; }
+
+/// Returns the minimum of two values.
+/// @param[in] a Value A
+/// @param[in] b Value B
+/// @return The minimum of the two values.
template<class T> inline T dtMin(T a, T b) { return a < b ? a : b; }
+
+/// Returns the maximum of two values.
+/// @param[in] a Value A
+/// @param[in] b Value B
+/// @return The maximum of the two values.
template<class T> inline T dtMax(T a, T b) { return a > b ? a : b; }
+
+/// Returns the absolute value.
+/// @param[in] a The value.
+/// @return The absolute value of the specified value.
template<class T> inline T dtAbs(T a) { return a < 0 ? -a : a; }
+
+/// Returns the square of the value.
+/// @param[in] a The value.
+/// @return The square of the value.
template<class T> inline T dtSqr(T a) { return a*a; }
+
+/// Clamps the value to the specified range.
+/// @param[in] v The value to clamp.
+/// @param[in] mn The minimum permitted return value.
+/// @param[in] mx The maximum permitted return value.
+/// @return The value, clamped to the specified range.
template<class T> inline T dtClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+/// Returns the square root of the value.
+/// @param[in] x The value.
+/// @return The square root of the vlaue.
float dtSqrt(float x);
+/// @}
+/// @name Vector helper functions.
+/// @{
+
+/// Derives the cross product of two vectors. (@p v1 x @p v2)
+/// @param[out] dest The cross product. [(x, y, z)]
+/// @param[in] v1 A Vector [(x, y, z)]
+/// @param[in] v2 A vector [(x, y, z)]
inline void dtVcross(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
@@ -35,11 +86,20 @@ inline void dtVcross(float* dest, const float* v1, const float* v2)
dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
+/// Derives the dot product of two vectors. (@p v1 . @p v2)
+/// @param[in] v1 A Vector [(x, y, z)]
+/// @param[in] v2 A vector [(x, y, z)]
+/// @return The dot product.
inline float dtVdot(const float* v1, const float* v2)
{
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
}
+/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s))
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)]
+/// @param[in] s The amount to scale @p v2 by before adding to @p v1.
inline void dtVmad(float* dest, const float* v1, const float* v2, const float s)
{
dest[0] = v1[0]+v2[0]*s;
@@ -47,6 +107,11 @@ inline void dtVmad(float* dest, const float* v1, const float* v2, const float s)
dest[2] = v1[2]+v2[2]*s;
}
+/// Performs a linear interpolation between two vectors. (@p v1 toward @p v2)
+/// @param[out] dest The result vector. [(x, y, x)]
+/// @param[in] v1 The starting vector.
+/// @param[in] v2 The destination vector.
+/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0]
inline void dtVlerp(float* dest, const float* v1, const float* v2, const float t)
{
dest[0] = v1[0]+(v2[0]-v1[0])*t;
@@ -54,6 +119,10 @@ inline void dtVlerp(float* dest, const float* v1, const float* v2, const float t
dest[2] = v1[2]+(v2[2]-v1[2])*t;
}
+/// Performs a vector addition. (@p v1 + @p v2)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to add to @p v1. [(x, y, z)]
inline void dtVadd(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]+v2[0];
@@ -61,6 +130,10 @@ inline void dtVadd(float* dest, const float* v1, const float* v2)
dest[2] = v1[2]+v2[2];
}
+/// Performs a vector subtraction. (@p v1 - @p v2)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to subtract from @p v1. [(x, y, z)]
inline void dtVsub(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]-v2[0];
@@ -68,6 +141,10 @@ inline void dtVsub(float* dest, const float* v1, const float* v2)
dest[2] = v1[2]-v2[2];
}
+/// Scales the vector by the specified value. (@p v * @p t)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v The vector to scale. [(x, y, z)]
+/// @param[in] t The scaling factor.
inline void dtVscale(float* dest, const float* v, const float t)
{
dest[0] = v[0]*t;
@@ -75,6 +152,9 @@ inline void dtVscale(float* dest, const float* v, const float t)
dest[2] = v[2]*t;
}
+/// Selects the minimum value of each element from the specified vectors.
+/// @param[in,out] mn A vector. (Will be updated with the result.) [(x, y, z)]
+/// @param[in] v A vector. [(x, y, z)]
inline void dtVmin(float* mn, const float* v)
{
mn[0] = dtMin(mn[0], v[0]);
@@ -82,6 +162,9 @@ inline void dtVmin(float* mn, const float* v)
mn[2] = dtMin(mn[2], v[2]);
}
+/// Selects the maximum value of each element from the specified vectors.
+/// @param[in,out] mx A vector. (Will be updated with the result.) [(x, y, z)]
+/// @param[in] v A vector. [(x, y, z)]
inline void dtVmax(float* mx, const float* v)
{
mx[0] = dtMax(mx[0], v[0]);
@@ -89,11 +172,19 @@ inline void dtVmax(float* mx, const float* v)
mx[2] = dtMax(mx[2], v[2]);
}
+/// Sets the vector elements to the specified values.
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] x The x-value of the vector.
+/// @param[in] y The y-value of the vector.
+/// @param[in] z The z-value of the vector.
inline void dtVset(float* dest, const float x, const float y, const float z)
{
dest[0] = x; dest[1] = y; dest[2] = z;
}
+/// Performs a vector copy.
+/// @param[out] dest The result. [(x, y, z)]
+/// @param[in] a The vector to copy. [(x, y, z)]
inline void dtVcopy(float* dest, const float* a)
{
dest[0] = a[0];
@@ -101,16 +192,26 @@ inline void dtVcopy(float* dest, const float* a)
dest[2] = a[2];
}
+/// Derives the scalar length of the vector.
+/// @param[in] v The vector. [(x, y, z)]
+/// @return The scalar length of the vector.
inline float dtVlen(const float* v)
{
return dtSqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
}
+/// Derives the square of the scalar length of the vector. (len * len)
+/// @param[in] v The vector. [(x, y, z)]
+/// @return The square of the scalar length of the vector.
inline float dtVlenSqr(const float* v)
{
return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
}
+/// Returns the distance between two points.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The distance between the two points.
inline float dtVdist(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
@@ -119,6 +220,10 @@ inline float dtVdist(const float* v1, const float* v2)
return dtSqrt(dx*dx + dy*dy + dz*dz);
}
+/// Returns the square of the distance between two points.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The square of the distance between the two points.
inline float dtVdistSqr(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
@@ -127,6 +232,12 @@ inline float dtVdistSqr(const float* v1, const float* v2)
return dx*dx + dy*dy + dz*dz;
}
+/// Derives the distance between the specified points on the xz-plane.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The distance between the point on the xz-plane.
+///
+/// The vectors are projected onto the xz-plane, so the y-values are ignored.
inline float dtVdist2D(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
@@ -134,6 +245,10 @@ inline float dtVdist2D(const float* v1, const float* v2)
return dtSqrt(dx*dx + dz*dz);
}
+/// Derives the square of the distance between the specified points on the xz-plane.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The square of the distance between the point on the xz-plane.
inline float dtVdist2DSqr(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
@@ -141,6 +256,8 @@ inline float dtVdist2DSqr(const float* v1, const float* v2)
return dx*dx + dz*dz;
}
+/// Normalizes the vector.
+/// @param[in,out] v The vector to normalize. [(x, y, z)]
inline void dtVnormalize(float* v)
{
float d = 1.0f / dtSqrt(dtSqr(v[0]) + dtSqr(v[1]) + dtSqr(v[2]));
@@ -149,6 +266,13 @@ inline void dtVnormalize(float* v)
v[2] *= d;
}
+/// Performs a 'sloppy' colocation check of the specified points.
+/// @param[in] p0 A point. [(x, y, z)]
+/// @param[in] p1 A point. [(x, y, z)]
+/// @return True if the points are considered to be at the same location.
+///
+/// Basically, this function will return true if the specified points are
+/// close enough to eachother to be considered colocated.
inline bool dtVequal(const float* p0, const float* p1)
{
static const float thr = dtSqr(1.0f/16384.0f);
@@ -156,44 +280,37 @@ inline bool dtVequal(const float* p0, const float* p1)
return d < thr;
}
-inline unsigned int dtNextPow2(unsigned int v)
-{
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- v++;
- return v;
-}
-
-inline unsigned int dtIlog2(unsigned int v)
-{
- unsigned int r;
- unsigned int shift;
- r = (v > 0xffff) << 4; v >>= r;
- shift = (v > 0xff) << 3; v >>= shift; r |= shift;
- shift = (v > 0xf) << 2; v >>= shift; r |= shift;
- shift = (v > 0x3) << 1; v >>= shift; r |= shift;
- r |= (v >> 1);
- return r;
-}
-
-inline int dtAlign4(int x) { return (x+3) & ~3; }
-
-inline int dtOppositeTile(int side) { return (side+4) & 0x7; }
-
+/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
+/// @param[in] u A vector [(x, y, z)]
+/// @param[in] v A vector [(x, y, z)]
+/// @return The dot product on the xz-plane.
+///
+/// The vectors are projected onto the xz-plane, so the y-values are ignored.
inline float dtVdot2D(const float* u, const float* v)
{
return u[0]*v[0] + u[2]*v[2];
}
+/// Derives the xz-plane 2D perp product of the two vectors. (uz*vx - ux*vz)
+/// @param[in] u The LHV vector [(x, y, z)]
+/// @param[in] v The RHV vector [(x, y, z)]
+/// @return The dot product on the xz-plane.
+///
+/// The vectors are projected onto the xz-plane, so the y-values are ignored.
inline float dtVperp2D(const float* u, const float* v)
{
return u[2]*v[0] - u[0]*v[2];
}
+/// @}
+/// @name Computational geometry helper functions.
+/// @{
+
+/// Derives the signed xz-plane area of the triangle ABC, or the relationship of line AB to point C.
+/// @param[in] a Vertex A. [(x, y, z)]
+/// @param[in] b Vertex B. [(x, y, z)]
+/// @param[in] c Vertex C. [(x, y, z)]
+/// @return The signed xz-plane area of the triangle.
inline float dtTriArea2D(const float* a, const float* b, const float* c)
{
const float abx = b[0] - a[0];
@@ -203,6 +320,13 @@ inline float dtTriArea2D(const float* a, const float* b, const float* c)
return acx*abz - abx*acz;
}
+/// Determines if two axis-aligned bounding boxes overlap.
+/// @param[in] amin Minimum bounds of box A. [(x, y, z)]
+/// @param[in] amax Maximum bounds of box A. [(x, y, z)]
+/// @param[in] bmin Minimum bounds of box B. [(x, y, z)]
+/// @param[in] bmax Maximum bounds of box B. [(x, y, z)]
+/// @return True if the two AABB's overlap.
+/// @see dtOverlapBounds
inline bool dtOverlapQuantBounds(const unsigned short amin[3], const unsigned short amax[3],
const unsigned short bmin[3], const unsigned short bmax[3])
{
@@ -213,6 +337,13 @@ inline bool dtOverlapQuantBounds(const unsigned short amin[3], const unsigned sh
return overlap;
}
+/// Determines if two axis-aligned bounding boxes overlap.
+/// @param[in] amin Minimum bounds of box A. [(x, y, z)]
+/// @param[in] amax Maximum bounds of box A. [(x, y, z)]
+/// @param[in] bmin Minimum bounds of box B. [(x, y, z)]
+/// @param[in] bmax Maximum bounds of box B. [(x, y, z)]
+/// @return True if the two AABB's overlap.
+/// @see dtOverlapQuantBounds
inline bool dtOverlapBounds(const float* amin, const float* amax,
const float* bmin, const float* bmax)
{
@@ -223,9 +354,21 @@ inline bool dtOverlapBounds(const float* amin, const float* amax,
return overlap;
}
+/// Derives the closest point on a triangle from the specified reference point.
+/// @param[out] closest The closest point on the triangle.
+/// @param[in] p The reference point from which to test. [(x, y, z)]
+/// @param[in] a Vertex A of triangle ABC. [(x, y, z)]
+/// @param[in] b Vertex B of triangle ABC. [(x, y, z)]
+/// @param[in] c Vertex C of triangle ABC. [(x, y, z)]
void dtClosestPtPointTriangle(float* closest, const float* p,
const float* a, const float* b, const float* c);
+/// Derives the y-axis height of the closest point on the triangle from the specified reference point.
+/// @param[in] p The reference point from which to test. [(x, y, z)]
+/// @param[in] a Vertex A of triangle ABC. [(x, y, z)]
+/// @param[in] b Vertex B of triangle ABC. [(x, y, z)]
+/// @param[in] c Vertex C of triangle ABC. [(x, y, z)]
+/// @param[out] h The resulting height.
bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h);
bool dtIntersectSegmentPoly2D(const float* p0, const float* p1,
@@ -233,6 +376,15 @@ bool dtIntersectSegmentPoly2D(const float* p0, const float* p1,
float& tmin, float& tmax,
int& segMin, int& segMax);
+bool dtIntersectSegSeg2D(const float* ap, const float* aq,
+ const float* bp, const float* bq,
+ float& s, float& t);
+
+/// Determines if the specified point is inside the convex polygon on the xz-plane.
+/// @param[in] pt The point to check. [(x, y, z)]
+/// @param[in] verts The polygon vertices. [(x, y, z) * @p nverts]
+/// @param[in] nverts The number of vertices. [Limit: >= 3]
+/// @return True if the point is inside the polygon.
bool dtPointInPolygon(const float* pt, const float* verts, const int nverts);
bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts,
@@ -240,9 +392,139 @@ bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nve
float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t);
+/// Derives the centroid of a convex polygon.
+/// @param[out] tc The centroid of the polgyon. [(x, y, z)]
+/// @param[in] idx The polygon indices. [(vertIndex) * @p nidx]
+/// @param[in] nidx The number of indices in the polygon. [Limit: >= 3]
+/// @param[in] verts The polygon vertices. [(x, y, z) * vertCount]
void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts);
+/// Determines if the two convex polygons overlap on the xz-plane.
+/// @param[in] polya Polygon A vertices. [(x, y, z) * @p npolya]
+/// @param[in] npolya The number of vertices in polygon A.
+/// @param[in] polyb Polygon B vertices. [(x, y, z) * @p npolyb]
+/// @param[in] npolyb The number of vertices in polygon B.
+/// @return True if the two polygons overlap.
bool dtOverlapPolyPoly2D(const float* polya, const int npolya,
const float* polyb, const int npolyb);
+/// @}
+/// @name Miscellanious functions.
+/// @{
+
+inline unsigned int dtNextPow2(unsigned int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+
+inline unsigned int dtIlog2(unsigned int v)
+{
+ unsigned int r;
+ unsigned int shift;
+ r = (v > 0xffff) << 4; v >>= r;
+ shift = (v > 0xff) << 3; v >>= shift; r |= shift;
+ shift = (v > 0xf) << 2; v >>= shift; r |= shift;
+ shift = (v > 0x3) << 1; v >>= shift; r |= shift;
+ r |= (v >> 1);
+ return r;
+}
+
+inline int dtAlign4(int x) { return (x+3) & ~3; }
+
+inline int dtOppositeTile(int side) { return (side+4) & 0x7; }
+
+inline void dtSwapByte(unsigned char* a, unsigned char* b)
+{
+ unsigned char tmp = *a;
+ *a = *b;
+ *b = tmp;
+}
+
+inline void dtSwapEndian(unsigned short* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+1);
+}
+
+inline void dtSwapEndian(short* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+1);
+}
+
+inline void dtSwapEndian(unsigned int* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
+}
+
+inline void dtSwapEndian(int* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
+}
+
+inline void dtSwapEndian(float* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
+}
+
+void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas,
+ const float s, const float t, float* out);
+
+/// @}
+
#endif // DETOURCOMMON_H
+
+///////////////////////////////////////////////////////////////////////////
+
+// This section contains detailed documentation for members that don't have
+// a source file. It reduces clutter in the main section of the header.
+
+/**
+
+@fn float dtTriArea2D(const float* a, const float* b, const float* c)
+@par
+
+The vertices are projected onto the xz-plane, so the y-values are ignored.
+
+This is a low cost function than can be used for various purposes. Its main purpose
+is for point/line relationship testing.
+
+In all cases: A value of zero indicates that all vertices are collinear or represent the same point.
+(On the xz-plane.)
+
+When used for point/line relationship tests, AB usually represents a line against which
+the C point is to be tested. In this case:
+
+A positive value indicates that point C is to the left of line AB, looking from A toward B.<br/>
+A negative value indicates that point C is to the right of lineAB, looking from A toward B.
+
+When used for evaluating a triangle:
+
+The absolute value of the return value is two times the area of the triangle when it is
+projected onto the xz-plane.
+
+A positive return value indicates:
+
+<ul>
+<li>The vertices are wrapped in the normal Detour wrap direction.</li>
+<li>The triangle's 3D face normal is in the general up direction.</li>
+</ul>
+
+A negative return value indicates:
+
+<ul>
+<li>The vertices are reverse wrapped. (Wrapped opposite the normal Detour wrap direction.)</li>
+<li>The triangle's 3D face normal is in the general down direction.</li>
+</ul>
+
+*/
diff --git a/dep/recastnavigation/Detour/DetourNavMesh.cpp b/dep/recastnavigation/Detour/DetourNavMesh.cpp
index e139e3f5c63..6b8e2d9d649 100644
--- a/dep/recastnavigation/Detour/DetourNavMesh.cpp
+++ b/dep/recastnavigation/Detour/DetourNavMesh.cpp
@@ -64,6 +64,15 @@ inline bool overlapSlabs(const float* amin, const float* amax,
return false;
}
+static float getSlabCoord(const float* va, const int side)
+{
+ if (side == 0 || side == 4)
+ return va[0];
+ else if (side == 2 || side == 6)
+ return va[2];
+ return 0;
+}
+
static void calcSlabEndPoints(const float* va, const float* vb, float* bmin, float* bmax, const int side)
{
if (side == 0 || side == 4)
@@ -133,6 +142,10 @@ dtNavMesh* dtAllocNavMesh()
return new(mem) dtNavMesh;
}
+/// @par
+///
+/// This function will only free the memory for tiles with the #DT_TILE_FREE_DATA
+/// flag set.
void dtFreeNavMesh(dtNavMesh* navmesh)
{
if (!navmesh) return;
@@ -141,6 +154,37 @@ void dtFreeNavMesh(dtNavMesh* navmesh)
}
//////////////////////////////////////////////////////////////////////////////////////////
+
+/**
+@class dtNavMesh
+
+The navigation mesh consists of one or more tiles defining three primary types of structural data:
+
+A polygon mesh which defines most of the navigation graph. (See rcPolyMesh for its structure.)
+A detail mesh used for determining surface height on the polygon mesh. (See rcPolyMeshDetail for its structure.)
+Off-mesh connections, which define custom point-to-point edges within the navigation graph.
+
+The general build process is as follows:
+
+-# Create rcPolyMesh and rcPolyMeshDetail data using the Recast build pipeline.
+-# Optionally, create off-mesh connection data.
+-# Combine the source data into a dtNavMeshCreateParams structure.
+-# Create a tile data array using dtCreateNavMeshData().
+-# Allocate at dtNavMesh object and initialize it. (For single tile navigation meshes,
+ the tile data is loaded during this step.)
+-# For multi-tile navigation meshes, load the tile data using dtNavMesh::addTile().
+
+Notes:
+
+- This class is usually used in conjunction with the dtNavMeshQuery class for pathfinding.
+- Technically, all navigation meshes are tiled. A 'solo' mesh is simply a navigation mesh initialized
+ to have only a single tile.
+- This class does not implement any asynchronous methods. So the ::dtStatus result of all methods will
+ always contain either a success or failure flag.
+
+@see dtNavMeshQuery, dtCreateNavMeshData, dtNavMeshCreateParams, #dtAllocNavMesh, #dtFreeNavMesh
+*/
+
dtNavMesh::dtNavMesh() :
m_tileWidth(0),
m_tileHeight(0),
@@ -154,6 +198,7 @@ dtNavMesh::dtNavMesh() :
m_tileBits(0),
m_polyBits(0)
{
+ memset(&m_params, 0, sizeof(dtNavMeshParams));
m_orig[0] = 0;
m_orig[1] = 0;
m_orig[2] = 0;
@@ -189,10 +234,10 @@ dtStatus dtNavMesh::init(const dtNavMeshParams* params)
m_tiles = (dtMeshTile*)dtAlloc(sizeof(dtMeshTile)*m_maxTiles, DT_ALLOC_PERM);
if (!m_tiles)
- return DT_FAILURE;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
m_posLookup = (dtMeshTile**)dtAlloc(sizeof(dtMeshTile*)*m_tileLutSize, DT_ALLOC_PERM);
if (!m_posLookup)
- return DT_FAILURE;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
memset(m_tiles, 0, sizeof(dtMeshTile)*m_maxTiles);
memset(m_posLookup, 0, sizeof(dtMeshTile*)*m_tileLutSize);
m_nextFree = 0;
@@ -203,13 +248,11 @@ dtStatus dtNavMesh::init(const dtNavMeshParams* params)
m_nextFree = &m_tiles[i];
}
- // Init ID generator values.
- m_tileBits = STATIC_TILE_BITS; //dtIlog2(dtNextPow2((unsigned int)params->maxTiles));
- m_polyBits = STATIC_POLY_BITS; //dtIlog2(dtNextPow2((unsigned int)params->maxPolys));
- m_saltBits = STATIC_SALT_BITS; //sizeof(dtPolyRef)*8 - m_tileBits - m_polyBits;
- //if (m_saltBits < SALT_MIN_BITS)
- //return DT_FAILURE;
-
+ // Edited by TC
+ m_tileBits = STATIC_TILE_BITS;
+ m_polyBits = STATIC_POLY_BITS;
+ m_saltBits = STATIC_SALT_BITS;
+
return DT_SUCCESS;
}
@@ -218,9 +261,9 @@ dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flag
// Make sure the data is in right format.
dtMeshHeader* header = (dtMeshHeader*)data;
if (header->magic != DT_NAVMESH_MAGIC)
- return DT_FAILURE;
+ return DT_FAILURE | DT_WRONG_MAGIC;
if (header->version != DT_NAVMESH_VERSION)
- return DT_FAILURE;
+ return DT_FAILURE | DT_WRONG_VERSION;
dtNavMeshParams params;
dtVcopy(params.orig, header->bmin);
@@ -229,13 +272,17 @@ dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flag
params.maxTiles = 1;
params.maxPolys = header->polyCount;
- dtStatus res = init(&params);
- if (res != DT_SUCCESS)
- return res;
+ dtStatus status = init(&params);
+ if (dtStatusFailed(status))
+ return status;
return addTile(data, dataSize, flags, 0, 0);
}
+/// @par
+///
+/// @note The parameters are created automatically when the single tile
+/// initialization is performed.
const dtNavMeshParams* dtNavMesh::getParams() const
{
return &m_params;
@@ -250,6 +297,7 @@ int dtNavMesh::findConnectingPolys(const float* va, const float* vb,
float amin[2], amax[2];
calcSlabEndPoints(va,vb, amin,amax, side);
+ const float apos = getSlabCoord(va, side);
// Remove links pointing to 'side' and compact the links array.
float bmin[2], bmax[2];
@@ -266,11 +314,18 @@ int dtNavMesh::findConnectingPolys(const float* va, const float* vb,
{
// Skip edges which do not point to the right side.
if (poly->neis[j] != m) continue;
- // Check if the segments touch.
+
const float* vc = &tile->verts[poly->verts[j]*3];
const float* vd = &tile->verts[poly->verts[(j+1) % nv]*3];
+ const float bpos = getSlabCoord(vc, side);
+
+ // Segments are not close enough.
+ if (dtAbs(apos-bpos) > 0.01f)
+ continue;
+
+ // Check if the segments touch.
calcSlabEndPoints(vc,vd, bmin,bmax, side);
-
+
if (!overlapSlabs(amin,amax, bmin,bmax, 0.01f, tile->header->walkableClimb)) continue;
// Add return value.
@@ -287,9 +342,11 @@ int dtNavMesh::findConnectingPolys(const float* va, const float* vb,
return n;
}
-void dtNavMesh::unconnectExtLinks(dtMeshTile* tile, int side)
+void dtNavMesh::unconnectExtLinks(dtMeshTile* tile, dtMeshTile* target)
{
- if (!tile) return;
+ if (!tile || !target) return;
+
+ const unsigned int targetNum = decodePolyIdTile(getTileRef(target));
for (int i = 0; i < tile->header->polyCount; ++i)
{
@@ -298,7 +355,8 @@ void dtNavMesh::unconnectExtLinks(dtMeshTile* tile, int side)
unsigned int pj = DT_NULL_LINK;
while (j != DT_NULL_LINK)
{
- if (tile->links[j].side == side)
+ if (tile->links[j].side != 0xff &&
+ decodePolyIdTile(tile->links[j].ref) == targetNum)
{
// Revove link.
unsigned int nj = tile->links[j].next;
@@ -329,19 +387,25 @@ void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side)
dtPoly* poly = &tile->polys[i];
// Create new links.
- unsigned short m = DT_EXT_LINK | (unsigned short)side;
+// unsigned short m = DT_EXT_LINK | (unsigned short)side;
+
const int nv = poly->vertCount;
for (int j = 0; j < nv; ++j)
{
- // Skip edges which do not point to the right side.
- if (poly->neis[j] != m) continue;
+ // Skip non-portal edges.
+ if ((poly->neis[j] & DT_EXT_LINK) == 0)
+ continue;
+
+ const int dir = (int)(poly->neis[j] & 0xff);
+ if (side != -1 && dir != side)
+ continue;
// Create new links
const float* va = &tile->verts[poly->verts[j]*3];
const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3];
dtPolyRef nei[4];
float neia[4*2];
- int nnei = findConnectingPolys(va,vb, target, dtOppositeTile(side), nei,neia,4);
+ int nnei = findConnectingPolys(va,vb, target, dtOppositeTile(dir), nei,neia,4);
for (int k = 0; k < nnei; ++k)
{
unsigned int idx = allocLink(tile);
@@ -350,13 +414,13 @@ void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side)
dtLink* link = &tile->links[idx];
link->ref = nei[k];
link->edge = (unsigned char)j;
- link->side = (unsigned char)side;
+ link->side = (unsigned char)dir;
link->next = poly->firstLink;
poly->firstLink = idx;
// Compress portal limits to a byte value.
- if (side == 0 || side == 4)
+ if (dir == 0 || dir == 4)
{
float tmin = (neia[k*2+0]-va[2]) / (vb[2]-va[2]);
float tmax = (neia[k*2+1]-va[2]) / (vb[2]-va[2]);
@@ -365,7 +429,7 @@ void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side)
link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
}
- else if (side == 2 || side == 6)
+ else if (dir == 2 || dir == 6)
{
float tmin = (neia[k*2+0]-va[0]) / (vb[0]-va[0]);
float tmax = (neia[k*2+1]-va[0]) / (vb[0]-va[0]);
@@ -386,15 +450,18 @@ void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int
// Connect off-mesh links.
// We are interested on links which land from target tile to this tile.
- const unsigned char oppositeSide = (unsigned char)dtOppositeTile(side);
+ const unsigned char oppositeSide = (side == -1) ? 0xff : (unsigned char)dtOppositeTile(side);
for (int i = 0; i < target->header->offMeshConCount; ++i)
{
dtOffMeshConnection* targetCon = &target->offMeshCons[i];
if (targetCon->side != oppositeSide)
continue;
-
+
dtPoly* targetPoly = &target->polys[targetCon->poly];
+ // Skip off-mesh connections which start location could not be connected at all.
+ if (targetPoly->firstLink == DT_NULL_LINK)
+ continue;
const float ext[3] = { targetCon->rad, target->header->walkableClimb, targetCon->rad };
@@ -402,7 +469,8 @@ void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int
const float* p = &targetCon->pos[3];
float nearestPt[3];
dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt);
- if (!ref) continue;
+ if (!ref)
+ continue;
// findNearestPoly may return too optimistic results, further check to make sure.
if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(targetCon->rad))
continue;
@@ -427,19 +495,19 @@ void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int
// Link target poly to off-mesh connection.
if (targetCon->flags & DT_OFFMESH_CON_BIDIR)
{
- unsigned int idx = allocLink(tile);
- if (idx != DT_NULL_LINK)
+ unsigned int tidx = allocLink(tile);
+ if (tidx != DT_NULL_LINK)
{
const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
dtPoly* landPoly = &tile->polys[landPolyIdx];
- dtLink* link = &tile->links[idx];
+ dtLink* link = &tile->links[tidx];
link->ref = getPolyRefBase(target) | (dtPolyRef)(targetCon->poly);
link->edge = 0xff;
- link->side = (unsigned char)side;
+ link->side = (unsigned char)(side == -1 ? 0xff : side);
link->bmin = link->bmax = 0;
// Add to linked list.
link->next = landPoly->firstLink;
- landPoly->firstLink = idx;
+ landPoly->firstLink = tidx;
}
}
}
@@ -483,13 +551,13 @@ void dtNavMesh::connectIntLinks(dtMeshTile* tile)
}
}
-void dtNavMesh::connectIntOffMeshLinks(dtMeshTile* tile)
+void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile)
{
if (!tile) return;
dtPolyRef base = getPolyRefBase(tile);
- // Find Off-mesh connection end points.
+ // Base off-mesh connection start points.
for (int i = 0; i < tile->header->offMeshConCount; ++i)
{
dtOffMeshConnection* con = &tile->offMeshCons[i];
@@ -497,72 +565,96 @@ void dtNavMesh::connectIntOffMeshLinks(dtMeshTile* tile)
const float ext[3] = { con->rad, tile->header->walkableClimb, con->rad };
- for (int j = 0; j < 2; ++j)
- {
- unsigned char side = j == 0 ? 0xff : con->side;
+ // Find polygon to connect to.
+ const float* p = &con->pos[0]; // First vertex
+ float nearestPt[3];
+ dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt);
+ if (!ref) continue;
+ // findNearestPoly may return too optimistic results, further check to make sure.
+ if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(con->rad))
+ continue;
+ // Make sure the location is on current mesh.
+ float* v = &tile->verts[poly->verts[0]*3];
+ dtVcopy(v, nearestPt);
- if (side == 0xff)
- {
- // Find polygon to connect to.
- const float* p = &con->pos[j*3];
- float nearestPt[3];
- dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt);
- if (!ref) continue;
- // findNearestPoly may return too optimistic results, further check to make sure.
- if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(con->rad))
- continue;
- // Make sure the location is on current mesh.
- float* v = &tile->verts[poly->verts[j]*3];
- dtVcopy(v, nearestPt);
-
- // Link off-mesh connection to target poly.
- unsigned int idx = allocLink(tile);
- if (idx != DT_NULL_LINK)
- {
- dtLink* link = &tile->links[idx];
- link->ref = ref;
- link->edge = (unsigned char)j;
- link->side = 0xff;
- link->bmin = link->bmax = 0;
- // Add to linked list.
- link->next = poly->firstLink;
- poly->firstLink = idx;
- }
+ // Link off-mesh connection to target poly.
+ unsigned int idx = allocLink(tile);
+ if (idx != DT_NULL_LINK)
+ {
+ dtLink* link = &tile->links[idx];
+ link->ref = ref;
+ link->edge = (unsigned char)0;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ // Add to linked list.
+ link->next = poly->firstLink;
+ poly->firstLink = idx;
+ }
- // Start end-point is always connect back to off-mesh connection,
- // Destination end-point only if it is bidirectional link.
- if (j == 0 || (j == 1 && (con->flags & DT_OFFMESH_CON_BIDIR)))
- {
- // Link target poly to off-mesh connection.
- unsigned int idx = allocLink(tile);
- if (idx != DT_NULL_LINK)
- {
- const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
- dtPoly* landPoly = &tile->polys[landPolyIdx];
- dtLink* link = &tile->links[idx];
- link->ref = base | (dtPolyRef)(con->poly);
- link->edge = 0xff;
- link->side = 0xff;
- link->bmin = link->bmax = 0;
- // Add to linked list.
- link->next = landPoly->firstLink;
- landPoly->firstLink = idx;
- }
- }
-
- }
+ // Start end-point is always connect back to off-mesh connection.
+ unsigned int tidx = allocLink(tile);
+ if (tidx != DT_NULL_LINK)
+ {
+ const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
+ dtPoly* landPoly = &tile->polys[landPolyIdx];
+ dtLink* link = &tile->links[tidx];
+ link->ref = base | (dtPolyRef)(con->poly);
+ link->edge = 0xff;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ // Add to linked list.
+ link->next = landPoly->firstLink;
+ landPoly->firstLink = tidx;
}
}
}
-dtStatus dtNavMesh::closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip,
- const float* pos, float* closest) const
+void dtNavMesh::closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip,
+ const float* pos, float* closest) const
{
const dtPoly* poly = &tile->polys[ip];
+ // Off-mesh connections don't have detail polygons.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ const float d0 = dtVdist(pos, v0);
+ const float d1 = dtVdist(pos, v1);
+ const float u = d0 / (d0+d1);
+ dtVlerp(closest, v0, v1, u);
+ return;
+ }
- float closestDistSqr = FLT_MAX;
const dtPolyDetail* pd = &tile->detailMeshes[ip];
+
+ // Clamp point to be inside the polygon.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ float edged[DT_VERTS_PER_POLYGON];
+ float edget[DT_VERTS_PER_POLYGON];
+ const int nv = poly->vertCount;
+ for (int i = 0; i < nv; ++i)
+ dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
+ dtVcopy(closest, pos);
+ if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
+ {
+ // Point is outside the polygon, dtClamp to nearest edge.
+ float dmin = FLT_MAX;
+ int imin = -1;
+ for (int i = 0; i < nv; ++i)
+ {
+ if (edged[i] < dmin)
+ {
+ dmin = edged[i];
+ imin = i;
+ }
+ }
+ const float* va = &verts[imin*3];
+ const float* vb = &verts[((imin+1)%nv)*3];
+ dtVlerp(closest, va, vb, edget[imin]);
+ }
+
+ // Find height at the location.
for (int j = 0; j < pd->triCount; ++j)
{
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
@@ -574,17 +666,13 @@ dtStatus dtNavMesh::closestPointOnPolyInTile(const dtMeshTile* tile, unsigned in
else
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
}
- float pt[3];
- dtClosestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
- float d = dtVdistSqr(pos, pt);
- if (d < closestDistSqr)
+ float h;
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
{
- dtVcopy(closest, pt);
- closestDistSqr = d;
+ closest[1] = h;
+ break;
}
}
-
- return DT_SUCCESS;
}
dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
@@ -606,8 +694,7 @@ dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
{
dtPolyRef ref = polys[i];
float closestPtPoly[3];
- if (closestPointOnPolyInTile(tile, decodePolyIdPoly(ref), center, closestPtPoly) != DT_SUCCESS)
- continue;
+ closestPointOnPolyInTile(tile, decodePolyIdPoly(ref), center, closestPtPoly);
float d = dtVdistSqr(center, closestPtPoly);
if (d < nearestDistanceSqr)
{
@@ -681,8 +768,11 @@ int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, co
dtPolyRef base = getPolyRefBase(tile);
for (int i = 0; i < tile->header->polyCount; ++i)
{
- // Calc polygon bounds.
dtPoly* p = &tile->polys[i];
+ // Do not return off-mesh connection polygons.
+ if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+ // Calc polygon bounds.
const float* v = &tile->verts[p->verts[0]*3];
dtVcopy(bmin, v);
dtVcopy(bmax, v);
@@ -702,18 +792,29 @@ int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, co
}
}
+/// @par
+///
+/// The add operation will fail if the data is in the wrong format, the allocated tile
+/// space is full, or there is a tile already at the specified reference.
+///
+/// The lastRef parameter is used to restore a tile with the same tile
+/// reference it had previously used. In this case the #dtPolyRef's for the
+/// tile will be restored to the same values they were before the tile was
+/// removed.
+///
+/// @see dtCreateNavMeshData, #removeTile
dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
dtTileRef lastRef, dtTileRef* result)
{
// Make sure the data is in right format.
dtMeshHeader* header = (dtMeshHeader*)data;
if (header->magic != DT_NAVMESH_MAGIC)
- return DT_FAILURE_DATA_MAGIC;
+ return DT_FAILURE | DT_WRONG_MAGIC;
if (header->version != DT_NAVMESH_VERSION)
- return DT_FAILURE_DATA_VERSION;
+ return DT_FAILURE | DT_WRONG_VERSION;
// Make sure the location is free.
- if (getTileAt(header->x, header->y))
+ if (getTileAt(header->x, header->y, header->layer))
return DT_FAILURE;
// Allocate a tile.
@@ -732,7 +833,7 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
// Try to relocate the tile to specific index with same salt.
int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef);
if (tileIndex >= m_maxTiles)
- return DT_FAILURE_OUT_OF_MEMORY;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
// Try to find the specific tile id from the free list.
dtMeshTile* target = &m_tiles[tileIndex];
dtMeshTile* prev = 0;
@@ -744,7 +845,7 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
}
// Could not find the correct location.
if (tile != target)
- return DT_FAILURE_OUT_OF_MEMORY;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
// Remove from freelist
if (!prev)
m_nextFree = tile->next;
@@ -757,7 +858,7 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
// Make sure we could allocate a tile.
if (!tile)
- return DT_FAILURE_OUT_OF_MEMORY;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
// Insert tile into the position lut.
int h = computeTileHash(header->x, header->y, m_tileLutMask);
@@ -785,6 +886,10 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
tile->bvTree = (dtBVNode*)d; d += bvtreeSize;
tile->offMeshCons = (dtOffMeshConnection*)d; d += offMeshLinksSize;
+ // If there are no items in the bvtree, reset the tree pointer.
+ if (!bvtreeSize)
+ tile->bvTree = 0;
+
// Build links freelist
tile->linksFreeList = 0;
tile->links[header->maxLinkCount-1].next = DT_NULL_LINK;
@@ -798,18 +903,36 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
tile->flags = flags;
connectIntLinks(tile);
- connectIntOffMeshLinks(tile);
+ baseOffMeshLinks(tile);
- // Create connections connections.
+ // Create connections with neighbour tiles.
+ static const int MAX_NEIS = 32;
+ dtMeshTile* neis[MAX_NEIS];
+ int nneis;
+
+ // Connect with layers in current tile.
+ nneis = getTilesAt(header->x, header->y, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
+ {
+ if (neis[j] != tile)
+ {
+ connectExtLinks(tile, neis[j], -1);
+ connectExtLinks(neis[j], tile, -1);
+ }
+ connectExtOffMeshLinks(tile, neis[j], -1);
+ connectExtOffMeshLinks(neis[j], tile, -1);
+ }
+
+ // Connect with neighbour tiles.
for (int i = 0; i < 8; ++i)
{
- dtMeshTile* nei = getNeighbourTileAt(header->x, header->y, i);
- if (nei)
+ nneis = getNeighbourTilesAt(header->x, header->y, i, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
{
- connectExtLinks(tile, nei, i);
- connectExtLinks(nei, tile, dtOppositeTile(i));
- connectExtOffMeshLinks(tile, nei, i);
- connectExtOffMeshLinks(nei, tile, dtOppositeTile(i));
+ connectExtLinks(tile, neis[j], i);
+ connectExtLinks(neis[j], tile, dtOppositeTile(i));
+ connectExtOffMeshLinks(tile, neis[j], i);
+ connectExtOffMeshLinks(neis[j], tile, dtOppositeTile(i));
}
}
@@ -819,55 +942,106 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
return DT_SUCCESS;
}
-const dtMeshTile* dtNavMesh::getTileAt(int x, int y) const
+const dtMeshTile* dtNavMesh::getTileAt(const int x, const int y, const int layer) const
{
// Find tile based on hash.
int h = computeTileHash(x,y,m_tileLutMask);
dtMeshTile* tile = m_posLookup[h];
while (tile)
{
- if (tile->header && tile->header->x == x && tile->header->y == y)
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y &&
+ tile->header->layer == layer)
+ {
return tile;
+ }
tile = tile->next;
}
return 0;
}
-dtMeshTile* dtNavMesh::getNeighbourTileAt(int x, int y, int side) const
+int dtNavMesh::getNeighbourTilesAt(const int x, const int y, const int side, dtMeshTile** tiles, const int maxTiles) const
{
+ int nx = x, ny = y;
switch (side)
{
- case 0: x++; break;
- case 1: x++; y++; break;
- case 2: y++; break;
- case 3: x--; y++; break;
- case 4: x--; break;
- case 5: x--; y--; break;
- case 6: y--; break;
- case 7: x++; y--; break;
+ case 0: nx++; break;
+ case 1: nx++; ny++; break;
+ case 2: ny++; break;
+ case 3: nx--; ny++; break;
+ case 4: nx--; break;
+ case 5: nx--; ny--; break;
+ case 6: ny--; break;
+ case 7: nx++; ny--; break;
};
+ return getTilesAt(nx, ny, tiles, maxTiles);
+}
+
+int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile** tiles, const int maxTiles) const
+{
+ int n = 0;
+
// Find tile based on hash.
int h = computeTileHash(x,y,m_tileLutMask);
dtMeshTile* tile = m_posLookup[h];
while (tile)
{
- if (tile->header && tile->header->x == x && tile->header->y == y)
- return tile;
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y)
+ {
+ if (n < maxTiles)
+ tiles[n++] = tile;
+ }
tile = tile->next;
}
- return 0;
+
+ return n;
}
-dtTileRef dtNavMesh::getTileRefAt(int x, int y) const
+/// @par
+///
+/// This function will not fail if the tiles array is too small to hold the
+/// entire result set. It will simply fill the array to capacity.
+int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile const** tiles, const int maxTiles) const
{
+ int n = 0;
+
// Find tile based on hash.
int h = computeTileHash(x,y,m_tileLutMask);
dtMeshTile* tile = m_posLookup[h];
while (tile)
{
- if (tile->header && tile->header->x == x && tile->header->y == y)
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y)
+ {
+ if (n < maxTiles)
+ tiles[n++] = tile;
+ }
+ tile = tile->next;
+ }
+
+ return n;
+}
+
+
+dtTileRef dtNavMesh::getTileRefAt(const int x, const int y, const int layer) const
+{
+ // Find tile based on hash.
+ int h = computeTileHash(x,y,m_tileLutMask);
+ dtMeshTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y &&
+ tile->header->layer == layer)
+ {
return getTileRef(tile);
+ }
tile = tile->next;
}
return 0;
@@ -910,16 +1084,22 @@ void dtNavMesh::calcTileLoc(const float* pos, int* tx, int* ty) const
dtStatus dtNavMesh::getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
{
+ if (!ref) return DT_FAILURE;
unsigned int salt, it, ip;
decodePolyId(ref, salt, it, ip);
- if (it >= (unsigned int)m_maxTiles) return DT_FAILURE;
- if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE;
- if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE;
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
+ if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
*tile = &m_tiles[it];
*poly = &m_tiles[it].polys[ip];
return DT_SUCCESS;
}
+/// @par
+///
+/// @warning Only use this function if it is known that the provided polygon
+/// reference is valid. This function is faster than #getTileAndPolyByRef, but
+/// it does not validate the reference.
void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
{
unsigned int salt, it, ip;
@@ -930,6 +1110,7 @@ void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile*
bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const
{
+ if (!ref) return false;
unsigned int salt, it, ip;
decodePolyId(ref, salt, it, ip);
if (it >= (unsigned int)m_maxTiles) return false;
@@ -938,17 +1119,23 @@ bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const
return true;
}
+/// @par
+///
+/// This function returns the data for the tile so that, if desired,
+/// it can be added back to the navigation mesh at a later point.
+///
+/// @see #addTile
dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize)
{
if (!ref)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
if ((int)tileIndex >= m_maxTiles)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
dtMeshTile* tile = &m_tiles[tileIndex];
if (tile->salt != tileSalt)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
// Remove tile from hash lookup.
int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask);
@@ -969,14 +1156,27 @@ dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSiz
}
// Remove connections to neighbour tiles.
- for (int i = 0; i < 8; ++i)
+ // Create connections with neighbour tiles.
+ static const int MAX_NEIS = 32;
+ dtMeshTile* neis[MAX_NEIS];
+ int nneis;
+
+ // Connect with layers in current tile.
+ nneis = getTilesAt(tile->header->x, tile->header->y, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
{
- dtMeshTile* nei = getNeighbourTileAt(tile->header->x,tile->header->y,i);
- if (!nei) continue;
- unconnectExtLinks(nei, dtOppositeTile(i));
+ if (neis[j] == tile) continue;
+ unconnectExtLinks(neis[j], tile);
}
-
+ // Connect with neighbour tiles.
+ for (int i = 0; i < 8; ++i)
+ {
+ nneis = getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
+ unconnectExtLinks(neis[j], tile);
+ }
+
// Reset tile.
if (tile->flags & DT_TILE_FREE_DATA)
{
@@ -1020,14 +1220,28 @@ dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSiz
dtTileRef dtNavMesh::getTileRef(const dtMeshTile* tile) const
{
if (!tile) return 0;
- const unsigned int it = tile - m_tiles;
+ const unsigned int it = (unsigned int)(tile - m_tiles);
return (dtTileRef)encodePolyId(tile->salt, it, 0);
}
+/// @par
+///
+/// Example use case:
+/// @code
+///
+/// const dtPolyRef base = navmesh->getPolyRefBase(tile);
+/// for (int i = 0; i < tile->header->polyCount; ++i)
+/// {
+/// const dtPoly* p = &tile->polys[i];
+/// const dtPolyRef ref = base | (dtPolyRef)i;
+///
+/// // Use the reference to access the polygon data.
+/// }
+/// @endcode
dtPolyRef dtNavMesh::getPolyRefBase(const dtMeshTile* tile) const
{
if (!tile) return 0;
- const unsigned int it = tile - m_tiles;
+ const unsigned int it = (unsigned int)(tile - m_tiles);
return encodePolyId(tile->salt, it, 0);
}
@@ -1044,6 +1258,7 @@ struct dtPolyState
unsigned char area; // Area ID of the polygon.
