diff options
-rw-r--r-- | src/game/Spell.cpp | 14 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 6 |
2 files changed, 18 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 912bea7e89b..e459fd161d5 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1654,9 +1654,19 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) switch(cur) { case TARGET_UNIT_CASTER: - case TARGET_UNIT_CASTER_FISHING: AddUnitTarget(m_caster, i); break; + case TARGET_UNIT_CASTER_FISHING: + { + AddUnitTarget(m_caster, i); + float min_dis = GetSpellMinRange(m_spellInfo, true); + float max_dis = GetSpellMaxRange(m_spellInfo, true); + float dis = rand_norm() * (max_dis - min_dis) + min_dis; + float x, y, z; + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_targets.setDestination(x, y, z); + break; + } case TARGET_UNIT_MASTER: if(Unit* owner = m_caster->GetCharmerOrOwner()) AddUnitTarget(owner, i); @@ -2647,7 +2657,7 @@ void Spell::_handle_immediate_phase() { if(spellmgr.EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) { - if(!m_targets.HasDst()) + if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect m_targets.setDestination(m_caster); HandleEffects(m_originalCaster, NULL, NULL, j); m_effectMask |= (1<<j); diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index d19584514b0..a723e3415e4 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -178,6 +178,12 @@ inline float GetSpellMaxRange(SpellEntry const *spellInfo, bool positive) ? GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)) : GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)); } +inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive) +{ + return positive + ? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)) + : GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)); +} /*struct DispelEntry { |