};
+/// @see #storeTileState
int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const
{
if (!tile) return 0;
@@ -1052,12 +1267,17 @@ int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const
return headerSize + polyStateSize;
}
+/// @par
+///
+/// Tile state includes non-structural data such as polygon flags, area ids, etc.
+/// @note The state data is only valid until the tile reference changes.
+/// @see #getTileStateSize, #restoreTileState
dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const
{
// Make sure there is enough space to store the state.
const int sizeReq = getTileStateSize(tile);
if (maxDataSize < sizeReq)
- return DT_FAILURE;
+ return DT_FAILURE | DT_BUFFER_TOO_SMALL;
dtTileState* tileState = (dtTileState*)data; data += dtAlign4(sizeof(dtTileState));
dtPolyState* polyStates = (dtPolyState*)data; data += dtAlign4(sizeof(dtPolyState) * tile->header->polyCount);
@@ -1079,23 +1299,28 @@ dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data,
return DT_SUCCESS;
}
+/// @par
+///
+/// Tile state includes non-structural data such as polygon flags, area ids, etc.
+/// @note This function does not impact the tile's #dtTileRef and #dtPolyRef's.
+/// @see #storeTileState
dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize)
{
// Make sure there is enough space to store the state.
const int sizeReq = getTileStateSize(tile);
if (maxDataSize < sizeReq)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
const dtTileState* tileState = (const dtTileState*)data; data += dtAlign4(sizeof(dtTileState));
const dtPolyState* polyStates = (const dtPolyState*)data; data += dtAlign4(sizeof(dtPolyState) * tile->header->polyCount);
// Check that the restore is possible.
if (tileState->magic != DT_NAVMESH_STATE_MAGIC)
- return DT_FAILURE_DATA_MAGIC;
+ return DT_FAILURE | DT_WRONG_MAGIC;
if (tileState->version != DT_NAVMESH_STATE_VERSION)
- return DT_FAILURE_DATA_VERSION;
+ return DT_FAILURE | DT_WRONG_VERSION;
if (tileState->ref != getTileRef(tile))
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
// Restore per poly state.
for (int i = 0; i < tile->header->polyCount; ++i)
@@ -1109,17 +1334,26 @@ dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data
return DT_SUCCESS;
}
-// Returns start and end location of an off-mesh link polygon.
+/// @par
+///
+/// Off-mesh connections are stored in the navigation mesh as special 2-vertex
+/// polygons with a single edge. At least one of the vertices is expected to be
+/// inside a normal polygon. So an off-mesh connection is "entered" from a
+/// normal polygon at one of its endpoints. This is the polygon identified by
+/// the prevRef parameter.
dtStatus dtNavMesh::getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const
{
unsigned int salt, it, ip;
+ if (!polyRef)
+ return DT_FAILURE;
+
// Get current polygon
decodePolyId(polyRef, salt, it, ip);
- if (it >= (unsigned int)m_maxTiles) return DT_FAILURE;
- if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE;
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
const dtMeshTile* tile = &m_tiles[it];
- if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE;
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
const dtPoly* poly = &tile->polys[ip];
// Make sure that the current poly is indeed off-mesh link.
@@ -1154,6 +1388,9 @@ const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) c
{
unsigned int salt, it, ip;
+ if (!ref)
+ return 0;
+
// Get current polygon
decodePolyId(ref, salt, it, ip);
if (it >= (unsigned int)m_maxTiles) return 0;
@@ -1174,12 +1411,13 @@ const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) c
dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned short flags)
{
+ if (!ref) return DT_FAILURE;
unsigned int salt, it, ip;
decodePolyId(ref, salt, it, ip);
- if (it >= (unsigned int)m_maxTiles) return DT_FAILURE;
- if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE;
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
dtMeshTile* tile = &m_tiles[it];
- if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE;
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
dtPoly* poly = &tile->polys[ip];
// Change flags.
@@ -1190,12 +1428,13 @@ dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned short flags)
dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const
{
+ if (!ref) return DT_FAILURE;
unsigned int salt, it, ip;
decodePolyId(ref, salt, it, ip);
- if (it >= (unsigned int)m_maxTiles) return DT_FAILURE;
- if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE;
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
const dtMeshTile* tile = &m_tiles[it];
- if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE;
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
const dtPoly* poly = &tile->polys[ip];
*resultFlags = poly->flags;
@@ -1205,12 +1444,13 @@ dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) con
dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area)
{
+ if (!ref) return DT_FAILURE;
unsigned int salt, it, ip;
decodePolyId(ref, salt, it, ip);
- if (it >= (unsigned int)m_maxTiles) return DT_FAILURE;
- if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE;
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
dtMeshTile* tile = &m_tiles[it];
- if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE;
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
dtPoly* poly = &tile->polys[ip];
poly->setArea(area);
@@ -1220,12 +1460,13 @@ dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area)
dtStatus dtNavMesh::getPolyArea(dtPolyRef ref, unsigned char* resultArea) const
{
+ if (!ref) return DT_FAILURE;
unsigned int salt, it, ip;
decodePolyId(ref, salt, it, ip);
- if (it >= (unsigned int)m_maxTiles) return DT_FAILURE;
- if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE;
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
const dtMeshTile* tile = &m_tiles[it];
- if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE;
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
const dtPoly* poly = &tile->polys[ip];
*resultArea = poly->getArea();
diff --git a/dep/recastnavigation/Detour/DetourNavMesh.h b/dep/recastnavigation/Detour/DetourNavMesh.h
index b146631127a..c094e4134d5 100644
--- a/dep/recastnavigation/Detour/DetourNavMesh.h
+++ b/dep/recastnavigation/Detour/DetourNavMesh.h
@@ -20,9 +20,12 @@
#define DETOURNAVMESH_H
#include "DetourAlloc.h"
+#include "DetourStatus.h"
+
+// Edited by TC
#if defined(WIN32) && !defined(__MINGW32__)
- typedef unsigned __int64 uint64;
+typedef unsigned __int64 uint64;
#else
#include <stdint.h>
#ifndef uint64_t
@@ -30,312 +33,473 @@
#include <linux/types.h>
#endif
#endif
- typedef uint64_t uint64;
-#endif
+typedef uint64_t uint64;
+#endif
// Note: If you want to use 64-bit refs, change the types of both dtPolyRef & dtTileRef.
-// It is also recommended to change dtHashRef() to proper 64-bit hash too.
+// It is also recommended that you change dtHashRef() to a proper 64-bit hash.
+
+// Edited by TC
+// We cannot have over 31 bits for either tile nor poly
+// without changing polyCount to use 64bits too.
+static const int STATIC_SALT_BITS = 12;
+static const int STATIC_TILE_BITS = 21;
+static const int STATIC_POLY_BITS = 31;
-// Reference to navigation polygon.
-typedef uint64 dtPolyRef;
+/// A handle to a polygon within a navigation mesh tile.
+/// @ingroup detour
+typedef uint64 dtPolyRef; // Edited by TC
-// Reference to navigation mesh tile.
-typedef uint64 dtTileRef;
+/// A handle to a tile within a navigation mesh.
+/// @ingroup detour
+typedef uint64 dtTileRef; // Edited by TC
-// Maximum number of vertices per navigation polygon.
+/// The maximum number of vertices per navigation polygon.
+/// @ingroup detour
static const int DT_VERTS_PER_POLYGON = 6;
-static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V'; //'DNAV';
-static const int DT_NAVMESH_VERSION = 6;
+/// @{
+/// @name Tile Serialization Constants
+/// These constants are used to detect whether a navigation tile's data
+/// and state format is compatible with the current build.
+///
+
+/// A magic number used to detect compatibility of navigation tile data.
+static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V';
+
+/// A version number used to detect compatibility of navigation tile data.
+static const int DT_NAVMESH_VERSION = 7;
-static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S'; //'DNMS';
+/// A magic number used to detect the compatibility of navigation tile states.
+static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S';
+
+/// A version number used to detect compatibility of navigation tile states.
static const int DT_NAVMESH_STATE_VERSION = 1;
+/// @}
+
+/// A flag that indicates that an entity links to an external entity.
+/// (E.g. A polygon edge is a portal that links to another polygon.)
static const unsigned short DT_EXT_LINK = 0x8000;
+
+/// A value that indicates the entity does not link to anything.
static const unsigned int DT_NULL_LINK = 0xffffffff;
+
+/// A flag that indicates that an off-mesh connection can be traversed in both directions. (Is bidirectional.)
static const unsigned int DT_OFFMESH_CON_BIDIR = 1;
+/// The maximum number of user defined area ids.
+/// @ingroup detour
static const int DT_MAX_AREAS = 64;
-static const int STATIC_SALT_BITS = 12;
-static const int STATIC_TILE_BITS = 21;
-static const int STATIC_POLY_BITS = 31;
-// we cannot have over 31 bits for either tile nor poly
-// without changing polyCount to use 64bits too.
-
-// Flags for addTile
+/// Tile flags used for various functions and fields.
+/// For an example, see dtNavMesh::addTile().
enum dtTileFlags
{
- DT_TILE_FREE_DATA = 0x01, // Navmesh owns the tile memory and should free it.
+ /// The navigation mesh owns the tile memory and is responsible for freeing it.
+ DT_TILE_FREE_DATA = 0x01,
};
-// Flags returned by findStraightPath().
+/// Vertex flags returned by dtNavMeshQuery::findStraightPath.
enum dtStraightPathFlags
{
- DT_STRAIGHTPATH_START = 0x01, // The vertex is the start position.
- DT_STRAIGHTPATH_END = 0x02, // The vertex is the end position.
- DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04, // The vertex is start of an off-mesh link.
+ DT_STRAIGHTPATH_START = 0x01, ///< The vertex is the start position in the path.
+ DT_STRAIGHTPATH_END = 0x02, ///< The vertex is the end position in the path.
+ DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04, ///< The vertex is the start of an off-mesh connection.
};
-// Flags describing polygon properties.
-enum dtPolyTypes
+/// Options for dtNavMeshQuery::findStraightPath.
+enum dtStraightPathOptions
{
- DT_POLYTYPE_GROUND = 0, // Regular ground polygons.
- DT_POLYTYPE_OFFMESH_CONNECTION = 1, // Off-mesh connections.
+ DT_STRAIGHTPATH_AREA_CROSSINGS = 0x01, ///< Add a vertex at every polygon edge crossing where area changes.
+ DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02, ///< Add a vertex at every polygon edge crossing.
};
-enum dtStatus
+/// Flags representing the type of a navigation mesh polygon.
+enum dtPolyTypes
{
- DT_FAILURE = 0, // Operation failed.
- DT_FAILURE_DATA_MAGIC,
- DT_FAILURE_DATA_VERSION,
- DT_FAILURE_OUT_OF_MEMORY,
- DT_SUCCESS, // Operation succeed.
- DT_IN_PROGRESS, // Operation still in progress.
+ /// The polygon is a standard convex polygon that is part of the surface of the mesh.
+ DT_POLYTYPE_GROUND = 0,
+ /// The polygon is an off-mesh connection consisting of two vertices.
+ DT_POLYTYPE_OFFMESH_CONNECTION = 1,
};
-// Structure describing the navigation polygon data.
+/// Defines a polyogn within a dtMeshTile object.
+/// @ingroup detour
struct dtPoly
{
- unsigned int firstLink; // Index to first link in linked list.
- unsigned short verts[DT_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
- unsigned short neis[DT_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
- unsigned short flags; // Flags (see dtPolyFlags).
- unsigned char vertCount; // Number of vertices.
- unsigned char areaAndtype; // Bit packed: Area ID of the polygon, and Polygon type, see dtPolyTypes..
+ /// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.)
+ unsigned int firstLink;
+
+ /// The indices of the polygon's vertices.
+ /// The actual vertices are located in dtMeshTile::verts.
+ unsigned short verts[DT_VERTS_PER_POLYGON];
+
+ /// Packed data representing neighbor polygons references and flags for each edge.
+ unsigned short neis[DT_VERTS_PER_POLYGON];
+
+ /// The user defined polygon flags.
+ unsigned short flags;
+
+ /// The number of vertices in the polygon.
+ unsigned char vertCount;
+
+ /// The bit packed area id and polygon type.
+ /// @note Use the structure's set and get methods to acess this value.
+ unsigned char areaAndtype;
+
+ /// Sets the user defined area id. [Limit: < #DT_MAX_AREAS]
inline void setArea(unsigned char a) { areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); }
+
+ /// Sets the polygon type. (See: #dtPolyTypes.)
inline void setType(unsigned char t) { areaAndtype = (areaAndtype & 0x3f) | (t << 6); }
+
+ /// Gets the user defined area id.
inline unsigned char getArea() const { return areaAndtype & 0x3f; }
+
+ /// Gets the polygon type. (See: #dtPolyTypes)
inline unsigned char getType() const { return areaAndtype >> 6; }
};
-// Stucture describing polygon detail triangles.
+/// Defines the location of detail sub-mesh data within a dtMeshTile.
struct dtPolyDetail
{
- unsigned int vertBase; // Offset to detail vertex array.
- unsigned int triBase; // Offset to detail triangle array.
- unsigned char vertCount; // Number of vertices in the detail mesh.
- unsigned char triCount; // Number of triangles.
+ unsigned int vertBase; ///< The offset of the vertices in the dtMeshTile::detailVerts array.
+ unsigned int triBase; ///< The offset of the triangles in the dtMeshTile::detailTris array.
+ unsigned char vertCount; ///< The number of vertices in the sub-mesh.
+ unsigned char triCount; ///< The number of triangles in the sub-mesh.
};
-// Stucture describing a link to another polygon.
+/// Defines a link between polygons.
+/// @note This structure is rarely if ever used by the end user.
+/// @see dtMeshTile
struct dtLink
{
- dtPolyRef ref; // Neighbour reference.
- unsigned int next; // Index to next link.
- unsigned char edge; // Index to polygon edge which owns this link.
- unsigned char side; // If boundary link, defines on which side the link is.
- unsigned char bmin, bmax; // If boundary link, defines the sub edge area.
+ dtPolyRef ref; ///< Neighbour reference. (The neighbor that is linked to.)
+ unsigned int next; ///< Index of the next link.
+ unsigned char edge; ///< Index of the polygon edge that owns this link.
+ unsigned char side; ///< If a boundary link, defines on which side the link is.
+ unsigned char bmin; ///< If a boundary link, defines the minimum sub-edge area.
+ unsigned char bmax; ///< If a boundary link, defines the maximum sub-edge area.
};
+/// Bounding volume node.
+/// @note This structure is rarely if ever used by the end user.
+/// @see dtMeshTile
struct dtBVNode
{
- unsigned short bmin[3], bmax[3]; // BVnode bounds
- int i; // Index to item or if negative, escape index.
+ unsigned short bmin[3]; ///< Minimum bounds of the node's AABB. [(x, y, z)]
+ unsigned short bmax[3]; ///< Maximum bounds of the node's AABB. [(x, y, z)]
+ int i; ///< The node's index. (Negative for escape sequence.)
};
+/// Defines an navigation mesh off-mesh connection within a dtMeshTile object.
+/// An off-mesh connection is a user defined traversable connection made up to two vertices.
struct dtOffMeshConnection
{
- float pos[6]; // Both end point locations.
- float rad; // Link connection radius.
- unsigned short poly; // Poly Id
- unsigned char flags; // Link flags
- unsigned char side; // End point side.
- unsigned int userId; // User ID to identify this connection.
+ /// The endpoints of the connection. [(ax, ay, az, bx, by, bz)]
+ float pos[6];
+
+ /// The radius of the endpoints. [Limit: >= 0]
+ float rad;
+
+ /// The polygon reference of the connection within the tile.
+ unsigned short poly;
+
+ /// Link flags.
+ /// @note These are not the connection's user defined flags. Those are assigned via the
+ /// connection's dtPoly definition. These are link flags used for internal purposes.
+ unsigned char flags;
+
+ /// End point side.
+ unsigned char side;
+
+ /// The id of the offmesh connection. (User assigned when the navigation mesh is built.)
+ unsigned int userId;
};
+/// Provides high level information related to a dtMeshTile object.
+/// @ingroup detour
struct dtMeshHeader
{
- int magic; // Magic number, used to identify the data.
- int version; // Data version number.
- int x, y; // Location of the time on the grid.
- unsigned int userId; // User ID of the tile.
- int polyCount; // Number of polygons in the tile.
- int vertCount; // Number of vertices in the tile.
- int maxLinkCount; // Number of allocated links.
- int detailMeshCount; // Number of detail meshes.
- int detailVertCount; // Number of detail vertices.
- int detailTriCount; // Number of detail triangles.
- int bvNodeCount; // Number of BVtree nodes.
- int offMeshConCount; // Number of Off-Mesh links.
- int offMeshBase; // Index to first polygon which is Off-Mesh link.
- float walkableHeight; // Height of the agent.
- float walkableRadius; // Radius of the agent
- float walkableClimb; // Max climb height of the agent.
- float bmin[3], bmax[3]; // Bounding box of the tile.
- float bvQuantFactor; // BVtree quantization factor (world to bvnode coords)
+ int magic; ///< Tile magic number. (Used to identify the data format.)
+ int version; ///< Tile data format version number.
+ int x; ///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer)
+ int y; ///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer)
+ int layer; ///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer)
+ unsigned int userId; ///< The user defined id of the tile.
+ int polyCount; ///< The number of polygons in the tile.
+ int vertCount; ///< The number of vertices in the tile.
+ int maxLinkCount; ///< The number of allocated links.
+ int detailMeshCount; ///< The number of sub-meshes in the detail mesh.
+
+ /// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.)
+ int detailVertCount;
+
+ int detailTriCount; ///< The number of triangles in the detail mesh.
+ int bvNodeCount; ///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.)
+ int offMeshConCount; ///< The number of off-mesh connections.
+ int offMeshBase; ///< The index of the first polygon which is an off-mesh connection.
+ float walkableHeight; ///< The height of the agents using the tile.
+ float walkableRadius; ///< The radius of the agents using the tile.
+ float walkableClimb; ///< The maximum climb height of the agents using the tile.
+ float bmin[3]; ///< The minimum bounds of the tile's AABB. [(x, y, z)]
+ float bmax[3]; ///< The maximum bounds of the tile's AABB. [(x, y, z)]
+
+ /// The bounding volume quantization factor.
+ float bvQuantFactor;
};
+/// Defines a navigation mesh tile.
+/// @ingroup detour
struct dtMeshTile
{
- unsigned int salt; // Counter describing modifications to the tile.
-
- unsigned int linksFreeList; // Index to next free link.
- dtMeshHeader* header; // Pointer to tile header.
- dtPoly* polys; // Pointer to the polygons (will be updated when tile is added).
- float* verts; // Pointer to the vertices (will be updated when tile added).
- dtLink* links; // Pointer to the links (will be updated when tile added).
- dtPolyDetail* detailMeshes; // Pointer to detail meshes (will be updated when tile added).
- float* detailVerts; // Pointer to detail vertices (will be updated when tile added).
- unsigned char* detailTris; // Pointer to detail triangles (will be updated when tile added).
- dtBVNode* bvTree; // Pointer to BVtree nodes (will be updated when tile added).
- dtOffMeshConnection* offMeshCons; // Pointer to Off-Mesh links. (will be updated when tile added).
+ unsigned int salt; ///< Counter describing modifications to the tile.
+
+ unsigned int linksFreeList; ///< Index to the next free link.
+ dtMeshHeader* header; ///< The tile header.
+ dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount]
+ float* verts; ///< The tile vertices. [Size: dtMeshHeader::vertCount]
+ dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount]
+ dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount]
+
+ /// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
+ float* detailVerts;
+
+ /// The detail mesh's triangles. [(vertA, vertB, vertC) * dtMeshHeader::detailTriCount]
+ unsigned char* detailTris;
+
+ /// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
+ /// (Will be null if bounding volumes are disabled.)
+ dtBVNode* bvTree;
+
+ dtOffMeshConnection* offMeshCons; ///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount]
- unsigned char* data; // Pointer to tile data.
- int dataSize; // Size of the tile data.
- int flags; // Tile flags, see dtTileFlags.
- dtMeshTile* next; // Next free tile or, next tile in spatial grid.
+ unsigned char* data; ///< The tile data. (Not directly accessed under normal situations.)
+ int dataSize; ///< Size of the tile data.
+ int flags; ///< Tile flags. (See: #dtTileFlags)
+ dtMeshTile* next; ///< The next free tile, or the next tile in the spatial grid.
};
+/// Configuration parameters used to define multi-tile navigation meshes.
+/// The values are used to allocate space during the initialization of a navigation mesh.
+/// @see dtNavMesh::init()
+/// @ingroup detour
struct dtNavMeshParams
{
- float orig[3]; // Origin of the nav mesh tile space.
- float tileWidth, tileHeight; // Width and height of each tile.
- int maxTiles; // Maximum number of tiles the navmesh can contain.
- int maxPolys; // Maximum number of polygons each tile can contain.
+ float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)]
+ float tileWidth; ///< The width of each tile. (Along the x-axis.)
+ float tileHeight; ///< The height of each tile. (Along the z-axis.)
+ int maxTiles; ///< The maximum number of tiles the navigation mesh can contain.
+ int maxPolys; ///< The maximum number of polygons each tile can contain.
};
-
+/// A navigation mesh based on tiles of convex polygons.
+/// @ingroup detour
class dtNavMesh
{
public:
dtNavMesh();
~dtNavMesh();
- // Initializes the nav mesh for tiled use.
- // Params:
- // params - (in) navmesh initialization params, see dtNavMeshParams.
- // Returns: True if succeed, else false.
+ /// @{
+ /// @name Initialization and Tile Management
+
+ /// Initializes the navigation mesh for tiled use.
+ /// @param[in] params Initialization parameters.
+ /// @return The status flags for the operation.
dtStatus init(const dtNavMeshParams* params);
- // Initializes the nav mesh for single tile use.
- // Params:
- // data - (in) Data of the new tile mesh.
- // dataSize - (in) Data size of the new tile mesh.
- // flags - (in) Tile flags, see dtTileFlags.
- // Returns: True if succeed, else false.
+ /// Initializes the navigation mesh for single tile use.
+ /// @param[in] data Data of the new tile. (See: #dtCreateNavMeshData)
+ /// @param[in] dataSize The data size of the new tile.
+ /// @param[in] flags The tile flags. (See: #dtTileFlags)
+ /// @return The status flags for the operation.
+ /// @see dtCreateNavMeshData
dtStatus init(unsigned char* data, const int dataSize, const int flags);
- // Returns pointer to navmesh initialization params.
+ /// The navigation mesh initialization params.
const dtNavMeshParams* getParams() const;
-
- // Adds new tile into the navmesh.
- // The add will fail if the data is in wrong format,
- // there is not enough tiles left, or if there is a tile already at the location.
- // Params:
- // data - (in) Data of the new tile mesh.
- // dataSize - (in) Data size of the new tile mesh.
- // flags - (in) Tile flags, see dtTileFlags.
- // lastRef - (in,optional) Last tile ref, the tile will be restored so that
- // the reference (as well as poly references) will be the same. Default: 0.
- // result - (out,optional) tile ref if the tile was succesfully added.
+
+ /// Adds a tile to the navigation mesh.
+ /// @param[in] data Data for the new tile mesh. (See: #dtCreateNavMeshData)
+ /// @param[in] dataSize Data size of the new tile mesh.
+ /// @param[in] flags Tile flags. (See: #dtTileFlags)
+ /// @param[in] lastRef The desired reference for the tile. (When reloading a tile.) [opt] [Default: 0]
+ /// @param[out] result The tile reference. (If the tile was succesfully added.) [opt]
+ /// @return The status flags for the operation.
dtStatus addTile(unsigned char* data, int dataSize, int flags, dtTileRef lastRef, dtTileRef* result);
- // Removes specified tile.
- // Params:
- // ref - (in) Reference to the tile to remove.
- // data - (out) Data associated with deleted tile.
- // dataSize - (out) Size of the data associated with deleted tile.
+ /// Removes the specified tile from the navigation mesh.
+ /// @param[in] ref The reference of the tile to remove.
+ /// @param[out] data Data associated with deleted tile.
+ /// @param[out] dataSize Size of the data associated with deleted tile.
+ /// @return The status flags for the operation.
dtStatus removeTile(dtTileRef ref, unsigned char** data, int* dataSize);
- // Calculates tile location based in input world position.
- // Params:
- // pos - (in) world position of the query.
- // tx - (out) tile x location.
- // ty - (out) tile y location.
+ /// @}
+
+ /// @{
+ /// @name Query Functions
+
+ /// Calculates the tile grid location for the specified world position.
+ /// @param[in] pos The world position for the query. [(x, y, z)]
+ /// @param[out] tx The tile's x-location. (x, y)
+ /// @param[out] ty The tile's y-location. (x, y)
void calcTileLoc(const float* pos, int* tx, int* ty) const;
- // Returns pointer to tile at specified location.
- // Params:
- // x,y - (in) Location of the tile to get.
- // Returns: pointer to tile if tile exists or 0 tile does not exists.
- const dtMeshTile* getTileAt(int x, int y) const;
-
- // Returns reference to tile at specified location.
- // Params:
- // x,y - (in) Location of the tile to get.
- // Returns: reference to tile if tile exists or 0 tile does not exists.
- dtTileRef getTileRefAt(int x, int y) const;
+ /// Gets the tile at the specified grid location.
+ /// @param[in] x The tile's x-location. (x, y, layer)
+ /// @param[in] y The tile's y-location. (x, y, layer)
+ /// @param[in] layer The tile's layer. (x, y, layer)
+ /// @return The tile, or null if the tile does not exist.
+ const dtMeshTile* getTileAt(const int x, const int y, const int layer) const;
+
+ /// Gets all tiles at the specified grid location. (All layers.)
+ /// @param[in] x The tile's x-location. (x, y)
+ /// @param[in] y The tile's y-location. (x, y)
+ /// @param[out] tiles A pointer to an array of tiles that will hold the result.
+ /// @param[in] maxTiles The maximum tiles the tiles parameter can hold.
+ /// @return The number of tiles returned in the tiles array.
+ int getTilesAt(const int x, const int y,
+ dtMeshTile const** tiles, const int maxTiles) const;
- // Returns tile references of a tile based on tile pointer.
+ /// Gets the tile reference for the tile at specified grid location.
+ /// @param[in] x The tile's x-location. (x, y, layer)
+ /// @param[in] y The tile's y-location. (x, y, layer)
+ /// @param[in] layer The tile's layer. (x, y, layer)
+ /// @return The tile reference of the tile, or 0 if there is none.
+ dtTileRef getTileRefAt(int x, int y, int layer) const;
+
+ /// Gets the tile reference for the specified tile.
+ /// @param[in] tile The tile.
+ /// @return The tile reference of the tile.
dtTileRef getTileRef(const dtMeshTile* tile) const;
- // Returns tile based on references.
+ /// Gets the tile for the specified tile reference.
+ /// @param[in] ref The tile reference of the tile to retrieve.
+ /// @return The tile for the specified reference, or null if the
+ /// reference is invalid.
const dtMeshTile* getTileByRef(dtTileRef ref) const;
- // Returns max number of tiles.
+ /// The maximum number of tiles supported by the navigation mesh.
+ /// @return The maximum number of tiles supported by the navigation mesh.
int getMaxTiles() const;
- // Returns pointer to tile in the tile array.
- // Params:
- // i - (in) Index to the tile to retrieve, max index is getMaxTiles()-1.
- // Returns: Pointer to specified tile.
+ /// Gets the tile at the specified index.
+ /// @param[in] i The tile index. [Limit: 0 >= index < #getMaxTiles()]
+ /// @return The tile at the specified index.
const dtMeshTile* getTile(int i) const;
- // Returns pointer to tile and polygon pointed by the polygon reference.
- // Params:
- // ref - (in) reference to a polygon.
- // tile - (out) pointer to the tile containing the polygon.
- // poly - (out) pointer to the polygon.
+ /// Gets the tile and polygon for the specified polygon reference.
+ /// @param[in] ref The reference for the a polygon.
+ /// @param[out] tile The tile containing the polygon.
+ /// @param[out] poly The polygon.
+ /// @return The status flags for the operation.
dtStatus getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
- // Returns pointer to tile and polygon pointed by the polygon reference.
- // Note: this function does not check if 'ref' s valid, and is thus faster. Use only with valid refs!
- // Params:
- // ref - (in) reference to a polygon.
- // tile - (out) pointer to the tile containing the polygon.
- // poly - (out) pointer to the polygon.
+ /// Returns the tile and polygon for the specified polygon reference.
+ /// @param[in] ref A known valid reference for a polygon.
+ /// @param[out] tile The tile containing the polygon.
+ /// @param[out] poly The polygon.
void getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
- // Returns true if polygon reference points to valid data.
+ /// Checks the validity of a polygon reference.
+ /// @param[in] ref The polygon reference to check.
+ /// @return True if polygon reference is valid for the navigation mesh.
bool isValidPolyRef(dtPolyRef ref) const;
- // Returns base poly id for specified tile, polygon refs can be deducted from this.
+ /// Gets the polygon reference for the tile's base polygon.
+ /// @param[in] tile The tile.
+ /// @return The polygon reference for the base polygon in the specified tile.
dtPolyRef getPolyRefBase(const dtMeshTile* tile) const;
- // Returns start and end location of an off-mesh link polygon.
- // Params:
- // prevRef - (in) ref to the polygon before the link (used to select direction).
- // polyRef - (in) ref to the off-mesh link polygon.
- // startPos[3] - (out) start point of the link.
- // endPos[3] - (out) end point of the link.
- // Returns: true if link is found.
+ /// Gets the endpoints for an off-mesh connection, ordered by "direction of travel".
+ /// @param[in] prevRef The reference of the polygon before the connection.
+ /// @param[in] polyRef The reference of the off-mesh connection polygon.
+ /// @param[out] startPos The start position of the off-mesh connection. [(x, y, z)]
+ /// @param[out] endPos The end position of the off-mesh connection. [(x, y, z)]
+ /// @return The status flags for the operation.
dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const;
- // Returns pointer to off-mesh connection based on polyref, or null if ref not valid.
+ /// Gets the specified off-mesh connection.
+ /// @param[in] ref The polygon reference of the off-mesh connection.
+ /// @return The specified off-mesh connection, or null if the polygon reference is not valid.
const dtOffMeshConnection* getOffMeshConnectionByRef(dtPolyRef ref) const;
- // Sets polygon flags.
+ /// @}
+
+ /// @{
+ /// @name State Management
+ /// These functions do not effect #dtTileRef or #dtPolyRef's.
+
+ /// Sets the user defined flags for the specified polygon.
+ /// @param[in] ref The polygon reference.
+ /// @param[in] flags The new flags for the polygon.
+ /// @return The status flags for the operation.
dtStatus setPolyFlags(dtPolyRef ref, unsigned short flags);
- // Return polygon flags.
+ /// Gets the user defined flags for the specified polygon.
+ /// @param[in] ref The polygon reference.
+ /// @param[out] resultFlags The polygon flags.
+ /// @return The status flags for the operation.
dtStatus getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const;
- // Set polygon type.
+ /// Sets the user defined area for the specified polygon.
+ /// @param[in] ref The polygon reference.
+ /// @param[in] area The new area id for the polygon. [Limit: < #DT_MAX_AREAS]
+ /// @return The status flags for the operation.
dtStatus setPolyArea(dtPolyRef ref, unsigned char area);
- // Return polygon area type.
+ /// Gets the user defined area for the specified polygon.
+ /// @param[in] ref The polygon reference.
+ /// @param[out] resultArea The area id for the polygon.
+ /// @return The status flags for the operation.
dtStatus getPolyArea(dtPolyRef ref, unsigned char* resultArea) const;
-
- // Returns number of bytes required to store tile state.
+ /// Gets the size of the buffer required by #storeTileState to store the specified tile's state.
+ /// @param[in] tile The tile.
+ /// @return The size of the buffer required to store the state.
int getTileStateSize(const dtMeshTile* tile) const;
- // Stores tile state to buffer.
+ /// Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.)
+ /// @param[in] tile The tile.
+ /// @param[out] data The buffer to store the tile's state in.
+ /// @param[in] maxDataSize The size of the data buffer. [Limit: >= #getTileStateSize]
+ /// @return The status flags for the operation.
dtStatus storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const;
- // Restores tile state.
+ /// Restores the state of the tile.
+ /// @param[in] tile The tile.
+ /// @param[in] data The new state. (Obtained from #storeTileState.)
+ /// @param[in] maxDataSize The size of the state within the data buffer.
+ /// @return The status flags for the operation.
dtStatus restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize);
+ /// @}
- // Encodes a tile id.
+ /// @{
+ /// @name Encoding and Decoding
+ /// These functions are generally meant for internal use only.
+
+ /// Derives a standard polygon reference.
+ /// @note This function is generally meant for internal use only.
+ /// @param[in] salt The tile's salt value.
+ /// @param[in] it The index of the tile.
+ /// @param[in] ip The index of the polygon within the tile.
inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const
{
return ((dtPolyRef)salt << (m_polyBits+m_tileBits)) | ((dtPolyRef)it << m_polyBits) | (dtPolyRef)ip;
}
- // Decodes a tile id.
+ /// Decodes a standard polygon reference.
+ /// @note This function is generally meant for internal use only.
+ /// @param[in] ref The polygon reference to decode.
+ /// @param[out] salt The tile's salt value.
+ /// @param[out] it The index of the tile.
+ /// @param[out] ip The index of the polygon within the tile.
+ /// @see #encodePolyId
inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const
{
const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
@@ -346,83 +510,201 @@ public:
ip = (unsigned int)(ref & polyMask);
}
- // Decodes a tile salt.
+ /// Extracts a tile's salt value from the specified polygon reference.
+ /// @note This function is generally meant for internal use only.
+ /// @param[in] ref The polygon reference.
+ /// @see #encodePolyId
inline unsigned int decodePolyIdSalt(dtPolyRef ref) const
{
const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
return (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
}
- // Decodes a tile id.
+ /// Extracts the tile's index from the specified polygon reference.
+ /// @note This function is generally meant for internal use only.
+ /// @param[in] ref The polygon reference.
+ /// @see #encodePolyId
inline unsigned int decodePolyIdTile(dtPolyRef ref) const
{
const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
return (unsigned int)((ref >> m_polyBits) & tileMask);
}
- // Decodes a poly id.
+ /// Extracts the polygon's index (within its tile) from the specified polygon reference.
+ /// @note This function is generally meant for internal use only.
+ /// @param[in] ref The polygon reference.
+ /// @see #encodePolyId
inline unsigned int decodePolyIdPoly(dtPolyRef ref) const
{
const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
return (unsigned int)(ref & polyMask);
}
+
+ /// @}
private:
- // Returns pointer to tile in the tile array.
+ /// Returns pointer to tile in the tile array.
dtMeshTile* getTile(int i);
- // Returns neighbour tile based on side.
- dtMeshTile* getNeighbourTileAt(int x, int y, int side) const;
- // Returns all polygons in neighbour tile based on portal defined by the segment.
+ /// Returns neighbour tile based on side.
+ int getTilesAt(const int x, const int y,
+ dtMeshTile** tiles, const int maxTiles) const;
+
+ /// Returns neighbour tile based on side.
+ int getNeighbourTilesAt(const int x, const int y, const int side,
+ dtMeshTile** tiles, const int maxTiles) const;
+
+ /// Returns all polygons in neighbour tile based on portal defined by the segment.
int findConnectingPolys(const float* va, const float* vb,
const dtMeshTile* tile, int side,
dtPolyRef* con, float* conarea, int maxcon) const;
- // Builds internal polygons links for a tile.
+ /// Builds internal polygons links for a tile.
void connectIntLinks(dtMeshTile* tile);
- // Builds internal polygons links for a tile.
- void connectIntOffMeshLinks(dtMeshTile* tile);
+ /// Builds internal polygons links for a tile.
+ void baseOffMeshLinks(dtMeshTile* tile);
- // Builds external polygon links for a tile.
+ /// Builds external polygon links for a tile.
void connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side);
- // Builds external polygon links for a tile.
+ /// Builds external polygon links for a tile.
void connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side);
- // Removes external links at specified side.
- void unconnectExtLinks(dtMeshTile* tile, int side);
+ /// Removes external links at specified side.
+ void unconnectExtLinks(dtMeshTile* tile, dtMeshTile* target);
// TODO: These methods are duplicates from dtNavMeshQuery, but are needed for off-mesh connection finding.
- // Queries polygons within a tile.
+ /// Queries polygons within a tile.
int queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
dtPolyRef* polys, const int maxPolys) const;
- // Find nearest polygon within a tile.
+ /// Find nearest polygon within a tile.
dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center,
const float* extents, float* nearestPt) const;
- // Returns closest point on polygon.
- dtStatus closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip,
- const float* pos, float* closest) const;
+ /// Returns closest point on polygon.
+ void closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip,
+ const float* pos, float* closest) const;
- dtNavMeshParams m_params; // Current initialization params. TODO: do not store this info twice.
- float m_orig[3]; // Origin of the tile (0,0)
- float m_tileWidth, m_tileHeight; // Dimensions of each tile.
- int m_maxTiles; // Max number of tiles.
- int m_tileLutSize; // Tile hash lookup size (must be pot).
- int m_tileLutMask; // Tile hash lookup mask.
-
- dtMeshTile** m_posLookup; // Tile hash lookup.
- dtMeshTile* m_nextFree; // Freelist of tiles.
- dtMeshTile* m_tiles; // List of tiles.
+ dtNavMeshParams m_params; ///< Current initialization params. TODO: do not store this info twice.
+ float m_orig[3]; ///< Origin of the tile (0,0)
+ float m_tileWidth, m_tileHeight; ///< Dimensions of each tile.
+ int m_maxTiles; ///< Max number of tiles.
+ int m_tileLutSize; ///< Tile hash lookup size (must be pot).
+ int m_tileLutMask; ///< Tile hash lookup mask.
+
+ dtMeshTile** m_posLookup; ///< Tile hash lookup.
+ dtMeshTile* m_nextFree; ///< Freelist of tiles.
+ dtMeshTile* m_tiles; ///< List of tiles.
- unsigned int m_saltBits; // Number of salt bits in the tile ID.
- unsigned int m_tileBits; // Number of tile bits in the tile ID.
- unsigned int m_polyBits; // Number of poly bits in the tile ID.
+ unsigned int m_saltBits; ///< Number of salt bits in the tile ID.
+ unsigned int m_tileBits; ///< Number of tile bits in the tile ID.
+ unsigned int m_polyBits; ///< Number of poly bits in the tile ID.
};
-// Helper function to allocate navmesh class using Detour allocator.
+/// Allocates a navigation mesh object using the Detour allocator.
+/// @return A navigation mesh that is ready for initialization, or null on failure.
+/// @ingroup detour
dtNavMesh* dtAllocNavMesh();
+
+/// Frees the specified navigation mesh object using the Detour allocator.
+/// @param[in] navmesh A navigation mesh allocated using #dtAllocNavMesh
+/// @ingroup detour
void dtFreeNavMesh(dtNavMesh* navmesh);
#endif // DETOURNAVMESH_H
+
+///////////////////////////////////////////////////////////////////////////
+
+// This section contains detailed documentation for members that don't have
+// a source file. It reduces clutter in the main section of the header.
+
+/**
+
+@typedef dtPolyRef
+@par
+
+Polygon references are subject to the same invalidate/preserve/restore
+rules that apply to #dtTileRef's. If the #dtTileRef for the polygon's
+tile changes, the polygon reference becomes invalid.
+
+Changing a polygon's flags, area id, etc. does not impact its polygon
+reference.
+
+@typedef dtTileRef
+@par
+
+The following changes will invalidate a tile reference:
+
+- The referenced tile has been removed from the navigation mesh.
+- The navigation mesh has been initialized using a different set
+ of #dtNavMeshParams.
+
+A tile reference is preserved/restored if the tile is added to a navigation
+mesh initialized with the original #dtNavMeshParams and is added at the
+original reference location. (E.g. The lastRef parameter is used with
+dtNavMesh::addTile.)
+
+Basically, if the storage structure of a tile changes, its associated
+tile reference changes.
+
+
+@var unsigned short dtPoly::neis[DT_VERTS_PER_POLYGON]
+@par
+
+Each entry represents data for the edge starting at the vertex of the same index.
+E.g. The entry at index n represents the edge data for vertex[n] to vertex[n+1].
+
+A value of zero indicates the edge has no polygon connection. (It makes up the
+border of the navigation mesh.)
+
+The information can be extracted as follows:
+@code
+neighborRef = neis[n] & 0xff; // Get the neighbor polygon reference.
+
+if (neis[n] & #DT_EX_LINK)
+{
+ // The edge is an external (portal) edge.
+}
+@endcode
+
+@var float dtMeshHeader::bvQuantFactor
+@par
+
+This value is used for converting between world and bounding volume coordinates.
+For example:
+@code
+const float cs = 1.0f / tile->header->bvQuantFactor;
+const dtBVNode* n = &tile->bvTree[i];
+if (n->i >= 0)
+{
+ // This is a leaf node.
+ float worldMinX = tile->header->bmin[0] + n->bmin[0]*cs;
+ float worldMinY = tile->header->bmin[0] + n->bmin[1]*cs;
+ // Etc...
+}
+@endcode
+
+@struct dtMeshTile
+@par
+
+Tiles generally only exist within the context of a dtNavMesh object.
+
+Some tile content is optional. For example, a tile may not contain any
+off-mesh connections. In this case the associated pointer will be null.
+
+If a detail mesh exists it will share vertices with the base polygon mesh.
+Only the vertices unique to the detail mesh will be stored in #detailVerts.
+
+@warning Tiles returned by a dtNavMesh object are not guarenteed to be populated.
+For example: The tile at a location might not have been loaded yet, or may have been removed.
+In this case, pointers will be null. So if in doubt, check the polygon count in the
+tile's header to determine if a tile has polygons defined.
+
+@var float dtOffMeshConnection::pos[6]
+@par
+
+For a properly built navigation mesh, vertex A will always be within the bounds of the mesh.
+Vertex B is not required to be within the bounds of the mesh.
+
+*/
diff --git a/dep/recastnavigation/Detour/DetourNavMeshBuilder.cpp b/dep/recastnavigation/Detour/DetourNavMeshBuilder.cpp
index f64857160db..9d8471b96a1 100644
--- a/dep/recastnavigation/Detour/DetourNavMeshBuilder.cpp
+++ b/dep/recastnavigation/Detour/DetourNavMeshBuilder.cpp
@@ -20,6 +20,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <float.h>
#include "DetourNavMesh.h"
#include "DetourCommon.h"
#include "DetourNavMeshBuilder.h"
@@ -237,11 +238,19 @@ static unsigned char classifyOffMeshPoint(const float* pt, const float* bmin, co
case ZM: return 6;
case XP|ZM: return 7;
};
+
return 0xff;
}
// TODO: Better error handling.
+/// @par
+///
+/// The output data array is allocated using the detour allocator (dtAlloc()). The method
+/// used to free the memory will be determined by how the tile is added to the navigation
+/// mesh.
+///
+/// @see dtNavMesh, dtNavMesh::addTile()
bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize)
{
if (params->nvp > DT_VERTS_PER_POLYGON)
@@ -252,8 +261,6 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
return false;
if (!params->polyCount || !params->polys)
return false;
- if (!params->detailMeshes || !params->detailVerts || !params->detailTris)
- return false;
const int nvp = params->nvp;
@@ -269,10 +276,50 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
if (!offMeshConClass)
return false;
+ // Find tight heigh bounds, used for culling out off-mesh start locations.
+ float hmin = FLT_MAX;
+ float hmax = -FLT_MAX;
+
+ if (params->detailVerts && params->detailVertsCount)
+ {
+ for (int i = 0; i < params->detailVertsCount; ++i)
+ {
+ const float h = params->detailVerts[i*3+1];
+ hmin = dtMin(hmin,h);
+ hmax = dtMax(hmax,h);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < params->vertCount; ++i)
+ {
+ const unsigned short* iv = &params->verts[i*3];
+ const float h = params->bmin[1] + iv[1] * params->ch;
+ hmin = dtMin(hmin,h);
+ hmax = dtMax(hmax,h);
+ }
+ }
+ hmin -= params->walkableClimb;
+ hmax += params->walkableClimb;
+ float bmin[3], bmax[3];
+ dtVcopy(bmin, params->bmin);
+ dtVcopy(bmax, params->bmax);
+ bmin[1] = hmin;
+ bmax[1] = hmax;
+
for (int i = 0; i < params->offMeshConCount; ++i)
{
- offMeshConClass[i*2+0] = classifyOffMeshPoint(&params->offMeshConVerts[(i*2+0)*3], params->bmin, params->bmax);
- offMeshConClass[i*2+1] = classifyOffMeshPoint(&params->offMeshConVerts[(i*2+1)*3], params->bmin, params->bmax);
+ const float* p0 = &params->offMeshConVerts[(i*2+0)*3];
+ const float* p1 = &params->offMeshConVerts[(i*2+1)*3];
+ offMeshConClass[i*2+0] = classifyOffMeshPoint(p0, bmin, bmax);
+ offMeshConClass[i*2+1] = classifyOffMeshPoint(p1, bmin, bmax);
+
+ // Zero out off-mesh start positions which are not even potentially touching the mesh.
+ if (offMeshConClass[i*2+0] == 0xff)
+ {
+ if (p0[1] < bmin[1] || p0[1] > bmax[1])
+ offMeshConClass[i*2+0] = 0;
+ }
// Cound how many links should be allocated for off-mesh connections.
if (offMeshConClass[i*2+0] == 0xff)
@@ -298,23 +345,13 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
for (int j = 0; j < nvp; ++j)
{
if (p[j] == MESH_NULL_IDX) break;
- int nj = j+1;
- if (nj >= nvp || p[nj] == MESH_NULL_IDX) nj = 0;
- const unsigned short* va = &params->verts[p[j]*3];
- const unsigned short* vb = &params->verts[p[nj]*3];
-
edgeCount++;
- if (params->tileSize > 0)
+ if (p[nvp+j] & 0x8000)
{
- if (va[0] == params->tileSize && vb[0] == params->tileSize)
- portalCount++; // x+
- else if (va[2] == params->tileSize && vb[2] == params->tileSize)
- portalCount++; // z+
- else if (va[0] == 0 && vb[0] == 0)
- portalCount++; // x-
- else if (va[2] == 0 && vb[2] == 0)
- portalCount++; // z-
+ unsigned short dir = p[nvp+j] & 0xf;
+ if (dir != 0xf)
+ portalCount++;
}
}
}
@@ -323,18 +360,41 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
// Find unique detail vertices.
int uniqueDetailVertCount = 0;
- for (int i = 0; i < params->polyCount; ++i)
+ int detailTriCount = 0;
+ if (params->detailMeshes)
{
- const unsigned short* p = &params->polys[i*nvp*2];
- int ndv = params->detailMeshes[i*4+1];
- int nv = 0;
- for (int j = 0; j < nvp; ++j)
+ // Has detail mesh, count unique detail vertex count and use input detail tri count.
+ detailTriCount = params->detailTriCount;
+ for (int i = 0; i < params->polyCount; ++i)
{
- if (p[j] == MESH_NULL_IDX) break;
- nv++;
+ const unsigned short* p = &params->polys[i*nvp*2];
+ int ndv = params->detailMeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == MESH_NULL_IDX) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVertCount += ndv;
+ }
+ }
+ else
+ {
+ // No input detail mesh, build detail mesh from nav polys.
+ uniqueDetailVertCount = 0; // No extra detail verts.
+ detailTriCount = 0;
+ for (int i = 0; i < params->polyCount; ++i)
+ {
+ const unsigned short* p = &params->polys[i*nvp*2];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == MESH_NULL_IDX) break;
+ nv++;
+ }
+ detailTriCount += nv-2;
}
- ndv -= nv;
- uniqueDetailVertCount += ndv;
}
// Calculate data size
@@ -344,8 +404,8 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
const int linksSize = dtAlign4(sizeof(dtLink)*maxLinkCount);
const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*params->polyCount);
const int detailVertsSize = dtAlign4(sizeof(float)*3*uniqueDetailVertCount);
- const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*params->detailTriCount);
- const int bvTreeSize = dtAlign4(sizeof(dtBVNode)*params->polyCount*2);
+ const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*detailTriCount);
+ const int bvTreeSize = params->buildBvTree ? dtAlign4(sizeof(dtBVNode)*params->polyCount*2) : 0;
const int offMeshConsSize = dtAlign4(sizeof(dtOffMeshConnection)*storedOffMeshConCount);
const int dataSize = headerSize + vertsSize + polysSize + linksSize +
@@ -377,6 +437,7 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
header->version = DT_NAVMESH_VERSION;
header->x = params->tileX;
header->y = params->tileY;
+ header->layer = params->tileLayer;
header->userId = params->userId;
header->polyCount = totPolyCount;
header->vertCount = totVertCount;
@@ -385,14 +446,14 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
dtVcopy(header->bmax, params->bmax);
header->detailMeshCount = params->polyCount;
header->detailVertCount = uniqueDetailVertCount;
- header->detailTriCount = params->detailTriCount;
+ header->detailTriCount = detailTriCount;
header->bvQuantFactor = 1.0f / params->cs;
header->offMeshBase = params->polyCount;
header->walkableHeight = params->walkableHeight;
header->walkableRadius = params->walkableRadius;
header->walkableClimb = params->walkableClimb;
header->offMeshConCount = storedOffMeshConCount;
- header->bvNodeCount = params->polyCount*2;
+ header->bvNodeCount = params->buildBvTree ? params->polyCount*2 : 0;
const int offMeshVertsBase = params->vertCount;
const int offMeshPolyBase = params->polyCount;
@@ -436,7 +497,27 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
{
if (src[j] == MESH_NULL_IDX) break;
p->verts[j] = src[j];
- p->neis[j] = (src[nvp+j]+1) & 0xffff;
+ if (src[nvp+j] & 0x8000)
+ {
+ // Border or portal edge.
+ unsigned short dir = src[nvp+j] & 0xf;
+ if (dir == 0xf) // Border
+ p->neis[j] = 0;
+ else if (dir == 0) // Portal x-
+ p->neis[j] = DT_EXT_LINK | 4;
+ else if (dir == 1) // Portal z+
+ p->neis[j] = DT_EXT_LINK | 2;
+ else if (dir == 2) // Portal x+
+ p->neis[j] = DT_EXT_LINK | 0;
+ else if (dir == 3) // Portal z-
+ p->neis[j] = DT_EXT_LINK | 6;
+ }
+ else
+ {
+ // Normal connection
+ p->neis[j] = src[nvp+j]+1;
+ }
+
p->vertCount++;
}
src += nvp*2;
@@ -458,61 +539,68 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
n++;
}
}
-
- // Store portal edges.
- if (params->tileSize > 0)
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ if (params->detailMeshes)
{
+ unsigned short vbase = 0;
for (int i = 0; i < params->polyCount; ++i)
{
- dtPoly* poly = &navPolys[i];
- for (int j = 0; j < poly->vertCount; ++j)
+ dtPolyDetail& dtl = navDMeshes[i];
+ const int vb = (int)params->detailMeshes[i*4+0];
+ const int ndv = (int)params->detailMeshes[i*4+1];
+ const int nv = navPolys[i].vertCount;
+ dtl.vertBase = (unsigned int)vbase;
+ dtl.vertCount = (unsigned char)(ndv-nv);
+ dtl.triBase = (unsigned int)params->detailMeshes[i*4+2];
+ dtl.triCount = (unsigned char)params->detailMeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
{
- int nj = j+1;
- if (nj >= poly->vertCount) nj = 0;
-
- const unsigned short* va = &params->verts[poly->verts[j]*3];
- const unsigned short* vb = &params->verts[poly->verts[nj]*3];
-
- if (va[0] == params->tileSize && vb[0] == params->tileSize) // x+
- poly->neis[j] = DT_EXT_LINK | 0;
- else if (va[2] == params->tileSize && vb[2] == params->tileSize) // z+
- poly->neis[j] = DT_EXT_LINK | 2;
- else if (va[0] == 0 && vb[0] == 0) // x-
- poly->neis[j] = DT_EXT_LINK | 4;
- else if (va[2] == 0 && vb[2] == 0) // z-
- poly->neis[j] = DT_EXT_LINK | 6;
+ memcpy(&navDVerts[vbase*3], &params->detailVerts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += (unsigned short)(ndv-nv);
}
}
+ // Store triangles.
+ memcpy(navDTris, params->detailTris, sizeof(unsigned char)*4*params->detailTriCount);
}
-
- // Store detail meshes and vertices.
- // The nav polygon vertices are stored as the first vertices on each mesh.
- // We compress the mesh data by skipping them and using the navmesh coordinates.
- unsigned short vbase = 0;
- for (int i = 0; i < params->polyCount; ++i)
+ else
{
- dtPolyDetail& dtl = navDMeshes[i];
- const int vb = (int)params->detailMeshes[i*4+0];
- const int ndv = (int)params->detailMeshes[i*4+1];
- const int nv = navPolys[i].vertCount;
- dtl.vertBase = (unsigned int)vbase;
- dtl.vertCount = (unsigned char)(ndv-nv);
- dtl.triBase = (unsigned int)params->detailMeshes[i*4+2];
- dtl.triCount = (unsigned char)params->detailMeshes[i*4+3];
- // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
- if (ndv-nv)
+ // Create dummy detail mesh by triangulating polys.
+ int tbase = 0;
+ for (int i = 0; i < params->polyCount; ++i)
{
- memcpy(&navDVerts[vbase*3], &params->detailVerts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
- vbase += (unsigned short)(ndv-nv);
+ dtPolyDetail& dtl = navDMeshes[i];
+ const int nv = navPolys[i].vertCount;
+ dtl.vertBase = 0;
+ dtl.vertCount = 0;
+ dtl.triBase = (unsigned int)tbase;
+ dtl.triCount = (unsigned char)(nv-2);
+ // Triangulate polygon (local indices).
+ for (int j = 2; j < nv; ++j)
+ {
+ unsigned char* t = &navDTris[tbase*4];
+ t[0] = 0;
+ t[1] = (unsigned char)(j-1);
+ t[2] = (unsigned char)j;
+ // Bit for each edge that belongs to poly boundary.
+ t[3] = (1<<2);
+ if (j == 2) t[3] |= (1<<0);
+ if (j == nv-1) t[3] |= (1<<4);
+ tbase++;
+ }
}
}
- // Store triangles.
- memcpy(navDTris, params->detailTris, sizeof(unsigned char)*4*params->detailTriCount);
// Store and create BVtree.
// TODO: take detail mesh into account! use byte per bbox extent?
- createBVTree(params->verts, params->vertCount, params->polys, params->polyCount,
- nvp, params->cs, params->ch, params->polyCount*2, navBvtree);
+ if (params->buildBvTree)
+ {
+ createBVTree(params->verts, params->vertCount, params->polys, params->polyCount,
+ nvp, params->cs, params->ch, params->polyCount*2, navBvtree);
+ }
// Store Off-Mesh connections.
n = 0;
@@ -544,51 +632,14 @@ bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData,
return true;
}
-inline void swapByte(unsigned char* a, unsigned char* b)
-{
- unsigned char tmp = *a;
- *a = *b;
- *b = tmp;
-}
-
-inline void swapEndian(unsigned short* v)
-{
- unsigned char* x = (unsigned char*)v;
- swapByte(x+0, x+1);
-}
-
-inline void swapEndian(short* v)
-{
- unsigned char* x = (unsigned char*)v;
- swapByte(x+0, x+1);
-}
-
-inline void swapEndian(unsigned int* v)
-{
- unsigned char* x = (unsigned char*)v;
- swapByte(x+0, x+3); swapByte(x+1, x+2);
-}
-
-inline void swapEndian(int* v)
-{
- unsigned char* x = (unsigned char*)v;
- swapByte(x+0, x+3); swapByte(x+1, x+2);
-}
-
-inline void swapEndian(float* v)
-{
- unsigned char* x = (unsigned char*)v;
- swapByte(x+0, x+3); swapByte(x+1, x+2);
-}
-
bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int /*dataSize*/)
{
dtMeshHeader* header = (dtMeshHeader*)data;
int swappedMagic = DT_NAVMESH_MAGIC;
int swappedVersion = DT_NAVMESH_VERSION;
- swapEndian(&swappedMagic);
- swapEndian(&swappedVersion);
+ dtSwapEndian(&swappedMagic);
+ dtSwapEndian(&swappedVersion);
if ((header->magic != DT_NAVMESH_MAGIC || header->version != DT_NAVMESH_VERSION) &&
(header->magic != swappedMagic || header->version != swappedVersion))
@@ -596,36 +647,43 @@ bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int /*dataSize*/)
return false;
}
- swapEndian(&header->magic);
- swapEndian(&header->version);
- swapEndian(&header->x);
- swapEndian(&header->y);
- swapEndian(&header->userId);
- swapEndian(&header->polyCount);
- swapEndian(&header->vertCount);
- swapEndian(&header->maxLinkCount);
- swapEndian(&header->detailMeshCount);
- swapEndian(&header->detailVertCount);
- swapEndian(&header->detailTriCount);
- swapEndian(&header->bvNodeCount);
- swapEndian(&header->offMeshConCount);
- swapEndian(&header->offMeshBase);
- swapEndian(&header->walkableHeight);
- swapEndian(&header->walkableRadius);
- swapEndian(&header->walkableClimb);
- swapEndian(&header->bmin[0]);
- swapEndian(&header->bmin[1]);
- swapEndian(&header->bmin[2]);
- swapEndian(&header->bmax[0]);
- swapEndian(&header->bmax[1]);
- swapEndian(&header->bmax[2]);
- swapEndian(&header->bvQuantFactor);
+ dtSwapEndian(&header->magic);
+ dtSwapEndian(&header->version);
+ dtSwapEndian(&header->x);
+ dtSwapEndian(&header->y);
+ dtSwapEndian(&header->layer);
+ dtSwapEndian(&header->userId);
+ dtSwapEndian(&header->polyCount);
+ dtSwapEndian(&header->vertCount);
+ dtSwapEndian(&header->maxLinkCount);
+ dtSwapEndian(&header->detailMeshCount);
+ dtSwapEndian(&header->detailVertCount);
+ dtSwapEndian(&header->detailTriCount);
+ dtSwapEndian(&header->bvNodeCount);
+ dtSwapEndian(&header->offMeshConCount);
+ dtSwapEndian(&header->offMeshBase);
+ dtSwapEndian(&header->walkableHeight);
+ dtSwapEndian(&header->walkableRadius);
+ dtSwapEndian(&header->walkableClimb);
+ dtSwapEndian(&header->bmin[0]);
+ dtSwapEndian(&header->bmin[1]);
+ dtSwapEndian(&header->bmin[2]);
+ dtSwapEndian(&header->bmax[0]);
+ dtSwapEndian(&header->bmax[1]);
+ dtSwapEndian(&header->bmax[2]);
+ dtSwapEndian(&header->bvQuantFactor);
// Freelist index and pointers are updated when tile is added, no need to swap.
return true;
}
+/// @par
+///
+/// @warning This function assumes that the header is in the correct endianess already.
+/// Call #dtNavMeshHeaderSwapEndian() first on the data if the data is expected to be in wrong endianess
+/// to start with. Call #dtNavMeshHeaderSwapEndian() after the data has been swapped if converting from
+/// native to foreign endianess.
bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/)
{
// Make sure the data is in right format.
@@ -659,7 +717,7 @@ bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/)
// Vertices
for (int i = 0; i < header->vertCount*3; ++i)
{
- swapEndian(&verts[i]);
+ dtSwapEndian(&verts[i]);
}
// Polys
@@ -669,10 +727,10 @@ bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/)
// poly->firstLink is update when tile is added, no need to swap.
for (int j = 0; j < DT_VERTS_PER_POLYGON; ++j)
{
- swapEndian(&p->verts[j]);
- swapEndian(&p->neis[j]);
+ dtSwapEndian(&p->verts[j]);
+ dtSwapEndian(&p->neis[j]);
}
- swapEndian(&p->flags);
+ dtSwapEndian(&p->flags);
}
// Links are rebuild when tile is added, no need to swap.
@@ -681,14 +739,14 @@ bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/)
for (int i = 0; i < header->detailMeshCount; ++i)
{
dtPolyDetail* pd = &detailMeshes[i];
- swapEndian(&pd->vertBase);
- swapEndian(&pd->triBase);
+ dtSwapEndian(&pd->vertBase);
+ dtSwapEndian(&pd->triBase);
}
// Detail verts
for (int i = 0; i < header->detailVertCount*3; ++i)
{
- swapEndian(&detailVerts[i]);
+ dtSwapEndian(&detailVerts[i]);
}
// BV-tree
@@ -697,10 +755,10 @@ bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/)
dtBVNode* node = &bvTree[i];
for (int j = 0; j < 3; ++j)
{
- swapEndian(&node->bmin[j]);
- swapEndian(&node->bmax[j]);
+ dtSwapEndian(&node->bmin[j]);
+ dtSwapEndian(&node->bmax[j]);
}
- swapEndian(&node->i);
+ dtSwapEndian(&node->i);
}
// Off-mesh Connections.
@@ -708,9 +766,9 @@ bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/)
{
dtOffMeshConnection* con = &offMeshCons[i];
for (int j = 0; j < 6; ++j)
- swapEndian(&con->pos[j]);
- swapEndian(&con->rad);
- swapEndian(&con->poly);
+ dtSwapEndian(&con->pos[j]);
+ dtSwapEndian(&con->rad);
+ dtSwapEndian(&con->poly);
}
return true;
diff --git a/dep/recastnavigation/Detour/DetourNavMeshBuilder.h b/dep/recastnavigation/Detour/DetourNavMeshBuilder.h
index 8d8ef2e6546..c80d1717630 100644
--- a/dep/recastnavigation/Detour/DetourNavMeshBuilder.h
+++ b/dep/recastnavigation/Detour/DetourNavMeshBuilder.h
@@ -21,57 +21,128 @@
#include "DetourAlloc.h"
-
-// The units of the parameters are specified in parenthesis as follows:
-// (vx) voxels, (wu) world units
+/// Represents the source data used to build an navigation mesh tile.
+/// @ingroup detour
struct dtNavMeshCreateParams
{
- // Navmesh vertices.
- const unsigned short* verts; // Array of vertices, each vertex has 3 components. (vx).
- int vertCount; // Vertex count
- // Navmesh polygons
- const unsigned short* polys; // Array of polygons, uses same format as rcPolyMesh.
- const unsigned short* polyFlags; // Array of flags per polygon.
- const unsigned char* polyAreas; // Array of area ids per polygon.
- int polyCount; // Number of polygons
- int nvp; // Number of verts per polygon.
- // Navmesh Detail
- const unsigned int* detailMeshes; // Detail meshes, uses same format as rcPolyMeshDetail.
- const float* detailVerts; // Detail mesh vertices, uses same format as rcPolyMeshDetail (wu).
- int detailVertsCount; // Total number of detail vertices
- const unsigned char* detailTris; // Array of detail tris per detail mesh.
- int detailTriCount; // Total number of detail triangles.
- // Off-Mesh Connections.
- const float* offMeshConVerts; // Off-mesh connection vertices (wu).
- const float* offMeshConRad; // Off-mesh connection radii (wu).
- const unsigned short* offMeshConFlags; // Off-mesh connection flags.
- const unsigned char* offMeshConAreas; // Off-mesh connection area ids.
- const unsigned char* offMeshConDir; // Off-mesh connection direction flags (1 = bidir, 0 = oneway).
- const unsigned int* offMeshConUserID; // Off-mesh connection user id (optional).
- int offMeshConCount; // Number of off-mesh connections
- // Tile location
- unsigned int userId; // User ID bound to the tile.
- int tileX, tileY; // Tile location (tile coords).
- float bmin[3], bmax[3]; // Tile bounds (wu).
- // Settings
- float walkableHeight; // Agent height (wu).
- float walkableRadius; // Agent radius (wu).
- float walkableClimb; // Agent max climb (wu).
- float cs; // Cell size (xz) (wu).
- float ch; // Cell height (y) (wu).
- int tileSize; // Tile size (width & height) (vx).
+
+ /// @name Polygon Mesh Attributes
+ /// Used to create the base navigation graph.
+ /// See #rcPolyMesh for details related to these attributes.
+ /// @{
+
+ const unsigned short* verts; ///< The polygon mesh vertices. [(x, y, z) * #vertCount] [Unit: vx]
+ int vertCount; ///< The number vertices in the polygon mesh. [Limit: >= 3]
+ const unsigned short* polys; ///< The polygon data. [Size: #polyCount * 2 * #nvp]
+ const unsigned short* polyFlags; ///< The user defined flags assigned to each polygon. [Size: #polyCount]
+ const unsigned char* polyAreas; ///< The user defined area ids assigned to each polygon. [Size: #polyCount]
+ int polyCount; ///< Number of polygons in the mesh. [Limit: >= 1]
+ int nvp; ///< Number maximum number of vertices per polygon. [Limit: >= 3]
+
+ /// @}
+ /// @name Height Detail Attributes (Optional)
+ /// See #rcPolyMeshDetail for details related to these attributes.
+ /// @{
+
+ const unsigned int* detailMeshes; ///< The height detail sub-mesh data. [Size: 4 * #polyCount]
+ const float* detailVerts; ///< The detail mesh vertices. [Size: 3 * #detailVertsCount] [Unit: wu]
+ int detailVertsCount; ///< The number of vertices in the detail mesh.
+ const unsigned char* detailTris; ///< The detail mesh triangles. [Size: 4 * #detailTriCount]
+ int detailTriCount; ///< The number of triangles in the detail mesh.
+
+ /// @}
+ /// @name Off-Mesh Connections Attributes (Optional)
+ /// Used to define a custom point-to-point edge within the navigation graph, an
+ /// off-mesh connection is a user defined traversable connection made up to two vertices,
+ /// at least one of which resides within a navigation mesh polygon.
+ /// @{
+
+ /// Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * #offMeshConCount] [Unit: wu]
+ const float* offMeshConVerts;
+ /// Off-mesh connection radii. [Size: #offMeshConCount] [Unit: wu]
+ const float* offMeshConRad;
+ /// User defined flags assigned to the off-mesh connections. [Size: #offMeshConCount]
+ const unsigned short* offMeshConFlags;
+ /// User defined area ids assigned to the off-mesh connections. [Size: #offMeshConCount]
+ const unsigned char* offMeshConAreas;
+ /// The permitted travel direction of the off-mesh connections. [Size: #offMeshConCount]
+ ///
+ /// 0 = Travel only from endpoint A to endpoint B.<br/>
+ /// #DT_OFFMESH_CON_BIDIR = Bidirectional travel.
+ const unsigned char* offMeshConDir;
+ /// The user defined ids of the off-mesh connection. [Size: #offMeshConCount]
+ const unsigned int* offMeshConUserID;
+ /// The number of off-mesh connections. [Limit: >= 0]
+ int offMeshConCount;
+
+ /// @}
+ /// @name Tile Attributes
+ /// @note The tile grid/layer data can be left at zero if the destination is a single tile mesh.
+ /// @{
+
+ unsigned int userId; ///< The user defined id of the tile.
+ int tileX; ///< The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.)
+ int tileY; ///< The tile's y-grid location within the multi-tile desitation mesh. (Along the z-axis.)
+ int tileLayer; ///< The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
+ float bmin[3]; ///< The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
+ float bmax[3]; ///< The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
+
+ /// @}
+ /// @name General Configuration Attributes
+ /// @{
+
+ float walkableHeight; ///< The agent height. [Unit: wu]
+ float walkableRadius; ///< The agent radius. [Unit: wu]
+ float walkableClimb; ///< The agent maximum traversable ledge. (Up/Down) [Unit: wu]
+ float cs; ///< The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
+ float ch; ///< The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
+
+ /// True if a bounding volume tree should be built for the tile.
+ /// @note The BVTree is not normally needed for layered navigation meshes.
+ bool buildBvTree;
+
+ /// @}
};
-// Build navmesh data from given input data.
+/// Builds navigation mesh tile data from the provided tile creation data.
+/// @ingroup detour
+/// @param[in] params Tile creation data.
+/// @param[out] outData The resulting tile data.
+/// @param[out] outDataSize The size of the tile data array.
+/// @return True if the tile data was successfully created.
bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize);
-// Swaps endianess of navmesh header.
+/// Swaps the endianess of the tile data's header (#dtMeshHeader).
+/// @param[in,out] data The tile data array.
+/// @param[in] dataSize The size of the data array.
bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int dataSize);
-// Swaps endianess of the navmesh data. This function assumes that the header is in correct
-// endianess already. Call dtNavMeshHeaderSwapEndian() first on the data if the data is
-// assumed to be in wrong endianess to start with. If converting from native endianess to foreign,
-// call dtNavMeshHeaderSwapEndian() after the data has been swapped.
+/// Swaps endianess of the tile data.
+/// @param[in,out] data The tile data array.
+/// @param[in] dataSize The size of the data array.
bool dtNavMeshDataSwapEndian(unsigned char* data, const int dataSize);
#endif // DETOURNAVMESHBUILDER_H
+
+// This section contains detailed documentation for members that don't have
+// a source file. It reduces clutter in the main section of the header.
+
+/**
+
+@struct dtNavMeshCreateParams
+@par
+
+This structure is used to marshal data between the Recast mesh generation pipeline and Detour navigation components.
+
+See the rcPolyMesh and rcPolyMeshDetail documentation for detailed information related to mesh structure.
+
+Units are usually in voxels (vx) or world units (wu). The units for voxels, grid size, and cell size
+are all based on the values of #cs and #ch.
+
+The standard navigation mesh build process is to create tile data using dtCreateNavMeshData, then add the tile
+to a navigation mesh using either the dtNavMesh single tile <tt>init()</tt> function or the dtNavMesh::addTile()
+function.
+
+@see dtCreateNavMeshData
+
+*/ \ No newline at end of file
diff --git a/dep/recastnavigation/Detour/DetourNavMeshQuery.cpp b/dep/recastnavigation/Detour/DetourNavMeshQuery.cpp
index 6a6eb94b6d4..e6557cf707e 100644
--- a/dep/recastnavigation/Detour/DetourNavMeshQuery.cpp
+++ b/dep/recastnavigation/Detour/DetourNavMeshQuery.cpp
@@ -27,6 +27,38 @@
#include "DetourAssert.h"
#include <new>
+/// @class dtQueryFilter
+///
+/// <b>The Default Implementation</b>
+///
+/// At construction: All area costs default to 1.0. All flags are included
+/// and none are excluded.
+///
+/// If a polygon has both an include and an exclude flag, it will be excluded.
+///
+/// The way filtering works, a navigation mesh polygon must have at least one flag
+/// set to ever be considered by a query. So a polygon with no flags will never
+/// be considered.
+///
+/// Setting the include flags to 0 will result in all polygons being excluded.
+///
+/// <b>Custom Implementations</b>
+///
+/// DT_VIRTUAL_QUERYFILTER must be defined in order to extend this class.
+///
+/// Implement a custom query filter by overriding the virtual passFilter()
+/// and getCost() functions. If this is done, both functions should be as
+/// fast as possible. Use cached local copies of data rather than accessing
+/// your own objects where possible.
+///
+/// Custom implementations do not need to adhere to the flags or cost logic
+/// used by the default implementation.
+///
+/// In order for A* searches to work properly, the cost should be proportional to
+/// the travel distance. Implementing a cost modifier less than 1.0 is likely
+/// to lead to problems during pathfinding.
+///
+/// @see dtNavMeshQuery
dtQueryFilter::dtQueryFilter() :
m_includeFlags(0xffff),
@@ -49,7 +81,7 @@ float dtQueryFilter::getCost(const float* pa, const float* pb,
const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
{
- return dtVdist(pa, pb) * m_areaCost[curPoly->area];
+ return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
}
#else
inline bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/,
@@ -67,8 +99,9 @@ inline float dtQueryFilter::getCost(const float* pa, const float* pb,
return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
}
#endif
-
-static const float H_SCALE = 2.0f; // Search heuristic scale.
+
+// Edited by TC
+static const float H_SCALE = 2.0f; // Search heuristic scale.
dtNavMeshQuery* dtAllocNavMeshQuery()
@@ -86,7 +119,25 @@ void dtFreeNavMeshQuery(dtNavMeshQuery* navmesh)
}
//////////////////////////////////////////////////////////////////////////////////////////
+
+/// @class dtNavMeshQuery
+///
+/// For methods that support undersized buffers, if the buffer is too small
+/// to hold the entire result set the return status of the method will include
+/// the #DT_BUFFER_TOO_SMALL flag.
+///
+/// Constant member functions can be used by multiple clients without side
+/// effects. (E.g. No change to the closed list. No impact on an in-progress
+/// sliced path query. Etc.)
+///
+/// Walls and portals: A @e wall is a polygon segment that is
+/// considered impassable. A @e portal is a passable segment between polygons.
+/// A portal may be treated as a wall based on the dtQueryFilter used for a query.
+///
+/// @see dtNavMesh, dtQueryFilter, #dtAllocNavMeshQuery(), #dtAllocNavMeshQuery()
+
dtNavMeshQuery::dtNavMeshQuery() :
+ m_nav(0),
m_tinyNodePool(0),
m_nodePool(0),
m_openList(0)
@@ -107,6 +158,12 @@ dtNavMeshQuery::~dtNavMeshQuery()
dtFree(m_openList);
}
+/// @par
+///
+/// Must be the first function called after construction, before other
+/// functions are used.
+///
+/// This function can be used multiple times.
dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
{
m_nav = nav;
@@ -121,7 +178,7 @@ dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
}
m_nodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(maxNodes, dtNextPow2(maxNodes/4));
if (!m_nodePool)
- return DT_FAILURE_OUT_OF_MEMORY;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
}
else
{
@@ -132,7 +189,7 @@ dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
{
m_tinyNodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(64, 32);
if (!m_tinyNodePool)
- return DT_FAILURE_OUT_OF_MEMORY;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
}
else
{
@@ -150,7 +207,7 @@ dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
}
m_openList = new (dtAlloc(sizeof(dtNodeQueue), DT_ALLOC_PERM)) dtNodeQueue(maxNodes);
if (!m_openList)
- return DT_FAILURE_OUT_OF_MEMORY;
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
}
else
{
@@ -160,33 +217,328 @@ dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
return DT_SUCCESS;
}
+dtStatus dtNavMeshQuery::findRandomPoint(const dtQueryFilter* filter, float (*frand)(),
+ dtPolyRef* randomRef, float* randomPt) const
+{
+ dtAssert(m_nav);
+
+ // Randomly pick one tile. Assume that all tiles cover roughly the same area.
+ const dtMeshTile* tile = 0;
+ float tsum = 0.0f;
+ for (int i = 0; i < m_nav->getMaxTiles(); i++)
+ {
+ const dtMeshTile* t = m_nav->getTile(i);
+ if (!t || !t->header) continue;
+
+ // Choose random tile using reservoi sampling.
+ const float area = 1.0f; // Could be tile area too.
+ tsum += area;
+ const float u = frand();
+ if (u*tsum <= area)
+ tile = t;
+ }
+ if (!tile)
+ return DT_FAILURE;
+
+ // Randomly pick one polygon weighted by polygon area.
+ const dtPoly* poly = 0;
+ dtPolyRef polyRef = 0;
+ const dtPolyRef base = m_nav->getPolyRefBase(tile);
+
+ float areaSum = 0.0f;
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ const dtPoly* p = &tile->polys[i];
+ // Do not return off-mesh connection polygons.
+ if (p->getType() != DT_POLYTYPE_GROUND)
+ continue;
+ // Must pass filter
+ const dtPolyRef ref = base | (dtPolyRef)i;
+ if (!filter->passFilter(ref, tile, p))
+ continue;
+
+ // Calc area of the polygon.
+ float polyArea = 0.0f;
+ for (int j = 2; j < p->vertCount; ++j)
+ {
+ const float* va = &tile->verts[p->verts[0]*3];
+ const float* vb = &tile->verts[p->verts[j-1]*3];
+ const float* vc = &tile->verts[p->verts[j]*3];
+ polyArea += dtTriArea2D(va,vb,vc);
+ }
+
+ // Choose random polygon weighted by area, using reservoi sampling.
+ areaSum += polyArea;
+ const float u = frand();
+ if (u*areaSum <= polyArea)
+ {
+ poly = p;
+ polyRef = ref;
+ }
+ }
+
+ if (!poly)
+ return DT_FAILURE;
+
+ // Randomly pick point on polygon.
+ const float* v = &tile->verts[poly->verts[0]*3];
+ float verts[3*DT_VERTS_PER_POLYGON];
+ float areas[DT_VERTS_PER_POLYGON];
+ dtVcopy(&verts[0*3],v);
+ for (int j = 1; j < poly->vertCount; ++j)
+ {
+ v = &tile->verts[poly->verts[j]*3];
+ dtVcopy(&verts[j*3],v);
+ }
+
+ const float s = frand();
+ const float t = frand();
+
+ float pt[3];
+ dtRandomPointInConvexPoly(verts, poly->vertCount, areas, s, t, pt);
+
+ float h = 0.0f;
+ dtStatus status = getPolyHeight(polyRef, pt, &h);
+ if (dtStatusFailed(status))
+ return status;
+ pt[1] = h;
+
+ dtVcopy(randomPt, pt);
+ *randomRef = polyRef;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
+ const dtQueryFilter* filter, float (*frand)(),
+ dtPolyRef* randomRef, float* randomPt) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ const dtMeshTile* startTile = 0;
+ const dtPoly* startPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(startRef, &startTile, &startPoly);
+ if (!filter->passFilter(startRef, startTile, startPoly))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtStatus status = DT_SUCCESS;
+
+ const float radiusSqr = dtSqr(radius);
+ float areaSum = 0.0f;
+
+ const dtMeshTile* randomTile = 0;
+ const dtPoly* randomPoly = 0;
+ dtPolyRef randomPolyRef = 0;
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Place random locations on on ground.
+ if (bestPoly->getType() == DT_POLYTYPE_GROUND)
+ {
+ // Calc area of the polygon.
+ float polyArea = 0.0f;
+ for (int j = 2; j < bestPoly->vertCount; ++j)
+ {
+ const float* va = &bestTile->verts[bestPoly->verts[0]*3];
+ const float* vb = &bestTile->verts[bestPoly->verts[j-1]*3];
+ const float* vc = &bestTile->verts[bestPoly->verts[j]*3];
+ polyArea += dtTriArea2D(va,vb,vc);
+ }
+ // Choose random polygon weighted by area, using reservoi sampling.
+ areaSum += polyArea;
+ const float u = frand();
+ if (u*areaSum <= polyArea)
+ {
+ randomTile = bestTile;
+ randomPoly = bestPoly;
+ randomPolyRef = bestRef;
+ }
+ }
+
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the circle is not touching the next polygon, skip it.
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
+ continue;
+ }
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ dtVlerp(neighbourNode->pos, va, vb, 0.5f);
+
+ const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ neighbourNode->flags = DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ if (!randomPoly)
+ return DT_FAILURE;
+
+ // Randomly pick point on polygon.
+ const float* v = &randomTile->verts[randomPoly->verts[0]*3];
+ float verts[3*DT_VERTS_PER_POLYGON];
+ float areas[DT_VERTS_PER_POLYGON];
+ dtVcopy(&verts[0*3],v);
+ for (int j = 1; j < randomPoly->vertCount; ++j)
+ {
+ v = &randomTile->verts[randomPoly->verts[j]*3];
+ dtVcopy(&verts[j*3],v);
+ }
+
+ const float s = frand();
+ const float t = frand();
+
+ float pt[3];
+ dtRandomPointInConvexPoly(verts, randomPoly->vertCount, areas, s, t, pt);
+
+ float h = 0.0f;
+ dtStatus stat = getPolyHeight(randomPolyRef, pt, &h);
+ if (dtStatusFailed(status))
+ return stat;
+ pt[1] = h;
+
+ dtVcopy(randomPt, pt);
+ *randomRef = randomPolyRef;
+
+ return DT_SUCCESS;
+}
+
+
//////////////////////////////////////////////////////////////////////////////////////////
+
+/// @par
+///
+/// Uses the detail polygons to find the surface height. (Most accurate.)
+///
+/// @p pos does not have to be within the bounds of the polygon or navigation mesh.
+///
+/// See closestPointOnPolyBoundary() for a limited but faster option.
+///
dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest) const
{
dtAssert(m_nav);
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
- if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
- return DT_FAILURE;
- if (!tile) return DT_FAILURE;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+ if (!tile)
+ return DT_FAILURE | DT_INVALID_PARAM;
- if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ // Edited by TC
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
return DT_FAILURE;
- if (closestPointOnPolyInTile(tile, poly, pos, closest) != DT_SUCCESS)
- return DT_FAILURE;
+ closestPointOnPolyInTile(tile, poly, pos, closest);
+
return DT_SUCCESS;
}
-dtStatus dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly,
- const float* pos, float* closest) const
+void dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly,
+ const float* pos, float* closest) const
{
+ // Off-mesh connections don't have detail polygons.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ const float d0 = dtVdist(pos, v0);
+ const float d1 = dtVdist(pos, v1);
+ const float u = d0 / (d0+d1);
+ dtVlerp(closest, v0, v1, u);
+ return;
+ }
+
const unsigned int ip = (unsigned int)(poly - tile->polys);
const dtPolyDetail* pd = &tile->detailMeshes[ip];
- // TODO: The commented out version finds 'cylinder distance' instead of 'sphere distance' to the navmesh.
- // Test and enable.
-/*
// Clamp point to be inside the polygon.
float verts[DT_VERTS_PER_POLYGON*3];
float edged[DT_VERTS_PER_POLYGON];
@@ -233,8 +585,8 @@ dtStatus dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const
break;
}
}
-*/
- float closestDistSqr = FLT_MAX;
+
+/* float closestDistSqr = FLT_MAX;
for (int j = 0; j < pd->triCount; ++j)
{
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
@@ -256,19 +608,28 @@ dtStatus dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const
dtVcopy(closest, pt);
closestDistSqr = d;
}
- }
-
- return DT_SUCCESS;
+ }*/
}
+/// @par
+///
+/// Much faster than closestPointOnPoly().
+///
+/// If the provided position lies within the polygon's xz-bounds (above or below),
+/// then @p pos and @p closest will be equal.
+///
+/// The height of @p closest will be the polygon boundary. The height detail is not used.
+///
+/// @p pos does not have to be within the bounds of the polybon or the navigation mesh.
+///
dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const
{
dtAssert(m_nav);
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
- if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
// Collect vertices.
float verts[DT_VERTS_PER_POLYGON*3];
@@ -308,15 +669,19 @@ dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float*
return DT_SUCCESS;
}
-
+/// @par
+///
+/// Will return #DT_FAILURE if the provided position is outside the xz-bounds
+/// of the polygon.
+///
dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* height) const
{
dtAssert(m_nav);
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
- if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
{
@@ -354,9 +719,18 @@ dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* h
}
}
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
}
+/// @par
+///
+/// @note If the search box does not intersect any polygons the search will
+/// return #DT_SUCCESS, but @p nearestRef will be zero. So if in doubt, check
+/// @p nearestRef before using @p nearestPt.
+///
+/// @warning This function is not suitable for large area searches. If the search
+/// extents overlaps more than 128 polygons it may return an invalid result.
+///
dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* extents,
const dtQueryFilter* filter,
dtPolyRef* nearestRef, float* nearestPt) const
@@ -368,8 +742,8 @@ dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* exten
// Get nearby polygons from proximity grid.
dtPolyRef polys[128];
int polyCount = 0;
- if (queryPolygons(center, extents, filter, polys, &polyCount, 128) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(queryPolygons(center, extents, filter, polys, &polyCount, 128)))
+ return DT_FAILURE | DT_INVALID_PARAM;
// Find nearest polygon amongst the nearby polygons.
dtPolyRef nearest = 0;
@@ -378,8 +752,7 @@ dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* exten
{
dtPolyRef ref = polys[i];
float closestPtPoly[3];
- if (closestPointOnPoly(ref, center, closestPtPoly) != DT_SUCCESS)
- continue;
+ closestPointOnPoly(ref, center, closestPtPoly);
float d = dtVdistSqr(center, closestPtPoly);
if (d < nearestDistanceSqr)
{
@@ -417,8 +790,7 @@ dtPolyRef dtNavMeshQuery::findNearestPolyInTile(const dtMeshTile* tile, const fl
dtPolyRef ref = polys[i];
const dtPoly* poly = &tile->polys[m_nav->decodePolyIdPoly(ref)];
float closestPtPoly[3];
- if (closestPointOnPolyInTile(tile, poly, center, closestPtPoly) != DT_SUCCESS)
- continue;
+ closestPointOnPolyInTile(tile, poly, center, closestPtPoly);
float d = dtVdistSqr(center, closestPtPoly);
if (d < nearestDistanceSqr)
@@ -500,8 +872,15 @@ int dtNavMeshQuery::queryPolygonsInTile(const dtMeshTile* tile, const float* qmi
const dtPolyRef base = m_nav->getPolyRefBase(tile);
for (int i = 0; i < tile->header->polyCount; ++i)
{
+ const dtPoly* p = &tile->polys[i];
+ // Do not return off-mesh connection polygons.
+ if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+ // Must pass filter
+ const dtPolyRef ref = base | (dtPolyRef)i;
+ if (!filter->passFilter(ref, tile, p))
+ continue;
// Calc polygon bounds.
- dtPoly* p = &tile->polys[i];
const float* v = &tile->verts[p->verts[0]*3];
dtVcopy(bmin, v);
dtVcopy(bmax, v);
@@ -513,18 +892,23 @@ int dtNavMeshQuery::queryPolygonsInTile(const dtMeshTile* tile, const float* qmi
}
if (dtOverlapBounds(qmin,qmax, bmin,bmax))
{
- const dtPolyRef ref = base | (dtPolyRef)i;
- if (filter->passFilter(ref, tile, p))
- {
- if (n < maxPolys)
- polys[n++] = ref;
- }
+ if (n < maxPolys)
+ polys[n++] = ref;
}
}
return n;
}
}
+/// @par
+///
+/// If no polygons are found, the function will return #DT_SUCCESS with a
+/// @p polyCount of zero.
+///
+/// If @p polys is too small to hold the entire result set, then the array will
+/// be filled to capacity. The method of choosing which polygons from the
+/// full set are included in the partial result set is undefined.
+///
dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents,
const dtQueryFilter* filter,
dtPolyRef* polys, int* polyCount, const int maxPolys) const
@@ -540,18 +924,23 @@ dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents
m_nav->calcTileLoc(bmin, &minx, &miny);
m_nav->calcTileLoc(bmax, &maxx, &maxy);
+ static const int MAX_NEIS = 32;
+ const dtMeshTile* neis[MAX_NEIS];
+
int n = 0;
for (int y = miny; y <= maxy; ++y)
{
for (int x = minx; x <= maxx; ++x)
{
- const dtMeshTile* tile = m_nav->getTileAt(x,y);
- if (!tile) continue;
- n += queryPolygonsInTile(tile, bmin, bmax, filter, polys+n, maxPolys-n);
- if (n >= maxPolys)
+ const int nneis = m_nav->getTilesAt(x,y,neis,MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
{
- *polyCount = n;
- return DT_SUCCESS;
+ n += queryPolygonsInTile(neis[j], bmin, bmax, filter, polys+n, maxPolys-n);
+ if (n >= maxPolys)
+ {
+ *polyCount = n;
+ return DT_SUCCESS | DT_BUFFER_TOO_SMALL;
+ }
}
}
}
@@ -560,6 +949,17 @@ dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents
return DT_SUCCESS;
}
+/// @par
+///
+/// If the end polygon cannot be reached through the navigation graph,
+/// the last polygon in the path will be the nearest the end polygon.
+///
+/// If the path array is to small to hold the full result, it will be filled as
+/// far as possible from the start polygon toward the end polygon.
+///
+/// The start and end positions are used to calculate traversal costs.
+/// (The y-values impact the result.)
+///
dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter,
@@ -572,14 +972,14 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
*pathCount = 0;
if (!startRef || !endRef)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
if (!maxPath)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
// Validate input
if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
if (startRef == endRef)
{
@@ -603,6 +1003,8 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
dtNode* lastBestNode = startNode;
float lastBestNodeCost = startNode->total;
+ dtStatus status = DT_SUCCESS;
+
while (!m_openList->empty())
{
// Remove node from open list and put it in closed list.
@@ -652,7 +1054,10 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
continue;
+ }
// If the node is visited the first time, calculate node position.
if (neighbourNode->flags == 0)
@@ -705,7 +1110,7 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
// Add or update the node.
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
neighbourNode->id = neighbourRef;
- neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
neighbourNode->cost = cost;
neighbourNode->total = total;
@@ -730,6 +1135,9 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
}
}
+ if (lastBestNode->id != endRef)
+ status |= DT_PARTIAL_RESULT;
+
// Reverse the path.
dtNode* prev = 0;
dtNode* node = lastBestNode;
@@ -748,15 +1156,28 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
do
{
path[n++] = node->id;
+ if (n >= maxPath)
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ break;
+ }
node = m_nodePool->getNodeAtIdx(node->pidx);
}
- while (node && n < maxPath);
+ while (node);
*pathCount = n;
- return DT_SUCCESS;
+ return status;
}
+/// @par
+///
+/// @warning Calling any non-slice methods before calling finalizeSlicedFindPath()
+/// or finalizeSlicedFindPathPartial() may result in corrupted data!
+///
+/// The @p filter pointer is stored and used for the duration of the sliced
+/// path query.
+///
dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter)
@@ -775,11 +1196,11 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
m_query.filter = filter;
if (!startRef || !endRef)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
// Validate input
if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
if (startRef == endRef)
{
@@ -806,9 +1227,9 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
return m_query.status;
}
-dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
+dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
{
- if (m_query.status!= DT_IN_PROGRESS)
+ if (!dtStatusInProgress(m_query.status))
return m_query.status;
// Make sure the request is still valid.
@@ -832,7 +1253,10 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
if (bestNode->id == m_query.endRef)
{
m_query.lastBestNode = bestNode;
- m_query.status = DT_SUCCESS;
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+ m_query.status = DT_SUCCESS | details;
+ if (doneIters)
+ *doneIters = iter;
return m_query.status;
}
@@ -841,10 +1265,12 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
const dtPolyRef bestRef = bestNode->id;
const dtMeshTile* bestTile = 0;
const dtPoly* bestPoly = 0;
- if (m_nav->getTileAndPolyByRef(bestRef, &bestTile, &bestPoly) != DT_SUCCESS)
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(bestRef, &bestTile, &bestPoly)))
{
// The polygon has disappeared during the sliced query, fail.
m_query.status = DT_FAILURE;
+ if (doneIters)
+ *doneIters = iter;
return m_query.status;
}
@@ -856,10 +1282,12 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
if (parentRef)
{
- if (m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly) != DT_SUCCESS)
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly)))
{
// The polygon has disappeared during the sliced query, fail.
m_query.status = DT_FAILURE;
+ if (doneIters)
+ *doneIters = iter;
return m_query.status;
}
}
@@ -883,7 +1311,10 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
if (!neighbourNode)
+ {
+ m_query.status |= DT_OUT_OF_NODES;
continue;
+ }
// If the node is visited the first time, calculate node position.
if (neighbourNode->flags == 0)
@@ -936,7 +1367,7 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
// Add or update the node.
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
neighbourNode->id = neighbourRef;
- neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
neighbourNode->cost = cost;
neighbourNode->total = total;
@@ -963,7 +1394,13 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
// Exhausted all nodes, but could not find path.
if (m_openList->empty())
- m_query.status = DT_SUCCESS;
+ {
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+ m_query.status = DT_SUCCESS | details;
+ }
+
+ if (doneIters)
+ *doneIters = iter;
return m_query.status;
}
@@ -972,7 +1409,7 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount,
{
*pathCount = 0;
- if (m_query.status != DT_SUCCESS)
+ if (dtStatusFailed(m_query.status))
{
// Reset query.
memset(&m_query, 0, sizeof(dtQueryData));
@@ -990,6 +1427,10 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount,
{
// Reverse the path.
dtAssert(m_query.lastBestNode);
+
+ if (m_query.lastBestNode->id != m_query.endRef)
+ m_query.status |= DT_PARTIAL_RESULT;
+
dtNode* prev = 0;
dtNode* node = m_query.lastBestNode;
do
@@ -1006,17 +1447,24 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount,
do
{
path[n++] = node->id;
+ if (n >= maxPath)
+ {
+ m_query.status |= DT_BUFFER_TOO_SMALL;
+ break;
+ }
node = m_nodePool->getNodeAtIdx(node->pidx);
}
- while (node && n < maxPath);
+ while (node);
}
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+
// Reset query.
memset(&m_query, 0, sizeof(dtQueryData));
*pathCount = n;
- return DT_SUCCESS;
+ return DT_SUCCESS | details;
}
dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize,
@@ -1029,7 +1477,7 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing
return DT_FAILURE;
}
- if (m_query.status != DT_SUCCESS && m_query.status != DT_IN_PROGRESS)
+ if (dtStatusFailed(m_query.status))
{
// Reset query.
memset(&m_query, 0, sizeof(dtQueryData));
@@ -1057,7 +1505,9 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing
if (!node)
{
- return DT_FAILURE;
+ m_query.status |= DT_PARTIAL_RESULT;
+ dtAssert(m_query.lastBestNode);
+ node = m_query.lastBestNode;
}
// Reverse the path.
@@ -1075,58 +1525,156 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing
do
{
path[n++] = node->id;
+ if (n >= maxPath)
+ {
+ m_query.status |= DT_BUFFER_TOO_SMALL;
+ break;
+ }
node = m_nodePool->getNodeAtIdx(node->pidx);
}
- while (node && n < maxPath);
+ while (node);
}
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+
// Reset query.
memset(&m_query, 0, sizeof(dtQueryData));
*pathCount = n;
- return DT_SUCCESS;
+ return DT_SUCCESS | details;
}
+dtStatus dtNavMeshQuery::appendVertex(const float* pos, const unsigned char flags, const dtPolyRef ref,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath) const
+{
+ if ((*straightPathCount) > 0 && dtVequal(&straightPath[((*straightPathCount)-1)*3], pos))
+ {
+ // The vertices are equal, update flags and poly.
+ if (straightPathFlags)
+ straightPathFlags[(*straightPathCount)-1] = flags;
+ if (straightPathRefs)
+ straightPathRefs[(*straightPathCount)-1] = ref;
+ }
+ else
+ {
+ // Append new vertex.
+ dtVcopy(&straightPath[(*straightPathCount)*3], pos);
+ if (straightPathFlags)
+ straightPathFlags[(*straightPathCount)] = flags;
+ if (straightPathRefs)
+ straightPathRefs[(*straightPathCount)] = ref;
+ (*straightPathCount)++;
+ // If reached end of path or there is no space to append more vertices, return.
+ if (flags == DT_STRAIGHTPATH_END || (*straightPathCount) >= maxStraightPath)
+ {
+ return DT_SUCCESS | (((*straightPathCount) >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
+ }
+ }
+ return DT_IN_PROGRESS;
+}
+
+dtStatus dtNavMeshQuery::appendPortals(const int startIdx, const int endIdx, const float* endPos, const dtPolyRef* path,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath, const int options) const
+{
+ const float* startPos = &straightPath[(*straightPathCount-1)*3];
+ // Append or update last vertex
+ dtStatus stat = 0;
+ for (int i = startIdx; i < endIdx; i++)
+ {
+ // Calculate portal
+ const dtPolyRef from = path[i];
+ const dtMeshTile* fromTile = 0;
+ const dtPoly* fromPoly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ const dtPolyRef to = path[i+1];
+ const dtMeshTile* toTile = 0;
+ const dtPoly* toPoly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ float left[3], right[3];
+ if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right)))
+ break;
+
+ if (options & DT_STRAIGHTPATH_AREA_CROSSINGS)
+ {
+ // Skip intersection if only area crossings are requested.
+ if (fromPoly->getArea() == toPoly->getArea())
+ continue;
+ }
+
+ // Append intersection
+ float s,t;
+ if (dtIntersectSegSeg2D(startPos, endPos, left, right, s, t))
+ {
+ float pt[3];
+ dtVlerp(pt, left,right, t);
+
+ stat = appendVertex(pt, 0, path[i+1],
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
+ }
+ return DT_IN_PROGRESS;
+}
+
+/// @par
+///
+/// This method peforms what is often called 'string pulling'.
+///
+/// The start position is clamped to the first polygon in the path, and the
+/// end position is clamped to the last. So the start and end positions should
+/// normally be within or very near the first and last polygons respectively.
+///
+/// The returned polygon references represent the reference id of the polygon
+/// that is entered at the associated path position. The reference id associated
+/// with the end point will always be zero. This allows, for example, matching
+/// off-mesh link points to their representative polygons.
+///
+/// If the provided result buffers are too small for the entire result set,
+/// they will be filled as far as possible from the start toward the end
+/// position.
+///
dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* endPos,
const dtPolyRef* path, const int pathSize,
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
- int* straightPathCount, const int maxStraightPath) const
+ int* straightPathCount, const int maxStraightPath, const int options) const
{
dtAssert(m_nav);
*straightPathCount = 0;
if (!maxStraightPath)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
if (!path[0])
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
- int n = 0;
+ dtStatus stat = 0;
// TODO: Should this be callers responsibility?
float closestStartPos[3];
- if (closestPointOnPolyBoundary(path[0], startPos, closestStartPos) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(closestPointOnPolyBoundary(path[0], startPos, closestStartPos)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ float closestEndPos[3];
+ if (dtStatusFailed(closestPointOnPolyBoundary(path[pathSize-1], endPos, closestEndPos)))
+ return DT_FAILURE | DT_INVALID_PARAM;
// Add start point.
- dtVcopy(&straightPath[n*3], closestStartPos);
- if (straightPathFlags)
- straightPathFlags[n] = DT_STRAIGHTPATH_START;
- if (straightPathRefs)
- straightPathRefs[n] = path[0];
- n++;
- if (n >= maxStraightPath)
- {
- *straightPathCount = n;
- return DT_SUCCESS;
- }
-
- float closestEndPos[3];
- if (closestPointOnPolyBoundary(path[pathSize-1], endPos, closestEndPos) != DT_SUCCESS)
- return DT_FAILURE;
+ stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0],
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
if (pathSize > 1)
{
@@ -1152,19 +1700,30 @@ dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* en
if (i+1 < pathSize)
{
// Next portal.
- if (getPortalPoints(path[i], path[i+1], left, right, fromType, toType) != DT_SUCCESS)
+ if (dtStatusFailed(getPortalPoints(path[i], path[i+1], left, right, fromType, toType)))
{
- if (closestPointOnPolyBoundary(path[i], endPos, closestEndPos) != DT_SUCCESS)
- return DT_FAILURE;
+ // Failed to get portal points, in practice this means that path[i+1] is invalid polygon.
+ // Clamp the end point to path[i], and return the path so far.
- dtVcopy(&straightPath[n*3], closestEndPos);
- if (straightPathFlags)
- straightPathFlags[n] = 0;
- if (straightPathRefs)
- straightPathRefs[n] = path[i];
- n++;
+ if (dtStatusFailed(closestPointOnPolyBoundary(path[i], endPos, closestEndPos)))
+ {
+ // This should only happen when the first polygon is invalid.
+ return DT_FAILURE | DT_INVALID_PARAM;
+ }
+
+ // Apeend portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ stat = appendPortals(apexIndex, i, closestEndPos, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ }
+
+ stat = appendVertex(closestEndPos, 0, path[i],
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
- return DT_SUCCESS;
+ return DT_SUCCESS | DT_PARTIAL_RESULT | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
}
// If starting really close the portal, advance.
@@ -1196,6 +1755,16 @@ dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* en
}
else
{
+ // Append portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ stat = appendPortals(apexIndex, leftIndex, portalLeft, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
+
dtVcopy(portalApex, portalLeft);
apexIndex = leftIndex;
@@ -1206,30 +1775,12 @@ dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* en
flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
dtPolyRef ref = leftPolyRef;
- if (!dtVequal(&straightPath[(n-1)*3], portalApex))
- {
- // Append new vertex.
- dtVcopy(&straightPath[n*3], portalApex);
- if (straightPathFlags)
- straightPathFlags[n] = flags;
- if (straightPathRefs)
- straightPathRefs[n] = ref;
- n++;
- // If reached end of path or there is no space to append more vertices, return.
- if (flags == DT_STRAIGHTPATH_END || n >= maxStraightPath)
- {
- *straightPathCount = n;
- return DT_SUCCESS;
- }
- }
- else
- {
- // The vertices are equal, update flags and poly.
- if (straightPathFlags)
- straightPathFlags[n-1] = flags;
- if (straightPathRefs)
- straightPathRefs[n-1] = ref;
- }
+ // Append or update vertex
+ stat = appendVertex(portalApex, flags, ref,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
dtVcopy(portalLeft, portalApex);
dtVcopy(portalRight, portalApex);
@@ -1255,6 +1806,16 @@ dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* en
}
else
{
+ // Append portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ stat = appendPortals(apexIndex, rightIndex, portalRight, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
+
dtVcopy(portalApex, portalRight);
apexIndex = rightIndex;
@@ -1264,31 +1825,13 @@ dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* en
else if (rightPolyType == DT_POLYTYPE_OFFMESH_CONNECTION)
flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
dtPolyRef ref = rightPolyRef;
-
- if (!dtVequal(&straightPath[(n-1)*3], portalApex))
- {
- // Append new vertex.
- dtVcopy(&straightPath[n*3], portalApex);
- if (straightPathFlags)
- straightPathFlags[n] = flags;
- if (straightPathRefs)
- straightPathRefs[n] = ref;
- n++;
- // If reached end of path or there is no space to append more vertices, return.
- if (flags == DT_STRAIGHTPATH_END || n >= maxStraightPath)
- {
- *straightPathCount = n;
- return DT_SUCCESS;
- }
- }
- else
- {
- // The vertices are equal, update flags and poly.
- if (straightPathFlags)
- straightPathFlags[n-1] = flags;
- if (straightPathRefs)
- straightPathRefs[n-1] = ref;
- }
+
+ // Append or update vertex
+ stat = appendVertex(portalApex, flags, ref,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
dtVcopy(portalLeft, portalApex);
dtVcopy(portalRight, portalApex);
@@ -1302,27 +1845,45 @@ dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* en
}
}
}
+
+ // Append portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ stat = appendPortals(apexIndex, pathSize-1, closestEndPos, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
}
+
+ stat = appendVertex(closestEndPos, DT_STRAIGHTPATH_END, 0,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
- // If the point already exists, remove it and add reappend the actual end location.
- if (n > 0 && dtVequal(&straightPath[(n-1)*3], closestEndPos))
- n--;
-
- // Add end point.
- if (n < maxStraightPath)
- {
- dtVcopy(&straightPath[n*3], closestEndPos);
- if (straightPathFlags)
- straightPathFlags[n] = DT_STRAIGHTPATH_END;
- if (straightPathRefs)
- straightPathRefs[n] = 0;
- n++;
- }
-
- *straightPathCount = n;
- return DT_SUCCESS;
+ return DT_SUCCESS | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
}
+/// @par
+///
+/// This method is optimized for small delta movement and a small number of
+/// polygons. If used for too great a distance, the result set will form an
+/// incomplete path.
+///
+/// @p resultPos will equal the @p endPos if the end is reached.
+/// Otherwise the closest reachable position will be returned.
+///
+/// @p resultPos is not projected onto the surface of the navigation
+/// mesh. Use #getPolyHeight if this is needed.
+///
+/// This method treats the end position in the same manner as
+/// the #raycast method. (As a 2D point.) See that method's documentation
+/// for details.
+///
+/// If the @p visited array is too small to hold the entire result set, it will
+/// be filled as far as possible from the start position toward the end
+/// position.
+///
dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos,
const dtQueryFilter* filter,
float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const
@@ -1333,8 +1894,12 @@ dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* start
*visitedCount = 0;
// Validate input
- if (!startRef) return DT_FAILURE;
- if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+ if (!startRef)
+ return DT_FAILURE | DT_INVALID_PARAM;
+ if (!m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ dtStatus status = DT_SUCCESS;
static const int MAX_STACK = 48;
dtNode* stack[MAX_STACK];
@@ -1499,16 +2064,21 @@ dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* start
do
{
visited[n++] = node->id;
+ if (n >= maxVisitedSize)
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ break;
+ }
node = m_tinyNodePool->getNodeAtIdx(node->pidx);
}
- while (node && n < maxVisitedSize);
+ while (node);
}
dtVcopy(resultPos, bestPos);
*visitedCount = n;
- return DT_SUCCESS;
+ return status;
}
@@ -1519,14 +2089,14 @@ dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, dtPolyRef to, float* le
const dtMeshTile* fromTile = 0;
const dtPoly* fromPoly = 0;
- if (m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
fromType = fromPoly->getType();
const dtMeshTile* toTile = 0;
const dtPoly* toPoly = 0;
- if (m_nav->getTileAndPolyByRef(to, &toTile, &toPoly) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
toType = toPoly->getType();
return getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right);
@@ -1548,7 +2118,7 @@ dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly,
}
}
if (!link)
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
// Handle off-mesh connections.
if (fromPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
@@ -1564,7 +2134,7 @@ dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly,
return DT_SUCCESS;
}
}
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
}
if (toPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
@@ -1579,7 +2149,7 @@ dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly,
return DT_SUCCESS;
}
}
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
}
// Find portal vertices.
@@ -1611,7 +2181,8 @@ dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mi
{
float left[3], right[3];
unsigned char fromType, toType;
- if (!getPortalPoints(from, to, left,right, fromType, toType)) return DT_FAILURE;
+ if (dtStatusFailed(getPortalPoints(from, to, left,right, fromType, toType)))
+ return DT_FAILURE | DT_INVALID_PARAM;
mid[0] = (left[0]+right[0])*0.5f;
mid[1] = (left[1]+right[1])*0.5f;
mid[2] = (left[2]+right[2])*0.5f;
@@ -1623,14 +2194,52 @@ dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly,
float* mid) const
{
float left[3], right[3];
- if (getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right)))
+ return DT_FAILURE | DT_INVALID_PARAM;
mid[0] = (left[0]+right[0])*0.5f;
mid[1] = (left[1]+right[1])*0.5f;
mid[2] = (left[2]+right[2])*0.5f;
return DT_SUCCESS;
}
+/// @par
+///
+/// This method is meant to be used for quick, short distance checks.
+///
+/// If the path array is too small to hold the result, it will be filled as
+/// far as possible from the start postion toward the end position.
+///
+/// <b>Using the Hit Parameter (t)</b>
+///
+/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit
+/// the end position. In this case the path represents a valid corridor to the
+/// end position and the value of @p hitNormal is undefined.
+///
+/// If the hit parameter is zero, then the start position is on the wall that
+/// was hit and the value of @p hitNormal is undefined.
+///
+/// If 0 < t < 1.0 then the following applies:
+///
+/// @code
+/// distanceToHitBorder = distanceToEndPosition * t
+/// hitPoint = startPos + (endPos - startPos) * t
+/// @endcode
+///
+/// <b>Use Case Restriction</b>
+///
+/// The raycast ignores the y-value of the end position. (2D check.) This
+/// places significant limits on how it can be used. For example:
+///
+/// Consider a scene where there is a main floor with a second floor balcony
+/// that hangs over the main floor. So the first floor mesh extends below the
+/// balcony mesh. The start position is somewhere on the first floor. The end
+/// position is on the balcony.
+///
+/// The raycast will search toward the end position along the first floor mesh.
+/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX
+/// (no wall hit), meaning it reached the end position. This is one example of why
+/// this method is meant for short distance checks.
+///
dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
const dtQueryFilter* filter,
float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const
@@ -1643,7 +2252,7 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
// Validate input
if (!startRef || !m_nav->isValidPolyRef(startRef))
- return DT_FAILURE;
+ return DT_FAILURE | DT_INVALID_PARAM;
dtPolyRef curRef = startRef;
float verts[DT_VERTS_PER_POLYGON*3];
@@ -1653,6 +2262,8 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
hitNormal[1] = 0;
hitNormal[2] = 0;
+ dtStatus status = DT_SUCCESS;
+
while (curRef)
{
// Cast ray against current polygon.
@@ -1677,7 +2288,7 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
// Could not hit the polygon, keep the old t and report hit.
if (pathCount)
*pathCount = n;
- return DT_SUCCESS;
+ return status;
}
// Keep track of furthest t so far.
if (tmax > *t)
@@ -1686,6 +2297,8 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
// Store visited polygons.
if (n < maxPath)
path[n++] = curRef;
+ else
+ status |= DT_BUFFER_TOO_SMALL;
// Ray end is completely inside the polygon.
if (segMax == -1)
@@ -1693,7 +2306,7 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
*t = FLT_MAX;
if (pathCount)
*pathCount = n;
- return DT_SUCCESS;
+ return status;
}
// Follow neighbours.
@@ -1795,7 +2408,7 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
if (pathCount)
*pathCount = n;
- return DT_SUCCESS;
+ return status;
}
// No hit, advance to neighbour polygon.
@@ -1805,9 +2418,38 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
if (pathCount)
*pathCount = n;
- return DT_SUCCESS;
+ return status;
}
+/// @par
+///
+/// At least one result array must be provided.
+///
+/// The order of the result set is from least to highest cost to reach the polygon.
+///
+/// A common use case for this method is to perform Dijkstra searches.
+/// Candidate polygons are found by searching the graph beginning at the start polygon.
+///
+/// If a polygon is not found via the graph search, even if it intersects the
+/// search circle, it will not be included in the result set. For example:
+///
+/// polyA is the start polygon.
+/// polyB shares an edge with polyA. (Is adjacent.)
+/// polyC shares an edge with polyB, but not with polyA
+/// Even if the search circle overlaps polyC, it will not be included in the
+/// result set unless polyB is also in the set.
+///
+/// The value of the center point is used as the start position for cost
+/// calculations. It is not projected onto the surface of the mesh, so its
+/// y-value will effect the costs.
+///
+/// Intersection tests occur in 2D. All polygons and the search circle are
+/// projected onto the xz-plane. So the y-value of the center point does not
+/// effect intersection tests.
+///
+/// If the result arrays are to small to hold the entire result set, they will be
+/// filled to capacity.
+///
dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
@@ -1820,8 +2462,8 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
*resultCount = 0;
// Validate input
- if (!startRef) return DT_FAILURE;
- if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
m_nodePool->clear();
m_openList->clear();
@@ -1835,6 +2477,8 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
startNode->flags = DT_NODE_OPEN;
m_openList->push(startNode);
+ dtStatus status = DT_SUCCESS;
+
int n = 0;
if (n < maxResult)
{
@@ -1846,6 +2490,10 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
resultCost[n] = 0;
++n;
}
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
const float radiusSqr = dtSqr(radius);
@@ -1901,7 +2549,10 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
continue;
+ }
if (neighbourNode->flags & DT_NODE_CLOSED)
continue;
@@ -1917,7 +2568,7 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
continue;
neighbourNode->id = neighbourRef;
- neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
neighbourNode->total = total;
@@ -1937,6 +2588,10 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
resultCost[n] = neighbourNode->total;
++n;
}
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
neighbourNode->flags = DT_NODE_OPEN;
m_openList->push(neighbourNode);
}
@@ -1945,9 +2600,31 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
*resultCount = n;
- return DT_SUCCESS;
+ return status;
}
+/// @par
+///
+/// The order of the result set is from least to highest cost.
+///
+/// At least one result array must be provided.
+///
+/// A common use case for this method is to perform Dijkstra searches.
+/// Candidate polygons are found by searching the graph beginning at the start
+/// polygon.
+///
+/// The same intersection test restrictions that apply to findPolysAroundCircle()
+/// method apply to this method.
+///
+/// The 3D centroid of the search polygon is used as the start position for cost
+/// calculations.
+///
+/// Intersection tests occur in 2D. All polygons are projected onto the
+/// xz-plane. So the y-values of the vertices do not effect intersection tests.
+///
+/// If the result arrays are is too small to hold the entire result set, they will
+/// be filled to capacity.
+///
dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
@@ -1960,8 +2637,8 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
*resultCount = 0;
// Validate input
- if (!startRef) return DT_FAILURE;
- if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
m_nodePool->clear();
m_openList->clear();
@@ -1980,6 +2657,8 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
startNode->flags = DT_NODE_OPEN;
m_openList->push(startNode);
+ dtStatus status = DT_SUCCESS;
+
int n = 0;
if (n < maxResult)
{
@@ -1991,6 +2670,10 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
resultCost[n] = 0;
++n;
}
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
while (!m_openList->empty())
{
@@ -2046,7 +2729,10 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
continue;
+ }
if (neighbourNode->flags & DT_NODE_CLOSED)
continue;
@@ -2062,7 +2748,7 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
continue;
neighbourNode->id = neighbourRef;
- neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
neighbourNode->total = total;
@@ -2082,6 +2768,10 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
resultCost[n] = neighbourNode->total;
++n;
}
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
neighbourNode->flags = DT_NODE_OPEN;
m_openList->push(neighbourNode);
}
@@ -2090,9 +2780,31 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
*resultCount = n;
- return DT_SUCCESS;
+ return status;
}
+/// @par
+///
+/// This method is optimized for a small search radius and small number of result
+/// polygons.
+///
+/// Candidate polygons are found by searching the navigation graph beginning at
+/// the start polygon.
+///
+/// The same intersection test restrictions that apply to the findPolysAroundCircle
+/// mehtod applies to this method.
+///
+/// The value of the center point is used as the start point for cost calculations.
+/// It is not projected onto the surface of the mesh, so its y-value will effect
+/// the costs.
+///
+/// Intersection tests occur in 2D. All polygons and the search circle are
+/// projected onto the xz-plane. So the y-value of the center point does not
+/// effect intersection tests.
+///
+/// If the result arrays are is too small to hold the entire result set, they will
+/// be filled to capacity.
+///
dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent,
@@ -2104,8 +2816,8 @@ dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float*
*resultCount = 0;
// Validate input
- if (!startRef) return DT_FAILURE;
- if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
static const int MAX_STACK = 48;
dtNode* stack[MAX_STACK];
@@ -2124,6 +2836,8 @@ dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float*
float pa[DT_VERTS_PER_POLYGON*3];
float pb[DT_VERTS_PER_POLYGON*3];
+ dtStatus status = DT_SUCCESS;
+
int n = 0;
if (n < maxResult)
{
@@ -2132,6 +2846,10 @@ dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float*
resultParent[n] = 0;
++n;
}
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
while (nstack)
{
@@ -2245,6 +2963,10 @@ dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float*
resultParent[n] = curRef;
++n;
}
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
if (nstack < MAX_STACK)
{
@@ -2255,17 +2977,18 @@ dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float*
*resultCount = n;
- return DT_SUCCESS;
+ return status;
}
struct dtSegInterval
{
+ dtPolyRef ref;
short tmin, tmax;
};
static void insertInterval(dtSegInterval* ints, int& nints, const int maxInts,
- const short tmin, const short tmax)
+ const short tmin, const short tmax, const dtPolyRef ref)
{
if (nints+1 > maxInts) return;
// Find insertion point.
@@ -2280,13 +3003,26 @@ static void insertInterval(dtSegInterval* ints, int& nints, const int maxInts,
if (nints-idx)
memmove(ints+idx+1, ints+idx, sizeof(dtSegInterval)*(nints-idx));
// Store
+ ints[idx].ref = ref;
ints[idx].tmin = tmin;
ints[idx].tmax = tmax;
nints++;
}
+/// @par
+///
+/// If the @p segmentRefs parameter is provided, then all polygon segments will be returned.
+/// Otherwise only the wall segments are returned.
+///
+/// A segment that is normally a portal will be included in the result set as a
+/// wall if the @p filter results in the neighbor polygon becoomming impassable.
+///
+/// The @p segmentVerts and @p segmentRefs buffers should normally be sized for the
+/// maximum segments per polygon of the source navigation mesh.
+///
dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter,
- float* segments, int* segmentCount, const int maxSegments) const
+ float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount,
+ const int maxSegments) const
{
dtAssert(m_nav);
@@ -2294,14 +3030,18 @@ dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter*
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
- if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
- return DT_FAILURE;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
int n = 0;
static const int MAX_INTERVAL = 16;
dtSegInterval ints[MAX_INTERVAL];
int nints;
+ const bool storePortals = segmentRefs != 0;
+
+ dtStatus status = DT_SUCCESS;
+
for (int i = 0, j = (int)poly->vertCount-1; i < (int)poly->vertCount; j = i++)
{
// Skip non-solid edges.
@@ -2321,54 +3061,95 @@ dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter*
m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
if (filter->passFilter(link->ref, neiTile, neiPoly))
{
- insertInterval(ints, nints, MAX_INTERVAL, link->bmin, link->bmax);
+ insertInterval(ints, nints, MAX_INTERVAL, link->bmin, link->bmax, link->ref);
}
}
}
}
}
- else if (poly->neis[j])
+ else
{
// Internal edge
- const unsigned int idx = (unsigned int)(poly->neis[j]-1);
- const dtPolyRef ref = m_nav->getPolyRefBase(tile) | idx;
- if (filter->passFilter(ref, tile, &tile->polys[idx]))
+ dtPolyRef neiRef = 0;
+ if (poly->neis[j])
+ {
+ const unsigned int idx = (unsigned int)(poly->neis[j]-1);
+ neiRef = m_nav->getPolyRefBase(tile) | idx;
+ if (!filter->passFilter(neiRef, tile, &tile->polys[idx]))
+ neiRef = 0;
+ }
+
+ // If the edge leads to another polygon and portals are not stored, skip.
+ if (neiRef != 0 && !storePortals)
continue;
+
+ if (n < maxSegments)
+ {
+ const float* vj = &tile->verts[poly->verts[j]*3];
+ const float* vi = &tile->verts[poly->verts[i]*3];
+ float* seg = &segmentVerts[n*6];
+ dtVcopy(seg+0, vj);
+ dtVcopy(seg+3, vi);
+ if (segmentRefs)
+ segmentRefs[n] = neiRef;
+ n++;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+
+ continue;
}
// Add sentinels
- insertInterval(ints, nints, MAX_INTERVAL, -1, 0);
- insertInterval(ints, nints, MAX_INTERVAL, 255, 256);
+ insertInterval(ints, nints, MAX_INTERVAL, -1, 0, 0);
+ insertInterval(ints, nints, MAX_INTERVAL, 255, 256, 0);
- // Store segment.
+ // Store segments.
const float* vj = &tile->verts[poly->verts[j]*3];
const float* vi = &tile->verts[poly->verts[i]*3];
for (int k = 1; k < nints; ++k)
{
- // Find the space inbetween the opening areas.
- const int imin = ints[k-1].tmax;
- const int imax = ints[k].tmin;
- if (imin == imax) continue;
- if (imin == 0 && imax == 255)
+ // Portal segment.
+ if (storePortals && ints[k].ref)
{
+ const float tmin = ints[k].tmin/255.0f;
+ const float tmax = ints[k].tmax/255.0f;
if (n < maxSegments)
{
- float* seg = &segments[n*6];
+ float* seg = &segmentVerts[n*6];
+ dtVlerp(seg+0, vj,vi, tmin);
+ dtVlerp(seg+3, vj,vi, tmax);
+ if (segmentRefs)
+ segmentRefs[n] = ints[k].ref;
n++;
- dtVcopy(seg+0, vj);
- dtVcopy(seg+3, vi);
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
}
}
- else
+
+ // Wall segment.
+ const int imin = ints[k-1].tmax;
+ const int imax = ints[k].tmin;
+ if (imin != imax)
{
const float tmin = imin/255.0f;
const float tmax = imax/255.0f;
if (n < maxSegments)
{
- float* seg = &segments[n*6];
- n++;
+ float* seg = &segmentVerts[n*6];
dtVlerp(seg+0, vj,vi, tmin);
dtVlerp(seg+3, vj,vi, tmax);
+ if (segmentRefs)
+ segmentRefs[n] = 0;
+ n++;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
}
}
}
@@ -2376,9 +3157,19 @@ dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter*
*segmentCount = n;
- return DT_SUCCESS;
+ return status;
}
+/// @par
+///
+/// @p hitPos is not adjusted using the height detail data.
+///
+/// @p hitDist will equal the search radius if there is no wall within the
+/// radius. In this case the values of @p hitPos and @p hitNormal are
+/// undefined.
+///
+/// The normal will become unpredicable if @p hitDist is a very small number.
+///
dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius,
const dtQueryFilter* filter,
float* hitDist, float* hitPos, float* hitNormal) const
@@ -2388,8 +3179,8 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen
dtAssert(m_openList);
// Validate input
- if (!startRef) return DT_FAILURE;
- if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
m_nodePool->clear();
m_openList->clear();
@@ -2405,6 +3196,8 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen
float radiusSqr = dtSqr(maxRadius);
+ dtStatus status = DT_SUCCESS;
+
while (!m_openList->empty())
{
dtNode* bestNode = m_openList->pop();
@@ -2512,7 +3305,10 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
continue;
+ }
if (neighbourNode->flags & DT_NODE_CLOSED)
continue;
@@ -2531,7 +3327,7 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen
continue;
neighbourNode->id = neighbourRef;
- neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
neighbourNode->total = total;
@@ -2551,11 +3347,30 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen
dtVsub(hitNormal, centerPos, hitPos);
dtVnormalize(hitNormal);
- *hitDist = sqrtf(radiusSqr);
+ *hitDist = dtSqrt(radiusSqr);
- return DT_SUCCESS;
+ return status;
+}
+
+bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const
+{
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ dtStatus status = m_nav->getTileAndPolyByRef(ref, &tile, &poly);
+ // If cannot get polygon, assume it does not exists and boundary is invalid.
+ if (dtStatusFailed(status))
+ return false;
+ // If cannot pass filter, assume flags has changed and boundary is invalid.
+ if (!filter->passFilter(ref, tile, poly))
+ return false;
+ return true;
}
+/// @par
+///
+/// The closed list is the list of polygons that were fully evaluated during
+/// the last navigation graph search. (A* or Dijkstra)
+///
bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const
{
if (!m_nodePool) return false;
diff --git a/dep/recastnavigation/Detour/DetourNavMeshQuery.h b/dep/recastnavigation/Detour/DetourNavMeshQuery.h
index f5046d83290..d431bf177bd 100644
--- a/dep/recastnavigation/Detour/DetourNavMeshQuery.h
+++ b/dep/recastnavigation/Detour/DetourNavMeshQuery.h
@@ -20,39 +20,31 @@
#define DETOURNAVMESHQUERY_H
#include "DetourNavMesh.h"
+#include "DetourStatus.h"
// Define DT_VIRTUAL_QUERYFILTER if you wish to derive a custom filter from dtQueryFilter.
// On certain platforms indirect or virtual function call is expensive. The default
-// setting is to use non-virtual functions, the actualy implementations of the functions
+// setting is to use non-virtual functions, the actual implementations of the functions
// are declared as inline for maximum speed.
//#define DT_VIRTUAL_QUERYFILTER 1
-// Class for polygon filtering and cost calculation during query operations.
-// - It is possible to derive a custom query filter from dtQueryFilter by overriding
-// the virtual functions passFilter() and getCost().
-// - Both functions should be as fast as possible. Use cached local copy of data
-// instead of accessing your own objects where possible.
-// - You do not need to adhere to the flags and cost logic provided by the default
-// implementation.
-// - In order for the A* to work properly, the cost should be proportional to
-// the travel distance. Using cost modifier less than 1.0 is likely to lead
-// to problems during pathfinding.
+/// Defines polygon filtering and traversal costs for navigation mesh query operations.
+/// @ingroup detour
class dtQueryFilter
{
- float m_areaCost[DT_MAX_AREAS]; // Array storing cost per area type, used by default implementation.
- unsigned short m_includeFlags; // Include poly flags, used by default implementation.
- unsigned short m_excludeFlags; // Exclude poly flags, used by default implementation.
+ float m_areaCost[DT_MAX_AREAS]; ///< Cost per area type. (Used by default implementation.)
+ unsigned short m_includeFlags; ///< Flags for polygons that can be visited. (Used by default implementation.)
+ unsigned short m_excludeFlags; ///< Flags for polygons that should not be visted. (Used by default implementation.)
public:
dtQueryFilter();
- // Returns true if the polygon is can visited.
- // Params:
- // ref - (in) reference to the polygon test.
- // tile - (in) pointer to the tile of the polygon test.
- // poly - (in) pointer to the polygon test.
+ /// Returns true if the polygon can be visited. (I.e. Is traversable.)
+ /// @param[in] ref The reference id of the polygon test.
+ /// @param[in] tile The tile containing the polygon.
+ /// @param[in] poly The polygon to test.
#ifdef DT_VIRTUAL_QUERYFILTER
virtual bool passFilter(const dtPolyRef ref,
const dtMeshTile* tile,
@@ -63,16 +55,19 @@ public:
const dtPoly* poly) const;
#endif
- // Returns cost to travel from 'pa' to 'pb'.'
- // The segment is fully contained inside 'cur'.
- // 'pa' lies on the edge between 'prev' and 'cur',
- // 'pb' lies on the edge between 'cur' and 'next'.
- // Params:
- // pa - (in) segment start position.
- // pb - (in) segment end position.
- // prevRef, prevTile, prevPoly - (in) data describing the previous polygon, can be null.
- // curRef, curTile, curPoly - (in) data describing the current polygon.
- // nextRef, nextTile, nextPoly - (in) data describing the next polygon, can be null.
+ /// Returns cost to move from the beginning to the end of a line segment
+ /// that is fully contained within a polygon.
+ /// @param[in] pa The start position on the edge of the previous and current polygon. [(x, y, z)]
+ /// @param[in] pb The end position on the edge of the current and next polygon. [(x, y, z)]
+ /// @param[in] prevRef The reference id of the previous polygon. [opt]
+ /// @param[in] prevTile The tile containing the previous polygon. [opt]
+ /// @param[in] prevPoly The previous polygon. [opt]
+ /// @param[in] curRef The reference id of the current polygon.
+ /// @param[in] curTile The tile containing the current polygon.
+ /// @param[in] curPoly The current polygon.
+ /// @param[in] nextRef The refernece id of the next polygon. [opt]
+ /// @param[in] nextTile The tile containing the next polygon. [opt]
+ /// @param[in] nextPoly The next polygon. [opt]
#ifdef DT_VIRTUAL_QUERYFILTER
virtual float getCost(const float* pa, const float* pb,
const dtPolyRef prevRef, const dtMeshTile* prevTile, const dtPoly* prevPoly,
@@ -84,305 +79,385 @@ public:
const dtPolyRef curRef, const dtMeshTile* curTile, const dtPoly* curPoly,
const dtPolyRef nextRef, const dtMeshTile* nextTile, const dtPoly* nextPoly) const;
#endif
-
- // Getters and setters for the default implementation data.
+
+ /// @name Getters and setters for the default implementation data.
+ ///@{
+
+ /// Returns the traversal cost of the area.
+ /// @param[in] i The id of the area.
+ /// @returns The traversal cost of the area.
inline float getAreaCost(const int i) const { return m_areaCost[i]; }
+
+ /// Sets the traversal cost of the area.
+ /// @param[in] i The id of the area.
+ /// @param[in] cost The new cost of traversing the area.
inline void setAreaCost(const int i, const float cost) { m_areaCost[i] = cost; }
+ /// Returns the include flags for the filter.
+ /// Any polygons that include one or more of these flags will be
+ /// included in the operation.
inline unsigned short getIncludeFlags() const { return m_includeFlags; }
+
+ /// Sets the include flags for the filter.
+ /// @param[in] flags The new flags.
inline void setIncludeFlags(const unsigned short flags) { m_includeFlags = flags; }
+ /// Returns the exclude flags for the filter.
+ /// Any polygons that include one ore more of these flags will be
+ /// excluded from the operation.
inline unsigned short getExcludeFlags() const { return m_excludeFlags; }
+
+ /// Sets the exclude flags for the filter.
+ /// @param[in] flags The new flags.
inline void setExcludeFlags(const unsigned short flags) { m_excludeFlags = flags; }
+
+ ///@}
+
};
+/// Provides the ability to perform pathfinding related queries against
+/// a navigation mesh.
+/// @ingroup detour
class dtNavMeshQuery
{
public:
dtNavMeshQuery();
~dtNavMeshQuery();
- // Initializes the nav mesh query.
- // Params:
- // nav - (in) pointer to navigation mesh data.
- // maxNodes - (in) Maximum number of search nodes to use (max 65536).
- // Returns: True if succeed, else false.
+ /// Initializes the query object.
+ /// @param[in] nav Pointer to the dtNavMesh object to use for all queries.
+ /// @param[in] maxNodes Maximum number of search nodes. [Limits: 0 < value <= 65536]
+ /// @returns The status flags for the query.
dtStatus init(const dtNavMesh* nav, const int maxNodes);
- // Finds the nearest navigation polygon around the center location.
- // Params:
- // center[3] - (in) The center of the search box.
- // extents[3] - (in) The extents of the search box.
- // filter - (in) path polygon filter.
- // nearestRef - (out) Reference to the nearest polygon.
- // nearestPt[3] - (out, opt) The nearest point on found polygon, null if not needed.
- // Returns: Reference identifier for the polygon, or 0 if no polygons found.
- dtStatus findNearestPoly(const float* center, const float* extents,
- const dtQueryFilter* filter,
- dtPolyRef* nearestRef, float* nearestPt) const;
-
- // Returns polygons which overlap the query box.
- // Params:
- // center[3] - (in) the center of the search box.
- // extents[3] - (in) the extents of the search box.
- // filter - (in) path polygon filter.
- // polys - (out) array holding the search result.
- // polyCount - (out) Number of polygons in search result array.
- // maxPolys - (in) The max number of polygons the polys array can hold.
- dtStatus queryPolygons(const float* center, const float* extents,
- const dtQueryFilter* filter,
- dtPolyRef* polys, int* polyCount, const int maxPolys) const;
-
- // Finds path from start polygon to end polygon.
- // If target polygon canno be reached through the navigation graph,
- // the last node on the array is nearest node to the end polygon.
- // Start end end positions are needed to calculate more accurate
- // traversal cost at start end end polygons.
- // Params:
- // startRef - (in) ref to path start polygon.
- // endRef - (in) ref to path end polygon.
- // startPos[3] - (in) Path start location.
- // endPos[3] - (in) Path end location.
- // filter - (in) path polygon filter.
- // path - (out) array holding the search result.
- // pathCount - (out) Number of polygons in search result array.
- // maxPath - (in) The max number of polygons the path array can hold. Must be at least 1.
+ /// @name Standard Pathfinding Functions
+ // /@{
+
+ /// Finds a path from the start polygon to the end polygon.
+ /// @param[in] startRef The refrence id of the start polygon.
+ /// @param[in] endRef The reference id of the end polygon.
+ /// @param[in] startPos A position within the start polygon. [(x, y, z)]
+ /// @param[in] endPos A position within the end polygon. [(x, y, z)]
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] path An ordered list of polygon references representing the path. (Start to end.)
+ /// [(polyRef) * @p pathCount]
+ /// @param[out] pathCount The number of polygons returned in the @p path array.
+ /// @param[in] maxPath The maximum number of polygons the @p path array can hold. [Limit: >= 1]
dtStatus findPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter,
dtPolyRef* path, int* pathCount, const int maxPath) const;
- // Intializes sliced path find query.
- // Note 1: calling any other dtNavMeshQuery method before calling findPathEnd()
- // may results in corrupted data!
- // Note 2: The pointer to filter is store, and used in subsequent
- // calls to updateSlicedFindPath().
- // Params:
- // startRef - (in) ref to path start polygon.
- // endRef - (in) ref to path end polygon.
- // startPos[3] - (in) Path start location.
- // endPos[3] - (in) Path end location.
- // filter - (in) path polygon filter.
+ /// Finds the straight path from the start to the end position within the polygon corridor.
+ /// @param[in] startPos Path start position. [(x, y, z)]
+ /// @param[in] endPos Path end position. [(x, y, z)]
+ /// @param[in] path An array of polygon references that represent the path corridor.
+ /// @param[in] pathSize The number of polygons in the @p path array.
+ /// @param[out] straightPath Points describing the straight path. [(x, y, z) * @p straightPathCount].
+ /// @param[out] straightPathFlags Flags describing each point. (See: #dtStraightPathFlags) [opt]
+ /// @param[out] straightPathRefs The reference id of the polygon that is being entered at each point. [opt]
+ /// @param[out] straightPathCount The number of points in the straight path.
+ /// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0]
+ /// @param[in] options Query options. (see: #dtStraightPathOptions)
+ /// @returns The status flags for the query.
+ dtStatus findStraightPath(const float* startPos, const float* endPos,
+ const dtPolyRef* path, const int pathSize,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath, const int options = 0) const;
+
+ ///@}
+ /// @name Sliced Pathfinding Functions
+ /// Common use case:
+ /// -# Call initSlicedFindPath() to initialize the sliced path query.
+ /// -# Call updateSlicedFindPath() until it returns complete.
+ /// -# Call finalizeSlicedFindPath() to get the path.
+ ///@{
+
+ /// Intializes a sliced path query.
+ /// @param[in] startRef The refrence id of the start polygon.
+ /// @param[in] endRef The reference id of the end polygon.
+ /// @param[in] startPos A position within the start polygon. [(x, y, z)]
+ /// @param[in] endPos A position within the end polygon. [(x, y, z)]
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @returns The status flags for the query.
dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter);
- // Updates sliced path find query.
- // Params:
- // maxIter - (in) max number of iterations to update.
- // Returns: Path query state.
- dtStatus updateSlicedFindPath(const int maxIter);
+ /// Updates an in-progress sliced path query.
+ /// @param[in] maxIter The maximum number of iterations to perform.
+ /// @param[out] doneIters The actual number of iterations completed. [opt]
+ /// @returns The status flags for the query.
+ dtStatus updateSlicedFindPath(const int maxIter, int* doneIters);
- // Finalizes sliced path find query and returns found path.
- // path - (out) array holding the search result.
- // pathCount - (out) Number of polygons in search result array.
- // maxPath - (in) The max number of polygons the path array can hold.
+ /// Finalizes and returns the results of a sliced path query.
+ /// @param[out] path An ordered list of polygon references representing the path. (Start to end.)
+ /// [(polyRef) * @p pathCount]
+ /// @param[out] pathCount The number of polygons returned in the @p path array.
+ /// @param[in] maxPath The max number of polygons the path array can hold. [Limit: >= 1]
+ /// @returns The status flags for the query.
dtStatus finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath);
- // Finalizes partial sliced path find query and returns path to the furthest
- // polygon on the existing path that was visited during the search.
- // existing - (out) Array of polygons in the existing path.
- // existingSize - (out) Number of polygons in existing path array.
- // path - (out) array holding the search result.
- // pathCount - (out) Number of polygons in search result array.
- // maxPath - (in) The max number of polygons the path array can hold.
+ /// Finalizes and returns the results of an incomplete sliced path query, returning the path to the furthest
+ /// polygon on the existing path that was visited during the search.
+ /// @param[out] existing An array of polygon references for the existing path.
+ /// @param[out] existingSize The number of polygon in the @p existing array.
+ /// @param[out] path An ordered list of polygon references representing the path. (Start to end.)
+ /// [(polyRef) * @p pathCount]
+ /// @param[out] pathCount The number of polygons returned in the @p path array.
+ /// @param[in] maxPath The max number of polygons the @p path array can hold. [Limit: >= 1]
+ /// @returns The status flags for the query.
dtStatus finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize,
dtPolyRef* path, int* pathCount, const int maxPath);
-
- // Finds a straight path from start to end locations within the corridor
- // described by the path polygons.
- // Start and end locations will be clamped on the corridor.
- // The returned polygon references are point to polygon which was entered when
- // a path point was added. For the end point, zero will be returned. This allows
- // to match for example off-mesh link points to their representative polygons.
- // Params:
- // startPos[3] - (in) Path start location.
- // endPo[3] - (in) Path end location.
- // path - (in) Array of connected polygons describing the corridor.
- // pathSize - (in) Number of polygons in path array.
- // straightPath - (out) Points describing the straight path.
- // straightPathFlags - (out, opt) Flags describing each point type, see dtStraightPathFlags.
- // straightPathRefs - (out, opt) References to polygons at point locations.
- // straightPathCount - (out) Number of points in the path.
- // maxStraightPath - (in) The max number of points the straight path array can hold. Must be at least 1.
- dtStatus findStraightPath(const float* startPos, const float* endPos,
- const dtPolyRef* path, const int pathSize,
- float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
- int* straightPathCount, const int maxStraightPath) const;
-
- // Moves from startPos to endPos constrained to the navmesh.
- // If the endPos is reachable, the resultPos will be endPos,
- // or else the resultPos will be the nearest point in navmesh.
- // Note: The resulting point is not projected to the ground, use getPolyHeight() to get height.
- // Note: The algorithm is optimized for small delta movement and small number of polygons.
- // Params:
- // startRef - (in) ref to the polygon where startPos lies.
- // startPos[3] - (in) start position of the mover.
- // endPos[3] - (in) desired end position of the mover.
- // filter - (in) path polygon filter.
- // resultPos[3] - (out) new position of the mover.
- // visited - (out) array of visited polygons.
- // visitedCount - (out) Number of entries in the visited array.
- // maxVisitedSize - (in) max number of polygons in the visited array.
- dtStatus moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos,
- const dtQueryFilter* filter,
- float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const;
-
- // Casts 'walkability' ray along the navmesh surface from startPos towards the endPos.
- // Params:
- // startRef - (in) ref to the polygon where the start lies.
- // startPos[3] - (in) start position of the query.
- // endPos[3] - (in) end position of the query.
- // t - (out) hit parameter along the segment, FLT_MAX if no hit.
- // hitNormal[3] - (out) normal of the nearest hit.
- // filter - (in) path polygon filter.
- // path - (out,opt) visited path polygons.
- // pathCount - (out,opt) Number of polygons visited.
- // maxPath - (in) max number of polygons in the path array.
- dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
- const dtQueryFilter* filter,
- float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const;
-
- // Returns distance to nearest wall from the specified location.
- // Params:
- // startRef - (in) ref to the polygon where the center lies.
- // centerPos[3] - (in) center if the query circle.
- // maxRadius - (in) max search radius.
- // filter - (in) path polygon filter.
- // hitDist - (out) distance to nearest wall from the test location.
- // hitPos[3] - (out) location of the nearest hit.
- // hitNormal[3] - (out) normal of the nearest hit.
- dtStatus findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius,
- const dtQueryFilter* filter,
- float* hitDist, float* hitPos, float* hitNormal) const;
-
- // Finds polygons found along the navigation graph which touch the specified circle.
- // Params:
- // startRef - (in) ref to the polygon where the search starts.
- // centerPos[3] - (in) center if the query circle.
- // radius - (in) radius of the query circle.
- // filter - (in) path polygon filter.
- // resultRef - (out, opt) refs to the polygons touched by the circle.
- // resultParent - (out, opt) parent of each result polygon.
- // resultCost - (out, opt) search cost at each result polygon.
- // resultCount - (out, opt) Number of results.
- // maxResult - (int) maximum capacity of search results.
+
+ ///@}
+ /// @name Dijkstra Search Functions
+ /// @{
+
+ /// Finds the polygons along the navigation graph that touch the specified circle.
+ /// @param[in] startRef The reference id of the polygon where the search starts.
+ /// @param[in] centerPos The center of the search circle. [(x, y, z)]
+ /// @param[in] radius The radius of the search circle.
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] resultRef The reference ids of the polygons touched by the circle. [opt]
+ /// @param[out] resultParent The reference ids of the parent polygons for each result.
+ /// Zero if a result polygon has no parent. [opt]
+ /// @param[out] resultCost The search cost from @p centerPos to the polygon. [opt]
+ /// @param[out] resultCount The number of polygons found. [opt]
+ /// @param[in] maxResult The maximum number of polygons the result arrays can hold.
+ /// @returns The status flags for the query.
dtStatus findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
int* resultCount, const int maxResult) const;
- // Finds polygons found along the navigation graph which touch the convex polygon shape.
- // Params:
- // startRef - (in) ref to the polygon where the search starts.
- // verts[3*n] - (in) vertices describing convex polygon shape (CCW).
- // nverts - (in) number of vertices in the polygon.
- // filter - (in) path polygon filter.
- // resultRef - (out, opt) refs to the polygons touched by the circle.
- // resultParent - (out, opt) parent of each result polygon.
- // resultCost - (out, opt) search cost at each result polygon.
- // resultCount - (out) number of results.
- // maxResult - (int) maximum capacity of search results.
+ /// Finds the polygons along the naviation graph that touch the specified convex polygon.
+ /// @param[in] startRef The reference id of the polygon where the search starts.
+ /// @param[in] verts The vertices describing the convex polygon. (CCW)
+ /// [(x, y, z) * @p nverts]
+ /// @param[in] nverts The number of vertices in the polygon.
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] resultRef The reference ids of the polygons touched by the search polygon. [opt]
+ /// @param[out] resultParent The reference ids of the parent polygons for each result. Zero if a
+ /// result polygon has no parent. [opt]
+ /// @param[out] resultCost The search cost from the centroid point to the polygon. [opt]
+ /// @param[out] resultCount The number of polygons found.
+ /// @param[in] maxResult The maximum number of polygons the result arrays can hold.
+ /// @returns The status flags for the query.
dtStatus findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
int* resultCount, const int maxResult) const;
- // Finds non-overlapping local neighbourhood around center location.
- // Note: The algorithm is optimized for small query radius and small number of polygons.
- // Params:
- // startRef - (in) ref to the polygon where the search starts.
- // centerPos[3] - (in) center if the query circle.
- // radius - (in) radius of the query circle.
- // filter - (in) path polygon filter.
- // resultRef - (out) refs to the polygons touched by the circle.
- // resultParent - (out, opt) parent of each result polygon.
- // resultCount - (out) number of results.
- // maxResult - (int) maximum capacity of search results.
+ /// @}
+ /// @name Local Query Functions
+ ///@{
+
+ /// Finds the polygon nearest to the specified center point.
+ /// @param[in] center The center of the search box. [(x, y, z)]
+ /// @param[in] extents The search distance along each axis. [(x, y, z)]
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] nearestRef The reference id of the nearest polygon.
+ /// @param[out] nearestPt The nearest point on the polygon. [opt] [(x, y, z)]
+ /// @returns The status flags for the query.
+ dtStatus findNearestPoly(const float* center, const float* extents,
+ const dtQueryFilter* filter,
+ dtPolyRef* nearestRef, float* nearestPt) const;
+
+ /// Finds polygons that overlap the search box.
+ /// @param[in] center The center of the search box. [(x, y, z)]
+ /// @param[in] extents The search distance along each axis. [(x, y, z)]
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] polys The reference ids of the polygons that overlap the query box.
+ /// @param[out] polyCount The number of polygons in the search result.
+ /// @param[in] maxPolys The maximum number of polygons the search result can hold.
+ /// @returns The status flags for the query.
+ dtStatus queryPolygons(const float* center, const float* extents,
+ const dtQueryFilter* filter,
+ dtPolyRef* polys, int* polyCount, const int maxPolys) const;
+
+ /// Finds the non-overlapping navigation polygons in the local neighbourhood around the center position.
+ /// @param[in] startRef The reference id of the polygon where the search starts.
+ /// @param[in] centerPos The center of the query circle. [(x, y, z)]
+ /// @param[in] radius The radius of the query circle.
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] resultRef The reference ids of the polygons touched by the circle.
+ /// @param[out] resultParent The reference ids of the parent polygons for each result.
+ /// Zero if a result polygon has no parent. [opt]
+ /// @param[out] resultCount The number of polygons found.
+ /// @param[in] maxResult The maximum number of polygons the result arrays can hold.
+ /// @returns The status flags for the query.
dtStatus findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent,
int* resultCount, const int maxResult) const;
+
+ /// Moves from the start to the end position constrained to the navigation mesh.
+ /// @param[in] startRef The reference id of the start polygon.
+ /// @param[in] startPos A position of the mover within the start polygon. [(x, y, x)]
+ /// @param[in] endPos The desired end position of the mover. [(x, y, z)]
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] resultPos The result position of the mover. [(x, y, z)]
+ /// @param[out] visited The reference ids of the polygons visited during the move.
+ /// @param[out] visitedCount The number of polygons visited during the move.
+ /// @param[in] maxVisitedSize The maximum number of polygons the @p visited array can hold.
+ /// @returns The status flags for the query.
+ dtStatus moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const;
+
+ /// Casts a 'walkability' ray along the surface of the navigation mesh from
+ /// the start position toward the end position.
+ /// @param[in] startRef The reference id of the start polygon.
+ /// @param[in] startPos A position within the start polygon representing
+ /// the start of the ray. [(x, y, z)]
+ /// @param[in] endPos The position to cast the ray toward. [(x, y, z)]
+ /// @param[out] t The hit parameter. (FLT_MAX if no wall hit.)
+ /// @param[out] hitNormal The normal of the nearest wall hit. [(x, y, z)]
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] path The reference ids of the visited polygons. [opt]
+ /// @param[out] pathCount The number of visited polygons. [opt]
+ /// @param[in] maxPath The maximum number of polygons the @p path array can hold.
+ /// @returns The status flags for the query.
+ dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const;
- // Returns wall segments of specified polygon.
- // Params:
- // ref - (in) ref to the polygon.
- // filter - (in) path polygon filter.
- // segments[6*maxSegments] - (out) wall segments (2 endpoints per segment).
- // segmentCount - (out) number of wall segments.
- // maxSegments - (in) max number of segments that can be stored in 'segments'.
+ /// Finds the distance from the specified position to the nearest polygon wall.
+ /// @param[in] startRef The reference id of the polygon containing @p centerPos.
+ /// @param[in] centerPos The center of the search circle. [(x, y, z)]
+ /// @param[in] maxRadius The radius of the search circle.
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] hitDist The distance to the nearest wall from @p centerPos.
+ /// @param[out] hitPos The nearest position on the wall that was hit. [(x, y, z)]
+ /// @param[out] hitNormal The normalized ray formed from the wall point to the
+ /// source point. [(x, y, z)]
+ /// @returns The status flags for the query.
+ dtStatus findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius,
+ const dtQueryFilter* filter,
+ float* hitDist, float* hitPos, float* hitNormal) const;
+
+ /// Returns the segments for the specified polygon, optionally including portals.
+ /// @param[in] ref The reference id of the polygon.
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[out] segmentVerts The segments. [(ax, ay, az, bx, by, bz) * segmentCount]
+ /// @param[out] segmentRefs The reference ids of each segment's neighbor polygon.
+ /// Or zero if the segment is a wall. [opt] [(parentRef) * @p segmentCount]
+ /// @param[out] segmentCount The number of segments returned.
+ /// @param[in] maxSegments The maximum number of segments the result arrays can hold.
+ /// @returns The status flags for the query.
dtStatus getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter,
- float* segments, int* segmentCount, const int maxSegments) const;
+ float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount,
+ const int maxSegments) const;
+
+ /// Returns random location on navmesh.
+ /// Polygons are chosen weighted by area. The search runs in linear related to number of polygon.
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[in] frand Function returning a random number [0..1).
+ /// @param[out] randomRef The reference id of the random location.
+ /// @param[out] randomPt The random location.
+ /// @returns The status flags for the query.
+ dtStatus findRandomPoint(const dtQueryFilter* filter, float (*frand)(),
+ dtPolyRef* randomRef, float* randomPt) const;
+
+ /// Returns random location on navmesh within the reach of specified location.
+ /// Polygons are chosen weighted by area. The search runs in linear related to number of polygon.
+ /// The location is not exactly constrained by the circle, but it limits the visited polygons.
+ /// @param[in] startRef The reference id of the polygon where the search starts.
+ /// @param[in] centerPos The center of the search circle. [(x, y, z)]
+ /// @param[in] filter The polygon filter to apply to the query.
+ /// @param[in] frand Function returning a random number [0..1).
+ /// @param[out] randomRef The reference id of the random location.
+ /// @param[out] randomPt The random location. [(x, y, z)]
+ /// @returns The status flags for the query.
+ dtStatus findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float maxRadius,
+ const dtQueryFilter* filter, float (*frand)(),
+ dtPolyRef* randomRef, float* randomPt) const;
- // Returns closest point on navigation polygon.
- // Uses detail polygons to find the closest point to the navigation polygon surface.
- // Params:
- // ref - (in) ref to the polygon.
- // pos[3] - (in) the point to check.
- // closest[3] - (out) closest point.
- // Returns: true if closest point found.
+ /// Finds the closest point on the specified polygon.
+ /// @param[in] ref The reference id of the polygon.
+ /// @param[in] pos The position to check. [(x, y, z)]
+ /// @param[out] closest The closest point on the polygon. [(x, y, z)]
+ /// @returns The status flags for the query.
dtStatus closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest) const;
- // Returns closest point on navigation polygon boundary.
- // Uses the navigation polygon boundary to snap the point to poly boundary
- // if it is outside the polygon. Much faster than closestPointToPoly. Does not affect height.
- // Params:
- // ref - (in) ref to the polygon.
- // pos[3] - (in) the point to check.
- // closest[3] - (out) closest point.
- // Returns: true if closest point found.
+ /// Returns a point on the boundary closest to the source point if the source point is outside the
+ /// polygon's xz-bounds.
+ /// @param[in] ref The reference id to the polygon.
+ /// @param[in] pos The position to check. [(x, y, z)]
+ /// @param[out] closest The closest point. [(x, y, z)]
+ /// @returns The status flags for the query.
dtStatus closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const;
- // Returns start and end location of an off-mesh link polygon.
- // Params:
- // prevRef - (in) ref to the polygon before the link (used to select direction).
- // polyRef - (in) ref to the off-mesh link polygon.
- // startPos[3] - (out) start point of the link.
- // endPos[3] - (out) end point of the link.
- // Returns: true if link is found.
- dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const;
-
- // Returns height of the polygon at specified location.
- // Params:
- // ref - (in) ref to the polygon.
- // pos[3] - (in) the point where to locate the height.
- // height - (out) height at the location.
- // Returns: true if over polygon.
+ /// Gets the height of the polygon at the provided position using the height detail. (Most accurate.)
+ /// @param[in] ref The reference id of the polygon.
+ /// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)]
+ /// @param[out] height The height at the surface of the polygon.
+ /// @returns The status flags for the query.
dtStatus getPolyHeight(dtPolyRef ref, const float* pos, float* height) const;
-
- // Returns true if poly reference ins in closed list.
+
+ /// @}
+ /// @name Miscellaneous Functions
+ /// @{
+
+ /// Returns true if the polygon reference is valid and passes the filter restrictions.
+ /// @param[in] ref The polygon reference to check.
+ /// @param[in] filter The filter to apply.
+ bool isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const;
+
+ /// Returns true if the polygon reference is in the closed list.
+ /// @param[in] ref The reference id of the polygon to check.
+ /// @returns True if the polygon is in closed list.
bool isInClosedList(dtPolyRef ref) const;
+ /// Gets the node pool.
+ /// @returns The node pool.
class dtNodePool* getNodePool() const { return m_nodePool; }
+ /// Gets the navigation mesh the query object is using.
+ /// @return The navigation mesh the query object is using.
+ const dtNavMesh* getAttachedNavMesh() const { return m_nav; }
+
+ /// @}
+
private:
- // Returns neighbour tile based on side.
+ /// Returns neighbour tile based on side.
dtMeshTile* getNeighbourTileAt(int x, int y, int side) const;
- // Queries polygons within a tile.
+ /// Queries polygons within a tile.
int queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax, const dtQueryFilter* filter,
dtPolyRef* polys, const int maxPolys) const;
- // Find nearest polygon within a tile.
+ /// Find nearest polygon within a tile.
dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center, const float* extents,
const dtQueryFilter* filter, float* nearestPt) const;
- // Returns closest point on polygon.
- dtStatus closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* closest) const;
+ /// Returns closest point on polygon.
+ void closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* closest) const;
- // Returns portal points between two polygons.
+ /// Returns portal points between two polygons.
dtStatus getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right,
unsigned char& fromType, unsigned char& toType) const;
dtStatus getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
float* left, float* right) const;
- // Returns edge mid point between two polygons.
+ /// Returns edge mid point between two polygons.
dtStatus getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const;
dtStatus getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
float* mid) const;
- const dtNavMesh* m_nav; // Pointer to navmesh data.
+ // Appends vertex to a straight path
+ dtStatus appendVertex(const float* pos, const unsigned char flags, const dtPolyRef ref,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath) const;
+
+ // Appends intermediate portal points to a straight path.
+ dtStatus appendPortals(const int startIdx, const int endIdx, const float* endPos, const dtPolyRef* path,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath, const int options) const;
+
+ const dtNavMesh* m_nav; ///< Pointer to navmesh data.
struct dtQueryData
{
@@ -393,15 +468,21 @@ private:
float startPos[3], endPos[3];
const dtQueryFilter* filter;
};
- dtQueryData m_query; // Sliced query state.
+ dtQueryData m_query; ///< Sliced query state.
- class dtNodePool* m_tinyNodePool; // Pointer to small node pool.
- class dtNodePool* m_nodePool; // Pointer to node pool.
- class dtNodeQueue* m_openList; // Pointer to open list queue.
+ class dtNodePool* m_tinyNodePool; ///< Pointer to small node pool.
+ class dtNodePool* m_nodePool; ///< Pointer to node pool.
+ class dtNodeQueue* m_openList; ///< Pointer to open list queue.
};
-// Helper function to allocate navmesh query class using Detour allocator.
+/// Allocates a query object using the Detour allocator.
+/// @return An allocated query object, or null on failure.
+/// @ingroup detour
dtNavMeshQuery* dtAllocNavMeshQuery();
+
+/// Frees the specified query object using the Detour allocator.
+/// @param[in] query A query object allocated using #dtAllocNavMeshQuery
+/// @ingroup detour
void dtFreeNavMeshQuery(dtNavMeshQuery* query);
#endif // DETOURNAVMESHQUERY_H
diff --git a/dep/recastnavigation/Detour/DetourNode.cpp b/dep/recastnavigation/Detour/DetourNode.cpp
index 0d1af837865..4c8215e20d0 100644
--- a/dep/recastnavigation/Detour/DetourNode.cpp
+++ b/dep/recastnavigation/Detour/DetourNode.cpp
@@ -24,6 +24,7 @@
inline unsigned int dtHashRef(dtPolyRef a)
{
+ // Edited by TC
a = (~a) + (a << 18);
a = a ^ (a >> 31);
a = a * 21;
@@ -46,15 +47,15 @@ dtNodePool::dtNodePool(int maxNodes, int hashSize) :
dtAssert(m_maxNodes > 0);
m_nodes = (dtNode*)dtAlloc(sizeof(dtNode)*m_maxNodes, DT_ALLOC_PERM);
- m_next = (unsigned short*)dtAlloc(sizeof(unsigned short)*m_maxNodes, DT_ALLOC_PERM);
- m_first = (unsigned short*)dtAlloc(sizeof(unsigned short)*hashSize, DT_ALLOC_PERM);
+ m_next = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*m_maxNodes, DT_ALLOC_PERM);
+ m_first = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*hashSize, DT_ALLOC_PERM);
dtAssert(m_nodes);
dtAssert(m_next);
dtAssert(m_first);
- memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
- memset(m_next, 0xff, sizeof(unsigned short)*m_maxNodes);
+ memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize);
+ memset(m_next, 0xff, sizeof(dtNodeIndex)*m_maxNodes);
}
dtNodePool::~dtNodePool()
@@ -66,14 +67,14 @@ dtNodePool::~dtNodePool()
void dtNodePool::clear()
{
- memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
+ memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize);
m_nodeCount = 0;
}
dtNode* dtNodePool::findNode(dtPolyRef id)
{
unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
- unsigned short i = m_first[bucket];
+ dtNodeIndex i = m_first[bucket];
while (i != DT_NULL_IDX)
{
if (m_nodes[i].id == id)
@@ -86,7 +87,7 @@ dtNode* dtNodePool::findNode(dtPolyRef id)
dtNode* dtNodePool::getNode(dtPolyRef id)
{
unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
- unsigned short i = m_first[bucket];
+ dtNodeIndex i = m_first[bucket];
dtNode* node = 0;
while (i != DT_NULL_IDX)
{
@@ -98,7 +99,7 @@ dtNode* dtNodePool::getNode(dtPolyRef id)
if (m_nodeCount >= m_maxNodes)
return 0;
- i = (unsigned short)m_nodeCount;
+ i = (dtNodeIndex)m_nodeCount;
m_nodeCount++;
// Init node
diff --git a/dep/recastnavigation/Detour/DetourNode.h b/dep/recastnavigation/Detour/DetourNode.h
index e893f784dcc..b68c922d038 100644
--- a/dep/recastnavigation/Detour/DetourNode.h
+++ b/dep/recastnavigation/Detour/DetourNode.h
@@ -27,18 +27,20 @@ enum dtNodeFlags
DT_NODE_CLOSED = 0x02,
};
-static const unsigned short DT_NULL_IDX = 0xffff;
+typedef unsigned short dtNodeIndex;
+static const dtNodeIndex DT_NULL_IDX = (dtNodeIndex)~0;
struct dtNode
{
- float pos[3]; // Position of the node.
- float cost; // Cost from previous node to current node.
- float total; // Cost up to the node.
- unsigned int pidx : 30; // Index to parent node.
- unsigned int flags : 2; // Node flags 0/open/closed.
- dtPolyRef id; // Polygon ref the node corresponds to.
+ float pos[3]; ///< Position of the node.
+ float cost; ///< Cost from previous node to current node.
+ float total; ///< Cost up to the node.
+ unsigned int pidx : 30; ///< Index to parent node.
+ unsigned int flags : 2; ///< Node flags 0/open/closed.
+ dtPolyRef id; ///< Polygon ref the node corresponds to.
};
+
class dtNodePool
{
public:
@@ -70,22 +72,22 @@ public:
inline int getMemUsed() const
{
return sizeof(*this) +
- sizeof(dtNode)*m_maxNodes +
- sizeof(unsigned short)*m_maxNodes +
- sizeof(unsigned short)*m_hashSize;
+ sizeof(dtNode)*m_maxNodes +
+ sizeof(dtNodeIndex)*m_maxNodes +
+ sizeof(dtNodeIndex)*m_hashSize;
}
inline int getMaxNodes() const { return m_maxNodes; }
inline int getHashSize() const { return m_hashSize; }
- inline unsigned short getFirst(int bucket) const { return m_first[bucket]; }
- inline unsigned short getNext(int i) const { return m_next[i]; }
+ inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; }
+ inline dtNodeIndex getNext(int i) const { return m_next[i]; }
private:
dtNode* m_nodes;
- unsigned short* m_first;
- unsigned short* m_next;
+ dtNodeIndex* m_first;
+ dtNodeIndex* m_next;
const int m_maxNodes;
const int m_hashSize;
int m_nodeCount;
@@ -154,4 +156,4 @@ private:
};
-#endif // DETOURNODE_H \ No newline at end of file
+#endif // DETOURNODE_H
diff --git a/dep/recastnavigation/Detour/DetourStatus.h b/dep/recastnavigation/Detour/DetourStatus.h
new file mode 100644
index 00000000000..af822c4a92d
--- /dev/null
+++ b/dep/recastnavigation/Detour/DetourStatus.h
@@ -0,0 +1,64 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURSTATUS_H
+#define DETOURSTATUS_H
+
+typedef unsigned int dtStatus;
+
+// High level status.
+static const unsigned int DT_FAILURE = 1u << 31; // Operation failed.
+static const unsigned int DT_SUCCESS = 1u << 30; // Operation succeed.
+static const unsigned int DT_IN_PROGRESS = 1u << 29; // Operation still in progress.
+
+// Detail information for status.
+static const unsigned int DT_STATUS_DETAIL_MASK = 0x0ffffff;
+static const unsigned int DT_WRONG_MAGIC = 1 << 0; // Input data is not recognized.
+static const unsigned int DT_WRONG_VERSION = 1 << 1; // Input data is in wrong version.
+static const unsigned int DT_OUT_OF_MEMORY = 1 << 2; // Operation ran out of memory.
+static const unsigned int DT_INVALID_PARAM = 1 << 3; // An input parameter was invalid.
+static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the query was too small to store all results.
+static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search.
+static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess.
+
+
+// Returns true of status is success.
+inline bool dtStatusSucceed(dtStatus status)
+{
+ return (status & DT_SUCCESS) != 0;
+}
+
+// Returns true of status is failure.
+inline bool dtStatusFailed(dtStatus status)
+{
+ return (status & DT_FAILURE) != 0;
+}
+
+// Returns true of status is in progress.
+inline bool dtStatusInProgress(dtStatus status)
+{
+ return (status & DT_IN_PROGRESS) != 0;
+}
+
+// Returns true if specific detail is set.
+inline bool dtStatusDetail(dtStatus status, unsigned int detail)
+{
+ return (status & detail) != 0;
+}
+
+#endif // DETOURSTATUS_H
diff --git a/dep/recastnavigation/Recast/CMakeLists.txt b/dep/recastnavigation/Recast/CMakeLists.txt
index 726aff72c0c..5f466a4b2e2 100644
--- a/dep/recastnavigation/Recast/CMakeLists.txt
+++ b/dep/recastnavigation/Recast/CMakeLists.txt
@@ -14,6 +14,7 @@ set(Recast_STAT_SRCS
RecastArea.cpp
RecastContour.cpp
RecastFilter.cpp
+ RecastLayers.cpp
RecastMesh.cpp
RecastMeshDetail.cpp
RecastRasterization.cpp
diff --git a/dep/recastnavigation/Recast/Recast.cpp b/dep/recastnavigation/Recast/Recast.cpp
index d051418e810..803daac3bcf 100644
--- a/dep/recastnavigation/Recast/Recast.cpp
+++ b/dep/recastnavigation/Recast/Recast.cpp
@@ -32,7 +32,26 @@ float rcSqrt(float x)
return sqrtf(x);
}
+/// @class rcContext
+/// @par
+///
+/// This class does not provide logging or timer functionality on its
+/// own. Both must be provided by a concrete implementation
+/// by overriding the protected member functions. Also, this class does not
+/// provide an interface for extracting log messages. (Only adding them.)
+/// So concrete implementations must provide one.
+///
+/// If no logging or timers are required, just pass an instance of this
+/// class through the Recast build process.
+///
+/// @par
+///
+/// Example:
+/// @code
+/// // Where ctx is an instance of rcContext and filepath is a char array.
+/// ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not load '%s'", filepath);
+/// @endcode
void rcContext::log(const rcLogCategory category, const char* format, ...)
{
if (!m_logEnabled)
@@ -90,6 +109,28 @@ void rcFreeCompactHeightfield(rcCompactHeightfield* chf)
rcFree(chf);
}
+
+rcHeightfieldLayerSet* rcAllocHeightfieldLayerSet()
+{
+ rcHeightfieldLayerSet* lset = (rcHeightfieldLayerSet*)rcAlloc(sizeof(rcHeightfieldLayerSet), RC_ALLOC_PERM);
+ memset(lset, 0, sizeof(rcHeightfieldLayerSet));
+ return lset;
+}
+
+void rcFreeHeightfieldLayerSet(rcHeightfieldLayerSet* lset)
+{
+ if (!lset) return;
+ for (int i = 0; i < lset->nlayers; ++i)
+ {
+ rcFree(lset->layers[i].heights);
+ rcFree(lset->layers[i].areas);
+ rcFree(lset->layers[i].cons);
+ }
+ rcFree(lset->layers);
+ rcFree(lset);
+}
+
+
rcContourSet* rcAllocContourSet()
{
rcContourSet* cset = (rcContourSet*)rcAlloc(sizeof(rcContourSet), RC_ALLOC_PERM);
@@ -143,7 +184,6 @@ void rcFreePolyMeshDetail(rcPolyMeshDetail* dmesh)
rcFree(dmesh);
}
-
void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax)
{
// Calculate bounding box.
@@ -163,6 +203,11 @@ void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int*
*h = (int)((bmax[2] - bmin[2])/cs+0.5f);
}
+/// @par
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// @see rcAllocHeightfield, rcHeightfield
bool rcCreateHeightfield(rcContext* /*ctx*/, rcHeightfield& hf, int width, int height,
const float* bmin, const float* bmax,
float cs, float ch)
@@ -192,6 +237,14 @@ static void calcTriNormal(const float* v0, const float* v1, const float* v2, flo
rcVnormalize(norm);
}
+/// @par
+///
+/// Only sets the aread id's for the walkable triangles. Does not alter the
+/// area id's for unwalkable triangles.
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
void rcMarkWalkableTriangles(rcContext* /*ctx*/, const float walkableSlopeAngle,
const float* verts, int /*nv*/,
const int* tris, int nt,
@@ -214,6 +267,14 @@ void rcMarkWalkableTriangles(rcContext* /*ctx*/, const float walkableSlopeAngle,
}
}
+/// @par
+///
+/// Only sets the aread id's for the unwalkable triangles. Does not alter the
+/// area id's for walkable triangles.
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
void rcClearUnwalkableTriangles(rcContext* /*ctx*/, const float walkableSlopeAngle,
const float* verts, int /*nv*/,
const int* tris, int nt,
@@ -258,6 +319,15 @@ int rcGetHeightFieldSpanCount(rcContext* /*ctx*/, rcHeightfield& hf)
return spanCount;
}
+/// @par
+///
+/// This is just the beginning of the process of fully building a compact heightfield.
+/// Various filters may be applied applied, then the distance field and regions built.
+/// E.g: #rcBuildDistanceField and #rcBuildRegions
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// @see rcAllocCompactHeightfield, rcHeightfield, rcCompactHeightfield, rcConfig
bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const int walkableClimb,
rcHeightfield& hf, rcCompactHeightfield& chf)
{
@@ -369,13 +439,13 @@ bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const i
if ((top - bot) >= walkableHeight && rcAbs((int)ns.y - (int)s.y) <= walkableClimb)
{
// Mark direction as walkable.
- const int idx = k - (int)nc.index;
- if (idx < 0 || idx > MAX_LAYERS)
+ const int lidx = k - (int)nc.index;
+ if (lidx < 0 || lidx > MAX_LAYERS)
{
- tooHighNeighbour = rcMax(tooHighNeighbour, idx);
+ tooHighNeighbour = rcMax(tooHighNeighbour, lidx);
continue;
}
- rcSetCon(s, dir, idx);
+ rcSetCon(s, dir, lidx);
break;
}
}
diff --git a/dep/recastnavigation/Recast/Recast.h b/dep/recastnavigation/Recast/Recast.h
index 0e5f0742486..fb36aa4c5cf 100644
--- a/dep/recastnavigation/Recast/Recast.h
+++ b/dep/recastnavigation/Recast/Recast.h
@@ -19,327 +19,583 @@
#ifndef RECAST_H
#define RECAST_H
-// Some math headers don't have PI defined.
+/// The value of PI used by Recast.
static const float RC_PI = 3.14159265f;
+/// Recast log categories.
+/// @see rcContext
enum rcLogCategory
{
- RC_LOG_PROGRESS = 1,
- RC_LOG_WARNING,
- RC_LOG_ERROR,
+ RC_LOG_PROGRESS = 1, ///< A progress log entry.
+ RC_LOG_WARNING, ///< A warning log entry.
+ RC_LOG_ERROR, ///< An error log entry.
};
+/// Recast performance timer categories.
+/// @see rcContext
enum rcTimerLabel
{
+ /// The user defined total time of the build.
RC_TIMER_TOTAL,
+ /// A user defined build time.
RC_TIMER_TEMP,
+ /// The time to rasterize the triangles. (See: #rcRasterizeTriangle)
RC_TIMER_RASTERIZE_TRIANGLES,
+ /// The time to build the compact heightfield. (See: #rcBuildCompactHeightfield)
RC_TIMER_BUILD_COMPACTHEIGHTFIELD,
+ /// The total time to build the contours. (See: #rcBuildContours)
RC_TIMER_BUILD_CONTOURS,
+ /// The time to trace the boundaries of the contours. (See: #rcBuildContours)
RC_TIMER_BUILD_CONTOURS_TRACE,
+ /// The time to simplify the contours. (See: #rcBuildContours)
RC_TIMER_BUILD_CONTOURS_SIMPLIFY,
+ /// The time to filter ledge spans. (See: #rcFilterLedgeSpans)
RC_TIMER_FILTER_BORDER,
+ /// The time to filter low height spans. (See: #rcFilterWalkableLowHeightSpans)
RC_TIMER_FILTER_WALKABLE,
+ /// The time to apply the median filter. (See: #rcMedianFilterWalkableArea)
RC_TIMER_MEDIAN_AREA,
+ /// The time to filter low obstacles. (See: #rcFilterLowHangingWalkableObstacles)
RC_TIMER_FILTER_LOW_OBSTACLES,
+ /// The time to build the polygon mesh. (See: #rcBuildPolyMesh)
RC_TIMER_BUILD_POLYMESH,
+ /// The time to merge polygon meshes. (See: #rcMergePolyMeshes)
RC_TIMER_MERGE_POLYMESH,
+ /// The time to erode the walkable area. (See: #rcErodeWalkableArea)
RC_TIMER_ERODE_AREA,
+ /// The time to mark a box area. (See: #rcMarkBoxArea)
RC_TIMER_MARK_BOX_AREA,
+ /// The time to mark a cylinder area. (See: #rcMarkCylinderArea)
+ RC_TIMER_MARK_CYLINDER_AREA,
+ /// The time to mark a convex polygon area. (See: #rcMarkConvexPolyArea)
RC_TIMER_MARK_CONVEXPOLY_AREA,
+ /// The total time to build the distance field. (See: #rcBuildDistanceField)
RC_TIMER_BUILD_DISTANCEFIELD,
+ /// The time to build the distances of the distance field. (See: #rcBuildDistanceField)
RC_TIMER_BUILD_DISTANCEFIELD_DIST,
+ /// The time to blur the distance field. (See: #rcBuildDistanceField)
RC_TIMER_BUILD_DISTANCEFIELD_BLUR,
+ /// The total time to build the regions. (See: #rcBuildRegions, #rcBuildRegionsMonotone)
RC_TIMER_BUILD_REGIONS,
+ /// The total time to apply the watershed algorithm. (See: #rcBuildRegions)
RC_TIMER_BUILD_REGIONS_WATERSHED,
+ /// The time to expand regions while applying the watershed algorithm. (See: #rcBuildRegions)
RC_TIMER_BUILD_REGIONS_EXPAND,
+ /// The time to flood regions while applying the watershed algorithm. (See: #rcBuildRegions)
RC_TIMER_BUILD_REGIONS_FLOOD,
+ /// The time to filter out small regions. (See: #rcBuildRegions, #rcBuildRegionsMonotone)
RC_TIMER_BUILD_REGIONS_FILTER,
+ /// The time to build heightfield layers. (See: #rcBuildHeightfieldLayers)
+ RC_TIMER_BUILD_LAYERS,
+ /// The time to build the polygon mesh detail. (See: #rcBuildPolyMeshDetail)
RC_TIMER_BUILD_POLYMESHDETAIL,
+ /// The time to merge polygon mesh details. (See: #rcMergePolyMeshDetails)
RC_TIMER_MERGE_POLYMESHDETAIL,
+ /// The maximum number of timers. (Used for iterating timers.)
RC_MAX_TIMERS
};
-// Build context provides several optional utilities needed for the build process,
-// such as timing, logging, and build time collecting.
+/// Provides an interface for optional logging and performance tracking of the Recast
+/// build process.
+/// @ingroup recast
class rcContext
{
public:
+
+ /// Contructor.
+ /// @param[in] state TRUE if the logging and performance timers should be enabled. [Default: true]
inline rcContext(bool state = true) : m_logEnabled(state), m_timerEnabled(state) {}
virtual ~rcContext() {}
- // Enables or disables logging.
+ /// Enables or disables logging.
+ /// @param[in] state TRUE if logging should be enabled.
inline void enableLog(bool state) { m_logEnabled = state; }
- // Resets log.
+
+ /// Clears all log entries.
inline void resetLog() { if (m_logEnabled) doResetLog(); }
- // Logs a message.
+
+ /// Logs a message.
+ /// @param[in] category The category of the message.
+ /// @param[in] format The message.
void log(const rcLogCategory category, const char* format, ...);
- // Enables or disables timer.
+ /// Enables or disables the performance timers.
+ /// @param[in] state TRUE if timers should be enabled.
inline void enableTimer(bool state) { m_timerEnabled = state; }
- // Resets all timers.
+
+ /// Clears all peformance timers. (Resets all to unused.)
inline void resetTimers() { if (m_timerEnabled) doResetTimers(); }
- // Starts timer, used for performance timing.
+
+ /// Starts the specified performance timer.
+ /// @param label The category of timer.
inline void startTimer(const rcTimerLabel label) { if (m_timerEnabled) doStartTimer(label); }
- // Stops timer, used for performance timing.
+
+ /// Stops the specified performance timer.
+ /// @param label The category of the timer.
inline void stopTimer(const rcTimerLabel label) { if (m_timerEnabled) doStopTimer(label); }
- // Returns time accumulated between timer start/stop.
+
+ /// Returns the total accumulated time of the specified performance timer.
+ /// @param label The category of the timer.
+ /// @return The accumulated time of the timer, or -1 if timers are disabled or the timer has never been started.
inline int getAccumulatedTime(const rcTimerLabel label) const { return m_timerEnabled ? doGetAccumulatedTime(label) : -1; }
protected:
- // Virtual functions to override for custom implementations.
+
+ /// Clears all log entries.
virtual void doResetLog() {}
+
+ /// Logs a message.
+ /// @param[in] category The category of the message.
+ /// @param[in] msg The formatted message.
+ /// @param[in] len The length of the formatted message.
virtual void doLog(const rcLogCategory /*category*/, const char* /*msg*/, const int /*len*/) {}
+
+ /// Clears all timers. (Resets all to unused.)
virtual void doResetTimers() {}
+
+ /// Starts the specified performance timer.
+ /// @param[in] label The category of timer.
virtual void doStartTimer(const rcTimerLabel /*label*/) {}
+
+ /// Stops the specified performance timer.
+ /// @param[in] label The category of the timer.
virtual void doStopTimer(const rcTimerLabel /*label*/) {}
+
+ /// Returns the total accumulated time of the specified performance timer.
+ /// @param[in] label The category of the timer.
+ /// @return The accumulated time of the timer, or -1 if timers are disabled or the timer has never been started.
virtual int doGetAccumulatedTime(const rcTimerLabel /*label*/) const { return -1; }
+ /// True if logging is enabled.
bool m_logEnabled;
+
+ /// True if the performance timers are enabled.
bool m_timerEnabled;
};
-
-// The units of the parameters are specified in parenthesis as follows:
-// (vx) voxels, (wu) world units
+/// Specifies a configuration to use when performing Recast builds.
+/// @ingroup recast
struct rcConfig
{
- int width, height; // Dimensions of the rasterized heightfield (vx)
- int tileSize; // Width and Height of a tile (vx)
- int borderSize; // Non-navigable Border around the heightfield (vx)
- float cs, ch; // Grid cell size and height (wu)
- float bmin[3], bmax[3]; // Grid bounds (wu)
- float walkableSlopeAngle; // Maximum walkable slope angle in degrees.
- int walkableHeight; // Minimum height where the agent can still walk (vx)
- int walkableClimb; // Maximum height between grid cells the agent can climb (vx)
- int walkableRadius; // Radius of the agent in cells (vx)
- int maxEdgeLen; // Maximum contour edge length (vx)
- float maxSimplificationError; // Maximum distance error from contour to cells (vx)
- int minRegionArea; // Regions whose area is smaller than this threshold will be removed. (vx)
- int mergeRegionArea; // Regions whose area is smaller than this threshold will be merged (vx)
- int maxVertsPerPoly; // Max number of vertices per polygon
- float detailSampleDist; // Detail mesh sample spacing.
- float detailSampleMaxError; // Detail mesh simplification max sample error.
+ /// The width of the field along the x-axis. [Limit: >= 0] [Units: vx]
+ int width;
+
+ /// The height of the field along the z-axis. [Limit: >= 0] [Units: vx]
+ int height;
+
+ /// The width/height size of tile's on the xz-plane. [Limit: >= 0] [Units: vx]
+ int tileSize;
+
+ /// The size of the non-navigable border around the heightfield. [Limit: >=0] [Units: vx]
+ int borderSize;
+
+ /// The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]
+ float cs;
+
+ /// The y-axis cell size to use for fields. [Limit: > 0] [Units: wu]
+ float ch;
+
+ /// The minimum bounds of the field's AABB. [(x, y, z)] [Units: wu]
+ float bmin[3];
+
+ /// The maximum bounds of the field's AABB. [(x, y, z)] [Units: wu]
+ float bmax[3];
+
+ /// The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
+ float walkableSlopeAngle;
+
+ /// Minimum floor to 'ceiling' height that will still allow the floor area to
+ /// be considered walkable. [Limit: >= 3] [Units: vx]
+ int walkableHeight;
+
+ /// Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]
+ int walkableClimb;
+
+ /// The distance to erode/shrink the walkable area of the heightfield away from
+ /// obstructions. [Limit: >=0] [Units: vx]
+ int walkableRadius;
+
+ /// The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]
+ int maxEdgeLen;
+
+ /// The maximum distance a simplfied contour's border edges should deviate
+ /// the original raw contour. [Limit: >=0] [Units: wu]
+ float maxSimplificationError;
+
+ /// The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]
+ int minRegionArea;
+
+ /// Any regions with a span count smaller than this value will, if possible,
+ /// be merged with larger regions. [Limit: >=0] [Units: vx]
+ int mergeRegionArea;
+
+ /// The maximum number of vertices allowed for polygons generated during the
+ /// contour to polygon conversion process. [Limit: >= 3]
+ int maxVertsPerPoly;
+
+ /// Sets the sampling distance to use when generating the detail mesh.
+ /// (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]
+ float detailSampleDist;
+
+ /// The maximum distance the detail mesh surface should deviate from heightfield
+ /// data. (For height detail only.) [Limit: >=0] [Units: wu]
+ float detailSampleMaxError;
};
-// Define number of bits in the above structure for smin/smax.
-// The max height is used for clamping rasterized values.
-static const int RC_SPAN_HEIGHT_BITS = 16;
+/// Defines the number of bits allocated to rcSpan::smin and rcSpan::smax.
+static const int RC_SPAN_HEIGHT_BITS = 16; // EDITED BY TC
+/// Defines the maximum value for rcSpan::smin and rcSpan::smax.
static const int RC_SPAN_MAX_HEIGHT = (1<<RC_SPAN_HEIGHT_BITS)-1;
-// Heightfield span.
+/// The number of spans allocated per span spool.
+/// @see rcSpanPool
+static const int RC_SPANS_PER_POOL = 2048;
+
+/// Represents a span in a heightfield.
+/// @see rcHeightfield
struct rcSpan
{
- unsigned int smin : 16; // Span min height.
- unsigned int smax : 16; // Span max height.
- unsigned char area; // Span area type.
- rcSpan* next; // Next span in column.
+ unsigned int smin : 16; ///< The lower limit of the span. [Limit: < #smax]
+ unsigned int smax : 16; ///< The upper limit of the span. [Limit: <= #RC_SPAN_MAX_HEIGHT]
+ unsigned char area; ///< The area id assigned to the span.
+ rcSpan* next; ///< The next span higher up in column.
};
-// Number of spans allocated per pool.
-static const int RC_SPANS_PER_POOL = 2048;
-
-// Memory pool used for quick span allocation.
+/// A memory pool used for quick allocation of spans within a heightfield.
+/// @see rcHeightfield
struct rcSpanPool
{
- rcSpanPool* next; // Pointer to next pool.
- rcSpan items[RC_SPANS_PER_POOL]; // Array of spans.
+ rcSpanPool* next; ///< The next span pool.
+ rcSpan items[RC_SPANS_PER_POOL]; ///< Array of spans in the pool.
};
-// Dynamic span-heightfield.
+/// A dynamic heightfield representing obstructed space.
+/// @ingroup recast
struct rcHeightfield
{
- int width, height; // Dimension of the heightfield.
- float bmin[3], bmax[3]; // Bounding box of the heightfield
- float cs, ch; // Cell size and height.
- rcSpan** spans; // Heightfield of spans (width*height).
- rcSpanPool* pools; // Linked list of span pools.
- rcSpan* freelist; // Pointer to next free span.
+ int width; ///< The width of the heightfield. (Along the x-axis in cell units.)
+ int height; ///< The height of the heightfield. (Along the z-axis in cell units.)
+ float bmin[3]; ///< The minimum bounds in world space. [(x, y, z)]
+ float bmax[3]; ///< The maximum bounds in world space. [(x, y, z)]
+ float cs; ///< The size of each cell. (On the xz-plane.)
+ float ch; ///< The height of each cell. (The minimum increment along the y-axis.)
+ rcSpan** spans; ///< Heightfield of spans (width*height).
+ rcSpanPool* pools; ///< Linked list of span pools.
+ rcSpan* freelist; ///< The next free span.
};
-rcHeightfield* rcAllocHeightfield();
-void rcFreeHeightField(rcHeightfield* hf);
-
-
+/// Provides information on the content of a cell column in a compact heightfield.
struct rcCompactCell
{
- unsigned int index : 24; // Index to first span in column.
- unsigned int count : 8; // Number of spans in this column.
+ unsigned int index : 24; ///< Index to the first span in the column.
+ unsigned int count : 8; ///< Number of spans in the column.
};
+/// Represents a span of unobstructed space within a compact heightfield.
struct rcCompactSpan
{
- unsigned short y; // Bottom coordinate of the span.
- unsigned short reg;
- unsigned int con : 24; // Connections to neighbour cells.
- unsigned int h : 8; // Height of the span.
+ unsigned short y; ///< The lower extent of the span. (Measured from the heightfield's base.)
+ unsigned short reg; ///< The id of the region the span belongs to. (Or zero if not in a region.)
+ unsigned int con : 24; ///< Packed neighbor connection data.
+ unsigned int h : 8; ///< The height of the span. (Measured from #y.)
};
-// Compact static heightfield.
+/// A compact, static heightfield representing unobstructed space.
+/// @ingroup recast
struct rcCompactHeightfield
{
- int width, height; // Width and height of the heightfield.
- int spanCount; // Number of spans in the heightfield.
- int walkableHeight, walkableClimb; // Agent properties.
- unsigned short maxDistance; // Maximum distance value stored in heightfield.
- unsigned short maxRegions; // Maximum Region Id stored in heightfield.
- float bmin[3], bmax[3]; // Bounding box of the heightfield.
- float cs, ch; // Cell size and height.
- rcCompactCell* cells; // Pointer to width*height cells.
- rcCompactSpan* spans; // Pointer to spans.
- unsigned short* dist; // Pointer to per span distance to border.
- unsigned char* areas; // Pointer to per span area ID.
+ int width; ///< The width of the heightfield. (Along the x-axis in cell units.)
+ int height; ///< The height of the heightfield. (Along the z-axis in cell units.)
+ int spanCount; ///< The number of spans in the heightfield.
+ int walkableHeight; ///< The walkable height used during the build of the field. (See: rcConfig::walkableHeight)
+ int walkableClimb; ///< The walkable climb used during the build of the field. (See: rcConfig::walkableClimb)
+ int borderSize; ///< The AABB border size used during the build of the field. (See: rcConfig::borderSize)
+ unsigned short maxDistance; ///< The maximum distance value of any span within the field.
+ unsigned short maxRegions; ///< The maximum region id of any span within the field.
+ float bmin[3]; ///< The minimum bounds in world space. [(x, y, z)]
+ float bmax[3]; ///< The maximum bounds in world space. [(x, y, z)]
+ float cs; ///< The size of each cell. (On the xz-plane.)
+ float ch; ///< The height of each cell. (The minimum increment along the y-axis.)
+ rcCompactCell* cells; ///< Array of cells. [Size: #width*#height]
+ rcCompactSpan* spans; ///< Array of spans. [Size: #spanCount]
+ unsigned short* dist; ///< Array containing border distance data. [Size: #spanCount]
+ unsigned char* areas; ///< Array containing area id data. [Size: #spanCount]
};
-rcCompactHeightfield* rcAllocCompactHeightfield();
-void rcFreeCompactHeightfield(rcCompactHeightfield* chf);
+/// Represents a heightfield layer within a layer set.
+/// @see rcHeightfieldLayerSet
+struct rcHeightfieldLayer
+{
+ float bmin[3]; ///< The minimum bounds in world space. [(x, y, z)]
+ float bmax[3]; ///< The maximum bounds in world space. [(x, y, z)]
+ float cs; ///< The size of each cell. (On the xz-plane.)
+ float ch; ///< The height of each cell. (The minimum increment along the y-axis.)
+ int width; ///< The width of the heightfield. (Along the x-axis in cell units.)
+ int height; ///< The height of the heightfield. (Along the z-axis in cell units.)
+ int minx; ///< The minimum x-bounds of usable data.
+ int maxx; ///< The maximum x-bounds of usable data.
+ int miny; ///< The minimum y-bounds of usable data. (Along the z-axis.)
+ int maxy; ///< The maximum y-bounds of usable data. (Along the z-axis.)
+ int hmin; ///< The minimum height bounds of usable data. (Along the y-axis.)
+ int hmax; ///< The maximum height bounds of usable data. (Along the y-axis.)
+ unsigned char* heights; ///< The heightfield. [Size: (width - borderSize*2) * (h - borderSize*2)]
+ unsigned char* areas; ///< Area ids. [Size: Same as #heights]
+ unsigned char* cons; ///< Packed neighbor connection information. [Size: Same as #heights]
+};
+/// Represents a set of heightfield layers.
+/// @ingroup recast
+/// @see rcAllocHeightfieldLayerSet, rcFreeHeightfieldLayerSet
+struct rcHeightfieldLayerSet
+{
+ rcHeightfieldLayer* layers; ///< The layers in the set. [Size: #nlayers]
+ int nlayers; ///< The number of layers in the set.
+};
+/// Represents a simple, non-overlapping contour in field space.
struct rcContour
{
- int* verts; // Vertex coordinates, each vertex contains 4 components.
- int nverts; // Number of vertices.
- int* rverts; // Raw vertex coordinates, each vertex contains 4 components.
- int nrverts; // Number of raw vertices.
- unsigned short reg; // Region ID of the contour.
- unsigned char area; // Area ID of the contour.
+ int* verts; ///< Simplified contour vertex and connection data. [Size: 4 * #nverts]
+ int nverts; ///< The number of vertices in the simplified contour.
+ int* rverts; ///< Raw contour vertex and connection data. [Size: 4 * #nrverts]
+ int nrverts; ///< The number of vertices in the raw contour.
+ unsigned short reg; ///< The region id of the contour.
+ unsigned char area; ///< The area id of the contour.
};
+/// Represents a group of related contours.
+/// @ingroup recast
struct rcContourSet
{
- rcContour* conts; // Pointer to all contours.
- int nconts; // Number of contours.
- float bmin[3], bmax[3]; // Bounding box of the heightfield.
- float cs, ch; // Cell size and height.
+ rcContour* conts; ///< An array of the contours in the set. [Size: #nconts]
+ int nconts; ///< The number of contours in the set.
+ float bmin[3]; ///< The minimum bounds in world space. [(x, y, z)]
+ float bmax[3]; ///< The maximum bounds in world space. [(x, y, z)]
+ float cs; ///< The size of each cell. (On the xz-plane.)
+ float ch; ///< The height of each cell. (The minimum increment along the y-axis.)
+ int width; ///< The width of the set. (Along the x-axis in cell units.)
+ int height; ///< The height of the set. (Along the z-axis in cell units.)
+ int borderSize; ///< The AABB border size used to generate the source data from which the contours were derived.
};
-rcContourSet* rcAllocContourSet();
-void rcFreeContourSet(rcContourSet* cset);
-
-
-// Polymesh store a connected mesh of polygons.
-// The polygons are store in an array where each polygons takes
-// 'nvp*2' elements. The first 'nvp' elements are indices to vertices
-// and the second 'nvp' elements are indices to neighbour polygons.
-// If a polygon has less than 'bvp' vertices, the remaining indices
-// are set to RC_MESH_NULL_IDX. If an polygon edge does not have a neighbour
-// the neighbour index is set to RC_MESH_NULL_IDX.
-// Vertices can be transformed into world space as follows:
-// x = bmin[0] + verts[i*3+0]*cs;
-// y = bmin[1] + verts[i*3+1]*ch;
-// z = bmin[2] + verts[i*3+2]*cs;
+/// Represents a polygon mesh suitable for use in building a navigation mesh.
+/// @ingroup recast
struct rcPolyMesh
-{
- unsigned short* verts; // Vertices of the mesh, 3 elements per vertex.
- unsigned short* polys; // Polygons of the mesh, nvp*2 elements per polygon.
- unsigned short* regs; // Region ID of the polygons.
- unsigned short* flags; // Per polygon flags.
- unsigned char* areas; // Area ID of polygons.
- int nverts; // Number of vertices.
- int npolys; // Number of polygons.
- int maxpolys; // Number of allocated polygons.
- int nvp; // Max number of vertices per polygon.
- float bmin[3], bmax[3]; // Bounding box of the mesh.
- float cs, ch; // Cell size and height.
+{
+ unsigned short* verts; ///< The mesh vertices. [Form: (x, y, z) * #nverts]
+ unsigned short* polys; ///< Polygon and neighbor data. [Length: #maxpolys * 2 * #nvp]
+ unsigned short* regs; ///< The region id assigned to each polygon. [Length: #maxpolys]
+ unsigned short* flags; ///< The user defined flags for each polygon. [Length: #maxpolys]
+ unsigned char* areas; ///< The area id assigned to each polygon. [Length: #maxpolys]
+ int nverts; ///< The number of vertices.
+ int npolys; ///< The number of polygons.
+ int maxpolys; ///< The number of allocated polygons.
+ int nvp; ///< The maximum number of vertices per polygon.
+ float bmin[3]; ///< The minimum bounds in world space. [(x, y, z)]
+ float bmax[3]; ///< The maximum bounds in world space. [(x, y, z)]
+ float cs; ///< The size of each cell. (On the xz-plane.)
+ float ch; ///< The height of each cell. (The minimum increment along the y-axis.)
+ int borderSize; ///< The AABB border size used to generate the source data from which the mesh was derived.
};
-rcPolyMesh* rcAllocPolyMesh();
-void rcFreePolyMesh(rcPolyMesh* pmesh);
-
-
-// Detail mesh generated from a rcPolyMesh.
-// Each submesh represents a polygon in the polymesh and they are stored in
-// exactly same order. Each submesh is described as 4 values:
-// base vertex, vertex count, base triangle, triangle count. That is,
-// const unsigned char* t = &dmesh.tris[(tbase+i)*3]; and
-// const float* v = &dmesh.verts[(vbase+t[j])*3];
-// If the input polygon has 'n' vertices, those vertices are first in the
-// submesh vertex list. This allows to compres the mesh by not storing the
-// first vertices and using the polymesh vertices instead.
-// Max number of vertices per submesh is 127 and
-// max number of triangles per submesh is 255.
-
+/// Contains triangle meshes that represent detailed height data associated
+/// with the polygons in its associated polygon mesh object.
+/// @ingroup recast
struct rcPolyMeshDetail
{
- unsigned int* meshes; // Pointer to all mesh data.
- float* verts; // Pointer to all vertex data.
- unsigned char* tris; // Pointer to all triangle data.
- int nmeshes; // Number of meshes.
- int nverts; // Number of total vertices.
- int ntris; // Number of triangles.
+ unsigned int* meshes; ///< The sub-mesh data. [Size: 4*#nmeshes]
+ float* verts; ///< The mesh vertices. [Size: 3*#nverts]
+ unsigned char* tris; ///< The mesh triangles. [Size: 4*#ntris]
+ int nmeshes; ///< The number of sub-meshes defined by #meshes.
+ int nverts; ///< The number of vertices in #verts.
+ int ntris; ///< The number of triangles in #tris.
};
+/// @name Allocation Functions
+/// Functions used to allocate and de-allocate Recast objects.
+/// @see rcAllocSetCustom
+/// @{
+
+/// Allocates a heightfield object using the Recast allocator.
+/// @return A heightfield that is ready for initialization, or null on failure.
+/// @ingroup recast
+/// @see rcCreateHeightfield, rcFreeHeightField
+rcHeightfield* rcAllocHeightfield();
+
+/// Frees the specified heightfield object using the Recast allocator.
+/// @param[in] hf A heightfield allocated using #rcAllocHeightfield
+/// @ingroup recast
+/// @see rcAllocHeightfield
+void rcFreeHeightField(rcHeightfield* hf);
+
+/// Allocates a compact heightfield object using the Recast allocator.
+/// @return A compact heightfield that is ready for initialization, or null on failure.
+/// @ingroup recast
+/// @see rcBuildCompactHeightfield, rcFreeCompactHeightfield
+rcCompactHeightfield* rcAllocCompactHeightfield();
+
+/// Frees the specified compact heightfield object using the Recast allocator.
+/// @param[in] chf A compact heightfield allocated using #rcAllocCompactHeightfield
+/// @ingroup recast
+/// @see rcAllocCompactHeightfield
+void rcFreeCompactHeightfield(rcCompactHeightfield* chf);
+
+/// Allocates a heightfield layer set using the Recast allocator.
+/// @return A heightfield layer set that is ready for initialization, or null on failure.
+/// @ingroup recast
+/// @see rcBuildHeightfieldLayers, rcFreeHeightfieldLayerSet
+rcHeightfieldLayerSet* rcAllocHeightfieldLayerSet();
+
+/// Frees the specified heightfield layer set using the Recast allocator.
+/// @param[in] lset A heightfield layer set allocated using #rcAllocHeightfieldLayerSet
+/// @ingroup recast
+/// @see rcAllocHeightfieldLayerSet
+void rcFreeHeightfieldLayerSet(rcHeightfieldLayerSet* lset);
+
+/// Allocates a contour set object using the Recast allocator.
+/// @return A contour set that is ready for initialization, or null on failure.
+/// @ingroup recast
+/// @see rcBuildContours, rcFreeContourSet
+rcContourSet* rcAllocContourSet();
+
+/// Frees the specified contour set using the Recast allocator.
+/// @param[in] cset A contour set allocated using #rcAllocContourSet
+/// @ingroup recast
+/// @see rcAllocContourSet
+void rcFreeContourSet(rcContourSet* cset);
+
+/// Allocates a polygon mesh object using the Recast allocator.
+/// @return A polygon mesh that is ready for initialization, or null on failure.
+/// @ingroup recast
+/// @see rcBuildPolyMesh, rcFreePolyMesh
+rcPolyMesh* rcAllocPolyMesh();
+
+/// Frees the specified polygon mesh using the Recast allocator.
+/// @param[in] pmesh A polygon mesh allocated using #rcAllocPolyMesh
+/// @ingroup recast
+/// @see rcAllocPolyMesh
+void rcFreePolyMesh(rcPolyMesh* pmesh);
+
+/// Allocates a detail mesh object using the Recast allocator.
+/// @return A detail mesh that is ready for initialization, or null on failure.
+/// @ingroup recast
+/// @see rcBuildPolyMeshDetail, rcFreePolyMeshDetail
rcPolyMeshDetail* rcAllocPolyMeshDetail();
+
+/// Frees the specified detail mesh using the Recast allocator.
+/// @param[in] dmesh A detail mesh allocated using #rcAllocPolyMeshDetail
+/// @ingroup recast
+/// @see rcAllocPolyMeshDetail
void rcFreePolyMeshDetail(rcPolyMeshDetail* dmesh);
+/// @}
-// If heightfield region ID has the following bit set, the region is on border area
-// and excluded from many calculations.
+/// Heighfield border flag.
+/// If a heightfield region ID has this bit set, then the region is a border
+/// region and its spans are considered unwalkable.
+/// (Used during the region and contour build process.)
+/// @see rcCompactSpan::reg
static const unsigned short RC_BORDER_REG = 0x8000;
-// If contour region ID has the following bit set, the vertex will be later
-// removed in order to match the segments and vertices at tile boundaries.
+/// Border vertex flag.
+/// If a region ID has this bit set, then the associated element lies on
+/// a tile border. If a contour vertex's region ID has this bit set, the
+/// vertex will later be removed in order to match the segments and vertices
+/// at tile boundaries.
+/// (Used during the build process.)
+/// @see rcCompactSpan::reg, #rcContour::verts, #rcContour::rverts
static const int RC_BORDER_VERTEX = 0x10000;
+/// Area border flag.
+/// If a region ID has this bit set, then the associated element lies on
+/// the border of an area.
+/// (Used during the region and contour build process.)
+/// @see rcCompactSpan::reg, #rcContour::verts, #rcContour::rverts
static const int RC_AREA_BORDER = 0x20000;
+/// Contour build flags.
+/// @see rcBuildContours
enum rcBuildContoursFlags
{
- RC_CONTOUR_TESS_WALL_EDGES = 0x01, // Tessellate wall edges
- RC_CONTOUR_TESS_AREA_EDGES = 0x02, // Tessellate edges between areas.
+ RC_CONTOUR_TESS_WALL_EDGES = 0x01, ///< Tessellate solid (impassable) edges during contour simplification.
+ RC_CONTOUR_TESS_AREA_EDGES = 0x02, ///< Tessellate edges between areas during contour simplification.
};
-// Mask used with contours to extract region id.
+/// Applied to the region id field of contour vertices in order to extract the region id.
+/// The region id field of a vertex may have several flags applied to it. So the
+/// fields value can't be used directly.
+/// @see rcContour::verts, rcContour::rverts
static const int RC_CONTOUR_REG_MASK = 0xffff;
-// Null index which is used with meshes to mark unset or invalid indices.
+/// An value which indicates an invalid index within a mesh.
+/// @note This does not necessarily indicate an error.
+/// @see rcPolyMesh::polys
static const unsigned short RC_MESH_NULL_IDX = 0xffff;
-// Area ID that is considered empty.
+/// Represents the null area.
+/// When a data element is given this value it is considered to no longer be
+/// assigned to a usable area. (E.g. It is unwalkable.)
static const unsigned char RC_NULL_AREA = 0;
-// Area ID that is considered generally walkable.
+/// The default area id used to indicate a walkable polygon.
+/// This is also the maximum allowed area id, and the only non-null area id
+/// recognized by some steps in the build process.
static const unsigned char RC_WALKABLE_AREA = 63;
-// Value returned by rcGetCon() if the direction is not connected.
+/// The value returned by #rcGetCon if the specified direction is not connected
+/// to another span. (Has no neighbor.)
static const int RC_NOT_CONNECTED = 0x3f;
-// Compact span neighbour helpers.
-inline void rcSetCon(rcCompactSpan& s, int dir, int i)
-{
- const unsigned int shift = (unsigned int)dir*6;
- unsigned int con = s.con;
- s.con = (con & ~(0x3f << shift)) | (((unsigned int)i & 0x3f) << shift);
-}
-
-inline int rcGetCon(const rcCompactSpan& s, int dir)
-{
- const unsigned int shift = (unsigned int)dir*6;
- return (s.con >> shift) & 0x3f;
-}
+/// @name General helper functions
+/// @{
-inline int rcGetDirOffsetX(int dir)
-{
- const int offset[4] = { -1, 0, 1, 0, };
- return offset[dir&0x03];
-}
-
-inline int rcGetDirOffsetY(int dir)
-{
- const int offset[4] = { 0, 1, 0, -1 };
- return offset[dir&0x03];
-}
-
-// Common helper functions
+/// Swaps the values of the two parameters.
+/// @param[in,out] a Value A
+/// @param[in,out] b Value B
template<class T> inline void rcSwap(T& a, T& b) { T t = a; a = b; b = t; }
+
+/// Returns the minimum of two values.
+/// @param[in] a Value A
+/// @param[in] b Value B
+/// @return The minimum of the two values.
template<class T> inline T rcMin(T a, T b) { return a < b ? a : b; }
+
+/// Returns the maximum of two values.
+/// @param[in] a Value A
+/// @param[in] b Value B
+/// @return The maximum of the two values.
template<class T> inline T rcMax(T a, T b) { return a > b ? a : b; }
+
+/// Returns the absolute value.
+/// @param[in] a The value.
+/// @return The absolute value of the specified value.
template<class T> inline T rcAbs(T a) { return a < 0 ? -a : a; }
+
+/// Returns the square of the value.
+/// @param[in] a The value.
+/// @return The square of the value.
template<class T> inline T rcSqr(T a) { return a*a; }
+
+/// Clamps the value to the specified range.
+/// @param[in] v The value to clamp.
+/// @param[in] mn The minimum permitted return value.
+/// @param[in] mx The maximum permitted return value.
+/// @return The value, clamped to the specified range.
template<class T> inline T rcClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+/// Returns the square root of the value.
+/// @param[in] x The value.
+/// @return The square root of the vlaue.
float rcSqrt(float x);
-// Common vector helper functions.
+/// @}
+/// @name Vector helper functions.
+/// @{
+
+/// Derives the cross product of two vectors. (@p v1 x @p v2)
+/// @param[out] dest The cross product. [(x, y, z)]
+/// @param[in] v1 A Vector [(x, y, z)]
+/// @param[in] v2 A vector [(x, y, z)]
inline void rcVcross(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
@@ -347,11 +603,20 @@ inline void rcVcross(float* dest, const float* v1, const float* v2)
dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
+/// Derives the dot product of two vectors. (@p v1 . @p v2)
+/// @param[in] v1 A Vector [(x, y, z)]
+/// @param[in] v2 A vector [(x, y, z)]
+/// @return The dot product.
inline float rcVdot(const float* v1, const float* v2)
{
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
}
+/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s))
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)]
+/// @param[in] s The amount to scale @p v2 by before adding to @p v1.
inline void rcVmad(float* dest, const float* v1, const float* v2, const float s)
{
dest[0] = v1[0]+v2[0]*s;
@@ -359,6 +624,10 @@ inline void rcVmad(float* dest, const float* v1, const float* v2, const float s)
dest[2] = v1[2]+v2[2]*s;
}
+/// Performs a vector addition. (@p v1 + @p v2)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to add to @p v1. [(x, y, z)]
inline void rcVadd(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]+v2[0];
@@ -366,6 +635,10 @@ inline void rcVadd(float* dest, const float* v1, const float* v2)
dest[2] = v1[2]+v2[2];
}
+/// Performs a vector subtraction. (@p v1 - @p v2)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to subtract from @p v1. [(x, y, z)]
inline void rcVsub(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]-v2[0];
@@ -373,6 +646,9 @@ inline void rcVsub(float* dest, const float* v1, const float* v2)
dest[2] = v1[2]-v2[2];
}
+/// Selects the minimum value of each element from the specified vectors.
+/// @param[in,out] mn A vector. (Will be updated with the result.) [(x, y, z)]
+/// @param[in] v A vector. [(x, y, z)]
inline void rcVmin(float* mn, const float* v)
{
mn[0] = rcMin(mn[0], v[0]);
@@ -380,6 +656,9 @@ inline void rcVmin(float* mn, const float* v)
mn[2] = rcMin(mn[2], v[2]);
}
+/// Selects the maximum value of each element from the specified vectors.
+/// @param[in,out] mx A vector. (Will be updated with the result.) [(x, y, z)]
+/// @param[in] v A vector. [(x, y, z)]
inline void rcVmax(float* mx, const float* v)
{
mx[0] = rcMax(mx[0], v[0]);
@@ -387,6 +666,9 @@ inline void rcVmax(float* mx, const float* v)
mx[2] = rcMax(mx[2], v[2]);
}
+/// Performs a vector copy.
+/// @param[out] dest The result. [(x, y, z)]
+/// @param[in] v The vector to copy. [(x, y, z)]
inline void rcVcopy(float* dest, const float* v)
{
dest[0] = v[0];
@@ -394,6 +676,10 @@ inline void rcVcopy(float* dest, const float* v)
dest[2] = v[2];
}
+/// Returns the distance between two points.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The distance between the two points.
inline float rcVdist(const float* v1, const float* v2)
{
float dx = v2[0] - v1[0];
@@ -402,6 +688,10 @@ inline float rcVdist(const float* v1, const float* v2)
return rcSqrt(dx*dx + dy*dy + dz*dz);
}
+/// Returns the square of the distance between two points.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The square of the distance between the two points.
inline float rcVdistSqr(const float* v1, const float* v2)
{
float dx = v2[0] - v1[0];
@@ -410,6 +700,8 @@ inline float rcVdistSqr(const float* v1, const float* v2)
return dx*dx + dy*dy + dz*dz;
}
+/// Normalizes the vector.
+/// @param[in,out] v The vector to normalize. [(x, y, z)]
inline void rcVnormalize(float* v)
{
float d = 1.0f / rcSqrt(rcSqr(v[0]) + rcSqr(v[1]) + rcSqr(v[2]));
@@ -418,271 +710,421 @@ inline void rcVnormalize(float* v)
v[2] *= d;
}
-inline bool rcVequal(const float* p0, const float* p1)
-{
- static const float thr = rcSqr(1.0f/16384.0f);
- const float d = rcVdistSqr(p0, p1);
- return d < thr;
-}
-
-// Calculated bounding box of array of vertices.
-// Params:
-// verts - (in) array of vertices
-// nv - (in) vertex count
-// bmin, bmax - (out) bounding box
+/// @}
+/// @name Heightfield Functions
+/// @see rcHeightfield
+/// @{
+
+/// Calculates the bounding box of an array of vertices.
+/// @ingroup recast
+/// @param[in] verts An array of vertices. [(x, y, z) * @p nv]
+/// @param[in] nv The number of vertices in the @p verts array.
+/// @param[out] bmin The minimum bounds of the AABB. [(x, y, z)] [Units: wu]
+/// @param[out] bmax The maximum bounds of the AABB. [(x, y, z)] [Units: wu]
void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax);
-// Calculates grid size based on bounding box and grid cell size.
-// Params:
-// bmin, bmax - (in) bounding box
-// cs - (in) grid cell size
-// w - (out) grid width
-// h - (out) grid height
+/// Calculates the grid size based on the bounding box and grid cell size.
+/// @ingroup recast
+/// @param[in] bmin The minimum bounds of the AABB. [(x, y, z)] [Units: wu]
+/// @param[in] bmax The maximum bounds of the AABB. [(x, y, z)] [Units: wu]
+/// @param[in] cs The xz-plane cell size. [Limit: > 0] [Units: wu]
+/// @param[out] w The width along the x-axis. [Limit: >= 0] [Units: vx]
+/// @param[out] h The height along the z-axis. [Limit: >= 0] [Units: vx]
void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h);
-// Creates and initializes new heightfield.
-// Params:
-// hf - (in/out) heightfield to initialize.
-// width - (in) width of the heightfield.
-// height - (in) height of the heightfield.
-// bmin, bmax - (in) bounding box of the heightfield
-// cs - (in) grid cell size
-// ch - (in) grid cell height
+/// Initializes a new heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in,out] hf The allocated heightfield to initialize.
+/// @param[in] width The width of the field along the x-axis. [Limit: >= 0] [Units: vx]
+/// @param[in] height The height of the field along the z-axis. [Limit: >= 0] [Units: vx]
+/// @param[in] bmin The minimum bounds of the field's AABB. [(x, y, z)] [Units: wu]
+/// @param[in] bmax The maximum bounds of the field's AABB. [(x, y, z)] [Units: wu]
+/// @param[in] cs The xz-plane cell size to use for the field. [Limit: > 0] [Units: wu]
+/// @param[in] ch The y-axis cell size to use for field. [Limit: > 0] [Units: wu]
bool rcCreateHeightfield(rcContext* ctx, rcHeightfield& hf, int width, int height,
const float* bmin, const float* bmax,
float cs, float ch);
-// Sets the RC_WALKABLE_AREA for every triangle whose slope is below
-// the maximum walkable slope angle.
-// Params:
-// walkableSlopeAngle - (in) maximum slope angle in degrees.
-// verts - (in) array of vertices
-// nv - (in) vertex count
-// tris - (in) array of triangle vertex indices
-// nt - (in) triangle count
-// areas - (out) array of triangle area types
+/// Sets the area id of all triangles with a slope below the specified value
+/// to #RC_WALKABLE_AREA.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] walkableSlopeAngle The maximum slope that is considered walkable.
+/// [Limits: 0 <= value < 90] [Units: Degrees]
+/// @param[in] verts The vertices. [(x, y, z) * @p nv]
+/// @param[in] nv The number of vertices.
+/// @param[in] tris The triangle vertex indices. [(vertA, vertB, vertC) * @p nt]
+/// @param[in] nt The number of triangles.
+/// @param[out] areas The triangle area ids. [Length: >= @p nt]
void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle, const float* verts, int nv,
const int* tris, int nt, unsigned char* areas);
-// Sets the RC_NULL_AREA for every triangle whose slope is steeper than
-// the maximum walkable slope angle.
-// Params:
-// walkableSlopeAngle - (in) maximum slope angle in degrees.
-// verts - (in) array of vertices
-// nv - (in) vertex count
-// tris - (in) array of triangle vertex indices
-// nt - (in) triangle count
-// areas - (out) array of triangle are types
+/// Sets the area id of all triangles with a slope greater than or equal to the specified value to #RC_NULL_AREA.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] walkableSlopeAngle The maximum slope that is considered walkable.
+/// [Limits: 0 <= value < 90] [Units: Degrees]
+/// @param[in] verts The vertices. [(x, y, z) * @p nv]
+/// @param[in] nv The number of vertices.
+/// @param[in] tris The triangle vertex indices. [(vertA, vertB, vertC) * @p nt]
+/// @param[in] nt The number of triangles.
+/// @param[out] areas The triangle area ids. [Length: >= @p nt]
void rcClearUnwalkableTriangles(rcContext* ctx, const float walkableSlopeAngle, const float* verts, int nv,
const int* tris, int nt, unsigned char* areas);
-// Adds span to heightfield.
-// The span addition can set to favor flags. If the span is merged to
-// another span and the new smax is within 'flagMergeThr' units away
-// from the existing span the span flags are merged and stored.
-// Params:
-// solid - (in) heightfield where the spans is added to
-// x,y - (in) location on the heightfield where the span is added
-// smin,smax - (in) spans min/max height
-// flags - (in) span flags (zero or WALKABLE)
-// flagMergeThr - (in) merge threshold.
-void rcAddSpan(rcContext* ctx, rcHeightfield& solid, const int x, const int y,
+/// Adds a span to the specified heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in,out] hf An initialized heightfield.
+/// @param[in] x The width index where the span is to be added.
+/// [Limits: 0 <= value < rcHeightfield::width]
+/// @param[in] y The height index where the span is to be added.
+/// [Limits: 0 <= value < rcHeightfield::height]
+/// @param[in] smin The minimum height of the span. [Limit: < @p smax] [Units: vx]
+/// @param[in] smax The maximum height of the span. [Limit: <= #RC_SPAN_MAX_HEIGHT] [Units: vx]
+/// @param[in] area The area id of the span. [Limit: <= #RC_WALKABLE_AREA)
+/// @param[in] flagMergeThr The merge theshold. [Limit: >= 0] [Units: vx]
+void rcAddSpan(rcContext* ctx, rcHeightfield& hf, const int x, const int y,
const unsigned short smin, const unsigned short smax,
- const unsigned short area, const int flagMergeThr);
-
-// Rasterizes a triangle into heightfield spans.
-// Params:
-// v0,v1,v2 - (in) the vertices of the triangle.
-// area - (in) area type of the triangle.
-// solid - (in) heightfield where the triangle is rasterized
-// flagMergeThr - (in) distance in voxel where walkable flag is favored over non-walkable.
+ const unsigned char area, const int flagMergeThr);
+
+/// Rasterizes a triangle into the specified heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] v0 Triangle vertex 0 [(x, y, z)]
+/// @param[in] v1 Triangle vertex 1 [(x, y, z)]
+/// @param[in] v2 Triangle vertex 2 [(x, y, z)]
+/// @param[in] area The area id of the triangle. [Limit: <= #RC_WALKABLE_AREA]
+/// @param[in,out] solid An initialized heightfield.
+/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
+/// [Limit: >= 0] [Units: vx]
void rcRasterizeTriangle(rcContext* ctx, const float* v0, const float* v1, const float* v2,
const unsigned char area, rcHeightfield& solid,
const int flagMergeThr = 1);
-// Rasterizes indexed triangle mesh into heightfield spans.
-// Params:
-// verts - (in) array of vertices
-// nv - (in) vertex count
-// tris - (in) array of triangle vertex indices
-// area - (in) array of triangle area types.
-// nt - (in) triangle count
-// solid - (in) heightfield where the triangles are rasterized
-// flagMergeThr - (in) distance in voxel where walkable flag is favored over non-walkable.
+/// Rasterizes an indexed triangle mesh into the specified heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] verts The vertices. [(x, y, z) * @p nv]
+/// @param[in] nv The number of vertices.
+/// @param[in] tris The triangle indices. [(vertA, vertB, vertC) * @p nt]
+/// @param[in] areas The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
+/// @param[in] nt The number of triangles.
+/// @param[in,out] solid An initialized heightfield.
+/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
+/// [Limit: >= 0] [Units: vx]
void rcRasterizeTriangles(rcContext* ctx, const float* verts, const int nv,
const int* tris, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr = 1);
-// Rasterizes indexed triangle mesh into heightfield spans.
-// Params:
-// verts - (in) array of vertices
-// nv - (in) vertex count
-// tris - (in) array of triangle vertex indices
-// area - (in) array of triangle area types.
-// nt - (in) triangle count
-// solid - (in) heightfield where the triangles are rasterized
-// flagMergeThr - (in) distance in voxel where walkable flag is favored over non-walkable.
+/// Rasterizes an indexed triangle mesh into the specified heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] verts The vertices. [(x, y, z) * @p nv]
+/// @param[in] nv The number of vertices.
+/// @param[in] tris The triangle indices. [(vertA, vertB, vertC) * @p nt]
+/// @param[in] areas The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
+/// @param[in] nt The number of triangles.
+/// @param[in,out] solid An initialized heightfield.
+/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
+/// [Limit: >= 0] [Units: vx]
void rcRasterizeTriangles(rcContext* ctx, const float* verts, const int nv,
const unsigned short* tris, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr = 1);
-// Rasterizes the triangles into heightfield spans.
-// Params:
-// verts - (in) array of vertices
-// area - (in) array of triangle area types.
-// nt - (in) triangle count
-// solid - (in) heightfield where the triangles are rasterized
+/// Rasterizes triangles into the specified heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] verts The triangle vertices. [(ax, ay, az, bx, by, bz, cx, by, cx) * @p nt]
+/// @param[in] areas The area id's of the triangles. [Limit: <= #RC_WALKABLE_AREA] [Size: @p nt]
+/// @param[in] nt The number of triangles.
+/// @param[in,out] solid An initialized heightfield.
+/// @param[in] flagMergeThr The distance where the walkable flag is favored over the non-walkable flag.
+/// [Limit: >= 0] [Units: vx]
void rcRasterizeTriangles(rcContext* ctx, const float* verts, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr = 1);
-// Marks non-walkable low obstacles as walkable if they are closer than walkableClimb
-// from a walkable surface. Applying this filter allows to step over low hanging
-// low obstacles.
-// Params:
-// walkableHeight - (in) minimum height where the agent can still walk
-// solid - (in/out) heightfield describing the solid space
-// TODO: Missuses ledge flag, must be called before rcFilterLedgeSpans!
+/// Marks non-walkable spans as walkable if their maximum is within @p walkableClimp of a walkable neihbor.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
+/// [Limit: >=0] [Units: vx]
+/// @param[in,out] solid A fully built heightfield. (All spans have been added.)
void rcFilterLowHangingWalkableObstacles(rcContext* ctx, const int walkableClimb, rcHeightfield& solid);
-// Removes WALKABLE flag from all spans that are at ledges. This filtering
-// removes possible overestimation of the conservative voxelization so that
-// the resulting mesh will not have regions hanging in air over ledges.
-// Params:
-// walkableHeight - (in) minimum height where the agent can still walk
-// walkableClimb - (in) maximum height between grid cells the agent can climb
-// solid - (in/out) heightfield describing the solid space
+/// Marks spans that are ledges as not-walkable.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area to
+/// be considered walkable. [Limit: >= 3] [Units: vx]
+/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
+/// [Limit: >=0] [Units: vx]
+/// @param[in,out] solid A fully built heightfield. (All spans have been added.)
void rcFilterLedgeSpans(rcContext* ctx, const int walkableHeight,
const int walkableClimb, rcHeightfield& solid);
-// Removes WALKABLE flag from all spans which have smaller than
-// 'walkableHeight' clearance above them.
-// Params:
-// walkableHeight - (in) minimum height where the agent can still walk
-// solid - (in/out) heightfield describing the solid space
+/// Marks walkable spans as not walkable if the clearence above the span is less than the specified height.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area to
+/// be considered walkable. [Limit: >= 3] [Units: vx]
+/// @param[in,out] solid A fully built heightfield. (All spans have been added.)
void rcFilterWalkableLowHeightSpans(rcContext* ctx, int walkableHeight, rcHeightfield& solid);
-// Returns number of spans contained in a heightfield.
-// Params:
-// hf - (in) heightfield to be compacted
-// Returns number of spans.
+/// Returns the number of spans contained in the specified heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] hf An initialized heightfield.
+/// @returns The number of spans in the heightfield.
int rcGetHeightFieldSpanCount(rcContext* ctx, rcHeightfield& hf);
-// Builds compact representation of the heightfield.
-// Params:
-// walkableHeight - (in) minimum height where the agent can still walk
-// walkableClimb - (in) maximum height between grid cells the agent can climb
-// flags - (in) require flags for a cell to be included in the compact heightfield.
-// hf - (in) heightfield to be compacted
-// chf - (out) compact heightfield representing the open space.
-// Returns false if operation ran out of memory.
+/// @}
+/// @name Compact Heightfield Functions
+/// @see rcCompactHeightfield
+/// @{
+
+/// Builds a compact heightfield representing open space, from a heightfield representing solid space.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area
+/// to be considered walkable. [Limit: >= 3] [Units: vx]
+/// @param[in] walkableClimb Maximum ledge height that is considered to still be traversable.
+/// [Limit: >=0] [Units: vx]
+/// @param[in] hf The heightfield to be compacted.
+/// @param[out] chf The resulting compact heightfield. (Must be pre-allocated.)
+/// @returns True if the operation completed successfully.
bool rcBuildCompactHeightfield(rcContext* ctx, const int walkableHeight, const int walkableClimb,
rcHeightfield& hf, rcCompactHeightfield& chf);
-// Erodes walkable area.
-// Params:
-// radius - (in) radius of erosion (max 255).
-// chf - (in/out) compact heightfield to erode.
-// Returns false if operation ran out of memory.
+/// Erodes the walkable area within the heightfield by the specified radius.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] radius The radius of erosion. [Limits: 0 < value < 255] [Units: vx]
+/// @param[in,out] chf The populated compact heightfield to erode.
+/// @returns True if the operation completed successfully.
bool rcErodeWalkableArea(rcContext* ctx, int radius, rcCompactHeightfield& chf);
-// Applies median filter to walkable area types, removing noise.
-// Params:
-// chf - (in/out) compact heightfield to erode.
-// Returns false if operation ran out of memory.
+/// Applies a median filter to walkable area types (based on area id), removing noise.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in,out] chf A populated compact heightfield.
+/// @returns True if the operation completed successfully.
bool rcMedianFilterWalkableArea(rcContext* ctx, rcCompactHeightfield& chf);
-// Marks the area of the convex polygon into the area type of the compact heightfield.
-// Params:
-// bmin/bmax - (in) bounds of the axis aligned box.
-// areaId - (in) area ID to mark.
-// chf - (in/out) compact heightfield to mark.
+/// Applies an area id to all spans within the specified bounding box. (AABB)
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] bmin The minimum of the bounding box. [(x, y, z)]
+/// @param[in] bmax The maximum of the bounding box. [(x, y, z)]
+/// @param[in] areaId The area id to apply. [Limit: <= #RC_WALKABLE_AREA]
+/// @param[in,out] chf A populated compact heightfield.
void rcMarkBoxArea(rcContext* ctx, const float* bmin, const float* bmax, unsigned char areaId,
rcCompactHeightfield& chf);
-// Marks the area of the convex polygon into the area type of the compact heightfield.
-// Params:
-// verts - (in) vertices of the convex polygon.
-// nverts - (in) number of vertices in the polygon.
-// hmin/hmax - (in) min and max height of the polygon.
-// areaId - (in) area ID to mark.
-// chf - (in/out) compact heightfield to mark.
+/// Applies the area id to the all spans within the specified convex polygon.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] verts The vertices of the polygon [Fomr: (x, y, z) * @p nverts]
+/// @param[in] nverts The number of vertices in the polygon.
+/// @param[in] hmin The height of the base of the polygon.
+/// @param[in] hmax The height of the top of the polygon.
+/// @param[in] areaId The area id to apply. [Limit: <= #RC_WALKABLE_AREA]
+/// @param[in,out] chf A populated compact heightfield.
void rcMarkConvexPolyArea(rcContext* ctx, const float* verts, const int nverts,
const float hmin, const float hmax, unsigned char areaId,
rcCompactHeightfield& chf);
-// Builds distance field and stores it into the combat heightfield.
-// Params:
-// chf - (in/out) compact heightfield representing the open space.
-// Returns false if operation ran out of memory.
+/// Helper function to offset voncex polygons for rcMarkConvexPolyArea.
+/// @ingroup recast
+/// @param[in] verts The vertices of the polygon [Form: (x, y, z) * @p nverts]
+/// @param[in] nverts The number of vertices in the polygon.
+/// @param[out] outVerts The offset vertices (should hold up to 2 * @p nverts) [Form: (x, y, z) * return value]
+/// @param[in] maxOutVerts The max number of vertices that can be stored to @p outVerts.
+/// @returns Number of vertices in the offset polygon or 0 if too few vertices in @p outVerts.
+int rcOffsetPoly(const float* verts, const int nverts, const float offset,
+ float* outVerts, const int maxOutVerts);
+
+/// Applies the area id to all spans within the specified cylinder.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] pos The center of the base of the cylinder. [Form: (x, y, z)]
+/// @param[in] r The radius of the cylinder.
+/// @param[in] h The height of the cylinder.
+/// @param[in] areaId The area id to apply. [Limit: <= #RC_WALKABLE_AREA]
+/// @param[in,out] chf A populated compact heightfield.
+void rcMarkCylinderArea(rcContext* ctx, const float* pos,
+ const float r, const float h, unsigned char areaId,
+ rcCompactHeightfield& chf);
+
+/// Builds the distance field for the specified compact heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in,out] chf A populated compact heightfield.
+/// @returns True if the operation completed successfully.
bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf);
-// Divides the walkable heighfied into simple regions using watershed partitioning.
-// Each region has only one contour and no overlaps.
-// The regions are stored in the compact heightfield 'reg' field.
-// The process sometimes creates small regions. If the area of a regions is
-// smaller than 'mergeRegionArea' then the region will be merged with a neighbour
-// region if possible. If multiple regions form an area which is smaller than
-// 'minRegionArea' all the regions belonging to that area will be removed.
-// Here area means the count of spans in an area.
-// Params:
-// chf - (in/out) compact heightfield representing the open space.
-// minRegionArea - (in) the smallest allowed region area.
-// maxMergeRegionArea - (in) the largest allowed region area which can be merged.
-// Returns false if operation ran out of memory.
+/// Builds region data for the heightfield using watershed partitioning.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in,out] chf A populated compact heightfield.
+/// @param[in] borderSize The size of the non-navigable border around the heightfield.
+/// [Limit: >=0] [Units: vx]
+/// @param[in] minRegionArea The minimum number of cells allowed to form isolated island areas.
+/// [Limit: >=0] [Units: vx].
+/// @param[in] mergeRegionArea Any regions with a span count smaller than this value will, if possible,
+/// be merged with larger regions. [Limit: >=0] [Units: vx]
+/// @returns True if the operation completed successfully.
bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
const int borderSize, const int minRegionArea, const int mergeRegionArea);
-// Divides the walkable heighfied into simple regions using simple monotone partitioning.
-// Each region has only one contour and no overlaps.
-// The regions are stored in the compact heightfield 'reg' field.
-// The process sometimes creates small regions. If the area of a regions is
-// smaller than 'mergeRegionArea' then the region will be merged with a neighbour
-// region if possible. If multiple regions form an area which is smaller than
-// 'minRegionArea' all the regions belonging to that area will be removed.
-// Here area means the count of spans in an area.
-// Params:
-// chf - (in/out) compact heightfield representing the open space.
-// minRegionArea - (in) the smallest allowed regions size.
-// maxMergeRegionArea - (in) the largest allowed regions size which can be merged.
-// Returns false if operation ran out of memory.
+/// Builds region data for the heightfield using simple monotone partitioning.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in,out] chf A populated compact heightfield.
+/// @param[in] borderSize The size of the non-navigable border around the heightfield.
+/// [Limit: >=0] [Units: vx]
+/// @param[in] minRegionArea The minimum number of cells allowed to form isolated island areas.
+/// [Limit: >=0] [Units: vx].
+/// @param[in] mergeRegionArea Any regions with a span count smaller than this value will, if possible,
+/// be merged with larger regions. [Limit: >=0] [Units: vx]
+/// @returns True if the operation completed successfully.
bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
const int borderSize, const int minRegionArea, const int mergeRegionArea);
-// Builds simplified contours from the regions outlines.
-// Params:
-// chf - (in) compact heightfield which has regions set.
-// maxError - (in) maximum allowed distance between simplified contour and cells.
-// maxEdgeLen - (in) maximum allowed contour edge length in cells.
-// cset - (out) Resulting contour set.
-// flags - (in) build flags, see rcBuildContoursFlags.
-// Returns false if operation ran out of memory.
+
+/// Sets the neighbor connection data for the specified direction.
+/// @param[in] s The span to update.
+/// @param[in] dir The direction to set. [Limits: 0 <= value < 4]
+/// @param[in] i The index of the neighbor span.
+inline void rcSetCon(rcCompactSpan& s, int dir, int i)
+{
+ const unsigned int shift = (unsigned int)dir*6;
+ unsigned int con = s.con;
+ s.con = (con & ~(0x3f << shift)) | (((unsigned int)i & 0x3f) << shift);
+}
+
+/// Gets neighbor connection data for the specified direction.
+/// @param[in] s The span to check.
+/// @param[in] dir The direction to check. [Limits: 0 <= value < 4]
+/// @return The neighbor connection data for the specified direction,
+/// or #RC_NOT_CONNECTED if there is no connection.
+inline int rcGetCon(const rcCompactSpan& s, int dir)
+{
+ const unsigned int shift = (unsigned int)dir*6;
+ return (s.con >> shift) & 0x3f;
+}
+
+/// Gets the standard width (x-axis) offset for the specified direction.
+/// @param[in] dir The direction. [Limits: 0 <= value < 4]
+/// @return The width offset to apply to the current cell position to move
+/// in the direction.
+inline int rcGetDirOffsetX(int dir)
+{
+ const int offset[4] = { -1, 0, 1, 0, };
+ return offset[dir&0x03];
+}
+
+/// Gets the standard height (z-axis) offset for the specified direction.
+/// @param[in] dir The direction. [Limits: 0 <= value < 4]
+/// @return The height offset to apply to the current cell position to move
+/// in the direction.
+inline int rcGetDirOffsetY(int dir)
+{
+ const int offset[4] = { 0, 1, 0, -1 };
+ return offset[dir&0x03];
+}
+
+/// @}
+/// @name Layer, Contour, Polymesh, and Detail Mesh Functions
+/// @see rcHeightfieldLayer, rcContourSet, rcPolyMesh, rcPolyMeshDetail
+/// @{
+
+/// Builds a layer set from the specified compact heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] chf A fully built compact heightfield.
+/// @param[in] borderSize The size of the non-navigable border around the heightfield. [Limit: >=0]
+/// [Units: vx]
+/// @param[in] walkableHeight Minimum floor to 'ceiling' height that will still allow the floor area
+/// to be considered walkable. [Limit: >= 3] [Units: vx]
+/// @param[out] lset The resulting layer set. (Must be pre-allocated.)
+/// @returns True if the operation completed successfully.
+bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
+ const int borderSize, const int walkableHeight,
+ rcHeightfieldLayerSet& lset);
+
+/// Builds a contour set from the region outlines in the provided compact heightfield.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] chf A fully built compact heightfield.
+/// @param[in] maxError The maximum distance a simplfied contour's border edges should deviate
+/// the original raw contour. [Limit: >=0] [Units: wu]
+/// @param[in] maxEdgeLen The maximum allowed length for contour edges along the border of the mesh.
+/// [Limit: >=0] [Units: vx]
+/// @param[out] cset The resulting contour set. (Must be pre-allocated.)
+/// @param[in] buildFlags The build flags. (See: #rcBuildContoursFlags)
+/// @returns True if the operation completed successfully.
bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
const float maxError, const int maxEdgeLen,
rcContourSet& cset, const int flags = RC_CONTOUR_TESS_WALL_EDGES);
-// Builds connected convex polygon mesh from contour polygons.
-// Params:
-// cset - (in) contour set.
-// nvp - (in) maximum number of vertices per polygon.
-// mesh - (out) poly mesh.
-// Returns false if operation ran out of memory.
-bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& mesh);
-
+/// Builds a polygon mesh from the provided contours.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] cset A fully built contour set.
+/// @param[in] nvp The maximum number of vertices allowed for polygons generated during the
+/// contour to polygon conversion process. [Limit: >= 3]
+/// @param[out] mesh The resulting polygon mesh. (Must be re-allocated.)
+/// @returns True if the operation completed successfully.
+bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, const int nvp, rcPolyMesh& mesh);
+
+/// Merges multiple polygon meshes into a single mesh.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] meshes An array of polygon meshes to merge. [Size: @p nmeshes]
+/// @param[in] nmeshes The number of polygon meshes in the meshes array.
+/// @param[in] mesh The resulting polygon mesh. (Must be pre-allocated.)
+/// @returns True if the operation completed successfully.
bool rcMergePolyMeshes(rcContext* ctx, rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh);
-// Builds detail triangle mesh for each polygon in the poly mesh.
-// Params:
-// mesh - (in) poly mesh to detail.
-// chf - (in) compact height field, used to query height for new vertices.
-// sampleDist - (in) spacing between height samples used to generate more detail into mesh.
-// sampleMaxError - (in) maximum allowed distance between simplified detail mesh and height sample.
-// pmdtl - (out) detail mesh.
-// Returns false if operation ran out of memory.
+/// Builds a detail mesh from the provided polygon mesh.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] mesh A fully built polygon mesh.
+/// @param[in] chf The compact heightfield used to build the polygon mesh.
+/// @param[in] sampleDist Sets the distance to use when samping the heightfield. [Limit: >=0] [Units: wu]
+/// @param[in] sampleMaxError The maximum distance the detail mesh surface should deviate from
+/// heightfield data. [Limit: >=0] [Units: wu]
+/// @param[out] dmesh The resulting detail mesh. (Must be pre-allocated.)
+/// @returns True if the operation completed successfully.
bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
const float sampleDist, const float sampleMaxError,
rcPolyMeshDetail& dmesh);
+/// Copies the poly mesh data from src to dst.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] src The source mesh to copy from.
+/// @param[out] dst The resulting detail mesh. (Must be pre-allocated, must be empty mesh.)
+/// @returns True if the operation completed successfully.
+bool rcCopyPolyMesh(rcContext* ctx, const rcPolyMesh& src, rcPolyMesh& dst);
+
+/// Merges multiple detail meshes into a single detail mesh.
+/// @ingroup recast
+/// @param[in,out] ctx The build context to use during the operation.
+/// @param[in] meshes An array of detail meshes to merge. [Size: @p nmeshes]
+/// @param[in] nmeshes The number of detail meshes in the meshes array.
+/// @param[out] mesh The resulting detail mesh. (Must be pre-allocated.)
+/// @returns True if the operation completed successfully.
bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh);
+/// @}
#endif // RECAST_H
+
+///////////////////////////////////////////////////////////////////////////
+
+// Due to the large amount of detail documentation for this file,
+// the content normally located at the end of the header file has been separated
+// out to a file in /Docs/Extern.
diff --git a/dep/recastnavigation/Recast/RecastAlloc.cpp b/dep/recastnavigation/Recast/RecastAlloc.cpp
index 2c7396a1bfa..b5ec1516146 100644
--- a/dep/recastnavigation/Recast/RecastAlloc.cpp
+++ b/dep/recastnavigation/Recast/RecastAlloc.cpp
@@ -33,24 +33,45 @@ static void rcFreeDefault(void *ptr)
static rcAllocFunc* sRecastAllocFunc = rcAllocDefault;
static rcFreeFunc* sRecastFreeFunc = rcFreeDefault;
+/// @see rcAlloc, rcFree
void rcAllocSetCustom(rcAllocFunc *allocFunc, rcFreeFunc *freeFunc)
{
sRecastAllocFunc = allocFunc ? allocFunc : rcAllocDefault;
sRecastFreeFunc = freeFunc ? freeFunc : rcFreeDefault;
}
+/// @see rcAllocSetCustom
void* rcAlloc(int size, rcAllocHint hint)
{
return sRecastAllocFunc(size, hint);
}
+/// @par
+///
+/// @warning This function leaves the value of @p ptr unchanged. So it still
+/// points to the same (now invalid) location, and not to null.
+///
+/// @see rcAllocSetCustom
void rcFree(void* ptr)
{
if (ptr)
sRecastFreeFunc(ptr);
}
+/// @class rcIntArray
+///
+/// While it is possible to pre-allocate a specific array size during
+/// construction or by using the #resize method, certain methods will
+/// automatically resize the array as needed.
+///
+/// @warning The array memory is not initialized to zero when the size is
+/// manually set during construction or when using #resize.
+/// @par
+///
+/// Using this method ensures the array is at least large enough to hold
+/// the specified number of elements. This can improve performance by
+/// avoiding auto-resizing during use.
void rcIntArray::resize(int n)
{
if (n > m_cap)
diff --git a/dep/recastnavigation/Recast/RecastAlloc.h b/dep/recastnavigation/Recast/RecastAlloc.h
index 9a316374a73..438be9ea56b 100644
--- a/dep/recastnavigation/Recast/RecastAlloc.h
+++ b/dep/recastnavigation/Recast/RecastAlloc.h
@@ -19,23 +19,45 @@
#ifndef RECASTALLOC_H
#define RECASTALLOC_H
+/// Provides hint values to the memory allocator on how long the
+/// memory is expected to be used.
enum rcAllocHint
{
- RC_ALLOC_PERM, // Memory persist after a function call.
- RC_ALLOC_TEMP // Memory used temporarily within a function.
+ RC_ALLOC_PERM, ///< Memory will persist after a function call.
+ RC_ALLOC_TEMP ///< Memory used temporarily within a function.
};
+/// A memory allocation function.
+// @param[in] size The size, in bytes of memory, to allocate.
+// @param[in] rcAllocHint A hint to the allocator on how long the memory is expected to be in use.
+// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
+/// @see rcAllocSetCustom
typedef void* (rcAllocFunc)(int size, rcAllocHint hint);
+
+/// A memory deallocation function.
+/// @param[in] ptr A pointer to a memory block previously allocated using #rcAllocFunc.
+/// @see rcAllocSetCustom
typedef void (rcFreeFunc)(void* ptr);
+/// Sets the base custom allocation functions to be used by Recast.
+/// @param[in] allocFunc The memory allocation function to be used by #rcAlloc
+/// @param[in] freeFunc The memory de-allocation function to be used by #rcFree
void rcAllocSetCustom(rcAllocFunc *allocFunc, rcFreeFunc *freeFunc);
+/// Allocates a memory block.
+/// @param[in] size The size, in bytes of memory, to allocate.
+/// @param[in] hint A hint to the allocator on how long the memory is expected to be in use.
+/// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
+/// @see rcFree
void* rcAlloc(int size, rcAllocHint hint);
-void rcFree(void* ptr);
+/// Deallocates a memory block.
+/// @param[in] ptr A pointer to a memory block previously allocated using #rcAlloc.
+/// @see rcAlloc
+void rcFree(void* ptr);
-// Simple dynamic array ints.
+/// A simple dynamic array of integers.
class rcIntArray
{
int* m_data;
@@ -43,26 +65,59 @@ class rcIntArray
inline rcIntArray(const rcIntArray&);
inline rcIntArray& operator=(const rcIntArray&);
public:
+
+ /// Constructs an instance with an initial array size of zero.
inline rcIntArray() : m_data(0), m_size(0), m_cap(0) {}
+
+ /// Constructs an instance initialized to the specified size.
+ /// @param[in] n The initial size of the integer array.
inline rcIntArray(int n) : m_data(0), m_size(0), m_cap(0) { resize(n); }
inline ~rcIntArray() { rcFree(m_data); }
+
+ /// Specifies the new size of the integer array.
+ /// @param[in] n The new size of the integer array.
void resize(int n);
+
+ /// Push the specified integer onto the end of the array and increases the size by one.
+ /// @param[in] item The new value.
inline void push(int item) { resize(m_size+1); m_data[m_size-1] = item; }
+
+ /// Returns the value at the end of the array and reduces the size by one.
+ /// @return The value at the end of the array.
inline int pop() { if (m_size > 0) m_size--; return m_data[m_size]; }
+
+ /// The value at the specified array index.
+ /// @warning Does not provide overflow protection.
+ /// @param[in] i The index of the value.
inline const int& operator[](int i) const { return m_data[i]; }
+
+ /// The value at the specified array index.
+ /// @warning Does not provide overflow protection.
+ /// @param[in] i The index of the value.
inline int& operator[](int i) { return m_data[i]; }
+
+ /// The current size of the integer array.
inline int size() const { return m_size; }
};
-// Simple internal helper class to delete array in scope
+/// A simple helper class used to delete an array when it goes out of scope.
+/// @note This class is rarely if ever used by the end user.
template<class T> class rcScopedDelete
{
T* ptr;
inline T* operator=(T* p);
public:
+
+ /// Constructs an instance with a null pointer.
inline rcScopedDelete() : ptr(0) {}
+
+ /// Constructs an instance with the specified pointer.
+ /// @param[in] p An pointer to an allocated array.
inline rcScopedDelete(T* p) : ptr(p) {}
inline ~rcScopedDelete() { rcFree(ptr); }
+
+ /// The root array pointer.
+ /// @return The root array pointer.
inline operator T*() { return ptr; }
};
diff --git a/dep/recastnavigation/Recast/RecastArea.cpp b/dep/recastnavigation/Recast/RecastArea.cpp
index e89caee2a49..1a338cd9b8c 100644
--- a/dep/recastnavigation/Recast/RecastArea.cpp
+++ b/dep/recastnavigation/Recast/RecastArea.cpp
@@ -26,7 +26,14 @@
#include "RecastAlloc.h"
#include "RecastAssert.h"
-
+/// @par
+///
+/// Basically, any spans that are closer to a boundary or obstruction than the specified radius
+/// are marked as unwalkable.
+///
+/// This method is usually called immediately after the heightfield has been built.
+///
+/// @see rcCompactHeightfield, rcBuildCompactHeightfield, rcConfig::walkableRadius
bool rcErodeWalkableArea(rcContext* ctx, int radius, rcCompactHeightfield& chf)
{
rcAssert(ctx);
@@ -54,14 +61,26 @@ bool rcErodeWalkableArea(rcContext* ctx, int radius, rcCompactHeightfield& chf)
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
- if (chf.areas[i] != RC_NULL_AREA)
+ if (chf.areas[i] == RC_NULL_AREA)
+ {
+ dist[i] = 0;
+ }
+ else
{
const rcCompactSpan& s = chf.spans[i];
int nc = 0;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
- nc++;
+ {
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ const int nidx = (int)chf.cells[nx+ny*w].index + rcGetCon(s, dir);
+ if (chf.areas[nidx] != RC_NULL_AREA)
+ {
+ nc++;
+ }
+ }
}
// At least one missing neighbour.
if (nc != 4)
@@ -213,7 +232,12 @@ static void insertSort(unsigned char* a, const int n)
}
}
-
+/// @par
+///
+/// This filter is usually applied after applying area id's using functions
+/// such as #rcMarkBoxArea, #rcMarkConvexPolyArea, and #rcMarkCylinderArea.
+///
+/// @see rcCompactHeightfield
bool rcMedianFilterWalkableArea(rcContext* ctx, rcCompactHeightfield& chf)
{
rcAssert(ctx);
@@ -288,6 +312,11 @@ bool rcMedianFilterWalkableArea(rcContext* ctx, rcCompactHeightfield& chf)
return true;
}
+/// @par
+///
+/// The value of spacial parameters are in world units.
+///
+/// @see rcCompactHeightfield, rcMedianFilterWalkableArea
void rcMarkBoxArea(rcContext* ctx, const float* bmin, const float* bmax, unsigned char areaId,
rcCompactHeightfield& chf)
{
@@ -322,7 +351,8 @@ void rcMarkBoxArea(rcContext* ctx, const float* bmin, const float* bmax, unsigne
rcCompactSpan& s = chf.spans[i];
if ((int)s.y >= miny && (int)s.y <= maxy)
{
- chf.areas[i] = areaId;
+ if (chf.areas[i] != RC_NULL_AREA)
+ chf.areas[i] = areaId;
}
}
}
@@ -347,6 +377,14 @@ static int pointInPoly(int nvert, const float* verts, const float* p)
return c;
}
+/// @par
+///
+/// The value of spacial parameters are in world units.
+///
+/// The y-values of the polygon vertices are ignored. So the polygon is effectively
+/// projected onto the xz-plane at @p hmin, then extruded to @p hmax.
+///
+/// @see rcCompactHeightfield, rcMedianFilterWalkableArea
void rcMarkConvexPolyArea(rcContext* ctx, const float* verts, const int nverts,
const float hmin, const float hmax, unsigned char areaId,
rcCompactHeightfield& chf)
@@ -393,6 +431,8 @@ void rcMarkConvexPolyArea(rcContext* ctx, const float* verts, const int nverts,
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
rcCompactSpan& s = chf.spans[i];
+ if (chf.areas[i] == RC_NULL_AREA)
+ continue;
if ((int)s.y >= miny && (int)s.y <= maxy)
{
float p[3];
@@ -411,3 +451,152 @@ void rcMarkConvexPolyArea(rcContext* ctx, const float* verts, const int nverts,
ctx->stopTimer(RC_TIMER_MARK_CONVEXPOLY_AREA);
}
+
+int rcOffsetPoly(const float* verts, const int nverts, const float offset,
+ float* outVerts, const int maxOutVerts)
+{
+ const float MITER_LIMIT = 1.20f;
+
+ int n = 0;
+
+ for (int i = 0; i < nverts; i++)
+ {
+ const int a = (i+nverts-1) % nverts;
+ const int b = i;
+ const int c = (i+1) % nverts;
+ const float* va = &verts[a*3];
+ const float* vb = &verts[b*3];
+ const float* vc = &verts[c*3];
+ float dx0 = vb[0] - va[0];
+ float dy0 = vb[2] - va[2];
+ float d0 = dx0*dx0 + dy0*dy0;
+ if (d0 > 1e-6f)
+ {
+ d0 = 1.0f/rcSqrt(d0);
+ dx0 *= d0;
+ dy0 *= d0;
+ }
+ float dx1 = vc[0] - vb[0];
+ float dy1 = vc[2] - vb[2];
+ float d1 = dx1*dx1 + dy1*dy1;
+ if (d1 > 1e-6f)
+ {
+ d1 = 1.0f/rcSqrt(d1);
+ dx1 *= d1;
+ dy1 *= d1;
+ }
+ const float dlx0 = -dy0;
+ const float dly0 = dx0;
+ const float dlx1 = -dy1;
+ const float dly1 = dx1;
+ float cross = dx1*dy0 - dx0*dy1;
+ float dmx = (dlx0 + dlx1) * 0.5f;
+ float dmy = (dly0 + dly1) * 0.5f;
+ float dmr2 = dmx*dmx + dmy*dmy;
+ bool bevel = dmr2 * MITER_LIMIT*MITER_LIMIT < 1.0f;
+ if (dmr2 > 1e-6f)
+ {
+ const float scale = 1.0f / dmr2;
+ dmx *= scale;
+ dmy *= scale;
+ }
+
+ if (bevel && cross < 0.0f)
+ {
+ if (n+2 >= maxOutVerts)
+ return 0;
+ float d = (1.0f - (dx0*dx1 + dy0*dy1))*0.5f;
+ outVerts[n*3+0] = vb[0] + (-dlx0+dx0*d)*offset;
+ outVerts[n*3+1] = vb[1];
+ outVerts[n*3+2] = vb[2] + (-dly0+dy0*d)*offset;
+ n++;
+ outVerts[n*3+0] = vb[0] + (-dlx1-dx1*d)*offset;
+ outVerts[n*3+1] = vb[1];
+ outVerts[n*3+2] = vb[2] + (-dly1-dy1*d)*offset;
+ n++;
+ }
+ else
+ {
+ if (n+1 >= maxOutVerts)
+ return 0;
+ outVerts[n*3+0] = vb[0] - dmx*offset;
+ outVerts[n*3+1] = vb[1];
+ outVerts[n*3+2] = vb[2] - dmy*offset;
+ n++;
+ }
+ }
+
+ return n;
+}
+
+
+/// @par
+///
+/// The value of spacial parameters are in world units.
+///
+/// @see rcCompactHeightfield, rcMedianFilterWalkableArea
+void rcMarkCylinderArea(rcContext* ctx, const float* pos,
+ const float r, const float h, unsigned char areaId,
+ rcCompactHeightfield& chf)
+{
+ rcAssert(ctx);
+
+ ctx->startTimer(RC_TIMER_MARK_CYLINDER_AREA);
+
+ float bmin[3], bmax[3];
+ bmin[0] = pos[0] - r;
+ bmin[1] = pos[1];
+ bmin[2] = pos[2] - r;
+ bmax[0] = pos[0] + r;
+ bmax[1] = pos[1] + h;
+ bmax[2] = pos[2] + r;
+ const float r2 = r*r;
+
+ int minx = (int)((bmin[0]-chf.bmin[0])/chf.cs);
+ int miny = (int)((bmin[1]-chf.bmin[1])/chf.ch);
+ int minz = (int)((bmin[2]-chf.bmin[2])/chf.cs);
+ int maxx = (int)((bmax[0]-chf.bmin[0])/chf.cs);
+ int maxy = (int)((bmax[1]-chf.bmin[1])/chf.ch);
+ int maxz = (int)((bmax[2]-chf.bmin[2])/chf.cs);
+
+ if (maxx < 0) return;
+ if (minx >= chf.width) return;
+ if (maxz < 0) return;
+ if (minz >= chf.height) return;
+
+ if (minx < 0) minx = 0;
+ if (maxx >= chf.width) maxx = chf.width-1;
+ if (minz < 0) minz = 0;
+ if (maxz >= chf.height) maxz = chf.height-1;
+
+
+ for (int z = minz; z <= maxz; ++z)
+ {
+ for (int x = minx; x <= maxx; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+z*chf.width];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ rcCompactSpan& s = chf.spans[i];
+
+ if (chf.areas[i] == RC_NULL_AREA)
+ continue;
+
+ if ((int)s.y >= miny && (int)s.y <= maxy)
+ {
+ const float sx = chf.bmin[0] + (x+0.5f)*chf.cs;
+ const float sz = chf.bmin[2] + (z+0.5f)*chf.cs;
+ const float dx = sx - pos[0];
+ const float dz = sz - pos[2];
+
+ if (dx*dx + dz*dz < r2)
+ {
+ chf.areas[i] = areaId;
+ }
+ }
+ }
+ }
+ }
+
+ ctx->stopTimer(RC_TIMER_MARK_CYLINDER_AREA);
+}
diff --git a/dep/recastnavigation/Recast/RecastAssert.h b/dep/recastnavigation/Recast/RecastAssert.h
index b58b8fcd286..2aca0d9a14f 100644
--- a/dep/recastnavigation/Recast/RecastAssert.h
+++ b/dep/recastnavigation/Recast/RecastAssert.h
@@ -24,7 +24,7 @@
#ifdef NDEBUG
// From http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
-# define rcAssert(x) do { (void)sizeof(x); } while(__LINE__==-1,false)
+# define rcAssert(x) do { (void)sizeof(x); } while((void)(__LINE__==-1),false)
#else
# include <assert.h>
# define rcAssert assert
diff --git a/dep/recastnavigation/Recast/RecastContour.cpp b/dep/recastnavigation/Recast/RecastContour.cpp
index 1906b6e6f44..5c324bcedfe 100644
--- a/dep/recastnavigation/Recast/RecastContour.cpp
+++ b/dep/recastnavigation/Recast/RecastContour.cpp
@@ -340,7 +340,7 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
endi = ai;
}
- // Tessellate only outer edges oredges between areas.
+ // Tessellate only outer edges or edges between areas.
if ((points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0 ||
(points[ci*4+3] & RC_AREA_BORDER))
{
@@ -420,15 +420,13 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
// Round based on the segments in lexilogical order so that the
// max tesselation is consistent regardles in which direction
// segments are traversed.
- if (bx > ax || (bx == ax && bz > az))
+ const int n = bi < ai ? (bi+pn - ai) : (bi - ai);
+ if (n > 1)
{
- const int n = bi < ai ? (bi+pn - ai) : (bi - ai);
- maxi = (ai + n/2) % pn;
- }
- else
- {
- const int n = bi < ai ? (bi+pn - ai) : (bi - ai);
- maxi = (ai + (n+1)/2) % pn;
+ if (bx > ax || (bx == ax && bz > az))
+ maxi = (ai + n/2) % pn;
+ else
+ maxi = (ai + (n+1)/2) % pn;
}
}
}
@@ -466,7 +464,7 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
// and the neighbour region is take from the next raw point.
const int ai = (simplified[i*4+3]+1) % pn;
const int bi = simplified[i*4+3];
- simplified[i*4+3] = (points[ai*4+3] & RC_CONTOUR_REG_MASK) | (points[bi*4+3] & RC_BORDER_VERTEX);
+ simplified[i*4+3] = (points[ai*4+3] & (RC_CONTOUR_REG_MASK|RC_AREA_BORDER)) | (points[bi*4+3] & RC_BORDER_VERTEX);
}
}
@@ -592,6 +590,19 @@ static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
return true;
}
+/// @par
+///
+/// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen
+/// parameters control how closely the simplified contours will match the raw contours.
+///
+/// Simplified contours are generated such that the vertices for portals between areas match up.
+/// (They are considered mandatory vertices.)
+///
+/// Setting @p maxEdgeLength to zero will disabled the edge length feature.
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// @see rcAllocContourSet, rcCompactHeightfield, rcContourSet, rcConfig
bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
const float maxError, const int maxEdgeLen,
rcContourSet& cset, const int buildFlags)
@@ -600,13 +611,26 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
const int w = chf.width;
const int h = chf.height;
+ const int borderSize = chf.borderSize;
ctx->startTimer(RC_TIMER_BUILD_CONTOURS);
rcVcopy(cset.bmin, chf.bmin);
rcVcopy(cset.bmax, chf.bmax);
+ if (borderSize > 0)
+ {
+ // If the heightfield was build with bordersize, remove the offset.
+ const float pad = borderSize*chf.cs;
+ cset.bmin[0] += pad;
+ cset.bmin[2] += pad;
+ cset.bmax[0] -= pad;
+ cset.bmax[2] -= pad;
+ }
cset.cs = chf.cs;
cset.ch = chf.ch;
+ cset.width = chf.width - chf.borderSize*2;
+ cset.height = chf.height - chf.borderSize*2;
+ cset.borderSize = chf.borderSize;
int maxContours = rcMax((int)chf.maxRegions, 8);
cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
@@ -658,8 +682,6 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
- ctx->startTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
-
rcIntArray verts(256);
rcIntArray simplified(64);
@@ -682,10 +704,17 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
verts.resize(0);
simplified.resize(0);
+
+ ctx->startTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
walkContour(x, y, i, chf, flags, verts);
+ ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
+
+ ctx->startTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
simplifyContour(verts, simplified, maxError, maxEdgeLen, buildFlags);
removeDegenerateSegments(simplified);
+ ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
+
// Store region->contour remap info.
// Create contour.
if (simplified.size()/4 >= 3)
@@ -720,6 +749,16 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
return false;
}
memcpy(cont->verts, &simplified[0], sizeof(int)*cont->nverts*4);
+ if (borderSize > 0)
+ {
+ // If the heightfield was build with bordersize, remove the offset.
+ for (int j = 0; j < cont->nverts; ++j)
+ {
+ int* v = &cont->verts[j*4];
+ v[0] -= borderSize;
+ v[2] -= borderSize;
+ }
+ }
cont->nrverts = verts.size()/4;
cont->rverts = (int*)rcAlloc(sizeof(int)*cont->nrverts*4, RC_ALLOC_PERM);
@@ -729,6 +768,16 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
return false;
}
memcpy(cont->rverts, &verts[0], sizeof(int)*cont->nrverts*4);
+ if (borderSize > 0)
+ {
+ // If the heightfield was build with bordersize, remove the offset.
+ for (int j = 0; j < cont->nrverts; ++j)
+ {
+ int* v = &cont->rverts[j*4];
+ v[0] -= borderSize;
+ v[2] -= borderSize;
+ }
+ }
/* cont->cx = cont->cy = cont->cz = 0;
for (int i = 0; i < cont->nverts; ++i)
@@ -796,8 +845,6 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
}
}
- ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
-
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS);
return true;
diff --git a/dep/recastnavigation/Recast/RecastFilter.cpp b/dep/recastnavigation/Recast/RecastFilter.cpp
index d01808a79a8..bf985c362c9 100644
--- a/dep/recastnavigation/Recast/RecastFilter.cpp
+++ b/dep/recastnavigation/Recast/RecastFilter.cpp
@@ -22,7 +22,17 @@
#include "Recast.h"
#include "RecastAssert.h"
-
+/// @par
+///
+/// Allows the formation of walkable regions that will flow over low lying
+/// objects such as curbs, and up structures such as stairways.
+///
+/// Two neighboring spans are walkable if: <tt>rcAbs(currentSpan.smax - neighborSpan.smax) < waklableClimb</tt>
+///
+/// @warning Will override the effect of #rcFilterLedgeSpans. So if both filters are used, call
+/// #rcFilterLedgeSpans after calling this filter.
+///
+/// @see rcHeightfield, rcConfig
void rcFilterLowHangingWalkableObstacles(rcContext* ctx, const int walkableClimb, rcHeightfield& solid)
{
rcAssert(ctx);
@@ -38,6 +48,7 @@ void rcFilterLowHangingWalkableObstacles(rcContext* ctx, const int walkableClimb
{
rcSpan* ps = 0;
bool previousWalkable = false;
+ unsigned char previousArea = RC_NULL_AREA;
for (rcSpan* s = solid.spans[x + y*w]; s; ps = s, s = s->next)
{
@@ -47,18 +58,29 @@ void rcFilterLowHangingWalkableObstacles(rcContext* ctx, const int walkableClimb
if (!walkable && previousWalkable)
{
if (rcAbs((int)s->smax - (int)ps->smax) <= walkableClimb)
- s->area = RC_NULL_AREA;
+ s->area = previousArea;
}
// Copy walkable flag so that it cannot propagate
// past multiple non-walkable objects.
previousWalkable = walkable;
+ previousArea = s->area;
}
}
}
ctx->stopTimer(RC_TIMER_FILTER_LOW_OBSTACLES);
}
-
+
+/// @par
+///
+/// A ledge is a span with one or more neighbors whose maximum is further away than @p walkableClimb
+/// from the current span's maximum.
+/// This method removes the impact of the overestimation of conservative voxelization
+/// so the resulting mesh will not have regions hanging in the air over ledges.
+///
+/// A span is a ledge if: <tt>rcAbs(currentSpan.smax - neighborSpan.smax) > walkableClimb</tt>
+///
+/// @see rcHeightfield, rcConfig
void rcFilterLedgeSpans(rcContext* ctx, const int walkableHeight, const int walkableClimb,
rcHeightfield& solid)
{
@@ -149,6 +171,12 @@ void rcFilterLedgeSpans(rcContext* ctx, const int walkableHeight, const int walk
ctx->stopTimer(RC_TIMER_FILTER_BORDER);
}
+/// @par
+///
+/// For this filter, the clearance above the span is the distance from the span's
+/// maximum to the next higher span's minimum. (Same grid column.)
+///
+/// @see rcHeightfield, rcConfig
void rcFilterWalkableLowHeightSpans(rcContext* ctx, int walkableHeight, rcHeightfield& solid)
{
rcAssert(ctx);
diff --git a/dep/recastnavigation/Recast/RecastLayers.cpp b/dep/recastnavigation/Recast/RecastLayers.cpp
new file mode 100644
index 00000000000..5ea6cb79d16
--- /dev/null
+++ b/dep/recastnavigation/Recast/RecastLayers.cpp
@@ -0,0 +1,620 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastAlloc.h"
+#include "RecastAssert.h"
+
+
+static const int RC_MAX_LAYERS = RC_NOT_CONNECTED;
+static const int RC_MAX_NEIS = 16;
+
+struct rcLayerRegion
+{
+ unsigned char layers[RC_MAX_LAYERS];
+ unsigned char neis[RC_MAX_NEIS];
+ unsigned short ymin, ymax;
+ unsigned char layerId; // Layer ID
+ unsigned char nlayers; // Layer count
+ unsigned char nneis; // Neighbour count
+ unsigned char base; // Flag indicating if the region is hte base of merged regions.
+};
+
+
+static void addUnique(unsigned char* a, unsigned char& an, unsigned char v)
+{
+ const int n = (int)an;
+ for (int i = 0; i < n; ++i)
+ if (a[i] == v)
+ return;
+ a[an] = v;
+ an++;
+}
+
+static bool contains(const unsigned char* a, const unsigned char an, const unsigned char v)
+{
+ const int n = (int)an;
+ for (int i = 0; i < n; ++i)
+ if (a[i] == v)
+ return true;
+ return false;
+}
+
+inline bool overlapRange(const unsigned short amin, const unsigned short amax,
+ const unsigned short bmin, const unsigned short bmax)
+{
+ return (amin > bmax || amax < bmin) ? false : true;
+}
+
+
+
+struct rcLayerSweepSpan
+{
+ unsigned short ns; // number samples
+ unsigned char id; // region id
+ unsigned char nei; // neighbour id
+};
+
+/// @par
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// @see rcAllocHeightfieldLayerSet, rcCompactHeightfield, rcHeightfieldLayerSet, rcConfig
+bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
+ const int borderSize, const int walkableHeight,
+ rcHeightfieldLayerSet& lset)
+{
+ rcAssert(ctx);
+
+ ctx->startTimer(RC_TIMER_BUILD_LAYERS);
+
+ const int w = chf.width;
+ const int h = chf.height;
+
+ rcScopedDelete<unsigned char> srcReg = (unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_TEMP);
+ if (!srcReg)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'srcReg' (%d).", chf.spanCount);
+ return false;
+ }
+ memset(srcReg,0xff,sizeof(unsigned char)*chf.spanCount);
+
+ const int nsweeps = chf.width;
+ rcScopedDelete<rcLayerSweepSpan> sweeps = (rcLayerSweepSpan*)rcAlloc(sizeof(rcLayerSweepSpan)*nsweeps, RC_ALLOC_TEMP);
+ if (!sweeps)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'sweeps' (%d).", nsweeps);
+ return false;
+ }
+
+
+ // Partition walkable area into monotone regions.
+ int prevCount[256];
+ unsigned char regId = 0;
+
+ for (int y = borderSize; y < h-borderSize; ++y)
+ {
+ memset(prevCount,0,sizeof(int)*regId);
+ unsigned char sweepId = 0;
+
+ for (int x = borderSize; x < w-borderSize; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ if (chf.areas[i] == RC_NULL_AREA) continue;
+
+ unsigned char sid = 0xff;
+
+ // -x
+ if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
+ {
+ const int ax = x + rcGetDirOffsetX(0);
+ const int ay = y + rcGetDirOffsetY(0);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
+ if (chf.areas[ai] != RC_NULL_AREA && srcReg[ai] != 0xff)
+ sid = srcReg[ai];
+ }
+
+ if (sid == 0xff)
+ {
+ sid = sweepId++;
+ sweeps[sid].nei = 0xff;
+ sweeps[sid].ns = 0;
+ }
+
+ // -y
+ if (rcGetCon(s,3) != RC_NOT_CONNECTED)
+ {
+ const int ax = x + rcGetDirOffsetX(3);
+ const int ay = y + rcGetDirOffsetY(3);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
+ const unsigned char nr = srcReg[ai];
+ if (nr != 0xff)
+ {
+ // Set neighbour when first valid neighbour is encoutered.
+ if (sweeps[sid].ns == 0)
+ sweeps[sid].nei = nr;
+
+ if (sweeps[sid].nei == nr)
+ {
+ // Update existing neighbour
+ sweeps[sid].ns++;
+ prevCount[nr]++;
+ }
+ else
+ {
+ // This is hit if there is nore than one neighbour.
+ // Invalidate the neighbour.
+ sweeps[sid].nei = 0xff;
+ }
+ }
+ }
+
+ srcReg[i] = sid;
+ }
+ }
+
+ // Create unique ID.
+ for (int i = 0; i < sweepId; ++i)
+ {
+ // If the neighbour is set and there is only one continuous connection to it,
+ // the sweep will be merged with the previous one, else new region is created.
+ if (sweeps[i].nei != 0xff && prevCount[sweeps[i].nei] == (int)sweeps[i].ns)
+ {
+ sweeps[i].id = sweeps[i].nei;
+ }
+ else
+ {
+ if (regId == 255)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Region ID overflow.");
+ return false;
+ }
+ sweeps[i].id = regId++;
+ }
+ }
+
+ // Remap local sweep ids to region ids.
+ for (int x = borderSize; x < w-borderSize; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (srcReg[i] != 0xff)
+ srcReg[i] = sweeps[srcReg[i]].id;
+ }
+ }
+ }
+
+ // Allocate and init layer regions.
+ const int nregs = (int)regId;
+ rcScopedDelete<rcLayerRegion> regs = (rcLayerRegion*)rcAlloc(sizeof(rcLayerRegion)*nregs, RC_ALLOC_TEMP);
+ if (!regs)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'regs' (%d).", nregs);
+ return false;
+ }
+ memset(regs, 0, sizeof(rcLayerRegion)*nregs);
+ for (int i = 0; i < nregs; ++i)
+ {
+ regs[i].layerId = 0xff;
+ regs[i].ymin = 0xffff;
+ regs[i].ymax = 0;
+ }
+
+ // Find region neighbours and overlapping regions.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+
+ unsigned char lregs[RC_MAX_LAYERS];
+ int nlregs = 0;
+
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ const unsigned char ri = srcReg[i];
+ if (ri == 0xff) continue;
+
+ regs[ri].ymin = rcMin(regs[ri].ymin, s.y);
+ regs[ri].ymax = rcMax(regs[ri].ymax, s.y);
+
+ // Collect all region layers.
+ if (nlregs < RC_MAX_LAYERS)
+ lregs[nlregs++] = ri;
+
+ // Update neighbours
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ const unsigned char rai = srcReg[ai];
+ if (rai != 0xff && rai != ri)
+ addUnique(regs[ri].neis, regs[ri].nneis, rai);
+ }
+ }
+
+ }
+
+ // Update overlapping regions.
+ for (int i = 0; i < nlregs-1; ++i)
+ {
+ for (int j = i+1; j < nlregs; ++j)
+ {
+ if (lregs[i] != lregs[j])
+ {
+ rcLayerRegion& ri = regs[lregs[i]];
+ rcLayerRegion& rj = regs[lregs[j]];
+ addUnique(ri.layers, ri.nlayers, lregs[j]);
+ addUnique(rj.layers, rj.nlayers, lregs[i]);
+ }
+ }
+ }
+
+ }
+ }
+
+ // Create 2D layers from regions.
+ unsigned char layerId = 0;
+
+ static const int MAX_STACK = 64;
+ unsigned char stack[MAX_STACK];
+ int nstack = 0;
+
+ for (int i = 0; i < nregs; ++i)
+ {
+ rcLayerRegion& root = regs[i];
+ // Skip alreadu visited.
+ if (root.layerId != 0xff)
+ continue;
+
+ // Start search.
+ root.layerId = layerId;
+ root.base = 1;
+
+ nstack = 0;
+ stack[nstack++] = (unsigned char)i;
+
+ while (nstack)
+ {
+ // Pop front
+ rcLayerRegion& reg = regs[stack[0]];
+ nstack--;
+ for (int j = 0; j < nstack; ++j)
+ stack[j] = stack[j+1];
+
+ const int nneis = (int)reg.nneis;
+ for (int j = 0; j < nneis; ++j)
+ {
+ const unsigned char nei = reg.neis[j];
+ rcLayerRegion& regn = regs[nei];
+ // Skip already visited.
+ if (regn.layerId != 0xff)
+ continue;
+ // Skip if the neighbour is overlapping root region.
+ if (contains(root.layers, root.nlayers, nei))
+ continue;
+ // Skip if the height range would become too large.
+ const int ymin = rcMin(root.ymin, regn.ymin);
+ const int ymax = rcMax(root.ymax, regn.ymax); // Edited by TC
+ if ((ymax - ymin) >= 255)
+ continue;
+
+ if (nstack < MAX_STACK)
+ {
+ // Deepen
+ stack[nstack++] = (unsigned char)nei;
+
+ // Mark layer id
+ regn.layerId = layerId;
+ // Merge current layers to root.
+ for (int k = 0; k < regn.nlayers; ++k)
+ addUnique(root.layers, root.nlayers, regn.layers[k]);
+ root.ymin = rcMin(root.ymin, regn.ymin);
+ root.ymax = rcMax(root.ymax, regn.ymax);
+ }
+ }
+ }
+
+ layerId++;
+ }
+
+ // Merge non-overlapping regions that are close in height.
+ const unsigned short mergeHeight = (unsigned short)walkableHeight * 4;
+
+ for (int i = 0; i < nregs; ++i)
+ {
+ rcLayerRegion& ri = regs[i];
+ if (!ri.base) continue;
+
+ unsigned char newId = ri.layerId;
+
+ for (;;)
+ {
+ unsigned char oldId = 0xff;
+
+ for (int j = 0; j < nregs; ++j)
+ {
+ if (i == j) continue;
+ rcLayerRegion& rj = regs[j];
+ if (!rj.base) continue;
+
+ // Skip if teh regions are not close to each other.
+ if (!overlapRange(ri.ymin,ri.ymax+mergeHeight, rj.ymin,rj.ymax+mergeHeight))
+ continue;
+ // Skip if the height range would become too large.
+ const int ymin = rcMin(ri.ymin, rj.ymin);
+ const int ymax = rcMax(ri.ymax, rj.ymax); // Edited by TC
+ if ((ymax - ymin) >= 255)
+ continue;
+
+ // Make sure that there is no overlap when mergin 'ri' and 'rj'.
+ bool overlap = false;
+ // Iterate over all regions which have the same layerId as 'rj'
+ for (int k = 0; k < nregs; ++k)
+ {
+ if (regs[k].layerId != rj.layerId)
+ continue;
+ // Check if region 'k' is overlapping region 'ri'
+ // Index to 'regs' is the same as region id.
+ if (contains(ri.layers,ri.nlayers, (unsigned char)k))
+ {
+ overlap = true;
+ break;
+ }
+ }
+ // Cannot merge of regions overlap.
+ if (overlap)
+ continue;
+
+ // Can merge i and j.
+ oldId = rj.layerId;
+ break;
+ }
+
+ // Could not find anything to merge with, stop.
+ if (oldId == 0xff)
+ break;
+
+ // Merge
+ for (int j = 0; j < nregs; ++j)
+ {
+ rcLayerRegion& rj = regs[j];
+ if (rj.layerId == oldId)
+ {
+ rj.base = 0;
+ // Remap layerIds.
+ rj.layerId = newId;
+ // Add overlaid layers from 'rj' to 'ri'.
+ for (int k = 0; k < rj.nlayers; ++k)
+ addUnique(ri.layers, ri.nlayers, rj.layers[k]);
+ // Update heigh bounds.
+ ri.ymin = rcMin(ri.ymin, rj.ymin);
+ ri.ymax = rcMax(ri.ymax, rj.ymax);
+ }
+ }
+ }
+ }
+
+ // Compact layerIds
+ unsigned char remap[256];
+ memset(remap, 0, 256);
+
+ // Find number of unique layers.
+ layerId = 0;
+ for (int i = 0; i < nregs; ++i)
+ remap[regs[i].layerId] = 1;
+ for (int i = 0; i < 256; ++i)
+ {
+ if (remap[i])
+ remap[i] = layerId++;
+ else
+ remap[i] = 0xff;
+ }
+ // Remap ids.
+ for (int i = 0; i < nregs; ++i)
+ regs[i].layerId = remap[regs[i].layerId];
+
+ // No layers, return empty.
+ if (layerId == 0)
+ {
+ ctx->stopTimer(RC_TIMER_BUILD_LAYERS);
+ return true;
+ }
+
+ // Create layers.
+ rcAssert(lset.layers == 0);
+
+ const int lw = w - borderSize*2;
+ const int lh = h - borderSize*2;
+
+ // Build contracted bbox for layers.
+ float bmin[3], bmax[3];
+ rcVcopy(bmin, chf.bmin);
+ rcVcopy(bmax, chf.bmax);
+ bmin[0] += borderSize*chf.cs;
+ bmin[2] += borderSize*chf.cs;
+ bmax[0] -= borderSize*chf.cs;
+ bmax[2] -= borderSize*chf.cs;
+
+ lset.nlayers = (int)layerId;
+
+ lset.layers = (rcHeightfieldLayer*)rcAlloc(sizeof(rcHeightfieldLayer)*lset.nlayers, RC_ALLOC_PERM);
+ if (!lset.layers)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'layers' (%d).", lset.nlayers);
+ return false;
+ }
+ memset(lset.layers, 0, sizeof(rcHeightfieldLayer)*lset.nlayers);
+
+
+ // Store layers.
+ for (int i = 0; i < lset.nlayers; ++i)
+ {
+ unsigned char curId = (unsigned char)i;
+
+ // Allocate memory for the current layer.
+ rcHeightfieldLayer* layer = &lset.layers[i];
+ memset(layer, 0, sizeof(rcHeightfieldLayer));
+
+ const int gridSize = sizeof(unsigned char)*lw*lh;
+
+ layer->heights = (unsigned char*)rcAlloc(gridSize, RC_ALLOC_PERM);
+ if (!layer->heights)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'heights' (%d).", gridSize);
+ return false;
+ }
+ memset(layer->heights, 0xff, gridSize);
+
+ layer->areas = (unsigned char*)rcAlloc(gridSize, RC_ALLOC_PERM);
+ if (!layer->areas)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'areas' (%d).", gridSize);
+ return false;
+ }
+ memset(layer->areas, 0, gridSize);
+
+ layer->cons = (unsigned char*)rcAlloc(gridSize, RC_ALLOC_PERM);
+ if (!layer->cons)
+ {
+ ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'cons' (%d).", gridSize);
+ return false;
+ }
+ memset(layer->cons, 0, gridSize);
+
+ // Find layer height bounds.
+ int hmin = 0, hmax = 0;
+ for (int j = 0; j < nregs; ++j)
+ {
+ if (regs[j].base && regs[j].layerId == curId)
+ {
+ hmin = (int)regs[j].ymin;
+ hmax = (int)regs[j].ymax;
+ }
+ }
+
+ layer->width = lw;
+ layer->height = lh;
+ layer->cs = chf.cs;
+ layer->ch = chf.ch;
+
+ // Adjust the bbox to fit the heighfield.
+ rcVcopy(layer->bmin, bmin);
+ rcVcopy(layer->bmax, bmax);
+ layer->bmin[1] = bmin[1] + hmin*chf.ch;
+ layer->bmax[1] = bmin[1] + hmax*chf.ch;
+ layer->hmin = hmin;
+ layer->hmax = hmax;
+
+ // Update usable data region.
+ layer->minx = layer->width;
+ layer->maxx = 0;
+ layer->miny = layer->height;
+ layer->maxy = 0;
+
+ // Copy height and area from compact heighfield.
+ for (int y = 0; y < lh; ++y)
+ {
+ for (int x = 0; x < lw; ++x)
+ {
+ const int cx = borderSize+x;
+ const int cy = borderSize+y;
+ const rcCompactCell& c = chf.cells[cx+cy*w];
+ for (int j = (int)c.index, nj = (int)(c.index+c.count); j < nj; ++j)
+ {
+ const rcCompactSpan& s = chf.spans[j];
+ // Skip unassigned regions.
+ if (srcReg[j] == 0xff)
+ continue;
+ // Skip of does nto belong to current layer.
+ unsigned char lid = regs[srcReg[j]].layerId;
+ if (lid != curId)
+ continue;
+
+ // Update data bounds.
+ layer->minx = rcMin(layer->minx, x);
+ layer->maxx = rcMax(layer->maxx, x);
+ layer->miny = rcMin(layer->miny, y);
+ layer->maxy = rcMax(layer->maxy, y);
+
+ // Store height and area type.
+ const int idx = x+y*lw;
+ layer->heights[idx] = (unsigned char)(s.y - hmin);
+ layer->areas[idx] = chf.areas[j];
+
+ // Check connection.
+ unsigned char portal = 0;
+ unsigned char con = 0;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
+ {
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ unsigned char alid = srcReg[ai] != 0xff ? regs[srcReg[ai]].layerId : 0xff;
+ // Portal mask
+ if (chf.areas[ai] != RC_NULL_AREA && lid != alid)
+ {
+ portal |= (unsigned char)(1<<dir);
+ // Update height so that it matches on both sides of the portal.
+ const rcCompactSpan& as = chf.spans[ai];
+ if (as.y > hmin)
+ layer->heights[idx] = rcMax(layer->heights[idx], (unsigned char)(as.y - hmin));
+ }
+ // Valid connection mask
+ if (chf.areas[ai] != RC_NULL_AREA && lid == alid)
+ {
+ const int nx = ax - borderSize;
+ const int ny = ay - borderSize;
+ if (nx >= 0 && ny >= 0 && nx < lw && ny < lh)
+ con |= (unsigned char)(1<<dir);
+ }
+ }
+ }
+
+ layer->cons[idx] = (portal << 4) | con;
+ }
+ }
+ }
+
+ if (layer->minx > layer->maxx)
+ layer->minx = layer->maxx = 0;
+ if (layer->miny > layer->maxy)
+ layer->miny = layer->maxy = 0;
+ }
+
+ ctx->stopTimer(RC_TIMER_BUILD_LAYERS);
+
+ return true;
+}
diff --git a/dep/recastnavigation/Recast/RecastMesh.cpp b/dep/recastnavigation/Recast/RecastMesh.cpp
index 4b33c106d10..13aad2af01c 100644
--- a/dep/recastnavigation/Recast/RecastMesh.cpp
+++ b/dep/recastnavigation/Recast/RecastMesh.cpp
@@ -59,6 +59,7 @@ static bool buildMeshAdjacency(unsigned short* polys, const int npolys,
unsigned short* t = &polys[i*vertsPerPoly*2];
for (int j = 0; j < vertsPerPoly; ++j)
{
+ if (t[j] == RC_MESH_NULL_IDX) break;
unsigned short v0 = t[j];
unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == RC_MESH_NULL_IDX) ? t[0] : t[j+1];
if (v0 < v1)
@@ -83,6 +84,7 @@ static bool buildMeshAdjacency(unsigned short* polys, const int npolys,
unsigned short* t = &polys[i*vertsPerPoly*2];
for (int j = 0; j < vertsPerPoly; ++j)
{
+ if (t[j] == RC_MESH_NULL_IDX) break;
unsigned short v0 = t[j];
unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == RC_MESH_NULL_IDX) ? t[0] : t[j+1];
if (v0 > v1)
@@ -195,7 +197,7 @@ inline bool collinear(const int* a, const int* b, const int* c)
// Returns true iff ab properly intersects cd: they share
// a point interior to both segments. The properness of the
// intersection is ensured by using strict leftness.
-bool intersectProp(const int* a, const int* b, const int* c, const int* d)
+static bool intersectProp(const int* a, const int* b, const int* c, const int* d)
{
// Eliminate improper cases.
if (collinear(a,b,c) || collinear(a,b,d) ||
@@ -470,6 +472,7 @@ static void mergePolys(unsigned short* pa, unsigned short* pb, int ea, int eb,
memcpy(pa, tmp, sizeof(unsigned short)*nvp);
}
+
static void pushFront(int v, int* arr, int& an)
{
an++;
@@ -547,9 +550,9 @@ static bool canRemoveVertex(rcContext* ctx, rcPolyMesh& mesh, const unsigned sho
// Check if the edge exists
bool exists = false;
- for (int k = 0; k < nedges; ++k)
+ for (int m = 0; m < nedges; ++m)
{
- int* e = &edges[k*3];
+ int* e = &edges[m*3];
if (e[1] == b)
{
// Exists, increment vertex share count.
@@ -892,8 +895,13 @@ static bool removeVertex(rcContext* ctx, rcPolyMesh& mesh, const unsigned short
return true;
}
-
-bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& mesh)
+/// @par
+///
+/// @note If the mesh data is to be used to construct a Detour navigation mesh, then the upper
+/// limit must be retricted to <= #DT_VERTS_PER_POLYGON.
+///
+/// @see rcAllocPolyMesh, rcContourSet, rcPolyMesh, rcConfig
+bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, const int nvp, rcPolyMesh& mesh)
{
rcAssert(ctx);
@@ -903,6 +911,7 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
rcVcopy(mesh.bmax, cset.bmax);
mesh.cs = cset.cs;
mesh.ch = cset.ch;
+ mesh.borderSize = cset.borderSize;
int maxVertices = 0;
int maxTris = 0;
@@ -925,7 +934,7 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
rcScopedDelete<unsigned char> vflags = (unsigned char*)rcAlloc(sizeof(unsigned char)*maxVertices, RC_ALLOC_TEMP);
if (!vflags)
{
- ctx->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
+ ctx->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'vflags' (%d).", maxVertices);
return false;
}
memset(vflags, 0, maxVertices);
@@ -936,7 +945,7 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
ctx->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
return false;
}
- mesh.polys = (unsigned short*)rcAlloc(sizeof(unsigned short)*maxTris*nvp*2*2, RC_ALLOC_PERM);
+ mesh.polys = (unsigned short*)rcAlloc(sizeof(unsigned short)*maxTris*nvp*2, RC_ALLOC_PERM);
if (!mesh.polys)
{
ctx->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.polys' (%d).", maxTris*nvp*2);
@@ -1044,7 +1053,7 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
vflags[indices[j]] = 1;
}
}
-
+
// Build initial polygons.
int npolys = 0;
memset(polys, 0xff, maxVertsPerCont*nvp*sizeof(unsigned short));
@@ -1141,6 +1150,7 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
}
// Remove vertex
// Note: mesh.nverts is already decremented inside removeVertex()!
+ // Fixup vertex flags
for (int j = i; j < mesh.nverts; ++j)
vflags[j] = vflags[j+1];
--i;
@@ -1153,6 +1163,37 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
ctx->log(RC_LOG_ERROR, "rcBuildPolyMesh: Adjacency failed.");
return false;
}
+
+ // Find portal edges
+ if (mesh.borderSize > 0)
+ {
+ const int w = cset.width;
+ const int h = cset.height;
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*2*nvp];
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == RC_MESH_NULL_IDX) break;
+ // Skip connected edges.
+ if (p[nvp+j] != RC_MESH_NULL_IDX)
+ continue;
+ int nj = j+1;
+ if (nj >= nvp || p[nj] == RC_MESH_NULL_IDX) nj = 0;
+ const unsigned short* va = &mesh.verts[p[j]*3];
+ const unsigned short* vb = &mesh.verts[p[nj]*3];
+
+ if ((int)va[0] == 0 && (int)vb[0] == 0)
+ p[nvp+j] = 0x8000 | 0;
+ else if ((int)va[2] == h && (int)vb[2] == h)
+ p[nvp+j] = 0x8000 | 1;
+ else if ((int)va[0] == w && (int)vb[0] == w)
+ p[nvp+j] = 0x8000 | 2;
+ else if ((int)va[2] == 0 && (int)vb[2] == 0)
+ p[nvp+j] = 0x8000 | 3;
+ }
+ }
+ }
// Just allocate the mesh flags array. The user is resposible to fill it.
mesh.flags = (unsigned short*)rcAlloc(sizeof(unsigned short)*mesh.npolys, RC_ALLOC_PERM);
@@ -1165,11 +1206,11 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
if (mesh.nverts > 0xffff)
{
- ctx->log(RC_LOG_ERROR, "rcMergePolyMeshes: The resulting mesh has too many vertices %d (max %d). Data can be corrupted.", mesh.nverts, 0xffff);
+ ctx->log(RC_LOG_ERROR, "rcBuildPolyMesh: The resulting mesh has too many vertices %d (max %d). Data can be corrupted.", mesh.nverts, 0xffff);
}
if (mesh.npolys > 0xffff)
{
- ctx->log(RC_LOG_ERROR, "rcMergePolyMeshes: The resulting mesh has too many polygons %d (max %d). Data can be corrupted.", mesh.npolys, 0xffff);
+ ctx->log(RC_LOG_ERROR, "rcBuildPolyMesh: The resulting mesh has too many polygons %d (max %d). Data can be corrupted.", mesh.npolys, 0xffff);
}
ctx->stopTimer(RC_TIMER_BUILD_POLYMESH);
@@ -1177,6 +1218,7 @@ bool rcBuildPolyMesh(rcContext* ctx, rcContourSet& cset, int nvp, rcPolyMesh& me
return true;
}
+/// @see rcAllocPolyMesh, rcPolyMesh
bool rcMergePolyMeshes(rcContext* ctx, rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh)
{
rcAssert(ctx);
@@ -1268,7 +1310,7 @@ bool rcMergePolyMeshes(rcContext* ctx, rcPolyMesh** meshes, const int nmeshes, r
ctx->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'vremap' (%d).", maxVertsPerMesh);
return false;
}
- memset(nextVert, 0, sizeof(int)*maxVerts);
+ memset(vremap, 0, sizeof(unsigned short)*maxVertsPerMesh);
for (int i = 0; i < nmeshes; ++i)
{
@@ -1320,3 +1362,67 @@ bool rcMergePolyMeshes(rcContext* ctx, rcPolyMesh** meshes, const int nmeshes, r
return true;
}
+
+bool rcCopyPolyMesh(rcContext* ctx, const rcPolyMesh& src, rcPolyMesh& dst)
+{
+ rcAssert(ctx);
+
+ // Destination must be empty.
+ rcAssert(dst.verts == 0);
+ rcAssert(dst.polys == 0);
+ rcAssert(dst.regs == 0);
+ rcAssert(dst.areas == 0);
+ rcAssert(dst.flags == 0);
+
+ dst.nverts = src.nverts;
+ dst.npolys = src.npolys;
+ dst.maxpolys = src.npolys;
+ dst.nvp = src.nvp;
+ rcVcopy(dst.bmin, src.bmin);
+ rcVcopy(dst.bmax, src.bmax);
+ dst.cs = src.cs;
+ dst.ch = src.ch;
+ dst.borderSize = src.borderSize;
+
+ dst.verts = (unsigned short*)rcAlloc(sizeof(unsigned short)*src.nverts*3, RC_ALLOC_PERM);
+ if (!dst.verts)
+ {
+ ctx->log(RC_LOG_ERROR, "rcCopyPolyMesh: Out of memory 'dst.verts' (%d).", src.nverts*3);
+ return false;
+ }
+ memcpy(dst.verts, src.verts, sizeof(unsigned short)*src.nverts*3);
+
+ dst.polys = (unsigned short*)rcAlloc(sizeof(unsigned short)*src.npolys*2*src.nvp, RC_ALLOC_PERM);
+ if (!dst.polys)
+ {
+ ctx->log(RC_LOG_ERROR, "rcCopyPolyMesh: Out of memory 'dst.polys' (%d).", src.npolys*2*src.nvp);
+ return false;
+ }
+ memcpy(dst.polys, src.polys, sizeof(unsigned short)*src.npolys*2*src.nvp);
+
+ dst.regs = (unsigned short*)rcAlloc(sizeof(unsigned short)*src.npolys, RC_ALLOC_PERM);
+ if (!dst.regs)
+ {
+ ctx->log(RC_LOG_ERROR, "rcCopyPolyMesh: Out of memory 'dst.regs' (%d).", src.npolys);
+ return false;
+ }
+ memcpy(dst.regs, src.regs, sizeof(unsigned short)*src.npolys);
+
+ dst.areas = (unsigned char*)rcAlloc(sizeof(unsigned char)*src.npolys, RC_ALLOC_PERM);
+ if (!dst.areas)
+ {
+ ctx->log(RC_LOG_ERROR, "rcCopyPolyMesh: Out of memory 'dst.areas' (%d).", src.npolys);
+ return false;
+ }
+ memcpy(dst.areas, src.areas, sizeof(unsigned char)*src.npolys);
+
+ dst.flags = (unsigned short*)rcAlloc(sizeof(unsigned short)*src.npolys, RC_ALLOC_PERM);
+ if (!dst.flags)
+ {
+ ctx->log(RC_LOG_ERROR, "rcCopyPolyMesh: Out of memory 'dst.flags' (%d).", src.npolys);
+ return false;
+ }
+ memcpy(dst.flags, src.flags, sizeof(unsigned char)*src.npolys);
+
+ return true;
+}
diff --git a/dep/recastnavigation/Recast/RecastMeshDetail.cpp b/dep/recastnavigation/Recast/RecastMeshDetail.cpp
index ffb4b58ee9c..f49d67400c2 100644
--- a/dep/recastnavigation/Recast/RecastMeshDetail.cpp
+++ b/dep/recastnavigation/Recast/RecastMeshDetail.cpp
@@ -267,11 +267,11 @@ static int addEdge(rcContext* ctx, int* edges, int& nedges, const int maxEdges,
int e = findEdge(edges, nedges, s, t);
if (e == UNDEF)
{
- int* e = &edges[nedges*4];
- e[0] = s;
- e[1] = t;
- e[2] = l;
- e[3] = r;
+ int* edge = &edges[nedges*4];
+ edge[0] = s;
+ edge[1] = t;
+ edge[2] = l;
+ edge[3] = r;
return nedges++;
}
else
@@ -554,7 +554,7 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
float dx = vi[0] - vj[0];
float dy = vi[1] - vj[1];
float dz = vi[2] - vj[2];
- float d = sqrtf(dx*dx + dz*dz);
+ float d = rcSqrt(dx*dx + dz*dz);
int nn = 1 + (int)floorf(d/sampleDist);
if (nn >= MAX_VERTS_PER_EDGE) nn = MAX_VERTS_PER_EDGE-1;
if (nverts+nn >= MAX_VERTS)
@@ -583,10 +583,10 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
int maxi = -1;
for (int m = a+1; m < b; ++m)
{
- float d = distancePtSeg(&edge[m*3],va,vb);
- if (d > maxd)
+ float dev = distancePtSeg(&edge[m*3],va,vb);
+ if (dev > maxd)
{
- maxd = d;
+ maxd = dev;
maxi = m;
}
}
@@ -743,12 +743,15 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
static void getHeightData(const rcCompactHeightfield& chf,
const unsigned short* poly, const int npoly,
- const unsigned short* verts,
+ const unsigned short* verts, const int bs,
rcHeightPatch& hp, rcIntArray& stack)
{
// Floodfill the heightfield to get 2D height data,
// starting at vertex locations as seeds.
+ // Note: Reads to the compact heightfield are offset by border size (bs)
+ // since border size offset is already removed from the polymesh vertices.
+
memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);
stack.resize(0);
@@ -772,7 +775,7 @@ static void getHeightData(const rcCompactHeightfield& chf,
az < hp.ymin || az >= hp.ymin+hp.height)
continue;
- const rcCompactCell& c = chf.cells[ax+az*chf.width];
+ const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
@@ -844,7 +847,7 @@ static void getHeightData(const rcCompactHeightfield& chf,
if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0)
continue;
- const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
+ const int ai = (int)chf.cells[(ax+bs)+(ay+bs)*chf.width].index + rcGetCon(cs, dir);
int idx = ax-hp.xmin+(ay-hp.ymin)*hp.width;
hp.data[idx] = 1;
@@ -900,7 +903,7 @@ static void getHeightData(const rcCompactHeightfield& chf,
if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != RC_UNSET_HEIGHT)
continue;
- const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
+ const int ai = (int)chf.cells[(ax+bs)+(ay+bs)*chf.width].index + rcGetCon(cs, dir);
const rcCompactSpan& as = chf.spans[ai];
int idx = ax-hp.xmin+(ay-hp.ymin)*hp.width;
@@ -938,8 +941,11 @@ static unsigned char getTriFlags(const float* va, const float* vb, const float*
return flags;
}
-
-
+/// @par
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// @see rcAllocPolyMeshDetail, rcPolyMesh, rcCompactHeightfield, rcPolyMeshDetail, rcConfig
bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
const float sampleDist, const float sampleMaxError,
rcPolyMeshDetail& dmesh)
@@ -955,6 +961,7 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa
const float cs = mesh.cs;
const float ch = mesh.ch;
const float* orig = mesh.bmin;
+ const int borderSize = mesh.borderSize;
rcIntArray edges(64);
rcIntArray tris(512);
@@ -1065,7 +1072,7 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa
hp.ymin = bounds[i*4+2];
hp.width = bounds[i*4+1]-bounds[i*4+0];
hp.height = bounds[i*4+3]-bounds[i*4+2];
- getHeightData(chf, p, npoly, mesh.verts, hp, stack);
+ getHeightData(chf, p, npoly, mesh.verts, borderSize, hp, stack);
// Build detail mesh.
int nverts = 0;
@@ -1157,6 +1164,7 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa
return true;
}
+/// @see rcAllocPolyMeshDetail, rcPolyMeshDetail
bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh)
{
rcAssert(ctx);
diff --git a/dep/recastnavigation/Recast/RecastRasterization.cpp b/dep/recastnavigation/Recast/RecastRasterization.cpp
index 71adfb67322..d2bb7c98f18 100644
--- a/dep/recastnavigation/Recast/RecastRasterization.cpp
+++ b/dep/recastnavigation/Recast/RecastRasterization.cpp
@@ -154,6 +154,13 @@ static void addSpan(rcHeightfield& hf, const int x, const int y,
}
}
+/// @par
+///
+/// The span addition can be set to favor flags. If the span is merged to
+/// another span and the new @p smax is within @p flagMergeThr units
+/// from the existing span, the span flags are merged.
+///
+/// @see rcHeightfield, rcSpan.
void rcAddSpan(rcContext* /*ctx*/, rcHeightfield& hf, const int x, const int y,
const unsigned short smin, const unsigned short smax,
const unsigned char area, const int flagMergeThr)
@@ -276,6 +283,11 @@ static void rasterizeTri(const float* v0, const float* v1, const float* v2,
}
}
+/// @par
+///
+/// No spans will be added if the triangle does not overlap the heightfield grid.
+///
+/// @see rcHeightfield
void rcRasterizeTriangle(rcContext* ctx, const float* v0, const float* v1, const float* v2,
const unsigned char area, rcHeightfield& solid,
const int flagMergeThr)
@@ -291,6 +303,11 @@ void rcRasterizeTriangle(rcContext* ctx, const float* v0, const float* v1, const
ctx->stopTimer(RC_TIMER_RASTERIZE_TRIANGLES);
}
+/// @par
+///
+/// Spans will only be added for triangles that overlap the heightfield grid.
+///
+/// @see rcHeightfield
void rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
const int* tris, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr)
@@ -314,6 +331,11 @@ void rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
ctx->stopTimer(RC_TIMER_RASTERIZE_TRIANGLES);
}
+/// @par
+///
+/// Spans will only be added for triangles that overlap the heightfield grid.
+///
+/// @see rcHeightfield
void rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
const unsigned short* tris, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr)
@@ -337,6 +359,11 @@ void rcRasterizeTriangles(rcContext* ctx, const float* verts, const int /*nv*/,
ctx->stopTimer(RC_TIMER_RASTERIZE_TRIANGLES);
}
+/// @par
+///
+/// Spans will only be added for triangles that overlap the heightfield grid.
+///
+/// @see rcHeightfield
void rcRasterizeTriangles(rcContext* ctx, const float* verts, const unsigned char* areas, const int nt,
rcHeightfield& solid, const int flagMergeThr)
{
diff --git a/dep/recastnavigation/Recast/RecastRegion.cpp b/dep/recastnavigation/Recast/RecastRegion.cpp
index 6ad9fa53186..76e631cc5fb 100644
--- a/dep/recastnavigation/Recast/RecastRegion.cpp
+++ b/dep/recastnavigation/Recast/RecastRegion.cpp
@@ -283,6 +283,8 @@ static bool floodRegion(int x, int y, int i,
if (chf.areas[ai] != area)
continue;
unsigned short nr = srcReg[ai];
+ if (nr & RC_BORDER_REG) // Do not take borders into account.
+ continue;
if (nr != 0 && nr != r)
ar = nr;
@@ -296,9 +298,9 @@ static bool floodRegion(int x, int y, int i,
const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
if (chf.areas[ai2] != area)
continue;
- unsigned short nr = srcReg[ai2];
- if (nr != 0 && nr != r)
- ar = nr;
+ unsigned short nr2 = srcReg[ai2];
+ if (nr2 != 0 && nr2 != r)
+ ar = nr2;
}
}
}
@@ -319,16 +321,13 @@ static bool floodRegion(int x, int y, int i,
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
if (chf.areas[ai] != area)
continue;
- if (chf.dist[ai] >= lev)
+ if (chf.dist[ai] >= lev && srcReg[ai] == 0)
{
- if (srcReg[ai] == 0)
- {
- srcReg[ai] = r;
- srcDist[ai] = 0;
- stack.push(ax);
- stack.push(ay);
- stack.push(ai);
- }
+ srcReg[ai] = r;
+ srcDist[ai] = 0;
+ stack.push(ax);
+ stack.push(ay);
+ stack.push(ai);
}
}
}
@@ -679,17 +678,17 @@ static void walkContour(int x, int y, int i, int dir,
// Remove adjacent duplicates.
if (cont.size() > 1)
{
- for (int i = 0; i < cont.size(); )
+ for (int j = 0; j < cont.size(); )
{
- int ni = (i+1) % cont.size();
- if (cont[i] == cont[ni])
+ int nj = (j+1) % cont.size();
+ if (cont[j] == cont[nj])
{
- for (int j = i; j < cont.size()-1; ++j)
- cont[j] = cont[j+1];
+ for (int k = j; k < cont.size()-1; ++k)
+ cont[k] = cont[k+1];
cont.pop();
}
else
- ++i;
+ ++j;
}
}
}
@@ -807,14 +806,14 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
connectsToBorder = true;
continue;
}
- rcRegion& nreg = regions[creg.connections[j]];
- if (nreg.visited)
+ rcRegion& neireg = regions[creg.connections[j]];
+ if (neireg.visited)
continue;
- if (nreg.id == 0 || (nreg.id & RC_BORDER_REG))
+ if (neireg.id == 0 || (neireg.id & RC_BORDER_REG))
continue;
// Visit
- stack.push(nreg.id);
- nreg.visited = true;
+ stack.push(neireg.id);
+ neireg.visited = true;
}
}
@@ -937,7 +936,16 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio
return true;
}
-
+/// @par
+///
+/// This is usually the second to the last step in creating a fully built
+/// compact heightfield. This step is required before regions are built
+/// using #rcBuildRegions or #rcBuildRegionsMonotone.
+///
+/// After this step, the distance data is available via the rcCompactHeightfield::maxDistance
+/// and rcCompactHeightfield::dist fields.
+///
+/// @see rcCompactHeightfield, rcBuildRegions, rcBuildRegionsMonotone
bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf)
{
rcAssert(ctx);
@@ -1020,6 +1028,25 @@ struct rcSweepSpan
unsigned short nei; // neighbour id
};
+/// @par
+///
+/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
+/// Contours will form simple polygons.
+///
+/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
+/// re-assigned to the zero (null) region.
+///
+/// Partitioning can result in smaller than necessary regions. @p mergeRegionArea helps
+/// reduce unecessarily small regions.
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// The region data will be available via the rcCompactHeightfield::maxRegions
+/// and rcCompactSpan::reg fields.
+///
+/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
+///
+/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
const int borderSize, const int minRegionArea, const int mergeRegionArea)
{
@@ -1059,6 +1086,8 @@ bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
paintRectRegion(w-bw, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, 0, bh, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, h-bh, h, id|RC_BORDER_REG, chf, srcReg); id++;
+
+ chf.borderSize = borderSize;
}
rcIntArray prev(256);
@@ -1170,6 +1199,25 @@ bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
return true;
}
+/// @par
+///
+/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
+/// Contours will form simple polygons.
+///
+/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
+/// re-assigned to the zero (null) region.
+///
+/// Watershed partitioning can result in smaller than necessary regions, especially in diagonal corridors.
+/// @p mergeRegionArea helps reduce unecessarily small regions.
+///
+/// See the #rcConfig documentation for more information on the configuration parameters.
+///
+/// The region data will be available via the rcCompactHeightfield::maxRegions
+/// and rcCompactSpan::reg fields.
+///
+/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
+///
+/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
const int borderSize, const int minRegionArea, const int mergeRegionArea)
{
@@ -1209,11 +1257,19 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
// const int expandIters = 4 + walkableRadius * 2;
const int expandIters = 8;
- // Mark border regions.
- paintRectRegion(0, borderSize, 0, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
- paintRectRegion(w-borderSize, w, 0, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
- paintRectRegion(0, w, 0, borderSize, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
- paintRectRegion(0, w, h-borderSize, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
+ if (borderSize > 0)
+ {
+ // Make sure border will not overflow.
+ const int bw = rcMin(w, borderSize);
+ const int bh = rcMin(h, borderSize);
+ // Paint regions
+ paintRectRegion(0, bw, 0, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
+ paintRectRegion(w-bw, w, 0, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
+ paintRectRegion(0, w, 0, bh, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
+ paintRectRegion(0, w, h-bh, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++;
+
+ chf.borderSize = borderSize;
+ }
while (level > 0)
{
@@ -1242,7 +1298,6 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
{
if (chf.dist[i] < level || srcReg[i] != 0 || chf.areas[i] == RC_NULL_AREA)
continue;
-
if (floodRegion(x, y, i, level, regionId, chf, srcReg, srcDist, stack))
regionId++;
}
@@ -1250,7 +1305,6 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
}
ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FLOOD);
-
}
// Expand current regions until no empty connected cells found.
diff --git a/src/server/collision/Management/MMapManager.cpp b/src/server/collision/Management/MMapManager.cpp
index a3f89f42443..65c13c07e66 100644
--- a/src/server/collision/Management/MMapManager.cpp
+++ b/src/server/collision/Management/MMapManager.cpp
@@ -63,7 +63,7 @@ namespace MMAP
dtNavMesh* mesh = dtAllocNavMesh();
ASSERT(mesh);
- if (DT_SUCCESS != mesh->init(&params))
+ if (dtStatusFailed(mesh->init(&params)))
{
dtFreeNavMesh(mesh);
TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:loadMapData: Failed to initialize dtNavMesh for mmap %03u from file %s", mapId, fileName);
@@ -152,7 +152,7 @@ namespace MMAP
dtTileRef tileRef = 0;
// memory allocated for data is now managed by detour, and will be deallocated when the tile is removed
- if (DT_SUCCESS == mmap->navMesh->addTile(data, fileHeader.size, DT_TILE_FREE_DATA, 0, &tileRef))
+ if (dtStatusSucceed(mmap->navMesh->addTile(data, fileHeader.size, DT_TILE_FREE_DATA, 0, &tileRef)))
{
mmap->mmapLoadedTiles.insert(std::pair<uint32, dtTileRef>(packedGridPos, tileRef));
++loadedTiles;
@@ -193,7 +193,7 @@ namespace MMAP
dtTileRef tileRef = mmap->mmapLoadedTiles[packedGridPos];
// unload, and mark as non loaded
- if (DT_SUCCESS != mmap->navMesh->removeTile(tileRef, NULL, NULL))
+ if (dtStatusFailed(mmap->navMesh->removeTile(tileRef, NULL, NULL)))
{
// this is technically a memory leak
// if the grid is later reloaded, dtNavMesh::addTile will return error but no extra memory is used
@@ -227,7 +227,7 @@ namespace MMAP
{
uint32 x = (i->first >> 16);
uint32 y = (i->first & 0x0000FFFF);
- if (DT_SUCCESS != mmap->navMesh->removeTile(i->second, NULL, NULL))
+ if (dtStatusFailed(mmap->navMesh->removeTile(i->second, NULL, NULL)))
TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
else
{
@@ -288,7 +288,7 @@ namespace MMAP
// allocate mesh query
dtNavMeshQuery* query = dtAllocNavMeshQuery();
ASSERT(query);
- if (DT_SUCCESS != query->init(mmap->navMesh, 1024))
+ if (dtStatusFailed(query->init(mmap->navMesh, 1024)))
{
dtFreeNavMeshQuery(query);
TC_LOG_ERROR(LOG_FILTER_MAPS, "MMAP:GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index ad48e4fd128..9250c784dd9 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -35,7 +35,7 @@ class Player;
#define MAX_NUMBER_OF_GRIDS 64
-#define SIZE_OF_GRIDS 533.33333f
+#define SIZE_OF_GRIDS 533.3333f
#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index caf504944c6..4d5245cffb1 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3540,7 +3540,7 @@ enum PartyResult
};
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
-#define MMAP_VERSION 3
+#define MMAP_VERSION 4
struct MmapTileHeader
{
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 6ef93402606..ed30b59f0ec 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -97,7 +97,7 @@ dtPolyRef PathGenerator::GetPathPolyByPosition(dtPolyRef const* polyPath, uint32
for (uint32 i = 0; i < polyPathSize; ++i)
{
float closestPoint[VERTEX_SIZE];
- if (DT_SUCCESS != _navMeshQuery->closestPointOnPoly(polyPath[i], point, closestPoint))
+ if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(polyPath[i], point, closestPoint)))
continue;
float d = dtVdist2DSqr(point, closestPoint);
@@ -132,8 +132,7 @@ dtPolyRef PathGenerator::GetPolyByLocation(float const* point, float* distance)
// first try with low search box
float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f}; // bounds of poly search area
float closestPoint[VERTEX_SIZE] = {0.0f, 0.0f, 0.0f};
- dtStatus result = _navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint);
- if (DT_SUCCESS == result && polyRef != INVALID_POLYREF)
+ if (dtStatusSucceed(_navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint)) && polyRef != INVALID_POLYREF)
{
*distance = dtVdist(closestPoint, point);
return polyRef;
@@ -141,9 +140,10 @@ dtPolyRef PathGenerator::GetPolyByLocation(float const* point, float* distance)
// still nothing ..
// try with bigger search box
- extents[1] = 200.0f;
- result = _navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint);
- if (DT_SUCCESS == result && polyRef != INVALID_POLYREF)
+ // Note that the extent should not overlap more than 128 polygons in the navmesh (see dtNavMeshQuery::findNearestPoly)
+ extents[1] = 50.0f;
+
+ if (dtStatusSucceed(_navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint)) && polyRef != INVALID_POLYREF)
{
*distance = dtVdist(closestPoint, point);
return polyRef;
@@ -228,7 +228,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
{
float closestPoint[VERTEX_SIZE];
// we may want to use closestPointOnPolyBoundary instead
- if (DT_SUCCESS == _navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint))
+ if (dtStatusSucceed(_navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint)))
{
dtVcopy(endPoint, closestPoint);
SetActualEndPosition(G3D::Vector3(endPoint[2], endPoint[0], endPoint[1]));
@@ -319,13 +319,13 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
// we need any point on our suffix start poly to generate poly-path, so we need last poly in prefix data
float suffixEndPoint[VERTEX_SIZE];
- if (DT_SUCCESS != _navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint))
+ if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint)))
{
// we can hit offmesh connection as last poly - closestPointOnPoly() don't like that
// try to recover by using prev polyref
--prefixPolyLength;
suffixStartPoly = _pathPolyRefs[prefixPolyLength-1];
- if (DT_SUCCESS != _navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint))
+ if (dtStatusFailed(_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint)))
{
// suffixStartPoly is still invalid, error state
BuildShortcut();
@@ -346,7 +346,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
(int*)&suffixPolyLength,
MAX_PATH_LENGTH-prefixPolyLength); // max number of polygons in output path
- if (!suffixPolyLength || dtResult != DT_SUCCESS)
+ if (!suffixPolyLength || dtStatusFailed(dtResult))
{
// this is probably an error state, but we'll leave it
// and hopefully recover on the next Update
@@ -380,7 +380,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
(int*)&_polyLength,
MAX_PATH_LENGTH); // max number of polygons in output path
- if (!_polyLength || dtResult != DT_SUCCESS)
+ if (!_polyLength || dtStatusFailed(dtResult))
{
// only happens if we passed bad data to findPath(), or navmesh is messed up
TC_LOG_ERROR(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
@@ -430,7 +430,7 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
_pointPathLimit); // maximum number of points
}
- if (pointCount < 2 || dtResult != DT_SUCCESS)
+ if (pointCount < 2 || dtStatusFailed(dtResult))
{
// only happens if pass bad data to findStraightPath or navmesh is broken
// single point paths can be generated here
@@ -577,7 +577,7 @@ bool PathGenerator::HaveTile(const G3D::Vector3& p) const
if (tx < 0 || ty < 0)
return false;
- return (_navMesh->getTileAt(tx, ty) != NULL);
+ return (_navMesh->getTileAt(tx, ty, 0) != NULL);
}
uint32 PathGenerator::FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited)
@@ -637,7 +637,7 @@ bool PathGenerator::GetSteerTarget(float const* startPos, float const* endPos,
uint32 nsteerPath = 0;
dtStatus dtResult = _navMeshQuery->findStraightPath(startPos, endPos, path, pathSize,
steerPath, steerPathFlags, steerPathPolys, (int*)&nsteerPath, MAX_STEER_POINTS);
- if (!nsteerPath || DT_SUCCESS != dtResult)
+ if (!nsteerPath || dtStatusFailed(dtResult))
return false;
// Find vertex far enough to steer to.
@@ -674,10 +674,10 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo
uint32 npolys = polyPathSize;
float iterPos[VERTEX_SIZE], targetPos[VERTEX_SIZE];
- if (DT_SUCCESS != _navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos))
+ if (dtStatusFailed(_navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos)))
return DT_FAILURE;
- if (DT_SUCCESS != _navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos))
+ if (dtStatusFailed(_navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos)))
return DT_FAILURE;
dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
@@ -756,7 +756,7 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo
// Handle the connection.
float startPos[VERTEX_SIZE], endPos[VERTEX_SIZE];
- if (DT_SUCCESS == _navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos))
+ if (dtStatusSucceed(_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos)))
{
if (nsmoothPath < maxSmoothPathSize)
{
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index 49fa87b5d68..2428cb0a239 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -153,7 +153,11 @@ public:
// navmesh poly -> navmesh tile location
dtQueryFilter filter = dtQueryFilter();
dtPolyRef polyRef = INVALID_POLYREF;
- navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL);
+ if (dtStatusFailed(navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL)))
+ {
+ handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)");
+ return true;
+ }
if (polyRef == INVALID_POLYREF)
handler->PSendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)");
@@ -161,11 +165,16 @@ public:
{
dtMeshTile const* tile;
dtPoly const* poly;
- navmesh->getTileAndPolyByRef(polyRef, &tile, &poly);
- if (tile)
- handler->PSendSysMessage("Dt [%02i, %02i]", tile->header->x, tile->header->y);
- else
- handler->PSendSysMessage("Dt [??, ??] (no tile loaded)");
+ if (dtStatusSucceed(navmesh->getTileAndPolyByRef(polyRef, &tile, &poly)))
+ {
+ if (tile)
+ {
+ handler->PSendSysMessage("Dt [%02i,%02i]", tile->header->x, tile->header->y);
+ return false;
+ }
+ }
+
+ handler->PSendSysMessage("Dt [??,??] (no tile loaded)");
}
return true;
diff --git a/src/tools/mmaps_generator/Info/readme.txt b/src/tools/mmaps_generator/Info/readme.txt
index ff3f2f43526..bde8e61b080 100644
--- a/src/tools/mmaps_generator/Info/readme.txt
+++ b/src/tools/mmaps_generator/Info/readme.txt
@@ -8,7 +8,7 @@ Generator command line args
"map_id tile_x,tile_y (start_x start_y start_z) (end_x end_y end_z) size //optional comments"
Single mesh connection per line.
---silent Make us script friendly. Do not wait for user input
+--silent [] Make us script friendly. Do not wait for user input
on error or completion.
--bigBaseUnit [true|false] Generate tile/map using bigger basic unit.
@@ -20,7 +20,7 @@ Generator command line args
float between 45 and 90 degrees (default 60)
---skipLiquid liquid data for maps
+--skipLiquid [true|false] extract liquid data for maps
false: include liquid data (default)
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index cd85d926125..d4192571454 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -36,7 +36,7 @@ namespace DisableMgr
}
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
-#define MMAP_VERSION 3
+#define MMAP_VERSION 4
struct MmapTileHeader
{
@@ -332,12 +332,12 @@ namespace MMAP
buildNavMesh(mapID, navMesh);
if (!navMesh)
{
- printf("[Map %i] Failed creating navmesh!\n", mapID);
+ printf("[Map %03i] Failed creating navmesh!\n", mapID);
return;
}
// now start building mmtiles for each tile
- printf("[Map %i] We have %u tiles. \n", mapID, (unsigned int)tiles->size());
+ printf("[Map %03i] We have %u tiles. \n", mapID, (unsigned int)tiles->size());
for (std::set<uint32>::iterator it = tiles->begin(); it != tiles->end(); ++it)
{
uint32 tileX, tileY;
@@ -354,13 +354,13 @@ namespace MMAP
dtFreeNavMesh(navMesh);
}
- printf("[Map %i] Complete!\n", mapID);
+ printf("[Map %03i] Complete!\n", mapID);
}
/**************************************************************************/
void MapBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
{
- printf("[Map %i] Building tile [%02u,%02u]\n", mapID, tileX, tileY);
+ printf("[Map %03i] Building tile [%02u,%02u]\n", mapID, tileX, tileY);
MeshData meshData;
@@ -446,10 +446,10 @@ namespace MMAP
navMeshParams.maxPolys = maxPolysPerTile;
navMesh = dtAllocNavMesh();
- printf("[Map %i] Creating navMesh...\n", mapID);
+ printf("[Map %03i] Creating navMesh...\n", mapID);
if (!navMesh->init(&navMeshParams))
{
- printf("[Map %i] Failed creating navmesh! \n", mapID);
+ printf("[Map %03i] Failed creating navmesh! \n", mapID);
return;
}
@@ -461,7 +461,7 @@ namespace MMAP
{
dtFreeNavMesh(navMesh);
char message[1024];
- sprintf(message, "[Map %i] Failed to open %s for writing!\n", mapID, fileName);
+ sprintf(message, "[Map %03i] Failed to open %s for writing!\n", mapID, fileName);
perror(message);
return;
}
@@ -496,8 +496,8 @@ namespace MMAP
// these are WORLD UNIT based metrics
// this are basic unit dimentions
- // value have to divide GRID_SIZE(533.33333f) ( aka: 0.5333, 0.2666, 0.3333, 0.1333, etc )
- const static float BASE_UNIT_DIM = m_bigBaseUnit ? 0.533333f : 0.266666f;
+ // value have to divide GRID_SIZE(533.3333f) ( aka: 0.5333, 0.2666, 0.3333, 0.1333, etc )
+ const static float BASE_UNIT_DIM = m_bigBaseUnit ? 0.5333333f : 0.2666666f;
// All are in UNIT metrics!
const static int VERTEX_PER_MAP = int(GRID_SIZE/BASE_UNIT_DIM + 0.5f);
@@ -517,12 +517,12 @@ namespace MMAP
config.tileSize = VERTEX_PER_TILE;
config.walkableRadius = m_bigBaseUnit ? 1 : 2;
config.borderSize = config.walkableRadius + 3;
- config.maxEdgeLen = VERTEX_PER_TILE + 1; //anything bigger than tileSize
- config.walkableHeight = m_bigBaseUnit ? 3 : 6;
- config.walkableClimb = m_bigBaseUnit ? 2 : 4; // keep less than walkableHeight
+ config.maxEdgeLen = VERTEX_PER_TILE + 1; // anything bigger than tileSize
+ config.walkableHeight = m_bigBaseUnit ? 2 : 4;
+ config.walkableClimb = m_bigBaseUnit ? 1 : 2; // keep less than walkableHeight
config.minRegionArea = rcSqr(60);
config.mergeRegionArea = rcSqr(50);
- config.maxSimplificationError = 2.0f; // eliminates most jagged edges (tinny polygons)
+ config.maxSimplificationError = 1.8f; // eliminates most jagged edges (tiny polygons)
config.detailSampleDist = config.cs * 64;
config.detailSampleMaxError = config.ch * 2;
@@ -677,14 +677,6 @@ namespace MMAP
delete[] tiles;
- // remove padding for extraction
- for (int i = 0; i < iv.polyMesh->nverts; ++i)
- {
- unsigned short* v = &iv.polyMesh->verts[i*3];
- v[0] -= (unsigned short)config.borderSize;
- v[2] -= (unsigned short)config.borderSize;
- }
-
// set polygons as walkable
// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
for (int i = 0; i < iv.polyMesh->npolys; ++i)
@@ -723,8 +715,9 @@ namespace MMAP
rcVcopy(params.bmax, bmax);
params.cs = config.cs;
params.ch = config.ch;
- params.tileSize = VERTEX_PER_MAP;
-
+ params.tileLayer = 0;
+ params.buildBvTree = true;
+
// will hold final navmesh
unsigned char* navData = NULL;
int navDataSize = 0;
@@ -792,7 +785,7 @@ namespace MMAP
if (!file)
{
char message[1024];
- sprintf(message, "[Map %i] Failed to open %s for writing!\n", mapID, fileName);
+ sprintf(message, "[Map %03i] Failed to open %s for writing!\n", mapID, fileName);
perror(message);
navMesh->removeTile(tileRef, NULL, NULL);
continue;
@@ -854,50 +847,50 @@ namespace MMAP
{
if (m_skipContinents)
switch (mapID)
- {
- case 0:
- case 1:
- case 530:
- case 571:
- return true;
- default:
- break;
- }
+ {
+ case 0:
+ case 1:
+ case 530:
+ case 571:
+ return true;
+ default:
+ break;
+ }
if (m_skipJunkMaps)
switch (mapID)
- {
- case 13: // test.wdt
- case 25: // ScottTest.wdt
- case 29: // Test.wdt
- case 42: // Colin.wdt
- case 169: // EmeraldDream.wdt (unused, and very large)
- case 451: // development.wdt
- case 573: // ExteriorTest.wdt
- case 597: // CraigTest.wdt
- case 605: // development_nonweighted.wdt
- case 606: // QA_DVD.wdt
- return true;
- default:
- if (isTransportMap(mapID))
+ {
+ case 13: // test.wdt
+ case 25: // ScottTest.wdt
+ case 29: // Test.wdt
+ case 42: // Colin.wdt
+ case 169: // EmeraldDream.wdt (unused, and very large)
+ case 451: // development.wdt
+ case 573: // ExteriorTest.wdt
+ case 597: // CraigTest.wdt
+ case 605: // development_nonweighted.wdt
+ case 606: // QA_DVD.wdt
return true;
- break;
- }
+ default:
+ if (isTransportMap(mapID))
+ return true;
+ break;
+ }
if (m_skipBattlegrounds)
switch (mapID)
- {
- case 30: // AV
- case 37: // ?
- case 489: // WSG
- case 529: // AB
- case 566: // EotS
- case 607: // SotA
- case 628: // IoC
- return true;
- default:
- break;
- }
+ {
+ case 30: // AV
+ case 37: // ?
+ case 489: // WSG
+ case 529: // AB
+ case 566: // EotS
+ case 607: // SotA
+ case 628: // IoC
+ return true;
+ default:
+ break;
+ }
return false;
}
@@ -908,37 +901,37 @@ namespace MMAP
switch (mapID)
{
// transport maps
- case 582:
- case 584:
- case 586:
- case 587:
- case 588:
- case 589:
- case 590:
- case 591:
- case 592:
- case 593:
- case 594:
- case 596:
- case 610:
- case 612:
- case 613:
- case 614:
- case 620:
- case 621:
- case 622:
- case 623:
- case 641:
- case 642:
- case 647:
- case 672:
- case 673:
- case 712:
- case 713:
- case 718:
- return true;
- default:
- return false;
+ case 582:
+ case 584:
+ case 586:
+ case 587:
+ case 588:
+ case 589:
+ case 590:
+ case 591:
+ case 592:
+ case 593:
+ case 594:
+ case 596:
+ case 610:
+ case 612:
+ case 613:
+ case 614:
+ case 620:
+ case 621:
+ case 622:
+ case 623:
+ case 641:
+ case 642:
+ case 647:
+ case 672:
+ case 673:
+ case 712:
+ case 713:
+ case 718:
+ return true;
+ default:
+ return false;
}
}
diff --git a/src/tools/mmaps_generator/MapBuilder.h b/src/tools/mmaps_generator/MapBuilder.h
index 3ffaea0ab66..6ab0b312af8 100644
--- a/src/tools/mmaps_generator/MapBuilder.h
+++ b/src/tools/mmaps_generator/MapBuilder.h
@@ -61,7 +61,7 @@ namespace MMAP
class MapBuilder
{
public:
- MapBuilder(float maxWalkableAngle = 60.f,
+ MapBuilder(float maxWalkableAngle = 55.f,
bool skipLiquid = false,
bool skipContinents = false,
bool skipJunkMaps = true,
diff --git a/src/tools/mmaps_generator/PathGenerator.cpp b/src/tools/mmaps_generator/PathGenerator.cpp
index 47d35b517d5..ed114491b27 100644
--- a/src/tools/mmaps_generator/PathGenerator.cpp
+++ b/src/tools/mmaps_generator/PathGenerator.cpp
@@ -242,7 +242,7 @@ int finish(const char* message, int returnValue)
int main(int argc, char** argv)
{
int threads = 3, mapnum = -1;
- float maxAngle = 60.0f;
+ float maxAngle = 55.0f;
int tileX = -1, tileY = -1;
bool skipLiquid = false,
skipContinents = false,
diff --git a/src/tools/mmaps_generator/TerrainBuilder.h b/src/tools/mmaps_generator/TerrainBuilder.h
index 069a5a94c84..e9ff2a3c175 100644
--- a/src/tools/mmaps_generator/TerrainBuilder.h
+++ b/src/tools/mmaps_generator/TerrainBuilder.h
@@ -47,7 +47,7 @@ namespace MMAP
static const int V9_SIZE_SQ = V9_SIZE*V9_SIZE;
static const int V8_SIZE = 128;
static const int V8_SIZE_SQ = V8_SIZE*V8_SIZE;
- static const float GRID_SIZE = 533.33333f;
+ static const float GRID_SIZE = 533.3333f;
static const float GRID_PART_SIZE = GRID_SIZE/V8_SIZE;
// see contrib/extractor/system.cpp, CONF_use_minHeight